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window-actor: Kill off a nonsensical edge case
We can never have a window actor that represents either the X root window or the stage window, so it doesn't make sense to bail out early in case we do. I'd imagine that this came from a much earlier version of the code where the compositor was much separate and had its own MapNotify handling.
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@ -1684,20 +1684,14 @@ cullable_iface_init (MetaCullableInterface *iface)
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static void
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check_needs_x11_pixmap (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaScreen *screen = priv->screen;
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MetaDisplay *display = meta_screen_get_display (screen);
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Display *xdisplay = meta_display_get_xdisplay (display);
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MetaCompScreen *info = meta_screen_get_compositor_data (screen);
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Window xwindow = meta_window_get_toplevel_xwindow (priv->window);
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MetaWindowActorPrivate *priv = self->priv;
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MetaDisplay *display = meta_screen_get_display (screen);
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Display *xdisplay = meta_display_get_xdisplay (display);
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Window xwindow = meta_window_get_toplevel_xwindow (priv->window);
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if (!priv->needs_pixmap)
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return;
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if (xwindow == meta_screen_get_xroot (screen) ||
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xwindow == clutter_x11_get_stage_window (CLUTTER_STAGE (info->stage)))
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return;
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if (priv->x11_size_changed)
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{
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meta_window_actor_detach_x11_pixmap (self);
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