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https://github.com/brl/mutter.git
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path-constraint: Add a ::node-reached signal
Emit a signal whenever a node in the path has been reached.
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parent
ef7f729c68
commit
26a70707ab
@ -15,6 +15,7 @@ VOID:OBJECT,FLOAT,FLOAT
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VOID:OBJECT,FLOAT,FLOAT,FLAGS
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VOID:OBJECT,PARAM
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VOID:OBJECT,POINTER
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VOID:OBJECT,UINT
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VOID:POINTER
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VOID:STRING,BOOLEAN,BOOLEAN
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VOID:STRING,INT
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@ -43,6 +43,7 @@
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#include "clutter-path-constraint.h"
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#include "clutter-debug.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#define CLUTTER_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
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@ -60,6 +61,8 @@ struct _ClutterPathConstraint
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gfloat offset;
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ClutterActor *actor;
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guint current_node;
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};
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struct _ClutterPathConstraintClass
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@ -77,9 +80,17 @@ enum
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LAST_PROPERTY
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};
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enum
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{
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NODE_REACHED,
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LAST_SIGNAL
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};
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G_DEFINE_TYPE (ClutterPathConstraint, clutter_path_constraint, CLUTTER_TYPE_CONSTRAINT);
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static GParamSpec *path_properties[LAST_PROPERTY] = { NULL, };
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static guint path_signals[LAST_SIGNAL] = { 0, };
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static void
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clutter_path_constraint_update_allocation (ClutterConstraint *constraint,
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@ -100,6 +111,14 @@ clutter_path_constraint_update_allocation (ClutterConstraint *constraint,
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allocation->y1 = position.y;
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allocation->x2 = allocation->x1 + width;
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allocation->y2 = allocation->y1 + height;
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if (knot_id != self->current_node)
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{
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self->current_node = knot_id;
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g_signal_emit (self, path_signals[NODE_REACHED], 0,
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self->actor,
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self->current_node);
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}
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}
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static void
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@ -222,12 +241,36 @@ clutter_path_constraint_class_init (ClutterPathConstraintClass *klass)
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meta_class->set_actor = clutter_path_constraint_set_actor;
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constraint_class->update_allocation = clutter_path_constraint_update_allocation;
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/**
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* ClutterPathConstraint::node-reached:
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* @constraint: the #ClutterPathConstraint that emitted the signal
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* @actor: the #ClutterActor using the @constraint
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* @index: the index of the node that has been reached
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*
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* The ::node-reached signal is emitted each time a
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* #ClutterPathConstraint:offset value results in the actor
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* passing a #ClutterPathNode
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*
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* Since: 1.6
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*/
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path_signals[NODE_REACHED] =
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g_signal_new (I_("node-reached"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT_UINT,
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G_TYPE_NONE, 2,
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CLUTTER_TYPE_ACTOR,
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G_TYPE_UINT);
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}
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static void
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clutter_path_constraint_init (ClutterPathConstraint *self)
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{
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self->offset = 0.0f;
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self->current_node = G_MAXUINT;
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}
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/**
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@ -1,4 +1,5 @@
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#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#define PATH_DESCRIPTION \
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@ -29,7 +30,71 @@ on_button_press (ClutterActor *actor,
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return TRUE;
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}
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int
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static gchar *
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node_to_string (const ClutterPathNode *node)
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{
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GString *buffer = g_string_sized_new (256);
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gsize len = 0, i;
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switch (node->type)
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{
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case CLUTTER_PATH_MOVE_TO:
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g_string_append (buffer, "move-to ");
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len = 1;
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break;
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case CLUTTER_PATH_LINE_TO:
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g_string_append (buffer, "line-to ");
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len = 1;
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break;
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case CLUTTER_PATH_CURVE_TO:
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g_string_append (buffer, "curve-to ");
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len = 3;
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break;
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case CLUTTER_PATH_CLOSE:
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g_string_append (buffer, "close");
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len = 0;
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break;
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default:
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break;
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}
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for (i = 0; i < len; i++)
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{
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if (i == 0)
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g_string_append (buffer, "[ ");
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g_string_append_printf (buffer, "[ %d, %d ]",
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node->points[i].x,
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node->points[i].y);
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if (i == len - 1)
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g_string_append (buffer, " ]");
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}
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return g_string_free (buffer, FALSE);
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}
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static void
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on_node_reached (ClutterPathConstraint *constraint,
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ClutterActor *actor,
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guint index_)
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{
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ClutterPath *path = clutter_path_constraint_get_path (constraint);
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ClutterPathNode node;
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gchar *str;
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clutter_path_get_node (path, index_, &node);
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str = node_to_string (&node);
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g_print ("Node %d reached: %s\n", index_, str);
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g_free (str);
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}
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G_MODULE_EXPORT int
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test_path_constraint_main (int argc,
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char *argv[])
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{
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@ -54,6 +119,10 @@ test_path_constraint_main (int argc,
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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g_signal_connect (rect, "button-press-event", G_CALLBACK (on_button_press), NULL);
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g_signal_connect (clutter_actor_get_constraint (rect, "path"),
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"node-reached",
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G_CALLBACK (on_node_reached),
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NULL);
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clutter_actor_show (stage);
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