Commit Graph

2697 Commits

Author SHA1 Message Date
Damien Lespiau
3289fe03e8 build: Exclude COGL_DEFINES and COGL_GL_HEADER_INCLUDES from Makefiles
Some variables (notably multiline ones) are not really supposed to be
substituted by automake. Let's take COGL_DEFINES for instance, you get:

  COGL_DEFINES =
  #define COGL_HAS_GLIB_SUPPORT
  #define COGL_HAS_GTYPE_SUPPORT
  #define COGL_HAS_GL
  #define CLUTTER_COGL_HAS_GL
  #define COGL_HAS_GLX_SUPPORT
  #define COGL_HAS_SDL
  ...

This only works because the '#' character makes it look like a comment
and COGL_DEFINES becomes an empty variable

Automake allows to exclude variables from the list of substitutions,
let's use it for those two.

(cherry picked from commit e0a9d8d775c90c60b6e63b52771e896da3641a40)
2013-01-22 17:48:11 +00:00
Damien Lespiau
b8d9bbed1a Don't use #if with defines that are either defined or not
COGL_HAS_* and COGL_ENABLE_DEBUG are either defined in config.h or not.

So let's test against this, not against their truth value, this allow us
to use -Wundef to catch undefined macros in preprocessor directives.

(cherry picked from commit 73b62832f24711073b0876a6c0f5c61727842c1c)
2013-01-22 17:48:11 +00:00
Neil Roberts
1f0b432a25 sdl: Bind the default window when currently bound window is destroyed
Cogl always needs to have the context bound to something so that it
can freely create resources such as textures even if there is no
current window. When the currently bound SDLWindow is destroyed, SDL
apparently explicitly unbinds the GL context. If something then later
for example tries to create a texture Cogl would start getting GL
errors and fail. To fix this the SDL winsys now just binds the dummy
window before deiniting the currently bound onscreen.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 2c0cfdefbb9d1ac5097d98887d3581b67a324fae)
2013-01-22 17:48:11 +00:00
Robert Bragg
cab4622eb3 matrix-stack: make CoglMatrixStack public
We have found several times now when writing code using Cogl that it
would really help if Cogl's matrix stack api was public as a utility
api. In Rig for example we want to avoid redundant arithmetic when
deriving the matrices of entities used to render and we aren't able
to simply use the framebuffer's matrix stack to achieve this. Also when
implementing cairo-cogl we found that it would be really useful if we
could have a matrix stack utility api.

(cherry picked from commit d17a01fd935d88fab96fe6cc0b906c84026c0067)
2013-01-22 17:48:11 +00:00
Robert Bragg
3e33c00c84 matrix-stack: only maintain composite_gets in debug builds
At times there can be huge numbers of CoglMatrixEntry structures
allocated if they are being used to track the transform of many drawing
commands or objects in a scenegraph. Therefore the size of a
CoglMatrixEntry should be kept as small as possible both to help reduce
the memory usage of applications but also to improve cache usage since
matrix stack manipulations are performance critical at times.

This reduces the size of CoglMatrixEntry structures for non-debug builds
by removing the composite_gets counter used to sanity check how often
the transform for an entry is resolved.

(cherry picked from commit c400b86681a328b1e12b7e120e9c3f4f12c356e0)
2013-01-22 17:48:10 +00:00
Robert Bragg
f5b95e8087 matrix-stack: move pointer to top of CoglMatrixEntry
This moves the parent pointer member to the top of the CoglMatrixEntry
structure since it will lead to wasted padding when we build for 64bit
cpus.

(cherry picked from commit 42b4750070286a6404b103d8a827a46efb6b344c)
2013-01-22 17:48:10 +00:00
Robert Bragg
9eb816bc7e matrix-stack: getting parent ptr before freeing
When unrefing a CoglMatrixEntry we walk up the ancestry unrefing and
freeing entries until we find an entry that doesn't need to be freed.
The problem fixed by this patch was that we didn't dereference the
parent member of each entry until after the entry was freed and so there
was the potential for reading a junk parent pointer back.

(cherry picked from commit e5d836b84acb35a009854a0cc0892320023789d1)
2013-01-22 17:48:10 +00:00
Robert Bragg
5bc6121cbf journal: don't call cogl_attribute_buffer_new with NULL
It is considered an error to pass a NULL data pointer to
cogl_attribute_buffer_new so we now call
cogl_attribute_buffer_new_with_size instead.

(cherry picked from commit 8e201574b9c35847aa4e999a391741538a0b356b)
2013-01-22 17:48:10 +00:00
Damien Lespiau
5d796f0a4c x11: Replace all internal usage of cogl_xlib_get_display()
And use the renderer replacement, cogl_xlib_renderer_get_display()

(cherry picked from commit ea355792e88b09b0b0afa6fb5c5acc311d41688e)
2013-01-22 17:48:09 +00:00
Neil Roberts
6bcfc8342a Fix handling of binding errors when uploading a full texture
Both the texture drivers weren't handling errors correctly when a
CoglPixelBuffer was used to set the contents of an entire texture.
This was causing it to hit an assertion failure in the pixel buffer
tests.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 888733d3c3b24080d2f136cedb3876a41312e4cf)
2013-01-22 17:48:09 +00:00
Neil Roberts
c72ede0560 Simplify test-pixel-buffer
test-pixel-buffer previously had two tests, one to check filling the
pixel buffer by mapping it and another to fill it by just setting the
data. These tests were set up in a kind of confusing way where it
would try to paint both steps and then validate them together using
colors looked up from a table. This patch separates out the two tests
and gets rid of the tables which hopefully makes them a bit easier to
follow.

The contents of the bitmap are now set to an image with has a
different colour for each of its four quadrants instead of just a
single colour in the hope that this will be a bit more of an extensive
test.

The old code had a third test that was commented out. This test has
been removed.

The textures are now created using cogl_texture_2d_new_* which means
they won't be in the atlas. This exposes a bug where setting the
entire contents of the texture won't handle errors properly and it
will hit an assertion. The previous code using the atlas would end up
only setting a sub-region of the larger atlas texture so the bug
wouldn't be hit. To make sure we still test this code path there is
now a third test which explicitly sets a sub-region of the texture
using the bitmap.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8beb3a4cc20f539a50645166485b95e8e5b25779)
2013-01-22 17:48:09 +00:00
Robert Bragg
4b41743b92 tests: port test-texture-get-set-data to be standalone
This ports the test-texture-get-set-data clutter test to be a standalone
Cogl test.

(cherry picked from commit 40defa3dbd355754d0f7611d3c50de35db514e4a)
2013-01-22 17:48:09 +00:00
Robert Bragg
7011eb5db4 texture: expose mipmap level in set region apis
cogl_texture_set_region() and cogl_texture_set_region_from_bitmap() now
have a level argument so image data can be uploaded to a specific mipmap
level.

The prototype for cogl_texture_set_region was also updated to simplify
the arguments.

The arguments for cogl_texture_set_region_from_bitmap were reordered to
be consistent with cogl_texture_set_region with the source related
arguments listed first followed by the destination arguments.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 3a336a8adcd406b53731a6de0e7d97ba7932c1a8)

Note: Public API changes were reverted in cherry-picking this patch
2013-01-22 17:48:09 +00:00
Robert Bragg
fa5a9c88fe atlas-texture: remove some use of _COGL_GET_CONTEXT
This removes several uses of _COGL_GET_CONTEXT in cogl-atlas-texture.c.
Notably this involved making CoglPangoGlyphCache track an associated
CoglContext pointer which cogl-pango can pass to
_cogl_atlas_texture_new_with_size().

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit d66afbd0758539330490945c699a05c0749c76aa)
2013-01-22 17:48:09 +00:00
Robert Bragg
579db9083d cogl-pango: Updates to no longer require a default context
This updates the Cogl Pango api to no longer require a default context
and also cleans up the public api a bit.

The CoglPangoRenderer type has been made private to be
consistent with other pango backends where the renderer is merely an
implementation detail.

The drawing apis such as cogl_pango_render_layout where made more
consistent with other pango backend apis so we now have replacements
like cogl_pango_show_layout().

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit bba2defe8c08a498b2dcb84bcf5b5a33f16eed27)

Note: API changes were reverting in cherry-picking this patch
2013-01-22 17:48:09 +00:00
Robert Bragg
cd7b15b7df glx: avoid use of _COGL_GET_CONTEXT()
Removes some (not all) use of _COGL_GET_CONTEXT() from cogl-winsys-glx.c

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 698a131c4991e4393ce966b968637fba194f252c)
2013-01-22 17:48:09 +00:00
Robert Bragg
110a7d0ed7 framebuffer: remove use of _COGL_GET_CONTEXT
Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit b8755a98e4139b6a077ff329b9c5900292d3a1d3)
2013-01-22 17:48:08 +00:00
Robert Bragg
7941357e73 journal: don't reference global context
This removes all use of _COGL_GET_CONTEXT from cogl-journal.c

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit b5c8ec5db52a6cb71f29b338a59fb3772506fef7)
2013-01-22 17:48:08 +00:00
Neil Roberts
ca5197a70c error: Don't allocate a new CoglError when propagating
The _cogl_propagate_error() function takes ownership of the incoming
error pointer so there's no need to allocate a new error when passing
it on. The errors can potentially be passed up from a number of layers
so it seems worthwhile to avoid the allocation.

The _cogl_propagate_gerror() function was previously using
_cogl_propagate_error(). Presumably this would not have worked because
that function would try to free the error from glib using
cogl_error_free but that would use the wrong free function and thus
the wrong slice allocator. The GError propagating function is only
used when gdk-pixbuf is enabled which now requires glib support anyway
so we can just avoid defining the function when compiling without
glib.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 91266162bef9f89fb42c01be0f929d5079758096)
2013-01-22 17:48:08 +00:00
Neil Roberts
af0dc3431d Fix spelling of _cogl_propagate_error
‘Propagate’ was misspelled as ‘propogate’.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5fb4a6178c3e64371c01510690d9de1e8a740bde)
2013-01-22 17:48:08 +00:00
Robert Bragg
38921701e5 blit: avoid referring to framebuffer stack
This make _cogl_framebuffer_blit take explicit src and dest framebuffer
pointers and updates all the texture blitting strategies in cogl-blit.c
to avoid pushing/popping to/from the the framebuffer stack.

The removes the last user of the framebuffer stack which we've been
aiming to remove before Cogl 2.0

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 598ca33950a93dd7a201045c4abccda2a855e936)
2013-01-22 17:48:08 +00:00
Robert Bragg
e8eb9793e6 moves some gl texture code too cogl-texture-gl.c
This adds a driver/gl/cogl-texture-gl.c file and moves some gl specific
bits from cogl-texture.c into it. The moved symbols were also given a
_gl_ infix and the calling code was updated accordingly.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 2c9e81de70cc02d72b1ce9013c49e39300a05b6a)
2013-01-22 17:48:08 +00:00
Robert Bragg
6941ff2c71 matrix-stack: init cache->flipped
This ensures we initialize the value of cache->flipped in
_cogl_matrix_entry_cache_init()

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 507814d27298231c9ae50d74b386fb00f0909922)
2013-01-22 17:48:08 +00:00
Robert Bragg
da9f5e6179 bitmap: ret CoglError from _new_with_malloc_buffer
_cogl_bitmap_new_with_malloc_buffer() now takes a CoglError for throwing
exceptional errors and all callers have been updated to pass through
any application error pointer as appropriate.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 67cad9c0eb5e2650b75aff16abde49f23aabd0cc)
2013-01-22 17:48:08 +00:00
Robert Bragg
07d47eadd3 texture: split out high-level texture constructors
This splits out the very high level texture constructors that may
internally construct one of several types of lower level texture due to
various constraints.

This also updates the prototypes for these constructors to take an
explicit context pointer and return a CoglError consistent with other
texture constructors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a1cabfae6ad50c51006c608cdde7d631b7832e71)
2013-01-22 17:48:07 +00:00
Robert Bragg
e439bdd12f atlas: catch _create_texture errors
Previously we were passing NULL to
cogl_texture_2d_new_{from_bitmap,with_size} so if there was an error the
application would be aborted. This ensures we pass an internal CoglError
so errors can be caught and suppressed instead.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit b8d1a1db482e1417979df9f88f92da47aa954bd0)
2013-01-22 17:48:07 +00:00
Robert Bragg
f53fb5e2e0 Allow propogation of OOM errors to apps
This allows apps to catch out-of-memory errors when allocating textures.

Textures can be pretty huge at times and so it's quite possible for an
application to try and allocate more memory than is available. It's also
very possible that the application can take some action in response to
reduce memory pressure (such as freeing up texture caches perhaps) so
we shouldn't just automatically abort like we do for trivial heap
allocations.

These public functions now take a CoglError argument so applications can
catch out of memory errors:

cogl_buffer_map
cogl_buffer_map_range
cogl_buffer_set_data
cogl_framebuffer_read_pixels_into_bitmap
cogl_pixel_buffer_new
cogl_texture_new_from_data
cogl_texture_new_from_bitmap

Note: we've been quite conservative with how many apis we let throw OOM
CoglErrors since we don't really want to put a burdon on developers to
be checking for errors with every cogl api call. So long as there is
some lower level api for apps to use that let them catch OOM errors
for everything necessary that's enough and we don't have to make more
convenient apis more awkward to use.

The main focus is on bitmaps and texture allocations since they
can be particularly large and prone to failing.

A new cogl_attribute_buffer_new_with_size() function has been added in
case developers need to catch OOM errors when allocating attribute buffers
whereby they can first use _buffer_new_with_size() (which doesn't take a
CoglError) followed by cogl_buffer_set_data() which will lazily allocate
the buffer storage and report OOM errors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978)

Note: since we can't break the API for Cogl 1.x then actually the main
purpose of cherry picking this patch is to keep in-line with changes
on the master branch so that we can easily cherry-pick patches.

All the api changes relating stable apis released on the 1.12 branch
have been reverted as part of cherry-picking this patch so this most
just applies all the internal plumbing changes that enable us to
correctly propagate OOM errors.
2013-01-22 17:48:07 +00:00
Robert Bragg
63db64f426 attribute: Only unref buffer for buffered attributes
constant attributes don't have a corresponding buffer so
_cogl_attribute_free shouldn't try to unref it. Also, for good measure,
in the case of constant attributes we should call
_cogl_boxed_value_destroy() (although currently we know there is no
dynamic data associated with the boxed values).

(cherry picked from commit 89d6dc90d10c59676e0deed87c2c15a0c9712737)
2013-01-22 17:48:07 +00:00
Robert Bragg
6e379fb54e attribute: Adds support for constant CoglAttributes
This makes it possible to create vertex attributes that efficiently
represent constant values without duplicating the constant for every
vertex. This adds the following new constructors for constant
attributes:

  cogl_attribute_new_const_1f
  cogl_attribute_new_const_2fv
  cogl_attribute_new_const_3fv
  cogl_attribute_new_const_4fv
  cogl_attribute_new_const_2f
  cogl_attribute_new_const_3f
  cogl_attribute_new_const_4f
  cogl_attribute_new_const_2x2fv
  cogl_attribute_new_const_3x3fv
  cogl_attribute_new_const_4x4fv

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 6507216f8030e84dcf2e63b8ecfe906ac47f2ca7)
2013-01-22 17:48:07 +00:00
Robert Bragg
56ae6f9afa progend-glsl: dirty prog for vertex state changes
_cogl_pipeline_progend_glsl_pre_change_notify and
_cogl_pipeline_progend_glsl_layer_pre_change_notify were only dirtying
the current program state for changes related to fragment processing.

This make both functions also check for changes that affect vertex
shader codegen.

This also fixes a mistake where
_cogl_pipeline_progend_glsl_layer_pre_change_notify was checking for
non-layer related changes which would never be seen, and instead it
should be checking for layer based changes only.
2013-01-22 17:48:07 +00:00
Robert Bragg
7fa04bb1a6 Adds back tex_coord array for CoglShader compatibility
This adds back compatibility for CoglShaders that reference the
cogl_tex_coord_in[] or cogl_tex_coord_out[] varyings. Unlike the
previous way this was done this patch maintains the use of layer numbers
for attributes and maintains forwards compatibility by letting shaders
alternatively access the per-layer tex_coord varyings via
cogl_tex_coord%i_in/out defines that index into the array.
2013-01-22 17:48:07 +00:00
Robert Bragg
1c449c67f6 Remove the varying array for tex_coords
This removes the need to maintain an array of tex_coord varyings and
instead we now just emit a varying per-layer uniquely named using a
layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in.

Notable this patch also had to change the journal flushing code to use
pipeline layer numbers to determine the name of texture coordinate
attributes.

We now also break batches by using a deeper comparison of layers so
such that two pipelines with the same number of layers can now cause a
batch break if they use different layer numbers.

This adds an internal _cogl_pipeline_layer_numbers_equal() function that
takes two pipelines and returns TRUE if they have the same number of
layers and all the layer numbers are the same too, otherwise it returns
FALSE.

Where we used to break batches based on changes to the number of layers
we now break according to the status of
_cogl_pipeline_layer_numbers_equal

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit e55b64a9cdc93285049d9b969bef67484c2d9fb3)

Note: this will cause a temporary regression for the Cogl 1.x CoglShader
api since it will break compatibility with existing shaders that
reference the texture varyings from the fragment shader.

The intention is to follow up with another patch to add back
CoglShader compatibility.
2013-01-22 17:48:06 +00:00
Robert Bragg
14d8ec7cca sync cogl-blit and cogl-texture with master
This synchronizes parts of cogl-blit.c and cogl-texture.c with the
master branch to help with cherry picking patches.
2013-01-22 17:48:06 +00:00
Robert Bragg
272431e102 Check for out-of-memory when allocating 3d textures
This makes Cogl explicitly check for out-of-memory errors reported by
the opengl driver in cogl_texture_3d_new_with_size() calls. This allows
us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so
applications may gracefully handle this condition.

This patch only affects the cogl_texture_3d_new_with_size() api not
_new_from_data() or _new_from_bitmap().

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a602cae233b16d2ec9ad6fd238b169720467cf75)
2013-01-22 17:48:06 +00:00
Neil Roberts
fda5e15bda Add a conformance test using alpha textures
This adds a conformance test with an alpha-component texture. The
texture is rendered using a pipeline with the same layer combine mode
as cogl-pango.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 05190519bad4519e66cbdb5326943c832d15a841)
2013-01-22 17:48:06 +00:00
Neil Roberts
996260ceab tests: Differentiate between known failures and missing requirements
Previously when make test is run it would say ‘fail’ in lower case
letters for both tests that are known bugs we need to fix and for
drivers that can't run the test. This makes it too easy to lose track
of bugs.

To fix this, the ADD_TEST macro has now been changed to take two sets
of flags instead of just one. The first specifies the requirements for
the test to run at all. The second specifies the set of flags required
to run without any known failures. The table in the test report now
says ‘n/a’ instead of ‘fail’ for tests that don't match the feature
requirements.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 723f8d4402e7b2ef3a71f51bb29b10d1c0ec8d81)
2013-01-22 17:48:06 +00:00
Neil Roberts
0b8780f94c tests: Don't report success when the test is skipped
The tests that were using GLSL or 3D textures were directly printing
“Skipped” and then reporting success. Instead of doing this they now
just try to continue without checking for the feature but the
appropriate test requirement flag is now set in test-conform-main so
the table of results will correctly display that is a failure.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit b8f918e44b243a5fa36d5f382a90bebb0de0728f)
2013-01-22 17:48:06 +00:00
Robert Bragg
fa62fe2a4f tests: update inline with master
This renames the global ctx and fb variables to test_ctx and test_fb
respectively in line with the names use on the master branch. This is to
make it easier to cherry pick patches from master.
2013-01-22 17:48:06 +00:00
Robert Bragg
31d105abd8 Check for out-of-memory when allocating 2d textures
This makes Cogl explicitly check for out-of-memory errors reported by
the opengl driver in cogl_texture_2d_new_with_size() calls. This allows
us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so
applications may gracefully handle this condition.

This patch only affects the cogl_texture_2d_new_with_size() api not
_new_from_data() or _new_from_bitmap().

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 0283423dad59ba3d3e4cde400c29ac8e7803f888)
2013-01-22 17:48:06 +00:00
Neil Roberts
4f6fe6f0e2 Fixes for --disable-glib
This fixes some problems which were stopping --disable-glib from
working properly:

• A lot of the public headers were including glib.h. This shouldn't be
  necessary because the API doesn't expose any glib types. Otherwise
  any apps would require glib in order to get the header.

• The public headers were using G_BEGIN_DECLS. There is now a
  replacement macro called COGL_BEGIN_DECLS which is defined in
  cogl-types.h.

• A similar fix has been done for G_GNUC_NULL_TERMINATED and
  G_GNUC_DEPRECATED.

• The CFLAGS were not including $(builddir)/deps/glib which was
  preventing it finding the generated glibconfig.h when building out
  of tree.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
2013-01-22 17:48:05 +00:00
Neil Roberts
5c8eebb3d9 configure: Don't allow --enable-gdk-pixbuf with --disable-glib
The GDK pixbuf support requires being able to propagate errors from
GDKPixbuf as GErrors. This won't work if we are using the builtin
version of GLib because any attempt to call g_error_free from within
Cogl will use the internal version which will free the error using the
wrong slice allocator. It probably doesn't make much sense to build
without glib but with gdk-pixbuf so there's not much point in trying
to work around this situation.

Previously if you specified --enable-gdk-pixbuf but gdk-pixbuf was not
available it would silently disable it. This pach also fixes it so
that it will report an error in that case.

If --enable-gdk-pixbuf is not specified it will now default to
enabling it only if both glib is enabled and gdk-pixbuf is available.

This patch looks slightly longer than it ought to be because it moves
the check for glib up to above the descisions about the image backend.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8b1eabdc08da89a57792f9eb666e893a6cbb4e26)
2013-01-22 17:48:05 +00:00
Neil Roberts
eec0f1cd65 Add cogl_sdl_onscreen_get_window()
This adds a function to get a pointer to the SDL_Window associated
with a CoglOnscreen when using the SDL2 winsys.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 071f4b80daa8a2f967746a30b3acf014d74f781a)
2013-01-22 17:48:05 +00:00
Neil Roberts
ff11a2b207 Use GL_ARB_texture_swizzle to emulate GL_ALPHA textures
The core profile of GL3 has removed support for component-alpha
textures. Previously the GL3 driver would just ignore this and try to
create them anyway. This would generate a GL error on Mesa.

To fix this the GL texture driver will now create a GL_RED texture
when GL_ALPHA textures are not supported natively. It will then set a
texture swizzle using the GL_ARB_texture_swizzle extension so that the
alpha component will be taken from the red component of the texture.
The swizzle is part of the texture object state so it only needs to be
set once when the texture is created.

The ‘gen’ virtual function of the texture driver has been changed to
also take the internal format as a parameter. The GL driver will now
set the swizzle as appropriate here.

The GL3 driver now reports an error if the texture swizzle extension
is not available because Cogl can't really work properly without out
it. The extension is part of GL 3.3 so it is quite likely that it has
wide support from drivers. Eventually we could get rid of this
requirement if we have our own GLSL front-end and we could generate
the swizzle ourselves.

When uploading or downloading texture data to or from a
component-alpha texture, we can no longer rely on GL to do the
conversion. The swizzle doesn't have any effect on the texture data
functions. In these cases Cogl will now force an intermediate buffer
to be used and it will manually do the conversion as it does for the
GLES drivers.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 32bacf81ebaa3be21a8f26af07d8f6eed6607652)
2013-01-22 17:48:04 +00:00
Neil Roberts
05ebbfdae7 sdl: Support setting resizable before allocate in SDL 1
The SDL 1 winsys now checks for the initial resizable state of the
onscreen framebuffer when it is allocated and updates the video flags
accordingly.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit f5fb9be70a92f751886a94da0b34e14252ed197e)
2013-01-22 17:48:04 +00:00
Neil Roberts
982ee75319 Fix flushing the stencil viewport clipping workaround
There were two problems with the stencil viewport clip workaround
introduced in afc5daab8:

• When the viewport is changed the current clip state is not marked as
  dirty. That means that when the framebuffer state is next flushed it
  would continue to use the stencil from the previous viewport.

• When the viewport is automatically updated due to the window being
  resized the viewport age was not incremented so the clip state
  wouldn't be flushed.

I noticed the bugs by running cogl-sdl2-hello.

This patch makes it so that the clip state is dirtied in
cogl_framebuffer_set_viewport if the workaround is enabled.

The automatic viewport changing code now just calls
cogl_framebuffer_set_viewport instead of directly prodding the
viewport values. This has the side-effect that it will also cause the
journal to be flushed. This seems like the right thing to do anyway
and presumably there would have been a bug before where it wouldn't
have flushed the journal, although presumably this is extremely
unlikely because it would have to have done a resize in the middle of
painting the scene.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 0dca99ddf728c8d4e3003861a03e8a2beccf282d)
2013-01-22 17:48:04 +00:00
Neil Roberts
9f107ab3fb Support window resizing in the SDL 2 winsys
The SDL2 winsys will now set the SDL_WINDOW_RESIZABLE flag on the
window before creating it if the resizable property is set on the
onscreen. Note that there doesn't appear to be a way in SDL to change
the flag later so unlike the other winsyses it will only take affect
if it is set before allocating the framebuffer.

The winsys now registers a callback for SDL events so that it can
report window size changes back to the application.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 0dea9aeb897faf029828379b120970477df3c7d5)
2013-01-22 17:48:04 +00:00
Neil Roberts
11126a1b7e tests: Convert test-npot-texture to Cogl
This updates the npot-texture test to use Cogl directly instead of
relying on Clutter.

Note that this currently fails when Cogl ends up using sliced
textures. It looks like there is some bug with the meta texture
function to iterate the primitive textures. This happens when
COGL_DEBUG=disable-npot-textures is set.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 32f0e1e8fff56be3123dc4571f07bb5a314f6818)
2013-01-22 17:48:04 +00:00
Adel Gadllah
41d59c0af7 cogl: Enable PBO path for all mesa versions when using intel
There seem to be other cases where the slow path is hit even with mesa 9.0.

https://bugzilla.gnome.org/show_bug.cgi?id=685915

(cherry picked from commit 6b14fa222bafb7e67c4845b26439322b34ac26a2)
2013-01-22 17:48:04 +00:00
Robert Bragg
6cfc93f26f clip-stack: workaround intel gen6 viewport clip bug
The Intel Mesa gen6 driver doesn't currently handle scissoring offset
viewports correctly, so this implements a workaround to intersect the
current viewport bounds with the scissor rectangle.

(cherry picked from commit afc5daab85e5faca99d6d6866658cb82c3954830)
2013-01-22 17:48:04 +00:00
Neil Roberts
362db1c445 Don't add the ARB suffix for the GL_ARB_map_buffer_range extension
The functions defined in the GL_ARB_map_buffer_range extension have no
suffix.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit f355d0a01af9015ffdcd574477090cdc69025280)
2013-01-22 17:48:04 +00:00