The implementation of cogl_wayland_texture_2d_new_from_buffer now uses
eglQueryWaylandBuffer to query the format of the buffer before trying to
create a texture from the buffer. This makes sure we don't try and
create a texture from YUV buffers for instance that may actually require
multiple textures. We now also report an error when we don't understand
the buffer type or format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 79252d4e419e2462c5bc89ea4614b40bddc932c5)