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clutter/stage: Remove 'alpha' property
Was unused except for in a test, lets remove it. Half transparent monitors will probably have to be dealt with some other way anyway. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1175
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@ -3866,14 +3866,7 @@ clutter_actor_paint_node (ClutterActor *actor,
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fb = clutter_paint_context_get_base_framebuffer (paint_context);
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if (clutter_stage_get_use_alpha (CLUTTER_STAGE (actor)))
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{
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bg_color.alpha = priv->opacity
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* priv->bg_color.alpha
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/ 255;
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}
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else
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bg_color.alpha = 255;
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bg_color.alpha = 255;
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CLUTTER_NOTE (PAINT, "Stage clear color: (%d, %d, %d, %d)",
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bg_color.red,
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@ -148,7 +148,6 @@ struct _ClutterStagePrivate
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guint redraw_pending : 1;
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guint is_cursor_visible : 1;
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guint throttle_motion_events : 1;
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guint use_alpha : 1;
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guint min_size_changed : 1;
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guint accept_focus : 1;
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guint motion_events_enabled : 1;
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@ -164,7 +163,6 @@ enum
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PROP_CURSOR_VISIBLE,
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PROP_PERSPECTIVE,
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PROP_TITLE,
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PROP_USE_ALPHA,
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PROP_KEY_FOCUS,
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PROP_ACCEPT_FOCUS,
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PROP_LAST
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@ -1867,10 +1865,6 @@ clutter_stage_set_property (GObject *object,
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clutter_stage_set_title (stage, g_value_get_string (value));
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break;
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case PROP_USE_ALPHA:
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clutter_stage_set_use_alpha (stage, g_value_get_boolean (value));
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break;
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case PROP_KEY_FOCUS:
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clutter_stage_set_key_focus (stage, g_value_get_object (value));
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break;
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@ -1917,10 +1911,6 @@ clutter_stage_get_property (GObject *gobject,
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g_value_set_string (value, priv->title);
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break;
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case PROP_USE_ALPHA:
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g_value_set_boolean (value, priv->use_alpha);
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break;
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case PROP_KEY_FOCUS:
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g_value_set_object (value, priv->key_focused_actor);
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break;
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@ -2093,23 +2083,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
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NULL,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterStage:use-alpha:
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*
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* Whether the #ClutterStage should honour the alpha component of the
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* #ClutterStage:color property when painting. If Clutter is run under
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* a compositing manager this will result in the stage being blended
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* with the underlying window(s)
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*
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* Since: 1.2
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*/
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obj_props[PROP_USE_ALPHA] =
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g_param_spec_boolean ("use-alpha",
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P_("Use Alpha"),
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P_("Whether to honour the alpha component of the stage color"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterStage:key-focus:
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*
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@ -3554,56 +3527,6 @@ clutter_stage_get_throttle_motion_events (ClutterStage *stage)
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return stage->priv->throttle_motion_events;
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}
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/**
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* clutter_stage_set_use_alpha:
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* @stage: a #ClutterStage
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* @use_alpha: whether the stage should honour the opacity or the
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* alpha channel of the stage color
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*
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* Sets whether the @stage should honour the #ClutterActor:opacity and
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* the alpha channel of the #ClutterStage:color
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*
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* Since: 1.2
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*/
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void
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clutter_stage_set_use_alpha (ClutterStage *stage,
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gboolean use_alpha)
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{
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ClutterStagePrivate *priv;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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priv = stage->priv;
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if (priv->use_alpha != use_alpha)
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{
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priv->use_alpha = use_alpha;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_USE_ALPHA]);
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}
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}
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/**
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* clutter_stage_get_use_alpha:
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* @stage: a #ClutterStage
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*
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* Retrieves the value set using clutter_stage_set_use_alpha()
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*
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* Return value: %TRUE if the stage should honour the opacity and the
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* alpha channel of the stage color
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*
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* Since: 1.2
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*/
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gboolean
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clutter_stage_get_use_alpha (ClutterStage *stage)
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{
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
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return stage->priv->use_alpha;
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}
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/**
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* clutter_stage_set_minimum_size:
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* @stage: a #ClutterStage
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@ -38,7 +38,6 @@ typedef struct SuperOH
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} SuperOH;
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static gint n_hands = NHANDS;
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static gint use_alpha = 255;
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static GOptionEntry super_oh_entries[] = {
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{
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@ -47,12 +46,6 @@ static GOptionEntry super_oh_entries[] = {
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G_OPTION_ARG_INT, &n_hands,
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"Number of hands", "HANDS"
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},
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{
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"use-alpha", 'a',
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0,
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G_OPTION_ARG_INT, &use_alpha,
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"Stage opacity", "VALUE"
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},
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{ NULL }
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};
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@ -245,12 +238,6 @@ test_paint_wrapper_main (int argc, char *argv[])
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stage = clutter_stage_new ();
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clutter_actor_set_size (stage, 800, 600);
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if (use_alpha != 255)
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{
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clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);
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clutter_actor_set_opacity (stage, use_alpha);
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}
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Paint Test");
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clutter_actor_set_background_color (stage, &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (stop_and_quit), oh);
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