Add and rename the symbols that have been added/renamed during the
development cycle, and also remove those that have been dropped during the
process.
Also continue the quest of purging from the exports lists of the internal
APIs as some of those are no longer referenced by other Cogl components.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Unfortunately named initializers is a feature that is not supported by
all compilers (such as pre-2013 Visual Studio) so avoid using that.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5a5659f9861dfe7a4808f2a5284de8fe6175bec2)
Use the HAVE_STRINGS_H check before we include strings.h, as it is not
universally available.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ff65144c84a16f9470d3f3931dc91cc9a6ef5938)
...For both the regular WGL winsys and SDL winsys builds, that
COGL_HAS_GTYPE_SUPPORT is defined, so that the builds won't break as
Visual Studio builds do assume an existing installation of GLib.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ef41aea2796315a47693bf278f08b41ca6703566)
Full GL treats the position attribute specially and requires that it
must be bound to generic attribute location 0 unlike GLES 2.0 or
GL 3.2 core. We now make sure to unconditionally bind the
cogl_position_in attribute to location 0 before linking any glsl program
in cogl.
For reference the relevant part of the GL 3.0 spec that covers these
semantics is Section 2.7 "Vertex Specification" pg 27
After this change there was one remaining problem in
test-custom-attributes where the test_short_verts() test was using its
own "pos" attribute instead of cogl_position_in and so cogl wasn't able
to ensure it would be bound to location 0.
This updates the test to use cogl_position_in but to work around the
fact that glVertexPointer doesn't support UNSIGNED_SHORT components we
force the test to use the glsl backend by setting a shader snippet on
the pipeline.
https://bugs.freedesktop.org/show_bug.cgi?id=67548
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 992ef7b3b49ebb56adde2133bb36330c04133a3f)
This renames cogl_offscreen_new_to_texture to
cogl_offscreen_new_with_texture. The intention is to then cherry-pick
this back to the cogl-1.16 branch so we can maintain a parallel
cogl_offscreen_new_to_texture() function which keeps the synchronous
allocation semantics that some clutter applications are currently
relying on.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5)
Note: Since we can't break the 1.x api on this branch this keeps a
thin shim around cogl_offscreen_new_with_texture to implement
cogl_offscreen_new_to_texture with its synchronous allocation
semantics.
The API says that it should return NULL on failure but it does not do that
due to the lazy allocation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=703174
This splits out the cogl_path_ api into a separate cogl-path sub-library
like cogl-pango and cogl-gst. This enables developers to build Cogl with
this sub-library disabled if they don't need it which can be useful when
its important to keep the size of an application and its dependencies
down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path
have been renamed to cogl_path_{fill,stroke}.
There were a few places in core cogl and cogl-gst that referenced the
CoglPath api and these have been decoupled by using the CoglPrimitive
api instead. In the case of cogl_framebuffer_push_path_clip() the core
clip stack no longer accepts path clips directly but it's now possible
to get a CoglPrimitive for the fill of a path and so the implementation
of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as
a shim that first gets a CoglPrimitive and uses
cogl_framebuffer_push_primitive_clip instead.
We may want to consider renaming cogl_framebuffer_push_path_clip to
put it in the cogl_path_ namespace.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f)
So as to avoid breaking the 1.x API or even the ABI since we are quite
late in the 1.16 development cycle the patch was modified to build
cogl-path as a noinst_LTLIBRARY before building cogl and link the code
directly into libcogl.so as it was previously. This way we can wait
until the start of the 1.18 cycle before splitting the code into a
separate libcogl-path.so.
This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid
breaking the 1.x API/ABI.
Otherwise, if we try egl-wayland first, we get the environment
variable from that, which crashes mesa trying to open the gbm device
as a wayland display.
https://bugzilla.gnome.org/show_bug.cgi?id=705836
Almost nothing draws attributes directly and for those things that do
it's trivial to adapt them to instead draw via the cogl_primitive api.
This simplifies the Cogl api a bit.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7395925bcc01aad6c695fd0d9af78b784b3c64d4)
Conflicts:
cogl/cogl-framebuffer.c
cogl/cogl-framebuffer.h
When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.
So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()
Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.
Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48)
Conflicts:
cogl-pango/cogl-pango-display-list.c
cogl/Makefile.am
cogl/cogl-framebuffer.c
cogl/cogl-pipeline-layer-state.h
cogl/cogl2-path.c
cogl/driver/gl/cogl-clip-stack-gl.c
This updates cogl_bitmap_new_for_data() to calculate the rowstride from
the width and bpp if the given rowstride is 0, to be consistent with how
the texture apis work.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1c809210092a8c5e223edfcab1e378b205cf35d6)
In preparation for removing the automagic cogl-auto-texture apis this
adds a more minimal version of the cogl_texture_new_with_size code to
cogl-atlas.c for creating textures used to migrate images out of an
atlas and to cogl-texture-pixmap-x11.c.
Note: It turned out that both of these minimal versions were the same so
I did consider keeping a shared utility, but since the implementations
are very small and potentially due to the differing requirements for
atlas and pixmap-x11 textures we might even want them to differ later I
chose to keep them separate.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6d64307483713e7a5a7ef554275619def51b840f)
Conflicts:
cogl/cogl-atlas.c
cogl/winsys/cogl-texture-pixmap-x11.c
This adds cogl_texture_2d_sliced_new_from_bitmap/data/file apis in
preparation for removing the cogl_texture_new_from_bitmap/file apis that
are considered a bit too magic, but we don't want to loose the
convenience they have.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 218da8e1349d7658f45c6933b9736c0d32941b8b)
Conflicts:
cogl/cogl-auto-texture.c
This adds a cogl_texture_2d_new_from_file() api since we are planning to
remove cogl_texture_new_from_file() but don't want to loose the
convenience it had.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 10e91aa513123ed277a8d45976f8d75445d7dc9c)
This exposes the CoglAtlasTexture api, making the following public:
cogl_atlas_texture_new_with_size
cogl_atlas_texture_new_from_file
cogl_atlas_texture_new_from_data
cogl_atlas_texture_new_from_bitmap
The plan is to remove auto-texture apis like cogl_texture_new_from_file
since they are a bit too magic, but that means we need an explicit way
for users to allocate texture that will go in the atlas.
Although the _new_from_file() api is arguably redundant since you can
use _bitmap_new_from_file() followed by _atlas_texture_new_from_bitmap()
we don't want to loose any of the convenience that
cogl_texture_new_from_file() had.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fe515e6063ba4c3ddb5cd00d2c8527d9a6336a12)
Conflicts:
cogl/Makefile.am
This removes the gl centric _cogl_texture_prepare_for_upload api from
cogl-texture.c and instead adds a _cogl_bitmap_convert_for_upload() api
which everything now uses instead. GL specific code that needed the gl
internal/format/type enums returned by _cogl_texture_prepare_for_upload
now use ->pixel_format_to_gl directly.
Since there was a special case optimization in
cogl_texture_new_from_file that aimed to avoid copying the temporary
bitmap that's created for the given file and allow conversions to
happen in-place the new _cogl_bitmap_convert_for_upload() api supports
converting in place depending on a 'can_convert_in_place' argument.
This ability to convert bitmaps in-place has been integrated across the
different components as appropriate.
In updating cogl-texture-2d-sliced.c this was able to remove a number of
other GL specific parts to how spans are setup.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e190dd23c655da34b9c5c263a9f6006dcc0413b0)
Conflicts:
cogl/cogl-auto-texture.c
cogl/cogl.symbols
cogl_display_new() takes a ref on the renderer, so code creating a
renderer and not keeping a pointer to it do unref later needs to drop
the ref immediately.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5433555f19ac73f3f236026f1bafca758d63c9fa)
Just like:
commit f3adec1faeb651dd97095a02256932cc82761f40
Author: Neil Roberts <neil@linux.intel.com>
Date: Thu Jul 11 13:51:28 2013 +0100
Initialise dirty_real_blend_enable in _cogl_pipeline_copy
But this time for unknown_color_alpha.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e6a6a2752fb1cc14860cbc559f41f25f7e7f195e)
Mesa annotates the GL version string with "(Core Profile)" when using
the OpenGL 3 core profile and so our heuristics that try and determine
what vendor and GPU is being used where being confused. This updates
the check_mesa_driver_package() function to consider this optional
annotation.
This adds a small unit test to verify the parsing of some example
version strings. We can update this with more real world version strings
if the format changes again in the future.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1a074173d20857c7bedb6a862958713e5ef8d2d1)
When making a copy of a pipeline, the flag to mark whether the real
blend enable is valid was not being initialised.
Thanks to Damien Lespiau for pointing this out
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f3adec1faeb651dd97095a02256932cc82761f40)
Instead of queuing the frame sync event immediately after a swap, the
Wayland winsys now installs a frame callback and queues the event when
Wayland reports that the frame is complete. It also reports the
COGL_FRAME_EVENT_COMPLETE event at the same time because there is no
more information we can give.
This patch is a bit of a divergence from how the events are handled in
the GLX winsys. Instead of installing its own idle function, the
_cogl_onscreen_queue_event() function has now been made non-static so
that it can be used by the Wayland winsys. The frame callback now just
queues an event using that. The pending_frame_infos queue on the
CoglOnscreen isn't used and instead the CoglFrameInfo is immediately
popped off the queue so that it can be stored as part of the closure
data when the frame callback is set up. That way it would use the
right frame info even if somehow the Wayland callbacks were invoked in
the wrong order and the code is a bit simpler.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f7ea370a0d5013c9f0263f37c7f892adc8a2f087)
Previously if the Wayland socket gets closed then Cogl would ignore
the error when dispatching events which meant the socket would be
constantly ready for reading, the main loop would never go idle and it
would sit at 100% CPU. When Wayland encounters an error it will
actually close the socket which means if something else opened another
file then we might even end up polling on a completely unrelated FD.
This patch makes it remove the FD from the main loop as soon as it
hits an error so that it will at least avoid breaking the main loop.
However I think most applications would probably want to abort in this
case so we might also want to add a way to inform the application of
this or even just abort directly.
The cogl_poll_* functions have been changed so that they can cope if
the pending and dispatch callbacks remove their own FD while they are
invoked.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85857b10687a5a246a0a4ef42711e560c7a6f45d)
This allows to easily caculate shades of the same color or pick colors
with the same saturation/luminance. In short, all sorts of interesting
things.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit edcbeaf3c941f7a2335fbec47d5248cd9b0e8088)
This adds cogl_wayland_renderer_set_event_dispatch_enabled() which can
be used to prevent Cogl from adding the socket for the Wayland display
to its list of file descriptors to poll. This can be used in
applications that want to integrate Cogl with existing code that is
reading from the Wayland socket itself.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f5b8d98676ab3e90ad80459019c737ec2ff90aa4)
The Wayland 1.0 protocol supports multiple independent components querying the
available interfaces by retreiving their own wl_registry object so the
application doesn't need to pass them down anymore.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8ca36a1d1ab7236fec0f4d7b7361ca96e14c32be)
The idea with the framebuffer allocation is that it will lazily
allocate so that if you don't want to handle errors then you don't
have to be aware that there is an allocation step. In order for this
to work any accessors that get data that is only available after
allocation should implicitly allocate the framebuffer. This patch
makes that change for cogl_wayland_onscreen_get_surface and
cogl_wayland_onscreen_get_shell_surface.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0c4ba78787323fedd162d7b71b86b460908b9b98)
cogl_wayland_onscreen_get_surface previously only worked if the
onscreen had a foreign surface on it. However there is no reason why
this shouldn't also work fine for manipulating the surface that Cogl
created as well. We may want to consider adding a separate getter for
the foreign surface that can be used before the framebuffer is
allocated.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6bc12947a51224b70525893143bfe421723ce255)
CoglFixed was trying to use the __FLOAT_WORD_ORDER macro in order to
do some fast float conversions but it wasn't including any header that
could define it so it was giving an annoying warning. This patch
checks for the macro in endian.h in the configure script and only
checks its value if it's available.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Commit 839cf49763 changed the inline ARM assembler so that it
won't be used when targetting the Thumb instruction set. I manually
applied the patch but I messed up the #if so it was generating a
warning.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The 1.x branch needs to use some of the deprecated API internally in
order to set up some deprecated state. This was causing a lot of
annoying warnings so instead we'll just disable the deprecation
attribute when COGL_COMPLIATION is defined.
It probably wouldn't be a good idea to apply this to the 2.0 branch
because at least for now we want to get warnings if we accidentally
use deprecated API internally.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The Wayland server API has changed so that wl_shm_buffer is no longer
a type of wl_buffer and it instead must be retrieved directly from the
resource.
cogl_wayland_texture_2d_new_from_buffer now takes a resource pointer
instead of directly taking a wl_buffer and it will do different things
depending on whether it can get a wl_shm_buffer out of the resource
instead of trying to query the buffer type.
Cogland has also been updated so that it tracks a resource for buffers
of surfaces instead of directly tracking a wl_buffer. This are pointed
to by a new CoglandBuffer struct which can be referenced by a
CoglandBufferReference. The WL_BUFFER_RELEASE event will be posted
when the last reference to the buffer is removed instead of directly
whenever a new buffer is attached. This is similar to how Weston
works.
https://bugzilla.gnome.org/show_bug.cgi?id=702999
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9b35e1651ad0e46ed489893b60563e2c25457701)
Conflicts:
examples/cogland.c
Previously Cogl would only call wl_display_flush after doing a swap
buffers on the onscreen because that is the only place where Cogl
itself would end up queueing requests. However since commit
323fe188748 Cogl takes control of calling wl_display_dispatch as well
which effectively makes it very difficult for the application to
handle the Wayland event queue itself. Therefore it needs to rely on
Cogl to do it which means that other parts of the application may also
queue requests that need to be flushed.
This patch tries to copy the display fd handling of window.c in the
Weston example clients. wl_display_flush will always be called in
prepare function for the fd which means it will always be called
before going idle. If flushing the display causes the socket buffer to
become full, it will additionally poll for write on the FD to try
flushing again when it becomes empty.
We also need to call wl_display_dispatch_pending in the prepare
because apparently calling eglSwapBuffers can cause it to read data
from the FD to receive events for a different queue. In that case
there will be events that need to be handled but the FD will no longer
be ready for reading so we won't wake up the main loop any other way.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 962d1825105a87dd8358a765353b77f6af8fe760)
_cogl_poll_rendererer_modify_fd can be used internally to modify the
event mask on an FD to be polled. This will be used in the Wayland
backend to start blocking on write whenever flushing the display fills
the socket's buffer. Modifying the FD's events causes the poll age to
increase.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8bc0df53ee508687b87e547c1cbac5e8d7d5fc80)
Eventually the Wayland winsys will want to do useful work in its
prepare callback before the main loop goes idle. Previously
cogl_poll_renderer_get_info would stop calling any further prepare
functions if it found one with a zero timeout. That would mean the
Wayland prepare function might not get called before going idle in
some cases. This patch changes it so that it continues to call all of
the prepare functions regardless of the timeout.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 02f7fa538c9d2b383fa0f601177140b571ecf315)
If we don't do this then it might leak connections to the display if
multiple different renderers are tried.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8e5b4d40a4d960d0d20927d30ee68a37387fe776)
When a primitive is drawn with an attribute that contains texture
coordinates Cogl will fetch the corresponding layer in order to
determine the unit number. However if the pipeline didn't actually
have a layer it would end up redundantly creating it. It's probably
not a good idea to be modifying the pipeline while flushing the
attributes state so this patch makes it pass the no-create flag to the
get_layer function and then skips out enabling the attribute if the
layer didn't already exist.
https://bugzilla.gnome.org/show_bug.cgi?id=702570
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7507ad1a55a2aeb5beb8c0e3343e1e1f2805ddde)
When a layer is added to a pipeline without setting a texture it ends
up sampling from a default 1x1 texture which is meant to be solid
white. However for some reason we were creating the texture with 0
opacity which is effectively an invalid premultiplied colour. This
would make the blending behave oddly if it was used.
https://bugzilla.gnome.org/show_bug.cgi?id=702570
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2ffc77565fb6395b986d3274f8bdb6eee6addbf9)
Unlike in GError, the policy in Cogl for when NULL is passed as the
CoglError argument is that the program should abort with a fatal
error. Previously however any errors that were being propagated were
being silently dropped if the application passed NULL. This patch
fixes it to also log a fatal error in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 41e233b4b27de579f77b82115cf43a618bf0c93f)
When determining whether a pipeline needs blending, it was previously
returning TRUE if the pipeline has no snippets, whereas it should be
the other way around because we can't determine the final colour when
there are snipets.
https://bugzilla.gnome.org/show_bug.cgi?id=702570
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 109c815bf747fe027a74f098b4fcb6ea4846a482)
Previously on GLES2 where there is no builtin point size uniform then
we would always add a line to the vertex shader to write to the
builtin point size output because when generating the shader it is not
possible to determine if the pipeline will be used to draw points or
not. This patch changes it so that the default point size is 0.0f
which is documented to have undefined results when drawing points.
That way we can avoid adding the point size code to the shader in that
case. The assumption is that any application that is drawing points
will probably have explicitly set the point size on the pipeline
anyway so it is not a big deal to change the default size from 1.0f.
This adds a new pipeline state flag to track whether the point size is
non-zero. This needs to be its own state because altering it needs to
cause a different shader to be added to the pipeline cache. The state
flags that affect the vertex shader have been changed from a constant
to a runtime function because they will be different depending on
whether there is a builtin point size uniform.
There is also a unit test to ensure that changing the point size does
or doesn't generate a new shader depending on the values.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit b2eba06e16b587acbf5c57944a70ceccecb4f175)
Conflicts:
cogl/cogl-pipeline-private.h
cogl/cogl-pipeline-state-private.h
cogl/cogl-pipeline-state.c
cogl/cogl-pipeline.c
The handler for ConfigureNotify events in the EGL X11 winsys was
incorrectly trying dereference the onscreen pointer even if it didn't
find an onscreen for the X window that has resized. This meant that if
the application has other windows that weren't created by Cogl then it
would crash when handling events for them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit a0056df61903d74180d4e4caa1046e68396d1be0)
Add register constraints to prevent asm statement complaints like:
{standard input}:382: rdhi, rdlo and rm must all be different
Signed-off-by: Donn Seeley <donn.seeley@windriver.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There are two asm() statements in cogl-fixed.c that can't be assembled
in Thumb mode. This patch switches it to the generic code in Thumb
mode.
Signed-off-by: Donn Seeley <donn.seeley@windriver.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously when trying the three different texture types to create an
automagic texture it would handle the out-of-memory error specially
and bypass trying the remaining texture types. Presumably the idea is
that out-of-memory is a serious error and it can't be recovered from.
However, in the case of atlas textures, this error will be thrown if
the texture is too large to fit into an atlas. In that case it makes
sense to try another texture type so that it can fallback to using a
sliced texture. I think conceptually each different texture type will
have different memory requirements so it seems reasonable to try the
others if there is not enough memory for one of them.
This was causing cogl_texture_new_from_data to break when loading very
large textures because it wouldn't end up slicing them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ad6968135a01823eb6a94668dd22c7a4df6f9327)
This removes cogl-queue.h and adds a copy of Wayland's embedded list
implementation. The advantage of the Wayland model is that it is much
simpler and so it is easier to follow. It also doesn't require
defining a typedef for every list type.
The downside is that there is only one list type which is a
doubly-linked list where the head has a pointer to both the beginning
and the end. The BSD implementation has many more combinations some of
which we were taking advantage of to reduce the size of critical
structs where we didn't need a pointer to the end of the list.
The corresponding changes to uses of cogl-queue.h are:
• COGL_STAILQ_* was used for onscreen the list of events and dirty
notifications. This makes the size of the CoglContext grow by one
pointer.
• COGL_TAILQ_* was used for fences.
• COGL_LIST_* for CoglClosures. In this case the list head now has an
extra pointer which means CoglOnscreen will grow by the size of
three pointers, but this doesn't seem like a particularly important
struct to optimise for size anyway.
• COGL_LIST_* was used for the list of foreign GLES2 offscreens.
• COGL_TAILQ_* was used for the list of sub stacks in a
CoglMemoryStack.
• COGL_LIST_* was used to track the list of layers that haven't had
code generated yet while generating a fragment shader for a
pipeline.
• COGL_LIST_* was used to track the pipeline hierarchy in CoglNode.
The last part is a bit more controversial because it increases the
size of CoglPipeline and CoglPipelineLayer by one pointer in order to
have the redundant tail pointer for the list head. Normally we try to
be very careful about the size of the CoglPipeline struct. Because
CoglPipeline is slice-allocated, this effectively ends up adding two
pointers to the size because GSlice rounds up to the size of two
pointers.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 13abf613b15f571ba1fcf6d2eb831ffc6fa31324)
Conflicts:
cogl/cogl-context-private.h
cogl/cogl-context.c
cogl/driver/gl/cogl-pipeline-fragend-glsl.c
doc/reference/cogl-2.0-experimental/Makefile.am
Previously CoglPipelineSnippetList was using the BSD embedded list
type with a mini struct to combine the list node with a pointer to the
snippet. This is effectively equivalent to just using a GList so we
might as well do that. This will help if we eventually want to get rid
of cogl-queue.h
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 54a168f3c7829c427d54ab517533bb9f7384d022)
The free function for atlas textures was previously always assuming
that there will be a valid sub_texture pointer but this might not be
the case if the texture was never successfully allocated. This was
causing Cogl to crash if the application tries to make a texture that
can not fit in the atlas using the automagic texture API.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit a7a8b7aefc8cb03fe8b716bee06b3449a7dba85f)
This adds a new function to enable per-vertex point size on a
pipeline. This can be set with
cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size
can be set either by drawing with an attribute named
'cogl_point_size_in' or by writing to the 'cogl_point_size_out'
builtin from a snippet.
There is a feature flag which must be checked for before using
per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES
2.0. GL will only let you set a per-vertex point size from GLSL by
writing to gl_PointSize. This is only available in GL2 and not in the
older GLSL extensions.
The per-vertex point size has its own pipeline state flag so that it
can be part of the state that affects vertex shader generation.
Having to enable the per vertex point size with a separate function is
a bit awkward. Ideally it would work like the color attribute where
you can just set it for every vertex in your primitive with
cogl_pipeline_set_color or set it per-vertex by just using the
attribute. This is harder to get working with the point size because
we need to generate a different vertex shader depending on what
attributes are bound. I think if we wanted to make this work
transparently we would still want to internally have a pipeline
property describing whether the shader was generated with per-vertex
support so that it would work with the shader cache correctly.
Potentially we could make the per-vertex property internal and
automatically make a weak pipeline whenever the attribute is bound.
However we would then also need to automatically detect when an
application is writing to cogl_point_size_out from a snippet.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115)
Conflicts:
cogl/cogl-context.c
cogl/cogl-pipeline-private.h
cogl/cogl-pipeline.c
cogl/cogl-private.h
cogl/driver/gl/cogl-pipeline-progend-fixed.c
cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
This ensures we only add a static_breadcrumb pointer to every
CoglPipeline when build with debugging enabled. Since applications may
allocate a lot of pipelines we want to keep the basic size of pipelines
(ignoring optional sparse state) down to a minimum.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4716312e14bc253cd174a22b3db9d2c9cf031fa1)