293 Commits

Author SHA1 Message Date
Jonas Dreßler
c38fa4fa5c clutter: Remove CLUTTER_ACTOR_IN_REPARENT flag
The CLUTTER_ACTOR_IN_REPARENT and the CLUTTER_IN_REPARENT flag are never
set and the logic for skipping unmap, unrealize and the emission of the
"parent-set" signal during reparents has been solved differently by
leaving out the CHECK_STATE and EMIT_PARENT_SET flags when calling
add_child_internal() and remove_child_internal().

The only place where those REPARENT flags are theoretically still useful
is in the clutter_actor_verify_map_state() debugging function, but that
is never called during reparent anyway, so simply leave the comment
regarding reparent there.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1228
2020-05-07 09:01:31 +00:00
Jonas Ådahl
bc178b711f clutter/actor: Add semi-private API to check for transitions
Transitions are used for animating actors when e.g. going from/to
fullscreen, and the like. We need to know such things when deciding
whether to avoid compositing a window actor, so make add API visible to
mutter that checks whether there are any transitions active.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
Jonas Ådahl
1301770dcb clutter/stage: Remove 'alpha' property
Was unused except for in a test, lets remove it. Half transparent
monitors will probably have to be dealt with some other way anyway.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1175
2020-04-06 14:08:25 +00:00
Andre Moreira Magalhaes
902302a174 clutter/actor: Fix pick when actor is not allocated
When selecting the pick regions for an actor we were not considering
whether the actor was allocated and that was causing issues where the
preferred width/height of the actor was used when deciding whether
the actor should be considered as a pick target.

Check if the actor has a valid allocation, in addition to being mapped
and being in pick mode, in clutter_actor_should_pick_paint().

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1169
2020-03-31 19:10:06 -03:00
Georges Basile Stavracas Neto
73250b8f4c clutter/actor: Add culling inhibiting API
This will allow us to continue painting actors that are
outside the visible boundaries of the stage view.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
2020-03-27 23:29:58 +00:00
Jonas Ådahl
32c99513c8 clutter/actor: Inherit cloned painting when calculating resource scale
When calculating the resource scale of a clone source, we might end up
in situations where we fail to do so, even though we're in a paint. A
real world example when this may happen if this happens:

 * A client creates a toplevel window
 * A client creates a modal dialog for said toplevel window
 * Said client commits a buffer to the modal before the toplevel

If GNOME Shell is in overview mode, the window group is hidden, and the
toplevel window actor is hidden. When the clone tries to paint, it fails
to calculate the resource scale, as the parent of the parent (window
group) is not currently mapped. It would have succeeded if only the
clone source was unmapped, as it deals with the unmapped actor painting
by setting intermediate state while painting, but this does not work
when the *parent* of the source is unmapped as well.

Fix this by inheriting the unmapped clone paint even when calculating
the resource scale.

This also adds a test case that mimics the sequence of events otherwise
triggered by a client. We can't add a Wayland client to test this, where
we actually crash is in the offscreen redirect effect used by the window
dimming feature in GNOME Shell.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/808

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1147
2020-03-26 11:42:23 +01:00
Daniel van Vugt
73e3207a85 clutter-actor: Add detail to captured-event
So that subscribers can choose the class of events they're interested in
and not be woken by everything else.

Needed by: https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/925

Related to: https://gitlab.gnome.org/GNOME/mutter/issues/283

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1000
2020-02-29 13:34:00 +00:00
Christian Hergert
81d11ac0a8 clutter: avoid g_signal_emit_by_name() from ClutterActor
g_signal_emit_by_name() is used to emit signals on ClutterContainer when
actors are removed or added. It happens to do various interface lookups
which are a bit unneccessary and can allocate memory.

Simply using emission wrappers makes all of that go away.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1083
2020-02-24 22:36:27 +00:00
Christian Hergert
4c421959dc clutter: fix hole in ClutterPaintNode
Fixing the missalignment takes the structure from 80 bytes down to 72.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1081
2020-02-21 22:36:31 +00:00
Daniel van Vugt
282b09c17e clutter/actor: Add CLUTTER_OFFSCREEN_REDIRECT_ON_IDLE
Which offscreens actor rendering only in cases where it hasn't changed for
2 frames or more. This avoids the performance penalty of offscreening an
actor whose content is trying to animate at full frame rate. It will
switch automatically.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1069
2020-02-21 18:07:46 +08:00
Christian Hergert
d122b66abc clutter/actor: avoid transform node for identity matrix
If the transform matrix is an identity, then positioning wont change and
we can avoid creating the transform node altogether. This is based on
a similar find in GTK today while reducing temporary allocations.

This cuts the number of transforms created in clutter_actor_paint() by
about half under light testing of GNOME Shell from 6.8% to 2.4% of
allocations.

Before:

    ALLOCATED      TOTAL    FUNCTION
[   20.4 MiB] [  21.20%]    clutter_actor_paint
[   11.0 MiB] [  11.45%]      clutter_paint_node_paint
[    6.6 MiB] [   6.84%]      clutter_transform_node_new
[    2.5 MiB] [   2.61%]      clutter_actor_node_new

After:

    ALLOCATED      TOTAL    FUNCTION
[   33.4 MiB] [  24.12%]    clutter_actor_paint
[   26.2 MiB] [  18.91%]      clutter_paint_node_paint
[    3.4 MiB] [   2.43%]      clutter_actor_node_new
[    3.3 MiB] [   2.41%]      clutter_transform_node_new

Allocation amounts will have differed due to different amounts of running
time, but the % of allocations has now dropped below
clutter_actor_node_new() which should be expected.

https://gitlab.gnome.org/GNOME/mutter/issues/1056
2020-02-20 06:41:34 +00:00
Sebastian Keller
2212a44cc2 clutter/actor: Fix GValue leak when overwriting transition values
When the 'initial'/'final' values of an existing transition were being
overwritten, the GValues used in _clutter_actor_create_transition()
were not being unset.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1033
2020-02-01 15:00:15 +00:00
Daniel van Vugt
2731be6929 clutter/actor: Use the new shallow relayout API
If an actor sets flag `CLUTTER_ACTOR_NO_LAYOUT` then that means it
is (or should be) unaffected by `queue_relayout` calls in its children.
So we can avoid propagating `queue_relayout` all the way up to the stage
and avoid a full stage relayout each time.

But those children whose parent has `CLUTTER_ACTOR_NO_LAYOUT` still need
to be allocated at some point. So we do it at the same point where it
happened before. Only we now queue a *shallow* relayout so the `allocate`
run on the next frame doesn't need to descend the whole actor tree anymore.
Only a subtree and hopefully very small.

For free-floating and top-level actors this provides a measurable
performance benefit. According to Google Profiler, calls to
`_clutter_stage_maybe_relayout` are now so cheap that they no longer show
up in performance profiles.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/575
2020-01-30 18:31:24 +00:00
Jonas Dreßler
f2f89d9b46 clutter/actor: Respect CONTENT_SIZE request mode in get_preferred_* APIs
Right now the CONTENT_SIZE request mode for a ClutterActor is only
respected by `clutter_actor_get_preferred_size()`, but not by
`get_preferred_width()` and `get_preferred_height()`. Those simply try
to ask the layout manager and will return [0, 0] for actors without
children. So be consistent and also return the content size in those two
functions.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1019
2020-01-27 14:57:13 +00:00
Jonas Dreßler
b3fbc26340 clutter/actor: Allow setting width and height properties to -1.0
ClutterActors width and height can be reset to automatically use the
preferred (calculated) value by setting the width or height to -1, so
far this only works by setting it using `clutter_actor_set_width()` or
`clutter_actor_set_height()`, make sure it can also be done using the
"width" and "height" GObject properties.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1018
2020-01-24 17:27:31 +00:00
Jonas Ådahl
8ce3b3d99e clutter/actor: Remove unnecessary NULL check from paint_node()
The function is static, only has one caller, that always passes a
non-NULL pointer, so the NULL check just adds confusion.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
9c43b12206 clutter/stage: Remove "active framebuffer" state
It has been replaced by the base framebuffer of the paint context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
78a7c93802 clutter: Use paint context to get paint target framebuffer
Instead of using the intermediate stage state "active framebuffer" to
find the framebuffer a paint eventually targets, use the "base
framebuffer" of the paint context, as this more correctly corresponds to
the end point of a paint. It also means we can then later remove this
intermediate state from the stage.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
61b1ead1a2 clutter: Use pick context to track the framebuffer
Instead of pushing and popping the Cogl framebuffer stack, use the
framebuffer passed around using the pick context. This removes usage of
the deprecated framebuffer stack when picking.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
138907c480 clutter/actor: Use paint context when culling to check render target
Rendering off stage we never cull, and previously this was checked by
comparing the "active framebuffer" of the stage, to the current
framebuffer in the cogl stack. Replace this by checking whether the
current paint context is currently drawing on stage or not.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
455535128a clutter/actor: Change comment to refer to non-deprecated API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
cb9d6b79ef clutter: Introduce pick contexts
Just as with painting, add a pick context that carries pick related
temporary state when doing actor picking. It is currently unused, and
will at least at first still carry around a framebuffer to deal track
view transforms etc.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
49c8d42317 clutter: Introduce paint contexts
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.

The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.

The same context is passed around for paint nodes, contents and effects
as well.

In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Robert Mader
92375c75f8 cleanup: Use g_clear_signal_handler() where possible
This is inspired by 98892391d764d1cf where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.

A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.

No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
2019-11-21 15:02:27 +00:00
Adam Jackson
794d3239c7 cogl: Remove deprecated cogl_color_set_from_*
https://gitlab.gnome.org/GNOME/mutter/merge_requests/933
2019-11-20 11:59:15 -05:00
Adam Jackson
289e24f1f7 clutter: Remove some unused deprecated clutter_actor API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:27 +00:00
Georges Basile Stavracas Neto
044238b503 clutter/actor: Draw paint volumes using paint nodes
Clutter has a draw debug mode that allows for painting
paint volumes. Right now, this debug mode uses the old
immediate paint mode.

Switch the painting of paint volumes to use paint nodes,
and sneak a few minor style cleanups.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/890
2019-11-11 10:40:44 -03:00
Georges Basile Stavracas Neto
03b59f9e19 clutter/actor: Move paint flag to ClutterActorNode
Now that we unconditionally use ClutterActorNode to
paint ClutterActors, move the PAINT private flag to
the ClutterActorNode. This way, we can run the paint
on the actor anywhere inside the paint tree.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/890
2019-11-11 10:40:44 -03:00
Marco Trevisan (Treviño)
f133de2dd4 clutter/actor: Unref the root node if set as child
When setting the root node as child of a clip or transform node, we add a
new reference to it, without removing the one that we've previously added
when getting it from the actor node (and that won't ever be unset by the
auto-pointer since the root_node is re-associated).

So, once we add the root node as child and re-define it, unref it.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/908
2019-11-04 12:07:43 +00:00
Carlos Garnacho
1688cf7c44 clutter: Drop the no-clear stage hint
A compositor is notably opaque (usually has nothing to be painted on!).
gnome-shell sets this hint, but there's no reason why we wouldn't want
it by default.

Also, the color buffer being cleared messes with stencil clips, as the
clear operation by definition ignores the stencil buffer. We want to
use these more extensively in the future, so just drop this API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/911
2019-11-01 15:02:09 +00:00
Adam Jackson
a60457c2d8 clutter: Remove behaviours
https://gitlab.gnome.org/GNOME/mutter/merge_requests/879
2019-10-22 19:01:17 +00:00
Georges Basile Stavracas Neto
cd2ee44216 clutter/actor: Always paint using paint nodes
Make ClutterActor paint using ClutterTransformNode, ClutterClip
node, and ClutterActorNode. Essencially, the actor node is a
replacement for clutter_actor_continue_paint().

An interesting aspect of this commit is that the order of the
operations is reversed to be preserved.

Before being able to remove the dummy node hack, we'll need to
make ClutterEffects compatible with paint nodes first -- and
naturally, that's enough content for its own merge request.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/872
2019-10-22 14:53:48 -03:00
Georges Basile Stavracas Neto
05da4a6094 clutter/effect: Remove pick flags
As pointed out, they are now unused. Remove
the pick flags.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/865
2019-10-21 13:49:26 +00:00
Georges Basile Stavracas Neto
db8fcc0537 clutter/actor: Remove pick code from paint
Now that they are properly split, remove the pick
code from paint paths.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/865
2019-10-21 13:49:26 +00:00
Georges Basile Stavracas Neto
179d5ba6a6 clutter: Split pick and paint
Add the corresponding clutter_actor_pick() and
clutter_actor_continue_pick() as public APIs,
and use them in pick overrides and ClutterEffect.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/865
2019-10-21 13:49:26 +00:00
Daniel van Vugt
e82a657cd9 clutter/actor: Remove color from the pick virtual function
It's unused since commit 14c706e51.

**ABI break**

https://gitlab.gnome.org/GNOME/mutter/merge_requests/851
2019-10-16 12:01:16 +00:00
Georges Basile Stavracas Neto
bdf5e3f357 Replace ClutterGeometry by graphene_rect_t
The last of the replacements. It is fine for now
to replace ClutterGeometry's integers by floats.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
94682e69aa Replace ClutterRect by graphene_rect_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
160cc9182d Replace ClutterPoint by graphene_point_t
Remove the tests for ClutterPoint since it's
corresponding code moved to private ClutterStage
methods.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
cd293f764e Replace ClutterSize by graphene_size_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Georges Basile Stavracas Neto
a5d0cfe8fb Replace ClutterVertex by graphene_point3d_t
Pretty direct and straightforward port. This requires a
GNOME Shell counterpart. In addition to that, include a
progress function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Georges Basile Stavracas Neto
4f2b217a6a clutter/actor: Drop ClutterActor:clip property
This is a deprecated property that is not used anywhere
in the codebase. Not by GNOME Shell. Because it uses the
deprecated ClutterGeometry type, it's a good target for
cleaning up, given that ClutterGeometry will be dropped
later on.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Marco Trevisan (Treviño)
c2d03bf73e clutter/actor: Save key-focus state and unset it before destruction
When clutter actors with key focus are destroyed we emit ::key-focus-out on
them just after their destruction. This is against our assumption that no
signal should be emitted after "::destroy" (see GNOME/mutter!769 [1]), and
in fact could cause the shell to do actions that we won't ever stop on
destroy callback.

To avoid this to happen, use a private function to set its key-state (so we
can avoid looking for the stage) and emit ::key-focus-in/out events and use
this value in both clutter_actor_has_key_focus(),
clutter_actor_grab_key_focus() and on unmap and destruction to unset the
stage key focus before we emit the ::destroy signal.

As result of this, we can now avoid to unset the key focus on actor
destruction in the stage.

[1] https://gitlab.gnome.org/GNOME/mutter/merge_requests/769

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1704
2019-10-15 12:20:58 +02:00
Marco Trevisan (Treviño)
2773e8adf8 clutter/actor: Remove deprecated internal child support
Clutter had support for internal children in its early revisions, but they
were deprecated for long time (commit f41061b8df, more than 7 years ago) and
no one is using them in both clutter and in gnome-shell.

So remove any alternative code path that uses internal children.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/816
2019-10-15 08:51:45 +00:00
Jonas Ådahl
2c388e2155 clutter/transition: Don't split reference counting with actor
ClutterActor took a reference in its transition 'stopped' handler,
aiming to keep the transition alive during signal emission even if it
was removed during. This is, however, already taken care of by
ClutterTimeline, by always taking a reference during its 'stopped'
signal emission, so no need to add another one.

This also has the bonus of making reference ownership simpler, as well
as avoidance of double free if an actor was destroyed before a
transition has finished.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/828
2019-10-07 18:33:28 +00:00
Jonas Ådahl
6ee006c851 clutter/actor: Mark implicit transitions as remove-on-complete
Implicit transitions had a referenced taken while emitting the
completion signals, but said reference would only be released if it was
had remove-on-complete set to TRUE.

Change this to instead remove the 'is_implicit' state and mark all
implicit transitions as remove-on-complete. This fixes a
ClutterPropertyTransition leak in gnome-shell triggered by e.g. showing
/ hiding menus.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1740

https://gitlab.gnome.org/GNOME/mutter/merge_requests/828
2019-10-07 18:33:28 +00:00
Marco Trevisan (Treviño)
105a3f757a clutter/actor: Don't emit property changes after ::destroy
Clutter actors might emit property changes in dispose, while unparenting.
However we assume that the ::destroy signal is the last one we emit for an
actor, and that starting from this moment the object is not valid anymore,
and so we don't expect any signal emission from it.

To avoid this, freeze the object notifications on an actor during its
disposition, just before the ::destroy signal emission.

Update the actor-destroy test to verify this behavior.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/769
2019-10-02 17:59:22 +00:00
Marco Trevisan (Treviño)
f376a318ba clutter/actor: Don't emit the parent-set signal on destruction
Clutter actors unset their parent on dispose, after emitting the ::destroy
signal, however this could cause ::parent-set signal emission. Since we
assume that after the destruction has been completed the actor isn't valid
anymore, and that during the destroy phase we do all the signal / source
disconnections, this might create unwanted behaviors, as in the signal
callbacks we always assume that the actor isn't in disposed yet.

To avoid this, don't emit ::parent-set signal if the actor is being
destroyed.

Update the actor-destroy test to verify this behavior.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/769
2019-10-02 17:59:22 +00:00
Marco Trevisan (Treviño)
c9c53cb55f clutter/actor: Cancel delayed timelines on removal
Delayed clutter timelines might be removed while they are still in the
process of being executed, but if they are not playing yet their delay
timeout won't be stopped, causing them to be executed anyway, leading to a
potential crash.

In fact if something else keeps a reference on the timelines (i.e. gjs), the
dispose vfunc delay cancellation won't take effect, causing the timelines to
be started and added to the master clock.

To avoid this, expose clutter_timeline_cancel_delay() function and call it
if a timeline is not playing but has a delay set.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/815
https://gitlab.gnome.org/GNOME/mutter/merge_requests/805
2019-09-20 16:51:20 +02:00
Jonas Dreßler
ab7af2d0c5 clutter/actor: Remove unused private function
`_clutter_actor_get_transition` is almost identical to
`clutter_actor_get_transition` and isn't used anywhere in the code (we
stopped using it with ee00e37b), remove it!

https://gitlab.gnome.org/GNOME/mutter/merge_requests/791
2019-09-12 21:36:02 +00:00