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Whitespace fixes in ClutterTexture
Small whitespace fixes patch; ClutterTexture requires much more love than I can provide at the moment.
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@ -263,8 +263,8 @@ clutter_texture_realize (ClutterActor *actor)
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if (priv->texture != COGL_INVALID_HANDLE)
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cogl_texture_unref (priv->texture);
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priv->texture
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= cogl_texture_new_with_size
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priv->texture =
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cogl_texture_new_with_size
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(priv->width,
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priv->height,
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priv->no_slice ? -1 : priv->max_tile_waste,
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@ -2026,7 +2026,7 @@ on_fbo_source_size_change (GObject *object,
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return;
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}
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clutter_actor_set_size (CLUTTER_ACTOR(texture), w, h);
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clutter_actor_set_size (CLUTTER_ACTOR (texture), w, h);
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}
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}
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@ -2201,9 +2201,9 @@ clutter_texture_new_from_actor (ClutterActor *actor)
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priv->width = w;
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priv->height = h;
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clutter_actor_set_size (CLUTTER_ACTOR(texture), priv->width, priv->height);
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clutter_actor_set_size (CLUTTER_ACTOR (texture), priv->width, priv->height);
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return CLUTTER_ACTOR(texture);
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return CLUTTER_ACTOR (texture);
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}
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static void
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