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test-cogl-shader-glsl: Disable the atlas for the hand texture

Atlasing needs to be disabled for the hand texture so that it can work
out the step value needed to fetch a neighbouring pixel in the blur
shader. If the texture ends up in the atlas then the test can't know
the actual size of the texture so it looks wrong.
This commit is contained in:
Neil Roberts 2011-01-12 16:59:37 +00:00
parent 3c9f72abbf
commit 5fc3122dad

View File

@ -328,7 +328,9 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
error = NULL;
redhand = cogl_texture_new_from_file (file, 0, COGL_PIXEL_FORMAT_ANY,
redhand = cogl_texture_new_from_file (file,
COGL_TEXTURE_NO_ATLAS,
COGL_PIXEL_FORMAT_ANY,
&error);
if (redhand == COGL_INVALID_HANDLE)
g_error ("image load failed: %s", error->message);