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cc4e144dd7
The implementation of cogl_wayland_texture_2d_new_from_buffer now uses eglQueryWaylandBuffer to query the format of the buffer before trying to create a texture from the buffer. This makes sure we don't try and create a texture from YUV buffers for instance that may actually require multiple textures. We now also report an error when we don't understand the buffer type or format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 79252d4e419e2462c5bc89ea4614b40bddc932c5)