Commit Graph

124 Commits

Author SHA1 Message Date
Owen W. Taylor
6d4cd416ec Change default tile-waste from 64 to 63
It's more sensible to use 2^n-1 for a max tile-waste value rather
than 2^n, so change the value default from 64 to 63. Example:
191 and 192 will both be sliced to 128+64 rather than having
191=>128+64, 192=>256.

http://bugzilla.openedhand.com/show_bug.cgi?id=1402

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-01-16 23:45:36 +00:00
Emmanuele Bassi
5d346cca57 Emit ::load-finished for every texture load
The ::load-finished signal is emitted only when loading a texture
using clutter_texture_set_from_file(). Since this breaks user
expectations and consistency, we should also emit ::load-finished
when loading a texture from image data.
2009-01-14 15:38:04 +00:00
Emmanuele Bassi
e730cd70b1 Whitespace fixes in ClutterTexture
Small whitespace fixes patch; ClutterTexture requires much more
love than I can provide at the moment.
2009-01-12 17:12:24 +00:00
Emmanuele Bassi
5ed62aaf76 [async-loading] Do not force the texture size on async load
The size of the texture as retrieved by the filename should
be set as the image size, not as the actor size, in order to
respect the :sync-size property.

When the asynchronous loading process terminates, we queue
a relayout so that the scene is updated.
2009-01-12 17:09:47 +00:00
Emmanuele Bassi
168d558bcf [async-loading] Update asynchronous image loading
Provide a main loop-based fallback to the asynchronous loading in
case the GLib threading support hasn't been enabled. This also
allows us to clean up the asynchronous loading machinery and have
it behave consistently across different scenarios.

Emit the ::load-finished even if the asynchronous loading from
disk was not enabled.

Finally, block clutter_texture_set_from_file() until we have an
image width and height, so that querying the texture actor size
after set_from_file() will still yield the correct result even
when asynchronous loading is set.
2009-01-12 17:00:06 +00:00
Chris Lord
2cea22e6a0 Update/clean and apply the async-texture patch from bug #1144 2009-01-07 17:02:43 +00:00
Emmanuele Bassi
fd2d78918b Merge branch 'units-rework'
* units-rework:
  [texture] Do not mix fixed point and units values
  [tests] Fix the actor detection
  [units] Do not use fixed point and units interchangeably
2009-01-05 11:11:10 +00:00
Robert Bragg
cb569a5443 White space clean up across a number of files (only removing trailing spaces)
Removed trailing white space from the following files:
- clutter-clone-texture.c
- clutter-texture.c
- clutter-texture.h
- cogl/cogl-texture.h
- cogl/gl/cogl-context.c
- cogl/gl/cogl-texture.c
- cogl/gl/cogl-context.h
2008-12-24 00:48:32 +00:00
Emmanuele Bassi
cf5d69139d [texture] Do not mix fixed point and units values
Like we did for ClutterActor in commit cdb78ec4, fix ClutterTexture
usage of CoglFixed and ClutterUnit values without conversion between
the two types.
2008-12-19 13:42:17 +00:00
Neil Roberts
74ba6fd8c4 * clutter/clutter-timeline.c:
* clutter/clutter-texture.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-label.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-actor.c: Fix the 'Since' annotation in the
	gtk-doc.
2008-12-05 14:08:06 +00:00
Emmanuele Bassi
25d9773e15 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-texture.c:
	(clutter_texture_get_preferred_width): Fix the usage of the
	fixed point division macro.
2008-11-18 13:52:22 +00:00
Emmanuele Bassi
c823bf9c83 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-types.h:
	* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
	in favour of cogl_set_source_color() and friends; store the
	CoglColor components as unsigned bytes instead of fixed point
	normalized values; add functions for allocating, copying and
	freeing CoglColor, for use of language bindings.

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
	an header file containing the deprecation symbols similar
	to clutter-deprecated.h.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
	of COGL after the CoglColor changes.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Do not use CoglColor whenever it
	is possible, and use cogl_set_source_color4ub() instead.

	* clutter/pango/cogl-pango-render.c: Ditto as above.

	* doc/reference/clutter/subclassing-ClutterActor.xml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-cogl-offscreen.c:
	* tests/interactive/test-cogl-primitives.c:
	* tests/interactive/test-cogl-tex-convert.c:
	* tests/interactive/test-cogl-tex-foreign.c:
	* tests/interactive/test-cogl-tex-getset.c:
	* tests/interactive/test-cogl-tex-polygon.c:
	* tests/interactive/test-cogl-tex-tile.c:
	* tests/interactive/test-paint-wrapper.c: Drop the usage of
	CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
Emmanuele Bassi
12051380f7 2008-11-10 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-texture.c: Remove an unused function.
2008-11-10 12:29:10 +00:00
Matthew Allum
1453d8b44f 2008-11-07 Matthew Allum <mallum@linux.intel.com>
Bug 1238 - [PATCH] Pack bitfields in ClutterTexturePrivate

* clutter/clutter-texture.c:

        Using 'guint my_field : 1' for booleans to save space only
        makes sense if you group all such fields together. Fix
        grouping for ClutterTexturePrivate. Thanks to Owen Taylor for
patch.
2008-11-07 17:00:54 +00:00
Matthew Allum
0d7545a541 2008-11-07 Matthew Allum <mallum@linux.intel.com>
Bug 1237 - clutter_texture_set_filter_quality calls
                  clutter_texture_[un]realize

* clutter/clutter-texture.c: (clutter_texture_set_filter_quality):
        Call clutter_actor_[un]realize and keep visibility state
2008-11-07 16:50:23 +00:00
Matthew Allum
c7c5cf9bd4 2008-11-07 Matthew Allum <mallum@linux.intel.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-private.h:
        * clutter/clutter-texture.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:

        Attempt to lower overhead of updating TFP's (particularly mipmaped).
        Compresses mipmap updates only for visible TFPs.
        Avoiding updates for non visible TFP's whilst keeping visible
        clones working ok.
2008-11-07 16:31:56 +00:00
Matthew Allum
52c6f0ab98 2008-10-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_set_filter_quality),
        (clutter_texture_get_filter_quality):
        Fix up some logic, typos.

        * clutter/glx/clutter-glx-texture-pixmap.c:
        Improve support for mipmaped TFP textures.
2008-10-31 16:59:51 +00:00
Emmanuele Bassi
a547cdbc4d 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1210 - Add CoglColor API

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-color.c:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
	COGL. CoglColor is optimized to allow the minimum amount of
	conversions possible for both GL and GLES implementations.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-main.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Use CoglColor when needed.

	* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.

	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-primitives.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-foreign.c:
	* tests/test-cogl-tex-getset.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-paint-wrapper.c: Update the tests.

	* README: Update release notes.
2008-10-30 16:50:07 +00:00
Emmanuele Bassi
911b395c8a 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1209 - Move fixed point API in COGL

	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
	after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
	one and avoids the dependency of COGL on Clutter's own API.

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h: Update internal usage of
	ClutterFixed to CoglFixed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
	COGL API.

	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
	the COGL API.

	* clutter/pango/pangoclutter-glyph-cache.c:
	* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
	renderer glyphs cache.

	* clutter/clutter-fixed.c:
	* clutter/clutter-fixed.h: ClutterFixed and related API becomes
	a simple transition API for bindings and public Clutter API.

	* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-backend.c:
	* clutter/clutter-behaviour-depth.c:
	* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-behaviour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-color.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-units.h: Move from the internal usage of
	ClutterFixed to CoglFixed.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-tex-tile.c:
	* tests/test-project.c: Fix tests after the API change

	* README: Add release notes.
2008-10-30 16:37:55 +00:00
Neil Roberts
db4c5e2829 Bug 945 - Clipping+fbo cloning bugs
* clutter/cogl/gl/cogl.c: 
	* clutter/cogl/gles/cogl.c: 
	* clutter/cogl/cogl.h.in: Add cogl_clip_stack_save,
	cogl_clip_stack_restore, cogl_viewport and cogl_frustum.

	* clutter/cogl/gl/cogl-fbo.h: 
	* clutter/cogl/gl/cogl-fbo.c: Try to attach a stencil buffer when
	creating an FBO.

	* clutter/cogl/common/cogl-clip-stack.c: Add functions to save and
	restore the whole state of the stack.

	* clutter/clutter-texture.c (clutter_texture_paint): When
	rendering the FBO source, setup a temporary asymmetric perspective
	projection matrix to render it as it would appear on screen.

	* clutter/clutter-private.h: 
	* clutter/clutter-actor.c
	(_clutter_actor_apply_modelview_transform_recursive): No longer
	static and exported in clutter-private.h
2008-08-01 12:23:57 +00:00
Neil Roberts
e33cce309a * clutter/clutter-texture.c:
* clutter/clutter-rectangle.c: 
	* clutter/clutter-group.c: 
	* clutter/clutter-entry.c: 
	* clutter/clutter-clone-texture.c: Remove unnecessary calls to
	cogl_{push,pop}_matrix. The matrix is preserved in
	clutter_actor_paint whenever the actor's transformation is applied
	so there should be no need to push the matrix in actor paint
	implementations unless it does some additional transformations
	itself.
2008-07-17 10:08:52 +00:00
Neil Roberts
167475e422 Bug 1015 - Cloning unparented actors with FBOs doesn't work with
new layout code

	* clutter/clutter-texture.c (clutter_texture_new_from_actor): Now
	parents the source actor if it doesn't already have a parent so
	that it will get an allocation during layout.

	* tests/test-fbo.c: One of the tests tries to ensure that the
	ClutterTexture clone keeps the source actor alive by derefing
	it. However as actors have a floating reference then test-fbo
	doesn't have its own reference once the source is parented so
	unrefing just steals the parent's reference and causes
	badness. The test now claims the floating reference before cloning
	the source so that it can safely be unref'd later.
2008-07-04 10:44:18 +00:00
Chris Lord
00f77ed840 * clutter/clutter-texture.c:
Correct documentation about accepted pixel formats

        * tests/test-stage-read-pixels.c: (main):
        Don't try to free a ClutterTexture after main, fixes segfault on quit
2008-07-01 10:11:39 +00:00
Emmanuele Bassi
5521867989 2008-06-24 Emmanuele Bassi <ebassi@openedhand.com>
Bug 989 - Add a search path for clutter script assets

	* clutter/clutter-script.h:
	* clutter/clutter-script.c:
	(clutter_script_finalize),
	(clutter_script_add_search_paths),
	(clutter_script_lookup_filename): Add the ability to define multiple
	search paths inside ClutterScript and to look up a specific filename
	inside those search paths. This is useful to define a set of
	directories where the assets for a UI definition are and still
	reference those assets by their name instead of the full path. (989,
	based on a patch by Matthew Allum)

	* clutter/clutter-texture.c:
	(clutter_texture_set_custom_property): Use the newly added
	clutter_script_lookup_filename() function.
2008-06-24 16:47:43 +00:00
Emmanuele Bassi
9006de848b 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_get_preferred_width),
	(clutter_texture_get_preferred_height),
	(clutter_texture_set_property),
	(clutter_texture_get_property),
	(clutter_texture_class_init),
	(clutter_texture_init): Add the new :keep-aspect-ratio property
	to ClutterTexture; when set to TRUE the texture will return a
	preferred width maintaining the aspect ratio with the given height
	and a preferred height maintaining the aspect ratio with the
	given width. This allows to set the width or the height and have
	the texture automatically request the height or the width respectively
	while maintaining the aspect ratio of the original image.

	* tests/test-script.json: Update to test the new :keep-aspect-ratio
	property.
2008-06-23 15:31:12 +00:00
Chris Lord
b592efcf99 * clutter/clutter-texture.c: (clutter_texture_get_preferred_width),
(clutter_texture_get_preferred_height):
        Maintain aspect ratio with natural width/height when for_width/height
        are specified
2008-06-17 14:45:33 +00:00
Emmanuele Bassi
a840375b81 Remove the "hiding" in the texture description 2008-06-13 15:37:58 +00:00
Emmanuele Bassi
76b71f8cc4 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_unrealize), (clutter_texture_dispose): Add a
	guard against reading back memory during the unrealization on
	dispose.
2008-06-13 14:58:18 +00:00
Emmanuele Bassi
8ff6cec829 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Documentation fixes.

	* clutter/clutter-backend.c: Documentation fixes.

	* clutter/clutter-container.h: Documentation fixes.

	* clutter/clutter-fixed.c (clutter_qdivx): Fix the return
	value to be after the description.

	* clutter/clutter-texture.[ch]: Documentation fixes.

	* clutter/clutter-timeline.c: Documentation fixes.
2008-06-12 11:43:25 +00:00
Emmanuele Bassi
473d0e9fc3 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box

	* clutter/clutter-actor.[ch]: Rework the size allocation,
	request and paint area. Now ::request_coords() is called
	::allocate(), and ::query_coords() has been split into
	::get_preferred_width() and ::get_preferred_height(). See
	the documentation and the layout test on how to implement
	a container and layout manager with the new API. (#915,
	based on a patch by Havoc Pennington, Lucas Rocha and Johan
	Bilien)

	* clutter/clutter-clone-texture.c: Port CloneTexture to
	the new size negotiation API; it just means forwarding
	the requests to the parent texture.

	* clutter/clutter-deprecated.h: Add deprecated and replaced
	API.

	* clutter/clutter-entry.c: Port Entry to the new size
	negotiation API.

	* clutter/clutter-group.c: Port Group to the new size
	negotiation API; the semantics of the Group actor do not
	change.

	* clutter/clutter-label.c: Port Label to the new size
	negotiation API, and vastly simplify the code.

	* clutter/clutter-main.[ch]: Add API for executing a
	relayout when needed.

	* clutter/clutter-private.h: Add new Stage private API.

	* clutter/clutter-rectangle.c: Update the get_abs_opacity()
	call to get_paint_opacity().

	* clutter/clutter-stage.c:
	(clutter_stage_get_preferred_width),
	(clutter_stage_get_preferred_height),
	(clutter_stage_allocate),
	(clutter_stage_class_init): Port Stage to the new size
	negotiation API.

	* clutter/clutter-texture.c: Port Texture to the new size
	negotiation API.

	* clutter/clutter-types.h: Add ClutterRequestMode enumeration.

	* clutter/x11/clutter-stage-x11.c: Port the X11 stage
	implementation to the new size negotiation API.

	* tests/Makefile.am: Add the layout manager test case.

	* tests/test-opacity.c: Update.

	* tests/test-project.c: Update.

	* tests/test-layout.c: Test case for a layout manager implemented
	using the new size negotiation API; the layout manager handles
	both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
Øyvind Kolås
8fcfd8ff21 * clutter/clutter-texture.c: improved documentation for
clutter_texture_set_filter_quality.
2008-06-10 11:18:19 +00:00
Matthew Allum
5d9e1bbbb0 2008-06-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Minor reformatting cleanups. Emit filter-quality prop on change.
        * clutter/glx/clutter-glx-texture-pixmap.c:
        Support mipmaps via filter quality prop.
2008-06-10 10:49:21 +00:00
Øyvind Kolås
4582ab12b8 * clutter/clutter-texture.c: made the filter-quality proeprty also
control the use of mipmapping.
* clutter/clutter-texture.h: added ClutterTextureQuality enum.
* tests/test-texture-quality.c: new test.
* tests/Makefile.am: added test-texture-quality
2008-06-07 15:08:05 +00:00
Emmanuele Bassi
eb990a853a 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_class_init): Do not unrealize on hide(), and
	do not realize() on show. By default, clutter_actor_show() will
	realize ourselves, and we don't want to unrealize when hidden
	to avoid paying the penalty of reading back the texture data
	from the video memory.

	* tests/test-actors.c: Show all textures again when pressing
	the 'r' key.
2008-06-06 16:22:55 +00:00
Matthew Allum
9d8bfaf997 2008-06-06 Matthew Allum <mallum@openedhand.com>
Bug #948 - Remove texture rectangle support

        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
        Remove support for GL_TEXTURE_RECTANGLE_ARB (now using just regular
        2D textures, with optional npots extension). Simplifys code, + makes
        mipmap & shader support much more sane.
2008-06-06 13:44:22 +00:00
Ivan Leben
ef084cfa95 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Emmanuele Bassi
8efb98edae 2008-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c:
	* clutter/clutter-texture.c: Use CLUTTER_ACTOR_IS_VISIBLE()
	and not CLUTTER_ACTOR_IS_MAPPED().
2008-03-19 15:05:16 +00:00
Emmanuele Bassi
0ca514a35f 2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Small clean ups in the coding style.
2008-03-18 17:56:50 +00:00
Tomas Frydrych
db5b80465a 2008-02-25 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-texture.c:
	(texture_update_data):
	Set alignment based on actual data rowstride, not the texture
	width.
2008-02-25 11:34:51 +00:00
Emmanuele Bassi
8c451b8a67 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_get_abs_opacity): Add function that does what
	get_opacity() does now...

	(clutter_actor_get_opacity): ... and make get_opacity() do what
	it's supposed to be doing. The original get_opacity() returned
	a composited value, and there's no way to actually extract the
	real opacity value set with set_opacity().

	* clutter/clutter-clone-texture.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Update to use get_abs_opacity().

	* clutter/clutter-entry.c:
	* clutter/clutter-label.c: Ditto. Also, never change the stored
	alpha value. (#804)

	* tests/Makefile.am:
	* tests/test-opacity.c: Test suite for the get_opacity() and
	get_abs_opacity() API, and correct opacity handling.

	* README: Add note about the change in get_opacity().
2008-02-20 10:59:47 +00:00
Chris Lord
9b780c2716 * clutter/clutter-entry.c:
* clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-texture.c:
        More documentation fixes
2008-02-15 17:11:50 +00:00
Chris Lord
94f884f2ef * clutter/clutter-clone-texture.c:
* clutter/clutter-texture.c: (clutter_texture_class_init):
        More documentation fixes
2008-02-15 15:49:44 +00:00
Chris Lord
d722fb9220 * clutter/clutter-actor.c:
* clutter/clutter-container.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c: (clutter_stage_class_init):
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * doc/reference/clutter-docs.sgml:
        Fix more documentation
2008-02-15 15:18:02 +00:00
Chris Lord
aa9e91e261 * clutter/clutter-texture.c: (texture_get_tile_pixbuf),
(clutter_texture_get_pixbuf):
        Fix copying textures to pixbufs for tiled textures and correct #ifndef
        typo

        * clutter/clutter-util.c:
        Amend documentation
2008-02-12 17:17:52 +00:00
Matthew Allum
9c625d187d 2008-02-12 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (texture_get_tile_pixbuf):
        ifdef out 'leaked' GL only API call.
2008-02-12 15:17:28 +00:00
Tomas Frydrych
14de7190d2 2008-02-12 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-texture.c (texture_update_data):
	Fixed incorrect calculation of offset into texture data (needs to
	use width of the texture, not of the updated area).
2008-02-12 13:41:44 +00:00
Tomas Frydrych
161163cf14 2008-02-12 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-texture.c (texture_update_data):
	Fixed incorrect aligment of texture data.
2008-02-12 13:12:31 +00:00
Emmanuele Bassi
9a05ab16e6 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Reference the newly added event-flow.png

	* clutter/clutter-alpha.c: Ditto, with alpha-func.png

	* clutter/clutter-texture.c: Fix the XML.
2008-02-08 13:52:11 +00:00
Matthew Allum
9f6d7aa483 2008-02-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Tidy up offscreen code, adding into realize/unrealize.
        Add more safety code.
        Improve documentation.
2008-02-08 10:37:38 +00:00