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clutter-actor: Add detail to captured-event
So that subscribers can choose the class of events they're interested in and not be woken by everything else. Needed by: https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/925 Related to: https://gitlab.gnome.org/GNOME/mutter/issues/283 https://gitlab.gnome.org/GNOME/mutter/merge_requests/1000
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@ -1124,6 +1124,20 @@ static GQuark quark_actor_layout_info = 0;
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static GQuark quark_actor_transform_info = 0;
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static GQuark quark_actor_animation_info = 0;
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static GQuark quark_key = 0;
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static GQuark quark_motion = 0;
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static GQuark quark_pointer_focus = 0;
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static GQuark quark_button = 0;
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static GQuark quark_scroll = 0;
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static GQuark quark_stage = 0;
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static GQuark quark_destroy = 0;
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static GQuark quark_client = 0;
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static GQuark quark_delete = 0;
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static GQuark quark_touch = 0;
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static GQuark quark_touchpad = 0;
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static GQuark quark_proximity = 0;
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static GQuark quark_pad = 0;
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G_DEFINE_TYPE_WITH_CODE (ClutterActor,
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clutter_actor,
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G_TYPE_INITIALLY_UNOWNED,
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@ -6545,6 +6559,20 @@ clutter_actor_class_init (ClutterActorClass *klass)
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quark_actor_transform_info = g_quark_from_static_string ("-clutter-actor-transform-info");
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quark_actor_animation_info = g_quark_from_static_string ("-clutter-actor-animation-info");
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quark_key = g_quark_from_static_string ("key");
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quark_motion = g_quark_from_static_string ("motion");
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quark_pointer_focus = g_quark_from_static_string ("pointer-focus");
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quark_button = g_quark_from_static_string ("button");
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quark_scroll = g_quark_from_static_string ("scroll");
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quark_stage = g_quark_from_static_string ("stage");
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quark_destroy = g_quark_from_static_string ("destroy");
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quark_client = g_quark_from_static_string ("client");
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quark_delete = g_quark_from_static_string ("delete");
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quark_touch = g_quark_from_static_string ("touch");
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quark_touchpad = g_quark_from_static_string ("touchpad");
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quark_proximity = g_quark_from_static_string ("proximity");
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quark_pad = g_quark_from_static_string ("pad");
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object_class->constructor = clutter_actor_constructor;
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object_class->set_property = clutter_actor_set_property;
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object_class->get_property = clutter_actor_get_property;
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@ -8580,7 +8608,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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actor_signals[CAPTURED_EVENT] =
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g_signal_new (I_("captured-event"),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_SIGNAL_RUN_LAST | G_SIGNAL_DETAILED,
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G_STRUCT_OFFSET (ClutterActorClass, captured_event),
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_clutter_boolean_handled_accumulator, NULL,
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_clutter_marshal_BOOLEAN__BOXED,
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@ -13890,8 +13918,70 @@ clutter_actor_event (ClutterActor *actor,
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if (capture)
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{
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g_signal_emit (actor, actor_signals[CAPTURED_EVENT], 0,
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event,
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GQuark detail = 0;
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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break;
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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detail = quark_key;
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break;
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case CLUTTER_MOTION:
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detail = quark_motion;
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break;
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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detail = quark_pointer_focus;
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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detail = quark_button;
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break;
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case CLUTTER_SCROLL:
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detail = quark_scroll;
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break;
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case CLUTTER_STAGE_STATE:
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detail = quark_stage;
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break;
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case CLUTTER_DESTROY_NOTIFY:
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detail = quark_destroy;
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break;
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case CLUTTER_CLIENT_MESSAGE:
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detail = quark_client;
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break;
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case CLUTTER_DELETE:
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detail = quark_delete;
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break;
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case CLUTTER_TOUCH_BEGIN:
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case CLUTTER_TOUCH_UPDATE:
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case CLUTTER_TOUCH_END:
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case CLUTTER_TOUCH_CANCEL:
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detail = quark_touch;
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break;
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case CLUTTER_TOUCHPAD_PINCH:
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case CLUTTER_TOUCHPAD_SWIPE:
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detail = quark_touchpad;
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break;
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case CLUTTER_PROXIMITY_IN:
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case CLUTTER_PROXIMITY_OUT:
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detail = quark_proximity;
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break;
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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case CLUTTER_PAD_STRIP:
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case CLUTTER_PAD_RING:
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detail = quark_pad;
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break;
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case CLUTTER_EVENT_LAST: /* Just keep compiler warnings quiet */
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break;
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}
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g_signal_emit (actor,
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actor_signals[CAPTURED_EVENT],
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detail,
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event,
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&retval);
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goto out;
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}
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