Remove ClutterMatrix

Good bye. You won't be missed.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This commit is contained in:
Georges Basile Stavracas Neto 2020-09-08 21:14:39 -03:00
parent eee2e331fd
commit dc9c1f8983
10 changed files with 71 additions and 287 deletions

View File

@ -1068,10 +1068,10 @@ static inline void clutter_actor_set_margin_internal (ClutterActor *self,
gfloat margin,
GParamSpec *pspec);
static void clutter_actor_set_transform_internal (ClutterActor *self,
const ClutterMatrix *transform);
static void clutter_actor_set_child_transform_internal (ClutterActor *self,
const ClutterMatrix *transform);
static void clutter_actor_set_transform_internal (ClutterActor *self,
const CoglMatrix *transform);
static void clutter_actor_set_child_transform_internal (ClutterActor *self,
const CoglMatrix *transform);
static void clutter_actor_realize_internal (ClutterActor *self);
static void clutter_actor_unrealize_internal (ClutterActor *self);
@ -3053,8 +3053,8 @@ clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
}
static void
clutter_actor_real_apply_transform (ClutterActor *self,
ClutterMatrix *matrix)
clutter_actor_real_apply_transform (ClutterActor *self,
CoglMatrix *matrix)
{
ClutterActorPrivate *priv = self->priv;
const ClutterTransformInfo *info;
@ -3085,10 +3085,10 @@ clutter_actor_real_apply_transform (ClutterActor *self,
const ClutterTransformInfo *parent_info;
parent_info = _clutter_actor_get_transform_info_or_defaults (priv->parent);
clutter_matrix_init_from_matrix (matrix, &(parent_info->child_transform));
cogl_matrix_init_from_matrix (matrix, &(parent_info->child_transform));
}
else
clutter_matrix_init_identity (matrix);
cogl_matrix_init_identity (matrix);
/* if we have an overriding transformation, we use that, and get out */
if (info->transform_set)
@ -3146,8 +3146,8 @@ roll_back_pivot:
/* Applies the transforms associated with this actor to the given
* matrix. */
void
_clutter_actor_apply_modelview_transform (ClutterActor *self,
ClutterMatrix *matrix)
_clutter_actor_apply_modelview_transform (ClutterActor *self,
CoglMatrix *matrix)
{
ClutterActorPrivate *priv = self->priv;
@ -3167,7 +3167,7 @@ out:
* @self: The actor whose coordinate space you want to transform from.
* @ancestor: The ancestor actor whose coordinate space you want to transform too
* or %NULL if you want to transform all the way to eye coordinates.
* @matrix: A #ClutterMatrix to apply the transformation too.
* @matrix: A #CoglMatrix to apply the transformation too.
*
* This multiplies a transform with @matrix that will transform coordinates
* from the coordinate space of @self into the coordinate space of @ancestor.
@ -4432,9 +4432,9 @@ static const ClutterTransformInfo default_transform_info = {
GRAPHENE_POINT_INIT_ZERO, /* pivot */
0.f, /* pivot-z */
CLUTTER_MATRIX_INIT_IDENTITY,
COGL_MATRIX_INIT_IDENTITY,
FALSE, /* transform */
CLUTTER_MATRIX_INIT_IDENTITY,
COGL_MATRIX_INIT_IDENTITY,
FALSE, /* child-transform */
};
@ -5456,7 +5456,7 @@ clutter_actor_get_property (GObject *object,
case PROP_TRANSFORM:
{
ClutterMatrix m;
CoglMatrix m;
clutter_actor_get_transform (actor, &m);
g_value_set_boxed (value, &m);
@ -5474,7 +5474,7 @@ clutter_actor_get_property (GObject *object,
case PROP_CHILD_TRANSFORM:
{
ClutterMatrix m;
CoglMatrix m;
clutter_actor_get_child_transform (actor, &m);
g_value_set_boxed (value, &m);
@ -6865,7 +6865,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
*
* Application code should rarely need to use this function directly.
*
* Setting this property with a #ClutterMatrix will set the
* Setting this property with a #CoglMatrix will set the
* #ClutterActor:transform-set property to %TRUE as a side effect;
* setting this property with %NULL will set the
* #ClutterActor:transform-set property to %FALSE.
@ -6878,7 +6878,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
g_param_spec_boxed ("transform",
P_("Transform"),
P_("Transformation matrix"),
CLUTTER_TYPE_MATRIX,
COGL_GTYPE_TYPE_MATRIX,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
CLUTTER_PARAM_ANIMATABLE);
@ -6903,7 +6903,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
*
* Applies a transformation matrix on each child of an actor.
*
* Setting this property with a #ClutterMatrix will set the
* Setting this property with a #CoglMatrix will set the
* #ClutterActor:child-transform-set property to %TRUE as a side effect;
* setting this property with %NULL will set the
* #ClutterActor:child-transform-set property to %FALSE.
@ -6916,7 +6916,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
g_param_spec_boxed ("child-transform",
P_("Child Transform"),
P_("Children transformation matrix"),
CLUTTER_TYPE_MATRIX,
COGL_GTYPE_TYPE_MATRIX,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
CLUTTER_PARAM_ANIMATABLE);
@ -14772,8 +14772,8 @@ clutter_actor_unset_flags (ClutterActor *self,
}
static void
clutter_actor_set_transform_internal (ClutterActor *self,
const ClutterMatrix *transform)
clutter_actor_set_transform_internal (ClutterActor *self,
const CoglMatrix *transform)
{
ClutterTransformInfo *info;
gboolean was_set;
@ -14801,7 +14801,7 @@ clutter_actor_set_transform_internal (ClutterActor *self,
/**
* clutter_actor_set_transform:
* @self: a #ClutterActor
* @transform: (allow-none): a #ClutterMatrix, or %NULL to
* @transform: (allow-none): a #CoglMatrix, or %NULL to
* unset a custom transformation
*
* Overrides the transformations of a #ClutterActor with a custom
@ -14813,20 +14813,20 @@ clutter_actor_set_transform_internal (ClutterActor *self,
* Since: 1.12
*/
void
clutter_actor_set_transform (ClutterActor *self,
const ClutterMatrix *transform)
clutter_actor_set_transform (ClutterActor *self,
const CoglMatrix *transform)
{
const ClutterTransformInfo *info;
ClutterMatrix new_transform;
CoglMatrix new_transform;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
info = _clutter_actor_get_transform_info_or_defaults (self);
if (transform != NULL)
clutter_matrix_init_from_matrix (&new_transform, transform);
cogl_matrix_init_from_matrix (&new_transform, transform);
else
clutter_matrix_init_identity (&new_transform);
cogl_matrix_init_identity (&new_transform);
_clutter_actor_create_transition (self, obj_props[PROP_TRANSFORM],
&info->transform,
@ -14836,15 +14836,15 @@ clutter_actor_set_transform (ClutterActor *self,
/**
* clutter_actor_get_transform:
* @self: a #ClutterActor
* @transform: (out caller-allocates): a #ClutterMatrix
* @transform: (out caller-allocates): a #CoglMatrix
*
* Retrieves the current transformation matrix of a #ClutterActor.
*
* Since: 1.12
*/
void
clutter_actor_get_transform (ClutterActor *self,
ClutterMatrix *transform)
clutter_actor_get_transform (ClutterActor *self,
CoglMatrix *transform)
{
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (transform != NULL);
@ -19383,8 +19383,8 @@ done:
}
static void
clutter_actor_set_child_transform_internal (ClutterActor *self,
const ClutterMatrix *transform)
clutter_actor_set_child_transform_internal (ClutterActor *self,
const CoglMatrix *transform)
{
ClutterTransformInfo *info = _clutter_actor_get_transform_info (self);
ClutterActorIter iter;
@ -19392,7 +19392,7 @@ clutter_actor_set_child_transform_internal (ClutterActor *self,
GObject *obj;
gboolean was_set = info->child_transform_set;
clutter_matrix_init_from_matrix (&info->child_transform, transform);
cogl_matrix_init_from_matrix (&info->child_transform, transform);
/* if it's the identity matrix, we need to toggle the boolean flag */
info->child_transform_set = !cogl_matrix_is_identity (transform);
@ -19414,7 +19414,7 @@ clutter_actor_set_child_transform_internal (ClutterActor *self,
/**
* clutter_actor_set_child_transform:
* @self: a #ClutterActor
* @transform: (allow-none): a #ClutterMatrix, or %NULL
* @transform: (allow-none): a #CoglMatrix, or %NULL
*
* Sets the transformation matrix to be applied to all the children
* of @self prior to their own transformations. The default child
@ -19427,20 +19427,20 @@ clutter_actor_set_child_transform_internal (ClutterActor *self,
* Since: 1.12
*/
void
clutter_actor_set_child_transform (ClutterActor *self,
const ClutterMatrix *transform)
clutter_actor_set_child_transform (ClutterActor *self,
const CoglMatrix *transform)
{
const ClutterTransformInfo *info;
ClutterMatrix new_transform;
CoglMatrix new_transform;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
info = _clutter_actor_get_transform_info_or_defaults (self);
if (transform != NULL)
clutter_matrix_init_from_matrix (&new_transform, transform);
cogl_matrix_init_from_matrix (&new_transform, transform);
else
clutter_matrix_init_identity (&new_transform);
cogl_matrix_init_identity (&new_transform);
_clutter_actor_create_transition (self, obj_props[PROP_CHILD_TRANSFORM],
&info->child_transform,
@ -19450,7 +19450,7 @@ clutter_actor_set_child_transform (ClutterActor *self,
/**
* clutter_actor_get_child_transform:
* @self: a #ClutterActor
* @transform: (out caller-allocates): a #ClutterMatrix
* @transform: (out caller-allocates): a #CoglMatrix
*
* Retrieves the child transformation matrix set using
* clutter_actor_set_child_transform(); if none is currently set,
@ -19459,8 +19459,8 @@ clutter_actor_set_child_transform (ClutterActor *self,
* Since: 1.12
*/
void
clutter_actor_get_child_transform (ClutterActor *self,
ClutterMatrix *transform)
clutter_actor_get_child_transform (ClutterActor *self,
CoglMatrix *transform)
{
const ClutterTransformInfo *info;
@ -19470,9 +19470,9 @@ clutter_actor_get_child_transform (ClutterActor *self,
info = _clutter_actor_get_transform_info_or_defaults (self);
if (info->child_transform_set)
clutter_matrix_init_from_matrix (transform, &info->child_transform);
cogl_matrix_init_from_matrix (transform, &info->child_transform);
else
clutter_matrix_init_identity (transform);
cogl_matrix_init_identity (transform);
}
static void

View File

@ -257,7 +257,7 @@ struct _ClutterActorClass
/* transformations */
void (* apply_transform) (ClutterActor *actor,
ClutterMatrix *matrix);
CoglMatrix *matrix);
/* event signals */
gboolean (* event) (ClutterActor *actor,
@ -803,16 +803,16 @@ void clutter_actor_get_translation
gfloat *translate_z);
CLUTTER_EXPORT
void clutter_actor_set_transform (ClutterActor *self,
const ClutterMatrix *transform);
const CoglMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_get_transform (ClutterActor *self,
ClutterMatrix *transform);
CoglMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_set_child_transform (ClutterActor *self,
const ClutterMatrix *transform);
const CoglMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_get_child_transform (ClutterActor *self,
ClutterMatrix *transform);
CoglMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_get_transformed_extents (ClutterActor *self,

View File

@ -83,7 +83,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterZoomAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActorBox, clutter_actor_box_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColor, clutter_color_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMargin, clutter_margin_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMatrix, clutter_matrix_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintContext, clutter_paint_context_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintNode, clutter_paint_node_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintVolume, clutter_paint_volume_free)

View File

@ -101,192 +101,3 @@ clutter_margin_free (ClutterMargin *margin_)
G_DEFINE_BOXED_TYPE (ClutterMargin, clutter_margin,
clutter_margin_copy,
clutter_margin_free)
/**
* ClutterMatrix:
*
* A type representing a 4x4 matrix.
*
* It is identicaly to #CoglMatrix.
*
* Since: 1.12
*/
static gpointer
clutter_matrix_copy (gpointer data)
{
return cogl_matrix_copy (data);
}
static gboolean
clutter_matrix_progress (const GValue *a,
const GValue *b,
gdouble progress,
GValue *retval)
{
const ClutterMatrix *matrix1 = g_value_get_boxed (a);
const ClutterMatrix *matrix2 = g_value_get_boxed (b);
graphene_point3d_t scale1 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
float shear1[3] = { 0.f, 0.f, 0.f };
graphene_point3d_t rotate1 = GRAPHENE_POINT3D_INIT_ZERO;
graphene_point3d_t translate1 = GRAPHENE_POINT3D_INIT_ZERO;
ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f };
graphene_point3d_t scale2 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
float shear2[3] = { 0.f, 0.f, 0.f };
graphene_point3d_t rotate2 = GRAPHENE_POINT3D_INIT_ZERO;
graphene_point3d_t translate2 = GRAPHENE_POINT3D_INIT_ZERO;
ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f };
graphene_point3d_t scale_res = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
float shear_res = 0.f;
graphene_point3d_t rotate_res = GRAPHENE_POINT3D_INIT_ZERO;
graphene_point3d_t translate_res = GRAPHENE_POINT3D_INIT_ZERO;
ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f };
ClutterMatrix res;
clutter_matrix_init_identity (&res);
_clutter_util_matrix_decompose (matrix1,
&scale1, shear1, &rotate1, &translate1,
&perspective1);
_clutter_util_matrix_decompose (matrix2,
&scale2, shear2, &rotate2, &translate2,
&perspective2);
/* perspective */
_clutter_util_vertex4_interpolate (&perspective1, &perspective2, progress, &perspective_res);
res.wx = perspective_res.x;
res.wy = perspective_res.y;
res.wz = perspective_res.z;
res.ww = perspective_res.w;
/* translation */
graphene_point3d_interpolate (&translate1, &translate2, progress, &translate_res);
cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z);
/* rotation */
graphene_point3d_interpolate (&rotate1, &rotate2, progress, &rotate_res);
cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f);
cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f);
cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f);
/* skew */
shear_res = shear1[2] + (shear2[2] - shear1[2]) * progress; /* YZ */
if (shear_res != 0.f)
_clutter_util_matrix_skew_yz (&res, shear_res);
shear_res = shear1[1] + (shear2[1] - shear1[1]) * progress; /* XZ */
if (shear_res != 0.f)
_clutter_util_matrix_skew_xz (&res, shear_res);
shear_res = shear1[0] + (shear2[0] - shear1[0]) * progress; /* XY */
if (shear_res != 0.f)
_clutter_util_matrix_skew_xy (&res, shear_res);
/* scale */
graphene_point3d_interpolate (&scale1, &scale2, progress, &scale_res);
cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z);
g_value_set_boxed (retval, &res);
return TRUE;
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterMatrix, clutter_matrix,
clutter_matrix_copy,
clutter_matrix_free,
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_matrix_progress))
/**
* clutter_matrix_alloc:
*
* Allocates enough memory to hold a #ClutterMatrix.
*
* Return value: (transfer full): the newly allocated #ClutterMatrix
*
* Since: 1.12
*/
ClutterMatrix *
clutter_matrix_alloc (void)
{
return g_new0 (ClutterMatrix, 1);
}
/**
* clutter_matrix_free:
* @matrix: (allow-none): a #ClutterMatrix
*
* Frees the memory allocated by clutter_matrix_alloc().
*
* Since: 1.12
*/
void
clutter_matrix_free (ClutterMatrix *matrix)
{
cogl_matrix_free (matrix);
}
/**
* clutter_matrix_init_identity:
* @matrix: a #ClutterMatrix
*
* Initializes @matrix with the identity matrix, i.e.:
*
* |[
* .xx = 1.0, .xy = 0.0, .xz = 0.0, .xw = 0.0
* .yx = 0.0, .yy = 1.0, .yz = 0.0, .yw = 0.0
* .zx = 0.0, .zy = 0.0, .zz = 1.0, .zw = 0.0
* .wx = 0.0, .wy = 0.0, .wz = 0.0, .ww = 1.0
* ]|
*
* Return value: (transfer none): the initialized #ClutterMatrix
*
* Since: 1.12
*/
ClutterMatrix *
clutter_matrix_init_identity (ClutterMatrix *matrix)
{
cogl_matrix_init_identity (matrix);
return matrix;
}
/**
* clutter_matrix_init_from_array:
* @matrix: a #ClutterMatrix
* @values: (array fixed-size=16): a C array of 16 floating point values,
* representing a 4x4 matrix, with column-major order
*
* Initializes @matrix with the contents of a C array of floating point
* values.
*
* Return value: (transfer none): the initialized #ClutterMatrix
*
* Since: 1.12
*/
ClutterMatrix *
clutter_matrix_init_from_array (ClutterMatrix *matrix,
const float values[16])
{
cogl_matrix_init_from_array (matrix, values);
return matrix;
}
/**
* clutter_matrix_init_from_matrix:
* @a: the #ClutterMatrix to initialize
* @b: the #ClutterMatrix to copy
*
* Initializes the #ClutterMatrix @a with the contents of the
* #ClutterMatrix @b.
*
* Return value: (transfer none): the initialized #ClutterMatrix
*
* Since: 1.12
*/
ClutterMatrix *
clutter_matrix_init_from_matrix (ClutterMatrix *a,
const ClutterMatrix *b)
{
return memcpy (a, b, sizeof (ClutterMatrix));
}

View File

@ -354,7 +354,7 @@ clutter_pan_action_real_pan (ClutterPanAction *self,
gboolean is_interpolated)
{
gfloat dx, dy;
ClutterMatrix transform;
CoglMatrix transform;
clutter_pan_action_get_constrained_motion_delta (self, 0, &dx, &dy);

View File

@ -255,23 +255,16 @@ _clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
double progress,
ClutterVertex4 *res);
#define CLUTTER_MATRIX_INIT_IDENTITY { \
1.0f, 0.0f, 0.0f, 0.0f, \
0.0f, 1.0f, 0.0f, 0.0f, \
0.0f, 0.0f, 1.0f, 0.0f, \
0.0f, 0.0f, 0.0f, 1.0f, \
}
float _clutter_util_matrix_determinant (const CoglMatrix *matrix);
float _clutter_util_matrix_determinant (const ClutterMatrix *matrix);
void _clutter_util_matrix_skew_xy (CoglMatrix *matrix,
float factor);
void _clutter_util_matrix_skew_xz (CoglMatrix *matrix,
float factor);
void _clutter_util_matrix_skew_yz (CoglMatrix *matrix,
float factor);
void _clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
float factor);
void _clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
float factor);
void _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
float factor);
gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
gboolean _clutter_util_matrix_decompose (const CoglMatrix *src,
graphene_point3d_t *scale_p,
float shear_p[3],
graphene_point3d_t *rotate_p,

View File

@ -99,7 +99,7 @@ clutter_scroll_actor_set_scroll_to_internal (ClutterScrollActor *self,
{
ClutterScrollActorPrivate *priv = self->priv;
ClutterActor *actor = CLUTTER_ACTOR (self);
ClutterMatrix m = CLUTTER_MATRIX_INIT_IDENTITY;
CoglMatrix m = COGL_MATRIX_INIT_IDENTITY;
float dx, dy;
if (graphene_point_equal (&priv->scroll_to, point))

View File

@ -40,7 +40,6 @@ G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
#define CLUTTER_TYPE_MARGIN (clutter_margin_get_type ())
#define CLUTTER_TYPE_MATRIX (clutter_matrix_get_type ())
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
@ -87,8 +86,6 @@ typedef struct _ClutterVirtualInputDevice ClutterVirtualInputDevice;
typedef struct _ClutterInputMethod ClutterInputMethod;
typedef struct _ClutterInputFocus ClutterInputFocus;
typedef CoglMatrix ClutterMatrix;
typedef union _ClutterEvent ClutterEvent;
/**
@ -432,22 +429,6 @@ CLUTTER_EXPORT
void clutter_interval_register_progress_func (GType value_type,
ClutterProgressFunc func);
CLUTTER_EXPORT
GType clutter_matrix_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterMatrix * clutter_matrix_alloc (void);
CLUTTER_EXPORT
ClutterMatrix * clutter_matrix_init_identity (ClutterMatrix *matrix);
CLUTTER_EXPORT
ClutterMatrix * clutter_matrix_init_from_array (ClutterMatrix *matrix,
const float values[16]);
CLUTTER_EXPORT
ClutterMatrix * clutter_matrix_init_from_matrix (ClutterMatrix *a,
const ClutterMatrix *b);
CLUTTER_EXPORT
void clutter_matrix_free (ClutterMatrix *matrix);
G_END_DECLS
#endif /* __CLUTTER_TYPES_H__ */

View File

@ -231,7 +231,7 @@ clutter_util_rectangle_equal (const cairo_rectangle_int_t *src1,
}
float
_clutter_util_matrix_determinant (const ClutterMatrix *matrix)
_clutter_util_matrix_determinant (const CoglMatrix *matrix)
{
return matrix->xw * matrix->yz * matrix->zy * matrix->wz
- matrix->xz * matrix->yw * matrix->zy * matrix->wz
@ -260,7 +260,7 @@ _clutter_util_matrix_determinant (const ClutterMatrix *matrix)
}
static void
_clutter_util_matrix_transpose_vector4_transform (const ClutterMatrix *matrix,
_clutter_util_matrix_transpose_vector4_transform (const CoglMatrix *matrix,
const ClutterVertex4 *point,
ClutterVertex4 *res)
{
@ -286,8 +286,8 @@ _clutter_util_matrix_transpose_vector4_transform (const ClutterMatrix *matrix,
}
void
_clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
float factor)
_clutter_util_matrix_skew_xy (CoglMatrix *matrix,
float factor)
{
matrix->yx += matrix->xx * factor;
matrix->yy += matrix->xy * factor;
@ -296,8 +296,8 @@ _clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
}
void
_clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
float factor)
_clutter_util_matrix_skew_xz (CoglMatrix *matrix,
float factor)
{
matrix->zx += matrix->xx * factor;
matrix->zy += matrix->xy * factor;
@ -306,8 +306,8 @@ _clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
}
void
_clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
float factor)
_clutter_util_matrix_skew_yz (CoglMatrix *matrix,
float factor)
{
matrix->zx += matrix->yx * factor;
matrix->zy += matrix->yy * factor;
@ -353,7 +353,7 @@ _clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
* @perspective_p: (out caller-allocates: return location for a 4D vertex
* containing the perspective
*
* Decomposes a #ClutterMatrix into the transformations that compose it.
* Decomposes a #CoglMatrix into the transformations that compose it.
*
* This code is based on the matrix decomposition algorithm as published in
* the CSS Transforms specification by the W3C CSS working group, available
@ -367,7 +367,7 @@ _clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
* if the matrix is singular
*/
gboolean
_clutter_util_matrix_decompose (const ClutterMatrix *src,
_clutter_util_matrix_decompose (const CoglMatrix *src,
graphene_point3d_t *scale_p,
float shear_p[3],
graphene_point3d_t *rotate_p,

View File

@ -10,7 +10,7 @@ static void
actor_pivot (void)
{
ClutterActor *stage, *actor_implicit, *actor_explicit;
ClutterMatrix transform, result_implicit, result_explicit;
CoglMatrix transform, result_implicit, result_explicit;
ClutterActorBox allocation = CLUTTER_ACTOR_BOX_INIT (0, 0, 90, 30);
gfloat angle = 30;
@ -33,7 +33,7 @@ actor_pivot (void)
clutter_actor_set_rotation_angle (actor_implicit, CLUTTER_Z_AXIS, angle);
/* Explicit transformation */
clutter_matrix_init_identity(&transform);
cogl_matrix_init_identity (&transform);
cogl_matrix_rotate (&transform, angle, 0, 0, 1.0);
clutter_actor_set_transform (actor_explicit, &transform);