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clutter/actor: Add culling inhibiting API
This will allow us to continue painting actors that are outside the visible boundaries of the stage view. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
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@ -710,6 +710,7 @@ struct _ClutterActorPrivate
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guint8 opacity;
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gint opacity_override;
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unsigned int inhibit_culling_counter;
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ClutterOffscreenRedirect offscreen_redirect;
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@ -3951,6 +3952,7 @@ clutter_actor_paint (ClutterActor *self,
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g_autoptr (ClutterPaintNode) root_node = NULL;
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ClutterActorPrivate *priv;
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ClutterActorBox clip;
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gboolean culling_inhibited;
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gboolean clip_set = FALSE;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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@ -4099,7 +4101,8 @@ clutter_actor_paint (ClutterActor *self,
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* paint then the last-paint-volume would likely represent the new
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* actor position not the old.
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*/
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if (!in_clone_paint ())
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culling_inhibited = priv->inhibit_culling_counter > 0;
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if (!culling_inhibited && !in_clone_paint ())
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{
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gboolean success;
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/* annoyingly gcc warns if uninitialized even though
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@ -16002,6 +16005,63 @@ clutter_actor_get_opacity_override (ClutterActor *self)
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return self->priv->opacity_override;
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}
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/**
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* clutter_actor_inhibit_culling:
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* @actor: a #ClutterActor
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*
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* Increases the culling inhibitor counter. Inhibiting culling
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* forces the actor to be painted even when outside the visible
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* bounds of the stage view.
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*
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* This is usually necessary when an actor is being painted on
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* another paint context.
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*
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* Pair with clutter_actor_uninhibit_culling() when the actor doesn't
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* need to be painted anymore.
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*/
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void
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clutter_actor_inhibit_culling (ClutterActor *actor)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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priv = actor->priv;
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priv->inhibit_culling_counter++;
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_clutter_actor_set_enable_paint_unmapped (actor, TRUE);
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}
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/**
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* clutter_actor_uninhibit_culling:
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* @actor: a #ClutterActor
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*
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* Decreases the culling inhibitor counter. See clutter_actor_inhibit_culling()
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* for when inhibit culling is necessary.
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*
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* Calling this function without a matching call to
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* clutter_actor_inhibit_culling() is a programming error.
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*/
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void
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clutter_actor_uninhibit_culling (ClutterActor *actor)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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priv = actor->priv;
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if (priv->inhibit_culling_counter == 0)
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{
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g_critical ("Unpaired call to clutter_actor_uninhibit_culling");
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return;
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}
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priv->inhibit_culling_counter--;
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if (priv->inhibit_culling_counter == 0)
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_clutter_actor_set_enable_paint_unmapped (actor, FALSE);
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}
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/* Allows you to disable applying the actors model view transform during
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* a paint. Used by ClutterClone. */
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void
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@ -884,6 +884,11 @@ void clutter_actor_set_opacity_override
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CLUTTER_EXPORT
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gint clutter_actor_get_opacity_override (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_inhibit_culling (ClutterActor *actor);
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CLUTTER_EXPORT
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void clutter_actor_uninhibit_culling (ClutterActor *actor);
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/**
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* ClutterActorCreateChildFunc:
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* @item: (type GObject): the item in the model
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