This introduces the internal idea of texture loaders that track the
state for loading and allocating a texture. This defers a lot more work
until the texture is allocated.
There are several intentions to this change:
- provides a means for extending how textures are allocated without
requiring all the parameters to be supplied in a single _texture_new()
function call.
- allow us to remove the internal_format argument from all
_texture_new() apis since using CoglPixelFormat is bad way of
expressing the internal format constraints because it is too specific.
For now the internal_format arguments haven't actually been removed
but this patch does introduce replacement apis for controlling the
internal format:
cogl_texture_set_components() lets you specify what components your
texture needs when it is allocated.
cogl_texture_set_premultiplied() lets you specify whether a texture
data should be interpreted as premultiplied or not.
- Enable us to support asynchronous texture loading + allocation in the
future.
Of note, the _new_from_data() texture constructors all continue to
allocate textures immediately so that existing code doesn't need to be
adapted to manage the lifetime of the data being uploaded.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c)
Note: Compared to the original patch, the ->premultipled state for
textures isn't forced to be %TRUE in _cogl_texture_init since that
effectively ignores the users explicitly given internal_format which was
a mistake and on master that change should have been made in the patch
that followed. The gtk-doc comments for cogl_texture_set_premultiplied()
and cogl_texture_set_components() have also been updated in-line with
this fix.
CoglPixelFormat is not a good way of describing the internal
format of a texture because it's too specific given that we don't
actually have exact knowledge of the internal format used by the driver.
This makes cogl_texture_get_format private and in the future we'll
provide a better way of querying the channels and their precision.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8)
Note: Since we can't break API compatibility on the 1.x branch this adds
a cogl/deprecated/cogl-texture-deprecated.c file with a
cogl_texture_get_format() wrapper around the private api. This also
moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref()
functions that were previously deprecated into cogl-texture-deprecated.c
The bug that prevented MESA_copy_sub_buffer to work for swrast /
llvmpipe got fixed in mesa 10.1 git so enable it for mesa 10.1+.
https://bugzilla.gnome.org/show_bug.cgi?id=721450
When landing the patch, it was tweaked to #include "cogl-version.h" to
avoid a compiler warning about COGL_VERSION_ENCODE being implicitly
defined. -- Robert Bragg
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e7e216b1d3d151acf3fed619bd759692a989b4b4)
Previously the private feature flags were stored in an enum and we
already had 31 flags. Adding the 32nd flag would presumably make it
add -2³¹ as one of the values which might cause problems. To avoid
this we'll just use an fixed-size array of longs and use indices for
the enum values like we do for the public features.
A slight complication with this is in the CoglDriverDescription where
we were previously using a static intialised value to describe the set
of features that the driver supports. We can't easily do this with the
flags array so instead the features are stored in a fixed-size array
of indices.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d94cb984e3c93630f3c2e6e3be9d189672aa20f3)
Conflicts:
cogl/cogl-context-private.h
cogl/cogl-context.c
cogl/cogl-private.h
cogl/cogl-renderer.c
cogl/driver/gl/cogl-pipeline-opengl.c
cogl/driver/gl/gl/cogl-driver-gl.c
cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
cogl/driver/gl/gles/cogl-driver-gles.c
cogl/driver/nop/cogl-driver-nop.c
This fixes the build with --enable-introspection. I'm not sure why
g-ir-scanner seems to parse all public headers in isolation instead of
being able take a more limited list of top-level public headers and
automatically parse all necessary #include directives but this means we
have to special case how we define and undefine __COGL_H_INSIDE__ to
subvert the guards we have in place for detecting misuse of the headers.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e0b2255876c1cf11d124d5ae37cbe9a6e43777f1)
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.
This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.
Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.
(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)
Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
Depending on what version of Mesa you have then eglQueryWaylandBuffer
may take a wl_buffer or wl_resource argument and the EGL header will
only forward declare the corresponding type.
The use of wl_buffer has been deprecated and so internally we assume
that eglQueryWaylandBuffer takes a wl_resource but for compatibility we
forward declare wl_resource in case we are building with EGL headers
that still use wl_buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=710926
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9bd1ee544667cfe7ecae479ec7f778446dd8f326)
wl_buffer has been deprecated in the server API and instead
compositors should be directly passing the wl_resource pointer to
eglQueryWaylandBuffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f13278bcf3f1475b7afc7d55a5218f409d119658)
When running in a purely swrast environment (such as with
LIBGL_ALWAYS_SOFTWARE), the extension is not exposed by mesa,
but wayland is still possible with wl_shm.
https://bugzilla.gnome.org/show_bug.cgi?id=704750
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 8d4e4b0e8062708cece4d4c929abccc492ee21cc)
Add API to allow complex applications using the KMS backend
to go almost straight to direct configuration (which is not possible
because Cogl needs to be in charge of buffers and FB objects).
https://bugzilla.gnome.org/show_bug.cgi?id=705837
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 52fb8e1c33d8c83c731c05cee767928fdd5991d7)
The eglTerminate code in Mesa will try to destroy the wl_drm object
which involves using data structures in the wl_display. Cogl was
disconnecting the display before calling eglTerminate which meant that
this would end up accessing potentially garbage data.
https://bugzilla.gnome.org/show_bug.cgi?id=705591
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 358d85f35d0fe36698b758163729c4551fe5fd25)
Otherwise, if we try egl-wayland first, we get the environment
variable from that, which crashes mesa trying to open the gbm device
as a wayland display.
https://bugzilla.gnome.org/show_bug.cgi?id=705836
In preparation for removing the automagic cogl-auto-texture apis this
adds a more minimal version of the cogl_texture_new_with_size code to
cogl-atlas.c for creating textures used to migrate images out of an
atlas and to cogl-texture-pixmap-x11.c.
Note: It turned out that both of these minimal versions were the same so
I did consider keeping a shared utility, but since the implementations
are very small and potentially due to the differing requirements for
atlas and pixmap-x11 textures we might even want them to differ later I
chose to keep them separate.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6d64307483713e7a5a7ef554275619def51b840f)
Conflicts:
cogl/cogl-atlas.c
cogl/winsys/cogl-texture-pixmap-x11.c
Instead of queuing the frame sync event immediately after a swap, the
Wayland winsys now installs a frame callback and queues the event when
Wayland reports that the frame is complete. It also reports the
COGL_FRAME_EVENT_COMPLETE event at the same time because there is no
more information we can give.
This patch is a bit of a divergence from how the events are handled in
the GLX winsys. Instead of installing its own idle function, the
_cogl_onscreen_queue_event() function has now been made non-static so
that it can be used by the Wayland winsys. The frame callback now just
queues an event using that. The pending_frame_infos queue on the
CoglOnscreen isn't used and instead the CoglFrameInfo is immediately
popped off the queue so that it can be stored as part of the closure
data when the frame callback is set up. That way it would use the
right frame info even if somehow the Wayland callbacks were invoked in
the wrong order and the code is a bit simpler.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f7ea370a0d5013c9f0263f37c7f892adc8a2f087)
Previously if the Wayland socket gets closed then Cogl would ignore
the error when dispatching events which meant the socket would be
constantly ready for reading, the main loop would never go idle and it
would sit at 100% CPU. When Wayland encounters an error it will
actually close the socket which means if something else opened another
file then we might even end up polling on a completely unrelated FD.
This patch makes it remove the FD from the main loop as soon as it
hits an error so that it will at least avoid breaking the main loop.
However I think most applications would probably want to abort in this
case so we might also want to add a way to inform the application of
this or even just abort directly.
The cogl_poll_* functions have been changed so that they can cope if
the pending and dispatch callbacks remove their own FD while they are
invoked.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85857b10687a5a246a0a4ef42711e560c7a6f45d)
This adds cogl_wayland_renderer_set_event_dispatch_enabled() which can
be used to prevent Cogl from adding the socket for the Wayland display
to its list of file descriptors to poll. This can be used in
applications that want to integrate Cogl with existing code that is
reading from the Wayland socket itself.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f5b8d98676ab3e90ad80459019c737ec2ff90aa4)
The Wayland 1.0 protocol supports multiple independent components querying the
available interfaces by retreiving their own wl_registry object so the
application doesn't need to pass them down anymore.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8ca36a1d1ab7236fec0f4d7b7361ca96e14c32be)
The idea with the framebuffer allocation is that it will lazily
allocate so that if you don't want to handle errors then you don't
have to be aware that there is an allocation step. In order for this
to work any accessors that get data that is only available after
allocation should implicitly allocate the framebuffer. This patch
makes that change for cogl_wayland_onscreen_get_surface and
cogl_wayland_onscreen_get_shell_surface.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0c4ba78787323fedd162d7b71b86b460908b9b98)
cogl_wayland_onscreen_get_surface previously only worked if the
onscreen had a foreign surface on it. However there is no reason why
this shouldn't also work fine for manipulating the surface that Cogl
created as well. We may want to consider adding a separate getter for
the foreign surface that can be used before the framebuffer is
allocated.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6bc12947a51224b70525893143bfe421723ce255)
Previously Cogl would only call wl_display_flush after doing a swap
buffers on the onscreen because that is the only place where Cogl
itself would end up queueing requests. However since commit
323fe188748 Cogl takes control of calling wl_display_dispatch as well
which effectively makes it very difficult for the application to
handle the Wayland event queue itself. Therefore it needs to rely on
Cogl to do it which means that other parts of the application may also
queue requests that need to be flushed.
This patch tries to copy the display fd handling of window.c in the
Weston example clients. wl_display_flush will always be called in
prepare function for the fd which means it will always be called
before going idle. If flushing the display causes the socket buffer to
become full, it will additionally poll for write on the FD to try
flushing again when it becomes empty.
We also need to call wl_display_dispatch_pending in the prepare
because apparently calling eglSwapBuffers can cause it to read data
from the FD to receive events for a different queue. In that case
there will be events that need to be handled but the FD will no longer
be ready for reading so we won't wake up the main loop any other way.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 962d1825105a87dd8358a765353b77f6af8fe760)
If we don't do this then it might leak connections to the display if
multiple different renderers are tried.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8e5b4d40a4d960d0d20927d30ee68a37387fe776)
The handler for ConfigureNotify events in the EGL X11 winsys was
incorrectly trying dereference the onscreen pointer even if it didn't
find an onscreen for the X window that has resized. This meant that if
the application has other windows that weren't created by Cogl then it
would crash when handling events for them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit a0056df61903d74180d4e4caa1046e68396d1be0)
_cogl_egl_query_wayland_buffer was using _COGL_RETURN_IF_FAIL but the
function needs to return a CoglBool so it was giving a warning.
(cherry picked from commit d0290eb19fc9bf56fb24f8eab573e19966ea7e1a)
This adds a callback that can be registered with
cogl_onscreen_add_dirty_callback which will get called whenever the
window system determines that the contents of the window is dirty and
needs to be redrawn. Under the two X-based winsys's, this is reported
off the back of the Expose events, under SDL it is reported from
SDL_VIDEOEXPOSE or SDL_WINDOWEVENT_EXPOSED and under Windows from the
WM_PAINT messages. The Wayland winsys doesn't really have the concept
of dirtying the buffer but in order to allow applications to work the
same way on all platforms it will emit the event when the surface is
first shown and whenever it is resized.
There is a private feature flag to specify whether dirty events are
supported. If the winsys does not set this then Cogl will simulate
dirty events by emitting one when the window is first allocated and
when it is resized. The only winsys's that don't set this flag are
things like KMS or the EGL null winsys where there is no windowing
system and showing and hiding the onscreen doesn't really make any
sense. In that case Cogl can assume the buffer will only become dirty
once when it is first allocated.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85c5a9ba419b2247bd768284c79ee69164a0c098)
Conflicts:
cogl/cogl-private.h
After discussing with Kristian Høgsberg it seems that the semantics of
wl_egl_window_resize is meant to be that if nothing has been drawn to
the framebuffer since the last swap then the resize will take effect
immediately. Cogl was previously always delaying the call to
wl_egl_window_resize until the next swap. That meant that if you
wanted to resize the surface you would have to call
cogl_wayland_onscreen_resize and then redundantly draw a frame at the
old size so that you can swap to get the resize to occur before
drawing again at the right size. Typically an application would decide
to resize at the start of its paint sequence so it should be able to
just resize immediately.
In current Mesa master it seems that there is a bug which means that
it won't actually delay a resize that is done mid-scene and instead it
will just discard what came before. To get consistent behaviour in
Cogl, the code to delay the call to wl_egl_window_resize is still used
if it determines that the buffer is dirty. There is an existing
_cogl_framebuffer_mark_mid_scene call which was being used to track
when the framebuffer becomes dirty since the last clear. This function
is now also used to track a new flag to track whether something has
been drawn since the last swap. It is called ‘mid_scene’ under the
assumption that this may also be useful for other things later.
cogl_framebuffer_clear has been slightly altered to always call
_cogl_framebuffer_mark_mid_scene even if it determines that it doesn't
need to clear because the framebuffer should still be considered to be
in the middle of a scene. Adding a quad to the journal now also begins
the scene.
This also fixes a potential bug where it looks like pending_dx/dy were
never cleared so they would always be accumulated even after the
resize is flushed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 945689a62903990a20abb87a85d2c96eb3985fe7)
If we delay setting the surface to toplevel until it is shown then
that gives the application an opportunity to avoid calling show so
that it can set its own surface type.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ab59c3a421968d7f159d89ca2f0ba8a9f098cbf6)
Previously the WGL winsys was expecting the application to send all
windows messages to Cogl via the cogl_win32_renderer_handle_event
function. When using a GLib main loop we can make this work
transparently to the application with a GSource for the magic
G_WIN32_MSG_HANDLE file descriptor. That causes the GMainLoop to wake
up whenever a message is available.
This patch makes the WGL winsys add that magic value as a source fd.
This will only have any meaning if the application is using glib, but
it shouldn't matter because the cogl_poll_renderer_get_info function
is documented to only work on Unix-based winsys's anyway.
This patch is an API break because by default Cogl will now start
stealing all of the Windows messages. Something like Clutter that wants to handle
its own event retrieval would now need to call
cogl_win32_renderer_set_event_retrieval_enabled to stop Cogl from
stealing the events.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 99a7f84d7149f24f3e86c5d3562f9f2632ff6df8)
The implementation of cogl_wayland_texture_2d_new_from_buffer now uses
eglQueryWaylandBuffer to query the format of the buffer before trying to
create a texture from the buffer. This makes sure we don't try and
create a texture from YUV buffers for instance that may actually require
multiple textures. We now also report an error when we don't understand
the buffer type or format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 79252d4e419e2462c5bc89ea4614b40bddc932c5)
This enables basic Emscripten support in Cogl via the SDL winsys.
Assuming you have setup an emscripten toolchain you can configure Cogl
like this:
emconfigure ./configure --enable-debug --enable-emscripten
Building the examples will build .html files that can be loaded directly
by a WebGL enabled browser.
Note: at this point the emscripten support has just barely been smoke
tested so it's expected that as we continue to build on this we will
learn about more things we need to change in Cogl to full support this
environment.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a3bc2e7539391b074e697839dfae60b69c37cf10)
cogl_framebuffer_add_fence creates a synchronisation fence, which will
invoke a user-specified callback when the GPU has finished executing all
commands provided to it up to that point in time.
Support is currently provided for GL 3.x's GL_ARB_sync extension, and
EGL's EGL_KHR_fence_sync (when used with OpenGL ES).
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=691752
(cherry picked from commit e6d37470da9294adc1554c0a8c91aa2af560ed9f)
This adds a _cogl_poll_renderer_add_source() function that we can use
within cogl to hook into the mainloop without necessarily having a file
descriptor to poll. Since the intention is to use this to support
polling for fence completions this also updates the
CoglPollCheckCallback type to take a timeout pointer so sources can
optionally update the timeout that will be passed to poll.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 81c1ce0ffce4e75e08622e20848405987e00b3cc)
This adds api to be able requests a swap_buffers and also pass a list of
damage rectangles that can be passed on to a compositor to enable it to
minimize how much of the screen it needs to recompose.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 0d9684c7b7c2018bb42715c369555330d38514a2)
Instead of driving event dispatching through a per winsys poll_dispatch
vfunc its now possible to associate a check and dispatch function with
each file descriptor that is registered for polling. This means we can
remove the winsys get_dispatch_timeout and poll_dispatch vfuncs and it
also makes it easier for more orthogonal internal components to add file
descriptors for polling to the mainloop.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 627947622df36dd529b9dc60a3ae9e6083532b19)
This adds a _cogl_poll_renderer_add_idle api that can be used internally
for queuing an idle callback without needing to make any assumption
about the system mainloop that is being used. This is now used to avoid
having the _cogl_poll_renderer_dispatch() directly check for all kinds of
events to dispatch, and to avoid having the winsys dispatch vfuncs need
to directly know about CoglContext. This means we can now avoid having a
back reference from CoglRenderer to the CoglContext.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1e169f18f4257caec58760adccfe4ec09b9805d)
This updates the cogl_poll_ apis to allow dispatching events before we
have a CoglContext and to also enables pollfd state to be changed in a
more add-hoc way by different Cogl components by replacing the
winsys->get_poll_info with _cogl_poll_renderer_add/remove_fd functions
and a winsys->get_dispatch_timeout vfunc.
One of the intentions here is that applications should be able to run
their mainloop before creating a CoglContext to potentially get events
relating to CoglOutputs.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 667e58c9cb2662aef5f44e580a9eda42dc8d0176)
This adds support for optionally providing a foreign Wayland surface to
a CoglOnscreen before allocation. Setting a foreign surface prevents
Cogl from creating a toplevel Wayland shell surface for the OnScreen.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e447d9878f3bcfe5fe336d367238383b02879223)
This prevents leaking the Wayland shell surface associated with a Cogl
OnScreen when it is finalised.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 760fc9f3af5475530262b82a55df311fceca358a)
Call wl_display_dispatch on POLLIN. This follows the implementation
in weston/clients/window.c and improves integration of input events,
at least.
Signed-off-by: Andreas Oberritter <obi@saftware.de>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 323fe1887487f19c3e26aa6b7644de31d8d0a532)
This makes sure the EGL_KHR_create_context enums are always defined in
cogl-winsys-egl.c so we will build with drivers that don't support this
extension. Cogl will do runtime checks to explicitly check that the
extension is available before ever referencing these enums so this is
safe to do.
https://bugzilla.gnome.org/show_bug.cgi?id=694537
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit bd034b7451e7d9c602bcc91f1a00f6aaa7b05ec0)
This fixes some minor errors and warnings that were preventing Cogl
building with mingw32:
• cogl-framebuffer-gl.c was not including cogl-texture-private.h.
Presumably something else ends up including that when building for
GLX.
• The WGL winsys was not including cogl-error-private.h
• A call to strsplit in the WGL winsys was wrong.
• For some reason the test-wrap-rectangle-textures test was trying to
include the GDKPixbuf header.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5380343399f834d9f96ca3b137d49c9c2193900a)
It seems like it would be quite a reasonable design for an application
to immediately paint the buffer and call swap_buffers within the
handler for the sync event. This previously wouldn't work.
When using the GLX winsys if swap_region is called then it immediately
tries to set the pending notification flag. However if this is called
from the event callback then when the callback is complete it will
clear the flag again and the pending notification will be lost. This
patch just makes it clear the pending flag before invoking the
callback so that it can be safely queued again.
With any winsys that doesn't directly handle the sync event
notification it would almost work except that it was iterating the
live list of pending events. If the callback causes another event to
be added to this list by issuing a buffer swap then the iteration
would never complete and cogl_poll_dispatch would never return. This
patch just makes it steal the list before iterating so that any
additions will be dispatched by a later call to cogl_poll_dispatch
instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2263b31594900b73900d2ce22cf70c68e7e793c6)
The first hunk from commit 93b7b4c850dd928bf21ee168a95641a8d631f713
turned out to be redundant because GLX guarantees that configs returned
by glXChooseFBConfig should be sorted with non msaa configs coming
first. The second hunk is required since we use glXGetFBConfigs in that
case which doesn't sort the configs.
I had meant to drop this part of the patch before landing it but forgot.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b19fcc1869275826e952925af922125daf8a48de)
There is no guaranty that glXGetFBConfigs will return fbconfig ordered
with non msaa config first. This patch make sure that non msaa config
get choose.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 93b7b4c850dd928bf21ee168a95641a8d631f713)
Add an API to get the current time in the time system that Cogl
is reporting timestamps. This is to be used to convert timestamps
into a different time system.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9f3735a0c37adcfcffa485f81699b53a4cc0caf8)
Add a CoglFrameInfo object that tracks timing information for frames
that are drawn. We track a frame counter and frame timing information
for each CoglOnscreen. Internally a CoglFrameInfo is automatically
created for each frame, delimited by cogl_onscreen_swap_buffers() or
cogl_onscreen_swap_region() calls.
CoglFrameInfos are delivered to applications via frame event callbacks
that can be registered with a new cogl_onscreen_add_frame_callback()
api. Two initial event types (dispatched on all platforms) have been
defined; a _SYNC event used for throttling the frame rate of
applications and a _COMPLETE event used so signify the end of a frame.
Note: This new _add_frame_callback() api makes the
cogl_onscreen_add_swap_complete_callback() api redundant and so it
should be considered deprecated. Since the _add_swap_complete_callback()
api is still experimental api, we will be looking to quickly migrate
users to the new api so we can remove the old api.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 700401667db2522045e4623d78797b17f9184501)
When we block waiting for the swap, prefer doing that using
glXWaitForMsc() from OML_sync_control because that returns a system
time value for the precise time of the swap.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1e8114aabc78b90373d3d5f3f7c0224f8786e399)
The CoglOutput object represents one output such as a monitor or
laptop panel, with information about attributes of the output such as
the position of the output within the global coordinate space, and
the refresh rate.
We don't yet publically export the ability to get output information but
we track it for the GLX backend, where we'll use it to track the refresh
rate.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d7ef9d8d71488d0e6874f1ffc6e48700d5c82a31)
Similar to commit 2c0cfdefbb9d1 for the SDL2 winsys, the GLX and EGL
window systems need to bind the dummy surface or drawable when the
currently bound onscreen is destroyed so that there will always be a
valid context bound.
Previously I got the idea that this would not be necessary on GLX
because the documentation for glXDestroyDrawable states that the
drawable won't actually be destroyed if it is currently bound until it
becomes unbound. However it doesn't say what happens if the underlying
X window is also destroyed and after testing it seems this causes a
segfault in Mesa in GLX and an XError for EGLX.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 4a464eec8c5b5832b9fd6b69746ab4ab36229182)
This adds support for the EGL_EXT_buffer_age extension which is a
counterpart to the GLX_EXT_buffer_age extension.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 92d869764c03d0bac6b51dac833510c22669ac4a)