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clutter: Remove behaviours
https://gitlab.gnome.org/GNOME/mutter/merge_requests/879
This commit is contained in:
parent
33d1bae03f
commit
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@ -656,7 +656,6 @@
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#include "clutter-units.h"
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#include "deprecated/clutter-actor.h"
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#include "deprecated/clutter-behaviour.h"
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#include "deprecated/clutter-container.h"
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/* Internal enum used to control mapped state update. This is a hint
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@ -14716,40 +14715,6 @@ parse_actor_metas (ClutterScript *script,
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return g_slist_reverse (retval);
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}
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static GSList *
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parse_behaviours (ClutterScript *script,
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ClutterActor *actor,
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JsonNode *node)
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{
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GList *elements, *l;
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GSList *retval = NULL;
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if (!JSON_NODE_HOLDS_ARRAY (node))
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return NULL;
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elements = json_array_get_elements (json_node_get_array (node));
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for (l = elements; l != NULL; l = l->next)
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{
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JsonNode *element = l->data;
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const gchar *id_ = _clutter_script_get_id_from_node (element);
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GObject *behaviour;
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if (id_ == NULL || *id_ == '\0')
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continue;
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behaviour = clutter_script_get_object (script, id_);
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if (behaviour == NULL)
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continue;
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retval = g_slist_prepend (retval, behaviour);
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}
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g_list_free (elements);
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return g_slist_reverse (retval);
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}
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static ClutterMargin *
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parse_margin (ClutterActor *self,
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JsonNode *node)
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@ -14865,24 +14830,6 @@ clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
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else
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g_slice_free (RotationInfo, info);
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}
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else if (strcmp (name, "behaviours") == 0)
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{
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GSList *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
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_clutter_diagnostic_message ("The 'behaviours' key is deprecated "
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"and it should not be used in newly "
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"written ClutterScript definitions.");
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#endif
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l = parse_behaviours (script, actor, node);
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g_value_init (value, G_TYPE_POINTER);
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g_value_set_pointer (value, l);
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retval = TRUE;
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}
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else if (strcmp (name, "actions") == 0 ||
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strcmp (name, "constraints") == 0 ||
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strcmp (name, "effects") == 0)
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@ -14953,26 +14900,6 @@ clutter_actor_set_custom_property (ClutterScriptable *scriptable,
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return;
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}
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if (strcmp (name, "behaviours") == 0)
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{
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GSList *behaviours, *l;
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if (!G_VALUE_HOLDS (value, G_TYPE_POINTER))
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return;
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behaviours = g_value_get_pointer (value);
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for (l = behaviours; l != NULL; l = l->next)
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{
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ClutterBehaviour *behaviour = l->data;
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clutter_behaviour_apply (behaviour, actor);
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}
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g_slist_free (behaviours);
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return;
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}
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if (strcmp (name, "actions") == 0 ||
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strcmp (name, "constraints") == 0 ||
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strcmp (name, "effects") == 0)
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@ -7,7 +7,6 @@
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#include "deprecated/clutter-alpha.h"
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#include "deprecated/clutter-animatable.h"
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#include "deprecated/clutter-animation.h"
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#include "deprecated/clutter-behaviour.h"
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#include "deprecated/clutter-bin-layout.h"
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#include "deprecated/clutter-box.h"
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#include "deprecated/clutter-cairo-texture.h"
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@ -27,8 +27,7 @@
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* and bezier curves.
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*
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* A #ClutterPath contains a description of a path consisting of
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* straight lines and bezier curves. This can be used in a
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* #ClutterBehaviourPath to animate an actor moving along the path.
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* straight lines and bezier curves.
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*
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* The path consists of a series of nodes. Each node is one of the
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* following four types:
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@ -244,9 +243,6 @@ clutter_path_finalize (GObject *object)
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*
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* Creates a new #ClutterPath instance with no nodes.
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*
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* The object has a floating reference so if you add it to a
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* #ClutterBehaviourPath then you do not need to unref it.
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*
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* Return value: the newly created #ClutterPath
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*
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* Since: 1.0
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@ -267,9 +263,6 @@ clutter_path_new (void)
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* @desc. See clutter_path_add_string() for details of the format of
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* the string.
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*
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* The object has a floating reference so if you add it to a
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* #ClutterBehaviourPath then you do not need to unref it.
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*
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* Return value: the newly created #ClutterPath
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*
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* Since: 1.0
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@ -75,65 +75,6 @@
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* packing rules of Clutter still apply, and an actor cannot be packed
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* in multiple containers without unparenting it in between).
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*
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* Behaviours and timelines can also be defined inside a UI definition
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* buffer:
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*
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "rotate-behaviour",
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* "type" : "ClutterBehaviourRotate",
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* "angle-start" : 0.0,
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* "angle-end" : 360.0,
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* "axis" : "z-axis",
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* "alpha" : {
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* "timeline" : { "duration" : 4000, "loop" : true },
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* "mode" : "easeInSine"
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* }
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* }
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* ]]></programlisting></informalexample>
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*
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* And then to apply a defined behaviour to an actor defined inside the
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* definition of an actor, the "behaviour" member can be used:
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*
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "my-rotating-actor",
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* "type" : "ClutterTexture",
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* ...
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* "behaviours" : [ "rotate-behaviour" ]
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* }
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* ]]></programlisting></informalexample>
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*
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* A #ClutterAlpha belonging to a #ClutterBehaviour can only be defined
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* implicitly like in the example above, or explicitly by setting the
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* "alpha" property to point to a previously defined #ClutterAlpha, e.g.:
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*
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "rotate-behaviour",
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* "type" : "ClutterBehaviourRotate",
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* "angle-start" : 0.0,
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* "angle-end" : 360.0,
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* "axis" : "z-axis",
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* "alpha" : {
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* "id" : "rotate-alpha",
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* "type" : "ClutterAlpha",
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* "timeline" : {
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* "id" : "rotate-timeline",
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* "type : "ClutterTimeline",
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* "duration" : 4000,
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* "loop" : true
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* },
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* "function" : "custom_sine_alpha"
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* }
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* }
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* ]]></programlisting></informalexample>
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*
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* Implicitely defined #ClutterAlpha<!-- -->s and #ClutterTimeline<!-- -->s
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* can omit the `id`, as well as the `type` members, but will not be available
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* using clutter_script_get_object() (they can, however, be extracted using the
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* #ClutterBehaviour and #ClutterAlpha API respectively).
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*
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* Signal handlers can be defined inside a Clutter UI definition file and
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* then autoconnected to their respective signals using the
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* clutter_script_connect_signals() function:
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@ -210,7 +151,6 @@
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* function
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* "type_func" := the GType function name, for non-standard classes
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* "children" := an array of names or objects to add as children
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* "behaviours" := an array of names or objects to apply to an actor
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* "signals" := an array of signal definitions to connect to an object
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* "is-default" := a boolean flag used when defining the #ClutterStage;
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* if set to "true" the default stage will be used instead
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@ -246,7 +186,6 @@
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#include "clutter-debug.h"
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#include "deprecated/clutter-alpha.h"
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#include "deprecated/clutter-behaviour.h"
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#include "deprecated/clutter-container.h"
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#include "deprecated/clutter-state.h"
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@ -524,11 +463,10 @@ clutter_script_init (ClutterScript *script)
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/**
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* clutter_script_new:
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*
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* Creates a new #ClutterScript instance. #ClutterScript can be used
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* to load objects definitions for scenegraph elements, like actors,
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* or behavioural elements, like behaviours and timelines. The
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* definitions must be encoded using the JavaScript Object Notation (JSON)
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* language.
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* Creates a new #ClutterScript instance. #ClutterScript can be used to load
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* objects definitions for scenegraph elements, like actors, or behavioural
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* elements, like timelines. The definitions must be encoded using the
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* JavaScript Object Notation (JSON) language.
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*
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* Return value: the newly created #ClutterScript instance. Use
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* g_object_unref() when done.
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@ -863,9 +801,7 @@ construct_each_objects (gpointer key,
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if (oinfo->object == NULL)
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_clutter_script_construct_object (script, oinfo);
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/* this will take care of setting up properties,
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* adding children and applying behaviours
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*/
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/* this will take care of setting up properties and adding children */
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_clutter_script_apply_properties (script, oinfo);
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}
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}
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@ -86,8 +86,6 @@
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* fully opaque actors covering the whole visible area of the stage,
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* i.e. when no blending with the stage color happens over the whole
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* stage viewport
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*
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* A series of hints that enable or disable behaviours on the stage
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*/
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typedef enum /*< prefix=CLUTTER_STAGE >*/
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{
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@ -104,7 +104,6 @@ typedef union _ClutterEvent ClutterEvent;
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*/
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typedef struct _ClutterEventSequence ClutterEventSequence;
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typedef struct _ClutterBehaviour ClutterBehaviour; /* deprecated */
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typedef struct _ClutterShader ClutterShader; /* deprecated */
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/**
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* be available any more in the next major version of Clutter.
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*
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* A #ClutterAlpha binds a #ClutterTimeline to a progress function which
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* translates the time T into an adimensional factor alpha. The factor can
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* then be used to drive a #ClutterBehaviour, which will translate the
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* alpha value into something meaningful for a #ClutterActor.
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* translates the time T into an adimensional factor alpha.
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*
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* You should provide a #ClutterTimeline and bind it to the #ClutterAlpha
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* instance using clutter_alpha_set_timeline(). You should also set an
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@ -59,9 +57,6 @@
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* pause, stop or resume the #ClutterAlpha from calling the alpha function by
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* using the appropriate functions of the #ClutterTimeline object.
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*
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* #ClutterAlpha is used to "drive" a #ClutterBehaviour instance, and it
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* is internally used by the #ClutterAnimation API.
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*
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* #ClutterAlpha is available since Clutter 0.2.
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*
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* #ClutterAlpha is deprecated since Clutter 1.12. #ClutterTimeline and
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@ -78,9 +73,7 @@
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*
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* The following JSON fragment defines a #ClutterAlpha
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* using a #ClutterTimeline with id "sine-timeline" and an alpha
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* function called `my_sine_alpha`. The defined #ClutterAlpha
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* instance can be reused in multiple #ClutterBehaviour
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* definitions or for #ClutterAnimation definitions.
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* function called `my_sine_alpha`.
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*
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* |[
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* {
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@ -645,9 +638,6 @@ clutter_alpha_get_timeline (ClutterAlpha *alpha)
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* bind a #ClutterTimeline object to the #ClutterAlpha instance
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* using clutter_alpha_set_timeline().
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*
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* You should use the newly created #ClutterAlpha instance inside
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* a #ClutterBehaviour object.
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*
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* Return value: the newly created empty #ClutterAlpha instance.
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*
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* Since: 0.2
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@ -57,13 +57,6 @@
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* #ClutterAnimatable interface it is possible for that instance to
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* control the way the initial and final states are interpolated.
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*
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* #ClutterAnimations are distinguished from #ClutterBehaviours
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* because the former can only control #GObject properties of a single
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* #GObject instance, while the latter can control multiple properties
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* using accessor functions inside the #ClutterBehaviour
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* `alpha_notify` virtual function, and can control multiple #ClutterActors
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* as well.
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*
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* For convenience, it is possible to use the clutter_actor_animate()
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* function call which will take care of setting up and tearing down
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* a #ClutterAnimation instance and animate an actor between its current
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@ -1,657 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-behaviour
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* @Title: ClutterBehaviour
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* @short_description: Class for providing behaviours to actors
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* @Deprecated: 1.6: Use clutter_actor_animate(), #ClutterAnimator or
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* #ClutterState instead
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*
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* #ClutterBehaviour is the base class for implementing behaviours. A
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* behaviour is a controller object for #ClutterActor<!-- -->s; you can
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* use a behaviour to control one or more properties of an actor (such
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* as its opacity, or its position). A #ClutterBehaviour is driven by
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* an "alpha function" stored inside a #ClutterAlpha object; an alpha
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* function is a function depending solely on time. The alpha function
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* computes a value which is then applied to the properties of the
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* actors driven by a behaviour.
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*
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* Clutter provides some pre-defined behaviours, like #ClutterBehaviourPath,
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* which controls the position of a set of actors making them "walk" along
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* a set of nodes; #ClutterBehaviourOpacity, which controls the opacity
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* of a set of actors; #ClutterBehaviourScale, which controls the width
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* and height of a set of actors.
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*
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* To visualize the effects of different alpha functions on a
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* #ClutterBehaviour implementation it is possible to take the
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* #ClutterBehaviourPath as an example:
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*
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* ![](path-alpha-func.png)
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*
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* The actors position between the path's end points directly correlates
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* to the #ClutterAlpha's current alpha value driving the behaviour. With
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* the #ClutterAlpha's function set to a linear ramp the actor
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* will follow the path at a constant velocity, but when changing to
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* a sine wave the actor initially accelerates before quickly
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* decelerating.
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*
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* In order to implement a new behaviour you should subclass #ClutterBehaviour
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* and override the "alpha_notify" virtual function; inside the overridden
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* function you should obtain the alpha value from the #ClutterAlpha
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* instance bound to the behaviour and apply it to the desiderd property
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* (or properties) of every actor controlled by the behaviour.
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*
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* #ClutterBehaviour is available since Clutter 0.2.
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*
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* #ClutterBehaviour and its sub-classes have been discouraged sing Clutter
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* 1.0, and formally deprecated since Clutter 1.6. You should use the
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* [implicit animation][clutter-actor-animation] support inside #ClutterActor
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* if you still have code using #ClutterBehaviour.
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*/
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#include "clutter-build-config.h"
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "clutter-behaviour.h"
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#include "clutter-alpha.h"
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-scriptable.h"
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#include "clutter-script-private.h"
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struct _ClutterBehaviourPrivate
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{
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ClutterAlpha *alpha;
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guint notify_id;
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GSList *actors;
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};
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enum
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{
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PROP_0,
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PROP_ALPHA,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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enum
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{
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APPLIED,
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REMOVED,
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LAST_SIGNAL
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};
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static guint behave_signals[LAST_SIGNAL] = { 0 };
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static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
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G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterBehaviour,
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clutter_behaviour,
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G_TYPE_OBJECT,
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G_ADD_PRIVATE (ClutterBehaviour)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_iface_init))
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static gboolean
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clutter_behaviour_parse_custom_node (ClutterScriptable *scriptable,
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ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node)
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{
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if (strncmp (name, "alpha", 5) == 0)
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{
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GObject *alpha;
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alpha = _clutter_script_parse_alpha (script, node);
|
||||
if (alpha != NULL)
|
||||
{
|
||||
g_value_init (value, CLUTTER_TYPE_ALPHA);
|
||||
g_value_set_object (value, alpha);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
|
||||
{
|
||||
iface->parse_custom_node = clutter_behaviour_parse_custom_node;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_dispose (GObject *gobject)
|
||||
{
|
||||
ClutterBehaviour *self = CLUTTER_BEHAVIOUR (gobject);
|
||||
|
||||
clutter_behaviour_set_alpha (self, NULL);
|
||||
clutter_behaviour_remove_all (self);
|
||||
|
||||
G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (gobject);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterBehaviour *behaviour = CLUTTER_BEHAVIOUR (object);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_ALPHA:
|
||||
clutter_behaviour_set_alpha (behaviour, g_value_get_object (value));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_get_property (GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterBehaviour *behaviour = CLUTTER_BEHAVIOUR (object);
|
||||
ClutterBehaviourPrivate *priv = behaviour->priv;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_ALPHA:
|
||||
g_value_set_object (value, priv->alpha);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_alpha_notify_unimplemented (ClutterBehaviour *behaviour,
|
||||
gdouble alpha_value)
|
||||
{
|
||||
g_warning ("ClutterBehaviourClass::alpha_notify not implemented for '%s'",
|
||||
g_type_name (G_TYPE_FROM_INSTANCE (behaviour)));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_class_init (ClutterBehaviourClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->dispose = clutter_behaviour_dispose;
|
||||
object_class->set_property = clutter_behaviour_set_property;
|
||||
object_class->get_property = clutter_behaviour_get_property;
|
||||
|
||||
/**
|
||||
* ClutterBehaviour:alpha:
|
||||
*
|
||||
* The #ClutterAlpha object used to drive this behaviour. A #ClutterAlpha
|
||||
* object binds a #ClutterTimeline and a function which computes a value
|
||||
* (the "alpha") depending on the time. Each time the alpha value changes
|
||||
* the alpha-notify virtual function is called.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
obj_props[PROP_ALPHA] =
|
||||
g_param_spec_object ("alpha",
|
||||
P_("Alpha"),
|
||||
P_("Alpha Object to drive the behaviour"),
|
||||
CLUTTER_TYPE_ALPHA,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_properties (object_class,
|
||||
PROP_LAST,
|
||||
obj_props);
|
||||
|
||||
klass->alpha_notify = clutter_behaviour_alpha_notify_unimplemented;
|
||||
|
||||
/**
|
||||
* ClutterBehaviour::applied:
|
||||
* @behaviour: the #ClutterBehaviour that received the signal
|
||||
* @actor: the actor the behaviour was applied to.
|
||||
*
|
||||
* The ::apply signal is emitted each time the behaviour is applied
|
||||
* to an actor.
|
||||
*
|
||||
* Since: 0.4
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
behave_signals[APPLIED] =
|
||||
g_signal_new ("applied",
|
||||
G_OBJECT_CLASS_TYPE (object_class),
|
||||
G_SIGNAL_RUN_FIRST,
|
||||
G_STRUCT_OFFSET (ClutterBehaviourClass, applied),
|
||||
NULL, NULL, NULL,
|
||||
G_TYPE_NONE, 1,
|
||||
CLUTTER_TYPE_ACTOR);
|
||||
/**
|
||||
* ClutterBehaviour::removed:
|
||||
* @behaviour: the #ClutterBehaviour that received the signal
|
||||
* @actor: the removed actor
|
||||
*
|
||||
* The ::removed signal is emitted each time a behaviour is not applied
|
||||
* to an actor anymore.
|
||||
*
|
||||
* Since: 0.4
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
behave_signals[REMOVED] =
|
||||
g_signal_new ("removed",
|
||||
G_OBJECT_CLASS_TYPE (object_class),
|
||||
G_SIGNAL_RUN_FIRST,
|
||||
G_STRUCT_OFFSET (ClutterBehaviourClass, removed),
|
||||
NULL, NULL, NULL,
|
||||
G_TYPE_NONE, 1,
|
||||
CLUTTER_TYPE_ACTOR);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_init (ClutterBehaviour *self)
|
||||
{
|
||||
self->priv = clutter_behaviour_get_instance_private (self);
|
||||
}
|
||||
|
||||
static void
|
||||
remove_actor_on_destroy (ClutterActor *actor,
|
||||
ClutterBehaviour *behaviour)
|
||||
{
|
||||
clutter_behaviour_remove (behaviour, actor);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_apply:
|
||||
* @behave: a #ClutterBehaviour
|
||||
* @actor: a #ClutterActor
|
||||
*
|
||||
* Applies @behave to @actor. This function adds a reference on
|
||||
* the actor.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
void
|
||||
clutter_behaviour_apply (ClutterBehaviour *behave,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterBehaviourPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
priv = behave->priv;
|
||||
|
||||
if (g_slist_find (priv->actors, actor))
|
||||
{
|
||||
g_warning ("The behaviour of type %s already applies "
|
||||
"to the actor of type %s",
|
||||
g_type_name (G_OBJECT_TYPE (behave)),
|
||||
g_type_name (G_OBJECT_TYPE (actor)));
|
||||
return;
|
||||
}
|
||||
|
||||
priv->actors = g_slist_append (priv->actors, g_object_ref (actor));
|
||||
g_signal_connect (actor, "destroy",
|
||||
G_CALLBACK (remove_actor_on_destroy),
|
||||
behave);
|
||||
|
||||
g_signal_emit (behave, behave_signals[APPLIED], 0, actor);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_is_applied:
|
||||
* @behave: a #ClutterBehaviour
|
||||
* @actor: a #ClutterActor
|
||||
*
|
||||
* Check if @behave applied to @actor.
|
||||
*
|
||||
* Return value: TRUE if actor has behaviour. FALSE otherwise.
|
||||
*
|
||||
* Since: 0.4
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
gboolean
|
||||
clutter_behaviour_is_applied (ClutterBehaviour *behave,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), FALSE);
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
|
||||
|
||||
return (g_slist_find (behave->priv->actors, actor) != NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_remove:
|
||||
* @behave: a #ClutterBehaviour
|
||||
* @actor: a #ClutterActor
|
||||
*
|
||||
* Removes @actor from the list of #ClutterActor<!-- -->s to which
|
||||
* @behave applies. This function removes a reference on the actor.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
void
|
||||
clutter_behaviour_remove (ClutterBehaviour *behave,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterBehaviourPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
priv = behave->priv;
|
||||
|
||||
if (!g_slist_find (priv->actors, actor))
|
||||
{
|
||||
g_warning ("The behaviour of type %s is not applied "
|
||||
"to the actor of type %s",
|
||||
g_type_name (G_OBJECT_TYPE (behave)),
|
||||
g_type_name (G_OBJECT_TYPE (actor)));
|
||||
return;
|
||||
}
|
||||
|
||||
g_signal_handlers_disconnect_by_func (actor,
|
||||
G_CALLBACK (remove_actor_on_destroy),
|
||||
behave);
|
||||
|
||||
priv->actors = g_slist_remove (priv->actors, actor);
|
||||
|
||||
g_signal_emit (behave, behave_signals[REMOVED], 0, actor);
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_get_n_actors:
|
||||
* @behave: a #ClutterBehaviour
|
||||
*
|
||||
* Gets the number of actors this behaviour is applied too.
|
||||
*
|
||||
* Return value: The number of applied actors
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
gint
|
||||
clutter_behaviour_get_n_actors (ClutterBehaviour *behave)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), 0);
|
||||
|
||||
return g_slist_length (behave->priv->actors);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_get_nth_actor:
|
||||
* @behave: a #ClutterBehaviour
|
||||
* @index_: the index of an actor this behaviour is applied too.
|
||||
*
|
||||
* Gets an actor the behaviour was applied to referenced by index num.
|
||||
*
|
||||
* Return value: (transfer none): A Clutter actor or NULL if @index_ is invalid.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
|
||||
gint index_)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), NULL);
|
||||
|
||||
return g_slist_nth_data (behave->priv->actors, index_);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* clutter_behaviour_actors_foreach:
|
||||
* @behave: a #ClutterBehaviour
|
||||
* @func: (scope call): a function called for each actor
|
||||
* @data: optional data to be passed to the function, or %NULL
|
||||
*
|
||||
* Calls @func for every actor driven by @behave.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
void
|
||||
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
|
||||
ClutterBehaviourForeachFunc func,
|
||||
gpointer data)
|
||||
{
|
||||
GSList *l;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
||||
g_return_if_fail (func != NULL);
|
||||
|
||||
for (l = behave->priv->actors; l != NULL; l = l->next)
|
||||
{
|
||||
ClutterActor *actor = l->data;
|
||||
|
||||
g_assert (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
func (behave, actor, data);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_get_alpha:
|
||||
* @behave: a #ClutterBehaviour
|
||||
*
|
||||
* Retrieves the #ClutterAlpha object bound to @behave.
|
||||
*
|
||||
* Return value: (transfer none): a #ClutterAlpha object, or %NULL if no alpha
|
||||
* object has been bound to this behaviour.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
ClutterAlpha *
|
||||
clutter_behaviour_get_alpha (ClutterBehaviour *behave)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), NULL);
|
||||
|
||||
return behave->priv->alpha;
|
||||
}
|
||||
|
||||
static void
|
||||
notify_cb (GObject *object,
|
||||
GParamSpec *param_spec,
|
||||
ClutterBehaviour *behave)
|
||||
{
|
||||
ClutterBehaviourClass *klass;
|
||||
|
||||
klass = CLUTTER_BEHAVIOUR_GET_CLASS (behave);
|
||||
|
||||
CLUTTER_NOTE (ANIMATION, "notify::alpha");
|
||||
|
||||
/* no actors, we can stop right here */
|
||||
if (behave->priv->actors == NULL)
|
||||
return;
|
||||
|
||||
if (klass->alpha_notify != NULL)
|
||||
{
|
||||
gdouble alpha_value = clutter_alpha_get_alpha (behave->priv->alpha);
|
||||
|
||||
CLUTTER_NOTE (ANIMATION, "calling %s::alpha_notify (%p, %.4f)",
|
||||
g_type_name (G_TYPE_FROM_CLASS (klass)),
|
||||
behave, alpha_value);
|
||||
|
||||
klass->alpha_notify (behave, alpha_value);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_set_alpha:
|
||||
* @behave: a #ClutterBehaviour
|
||||
* @alpha: a #ClutterAlpha or %NULL to unset a previously set alpha
|
||||
*
|
||||
* Binds @alpha to a #ClutterBehaviour. The #ClutterAlpha object
|
||||
* is what makes a behaviour work: for each tick of the timeline
|
||||
* used by #ClutterAlpha a new value of the alpha parameter is
|
||||
* computed by the alpha function; the value should be used by
|
||||
* the #ClutterBehaviour to update one or more properties of the
|
||||
* actors to which the behaviour applies.
|
||||
*
|
||||
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
|
||||
* of the #ClutterAlpha instance.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
void
|
||||
clutter_behaviour_set_alpha (ClutterBehaviour *behave,
|
||||
ClutterAlpha *alpha)
|
||||
{
|
||||
ClutterBehaviourPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
||||
g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha));
|
||||
|
||||
priv = behave->priv;
|
||||
|
||||
if (priv->alpha == alpha)
|
||||
return;
|
||||
|
||||
if (priv->notify_id)
|
||||
{
|
||||
CLUTTER_NOTE (ANIMATION, "removing previous notify-id (%d)",
|
||||
priv->notify_id);
|
||||
|
||||
g_signal_handler_disconnect (priv->alpha, priv->notify_id);
|
||||
priv->notify_id = 0;
|
||||
}
|
||||
|
||||
if (priv->alpha != NULL)
|
||||
{
|
||||
CLUTTER_NOTE (ANIMATION, "removing previous alpha object");
|
||||
|
||||
g_object_unref (priv->alpha);
|
||||
priv->alpha = NULL;
|
||||
}
|
||||
|
||||
if (alpha != NULL)
|
||||
{
|
||||
priv->alpha = g_object_ref_sink (alpha);
|
||||
|
||||
priv->notify_id = g_signal_connect (priv->alpha, "notify::alpha",
|
||||
G_CALLBACK(notify_cb),
|
||||
behave);
|
||||
|
||||
CLUTTER_NOTE (ANIMATION, "setting new alpha object (%p, notify:%d)",
|
||||
priv->alpha, priv->notify_id);
|
||||
}
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (behave), obj_props[PROP_ALPHA]);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_get_actors:
|
||||
* @behave: a #ClutterBehaviour
|
||||
*
|
||||
* Retrieves all the actors to which @behave applies. It is not recommended
|
||||
* for derived classes to use this in there alpha notify method but use
|
||||
* #clutter_behaviour_actors_foreach as it avoids alot of needless allocations.
|
||||
*
|
||||
* Return value: (transfer container) (element-type Clutter.Actor): a list of
|
||||
* actors. You should free the returned list with g_slist_free() when
|
||||
* finished using it.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
GSList *
|
||||
clutter_behaviour_get_actors (ClutterBehaviour *behave)
|
||||
{
|
||||
ClutterBehaviourPrivate *priv;
|
||||
GSList *retval, *l;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_BEHAVIOUR (behave), NULL);
|
||||
|
||||
priv = behave->priv;
|
||||
retval = NULL;
|
||||
for (l = priv->actors; l != NULL; l = l->next)
|
||||
retval = g_slist_prepend (retval, l->data);
|
||||
|
||||
return g_slist_reverse (retval);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_remove_all:
|
||||
* @behave: a #ClutterBehaviour
|
||||
*
|
||||
* Removes every actor from the list that @behave holds.
|
||||
*
|
||||
* Since: 0.4
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
void
|
||||
clutter_behaviour_remove_all (ClutterBehaviour *behave)
|
||||
{
|
||||
ClutterBehaviourPrivate *priv;
|
||||
GSList *l;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
|
||||
|
||||
priv = behave->priv;
|
||||
for (l = priv->actors; l != NULL; l = l->next)
|
||||
{
|
||||
ClutterActor *actor = l->data;
|
||||
|
||||
g_signal_emit (behave, behave_signals[REMOVED], 0, actor);
|
||||
g_signal_handlers_disconnect_by_func (actor,
|
||||
G_CALLBACK (remove_actor_on_destroy),
|
||||
behave);
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
g_slist_free (priv->actors);
|
||||
priv->actors = NULL;
|
||||
}
|
@ -1,170 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
* Jorn Baayen <jorn@openedhand.com>
|
||||
* Emmanuele Bassi <ebassi@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_BEHAVIOUR_H__
|
||||
#define __CLUTTER_BEHAVIOUR_H__
|
||||
|
||||
#include <clutter/clutter-types.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
|
||||
|
||||
#define CLUTTER_BEHAVIOUR(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour))
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_CAST ((klass), \
|
||||
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
|
||||
|
||||
#define CLUTTER_IS_BEHAVIOUR(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR))
|
||||
|
||||
#define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
|
||||
CLUTTER_TYPE_BEHAVIOUR))
|
||||
|
||||
#define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \
|
||||
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
|
||||
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
|
||||
|
||||
typedef struct _ClutterBehaviourPrivate ClutterBehaviourPrivate;
|
||||
typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
|
||||
|
||||
/**
|
||||
* ClutterBehaviourForeachFunc:
|
||||
* @behaviour: the #ClutterBehaviour
|
||||
* @actor: an actor driven by @behaviour
|
||||
* @data: (closure): optional data passed to the function
|
||||
*
|
||||
* This function is passed to clutter_behaviour_actors_foreach() and
|
||||
* will be called for each actor driven by @behaviour.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
typedef void (*ClutterBehaviourForeachFunc) (ClutterBehaviour *behaviour,
|
||||
ClutterActor *actor,
|
||||
gpointer data);
|
||||
|
||||
/**
|
||||
* ClutterBehaviour:
|
||||
*
|
||||
* #ClutterBehaviour-struct contains only private data and should
|
||||
* be accessed with the functions below.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
struct _ClutterBehaviour
|
||||
{
|
||||
/*< private >*/
|
||||
GObject parent;
|
||||
ClutterBehaviourPrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterBehaviourClass:
|
||||
* @alpha_notify: virtual function, called each time the #ClutterAlpha
|
||||
* computes a new alpha value; the actors to which the behaviour applies
|
||||
* should be changed in this function. Every subclass of #ClutterBehaviour
|
||||
* must implement this virtual function
|
||||
* @applied: signal class handler for the ClutterBehaviour::applied signal
|
||||
* @removed: signal class handler for the ClutterBehaviour::removed signal
|
||||
*
|
||||
* Base class for behaviours.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.6
|
||||
*/
|
||||
struct _ClutterBehaviourClass
|
||||
{
|
||||
/*< private >*/
|
||||
GObjectClass parent_class;
|
||||
|
||||
/*< public >*/
|
||||
/* vfunc, not signal */
|
||||
void (*alpha_notify) (ClutterBehaviour *behave,
|
||||
gdouble alpha_value);
|
||||
|
||||
/* signals */
|
||||
void (*applied) (ClutterBehaviour *behave,
|
||||
ClutterActor *actor);
|
||||
void (*removed) (ClutterBehaviour *behave,
|
||||
ClutterActor *actor);
|
||||
|
||||
/*< private >*/
|
||||
/* padding, for future expansion */
|
||||
void (*_clutter_behaviour1) (void);
|
||||
void (*_clutter_behaviour2) (void);
|
||||
void (*_clutter_behaviour3) (void);
|
||||
void (*_clutter_behaviour4) (void);
|
||||
void (*_clutter_behaviour5) (void);
|
||||
void (*_clutter_behaviour6) (void);
|
||||
};
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
GType clutter_behaviour_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_behaviour_apply (ClutterBehaviour *behave,
|
||||
ClutterActor *actor);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_behaviour_remove (ClutterBehaviour *behave,
|
||||
ClutterActor *actor);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_behaviour_remove_all (ClutterBehaviour *behave);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
|
||||
ClutterBehaviourForeachFunc func,
|
||||
gpointer data);
|
||||
CLUTTER_DEPRECATED
|
||||
gint clutter_behaviour_get_n_actors (ClutterBehaviour *behave);
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterActor *clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
|
||||
gint index_);
|
||||
CLUTTER_DEPRECATED
|
||||
GSList * clutter_behaviour_get_actors (ClutterBehaviour *behave);
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_behaviour_set_alpha (ClutterBehaviour *behave,
|
||||
ClutterAlpha *alpha);
|
||||
CLUTTER_DEPRECATED
|
||||
gboolean clutter_behaviour_is_applied (ClutterBehaviour *behave,
|
||||
ClutterActor *actor);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_BEHAVIOUR_H__ */
|
@ -222,7 +222,6 @@ clutter_deprecated_headers = [
|
||||
'deprecated/clutter-alpha.h',
|
||||
'deprecated/clutter-animatable.h',
|
||||
'deprecated/clutter-animation.h',
|
||||
'deprecated/clutter-behaviour.h',
|
||||
'deprecated/clutter-bin-layout.h',
|
||||
'deprecated/clutter-box.h',
|
||||
'deprecated/clutter-cairo-texture.h',
|
||||
@ -241,7 +240,6 @@ clutter_deprecated_headers = [
|
||||
clutter_deprecated_sources = [
|
||||
'deprecated/clutter-alpha.c',
|
||||
'deprecated/clutter-animation.c',
|
||||
'deprecated/clutter-behaviour.c',
|
||||
'deprecated/clutter-box.c',
|
||||
'deprecated/clutter-cairo-texture.c',
|
||||
'deprecated/clutter-group.c',
|
||||
|
@ -17,8 +17,7 @@
|
||||
"reactive" : true,
|
||||
"rotation" : [
|
||||
{ "z-axis" : [ 45.0, [ 75, 75 ] ] }
|
||||
],
|
||||
"behaviours" : [ "fade-behaviour", "path-behaviour" ]
|
||||
]
|
||||
},
|
||||
{
|
||||
"id" : "green-button",
|
||||
@ -43,8 +42,7 @@
|
||||
"keep-aspect-ratio" : true,
|
||||
"anchor-x" : "5 em",
|
||||
"anchor-y" : "5 pt",
|
||||
"opacity" : 100,
|
||||
"behaviours" : [ "rotate-behaviour", "fade-behaviour" ]
|
||||
"opacity" : 100
|
||||
},
|
||||
{
|
||||
"id" : "red-hand-clone",
|
||||
|
Loading…
Reference in New Issue
Block a user