.. |
cally
|
clutter/actor: Add private API to get whether we're painting unmapped
|
2020-10-20 15:27:43 +00:00 |
cogl
|
clutter/stage-cogl: Don't paint the blue debug region where it's also red
|
2020-11-20 17:14:26 +00:00 |
deprecated
|
|
|
egl
|
|
|
wayland
|
|
|
x11
|
|
|
clutter-action.c
|
|
|
clutter-action.h
|
|
|
clutter-actor-box-private.h
|
|
|
clutter-actor-box.c
|
|
|
clutter-actor-meta-private.h
|
|
|
clutter-actor-meta.c
|
|
|
clutter-actor-meta.h
|
|
|
clutter-actor-private.h
|
clutter: Move assembling the redraw clip out of "queue-redraw" signal
|
2020-11-24 18:30:19 +00:00 |
clutter-actor.c
|
clutter/effect: Move ClutterEffect creation to ClutterActor
|
2020-12-15 12:07:57 -03:00 |
clutter-actor.h
|
clutter/actor: Remove the queue-redraw signal
|
2020-11-24 18:30:19 +00:00 |
clutter-align-constraint.c
|
|
|
clutter-align-constraint.h
|
|
|
clutter-animatable.c
|
|
|
clutter-animatable.h
|
|
|
clutter-autocleanups.h
|
|
|
clutter-backend-private.h
|
clutter: Drop infrastructure to copy/free platform event data
|
2020-12-08 15:37:38 +00:00 |
clutter-backend.c
|
clutter: Drop infrastructure to copy/free platform event data
|
2020-12-08 15:37:38 +00:00 |
clutter-backend.h
|
|
|
clutter-base-types.c
|
|
|
clutter-bezier.c
|
|
|
clutter-bezier.h
|
|
|
clutter-bin-layout.c
|
|
|
clutter-bin-layout.h
|
|
|
clutter-bind-constraint.c
|
|
|
clutter-bind-constraint.h
|
|
|
clutter-binding-pool.c
|
|
|
clutter-binding-pool.h
|
|
|
clutter-blur-effect.c
|
clutter/effect: Add paint nodes to all paint vfuncs
|
2020-12-15 11:48:28 -03:00 |
clutter-blur-effect.h
|
|
|
clutter-blur-private.h
|
clutter: Add private ClutterBlur
|
2020-12-14 09:43:08 -03:00 |
clutter-blur.c
|
clutter: Add private ClutterBlur
|
2020-12-14 09:43:08 -03:00 |
clutter-box-layout.c
|
|
|
clutter-box-layout.h
|
|
|
clutter-brightness-contrast-effect.c
|
clutter/effect: Add paint nodes to all paint vfuncs
|
2020-12-15 11:48:28 -03:00 |
clutter-brightness-contrast-effect.h
|
|
|
clutter-build-config.h.meson
|
|
|
clutter-cairo.c
|
|
|
clutter-cairo.h
|
|
|
clutter-canvas.c
|
|
|
clutter-canvas.h
|
|
|
clutter-child-meta.c
|
|
|
clutter-child-meta.h
|
|
|
clutter-click-action.c
|
clutter/click-action: Move away from device IDs
|
2020-11-18 19:10:48 +00:00 |
clutter-click-action.h
|
|
|
clutter-clone.c
|
clutter/clone: Use graphene APIs
|
2020-10-06 15:34:48 +00:00 |
clutter-clone.h
|
|
|
clutter-color-static.h
|
|
|
clutter-color.c
|
|
|
clutter-color.h
|
|
|
clutter-colorize-effect.c
|
clutter/effect: Add paint nodes to all paint vfuncs
|
2020-12-15 11:48:28 -03:00 |
clutter-colorize-effect.h
|
|
|
clutter-config.h.in
|
|
|
clutter-constraint-private.h
|
|
|
clutter-constraint.c
|
|
|
clutter-constraint.h
|
|
|
clutter-container-private.h
|
|
|
clutter-container.c
|
|
|
clutter-container.h
|
|
|
clutter-content-private.h
|
|
|
clutter-content.c
|
|
|
clutter-content.h
|
|
|
clutter-damage-history.c
|
|
|
clutter-damage-history.h
|
|
|
clutter-debug.h
|
|
|
clutter-deform-effect.c
|
clutter/offscreen-effect: Use paint nodes to paint target
|
2020-12-15 10:36:34 -03:00 |
clutter-deform-effect.h
|
|
|
clutter-deprecated.h
|
|
|
clutter-desaturate-effect.c
|
clutter/effect: Add paint nodes to all paint vfuncs
|
2020-12-15 11:48:28 -03:00 |
clutter-desaturate-effect.h
|
|
|
clutter-easing.c
|
|
|
clutter-easing.h
|
|
|
clutter-effect-private.h
|
clutter/effect: Move ClutterEffect creation to ClutterActor
|
2020-12-15 12:07:57 -03:00 |
clutter-effect.c
|
clutter/effect: Move ClutterEffect creation to ClutterActor
|
2020-12-15 12:07:57 -03:00 |
clutter-effect.h
|
clutter/effect: Add paint nodes to all paint vfuncs
|
2020-12-15 11:48:28 -03:00 |
clutter-enum-types.c.in
|
|
|
clutter-enum-types.h.in
|
|
|
clutter-enums.h
|
clutter: Move relative motion information to ClutterEvent
|
2020-12-08 15:37:38 +00:00 |
clutter-event-private.h
|
|
|
clutter-event.c
|
clutter: Drop infrastructure to copy/free platform event data
|
2020-12-08 15:37:38 +00:00 |
clutter-event.h
|
clutter: Move relative motion information to ClutterEvent
|
2020-12-08 15:37:38 +00:00 |
clutter-feature.c
|
|
|
clutter-feature.h
|
|
|
clutter-fixed-layout.c
|
|
|
clutter-fixed-layout.h
|
|
|
clutter-flatten-effect.c
|
|
|
clutter-flatten-effect.h
|
|
|
clutter-flow-layout.c
|
|
|
clutter-flow-layout.h
|
|
|
clutter-frame-clock.c
|
clutter/frame-clock: Schedule a frame at least once per second
|
2020-11-25 10:14:10 +00:00 |
clutter-frame-clock.h
|
clutter/frame-clock: Skip the ClutterFrameListenerIface from the introspection
|
2020-10-13 10:56:50 +02:00 |
clutter-gesture-action-private.h
|
|
|
clutter-gesture-action.c
|
|
|
clutter-gesture-action.h
|
|
|
clutter-graphene.c
|
clutter: Register progress function for graphene_matrix_t
|
2020-10-06 15:34:47 +00:00 |
clutter-graphene.h
|
|
|
clutter-grid-layout.c
|
|
|
clutter-grid-layout.h
|
|
|
clutter-id-pool.c
|
|
|
clutter-id-pool.h
|
|
|
clutter-image.c
|
|
|
clutter-image.h
|
|
|
clutter-input-device-private.h
|
clutter: Move ClutterInputDevice fields to private struct
|
2020-11-27 15:14:34 +00:00 |
clutter-input-device-tool.c
|
clutter: Make axes part of the device tool
|
2020-11-27 15:14:33 +00:00 |
clutter-input-device-tool.h
|
clutter: Make axes part of the device tool
|
2020-11-27 15:14:33 +00:00 |
clutter-input-device.c
|
clutter: Add vmethod to find out group for pad features
|
2020-11-27 15:14:34 +00:00 |
clutter-input-device.h
|
backends/native: Update keyboard a11y status in seat impl
|
2020-11-27 15:14:34 +00:00 |
clutter-input-focus-private.h
|
|
|
clutter-input-focus.c
|
|
|
clutter-input-focus.h
|
|
|
clutter-input-method-private.h
|
|
|
clutter-input-method.c
|
clutter: Do not depend on device stage on ClutterInputMethod
|
2020-10-23 18:48:19 +00:00 |
clutter-input-method.h
|
|
|
clutter-input-pointer-a11y-private.h
|
|
|
clutter-input-pointer-a11y.c
|
clutter: Move ClutterInputDevice fields to private struct
|
2020-11-27 15:14:34 +00:00 |
clutter-interval.c
|
|
|
clutter-interval.h
|
|
|
clutter-keyframe-transition.c
|
|
|
clutter-keyframe-transition.h
|
|
|
clutter-keymap.c
|
|
|
clutter-keymap.h
|
|
|
clutter-keysyms-table.c
|
|
|
clutter-keysyms-update.pl
|
|
|
clutter-keysyms.h
|
|
|
clutter-layout-manager.c
|
|
|
clutter-layout-manager.h
|
|
|
clutter-layout-meta.c
|
|
|
clutter-layout-meta.h
|
|
|
clutter-macros.h
|
|
|
clutter-main.c
|
clutter: Simplify stage state management
|
2020-12-08 15:37:38 +00:00 |
clutter-main.h
|
|
|
clutter-marshal.list
|
|
|
clutter-mutter.h
|
clutter: Make ClutterSeat::handle_device_event vfunc more generic
|
2020-11-27 15:14:33 +00:00 |
clutter-offscreen-effect-private.h
|
|
|
clutter-offscreen-effect.c
|
clutter/offscreen-effect: Document paint nodes
|
2020-12-15 12:07:57 -03:00 |
clutter-offscreen-effect.h
|
clutter/effect: Add paint nodes to all paint vfuncs
|
2020-12-15 11:48:28 -03:00 |
clutter-page-turn-effect.c
|
|
|
clutter-page-turn-effect.h
|
|
|
clutter-paint-context-private.h
|
clutter/stage: Use multiple frusta depending on the redraw clip
|
2020-10-16 13:46:23 -03:00 |
clutter-paint-context.c
|
clutter/stage: Use multiple frusta depending on the redraw clip
|
2020-10-16 13:46:23 -03:00 |
clutter-paint-context.h
|
|
|
clutter-paint-node-private.h
|
Introduce ClutterEffectNode
|
2020-12-08 15:14:03 +00:00 |
clutter-paint-node.c
|
clutter/paint-node: Walk up paint node tree to find framebuffer
|
2020-12-08 15:14:03 +00:00 |
clutter-paint-node.h
|
|
|
clutter-paint-nodes.c
|
clutter/paint-nodes: Make ClutterLayerNode always push/pop
|
2020-12-15 10:36:34 -03:00 |
clutter-paint-nodes.h
|
Introduce ClutterBlurNode
|
2020-12-14 09:45:50 -03:00 |
clutter-paint-volume-private.h
|
clutter/paint-volume: Add new API to convert to graphene_box_t
|
2020-11-25 16:34:29 +00:00 |
clutter-paint-volume.c
|
clutter/paint-volume: Add new API to convert to graphene_box_t
|
2020-11-25 16:34:29 +00:00 |
clutter-pan-action.c
|
clutter/pan-action: Use graphene APIs
|
2020-10-06 15:34:48 +00:00 |
clutter-pan-action.h
|
|
|
clutter-path-constraint.c
|
|
|
clutter-path-constraint.h
|
|
|
clutter-path.c
|
|
|
clutter-path.h
|
|
|
clutter-pick-context-private.h
|
clutter/actor: Cull out when picking
|
2020-11-25 16:34:29 +00:00 |
clutter-pick-context.c
|
clutter/actor: Cull out when picking
|
2020-11-25 16:34:29 +00:00 |
clutter-pick-context.h
|
clutter/pick-context: Remove clutter_pick_context_get_framebuffer()
|
2020-10-26 10:19:04 -03:00 |
clutter-pick-stack-private.h
|
clutter/pick-stack: Add autoptr support
|
2020-11-25 16:34:29 +00:00 |
clutter-pick-stack.c
|
clutter/pick-stack: Add a copyright for Canonical
|
2020-12-01 12:54:41 +00:00 |
clutter-private.h
|
clutter: Switch to GAsyncQueue for ClutterMainContext event queue
|
2020-11-27 15:14:33 +00:00 |
clutter-property-transition.c
|
|
|
clutter-property-transition.h
|
|
|
clutter-rotate-action.c
|
|
|
clutter-rotate-action.h
|
|
|
clutter-script-parser.c
|
|
|
clutter-script-private.h
|
|
|
clutter-script.c
|
|
|
clutter-script.h
|
|
|
clutter-scriptable.c
|
|
|
clutter-scriptable.h
|
|
|
clutter-scroll-actor.c
|
clutter/scroll-actor: Use graphene APIs
|
2020-10-06 15:34:48 +00:00 |
clutter-scroll-actor.h
|
|
|
clutter-seat.c
|
clutter: Do not poke backend code for motion compression
|
2020-12-08 15:37:38 +00:00 |
clutter-seat.h
|
clutter: Do not poke backend code for motion compression
|
2020-12-08 15:37:38 +00:00 |
clutter-settings-private.h
|
|
|
clutter-settings.c
|
|
|
clutter-settings.h
|
|
|
clutter-shader-effect.c
|
clutter/offscreen-effect: Use paint nodes to paint target
|
2020-12-15 10:36:34 -03:00 |
clutter-shader-effect.h
|
|
|
clutter-shader-types.c
|
|
|
clutter-shader-types.h
|
|
|
clutter-snap-constraint.c
|
|
|
clutter-snap-constraint.h
|
|
|
clutter-stage-manager-private.h
|
|
|
clutter-stage-manager.c
|
|
|
clutter-stage-manager.h
|
|
|
clutter-stage-private.h
|
clutter: Simplify stage state management
|
2020-12-08 15:37:38 +00:00 |
clutter-stage-view-private.h
|
clutter/stage-view: Make get_refresh_rate() public
|
2020-11-19 19:41:40 +01:00 |
clutter-stage-view.c
|
cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects
|
2020-10-16 16:17:38 +00:00 |
clutter-stage-view.h
|
clutter/stage-view: Make get_refresh_rate() public
|
2020-11-19 19:41:40 +01:00 |
clutter-stage-window.c
|
|
|
clutter-stage-window.h
|
|
|
clutter-stage.c
|
clutter: Do not poke backend code for motion compression
|
2020-12-08 15:37:38 +00:00 |
clutter-stage.h
|
clutter/stage: Add documentation and annotations
|
2020-11-04 11:59:58 +02:00 |
clutter-swipe-action.c
|
|
|
clutter-swipe-action.h
|
|
|
clutter-tap-action.c
|
|
|
clutter-tap-action.h
|
|
|
clutter-text-buffer.c
|
|
|
clutter-text-buffer.h
|
|
|
clutter-text.c
|
clutter/text: Make update_cursor_location() operate in stage coordinates
|
2020-12-12 08:18:49 +00:00 |
clutter-text.h
|
|
|
clutter-timeline-private.h
|
|
|
clutter-timeline.c
|
|
|
clutter-timeline.h
|
|
|
clutter-transition-group.c
|
|
|
clutter-transition-group.h
|
|
|
clutter-transition.c
|
|
|
clutter-transition.h
|
|
|
clutter-types.h
|
|
|
clutter-units.c
|
|
|
clutter-units.h
|
|
|
clutter-util.c
|
clutter/util: Generalize ROUND_TO_256THS
|
2020-10-16 13:37:44 -03:00 |
clutter-virtual-input-device.c
|
clutter: Limit number of touch slots available to a virtual touch device
|
2020-10-23 18:48:18 +00:00 |
clutter-virtual-input-device.h
|
clutter: Limit number of touch slots available to a virtual touch device
|
2020-10-23 18:48:18 +00:00 |
clutter-zoom-action.c
|
|
|
clutter-zoom-action.h
|
|
|
clutter.h
|
|
|
meson.build
|
clutter: Add private ClutterBlur
|
2020-12-14 09:43:08 -03:00 |
mutter-clutter.pc.in
|
|
|