Commit Graph

305 Commits

Author SHA1 Message Date
Jonas Ådahl
9817a6aa47 Make MetaOutput a GObject
Turn MetaOutput into a GObject and move it to a separate file. This
changes the storage format, resulting in changing the API for accessing
MetaOutputs from using an array, to using a GList.

https://bugzilla.gnome.org/show_bug.cgi?id=785381
2017-10-05 16:18:43 -04:00
Florian Müllner
cb86745245 window-actor: Special-case COMBO window's shadow class
We currently don't have any shadow class for combo box popups,
which means the default shadow of normal windows is used. That's
clearly odd given that the two are very different, and isn't
consistent with GTK+-3's client-side shadows for popups. While
we could add a dedicated shadow class, the designers are fine
with reusing the existing shadow for dropdown-menus, so let's
do that.

https://bugzilla.gnome.org/show_bug.cgi?id=744667
2017-02-15 23:54:07 +01:00
Carlos Garnacho
2cd78bffd9 compositor: Avoid thaw on inconsistent effect_completed calls
If the meta_window_actor_effect_completed() triggers inconsistent
accounting, there's also high chances that the thaw call will be
unexpected at this time too, which will lead to a g_error().

This makes mutter more lenient to effect_completed() calls of the
right type (i.e. those triggering freeze/thaw) being performed more
times than necessary in the upper parts. A warning will be issued,
but the process won't abort.

https://bugzilla.gnome.org/show_bug.cgi?id=777691
2017-01-26 12:31:47 +01:00
Jonas Ådahl
4e812410cc monitor-manager: Move logical monitor into its own file
https://bugzilla.gnome.org/show_bug.cgi?id=777732
2017-01-25 16:28:53 +08:00
Jonas Ådahl
2e7f11305c MetaWindowActor: Sync thawed state when surface actor is set
Not having a surface actor would cause the window actor state to be
considered frozen, thus causing various state (such as geometry, shape
etc) synchronization to be delayed until thawed. If the window actor
was "thawed" due to having a surface set, not all state would be
properly synchronized, causing the thawed window actor to be displayed
incorrectly.

This patch fixes this by putting state synchronization after thawing in
a common function, calling it both from frozen count decreasing and
surface setting.

This fixes for example misplaced menus in Steam.

https://bugzilla.gnome.org/show_bug.cgi?id=770991
2016-09-09 10:00:24 +08:00
Jonas Ådahl
28a898a22f Use signals instead of onscreen framebuffer frame callbacks
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.

This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
7f0e6b9b4b compositor: Don't access use the onscreen framebuffer directly
Instead of assuming there is a single onscreen framebuffer, use the
helper functions for setting the frame callback and getting the frame
counter.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Jonas Ådahl
bca041b68e MetaWindow: Make buffer_rect and rect share coordinate space
Before this commit, on Wayland, the buffer rect would have the size of
the attached Wayland buffer, no matter the scale. The scale would then
be applied ad-hoc by callers when a sane rectangle was needed. This
commit changes buffer_rect to rather represent the surface rect (i.e.
what is drawn on the stage, including client side shadow). The users of
buffer_rect will no longer need to scale the buffer_rect themself to
get a usable rectangle.

https://bugzilla.gnome.org/show_bug.cgi?id=763431
2016-05-01 21:11:27 +08:00
Rui Matos
1fa540bcb7 Fix the merged build
https://bugzilla.gnome.org/show_bug.cgi?id=760439
2016-04-27 20:37:47 +02:00
Florian Müllner
8842bdfb11 Do not skip CoglError parameters
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible (i.e. any CoglError
that is not a malformed blend string).

https://bugzilla.gnome.org/show_bug.cgi?id=765058
2016-04-15 17:22:24 +02:00
Florian Müllner
46eb682c83 Revert "window: Remove old tiling code"
This reverts commit 8bded7d497.
2016-01-10 15:16:09 +01:00
Jasper St. Pierre
8bded7d497 window: Remove old tiling code
We'll soon replace this with a better scheme

https://bugzilla.gnome.org/show_bug.cgi?id=751857
2016-01-09 18:08:32 -08:00
Jasper St. Pierre
b975676c5d window-actor: Draw shadows around some CSD windows
Some windows, like Chromium and Steam, are technically CSD in that they
don't want a system titlebar and draw their own, but we should still
provide them with a shadow.
2015-10-07 12:09:30 -07:00
Jonas Ådahl
ba7c524a18 MetaSurfaceActorWayland: Unset the MetaWaylandSurface pointer when it goes away
We may access it during painting even if it has been freed. For now,
manually unset it during the MetaWaylandSurface cleanup; in the future
make MetaWaylandSurface a GObject and make the surface pointer a weak
reference.

https://bugzilla.gnome.org/show_bug.cgi?id=744453
2015-07-15 14:55:55 +08:00
Jasper St. Pierre
b33a82eb7c Export the shadow factory
The elementary guys would like this as an API, and I don't see any
reason to refuse -- this is quite nice shadow painting code :)

For some reason, gobject-introspection can't seem to cope with
MetaWindowShape. I'll look into it a bit later, but for now, mark
the function it has trouble with as (skip).
2015-07-06 00:14:22 -07:00
Jasper St. Pierre
9fc1c919e8 window-actor: Replace no-shadow with a shadow-mode
The elementary guys want to be able to force shadows *on*, for use in
their overview.
2015-07-05 23:29:11 -07:00
Jasper St. Pierre
9f04c58ffe Implement a generic "size change" mechanism
A much less hacky version of maximize / unmaximize is reimplemented
in terms of this, but it could also eventually be used for fullscreen /
unfullscreen, and tile / untile.
2015-07-05 23:03:36 -07:00
Jasper St. Pierre
7de1f3a7be plugin-manager: Make the event an enum 2015-07-05 22:01:59 -07:00
Rui Matos
3f2d658f20 monitor-manager: Expose MetaMonitorManager to introspection
This just exposes the type and the singleton getter necessary to make
it available to introspection. We'll expose more functionality as it
becomes needed.

https://bugzilla.gnome.org/show_bug.cgi?id=743745
2015-01-30 13:13:49 -05:00
Owen W. Taylor
5e84c8f20b MetaWindowActor: don't overwrite send_frame_messages_timer
If the app finished multiple frames before we sent _NET_WM_FRAME_DRAWN,
we could add the send_frame_messages_timer multiple times. In the rare
case that the app immediately closed the window, the older timeout
could potentially then run on the freed actor.

https://bugzilla.gnome.org/show_bug.cgi?id=738686
2014-12-02 11:47:13 -05:00
Owen W. Taylor
9745f9f8ce Fix problems resulting in left-over queued frames
* Use -1 rather than 0 as a flag for pending queue entries; 0 is
  a valid frame_counter value from Cogl.
* Consistently handle the fact we can have more than one pending
  entry. It's app misbehavior to submit a new frame before
  _NET_WM_FRAME_DRAWN is received; but we accept such frame messages,
  so we can't just leak them.
* If we remove send_frame_message_timer, assign the current frame counter
  to pending entries.
* To try to avoid regressing on this, when sending _NET_WM_FRAME_TIMINGS
  messages, if we have stale messages, or messages with no frame drawn
  time, warn and remove them from the queue rather than just accumulating.
* Improve commenting.

https://bugzilla.gnome.org/show_bug.cgi?id=738686
2014-12-02 11:47:13 -05:00
Florian Müllner
6e25c37da1 window-actor: Do not request unredirection when destroyed
WindowActors can outlive their corresponding window to animate unmap.
Unredirecting the actor does not make sense in that case, so make
sure to not request it.

https://bugzilla.gnome.org/show_bug.cgi?id=740133
2014-11-18 16:10:12 +01:00
Florian Müllner
8d53ae894b window-actor: Skip frame-sync when the corresponding window is gone
https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Florian Müllner
d50f8afa9e window-actor: Consider needs_destroy in is_destroyed()
According to the documentation, the method returns "whether the X window
that the actor was displaying has been destroyed" - that is very much
true when we delay the actual actor destruction for a destroy animation,
so update the method accordingly.

https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Florian Müllner
98fa343588 window-actor: Keep in compositor's window list until destroyed
When a window is destroyed, the corresponding actor may still be
kept around for the destroy effect. But as the actor is removed
from the compositor's stack list immediately, the compositor will
always stack it above "valid" window actors - this is not what we
want, so only update the compositor's list when the actor is
actually destroyed.

https://bugzilla.gnome.org/show_bug.cgi?id=735927
2014-09-11 16:50:23 +01:00
Jasper St. Pierre
2f9840a51c compositor: Conditionalize some more Wayland support 2014-08-27 12:56:39 -04:00
Jasper St. Pierre
09aefdba43 compositor: Conditionalize more Wayland support 2014-08-27 12:41:26 -04:00
Jasper St. Pierre
5f0fab2156 Conditionalize Wayland support again 2014-08-13 20:28:22 -04:00
Jasper St. Pierre
d72bf0cd5d compositor: Don't use cogl_texture_new_with_data in the obvious cases
It's a deprecated API that can surprise us. Namely, when the internal
format passed is COGL_PIXEL_FORMAT_ANY, it will *always* allocate an
RGBA8888 pixel format texture, even if we only passed it a RGB format
or even an A8 format.

cogl_texture_2d_new_with_data is the newer, better API and doesn't have
these warts.
2014-08-07 14:01:14 -04:00
Jasper St. Pierre
9a6a189e36 window-actor: Rebuild the shape and mask when the surface updates
Connecting to size-changed is wrong -- size-changed tells us when
we *told* the X server or resize the window. For X11, we're sort of
guaranteed that the surface will be updated at some point before the
next frame, but for Xwayland, we can't be sure that the new surface is
attached at this point.

This fixes weird artifacts when resizing apps like xclock.
2014-07-31 17:49:13 +02:00
Jasper St. Pierre
6fbd21001b window-actor: Base the paint volume on our children, not our shape
This was wrong for subsurfaces that extend beyond the parent's shape,
since the paint volume would be wrong in this case. Instead of using the
shape region which can be out of date and wrong, just use the union of
our children's volumes, which is a lot easier to manage.
2014-07-30 17:15:00 +02:00
Jasper St. Pierre
6954d23444 window-actor: Don't connect to allocation-changed
This can cause allocation loops. Connect to size-changed to update the
shape instead.
2014-07-28 11:32:52 +02:00
Cosimo Cecchi
cd84317346 compositor: add support for unminimize compositor effects
https://bugzilla.gnome.org/show_bug.cgi?id=733789
2014-07-26 17:26:40 +02:00
Jasper St. Pierre
af135c0b0b monitor-manager: Rename output_id to winsys_id
The output_id is more of an opaque identifier for the monitor, based on
its underlying ID from the windowing system. Since we also use the term
"output_id" for the output's index, rename our use of the opaque cookie
"output_id" to "winsys_id".
2014-07-01 13:24:34 -04:00
Owen W. Taylor
9c6e527d4b Add ::first-frame signal to MetaWindowActor
This signal is emitted the first time a frame of contents of the
window is completed by the application and has been drawn on the
screen. This is meant to be used for performance measurement of
application startup.

https://bugzilla.gnome.org/show_bug.cgi?id=732343
2014-06-27 10:37:42 -04:00
Jasper St. Pierre
24d7c5ebe3 compositor: Simplify meta_window_actor_set_updates_frozen
Since we always call it with the same value, just push that
value into the implementation.
2014-06-17 13:10:42 -04:00
Jasper St. Pierre
188e4e1b92 window: Rename get_input_rect to get_buffer_rect
With get_input_region existing, get_input_rect is a misnomer. Really,
it's about the geometry of the output surface, and it's only used that
way in the compositor code.

Way back when in GNOME 3.2, get_input_rect was added when we added
invisible borders. get_outer_rect was always synonymous with server-side
geometry of the toplevel. get_outer_rect was used for both user-side
policy (the "frame rect") and to get the geometry of the window.

Invisible borders were meant to extend the input region of the frame
window silently. Since most users of get_outer_rect cared about the
frame rect, we kept that the same and added a new method, get_input_rect
to get the full rect of the framed window with all invisible borders for
input kept on.

As time went on and CSD and Wayland became a reality, the relationship
between the server-side geometry and the "frame rect" became more
complicated, as can be evidenced by the recent commits. Since clients
don't tend to be framed anymore, they set their own input region.

get_buffer_rect is also sort of a poor name, since X11 doesn't really
have buffers, but we don't really have many other alternatives.

This doesn't change any of the code, nor the meaning. It will always
refer to the rectangle where the toplevel should be placed.
2014-06-17 10:33:52 -04:00
Florian Müllner
af3aae7295 meta-window-actor: Don't add shadows to popups if the toolkit already does
GTK+ will add its own shadows client-side, so we don't need to anymore.

https://bugzilla.gnome.org/show_bug.cgi?id=731353
2014-06-10 13:40:33 +02:00
Adel Gadllah
fa29a1a99e Fix last commit
Actually do the changes from the review ... pushed old version of the
patch :/
2014-05-03 12:00:27 +02:00
Adel Gadllah
f9bffae9fd wayland: Scale native surfaces for hidpi
Scale surfaces based on output scale and the buffer scale set by them.
We pick the scale factor of the monitor there are mostly on.

We only handle native i.e non xwayland / legacy clients yet.

https://bugzilla.gnome.org/show_bug.cgi?id=728902
2014-05-03 10:11:55 +02:00
Bastien Nocera
d53e04f4c8 Name all timeouts and idles
Better names can be used once we make more use of them.

https://bugzilla.gnome.org/show_bug.cgi?id=727979
2014-04-10 18:59:46 +02:00
Jasper St. Pierre
6296fefea6 window-actor: Clean up has_shadow
This has some particularly picky #if 0'd code. Since the history for
it isn't illuminating in the slightest, I'm just going to kill it.
2014-04-02 11:40:04 -04:00
Jasper St. Pierre
ccced506ed Rename monitor => meta-monitor-manager 2014-03-31 22:05:24 -04:00
Jasper St. Pierre
82e02e39d3 window-actor: Fix the input shape region for decorated X11 windows
The code here before was completely wrong. Not only did it mix up
coordinate spaces of "client rect" vs. "frame rect", but it used
meta_frame_get_frame_bounds, which is specifically for the *visible*
bounds of a window!

In the case that we don't have a bounding or input shape region at
all on the client window, the input shape that we should apply is
the surface's natural shape. So, set the region to NULL to get the
natural rect picking semantics.
2014-03-30 20:16:58 -04:00
Jasper St. Pierre
cd905a34fb compositor: Kill off MetaCompScreen
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.

We still keep MetaScreen in the public compositor API for compatibility
purposes.
2014-03-26 12:04:48 -04:00
Jasper St. Pierre
044c06bff3 Don't include wayland/ by default either 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
a3ccc4fd1c Remove x11/ directory from default include path 2014-03-18 22:04:36 -04:00
Jasper St. Pierre
b087fce062 window-actor: Also always assume the plugin manager exists
Addendum to the above...
2014-03-18 18:31:07 -04:00
Jasper St. Pierre
0f85986340 Add a META_MAXIMIZE_BOTH
Which has the value of META_MAXIMIZE_VERTICAL |
META_MAXIMIZE_HORIZONTAL.

This is an obvious code cleanup.
2014-03-15 09:49:56 -04:00
Florian Müllner
94f39a493f window-actor: Guard against %NULL frame mask
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.

https://bugzilla.gnome.org/show_bug.cgi?id=722266
2014-02-28 20:11:58 +01:00
Jasper St. Pierre
770b58b367 wayland: Move "public" Wayland API to another header file 2014-02-28 10:24:06 -05:00
Jasper St. Pierre
eb75306f8a Revert "window-actor: Complete the removal of update_shape"
This reverts commit 640102c03b.
2014-02-26 20:52:44 -05:00
Jasper St. Pierre
98c4b82907 Revert "window: Update the shape, input, and opaque regions immediately"
This reverts commit c0d791cd6e.
2014-02-26 20:45:38 -05:00
Jasper St. Pierre
640102c03b window-actor: Complete the removal of update_shape
I accidentally stashed the rest of the stuff and forgot to
commit it... oops.
2014-02-26 20:04:19 -05:00
Jasper St. Pierre
c0d791cd6e window: Update the shape, input, and opaque regions immediately
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
2014-02-26 20:03:16 -05:00
Jasper St. Pierre
41d5e69de5 window-actor: Kill off another use of MetaFrameBorders 2014-02-26 20:02:13 -05:00
Jasper St. Pierre
2dc7371944 window-actor: Don't pass around client_area
To solve a performance regression, the three update_*_region
calls are going to be split up, so just call get_client_area_rect
in the methods itself.
2014-02-26 20:02:11 -05:00
Jasper St. Pierre
ec2c3e1438 window: Add meta_window_get_client_area_rect 2014-02-26 19:54:41 -05:00
Adel Gadllah
d85845426c window-actor: Fix culling
At some point meta_window_actor_cull_out stopped calling
meta_cullable_cull_out_children which caused the unobscured region
to never be set for the stex.

https://bugzilla.gnome.org/show_bug.cgi?id=725216
2014-02-26 15:01:07 +01:00
Giovanni Campagna
9f5087e97d Fix input and bounding shapes
For decorated windows, we don't want to apply any input
shape, because the frame is always rectangular and eats
all the input.
The real check is in meta-window-actor, where we consider
if we need to apply the bounding shape and the input shape
(or the intersection of the two) to the surface-actor,
but as an optimization we avoid querying the server in
meta-window.
Additionally, for undecorated windows, the "has input shape"
check is wrong if the window has a bounding shape but not an
input shape.
2014-02-25 01:27:32 +01:00
Giovanni Campagna
45624f2edf MetaWindowActor: survive having no MetaSurfaceActor
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.

Based on a patch by Jasper St. Pierre.
2014-02-25 01:22:56 +01:00
Giovanni Campagna
153f843ea6 MetaSurfaceActor: move freeze accounting to MetaWindowActor
Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
2014-02-25 01:20:22 +01:00
Jasper St. Pierre
f0cd9b0687 wayland-surface: Rework construction / destruction yet again
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.

The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
2014-02-24 14:46:19 -05:00
Adel Gadllah
14841475b5 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:39:25 +01:00
Jasper St. Pierre
020cfa7283 surface-actor-x11: Recreate damage when the toplevel X window changes 2014-02-20 14:50:48 -05:00
Jasper St. Pierre
83aca0b53d window-actor: Split into two subclasses of MetaSurfaceActor
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:

  * X11 compositor. In this case, we're a traditional X11 compositor,
    not a Wayland compositor. We use XCompositeNameWindowPixmap to get
    the backing pixmap for the window, and deal with the COMPOSITE
    extension messiness.

    In this case, meta_is_wayland_compositor() is FALSE.

  * Wayland clients. In this case, we're a Wayland compositor managing
    Wayland surfaces. The rendering for this is fairly straightforward,
    as Cogl handles most of the complexity with EGL and SHM buffers...
    Wayland clients give us the input and opaque regions through
    wl_surface.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.

  * XWayland clients. In this case, we're a Wayland compositor, like
    above, and XWayland hands us Wayland surfaces. XWayland handles
    the COMPOSITE extension messiness for us, and hands us a buffer
    like any other Wayland client. We have to fetch the input and
    opaque regions from the X11 window ourselves.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.

We now split the rendering logic into two subclasses, which are:

  * MetaSurfaceActorX11, which handles the X11 compositor case, in that
    it uses XCompositeNameWindowPixmap to get the backing pixmap, and
    deal with all the COMPOSITE extension messiness.

  * MetaSurfaceActorWayland, which handles the Wayland compositor case
    for both native Wayland clients and XWayland clients. XWayland handles
    COMPOSITE for us, and handles pushing a surface over through the
    xf86-video-wayland DDX.

Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 14:44:31 -05:00
Jasper St. Pierre
0b055fae2e window-actor: Kill off needs_pixmap
It's mostly equivalent to the case where we've already detached
the pixmap, *except* for the x11_size_changed case. We can simply
detach the pixmap at the time the window changes size, though.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:51:52 -05:00
Jasper St. Pierre
bc79259398 window-actor: Don't queue a redraw when queueing a new pixmap
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.

So, I can't see any reason that we queue a redraw in here.

With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:35:01 -05:00
Jasper St. Pierre
c964ef4e01 window-actor: Fix build
I'm bad.
2014-02-19 01:11:42 -05:00
Jasper St. Pierre
0dccc440b6 window-actor: Kill off a nonsensical edge case
We can never have a window actor that represents either the X root
window or the stage window, so it doesn't make sense to bail out
early in case we do.

I'd imagine that this came from a much earlier version of the code
where the compositor was much separate and had its own MapNotify
handling.
2014-02-18 23:36:46 -05:00
Jasper St. Pierre
c251eb8ec0 window-group: Don't special-case the unredirected window
Since the unredirected window MetaWindowActor is stacked on top, it
will naturally get culled out of the process, so we can remove the
special casing here. Unfortunately, with the way that the code is
currently structured, it's too difficult to actually prevent setting
the clip / visible regions if the window is redirected, so just let
those be set for unredirected windows for now.
2014-02-18 21:29:50 -05:00
Jasper St. Pierre
1e6b3faa83 Fix the input region not working properly
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
2014-02-18 21:29:23 -05:00
Jasper St. Pierre
a0ef7c7142 Move position-changed / size-changed signals to the MetaWindow
They fit more appropriately over here...

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:44:39 -05:00
Jasper St. Pierre
aec3edb1cc Always map the client and frame windows
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.

However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.

I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.

Remove this now.

The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.

At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-14 23:19:41 -05:00
Jasper St. Pierre
f6db756326 shaped-texture: Move unobscured_region processing here
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:42:38 -05:00
Jasper St. Pierre
27ab516f41 cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:24:08 -05:00
Jasper St. Pierre
9542b464bf window-actor: Clean up whitespace 2014-02-05 14:14:41 -05:00
Adel Gadllah
6bf1a66b7c window_actor: Remove the frame_messages timeout in destroy
Otherwise it might fire off later and cause a crash.

https://bugzilla.gnome.org/show_bug.cgi?id=723468
2014-02-02 15:15:20 +01:00
Jasper St. Pierre
b9755ea725 window-actor: Remove old unused APIs
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:27 -05:00
Jasper St. Pierre
39fee9f5a2 window-actor: Flip set_redirected around
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Jasper St. Pierre
60d9bee3bf window-actor: Simplify the unredirected check in cull_out
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-31 17:19:26 -05:00
Adel Gadllah
45cb151443 window-actor: Fix unobscured_region handling when computing paint volume
We currently ignore the unobscured region when we have mapped clones in
meta_window_actor_process_damage and meta_window_actor_damage_all but
use it unconditionally when computing the paint volume.

This is wrong. We should ignore it there as well or we will end up with
empty clones if the cloned window is completly obscured
(like the tray icons in gnome-shell).

https://bugzilla.gnome.org/show_bug.cgi?id=721596
2014-01-31 15:16:48 +01:00
Jasper St. Pierre
20545941fa Revert unintentional merge from wip/surface-content to wayland
This reverts a lot of commits.
2014-01-22 09:18:13 -05:00
Jasper St. Pierre
ba484be754 window-actor: Don't use TFP under XWayland
Simply have a NULL surface actor until the set_window_id arrives...
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a318198ab4 xwayland: Update the surface actor for the window on set_window_id
We need to do this for XWayland windows, since we only get the event
telling us they're an XWayland window after the compositor knows about
the window.
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
e6391c2896 surface content 2014-01-21 19:01:34 -05:00
Jasper St. Pierre
7ea537fad7 Move position-changed / size-changed signals to the MetaWindow
They fit more appropriately over here...

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
03146c2967 window-actor: Remove old unused APIs
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
0a81314337 window-actor: Flip set_redirected around
I know it's confusing with the triple negative, but unredirected is how
we track it elsewhere: we have an 'unredirected' flag, and 'should_unredirect'.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
e3b64912b6 window-actor: Simplify the unredirected check in cull_out
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
a0fe392665 surface-actor: Move unobscured_region processing here
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
bfc906cbc4 compositor: Remove meta_compositor_window_[un]mapped
We no longer unmap the toplevel windows during normal operation. The
toplevel state is tied to the window's lifetime.

Call meta_compositor_add_window / meta_compositor_remove_window instead...
2014-01-21 19:01:34 -05:00
Jasper St. Pierre
8e6f8087e8 Always map the client and frame windows
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.

However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.

I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.

Remove this now.

The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. Theoretically, we might want to
show previews of shaded windows in the overview and Alt-Tab, so we remove
the complex unmap tracking for this later.
2014-01-21 19:01:18 -05:00
Jasper St. Pierre
56207ddb6a window-actor: Never unredirect when under Wayland
https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-01-20 16:14:56 -05:00
Jasper St. Pierre
7155d7e043 Properly set the number of components on the CoglTextureRectangle
We need to set the number of components on the CoglTextureRectangle to
prevent wasting too much GPU memory. As we need to do this before we call
cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper,
and make callers call cogl_texture_rectangle_new_with_size directly.
2014-01-13 13:28:38 -05:00
Jasper St. Pierre
419dfd333a Update for Cogl API breaks 2014-01-13 13:08:17 -05:00
Jasper St. Pierre
ef2b6e7d00 window-actor: Fix optimization in get_paint_volume
We need to clip the paint volume to the unobscured region, not the
other way around...

https://bugzilla.gnome.org/show_bug.cgi?id=720630
2013-12-18 18:43:39 -05:00
Jasper St. Pierre
8131f34eb6 Move _NET_WM_WINDOW_OPACITY handling to the standard window-props interface 2013-12-09 15:53:23 -05:00
Jasper St. Pierre
66af41f4a9 window-actor: Remove outdated code path
The shadow is added in the paint step, not as a separate actor,
so the raise is a no-op. It also gets rid of an annoying misspelling
that's driving me crazy.
2013-12-09 14:10:44 -05:00
Jasper St. Pierre
e30be380dd window-actor: Move signal handler connections to the meta-window setter 2013-12-09 14:08:01 -05:00