mutter/tests
Emmanuele Bassi fc89513295 actor: Move the ShaderData out of the private data
Let's try and start reducing the size of ClutterActorPrivate by moving
some optional, out-of-band data from it to GObject data.

The ShaderData structure is a prime candidate for this migration: it
does not need to be inspected by the actor, and its relationship with an
actor is transient and optional.

By attaching it to the actor's instance through g_object_set_data() we
neatly tie its lifetime to the instance, and we don't have to care
cleaning it up in the finalize()/dispose() implementation of
ClutterActor itself.
2011-02-18 11:43:27 +00:00
..
accessibility build: Autogenerate more ignore files 2010-08-14 08:43:16 +01:00
conform Add a conformance test for cogl_pipeline_set_layer_matrix 2011-02-09 16:14:12 +00:00
data model: Add support to define rows in ClutterScript 2011-01-21 20:44:17 +00:00
interactive actor: Move the ShaderData out of the private data 2011-02-18 11:43:27 +00:00
micro-bench test-picking: Don't manually paint the stage 2011-01-21 16:18:11 +00:00
Makefile.am Replace the disable-npots tool with a COGL_DEBUG option 2010-11-05 18:45:31 +00:00
README Add accessibility tests 2010-07-05 16:45:43 +01:00

Outline of test categories:

The conform/ tests should be non-interactive unit-tests that verify a single
feature is behaving as documented. See conform/ADDING_NEW_TESTS for more
details.

The micro-bench/ tests should be focused perfomance test, ideally testing a
single metric. Please never forget that these tests are synthetec and if you
are using them then you understand what metric is being tested. They probably
don't reflect any real world application loads and the intention is that you
use these tests once you have already determined the crux of your problem and
need focused feedback that your changes are indeed improving matters. There is
no exit status requirements for these tests, but they should give clear
feedback as to their performance. If the framerate is the feedback metric, then
the test should forcibly enable FPS debugging.

The interactive/ tests are any tests whose status can not be determined without
a user looking at some visual output, or providing some manual input etc. This
covers most of the original Clutter tests. Ideally some of these tests will be
migrated into the conformance/ directory so they can be used in automated
nightly tests.

The accessibility/ tests are tests created to test the accessibility support of
clutter, testing some of the atk interfaces.

The data/ directory contains optional data (like images and ClutterScript
definitions) that can be referenced by a test.

Other notes:

• All tests should ideally include a detailed description in the source
explaining exactly what the test is for, how the test was designed to work,
and possibly a rationale for the approach taken for testing.

• When running tests under Valgrind, you should follow the instructions
available here:

        http://live.gnome.org/Valgrind

and also use the suppression file available inside the data/ directory.