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Emit ::load-finished for every texture load
The ::load-finished signal is emitted only when loading a texture using clutter_texture_set_from_file(). Since this breaks user expectations and consistency, we should also emit ::load-finished when loading a texture from image data.
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@ -1270,6 +1270,8 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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cogl_texture_unref (new_texture);
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g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
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return TRUE;
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}
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