mutter/tests/interactive
Emmanuele Bassi fc89513295 actor: Move the ShaderData out of the private data
Let's try and start reducing the size of ClutterActorPrivate by moving
some optional, out-of-band data from it to GObject data.

The ShaderData structure is a prime candidate for this migration: it
does not need to be inspected by the actor, and its relationship with an
actor is transient and optional.

By attaching it to the actor's instance through g_object_set_data() we
neatly tie its lifetime to the instance, and we don't have to care
cleaning it up in the finalize()/dispose() implementation of
ClutterActor itself.
2011-02-18 11:43:27 +00:00
..
2010-12-20 12:41:07 +00:00
2010-11-30 14:40:38 +00:00
2011-01-20 12:59:56 +00:00
2010-11-15 16:00:49 +00:00