mirror of
https://github.com/brl/mutter.git
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clutter: Remove deprecated 'ClutterState'
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1192
This commit is contained in:
parent
18e7b814f2
commit
a55a286b15
@ -11,7 +11,6 @@
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#include "deprecated/clutter-group.h"
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#include "deprecated/clutter-rectangle.h"
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#include "deprecated/clutter-stage.h"
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#include "deprecated/clutter-state.h"
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#include "deprecated/clutter-timeline.h"
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#undef __CLUTTER_DEPRECATED_H_INSIDE__
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@ -98,49 +98,6 @@
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* respectively) and the "object" string member for calling
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* g_signal_connect_object() instead of g_signal_connect().
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*
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* Signals can also be directly attached to a specific state defined
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* inside a #ClutterState instance, for instance:
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*
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* |[
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* ...
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* "signals" : [
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* {
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* "name" : "enter-event",
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* "states" : "button-states",
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* "target-state" : "hover"
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* },
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* {
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* "name" : "leave-event",
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* "states" : "button-states",
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* "target-state" : "base"
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* },
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* {
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* "name" : "button-press-event",
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* "states" : "button-states",
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* "target-state" : "active",
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* },
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* {
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* "name" : "key-press-event",
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* "states" : "button-states",
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* "target-state" : "key-focus",
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* "warp" : true
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* }
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* ],
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* ...
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* ]|
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*
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* The "states" key defines the #ClutterState instance to be used to
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* resolve the "target-state" key; it can be either a script id for a
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* #ClutterState built by the same #ClutterScript instance, or to a
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* #ClutterState built in code and associated to the #ClutterScript
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* instance through the clutter_script_add_states() function. If no
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* "states" key is present, then the default #ClutterState associated to
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* the #ClutterScript instance will be used; the default #ClutterState
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* can be set using clutter_script_add_states() using a %NULL name. The
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* "warp" key can be used to warp to a specific state instead of
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* animating to it. State changes on signal emission will not affect
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* the signal emission chain.
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*
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* Clutter reserves the following names, so classes defining properties
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* through the usual GObject registration process should avoid using these
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* names to avoid collisions:
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@ -186,7 +143,6 @@
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#include "deprecated/clutter-alpha.h"
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#include "deprecated/clutter-container.h"
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#include "deprecated/clutter-state.h"
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enum
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{
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@ -210,8 +166,6 @@ struct _ClutterScriptPrivate
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ClutterScriptParser *parser;
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GHashTable *states;
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gchar **search_paths;
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gchar *translation_domain;
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@ -264,7 +218,6 @@ signal_info_free (gpointer data)
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g_free (sinfo->name);
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g_free (sinfo->handler);
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g_free (sinfo->object);
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g_free (sinfo->state);
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g_free (sinfo->target);
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g_slice_free (SignalInfo, sinfo);
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@ -319,7 +272,6 @@ clutter_script_finalize (GObject *gobject)
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g_hash_table_destroy (priv->objects);
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g_strfreev (priv->search_paths);
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g_free (priv->filename);
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g_hash_table_destroy (priv->states);
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g_free (priv->translation_domain);
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G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject);
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@ -454,9 +406,6 @@ clutter_script_init (ClutterScript *script)
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priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal,
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NULL,
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object_info_free);
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priv->states = g_hash_table_new_full (g_str_hash, g_str_equal,
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g_free,
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(GDestroyNotify) g_object_unref);
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}
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/**
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@ -972,65 +921,12 @@ clutter_script_connect_signals (ClutterScript *script,
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g_free (cd);
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}
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typedef struct {
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ClutterState *state;
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GObject *emitter;
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gchar *target;
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gulong signal_id;
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gulong hook_id;
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gboolean warp_to;
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} HookData;
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typedef struct {
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ClutterScript *script;
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ClutterScriptConnectFunc func;
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gpointer user_data;
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} SignalConnectData;
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static void
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hook_data_free (gpointer data)
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{
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if (G_LIKELY (data != NULL))
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{
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HookData *hook_data = data;
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g_free (hook_data->target);
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g_slice_free (HookData, hook_data);
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}
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}
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static gboolean
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clutter_script_state_change_hook (GSignalInvocationHint *ihint,
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guint n_params,
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const GValue *params,
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gpointer user_data)
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{
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HookData *hook_data = user_data;
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GObject *emitter;
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emitter = g_value_get_object (¶ms[0]);
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if (emitter == hook_data->emitter)
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{
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if (hook_data->warp_to)
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clutter_state_warp_to_state (hook_data->state, hook_data->target);
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else
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clutter_state_set_state (hook_data->state, hook_data->target);
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}
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return TRUE;
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}
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static void
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clutter_script_remove_state_change_hook (gpointer user_data,
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GObject *object_p)
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{
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HookData *hook_data = user_data;
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g_signal_remove_emission_hook (hook_data->signal_id,
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hook_data->hook_id);
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}
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static void
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connect_each_object (gpointer key,
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gpointer value,
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@ -1070,64 +966,7 @@ connect_each_object (gpointer key,
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}
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else
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{
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GObject *state_object = NULL;
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const gchar *signal_name, *signal_detail;
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gchar **components;
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GQuark signal_quark;
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guint signal_id;
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HookData *hook_data;
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if (sinfo->state == NULL)
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state_object = (GObject *) clutter_script_get_states (script, NULL);
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else
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{
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state_object = clutter_script_get_object (script, sinfo->state);
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if (state_object == NULL)
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state_object = (GObject *) clutter_script_get_states (script, sinfo->state);
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}
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if (state_object == NULL)
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continue;
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components = g_strsplit (sinfo->name, "::", 2);
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if (g_strv_length (components) == 2)
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{
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signal_name = components[0];
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signal_detail = components[1];
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}
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else
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{
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signal_name = components[0];
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signal_detail = NULL;
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}
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signal_id = g_signal_lookup (signal_name, G_OBJECT_TYPE (object));
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if (signal_id == 0)
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{
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g_strfreev (components);
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continue;
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}
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if (signal_detail != NULL)
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signal_quark = g_quark_from_string (signal_detail);
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else
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signal_quark = 0;
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hook_data = g_slice_new (HookData);
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hook_data->emitter = object;
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hook_data->state = CLUTTER_STATE (state_object);
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hook_data->target = g_strdup (sinfo->target);
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hook_data->warp_to = sinfo->warp_to;
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hook_data->signal_id = signal_id;
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hook_data->hook_id =
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g_signal_add_emission_hook (signal_id, signal_quark,
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clutter_script_state_change_hook,
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hook_data,
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hook_data_free);
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g_object_weak_ref (hook_data->emitter,
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clutter_script_remove_state_change_hook,
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hook_data);
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g_warn_if_reached ();
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}
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signal_info_free (sinfo);
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@ -1352,72 +1191,6 @@ clutter_script_list_objects (ClutterScript *script)
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return retval;
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}
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/**
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* clutter_script_add_states:
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* @script: a #ClutterScript
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* @name: (allow-none): a name for the @state, or %NULL to
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* set the default #ClutterState
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* @state: a #ClutterState
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*
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* Associates a #ClutterState to the #ClutterScript instance using the given
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* name.
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*
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* The #ClutterScript instance will use @state to resolve target states when
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* connecting signal handlers.
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*
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* The #ClutterScript instance will take a reference on the #ClutterState
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* passed to this function.
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*
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* Since: 1.8
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*
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* Deprecated: 1.12
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*/
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void
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clutter_script_add_states (ClutterScript *script,
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const gchar *name,
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ClutterState *state)
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{
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g_return_if_fail (CLUTTER_IS_SCRIPT (script));
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g_return_if_fail (CLUTTER_IS_STATE (state));
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if (name == NULL || *name == '\0')
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name = "__clutter_script_default_state";
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g_hash_table_replace (script->priv->states,
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g_strdup (name),
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g_object_ref (state));
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}
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/**
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* clutter_script_get_states:
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* @script: a #ClutterScript
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* @name: (allow-none): the name of the #ClutterState, or %NULL
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*
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* Retrieves the #ClutterState for the given @state_name.
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*
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* If @name is %NULL, this function will return the default
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* #ClutterState instance.
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*
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* Return value: (transfer none): a pointer to the #ClutterState for the
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* given name. The #ClutterState is owned by the #ClutterScript instance
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* and it should not be unreferenced
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*
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* Since: 1.8
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*
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* Deprecated: 1.12
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*/
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ClutterState *
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clutter_script_get_states (ClutterScript *script,
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const gchar *name)
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{
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g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
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if (name == NULL || *name == '\0')
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name = "__clutter_script_default_state";
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return g_hash_table_lookup (script->priv->states, name);
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}
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/**
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* clutter_script_set_translation_domain:
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* @script: a #ClutterScript
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@ -179,15 +179,6 @@ void clutter_script_unmerge_objects (ClutterScript
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CLUTTER_EXPORT
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void clutter_script_ensure_objects (ClutterScript *script);
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CLUTTER_DEPRECATED
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void clutter_script_add_states (ClutterScript *script,
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const gchar *name,
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ClutterState *state);
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CLUTTER_DEPRECATED
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ClutterState * clutter_script_get_states (ClutterScript *script,
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const gchar *name);
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CLUTTER_EXPORT
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void clutter_script_connect_signals (ClutterScript *script,
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gpointer user_data);
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@ -81,7 +81,6 @@ typedef struct _ClutterPerspective ClutterPerspective;
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typedef struct _ClutterAlpha ClutterAlpha;
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typedef struct _ClutterAnimation ClutterAnimation;
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typedef struct _ClutterState ClutterState;
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typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool;
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typedef struct _ClutterInputDevice ClutterInputDevice;
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File diff suppressed because it is too large
Load Diff
@ -1,147 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Øyvind Kolås <pippin@linux.intel.com>
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*
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* Copyright (C) 2009 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_STATE_H__
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#define __CLUTTER_STATE_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STATE_KEY (clutter_state_key_get_type ())
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#define CLUTTER_TYPE_STATE (clutter_state_get_type ())
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#define CLUTTER_STATE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STATE, ClutterState))
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#define CLUTTER_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STATE, ClutterStateClass))
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#define CLUTTER_IS_STATE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STATE))
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#define CLUTTER_IS_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STATE))
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#define CLUTTER_STATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STATE, ClutterStateClass))
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typedef struct _ClutterStatePrivate ClutterStatePrivate;
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typedef struct _ClutterStateClass ClutterStateClass;
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/**
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* ClutterStateKey:
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*
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* #ClutterStateKey is an opaque structure whose
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* members cannot be accessed directly
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*
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* Since: 1.4
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*/
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typedef struct _ClutterStateKey ClutterStateKey;
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/**
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* ClutterState:
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*
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* The #ClutterState structure contains only
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* private data and should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _ClutterState
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{
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/*< private >*/
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GObject parent;
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ClutterStatePrivate *priv;
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};
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/**
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* ClutterStateClass:
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* @completed: class handler for the #ClutterState::completed signal
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*
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* The #ClutterStateClass structure contains
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* only private data
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*
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* Since: 1.4
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*
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* Deprecated: 1.12
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*/
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struct _ClutterStateClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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void (* completed) (ClutterState *state);
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[8];
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};
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CLUTTER_DEPRECATED
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GType clutter_state_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED
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ClutterState *clutter_state_new (void);
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CLUTTER_DEPRECATED
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ClutterTimeline * clutter_state_set_state (ClutterState *state,
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const gchar *target_state_name);
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CLUTTER_DEPRECATED
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ClutterTimeline * clutter_state_warp_to_state (ClutterState *state,
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const gchar *target_state_name);
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CLUTTER_DEPRECATED
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ClutterState * clutter_state_set_key (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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GObject *object,
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const gchar *property_name,
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guint mode,
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const GValue *value,
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gdouble pre_delay,
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gdouble post_delay);
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CLUTTER_DEPRECATED
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void clutter_state_set_duration (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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guint duration);
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CLUTTER_DEPRECATED
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guint clutter_state_get_duration (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name);
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CLUTTER_DEPRECATED
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void clutter_state_set (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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gpointer first_object,
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const gchar *first_property_name,
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gulong first_mode,
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...) G_GNUC_NULL_TERMINATED;
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CLUTTER_DEPRECATED
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GList * clutter_state_get_states (ClutterState *state);
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CLUTTER_DEPRECATED
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const gchar * clutter_state_get_state (ClutterState *state);
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/*
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* ClutterStateKey
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*/
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CLUTTER_DEPRECATED
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GType clutter_state_key_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED
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GType clutter_state_key_get_property_type (const ClutterStateKey *key);
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G_END_DECLS
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#endif /* __CLUTTER_STATE_H__ */
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@ -226,7 +226,6 @@ clutter_deprecated_headers = [
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'deprecated/clutter-group.h',
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'deprecated/clutter-rectangle.h',
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'deprecated/clutter-stage.h',
|
||||
'deprecated/clutter-state.h',
|
||||
'deprecated/clutter-timeline.h',
|
||||
]
|
||||
|
||||
@ -236,7 +235,6 @@ clutter_deprecated_sources = [
|
||||
'deprecated/clutter-box.c',
|
||||
'deprecated/clutter-group.c',
|
||||
'deprecated/clutter-rectangle.c',
|
||||
'deprecated/clutter-state.c',
|
||||
]
|
||||
|
||||
clutter_backend_sources = []
|
||||
|
@ -1,33 +0,0 @@
|
||||
[
|
||||
{
|
||||
"type" : "ClutterRectangle",
|
||||
"id" : "rect",
|
||||
"width" : 100,
|
||||
"height" : 100
|
||||
},
|
||||
{
|
||||
"type" : "ClutterState",
|
||||
"id" : "state",
|
||||
|
||||
"transitions" : [
|
||||
{
|
||||
"source" : "base",
|
||||
"target" : "clicked",
|
||||
"duration" : 250,
|
||||
|
||||
"keys" : [
|
||||
[ "rect", "opacity", "linear", 128 ]
|
||||
]
|
||||
},
|
||||
{
|
||||
"source" : "clicked",
|
||||
"target" : "base",
|
||||
"duration" : 150,
|
||||
|
||||
"keys" : [
|
||||
[ "rect", "opacity", "linear", 255 ]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
@ -1,87 +0,0 @@
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
|
||||
void
|
||||
state_base (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
|
||||
gconstpointer dummy G_GNUC_UNUSED)
|
||||
{
|
||||
ClutterScript *script = clutter_script_new ();
|
||||
GObject *state = NULL;
|
||||
GError *error = NULL;
|
||||
gchar *test_file;
|
||||
GList *states, *keys;
|
||||
ClutterStateKey *state_key;
|
||||
guint duration;
|
||||
|
||||
test_file = clutter_test_get_data_file ("test-state-1.json");
|
||||
clutter_script_load_from_file (script, test_file, &error);
|
||||
if (g_test_verbose () && error)
|
||||
g_print ("Error: %s\n", error->message);
|
||||
|
||||
g_free (test_file);
|
||||
|
||||
#if GLIB_CHECK_VERSION (2, 20, 0)
|
||||
g_assert_no_error (error);
|
||||
#else
|
||||
g_assert (error == NULL);
|
||||
#endif
|
||||
|
||||
state = clutter_script_get_object (script, "state");
|
||||
g_assert (CLUTTER_IS_STATE (state));
|
||||
|
||||
states = clutter_state_get_states (CLUTTER_STATE (state));
|
||||
g_assert (states != NULL);
|
||||
|
||||
g_assert (g_list_find (states, g_intern_static_string ("clicked")));
|
||||
g_list_free (states);
|
||||
|
||||
duration = clutter_state_get_duration (CLUTTER_STATE (state), "base", "clicked");
|
||||
g_assert_cmpint (duration, ==, 250);
|
||||
|
||||
duration = clutter_state_get_duration (CLUTTER_STATE (state), "clicked", "base");
|
||||
g_assert_cmpint (duration, ==, 150);
|
||||
|
||||
keys = clutter_state_get_keys (CLUTTER_STATE (state), "base", "clicked",
|
||||
clutter_script_get_object (script, "rect"),
|
||||
"opacity");
|
||||
|
||||
g_assert (keys != NULL);
|
||||
g_assert_cmpint (g_list_length (keys), ==, 1);
|
||||
|
||||
state_key = keys->data;
|
||||
g_assert (clutter_state_key_get_object (state_key) == clutter_script_get_object (script, "rect"));
|
||||
g_assert (clutter_state_key_get_mode (state_key) == CLUTTER_LINEAR);
|
||||
g_assert_cmpstr (clutter_state_key_get_property_name (state_key), ==, "opacity");
|
||||
|
||||
g_list_free (keys);
|
||||
keys = clutter_state_get_keys (CLUTTER_STATE (state), NULL, NULL, NULL, NULL);
|
||||
g_assert_cmpint (g_list_length (keys), ==, 2);
|
||||
g_list_free (keys);
|
||||
|
||||
|
||||
|
||||
clutter_state_set (CLUTTER_STATE (state), "base", "clicked", state, "state", CLUTTER_LINEAR, "foo", NULL);
|
||||
|
||||
keys = clutter_state_get_keys (CLUTTER_STATE (state), "base", "clicked",
|
||||
NULL, NULL);
|
||||
|
||||
g_assert (keys != NULL);
|
||||
g_assert_cmpint (g_list_length (keys), ==, 2);
|
||||
g_list_free (keys);
|
||||
|
||||
states = clutter_state_get_states (CLUTTER_STATE (state));
|
||||
g_assert_cmpint (g_list_length (states), ==, 2);
|
||||
g_list_free (states);
|
||||
|
||||
clutter_state_remove_key (CLUTTER_STATE (state), NULL, "clicked", NULL, NULL);
|
||||
states = clutter_state_get_states (CLUTTER_STATE (state));
|
||||
|
||||
/* removing the "clicked" state, will also cause the "base" state to be removed
|
||||
* since in the .json there is no default source state
|
||||
*/
|
||||
g_assert_cmpint (g_list_length (states), ==, 0);
|
||||
g_list_free (states);
|
||||
|
||||
g_object_unref (script);
|
||||
}
|
@ -21,7 +21,6 @@ clutter_tests_interactive_test_sources = [
|
||||
'test-script.c',
|
||||
'test-grab.c',
|
||||
'test-cogl-shader-glsl.c',
|
||||
'test-state.c',
|
||||
'test-cogl-tex-tile.c',
|
||||
'test-cogl-tex-convert.c',
|
||||
'test-cogl-offscreen.c',
|
||||
@ -40,7 +39,6 @@ clutter_tests_interactive_test_sources = [
|
||||
'test-swipe-action.c',
|
||||
'test-cogl-point-sprites.c',
|
||||
'test-path-constraint.c',
|
||||
'test-state-script.c',
|
||||
'test-devices.c',
|
||||
'test-content.c',
|
||||
'test-keyframe-transition.c',
|
||||
|
@ -1,68 +0,0 @@
|
||||
[
|
||||
{
|
||||
"id" : "button",
|
||||
"type" : "ClutterRectangle",
|
||||
|
||||
"width" : "16 em",
|
||||
"height" : "6 em",
|
||||
|
||||
"color" : "rgb(255, 0, 0)",
|
||||
"opacity" : 128,
|
||||
|
||||
"scale-gravity" : "center",
|
||||
|
||||
"reactive" : true,
|
||||
|
||||
"signals" : [
|
||||
{
|
||||
"name" : "button-press-event",
|
||||
"handler" : "on_button_press"
|
||||
},
|
||||
{ "name" : "enter-event", "states" : "button-states", "target-state" : "hover" },
|
||||
{ "name" : "leave-event", "states" : "button-states", "target-state" : "base" },
|
||||
{ "name" : "button-press-event", "states" : "button-states", "target-state" : "active" },
|
||||
{ "name" : "button-release-event", "states" : "button-states", "target-state" : "hover" }
|
||||
]
|
||||
},
|
||||
|
||||
{
|
||||
"id" : "button-states",
|
||||
"type" : "ClutterState",
|
||||
|
||||
"duration" : 250,
|
||||
|
||||
"transitions" : [
|
||||
{
|
||||
"source" : null,
|
||||
"target" : "base",
|
||||
|
||||
"keys" : [
|
||||
[ "button", "opacity", "linear", 128 ],
|
||||
[ "button", "scale-x", "ease-in-cubic", 1.0 ],
|
||||
[ "button", "scale-y", "ease-in-cubic", 1.0 ],
|
||||
[ "button", "color", "linear", "rgb(255, 0, 0)" ]
|
||||
]
|
||||
},
|
||||
{
|
||||
"source" : null,
|
||||
"target" : "hover",
|
||||
|
||||
"keys" : [
|
||||
[ "button", "opacity", "linear", 255 ],
|
||||
[ "button", "scale-x", "ease-out-bounce", 1.4 ],
|
||||
[ "button", "scale-y", "ease-out-bounce", 1.4 ],
|
||||
[ "button", "color", "linear", "rgb(0, 255, 0)" ]
|
||||
]
|
||||
},
|
||||
{
|
||||
"source" : null,
|
||||
"target" : "active",
|
||||
|
||||
"keys" : [
|
||||
[ "button", "opacity", "linear", 255 ],
|
||||
[ "button", "color", "linear", "rgb(0, 0, 255)" ]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
@ -1,213 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include "test-utils.h"
|
||||
|
||||
#define STAGE_WIDTH 1024
|
||||
#define STAGE_HEIGHT 768
|
||||
|
||||
#define ACTOR_WIDTH 128
|
||||
#define ACTOR_HEIGHT 128
|
||||
|
||||
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
||||
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
||||
#define TOTAL (ROWS*COLS)
|
||||
|
||||
gint
|
||||
test_state_main (gint argc,
|
||||
gchar **argv);
|
||||
|
||||
const char *
|
||||
test_state_describe (void);
|
||||
|
||||
static gboolean press_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterState *state = CLUTTER_STATE (user_data);
|
||||
clutter_state_set_state (state, "right");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean release_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterState *state = CLUTTER_STATE (user_data);
|
||||
clutter_state_set_state (state, "active");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean enter_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterState *state = CLUTTER_STATE (user_data);
|
||||
clutter_state_set_state (state, "hover");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean leave_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterState *state = CLUTTER_STATE (user_data);
|
||||
clutter_state_set_state (state, "normal");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void completed (ClutterState *state,
|
||||
gpointer data)
|
||||
{
|
||||
g_print ("Completed transitioning to state: %s\n",
|
||||
clutter_state_get_state (state));
|
||||
|
||||
if (g_str_equal (clutter_state_get_state (state), "right"))
|
||||
{
|
||||
/* skip straight to left state when reaching right */
|
||||
clutter_state_warp_to_state (state, "left");
|
||||
}
|
||||
}
|
||||
|
||||
static ClutterActor *new_rect (gint r,
|
||||
gint g,
|
||||
gint b,
|
||||
gint a)
|
||||
{
|
||||
GError *error = NULL;
|
||||
ClutterColor *color = clutter_color_new (r, g, b, a);
|
||||
ClutterActor *group = clutter_actor_new ();
|
||||
ClutterActor *rectangle = clutter_actor_new ();
|
||||
ClutterActor *hand = NULL;
|
||||
|
||||
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
||||
|
||||
hand = clutter_test_utils_create_texture_from_file (file, &error);
|
||||
if (rectangle == NULL)
|
||||
g_error ("image load failed: %s", error->message);
|
||||
g_free (file);
|
||||
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
|
||||
clutter_actor_set_background_color (rectangle, color);
|
||||
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
clutter_color_free (color);
|
||||
|
||||
clutter_actor_add_child (group, rectangle);
|
||||
clutter_actor_add_child (group, hand);
|
||||
|
||||
return group;
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT gint
|
||||
test_state_main (gint argc,
|
||||
gchar **argv)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterState *layout_state;
|
||||
gint i;
|
||||
|
||||
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
||||
return 1;
|
||||
|
||||
layout_state = clutter_state_new ();
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Machine");
|
||||
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
g_signal_connect (stage, "button-press-event",
|
||||
G_CALLBACK (press_event), layout_state);
|
||||
g_signal_connect (stage, "button-release-event",
|
||||
G_CALLBACK (release_event), layout_state);
|
||||
|
||||
for (i = 0; i < TOTAL; i++)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
ClutterState *a_state;
|
||||
|
||||
int row = i/COLS;
|
||||
int col = i%COLS;
|
||||
|
||||
actor = new_rect (255 * (1.0 * col / COLS), 50,
|
||||
255 * (1.0 * row / ROWS), 255);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
|
||||
clutter_actor_set_position (actor, 320.0, 240.0);
|
||||
clutter_actor_set_reactive (actor, TRUE);
|
||||
clutter_actor_add_effect_with_name (actor, "fade",
|
||||
clutter_desaturate_effect_new (0.0));
|
||||
|
||||
|
||||
clutter_state_set (layout_state, NULL, "active",
|
||||
actor, "delayed::x", CLUTTER_LINEAR,
|
||||
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
||||
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR,
|
||||
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
||||
((row*1.0/ROWS))/2, 0.0,
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "right",
|
||||
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
(1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "left",
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
||||
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
||||
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
||||
NULL);
|
||||
|
||||
a_state = clutter_state_new ();
|
||||
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
||||
a_state, g_object_unref);
|
||||
g_signal_connect (actor, "enter-event",
|
||||
G_CALLBACK (enter_event), a_state);
|
||||
g_signal_connect (actor, "leave-event",
|
||||
G_CALLBACK (leave_event), a_state);
|
||||
|
||||
clutter_state_set (a_state, NULL, "normal",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
||||
actor, "@effects.fade.factor", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
clutter_state_set (a_state, NULL, "hover",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
||||
actor, "@effects.fade.factor", CLUTTER_LINEAR, 1.0,
|
||||
NULL);
|
||||
clutter_actor_set_opacity (actor, 0x77);
|
||||
|
||||
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
||||
}
|
||||
|
||||
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
||||
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
||||
|
||||
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_state_warp_to_state (layout_state, "left");
|
||||
clutter_state_set_state (layout_state, "active");
|
||||
|
||||
clutter_main ();
|
||||
|
||||
g_object_unref (layout_state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT const char *
|
||||
test_state_describe (void)
|
||||
{
|
||||
return "Animating using the State class.";
|
||||
}
|
@ -11,11 +11,6 @@ clutter_tests_performance_c_args += clutter_debug_c_args
|
||||
clutter_tests_performance_tests = [
|
||||
'test-picking',
|
||||
'test-text-perf',
|
||||
'test-state',
|
||||
'test-state-interactive',
|
||||
'test-state-hidden',
|
||||
'test-state-mini',
|
||||
'test-state-pick',
|
||||
]
|
||||
|
||||
foreach test : clutter_tests_performance_tests
|
||||
|
@ -1,150 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include "test-common.h"
|
||||
|
||||
#define STAGE_WIDTH 160
|
||||
#define STAGE_HEIGHT 120
|
||||
|
||||
#define ACTOR_WIDTH 8
|
||||
#define ACTOR_HEIGHT 8
|
||||
|
||||
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
||||
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
||||
#define TOTAL (ROWS*COLS)
|
||||
|
||||
|
||||
static void completed (ClutterState *state,
|
||||
gpointer data)
|
||||
{
|
||||
if (g_str_equal (clutter_state_get_state (state), "right"))
|
||||
{
|
||||
/* skip straight to left state when reaching right */
|
||||
clutter_state_warp_to_state (state, "left");
|
||||
}
|
||||
else if (g_str_equal (clutter_state_get_state (state), "active"))
|
||||
clutter_state_set_state (state, "right");
|
||||
else
|
||||
{
|
||||
clutter_state_set_state (state, "active");
|
||||
}
|
||||
}
|
||||
|
||||
static ClutterActor *new_rect (gint r,
|
||||
gint g,
|
||||
gint b,
|
||||
gint a)
|
||||
{
|
||||
ClutterColor *color = clutter_color_new (r, g, b, a);
|
||||
ClutterActor *group = clutter_group_new ();
|
||||
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
||||
|
||||
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
|
||||
|
||||
g_free (file);
|
||||
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
clutter_color_free (color);
|
||||
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, NULL);
|
||||
return group;
|
||||
}
|
||||
|
||||
gint
|
||||
main (gint argc,
|
||||
gchar **argv)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterActor *group;
|
||||
ClutterState *layout_state;
|
||||
gint i;
|
||||
|
||||
clutter_perf_fps_init ();
|
||||
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
|
||||
g_error ("Failed to initialize Clutter");
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
group = clutter_group_new ();
|
||||
layout_state = clutter_state_new ();
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [hidden]");
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
|
||||
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
for (i=0; i<TOTAL; i++)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
ClutterState *a_state;
|
||||
|
||||
int row = i/COLS;
|
||||
int col = i%COLS;
|
||||
|
||||
actor = new_rect (255 * ( 1.0*col/COLS), 50,
|
||||
255 * ( 1.0*row/ROWS), 255);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), actor);
|
||||
clutter_actor_set_position (actor, 320.0, 240.0);
|
||||
clutter_actor_set_reactive (actor, TRUE);
|
||||
|
||||
|
||||
clutter_state_set (layout_state, NULL, "active",
|
||||
actor, "delayed::x", CLUTTER_LINEAR,
|
||||
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
||||
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR,
|
||||
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
||||
((row*1.0/ROWS))/2, 0.0,
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "right",
|
||||
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
(1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "left",
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
||||
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
||||
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
||||
NULL);
|
||||
|
||||
a_state = clutter_state_new ();
|
||||
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
||||
a_state, g_object_unref);
|
||||
|
||||
clutter_state_set (a_state, NULL, "normal",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
clutter_state_set (a_state, NULL, "hover",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
||||
NULL);
|
||||
clutter_actor_set_opacity (actor, 0x77);
|
||||
|
||||
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
||||
}
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
||||
clutter_actor_set_opacity (group, 0);
|
||||
|
||||
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
||||
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
||||
|
||||
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_state_warp_to_state (layout_state, "left");
|
||||
clutter_state_set_state (layout_state, "active");
|
||||
|
||||
clutter_perf_fps_start (CLUTTER_STAGE (stage));
|
||||
clutter_main ();
|
||||
clutter_perf_fps_report ("test-state-hidden");
|
||||
g_object_unref (layout_state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
@ -1,195 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include "test-common.h"
|
||||
#include "test-utils.h"
|
||||
|
||||
#define STAGE_WIDTH 800
|
||||
#define STAGE_HEIGHT 600
|
||||
|
||||
#define ACTOR_WIDTH 64
|
||||
#define ACTOR_HEIGHT 64
|
||||
|
||||
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
||||
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
||||
#define TOTAL (ROWS*COLS)
|
||||
|
||||
|
||||
static gboolean press_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterState *state = CLUTTER_STATE (user_data);
|
||||
clutter_state_set_state (state, "right");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean release_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterState *state = CLUTTER_STATE (user_data);
|
||||
clutter_state_set_state (state, "active");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean enter_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterState *state = CLUTTER_STATE (user_data);
|
||||
clutter_state_set_state (state, "hover");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean leave_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterState *state = CLUTTER_STATE (user_data);
|
||||
clutter_state_set_state (state, "normal");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void completed (ClutterState *state,
|
||||
gpointer data)
|
||||
{
|
||||
g_print ("Completed transitioning to state: %s\n",
|
||||
clutter_state_get_state (state));
|
||||
|
||||
if (g_str_equal (clutter_state_get_state (state), "right"))
|
||||
{
|
||||
/* skip straight to left state when reaching right */
|
||||
clutter_state_warp_to_state (state, "left");
|
||||
}
|
||||
}
|
||||
|
||||
static ClutterActor *new_rect (gint r,
|
||||
gint g,
|
||||
gint b,
|
||||
gint a)
|
||||
{
|
||||
GError *error = NULL;
|
||||
ClutterColor *color = clutter_color_new (r, g, b, a);
|
||||
ClutterActor *group = clutter_group_new ();
|
||||
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
||||
ClutterActor *hand = NULL;
|
||||
|
||||
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
|
||||
|
||||
hand = clutter_test_utils_create_texture_from_file (file, &error);
|
||||
if (rectangle == NULL)
|
||||
g_error ("image load failed: %s", error->message);
|
||||
g_free (file);
|
||||
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
|
||||
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
clutter_color_free (color);
|
||||
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
|
||||
return group;
|
||||
}
|
||||
|
||||
gint
|
||||
main (gint argc,
|
||||
gchar **argv)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterState *layout_state;
|
||||
gint i;
|
||||
clutter_perf_fps_init ();
|
||||
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
|
||||
g_error ("Failed to initialize Clutter");
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
layout_state = clutter_state_new ();
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [interactive]");
|
||||
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
||||
|
||||
g_signal_connect (stage, "button-press-event",
|
||||
G_CALLBACK (press_event), layout_state);
|
||||
g_signal_connect (stage, "button-release-event",
|
||||
G_CALLBACK (release_event), layout_state);
|
||||
|
||||
for (i=0; i<TOTAL; i++)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
ClutterState *a_state;
|
||||
|
||||
int row = i/COLS;
|
||||
int col = i%COLS;
|
||||
|
||||
actor = new_rect (255 * ( 1.0*col/COLS), 50,
|
||||
255 * ( 1.0*row/ROWS), 255);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
|
||||
clutter_actor_set_position (actor, 320.0, 240.0);
|
||||
clutter_actor_set_reactive (actor, TRUE);
|
||||
|
||||
|
||||
clutter_state_set (layout_state, NULL, "active",
|
||||
actor, "delayed::x", CLUTTER_LINEAR,
|
||||
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
||||
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR,
|
||||
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
||||
((row*1.0/ROWS))/2, 0.0,
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "right",
|
||||
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
(1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "left",
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
||||
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
||||
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
||||
NULL);
|
||||
|
||||
a_state = clutter_state_new ();
|
||||
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
||||
a_state, g_object_unref);
|
||||
g_signal_connect (actor, "enter-event",
|
||||
G_CALLBACK (enter_event), a_state);
|
||||
g_signal_connect (actor, "leave-event",
|
||||
G_CALLBACK (leave_event), a_state);
|
||||
|
||||
clutter_state_set (a_state, NULL, "normal",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
clutter_state_set (a_state, NULL, "hover",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
||||
NULL);
|
||||
clutter_actor_set_opacity (actor, 0x77);
|
||||
|
||||
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
||||
}
|
||||
|
||||
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
||||
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
||||
|
||||
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_state_warp_to_state (layout_state, "left");
|
||||
clutter_state_set_state (layout_state, "active");
|
||||
|
||||
clutter_perf_fake_mouse (CLUTTER_STAGE (stage));
|
||||
clutter_perf_fps_start (CLUTTER_STAGE (stage));
|
||||
clutter_main ();
|
||||
clutter_perf_fps_report ("test-state-interactive");
|
||||
g_object_unref (layout_state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
@ -1,154 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include "test-common.h"
|
||||
#include "test-utils.h"
|
||||
|
||||
#define STAGE_WIDTH 160
|
||||
#define STAGE_HEIGHT 120
|
||||
|
||||
#define ACTOR_WIDTH 8
|
||||
#define ACTOR_HEIGHT 8
|
||||
|
||||
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
||||
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
||||
#define TOTAL (ROWS*COLS)
|
||||
|
||||
|
||||
static void completed (ClutterState *state,
|
||||
gpointer data)
|
||||
{
|
||||
if (g_str_equal (clutter_state_get_state (state), "right"))
|
||||
{
|
||||
/* skip straight to left state when reaching right */
|
||||
clutter_state_warp_to_state (state, "left");
|
||||
}
|
||||
else if (g_str_equal (clutter_state_get_state (state), "active"))
|
||||
clutter_state_set_state (state, "right");
|
||||
else
|
||||
{
|
||||
clutter_state_set_state (state, "active");
|
||||
}
|
||||
}
|
||||
|
||||
static ClutterActor *new_rect (gint r,
|
||||
gint g,
|
||||
gint b,
|
||||
gint a)
|
||||
{
|
||||
GError *error = NULL;
|
||||
ClutterColor *color = clutter_color_new (r, g, b, a);
|
||||
ClutterActor *group = clutter_group_new ();
|
||||
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
||||
ClutterActor *hand = NULL;
|
||||
|
||||
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
|
||||
|
||||
hand = clutter_test_utils_create_texture_from_file (file, &error);
|
||||
if (rectangle == NULL)
|
||||
g_error ("image load failed: %s", error->message);
|
||||
g_free (file);
|
||||
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
|
||||
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
clutter_color_free (color);
|
||||
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
|
||||
return group;
|
||||
}
|
||||
|
||||
gint
|
||||
main (gint argc,
|
||||
gchar **argv)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterState *layout_state;
|
||||
gint i;
|
||||
|
||||
clutter_perf_fps_init ();
|
||||
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
|
||||
g_error ("Failed to initialize Clutter");
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
layout_state = clutter_state_new ();
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [mini]");
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
|
||||
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
for (i=0; i<TOTAL; i++)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
ClutterState *a_state;
|
||||
|
||||
int row = i/COLS;
|
||||
int col = i%COLS;
|
||||
|
||||
actor = new_rect (255 * ( 1.0*col/COLS), 50,
|
||||
255 * ( 1.0*row/ROWS), 255);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
|
||||
clutter_actor_set_position (actor, 320.0, 240.0);
|
||||
clutter_actor_set_reactive (actor, TRUE);
|
||||
|
||||
|
||||
clutter_state_set (layout_state, NULL, "active",
|
||||
actor, "delayed::x", CLUTTER_LINEAR,
|
||||
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
||||
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR,
|
||||
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
||||
((row*1.0/ROWS))/2, 0.0,
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "right",
|
||||
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
(1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "left",
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
||||
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
||||
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
||||
NULL);
|
||||
|
||||
a_state = clutter_state_new ();
|
||||
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
||||
a_state, g_object_unref);
|
||||
|
||||
clutter_state_set (a_state, NULL, "normal",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
clutter_state_set (a_state, NULL, "hover",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
||||
NULL);
|
||||
clutter_actor_set_opacity (actor, 0x77);
|
||||
|
||||
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
||||
}
|
||||
|
||||
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
||||
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
||||
|
||||
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_state_warp_to_state (layout_state, "left");
|
||||
clutter_state_set_state (layout_state, "active");
|
||||
|
||||
clutter_perf_fps_start (CLUTTER_STAGE (stage));
|
||||
clutter_main ();
|
||||
clutter_perf_fps_report ("test-state-mini");
|
||||
g_object_unref (layout_state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
@ -1,160 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include "test-common.h"
|
||||
#include "test-utils.h"
|
||||
|
||||
static gint times = 16;
|
||||
|
||||
#define STAGE_WIDTH 800
|
||||
#define STAGE_HEIGHT 600
|
||||
|
||||
#define ACTOR_WIDTH 64
|
||||
#define ACTOR_HEIGHT 64
|
||||
|
||||
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
||||
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
||||
#define TOTAL (ROWS*COLS)
|
||||
|
||||
|
||||
static void completed (ClutterState *state,
|
||||
gpointer data)
|
||||
{
|
||||
if (g_str_equal (clutter_state_get_state (state), "right"))
|
||||
{
|
||||
/* skip straight to left state when reaching right */
|
||||
clutter_state_warp_to_state (state, "left");
|
||||
}
|
||||
else if (g_str_equal (clutter_state_get_state (state), "active"))
|
||||
clutter_state_set_state (state, "right");
|
||||
else
|
||||
{
|
||||
clutter_state_set_state (state, "active");
|
||||
}
|
||||
times --;
|
||||
if (times <=0)
|
||||
clutter_main_quit ();
|
||||
}
|
||||
|
||||
static ClutterActor *new_rect (gint r,
|
||||
gint g,
|
||||
gint b,
|
||||
gint a)
|
||||
{
|
||||
GError *error = NULL;
|
||||
ClutterColor *color = clutter_color_new (r, g, b, a);
|
||||
ClutterActor *group = clutter_group_new ();
|
||||
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
||||
ClutterActor *hand = NULL;
|
||||
|
||||
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
|
||||
|
||||
hand = clutter_test_utils_create_texture_from_file (file, &error);
|
||||
if (rectangle == NULL)
|
||||
g_error ("image load failed: %s", error->message);
|
||||
g_free (file);
|
||||
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
|
||||
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
clutter_color_free (color);
|
||||
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
|
||||
return group;
|
||||
}
|
||||
|
||||
gint
|
||||
main (gint argc,
|
||||
gchar **argv)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterState *layout_state;
|
||||
gint i;
|
||||
|
||||
clutter_perf_fps_init ();
|
||||
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
|
||||
g_error ("Failed to initialize Clutter");
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
layout_state = clutter_state_new ();
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [pick]");
|
||||
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
for (i=0; i<TOTAL; i++)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
ClutterState *a_state;
|
||||
|
||||
int row = i/COLS;
|
||||
int col = i%COLS;
|
||||
|
||||
actor = new_rect (255 * ( 1.0*col/COLS), 50,
|
||||
255 * ( 1.0*row/ROWS), 255);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
|
||||
clutter_actor_set_position (actor, 320.0, 240.0);
|
||||
clutter_actor_set_reactive (actor, TRUE);
|
||||
|
||||
|
||||
clutter_state_set (layout_state, NULL, "active",
|
||||
actor, "delayed::x", CLUTTER_LINEAR,
|
||||
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
||||
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR,
|
||||
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
||||
((row*1.0/ROWS))/2, 0.0,
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "right",
|
||||
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
(1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "left",
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
||||
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
||||
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
||||
NULL);
|
||||
|
||||
a_state = clutter_state_new ();
|
||||
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
||||
a_state, g_object_unref);
|
||||
|
||||
clutter_state_set (a_state, NULL, "normal",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
clutter_state_set (a_state, NULL, "hover",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
||||
NULL);
|
||||
clutter_actor_set_opacity (actor, 0x77);
|
||||
|
||||
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
||||
}
|
||||
|
||||
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
||||
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
||||
|
||||
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_state_warp_to_state (layout_state, "left");
|
||||
clutter_state_set_state (layout_state, "active");
|
||||
|
||||
clutter_perf_fake_mouse (CLUTTER_STAGE (stage));
|
||||
clutter_perf_fps_start (CLUTTER_STAGE (stage));
|
||||
clutter_main ();
|
||||
clutter_perf_fps_report ("test-state-pick");
|
||||
g_object_unref (layout_state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
@ -1,159 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include "test-common.h"
|
||||
#include "test-utils.h"
|
||||
|
||||
static gint times = 16;
|
||||
|
||||
#define STAGE_WIDTH 800
|
||||
#define STAGE_HEIGHT 600
|
||||
|
||||
#define ACTOR_WIDTH 64
|
||||
#define ACTOR_HEIGHT 64
|
||||
|
||||
#define COLS (STAGE_WIDTH/ACTOR_WIDTH)
|
||||
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
|
||||
#define TOTAL (ROWS*COLS)
|
||||
|
||||
|
||||
static void completed (ClutterState *state,
|
||||
gpointer data)
|
||||
{
|
||||
if (g_str_equal (clutter_state_get_state (state), "right"))
|
||||
{
|
||||
/* skip straight to left state when reaching right */
|
||||
clutter_state_warp_to_state (state, "left");
|
||||
}
|
||||
else if (g_str_equal (clutter_state_get_state (state), "active"))
|
||||
clutter_state_set_state (state, "right");
|
||||
else
|
||||
{
|
||||
clutter_state_set_state (state, "active");
|
||||
}
|
||||
times --;
|
||||
if (times <=0)
|
||||
clutter_main_quit ();
|
||||
}
|
||||
|
||||
static ClutterActor *new_rect (gint r,
|
||||
gint g,
|
||||
gint b,
|
||||
gint a)
|
||||
{
|
||||
GError *error = NULL;
|
||||
ClutterColor *color = clutter_color_new (r, g, b, a);
|
||||
ClutterActor *group = clutter_group_new ();
|
||||
ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
|
||||
ClutterActor *hand = NULL;
|
||||
|
||||
gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);
|
||||
|
||||
hand = clutter_test_utils_create_texture_from_file (file, &error);
|
||||
if (rectangle == NULL)
|
||||
g_error ("image load failed: %s", error->message);
|
||||
g_free (file);
|
||||
clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
|
||||
clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
|
||||
clutter_color_free (color);
|
||||
clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
|
||||
return group;
|
||||
}
|
||||
|
||||
gint
|
||||
main (gint argc,
|
||||
gchar **argv)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterState *layout_state;
|
||||
gint i;
|
||||
|
||||
clutter_perf_fps_init ();
|
||||
if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
|
||||
g_error ("Failed to initialize Clutter");
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
layout_state = clutter_state_new ();
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance");
|
||||
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
for (i=0; i<TOTAL; i++)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
ClutterState *a_state;
|
||||
|
||||
int row = i/COLS;
|
||||
int col = i%COLS;
|
||||
|
||||
actor = new_rect (255 * ( 1.0*col/COLS), 50,
|
||||
255 * ( 1.0*row/ROWS), 255);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
|
||||
clutter_actor_set_position (actor, 320.0, 240.0);
|
||||
clutter_actor_set_reactive (actor, TRUE);
|
||||
|
||||
|
||||
clutter_state_set (layout_state, NULL, "active",
|
||||
actor, "delayed::x", CLUTTER_LINEAR,
|
||||
ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS),
|
||||
((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR,
|
||||
ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
|
||||
((row*1.0/ROWS))/2, 0.0,
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "right",
|
||||
actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
(1.0-(row*1.0/ROWS))/2,
|
||||
actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
|
||||
((row*1.0/ROWS))/2,
|
||||
0.0,
|
||||
NULL);
|
||||
|
||||
clutter_state_set (layout_state, NULL, "left",
|
||||
actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
|
||||
actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
|
||||
actor, "x", CLUTTER_LINEAR, 0-64.0,
|
||||
actor, "y", CLUTTER_LINEAR, 0-64.0,
|
||||
NULL);
|
||||
|
||||
a_state = clutter_state_new ();
|
||||
g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
|
||||
a_state, g_object_unref);
|
||||
|
||||
clutter_state_set (a_state, NULL, "normal",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0x77,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
|
||||
NULL);
|
||||
clutter_state_set (a_state, NULL, "hover",
|
||||
actor, "opacity", CLUTTER_LINEAR, 0xff,
|
||||
actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
|
||||
NULL);
|
||||
clutter_actor_set_opacity (actor, 0x77);
|
||||
|
||||
clutter_state_set_duration (a_state, NULL, NULL, 500);
|
||||
}
|
||||
|
||||
clutter_state_set_duration (layout_state, NULL, NULL, 1000);
|
||||
clutter_state_set_duration (layout_state, "active", "left", 1400);
|
||||
|
||||
g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_state_warp_to_state (layout_state, "left");
|
||||
clutter_state_set_state (layout_state, "active");
|
||||
|
||||
clutter_perf_fps_start (CLUTTER_STAGE (stage));
|
||||
clutter_main ();
|
||||
clutter_perf_fps_report ("test-state");
|
||||
g_object_unref (layout_state);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
Loading…
Reference in New Issue
Block a user