293 Commits

Author SHA1 Message Date
Jonas Dreßler
c64803770e clutter: Bail out and warn on reentry into mapping/unmapping cycle
There's a bunch of crashes right now where the assertions in
clutter_actor_set_mapped() after calling the map/unmap() vfuncs are
failing. The only way this can happen is by re-entering
clutter_actor_set_mapped() during the map/unmap recursion.

The reason for those crashes is that the shell hides/shows some actors
in response to crossing events and key-focus changes. These in turn get
triggered by the newly introduced ungrabbing of ClutterGrabs when an
actor gets unmapped, which triggers GRAB_NOTIFY crossing events and
key-focus changes.

Since these situations are hardly avoidable (it's a valid use-case to
hide/show something in response to a crossing/key-focus event), catch
the set_mapped() call early while we reenter the mapping machinery and
log a warning instead of crashing.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3165
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2299>
2022-04-21 10:09:59 +00:00
Carlos Garnacho
f820bb3506 clutter: Keep actors dirty if a redraw was queued up during paint()
In the right combination of circumstances, and given 2 actors (parent
actor P with an offscreen effect and child actor C), we may have the
following situation happening:

- A redraw is queued on the actor C, actors C and P are marked as
  priv->is_dirty and priv->propagated_one_redraw.
- During paint() handling we paint actor P, priv->propagated_one_redraw
  is turned off.
- We recurse into child actor C, priv->propagated_one_redraw is turned
  off.
- A new redraw is queued on actor C, actors C and P are marked as
  priv->is_dirty and priv->propagated_one_redraw.
- The paint() method recurses back, actors C and P get priv->is_dirty
  disabled, priv->propagated_one_redraw remains set.
- At this point queueing up more redraws on actor C will not propagate
  up, because actor C has priv->propagated_one_redraw set, but the
  parent actor P has priv->is_dirty unset, so the offscreen effect will
  not get CLUTTER_EFFECT_PAINT_ACTOR_DIRTY and will avoid repainting
  actor C.

The end result is that actor C does not redraw again, despite requesting
redraws. This situation eventually resolves itself through e.g. relayouts
on actor P, but may take some time to happen.

In order to fix this, consider actors that did get a further redraw
request still dirty after paint().

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2188
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2353>
2022-03-31 12:39:17 +00:00
Carlos Garnacho
ce7f606d48 clutter: Refactor code marking actors dirty for paint()
Simplify the function arguments (the origin is just the actor that
the function is originally called from), and make it also handle
marking as dirty the actor that got the redraw queued up explicitly.

This makes it a single place where priv->is_dirty is being enabled.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2353>
2022-03-31 12:39:17 +00:00
Carlos Garnacho
4b0e998ab8 clutter: Key events should not be delivered to non reactive actors
Drop this piece of old code that assumes all actors want key events.
We currently have the reactive flag to indicate these want input.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2099>
2022-01-29 00:37:14 +00:00
Robert Mader
27cbf7b23d clutter/actor: Soften the check for guessed scale
In some use cases it's useful to have scaling below 100%. Right
now the assert here prevents doing that, so soften it to `0.5` -
likely about the lower limit what people would try (and what is
exposed by default on KDE).

Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/1465
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2263>
2022-01-28 23:33:30 +01:00
Carlos Garnacho
1713f791cb clutter: Carry accounting of grabs in the ClutterActors holding them
And make it required that actors must be mapped to hold a grab. These
grabs will be automatically undone when the actor is unmapped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2068>
2022-01-11 16:13:39 +00:00
Carlos Garnacho
40793e7077 clutter: Make crossing events unstoppable
These events are not meant to be ever silenced away, every actor
that is meant to receive one should do so. Make it sure that those
events cannot be stopped, despite the event signal handlers return
values.

This opens the debate about whether crossing events should be
ClutterEvents, since they are more and more uncommon at being one,
maybe this notification mechanism should be taken away from the
event machinery, but that's something for future refactors.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2068>
2022-01-11 16:13:39 +00:00
Carlos Garnacho
a60658f15e clutter: Add parameter to control the event emission root
Grabs will alter the topmost actor from where it makes sense to emit
events, add infrastructure so we can tell which actor is that when
emitting a ClutterEvent.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2068>
2022-01-11 16:13:39 +00:00
Carlos Garnacho
961419b331 clutter: Trigger pointer repick after animatable property changes
This is notably necessary with transformations, since these don't
trigger allocation machinery, but may affect the actor under the
pointer.

Visible e.g. with GNOME Shell's "Application does not respond"
dialogs.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00
Carlos Garnacho
5428b96f1b clutter: Also log overlap regions in ClutterPickContext/Stack
These may be used for optimizations once we find the pick actor,
so picking can be avoided in areas we know didn't cross into
other actors. Nothing makes use of it yet though, just log these
so far.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00
JoseExposito
af1f3304e4 clutter/event: Add ClutterEventType.CLUTTER_TOUCHPAD_HOLD
Add a enum for hold gestures in ClutterEventType as well as the
required functions to get information about the event: coordinates,
finger count, event phase, etc.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1830>
2021-12-02 20:48:24 +00:00
Corentin Noël
62ab4c09d9 clutter/actor: Add missing nullable annotations
Also change all the deprecated allow-none into optional or nullable.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2108>
2021-11-26 17:30:35 +00:00
Jonas Ådahl
802d4e0cf8 clutter/actor: First clear all stage views before emitting they changed
If one would end up with an actor attached to mapped actor, where the
attached actor doesn't itself have an up to date stage view list while
listening on the stage for updating, when clearing the stage views of
the list, anything that would query the stage views list at this time
would end up accessing freed memory.

This could happen if

 1) An actor was added to a newly created container actor attached to
    the stage
 2) The actor got a timeline attached to it
 3) The actor was moved to a container that already was mapped
 4) A hotplug happened

After (1) both the container and actor would not have any stage views.
After (2) the timeline would listen on the stage for stage views
updates. After (3) the actor would still listen on the stage for stage
views updates. When (4) happened, the actor would be signalled when the
stage got its stage view cleared, at which point it would traverse up
its actor's tree finding an appropriate stage view to base its animation
on. The problem here would be that it'd query the already mapped
container and its yet-to-be-cleared stage view list, resulting in
use-after free, resulting in for example the following backtrace:

  0)  g_type_check_instance_cast ()
  1)  CLUTTER_STAGE_VIEW ()
  2)  clutter_actor_pick_frame_clock ()
  3)  clutter_actor_pick_frame_clock ()
  4)  update_frame_clock ()
  5)  on_frame_clock_actor_stage_views_changed ()
  6)  g_closure_invoke ()
  7)  signal_emit_unlocked_R ()
  8)  g_signal_emit_valist ()
  9)  g_signal_emit ()
  10) clear_stage_views_cb ()
  11) _clutter_actor_traverse_depth ()
  12) _clutter_actor_traverse ()
  13) clutter_actor_clear_stage_views_recursive ()
  14) clutter_stage_clear_stage_views ()
  ...

Avoid this issue by making sure that we don't emit 'stage-views-changed'
signals while the actor tree is in an invalid state. While we now end up
traversing tree twice, it doesn't change the Big-O notation. It has not
been measured whether this has any noticible performance impact.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1950
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2025>
2021-11-06 14:25:40 +00:00
Carlos Garnacho
7885f6dbcc clutter: Add handle_event vfunc to ClutterAction
This will be the entry point for events into these actions.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2024>
2021-10-29 00:27:18 +02:00
Carlos Garnacho
0e57fd42e3 clutter: Add information about event phase in ClutterActions
These will stick to a single phase, instead of juggling capture and
bubble event handlers to do whatever they want.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2024>
2021-10-28 23:52:04 +02:00
Carlos Garnacho
e50460e396 clutter: Turn warning into assert
This warning is actually dead code, since should_be_mapped and
must_be_realized are always set to the same value, so it does not
make sense to check for "a && !b".

Turn this into an assert so we avoid the dead branch, but do not
remove the variable duplication so the more aptly named variable
is used where it belongs, for clarity.

CID: #1506254
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2061>
2021-10-25 15:45:35 +02:00
Jonas Ådahl
b73bbecaad clutter/feature: Remove static vs multiple stage feature
This feature was configured depending on whether the Cogl backend
reported COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN or not. All cogl backends
do report this, so any code handled the 'static' case were never used.

While we only ever use one stage, it's arguable more correct to
consilidate on the single stage case, but multiple stages is something
that might be desirable for e.g. a remote lock screen, so lets keep this
logic intact.

This has the side effect of completely removing backend features, as
this was the only left-over feature detection that they handled.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
2021-10-18 14:36:15 +00:00
Carlos Garnacho
a4c50ad123 clutter: Add COGL_HAS_TRACING checks around tracing code
This code sneaked unconditionally, even though we can disable
tracing code with -Dprofiler=false. Add some COGL_HAS_TRACING
checks so that this code is also optionally built.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1951>
2021-08-02 17:15:10 +02:00
Jonas Ådahl
6b1f49c153 clutter/actor: Optionally trace allocations
If 'detailed-trace' is enabled, trace the allocation of every actor every
frame, and pass along the type and name of the actor to sysprof.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1700>
2021-07-29 15:37:48 +02:00
Jonas Ådahl
5c7795dfa9 clutter/actor: Optionally trace painting
If 'detailed-trace' is enabled, trace the painting of every actor every
frame, and pass along the type and name of the actor to sysprof.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1700>
2021-07-29 15:37:29 +02:00
Jonas Ådahl
9d22e7153c clutter/actor: Sneakily remove the g from the debug names gchar
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1700>
2021-07-29 15:37:12 +02:00
Jonas Ådahl
6a0dd2a0fa clutter/actor: Always generate the same debug name
It's useful also for non-debug builds to have a more proper name for
actors, e.g. when tracing.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1700>
2021-07-29 15:37:12 +02:00
Florian Müllner
dce3aa5c01 clutter/actor: Don't emit focus signals during destruction
We rightfully unset the stage focus when the focus actor is destroyed,
which in turns results in the ClutterActor::-key-focus-out signal being
emitted on an actor that is no longer fully valid.

Avoid that emission, so consumers don't have to deal with half-disposed
actors in their handler.

https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4324

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1884>
2021-06-02 16:47:49 +02:00
Jonas Dreßler
2be30a3482 clutter/actor: Invalidate paint volumes of clones when ours changes
Turns out ClutterClones need a bit of extra handling as always, there's
currently nothing that invalidates a clones paint volume when the source
actors paint volume changes.

Since ClutterClones get_paint_volume() implementation simply takes the
source actors paint volume and returns that, we should make sure they
are kept in sync and invalidate the clones paint volume as soon as the
source actor gets its PV invalidated.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1829>
2021-04-19 17:56:08 +00:00
Jonas Dreßler
5a565b4258 clutter/actor: Update all last_paint_volumes before painting
Updating the last_paint_volume while painting has proven itself to be
quite prone to issues: First we had to make sure actors painted by
offscreen effects get their last_paint_volumes updated correctly (see
0320649a1c50993f308344e0dd296abaad0ee6d4), and now a new issue turned up
where we don't update the paint volumes while a fullscreen unredirect is
happening.

To stop those issues from happening and to lay the foundation for using
the last_paint_volume for other things, update the last_paint_volume in
a separate step before painting instead of doing it in
clutter_actor_paint().

To save some resources, avoid introducing another traversal of the
scenegraph and add that step into the existing step of updating the
stage_views lists of actors. To properly update the paint volumes, we
need to do that after finishing the queued redraws, which is why we move
clutter_stage_maybe_finish_queue_redraws() to happen before the new
clutter_stage_finish_layout().

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1699

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
2021-04-12 15:18:31 +00:00
Jonas Dreßler
3d17e8d590 clutter/actor: Properly invalidate cached paint volumes of actors
The priv->paint_volume field of ClutterActor stores the cached paint
volume in the actors local coordinate system. It consist of the actors
paint volume itself and the union of all children paint volumes.

We want to invalidate those cached paint volumes according to the
following rules:

- If an actors transformation matrix changes, all paint volumes of the
parent-tree need to be invalidated (that's because the parent-volumes
have unioned the actors paint volume). Our own paint volume does not
need invalidation since the transformation matrix is not applied to it.

- If an actors allocation-size changes, its own paint volume and all the
volumes of the parent-tree need to be invalidated. That's because the
allocation-size is used as the size of the paint volume.

- If a clip gets set or clip_to_allocation gets enabled for an actor,
its own paint volume and all the volumes of the parent-tree need to be
invalidated. That's because the clip is factored in when creating the
paint volume.

So far we did this invalidation in various places and the invalidation
up the parent-tree happened inside clutter_actor_real_queue_relayout().
We did not invalidate on changes to the actors transformation matrices
and the invalidation in clutter_actor_real_queue_relayout() was more
like a "big hammer" that probably invalidated unnecessarily a few times.

So introduce proper infrastructure to invalidate those cached paint
volumes of actors only in the cases where they actually need to be
invalidated. To do that, we reuse the transform_changed() function and
introduce a new function queue_update_paint_volume() that invalidates
the paint volumes up the actor tree.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
2021-04-12 15:18:31 +00:00
Jonas Dreßler
7aa147829d clutter/actor: Add API to invalidate cached paint volumes
ClutterActors can override the get_paint_volume() vfunc in case they
draw outside the allocation. That's used by a bunch of actors, for
example ClutterText or StViewport in gnome-shell.

In case of StViewport, the paint volume returned depends on the value of
the StAdjustment, which means when we start to cache paint volumes more
agressively in ClutterActor, we'll need to add API that allows
StViewport to invalidate the paint volume. So introduce
clutter_actor_invalidate_paint_volume() to invalidate the cached paint
volume.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
2021-04-12 15:18:31 +00:00
Jonas Dreßler
0e97c0550e clutter/actor: Always use allocation size for picking
The usage of clutter_actor_get_preferred_width/height() for building the
pick box can trigger Clutters size negotiation machinery in case the
allocation of the actor is invalidated, with commit 82f3bdd1 we worked
around that by excluding actors with invalidated allocations from
picking.

There's no need to do that though, when picking we always want to
operate on the last known allocation of the actor, since that is what's
actually painted on the screen.

So instead of not picking at all when an actors allocation is
invalidated, just use the size of the last allocation. We still have to
factor in one extra case, that's when an actor hasn't gotten any
allocation yet: In that case we want to exclude the actor from picking
since the actor is not on the screen yet.

This fixes a regression introduced by the commit mentioned above where
picking wouldn't work on windows that have just been resized.

https://gitlab.gnome.org/GNOME/mutter/-/issues/1674

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1784>
2021-03-23 17:37:22 +00:00
Robert Mader
8b977e9046 clutter: Stop using GSlice
It has been inofficially deprecated for years, is known to cause issues
with valgrind and potentially hides memory corruption.
Lets stop using it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1512>
2021-02-22 13:52:27 +01:00
Ivan Molodetskikh
dae089f79e clutter: Remove CLUTTER_ENABLE_EXPERIMENTAL_API
It is no longer used anywhere.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1707>
2021-02-05 17:05:19 +00:00
Jonas Dreßler
189eb4c7a7 clutter/actor: Remove superfluous line
This sets exactly the same thing as the line above and doesn't
manipulate any parts of the calculation, too, it's most likely a very
old copy-paste mistake, remove it.

Thanks to Rafał Mikrut for discovering it.

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1222

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1660>
2020-12-31 10:17:01 +01:00
Jonas Dreßler
3a8b714e72 clutter: Use G_PARAM_EXPLICIT_NOTIFY for actor and stage properties
Turns out GObject implicitly notifies all properties by default as soon
as a property setter is called, no matter if the property actually
changed or not. One can opt-out of this behavior by setting the
G_PARAM_EXPLICIT_NOTIFY flag.

So since almost all our properties get notified explicitely (well,
except ClutterActors deprecated show-on-set-parent property), set this
flag for all properties of ClutterActor and ClutterStage now. This
significantly reduces the number of notify:: signals emitted on
ClutterActors, because in gnome-shell javascript we usually set GObject
properties directly, not by going through the extra setter method.

More cleanups can be done in the future, since this flag is suitable for
almost every property in Clutter and even Mutter.

This fixes a crash where we'd hit a newly introduced assertion in
on_device_actor_reactive_changed() of ClutterStage because
notify::reactive got emitted multiple times.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1651>
2020-12-20 12:37:34 +01:00
Georges Basile Stavracas Neto
431bde921c clutter/effect: Move ClutterEffect creation to ClutterActor
As so paint node creation is centralized in a single function.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 12:07:57 -03:00
Jonas Dreßler
9693462f32 clutter/actor: Use different view list when picking frame clock of stage
Apparently it can happen that a timeline tries to pick a frame clock
from an actor that's on a stage, but the actor still doesn't find a
frame clock and returns NULL.

This probably is the case when starting a timeline right after attaching
an actor to a newly created stage, so before the first stage-update
cycle. In this case clutter_actor_update_stage_views() will not have run
and the stage-actor will have priv->stage_views set to NULL even though
there are stage views.

To prevent this from happening, use the complete list of stage views
maintained by the backend when picking a frame clock for the stage.

This doesn't fix any issue appearing on master, but is correct
nonetheless.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1631>
2020-12-11 22:51:44 +00:00
Carlos Garnacho
4a0c56f928 clutter: Simplify stage state management
Making this an event is overly convoluted, accounting that we
emit the event, then convert it to a ClutterStage signal, then
its only consumer (a11y) sets the active ATK state.

Take the event out of the equation, unify activation/deactivation
of the stage in MetaStage, and use it from the X11 backend too.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1623>
2020-12-08 15:37:38 +00:00
Carlos Garnacho
96e320ba5a clutter: Drop CLUTTER_DESTROY_NOTIFY event
Stop propagating this as a Clutter event. DestroyNotify is only
relevant on nested X11 sessions, so handle it specifically in place.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1623>
2020-12-08 15:37:38 +00:00
Carlos Garnacho
49b3ac2f86 clutter: Drop CLUTTER_CLIENT_MESSAGE event
This is used nowhere and emitted nowhere. We can do without it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1623>
2020-12-08 15:37:38 +00:00
Georges Basile Stavracas Neto
89f9be0dd1 clutter/paint-nodes: Add opacity overriding to ClutterActorNode
Some effects, such as ShellBlurEffect and ClutterOffscreenEffect, need
to make sure the actor is painted fully opaque. With ClutterActorNode,
however, that is currently not possible.

Add a new 'opacity' parameter to clutter_actor_node_new(). It follows
the opacity override heuristic, where -1 means disable, and anything
else is clamped to [0, 255].

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340>
2020-12-08 15:14:04 +00:00
Carlos Garnacho
14ab90eeba clutter/actor: Initialize out variable
Fixes a compiler warning with -Wmaybe-uninitialized enabled:

  ../../../../Source/gnome/mutter/clutter/clutter/clutter-actor.c: In function ‘clutter_actor_paint’:
  ../../../../Source/gnome/mutter/clutter/clutter/clutter-actor.c:3808:50: warning: ‘result’ may be used uninitialized in this function [-Wmaybe-uninitialized]
   3808 |       else if (result == CLUTTER_CULL_RESULT_OUT && success)
        |                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~

Which might presumably happen in the unlikely case that there's no clip
frusta.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1624>
2020-12-08 13:35:50 +00:00
Georges Basile Stavracas Neto
6c4b897d74 clutter/actor: Cull out when picking
Testing points and rays against boxes is substantially cheaper - in
fact, almost trivial - compared to triangles. Check if the actor's
paint volume doesn't intersect with the current pick point / ray,
and skip recursing altogether in those cases.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
2020-11-25 16:34:29 +00:00
Jonas Dreßler
58930e9e1f clutter/actor: Use a variable to check if culling is allowed
Since we now want to check whether culling is force-disabled using a
debug flag in two places, let's factor this out into a separate
variable.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1591>
2020-11-25 01:08:02 +01:00
Jonas Dreßler
0320649a1c clutter/actor: Always update last_paint_volumes during painting
It's currently possible that some last_paint_volumes don't get updated
during a paint cycle, this can happen when a ClutterOffscreenEffect is
used: The offscreen effect might skip painting the content and the
children of an actor because it uses its own offscreened texture
instead. This means the offscreen effect doesn't call
clutter_actor_continue_paint(), and thus the the last_paint_volumes of
the children won't be updated.

Now one might think that isn't a problem, because as soon as a child
changes it's size or position, the offscreened texture would get
invalidated and clutter_actor_continue_paint() would get called. It's
not that easy though: Because the last_paint_volume includes all the
transformation matrices up to eye-coordinates, it has to be updated on
any changes to matrices, which includes position/transformation changes
to any actor up the hierarchy.

Now that's where get into problems with the offscreen effect: In case of
transformation changes to the offscreened actor or an actor up the
hierarchy, the offscreened texture won't get invalidated (that makes
sense, we can simply paint it transformed) and the last_paint_volumes
won't get updated even though they should.

This leaves us around with outdated last_paint_volumes where
last_paint_volume_valid is still set to TRUE. It can cause issues with
culling and clipped redraws.

So fix that by ensuring that all children that would get painted by
Clutter get their last_paint_volumes updated in case a ClutterEffect
decided not to call clutter_actor_continue_paint().

This ignores the case where a paint() vfunc override does the same and
doesn't call clutter_actor_paint() on children. Let's ignore this case
for now, there shouldn't be any implementation which does that and
ideally in a world that's painted solely by ClutterContent, we can get
rid of that vfunc in the future.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1591>
2020-11-25 01:07:32 +01:00
Jonas Dreßler
906124b09f clutter/stage: Don't pass QueueRedrawEntries to actors
We currently pass actors a reference to their associated
ClutterStageQueueRedrawEntry when queueing a redraw. This "splitting" of
the ownership of the entry has introduced quite a few bugs in the past
and is hard to follow.

So give up the "splitting" of the ownership and exclusively handle those
entries inside ClutterStage. To still allow removing the entry when an
actor gets unrealized introduce clutter_stage_dequeue_actor_redraw()
similar to what we already have for relayouts.

To be able to efficiently find entries when actors queue redraws, make
pending_queue_redraws a GHashTable, which fits quite nicely and also
allows removing the QueueRedrawEntries actor pointer in favour of the
key of the hashtable.

Since the struct is now private to ClutterStage, we can also rename it
to QueueRedrawEntry.

While at it, also sneak in the removal of the leading underscore from
clutter_stage_queue_actor_redraw().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Jonas Dreßler
1cd386551d clutter/actor: Remove the queue-redraw signal
The "queue-redraw" signal is not used anywhere in Clutter and we now
also removed the vfunc implementation of the stage. So stop emitting it
and remove it, but keep the propagate_queue_redraw infrastructure to
make sure clones still get their redraws queued.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Jonas Dreßler
ce4c297cea clutter/actor: Emit the queue-redraw signal right away
Since we now decoupled the "queue-redraw" signal from creating the stage
clip, we can move signal emission into
_clutter_actor_queue_redraw_full() and emit the signal right away when
queueing a redraw on an actor. With that we now no longer have to
accommodate for the stage pending_queue_redraws list changing while
iterating over it.

To ensure we don't emit the signal too often when multiple redraws are
queued on one actor, use the propagated_one_redraw flag to limit the
number of emissions to a single one for every update cycle.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Jonas Dreßler
9b16eff784 clutter: Move assembling the redraw clip out of "queue-redraw" signal
Putting together the redraw clip of the stage never really fitted nicely
with the "queue-redraw" signal emission, it forces us to emit the
signals in a batch and we also use a weird trick to get the old paint
volume that's already on-screen into the final redraw clip (we call
_clutter_actor_propagate_queue_redraw() on the stage).

So start breaking up this association by making the stage explicitely
request the redraw clip from the actor and removing the
ClutterPaintVolume argument from _clutter_actor_finish_queue_redraw().
This is done by adding a private function
clutter_actor_get_redraw_clip() which returns our old (currently
visible) paint volume and the new paint volume.

This also allows removing the check whether a full stage redraw has been
queued in clutter_actor_real_queue_redraw() and we can now just stop the
signal emission if a propagation happened at least once.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Jonas Dreßler
b5a7fe4b23 clutter/actor: Handle clips correctly when building paint volume
clutter_actor_paint() implements a clear preference for custom clips
over clip_to_allocation: If a custom clip is set, clip_to_allocation is
ignored.

Since the paint volume reflects what Clutter is going to paint, we
should handle it the same when putting together our paint volume: So
first handle custom clips, and if one is set, use that. Then handle
clip_to_allocation, and if that's set, use that. And finally, if both
aren't set, union our allocation with the children paint volumes to get
the building volume.

clutter_actor_paint() also doesn't check whether the custom clip is
empty: If that's the case, it will simply not paint anything. Given that
that's allowed by clutter_actor_paint(), the paint volume should also
follow here and return an empty paint volume in case the custom clip is
empty.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1592>
2020-11-23 14:06:13 +00:00
Jonas Dreßler
44563d2932 clutter/actor: Don't union child paint volumes if clip is set
When a custom clip is set for an actor, this actor is not going to allow
any painting outside that clip. That includes the children, which may
also not paint outside that clip.

Now in case clip_to_allocation is set to TRUE, we already already do the
right thing and simply use the allocation as our paint volume, ignoring
the volumes of our children. The same should be done for the custom
clip, so also stop the process of building the paint volume once we see
that a custom clip is set and simply use that clip.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1592>
2020-11-23 14:06:13 +00:00
Jonas Dreßler
c88615aac8 clutter/actor: Queue redraw on no-layout parents when unmapping
As explained in https://gitlab.gnome.org/GNOME/mutter/-/issues/1494,
with commit 29caa5bea576ed056aa6c82de192426abe6019ae we stopped queueing
a relayout for the parent of the removed actor in
clutter_actor_remove_child_internal(). This relayout was, as opposed to
the relayout in clutter_actor_real_hide()/clutter_actor_real_unmap(),
queued unconditionally without looking at the parents NO_LAYOUT flag.

Now while that relayout in clutter_actor_remove_child_internal() would
do unnecessary work if the parent had the NO_LAYOUT flag set, it did
also queue a redraw of the parent, which is necessary in any case.

So by removing that relayout in clutter_actor_remove_child_internal(),
we stopped queueing redraws for NO_LAYOUT parents when a child gets
removed from the scenegraph. This caused bugs where the texture of the
child would be left visible on the screen even though the child got
destroyed.

To fix this, make sure again that we always queue a redraw on the parent
when unmapping a child.

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1494
2020-11-03 22:53:31 +00:00
Jonas Dreßler
10392359a9 clutter/actor: Make functions to queue relayout/redraw on clones static
We don't call those functions from outside ClutterActor and we also
shouldn't, so remove them from the private header and define them
statically.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1527
2020-10-26 18:26:28 +01:00