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clutter/actor: Use the new shallow relayout API
If an actor sets flag `CLUTTER_ACTOR_NO_LAYOUT` then that means it is (or should be) unaffected by `queue_relayout` calls in its children. So we can avoid propagating `queue_relayout` all the way up to the stage and avoid a full stage relayout each time. But those children whose parent has `CLUTTER_ACTOR_NO_LAYOUT` still need to be allocated at some point. So we do it at the same point where it happened before. Only we now queue a *shallow* relayout so the `allocate` run on the next frame doesn't need to descend the whole actor tree anymore. Only a subtree and hopefully very small. For free-floating and top-level actors this provides a measurable performance benefit. According to Google Profiler, calls to `_clutter_stage_maybe_relayout` are now so cheap that they no longer show up in performance profiles. https://gitlab.gnome.org/GNOME/mutter/merge_requests/575
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@ -1778,6 +1778,15 @@ clutter_actor_unmap (ClutterActor *self)
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clutter_actor_update_map_state (self, MAP_STATE_MAKE_UNMAPPED);
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}
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static void
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clutter_actor_queue_shallow_relayout (ClutterActor *self)
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{
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ClutterActor *stage = _clutter_actor_get_stage_internal (self);
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if (stage != NULL)
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clutter_stage_queue_actor_relayout (CLUTTER_STAGE (stage), self);
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}
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static void
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clutter_actor_real_show (ClutterActor *self)
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{
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@ -1811,6 +1820,11 @@ clutter_actor_real_show (ClutterActor *self)
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clutter_actor_queue_relayout (self);
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}
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else /* but still don't leave the actor un-allocated before showing it */
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{
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clutter_actor_queue_shallow_relayout (self);
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clutter_actor_queue_redraw (self);
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}
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}
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static inline void
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@ -2864,9 +2878,23 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
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memset (priv->height_requests, 0,
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N_CACHED_SIZE_REQUESTS * sizeof (SizeRequest));
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/* We need to go all the way up the hierarchy */
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/* We may need to go all the way up the hierarchy */
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if (priv->parent != NULL)
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_clutter_actor_queue_only_relayout (priv->parent);
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{
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if (priv->parent->flags & CLUTTER_ACTOR_NO_LAYOUT)
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{
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clutter_actor_queue_shallow_relayout (self);
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/* The above might have invalidated the parent's paint volume if self
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* has moved or resized. DnD seems to require this...
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*/
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priv->parent->priv->needs_paint_volume_update = TRUE;
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}
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else
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{
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_clutter_actor_queue_only_relayout (priv->parent);
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}
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}
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}
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/**
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