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MetaWindowActor: survive having no MetaSurfaceActor
We need a MetaWaylandSurface to build a MetaSurfaceActor, but we don't have one until we get the set_window_xid() call from XWayland. On the other hand, plugins expect to see the window actor right from when the window is created, so we need this empty state. Based on a patch by Jasper St. Pierre.
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@ -940,6 +940,18 @@ meta_compositor_window_opacity_changed (MetaCompositor *compositor,
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meta_window_actor_update_opacity (window_actor);
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}
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void
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meta_compositor_window_surface_changed (MetaCompositor *compositor,
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MetaWindow *window)
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{
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MetaWindowActor *window_actor;
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window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
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if (!window_actor)
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return;
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meta_window_actor_update_surface (window_actor);
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}
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/* Clutter makes the assumption that there is only one X window
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* per stage, which is a valid assumption to make for a generic
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* application toolkit. As such, it will ignore any events sent
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@ -63,5 +63,6 @@ void meta_window_actor_effect_completed (MetaWindowActor *actor,
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gulong event);
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MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
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void meta_window_actor_update_surface (MetaWindowActor *self);
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#endif /* META_WINDOW_ACTOR_PRIVATE_H */
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@ -254,7 +254,15 @@ static gboolean
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is_argb32 (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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return meta_surface_actor_is_argb32 (priv->surface);
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/* assume we're argb until we get the window (because
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in practice we're drawing nothing, so we're fully
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transparent)
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*/
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if (priv->surface)
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return meta_surface_actor_is_argb32 (priv->surface);
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else
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return TRUE;
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}
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static gboolean
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@ -271,7 +279,7 @@ is_frozen (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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return priv->freeze_count > 0;
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return priv->surface == NULL || priv->freeze_count > 0;
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}
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static void
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@ -279,7 +287,7 @@ meta_window_actor_freeze (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->freeze_count == 0)
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if (priv->freeze_count == 0 && priv->surface)
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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priv->freeze_count ++;
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@ -297,7 +305,8 @@ meta_window_actor_thaw (MetaWindowActor *self)
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if (priv->freeze_count > 0)
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return;
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meta_surface_actor_set_frozen (priv->surface, FALSE);
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if (priv->surface)
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meta_surface_actor_set_frozen (priv->surface, FALSE);
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/* We sometimes ignore moves and resizes on frozen windows */
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meta_window_actor_sync_actor_geometry (self, FALSE);
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@ -342,7 +351,7 @@ set_surface (MetaWindowActor *self,
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}
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}
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static void
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void
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meta_window_actor_update_surface (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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@ -351,8 +360,10 @@ meta_window_actor_update_surface (MetaWindowActor *self)
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if (window->surface)
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surface_actor = window->surface->surface_actor;
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else
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else if (!meta_is_wayland_compositor ())
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surface_actor = meta_surface_actor_x11_new (window);
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else
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surface_actor = NULL;
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set_surface (self, surface_actor);
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}
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@ -659,8 +670,11 @@ meta_window_actor_get_paint_volume (ClutterActor *actor,
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meta_window_actor_get_shape_bounds (self, &bounds);
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if (meta_surface_actor_get_unobscured_bounds (priv->surface, &unobscured_bounds))
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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if (priv->surface)
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{
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if (meta_surface_actor_get_unobscured_bounds (priv->surface, &unobscured_bounds))
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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}
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if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
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{
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@ -771,21 +785,26 @@ meta_window_actor_get_meta_window (MetaWindowActor *self)
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* meta_window_actor_get_texture:
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* @self: a #MetaWindowActor
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*
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* Gets the ClutterActor that is used to display the contents of the window
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* Gets the ClutterActor that is used to display the contents of the window,
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* or NULL if no texture is shown yet, because the window is not mapped.
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*
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* Return value: (transfer none): the #ClutterActor for the contents
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*/
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ClutterActor *
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meta_window_actor_get_texture (MetaWindowActor *self)
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{
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return CLUTTER_ACTOR (meta_surface_actor_get_texture (self->priv->surface));
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if (self->priv->surface)
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return CLUTTER_ACTOR (meta_surface_actor_get_texture (self->priv->surface));
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else
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return NULL;
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}
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/**
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* meta_window_actor_get_surface:
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* @self: a #MetaWindowActor
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*
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* Gets the MetaSurfaceActor that draws the content of this window
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* Gets the MetaSurfaceActor that draws the content of this window,
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* or NULL if there is no surface yet associated with this window.
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*
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* Return value: (transfer none): the #MetaSurfaceActor for the contents
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*/
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@ -884,7 +903,12 @@ meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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if (!priv->repaint_scheduled)
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{
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gboolean is_obscured = meta_surface_actor_is_obscured (priv->surface);
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gboolean is_obscured;
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if (priv->surface)
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is_obscured = meta_surface_actor_is_obscured (priv->surface);
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else
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is_obscured = FALSE;
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/* A frame was marked by the client without actually doing any
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* damage or any unobscured, or while we had the window frozen
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@ -900,9 +924,12 @@ meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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}
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else
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{
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const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (priv->surface), &clip);
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priv->repaint_scheduled = TRUE;
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if (priv->surface)
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{
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const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (priv->surface), &clip);
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priv->repaint_scheduled = TRUE;
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}
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}
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}
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}
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@ -1075,7 +1102,10 @@ gboolean
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meta_window_actor_should_unredirect (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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return meta_surface_actor_should_unredirect (priv->surface);
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if (priv->surface)
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return meta_surface_actor_should_unredirect (priv->surface);
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else
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return FALSE;
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}
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void
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@ -1083,6 +1113,8 @@ meta_window_actor_set_unredirected (MetaWindowActor *self,
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gboolean unredirected)
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{
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MetaWindowActorPrivate *priv = self->priv;
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g_assert(priv->surface); /* because otherwise should_unredirect() is FALSE */
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meta_surface_actor_set_unredirected (priv->surface, unredirected);
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}
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@ -1528,11 +1560,12 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
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{
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MetaWindowActorPrivate *priv = self->priv;
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meta_surface_actor_process_damage (priv->surface,
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event->area.x,
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event->area.y,
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event->area.width,
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event->area.height);
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if (priv->surface)
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meta_surface_actor_process_damage (priv->surface,
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event->area.x,
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event->area.y,
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event->area.width,
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event->area.height);
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}
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void
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@ -2035,7 +2068,8 @@ meta_window_actor_update_opacity (MetaWindowActor *self)
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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clutter_actor_set_opacity (CLUTTER_ACTOR (self->priv->surface), window->opacity);
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if (priv->surface)
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clutter_actor_set_opacity (CLUTTER_ACTOR (priv->surface), window->opacity);
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}
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void
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@ -66,6 +66,8 @@ void meta_compositor_window_shape_changed (MetaCompositor *compositor,
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MetaWindow *window);
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void meta_compositor_window_opacity_changed (MetaCompositor *compositor,
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MetaWindow *window);
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void meta_compositor_window_surface_changed (MetaCompositor *compositor,
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MetaWindow *window);
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gboolean meta_compositor_process_event (MetaCompositor *compositor,
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XEvent *event,
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@ -51,6 +51,8 @@ xserver_set_window_id (struct wl_client *client,
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surface->window = window;
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window->surface = surface;
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meta_compositor_window_surface_changed (display->compositor, window);
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}
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static const struct xserver_interface xserver_implementation = {
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