mirror of
https://github.com/brl/mutter.git
synced 2024-11-13 01:36:10 -05:00
test-actors: Clear the state on destroy
The venerable test-actors used the default stage, which meant that
closing the window just stopped the main loop but left the scene intact.
This does not happen with a normal stage created through
clutter_stage_new().
The change happened in 6ed6b2a54b
, in an
unhelpfully named commit that was just supposed to switch to static
colors. My bad.
Anyway, the change led to some assertion failures when closing the stage
in the middle of an animation.
The correct thing to do when using an actor from another object (a
Timeline ::new-frame callback in this case) without owning the instance
is to connect to the ::destroy signal and clean up the pointer to avoid
calling an invalid actor.
This commit is contained in:
parent
719e3b7e20
commit
03358aca6c
@ -38,6 +38,26 @@ static GOptionEntry super_oh_entries[] = {
|
||||
{ NULL }
|
||||
};
|
||||
|
||||
static void
|
||||
on_group_destroy (ClutterActor *actor,
|
||||
SuperOH *oh)
|
||||
{
|
||||
oh->group = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
on_hand_destroy (ClutterActor *actor,
|
||||
SuperOH *oh)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < n_hands; i++)
|
||||
{
|
||||
if (oh->hand[i] == actor)
|
||||
oh->hand[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
on_button_press_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
@ -80,7 +100,10 @@ input_cb (ClutterActor *stage,
|
||||
gint i;
|
||||
|
||||
for (i = 0; i < n_hands; i++)
|
||||
clutter_actor_show (oh->hand[i]);
|
||||
{
|
||||
if (oh->hand[i] != NULL)
|
||||
clutter_actor_show (oh->hand[i]);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -100,23 +123,24 @@ frame_cb (ClutterTimeline *timeline,
|
||||
float rotation = clutter_timeline_get_progress (timeline) * 360.0f;
|
||||
|
||||
/* Rotate everything clockwise about stage center*/
|
||||
|
||||
clutter_actor_set_rotation (oh->group,
|
||||
CLUTTER_Z_AXIS,
|
||||
rotation,
|
||||
oh->stage_width / 2,
|
||||
oh->stage_height / 2,
|
||||
0);
|
||||
if (oh->group != NULL)
|
||||
clutter_actor_set_rotation (oh->group,
|
||||
CLUTTER_Z_AXIS,
|
||||
rotation,
|
||||
oh->stage_width / 2,
|
||||
oh->stage_height / 2,
|
||||
0);
|
||||
|
||||
for (i = 0; i < n_hands; i++)
|
||||
{
|
||||
/* Rotate each hand around there centers - to get this we need
|
||||
* to take into account any scaling.
|
||||
*/
|
||||
clutter_actor_set_rotation (oh->hand[i],
|
||||
CLUTTER_Z_AXIS,
|
||||
-6.0 * rotation,
|
||||
0, 0, 0);
|
||||
if (oh->hand[i] != NULL)
|
||||
clutter_actor_set_rotation (oh->hand[i],
|
||||
CLUTTER_Z_AXIS,
|
||||
-6.0 * rotation,
|
||||
0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -192,6 +216,7 @@ test_actors_main (int argc, char *argv[])
|
||||
/* create a new group to hold multiple actors in a group */
|
||||
oh->group = clutter_group_new();
|
||||
clutter_actor_set_name (oh->group, "Group");
|
||||
g_signal_connect (oh->group, "destroy", G_CALLBACK (on_group_destroy), oh);
|
||||
|
||||
oh->hand = g_new (ClutterActor*, n_hands);
|
||||
|
||||
@ -245,6 +270,10 @@ test_actors_main (int argc, char *argv[])
|
||||
G_CALLBACK (on_button_press_event),
|
||||
oh);
|
||||
|
||||
g_signal_connect (oh->hand[i], "destroy",
|
||||
G_CALLBACK (on_hand_destroy),
|
||||
oh);
|
||||
|
||||
if (i % 2)
|
||||
clutter_behaviour_apply (oh->scaler_1, oh->hand[i]);
|
||||
else
|
||||
@ -266,6 +295,8 @@ test_actors_main (int argc, char *argv[])
|
||||
|
||||
clutter_main ();
|
||||
|
||||
clutter_timeline_stop (oh->timeline);
|
||||
|
||||
/* clean up */
|
||||
g_object_unref (oh->scaler_1);
|
||||
g_object_unref (oh->scaler_2);
|
||||
|
Loading…
Reference in New Issue
Block a user