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MetaWindowActor: Sync thawed state when surface actor is set
Not having a surface actor would cause the window actor state to be considered frozen, thus causing various state (such as geometry, shape etc) synchronization to be delayed until thawed. If the window actor was "thawed" due to having a surface set, not all state would be properly synchronized, causing the thawed window actor to be displayed incorrectly. This patch fixes this by putting state synchronization after thawing in a common function, calling it both from frozen count decreasing and surface setting. This fixes for example misplaced menus in Steam. https://bugzilla.gnome.org/show_bug.cgi?id=770991
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@ -349,6 +349,21 @@ meta_window_actor_freeze (MetaWindowActor *self)
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priv->freeze_count ++;
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}
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static void
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meta_window_actor_sync_thawed_state (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->first_frame_state == INITIALLY_FROZEN)
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priv->first_frame_state = DRAWING_FIRST_FRAME;
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if (priv->surface)
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meta_surface_actor_set_frozen (priv->surface, FALSE);
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/* We sometimes ignore moves and resizes on frozen windows */
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meta_window_actor_sync_actor_geometry (self, FALSE);
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}
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static void
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meta_window_actor_thaw (MetaWindowActor *self)
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{
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@ -361,14 +376,11 @@ meta_window_actor_thaw (MetaWindowActor *self)
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if (priv->freeze_count > 0)
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return;
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if (priv->first_frame_state == INITIALLY_FROZEN)
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priv->first_frame_state = DRAWING_FIRST_FRAME;
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/* We still might be frozen due to lack of a MetaSurfaceActor */
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if (is_frozen (self))
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return;
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if (priv->surface)
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meta_surface_actor_set_frozen (priv->surface, FALSE);
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/* We sometimes ignore moves and resizes on frozen windows */
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meta_window_actor_sync_actor_geometry (self, FALSE);
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meta_window_actor_sync_thawed_state (self);
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/* We do this now since we might be going right back into the
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* frozen state */
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@ -401,14 +413,12 @@ set_surface (MetaWindowActor *self,
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G_CALLBACK (surface_size_changed), self);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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/* If the previous surface actor was frozen, start out
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* frozen as well... */
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meta_surface_actor_set_frozen (priv->surface, priv->freeze_count > 0);
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if (!is_frozen (self) && priv->first_frame_state == INITIALLY_FROZEN)
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priv->first_frame_state = DRAWING_FIRST_FRAME;
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meta_window_actor_update_shape (self);
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if (is_frozen (self))
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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else
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meta_window_actor_sync_thawed_state (self);
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}
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}
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