Whitespace fixes in ClutterTexture

Small whitespace fixes patch; ClutterTexture requires much more
love than I can provide at the moment.
This commit is contained in:
Emmanuele Bassi 2009-01-12 17:12:24 +00:00
parent 5ed62aaf76
commit e730cd70b1

View File

@ -263,8 +263,8 @@ clutter_texture_realize (ClutterActor *actor)
if (priv->texture != COGL_INVALID_HANDLE)
cogl_texture_unref (priv->texture);
priv->texture
= cogl_texture_new_with_size
priv->texture =
cogl_texture_new_with_size
(priv->width,
priv->height,
priv->no_slice ? -1 : priv->max_tile_waste,
@ -2026,7 +2026,7 @@ on_fbo_source_size_change (GObject *object,
return;
}
clutter_actor_set_size (CLUTTER_ACTOR(texture), w, h);
clutter_actor_set_size (CLUTTER_ACTOR (texture), w, h);
}
}
@ -2201,9 +2201,9 @@ clutter_texture_new_from_actor (ClutterActor *actor)
priv->width = w;
priv->height = h;
clutter_actor_set_size (CLUTTER_ACTOR(texture), priv->width, priv->height);
clutter_actor_set_size (CLUTTER_ACTOR (texture), priv->width, priv->height);
return CLUTTER_ACTOR(texture);
return CLUTTER_ACTOR (texture);
}
static void