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9f5087e97d
For decorated windows, we don't want to apply any input shape, because the frame is always rectangular and eats all the input. The real check is in meta-window-actor, where we consider if we need to apply the bounding shape and the input shape (or the intersection of the two) to the surface-actor, but as an optimization we avoid querying the server in meta-window. Additionally, for undecorated windows, the "has input shape" check is wrong if the window has a bounding shape but not an input shape.
2098 lines
63 KiB
C
2098 lines
63 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/**
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* SECTION:meta-window-actor
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* @title: MetaWindowActor
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* @short_description: An actor representing a top-level window in the scene graph
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*/
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#include <config.h>
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#include <math.h>
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#include <clutter/x11/clutter-x11.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <gdk/gdk.h> /* for gdk_rectangle_union() */
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#include <string.h>
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#include <meta/display.h>
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#include <meta/errors.h>
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#include "frame.h"
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#include <meta/window.h>
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#include <meta/meta-shaped-texture.h>
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#include "xprops.h"
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#include "compositor-private.h"
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#include "meta-shaped-texture-private.h"
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#include "meta-shadow-factory-private.h"
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#include "meta-window-actor-private.h"
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#include "meta-texture-rectangle.h"
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#include "region-utils.h"
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#include "meta-wayland-private.h"
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#include "monitor-private.h"
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#include "meta-cullable.h"
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#include "meta-surface-actor.h"
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#include "meta-surface-actor-x11.h"
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struct _MetaWindowActorPrivate
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{
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MetaWindow *window;
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MetaScreen *screen;
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MetaSurfaceActor *surface;
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/* MetaShadowFactory only caches shadows that are actually in use;
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* to avoid unnecessary recomputation we do two things: 1) we store
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* both a focused and unfocused shadow for the window. If the window
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* doesn't have different focused and unfocused shadow parameters,
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* these will be the same. 2) when the shadow potentially changes we
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* don't immediately unreference the old shadow, we just flag it as
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* dirty and recompute it when we next need it (recompute_focused_shadow,
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* recompute_unfocused_shadow.) Because of our extraction of
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* size-invariant window shape, we'll often find that the new shadow
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* is the same as the old shadow.
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*/
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MetaShadow *focused_shadow;
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MetaShadow *unfocused_shadow;
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/* A region that matches the shape of the window, including frame bounds */
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cairo_region_t *shape_region;
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/* The region we should clip to when painting the shadow */
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cairo_region_t *shadow_clip;
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/* Extracted size-invariant shape used for shadows */
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MetaWindowShape *shadow_shape;
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char * shadow_class;
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guint send_frame_messages_timer;
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gint64 frame_drawn_time;
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guint repaint_scheduled_id;
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guint allocation_changed_id;
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/*
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* These need to be counters rather than flags, since more plugins
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* can implement same effect; the practicality of stacking effects
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* might be dubious, but we have to at least handle it correctly.
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*/
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gint minimize_in_progress;
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gint maximize_in_progress;
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gint unmaximize_in_progress;
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gint map_in_progress;
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gint destroy_in_progress;
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/* List of FrameData for recent frames */
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GList *frames;
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guint freeze_count;
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guint visible : 1;
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guint disposed : 1;
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/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
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* client message using the most recent frame in ->frames */
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guint needs_frame_drawn : 1;
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guint repaint_scheduled : 1;
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guint needs_reshape : 1;
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guint recompute_focused_shadow : 1;
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guint recompute_unfocused_shadow : 1;
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guint needs_destroy : 1;
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guint no_shadow : 1;
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guint updates_frozen : 1;
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};
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typedef struct _FrameData FrameData;
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struct _FrameData
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{
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int64_t frame_counter;
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guint64 sync_request_serial;
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gint64 frame_drawn_time;
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};
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enum
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{
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PROP_META_WINDOW = 1,
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PROP_NO_SHADOW,
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PROP_SHADOW_CLASS
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};
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static void meta_window_actor_dispose (GObject *object);
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static void meta_window_actor_finalize (GObject *object);
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static void meta_window_actor_constructed (GObject *object);
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static void meta_window_actor_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec);
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static void meta_window_actor_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec);
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static void meta_window_actor_paint (ClutterActor *actor);
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static gboolean meta_window_actor_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume);
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static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
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static void meta_window_actor_handle_updates (MetaWindowActor *self);
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static void check_needs_reshape (MetaWindowActor *self);
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static void do_send_frame_drawn (MetaWindowActor *self, FrameData *frame);
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static void do_send_frame_timings (MetaWindowActor *self,
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FrameData *frame,
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gint refresh_interval,
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gint64 presentation_time);
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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static void
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frame_data_free (FrameData *frame)
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{
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g_slice_free (FrameData, frame);
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}
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static void
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meta_window_actor_class_init (MetaWindowActorClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (MetaWindowActorPrivate));
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object_class->dispose = meta_window_actor_dispose;
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object_class->finalize = meta_window_actor_finalize;
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object_class->set_property = meta_window_actor_set_property;
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object_class->get_property = meta_window_actor_get_property;
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object_class->constructed = meta_window_actor_constructed;
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actor_class->paint = meta_window_actor_paint;
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actor_class->get_paint_volume = meta_window_actor_get_paint_volume;
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pspec = g_param_spec_object ("meta-window",
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"MetaWindow",
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"The displayed MetaWindow",
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META_TYPE_WINDOW,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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g_object_class_install_property (object_class,
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PROP_META_WINDOW,
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pspec);
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pspec = g_param_spec_boolean ("no-shadow",
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"No shadow",
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"Do not add shaddow to this window",
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FALSE,
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G_PARAM_READWRITE);
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g_object_class_install_property (object_class,
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PROP_NO_SHADOW,
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pspec);
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pspec = g_param_spec_string ("shadow-class",
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"Name of the shadow class for this window.",
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"NULL means to use the default shadow class for this window type",
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NULL,
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G_PARAM_READWRITE);
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g_object_class_install_property (object_class,
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PROP_SHADOW_CLASS,
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pspec);
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}
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static void
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meta_window_actor_init (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv;
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priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
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META_TYPE_WINDOW_ACTOR,
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MetaWindowActorPrivate);
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priv->shadow_class = NULL;
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}
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static void
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window_appears_focused_notify (MetaWindow *mw,
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GParamSpec *arg1,
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gpointer data)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
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}
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static void
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surface_allocation_changed_notify (ClutterActor *actor,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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MetaWindowActor *self)
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{
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meta_window_actor_sync_actor_geometry (self, FALSE);
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meta_window_actor_update_shape (self);
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}
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static void
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surface_repaint_scheduled (MetaSurfaceActor *actor,
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gpointer user_data)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (user_data);
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MetaWindowActorPrivate *priv = self->priv;
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priv->repaint_scheduled = TRUE;
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}
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static gboolean
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is_argb32 (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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/* assume we're argb until we get the window (because
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in practice we're drawing nothing, so we're fully
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transparent)
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*/
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if (priv->surface)
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return meta_surface_actor_is_argb32 (priv->surface);
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else
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return TRUE;
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}
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static gboolean
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is_non_opaque (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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return is_argb32 (self) || (window->opacity != 0xFF);
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}
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static gboolean
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is_frozen (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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return priv->surface == NULL || priv->freeze_count > 0;
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}
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static void
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meta_window_actor_freeze (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->freeze_count == 0 && priv->surface)
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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priv->freeze_count ++;
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}
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static void
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meta_window_actor_thaw (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->freeze_count <= 0)
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g_error ("Error in freeze/thaw accounting");
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priv->freeze_count--;
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if (priv->freeze_count > 0)
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return;
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if (priv->surface)
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meta_surface_actor_set_frozen (priv->surface, FALSE);
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/* We sometimes ignore moves and resizes on frozen windows */
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meta_window_actor_sync_actor_geometry (self, FALSE);
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/* We do this now since we might be going right back into the
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* frozen state */
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meta_window_actor_handle_updates (self);
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}
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static void
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set_surface (MetaWindowActor *self,
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MetaSurfaceActor *surface)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->surface)
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{
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g_signal_handler_disconnect (priv->surface, priv->repaint_scheduled_id);
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priv->repaint_scheduled_id = 0;
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g_signal_handler_disconnect (priv->surface, priv->allocation_changed_id);
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priv->allocation_changed_id = 0;
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clutter_actor_remove_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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g_object_unref (priv->surface);
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}
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priv->surface = surface;
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if (priv->surface)
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{
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g_object_ref_sink (priv->surface);
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priv->repaint_scheduled_id = g_signal_connect (priv->surface, "repaint-scheduled",
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G_CALLBACK (surface_repaint_scheduled), self);
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priv->allocation_changed_id = g_signal_connect (priv->surface, "allocation-changed",
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G_CALLBACK (surface_allocation_changed_notify), self);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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/* If the previous surface actor was frozen, start out
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* frozen as well... */
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meta_surface_actor_set_frozen (priv->surface, priv->freeze_count > 0);
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meta_window_actor_update_shape (self);
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}
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}
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void
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meta_window_actor_update_surface (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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MetaSurfaceActor *surface_actor;
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if (window->surface)
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surface_actor = window->surface->surface_actor;
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else if (!meta_is_wayland_compositor ())
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surface_actor = meta_surface_actor_x11_new (window);
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else
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surface_actor = NULL;
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set_surface (self, surface_actor);
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}
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static void
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meta_window_actor_constructed (GObject *object)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (object);
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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priv->screen = window->screen;
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meta_window_actor_update_surface (self);
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meta_window_actor_update_opacity (self);
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/* Start off with an empty shape region to maintain the invariant
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* that it's always set */
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priv->shape_region = cairo_region_create ();
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}
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static void
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meta_window_actor_dispose (GObject *object)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (object);
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MetaWindowActorPrivate *priv = self->priv;
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MetaScreen *screen;
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MetaCompScreen *info;
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if (priv->disposed)
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return;
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priv->disposed = TRUE;
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screen = priv->screen;
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info = meta_screen_get_compositor_data (screen);
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if (priv->send_frame_messages_timer != 0)
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{
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g_source_remove (priv->send_frame_messages_timer);
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priv->send_frame_messages_timer = 0;
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}
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_class, g_free);
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g_clear_pointer (&priv->focused_shadow, meta_shadow_unref);
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g_clear_pointer (&priv->unfocused_shadow, meta_shadow_unref);
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g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
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info->windows = g_list_remove (info->windows, (gconstpointer) self);
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g_clear_object (&priv->window);
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set_surface (self, NULL);
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G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
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}
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static void
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meta_window_actor_finalize (GObject *object)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (object);
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MetaWindowActorPrivate *priv = self->priv;
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g_list_free_full (priv->frames, (GDestroyNotify) frame_data_free);
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G_OBJECT_CLASS (meta_window_actor_parent_class)->finalize (object);
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}
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static void
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meta_window_actor_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (object);
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MetaWindowActorPrivate *priv = self->priv;
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switch (prop_id)
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{
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case PROP_META_WINDOW:
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priv->window = g_value_dup_object (value);
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g_signal_connect_object (priv->window, "notify::appears-focused",
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G_CALLBACK (window_appears_focused_notify), self, 0);
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break;
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case PROP_NO_SHADOW:
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{
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gboolean newv = g_value_get_boolean (value);
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if (newv == priv->no_shadow)
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return;
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priv->no_shadow = newv;
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meta_window_actor_invalidate_shadow (self);
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}
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break;
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case PROP_SHADOW_CLASS:
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{
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const char *newv = g_value_get_string (value);
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if (g_strcmp0 (newv, priv->shadow_class) == 0)
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return;
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g_free (priv->shadow_class);
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priv->shadow_class = g_strdup (newv);
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meta_window_actor_invalidate_shadow (self);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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meta_window_actor_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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MetaWindowActorPrivate *priv = META_WINDOW_ACTOR (object)->priv;
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switch (prop_id)
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{
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case PROP_META_WINDOW:
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g_value_set_object (value, priv->window);
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break;
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case PROP_NO_SHADOW:
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g_value_set_boolean (value, priv->no_shadow);
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break;
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case PROP_SHADOW_CLASS:
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g_value_set_string (value, priv->shadow_class);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static const char *
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meta_window_actor_get_shadow_class (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->shadow_class != NULL)
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return priv->shadow_class;
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else
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{
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MetaWindowType window_type = meta_window_get_window_type (priv->window);
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switch (window_type)
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{
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case META_WINDOW_DROPDOWN_MENU:
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return "dropdown-menu";
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case META_WINDOW_POPUP_MENU:
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return "popup-menu";
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default:
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{
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MetaFrameType frame_type = meta_window_get_frame_type (priv->window);
|
|
return meta_frame_type_to_string (frame_type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_get_shadow_params (MetaWindowActor *self,
|
|
gboolean appears_focused,
|
|
MetaShadowParams *params)
|
|
{
|
|
const char *shadow_class = meta_window_actor_get_shadow_class (self);
|
|
|
|
meta_shadow_factory_get_params (meta_shadow_factory_get_default (),
|
|
shadow_class, appears_focused,
|
|
params);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_get_shape_bounds (MetaWindowActor *self,
|
|
cairo_rectangle_int_t *bounds)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
cairo_region_get_extents (priv->shape_region, bounds);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_get_shadow_bounds (MetaWindowActor *self,
|
|
gboolean appears_focused,
|
|
cairo_rectangle_int_t *bounds)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
|
|
cairo_rectangle_int_t shape_bounds;
|
|
MetaShadowParams params;
|
|
|
|
meta_window_actor_get_shape_bounds (self, &shape_bounds);
|
|
meta_window_actor_get_shadow_params (self, appears_focused, ¶ms);
|
|
|
|
meta_shadow_get_bounds (shadow,
|
|
params.x_offset + shape_bounds.x,
|
|
params.y_offset + shape_bounds.y,
|
|
shape_bounds.width,
|
|
shape_bounds.height,
|
|
bounds);
|
|
}
|
|
|
|
/* If we have an ARGB32 window that we decorate with a frame, it's
|
|
* probably something like a translucent terminal - something where
|
|
* the alpha channel represents transparency rather than a shape. We
|
|
* don't want to show the shadow through the translucent areas since
|
|
* the shadow is wrong for translucent windows (it should be
|
|
* translucent itself and colored), and not only that, will /look/
|
|
* horribly wrong - a misplaced big black blob. As a hack, what we
|
|
* want to do is just draw the shadow as normal outside the frame, and
|
|
* inside the frame draw no shadow. This is also not even close to
|
|
* the right result, but looks OK. We also apply this approach to
|
|
* windows set to be partially translucent with _NET_WM_WINDOW_OPACITY.
|
|
*/
|
|
static gboolean
|
|
clip_shadow_under_window (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
return is_non_opaque (self) && priv->window->frame;
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_paint (ClutterActor *actor)
|
|
{
|
|
MetaWindowActor *self = META_WINDOW_ACTOR (actor);
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
gboolean appears_focused = meta_window_appears_focused (priv->window);
|
|
MetaShadow *shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
|
|
|
|
/* This window got damage when obscured; we set up a timer
|
|
* to send frame completion events, but since we're drawing
|
|
* the window now (for some other reason) cancel the timer
|
|
* and send the completion events normally */
|
|
if (priv->send_frame_messages_timer != 0)
|
|
{
|
|
g_source_remove (priv->send_frame_messages_timer);
|
|
priv->send_frame_messages_timer = 0;
|
|
}
|
|
|
|
if (shadow != NULL)
|
|
{
|
|
MetaShadowParams params;
|
|
cairo_rectangle_int_t shape_bounds;
|
|
cairo_region_t *clip = priv->shadow_clip;
|
|
MetaWindow *window = priv->window;
|
|
|
|
meta_window_actor_get_shape_bounds (self, &shape_bounds);
|
|
meta_window_actor_get_shadow_params (self, appears_focused, ¶ms);
|
|
|
|
/* The frame bounds are already subtracted from priv->shadow_clip
|
|
* if that exists.
|
|
*/
|
|
if (!clip && clip_shadow_under_window (self))
|
|
{
|
|
cairo_region_t *frame_bounds = meta_window_get_frame_bounds (priv->window);
|
|
cairo_rectangle_int_t bounds;
|
|
|
|
meta_window_actor_get_shadow_bounds (self, appears_focused, &bounds);
|
|
clip = cairo_region_create_rectangle (&bounds);
|
|
|
|
cairo_region_subtract (clip, frame_bounds);
|
|
}
|
|
|
|
meta_shadow_paint (shadow,
|
|
params.x_offset + shape_bounds.x,
|
|
params.y_offset + shape_bounds.y,
|
|
shape_bounds.width,
|
|
shape_bounds.height,
|
|
(clutter_actor_get_paint_opacity (actor) * params.opacity * window->opacity) / (255 * 255),
|
|
clip,
|
|
clip_shadow_under_window (self)); /* clip_strictly - not just as an optimization */
|
|
|
|
if (clip && clip != priv->shadow_clip)
|
|
cairo_region_destroy (clip);
|
|
}
|
|
|
|
CLUTTER_ACTOR_CLASS (meta_window_actor_parent_class)->paint (actor);
|
|
}
|
|
|
|
static gboolean
|
|
meta_window_actor_get_paint_volume (ClutterActor *actor,
|
|
ClutterPaintVolume *volume)
|
|
{
|
|
MetaWindowActor *self = META_WINDOW_ACTOR (actor);
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
cairo_rectangle_int_t unobscured_bounds, bounds;
|
|
gboolean appears_focused = meta_window_appears_focused (priv->window);
|
|
ClutterVertex origin;
|
|
|
|
/* The paint volume is computed before paint functions are called
|
|
* so our bounds might not be updated yet. Force an update. */
|
|
meta_window_actor_handle_updates (self);
|
|
|
|
meta_window_actor_get_shape_bounds (self, &bounds);
|
|
|
|
if (priv->surface)
|
|
{
|
|
if (meta_surface_actor_get_unobscured_bounds (priv->surface, &unobscured_bounds))
|
|
gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
|
|
}
|
|
|
|
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
|
|
{
|
|
cairo_rectangle_int_t shadow_bounds;
|
|
|
|
/* We could compute an full clip region as we do for the window
|
|
* texture, but the shadow is relatively cheap to draw, and
|
|
* a little more complex to clip, so we just catch the case where
|
|
* the shadow is completely obscured and doesn't need to be drawn
|
|
* at all.
|
|
*/
|
|
|
|
meta_window_actor_get_shadow_bounds (self, appears_focused, &shadow_bounds);
|
|
gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
|
|
}
|
|
|
|
origin.x = bounds.x;
|
|
origin.y = bounds.y;
|
|
origin.z = 0.0f;
|
|
clutter_paint_volume_set_origin (volume, &origin);
|
|
|
|
clutter_paint_volume_set_width (volume, bounds.width);
|
|
clutter_paint_volume_set_height (volume, bounds.height);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
meta_window_actor_has_shadow (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaWindowType window_type = meta_window_get_window_type (priv->window);
|
|
|
|
if (priv->no_shadow)
|
|
return FALSE;
|
|
|
|
/* Leaving out shadows for maximized and fullscreen windows is an effeciency
|
|
* win and also prevents the unsightly effect of the shadow of maximized
|
|
* window appearing on an adjacent window */
|
|
if ((meta_window_get_maximized (priv->window) == (META_MAXIMIZE_HORIZONTAL | META_MAXIMIZE_VERTICAL)) ||
|
|
meta_window_is_fullscreen (priv->window))
|
|
return FALSE;
|
|
|
|
/*
|
|
* If we have two snap-tiled windows, we don't want the shadow to obstruct
|
|
* the other window.
|
|
*/
|
|
if (meta_window_get_tile_match (priv->window))
|
|
return FALSE;
|
|
|
|
/*
|
|
* Always put a shadow around windows with a frame - This should override
|
|
* the restriction about not putting a shadow around ARGB windows.
|
|
*/
|
|
if (meta_window_get_frame (priv->window))
|
|
return TRUE;
|
|
|
|
/*
|
|
* Do not add shadows to non-opaque windows; eventually we should generate
|
|
* a shadow from the input shape for such windows.
|
|
*/
|
|
if (is_non_opaque (self))
|
|
return FALSE;
|
|
|
|
/*
|
|
* Add shadows to override redirect windows (e.g., Gtk menus).
|
|
*/
|
|
if (priv->window->override_redirect)
|
|
return TRUE;
|
|
|
|
/*
|
|
* Don't put shadow around DND icon windows
|
|
*/
|
|
if (window_type == META_WINDOW_DND ||
|
|
window_type == META_WINDOW_DESKTOP)
|
|
return FALSE;
|
|
|
|
if (window_type == META_WINDOW_MENU
|
|
#if 0
|
|
|| window_type == META_WINDOW_DROPDOWN_MENU
|
|
#endif
|
|
)
|
|
return TRUE;
|
|
|
|
#if 0
|
|
if (window_type == META_WINDOW_TOOLTIP)
|
|
return TRUE;
|
|
#endif
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* meta_window_actor_get_meta_window:
|
|
* @self: a #MetaWindowActor
|
|
*
|
|
* Gets the #MetaWindow object that the the #MetaWindowActor is displaying
|
|
*
|
|
* Return value: (transfer none): the displayed #MetaWindow
|
|
*/
|
|
MetaWindow *
|
|
meta_window_actor_get_meta_window (MetaWindowActor *self)
|
|
{
|
|
return self->priv->window;
|
|
}
|
|
|
|
/**
|
|
* meta_window_actor_get_texture:
|
|
* @self: a #MetaWindowActor
|
|
*
|
|
* Gets the ClutterActor that is used to display the contents of the window,
|
|
* or NULL if no texture is shown yet, because the window is not mapped.
|
|
*
|
|
* Return value: (transfer none): the #ClutterActor for the contents
|
|
*/
|
|
ClutterActor *
|
|
meta_window_actor_get_texture (MetaWindowActor *self)
|
|
{
|
|
if (self->priv->surface)
|
|
return CLUTTER_ACTOR (meta_surface_actor_get_texture (self->priv->surface));
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* meta_window_actor_get_surface:
|
|
* @self: a #MetaWindowActor
|
|
*
|
|
* Gets the MetaSurfaceActor that draws the content of this window,
|
|
* or NULL if there is no surface yet associated with this window.
|
|
*
|
|
* Return value: (transfer none): the #MetaSurfaceActor for the contents
|
|
*/
|
|
MetaSurfaceActor *
|
|
meta_window_actor_get_surface (MetaWindowActor *self)
|
|
{
|
|
return self->priv->surface;
|
|
}
|
|
|
|
/**
|
|
* meta_window_actor_is_destroyed:
|
|
* @self: a #MetaWindowActor
|
|
*
|
|
* Gets whether the X window that the actor was displaying has been destroyed
|
|
*
|
|
* Return value: %TRUE when the window is destroyed, otherwise %FALSE
|
|
*/
|
|
gboolean
|
|
meta_window_actor_is_destroyed (MetaWindowActor *self)
|
|
{
|
|
return self->priv->disposed;
|
|
}
|
|
|
|
static gboolean
|
|
send_frame_messages_timeout (gpointer data)
|
|
{
|
|
MetaWindowActor *self = (MetaWindowActor *) data;
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
FrameData *frame = g_slice_new0 (FrameData);
|
|
|
|
frame->sync_request_serial = priv->window->sync_request_serial;
|
|
|
|
do_send_frame_drawn (self, frame);
|
|
do_send_frame_timings (self, frame, 0, 0);
|
|
|
|
priv->needs_frame_drawn = FALSE;
|
|
priv->send_frame_messages_timer = 0;
|
|
frame_data_free (frame);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
queue_send_frame_messages_timeout (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaScreen *screen = priv->screen;
|
|
MetaDisplay *display = meta_screen_get_display (screen);
|
|
gint64 current_time = meta_compositor_monotonic_time_to_server_time (display, g_get_monotonic_time ());
|
|
MetaMonitorManager *monitor_manager = meta_monitor_manager_get ();
|
|
MetaWindow *window = priv->window;
|
|
|
|
MetaOutput *outputs;
|
|
guint n_outputs, i;
|
|
float refresh_rate = 60.0f;
|
|
gint interval, offset;
|
|
|
|
outputs = meta_monitor_manager_get_outputs (monitor_manager, &n_outputs);
|
|
for (i = 0; i < n_outputs; i++)
|
|
{
|
|
if (outputs[i].output_id == window->monitor->output_id && outputs[i].crtc)
|
|
{
|
|
refresh_rate = outputs[i].crtc->current_mode->refresh_rate;
|
|
break;
|
|
}
|
|
}
|
|
|
|
interval = (int)(1000000 / refresh_rate) * 6;
|
|
offset = MAX (0, priv->frame_drawn_time + interval - current_time) / 1000;
|
|
|
|
/* The clutter master clock source has already been added with META_PRIORITY_REDRAW,
|
|
* so the timer will run *after* the clutter frame handling, if a frame is ready
|
|
* to be drawn when the timer expires.
|
|
*/
|
|
priv->send_frame_messages_timer = g_timeout_add_full (META_PRIORITY_REDRAW, offset, send_frame_messages_timeout, self, NULL);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
|
|
gboolean no_delay_frame)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
FrameData *frame = g_slice_new0 (FrameData);
|
|
|
|
priv->needs_frame_drawn = TRUE;
|
|
|
|
frame->sync_request_serial = priv->window->sync_request_serial;
|
|
|
|
priv->frames = g_list_prepend (priv->frames, frame);
|
|
|
|
if (no_delay_frame)
|
|
{
|
|
ClutterActor *stage = clutter_actor_get_stage (CLUTTER_ACTOR (self));
|
|
clutter_stage_skip_sync_delay (CLUTTER_STAGE (stage));
|
|
}
|
|
|
|
if (!priv->repaint_scheduled)
|
|
{
|
|
gboolean is_obscured;
|
|
|
|
if (priv->surface)
|
|
is_obscured = meta_surface_actor_is_obscured (priv->surface);
|
|
else
|
|
is_obscured = FALSE;
|
|
|
|
/* A frame was marked by the client without actually doing any
|
|
* damage or any unobscured, or while we had the window frozen
|
|
* (e.g. during an interactive resize.) We need to make sure that the
|
|
* pre_paint/post_paint functions get called, enabling us to
|
|
* send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
|
|
* consistent timing with non-empty frames. If the window
|
|
* is completely obscured we fire off the send_frame_messages timeout.
|
|
*/
|
|
if (is_obscured)
|
|
{
|
|
queue_send_frame_messages_timeout (self);
|
|
}
|
|
else
|
|
{
|
|
if (priv->surface)
|
|
{
|
|
const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
|
|
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (priv->surface), &clip);
|
|
priv->repaint_scheduled = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
meta_window_actor_effect_in_progress (MetaWindowActor *self)
|
|
{
|
|
return (self->priv->minimize_in_progress ||
|
|
self->priv->maximize_in_progress ||
|
|
self->priv->unmaximize_in_progress ||
|
|
self->priv->map_in_progress ||
|
|
self->priv->destroy_in_progress);
|
|
}
|
|
|
|
static gboolean
|
|
is_freeze_thaw_effect (gulong event)
|
|
{
|
|
switch (event)
|
|
{
|
|
case META_PLUGIN_DESTROY:
|
|
case META_PLUGIN_MAXIMIZE:
|
|
case META_PLUGIN_UNMAXIMIZE:
|
|
return TRUE;
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
start_simple_effect (MetaWindowActor *self,
|
|
gulong event)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaCompScreen *info = meta_screen_get_compositor_data (priv->screen);
|
|
gint *counter = NULL;
|
|
gboolean use_freeze_thaw = FALSE;
|
|
|
|
if (!info->plugin_mgr)
|
|
return FALSE;
|
|
|
|
switch (event)
|
|
{
|
|
case META_PLUGIN_MINIMIZE:
|
|
counter = &priv->minimize_in_progress;
|
|
break;
|
|
case META_PLUGIN_MAP:
|
|
counter = &priv->map_in_progress;
|
|
break;
|
|
case META_PLUGIN_DESTROY:
|
|
counter = &priv->destroy_in_progress;
|
|
break;
|
|
case META_PLUGIN_UNMAXIMIZE:
|
|
case META_PLUGIN_MAXIMIZE:
|
|
case META_PLUGIN_SWITCH_WORKSPACE:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
g_assert (counter);
|
|
|
|
use_freeze_thaw = is_freeze_thaw_effect (event);
|
|
|
|
if (use_freeze_thaw)
|
|
meta_window_actor_freeze (self);
|
|
|
|
(*counter)++;
|
|
|
|
if (!meta_plugin_manager_event_simple (info->plugin_mgr,
|
|
self,
|
|
event))
|
|
{
|
|
(*counter)--;
|
|
if (use_freeze_thaw)
|
|
meta_window_actor_thaw (self);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_after_effects (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (priv->needs_destroy)
|
|
{
|
|
clutter_actor_destroy (CLUTTER_ACTOR (self));
|
|
return;
|
|
}
|
|
|
|
meta_window_actor_sync_visibility (self);
|
|
meta_window_actor_sync_actor_geometry (self, FALSE);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_effect_completed (MetaWindowActor *self,
|
|
gulong event)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
/* NB: Keep in mind that when effects get completed it possible
|
|
* that the corresponding MetaWindow may have be been destroyed.
|
|
* In this case priv->window will == NULL */
|
|
|
|
switch (event)
|
|
{
|
|
case META_PLUGIN_MINIMIZE:
|
|
{
|
|
priv->minimize_in_progress--;
|
|
if (priv->minimize_in_progress < 0)
|
|
{
|
|
g_warning ("Error in minimize accounting.");
|
|
priv->minimize_in_progress = 0;
|
|
}
|
|
}
|
|
break;
|
|
case META_PLUGIN_MAP:
|
|
/*
|
|
* Make sure that the actor is at the correct place in case
|
|
* the plugin fscked.
|
|
*/
|
|
priv->map_in_progress--;
|
|
|
|
if (priv->map_in_progress < 0)
|
|
{
|
|
g_warning ("Error in map accounting.");
|
|
priv->map_in_progress = 0;
|
|
}
|
|
break;
|
|
case META_PLUGIN_DESTROY:
|
|
priv->destroy_in_progress--;
|
|
|
|
if (priv->destroy_in_progress < 0)
|
|
{
|
|
g_warning ("Error in destroy accounting.");
|
|
priv->destroy_in_progress = 0;
|
|
}
|
|
break;
|
|
case META_PLUGIN_UNMAXIMIZE:
|
|
priv->unmaximize_in_progress--;
|
|
if (priv->unmaximize_in_progress < 0)
|
|
{
|
|
g_warning ("Error in unmaximize accounting.");
|
|
priv->unmaximize_in_progress = 0;
|
|
}
|
|
break;
|
|
case META_PLUGIN_MAXIMIZE:
|
|
priv->maximize_in_progress--;
|
|
if (priv->maximize_in_progress < 0)
|
|
{
|
|
g_warning ("Error in maximize accounting.");
|
|
priv->maximize_in_progress = 0;
|
|
}
|
|
break;
|
|
case META_PLUGIN_SWITCH_WORKSPACE:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
if (is_freeze_thaw_effect (event))
|
|
meta_window_actor_thaw (self);
|
|
|
|
if (!meta_window_actor_effect_in_progress (self))
|
|
meta_window_actor_after_effects (self);
|
|
}
|
|
|
|
gboolean
|
|
meta_window_actor_should_unredirect (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
if (priv->surface)
|
|
return meta_surface_actor_should_unredirect (priv->surface);
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
meta_window_actor_set_unredirected (MetaWindowActor *self,
|
|
gboolean unredirected)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
g_assert(priv->surface); /* because otherwise should_unredirect() is FALSE */
|
|
meta_surface_actor_set_unredirected (priv->surface, unredirected);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_destroy (MetaWindowActor *self)
|
|
{
|
|
MetaWindow *window;
|
|
MetaCompScreen *info;
|
|
MetaWindowActorPrivate *priv;
|
|
MetaWindowType window_type;
|
|
|
|
priv = self->priv;
|
|
|
|
window = priv->window;
|
|
window_type = meta_window_get_window_type (window);
|
|
meta_window_set_compositor_private (window, NULL);
|
|
|
|
if (priv->send_frame_messages_timer != 0)
|
|
{
|
|
g_source_remove (priv->send_frame_messages_timer);
|
|
priv->send_frame_messages_timer = 0;
|
|
}
|
|
|
|
/*
|
|
* We remove the window from internal lookup hashes and thus any other
|
|
* unmap events etc fail
|
|
*/
|
|
info = meta_screen_get_compositor_data (priv->screen);
|
|
info->windows = g_list_remove (info->windows, (gconstpointer) self);
|
|
|
|
if (window_type == META_WINDOW_DROPDOWN_MENU ||
|
|
window_type == META_WINDOW_POPUP_MENU ||
|
|
window_type == META_WINDOW_TOOLTIP ||
|
|
window_type == META_WINDOW_NOTIFICATION ||
|
|
window_type == META_WINDOW_COMBO ||
|
|
window_type == META_WINDOW_DND ||
|
|
window_type == META_WINDOW_OVERRIDE_OTHER)
|
|
{
|
|
/*
|
|
* No effects, just kill it.
|
|
*/
|
|
clutter_actor_destroy (CLUTTER_ACTOR (self));
|
|
return;
|
|
}
|
|
|
|
priv->needs_destroy = TRUE;
|
|
|
|
if (!meta_window_actor_effect_in_progress (self))
|
|
clutter_actor_destroy (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
void
|
|
meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
|
|
gboolean did_placement)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaRectangle window_rect;
|
|
|
|
meta_window_get_input_rect (priv->window, &window_rect);
|
|
|
|
/* When running as a Wayland compositor we catch size changes when new
|
|
* buffers are attached */
|
|
if (META_IS_SURFACE_ACTOR_X11 (priv->surface))
|
|
meta_surface_actor_x11_set_size (META_SURFACE_ACTOR_X11 (priv->surface),
|
|
window_rect.width, window_rect.height);
|
|
|
|
/* Normally we want freezing a window to also freeze its position; this allows
|
|
* windows to atomically move and resize together, either under app control,
|
|
* or because the user is resizing from the left/top. But on initial placement
|
|
* we need to assign a position, since immediately after the window
|
|
* is shown, the map effect will go into effect and prevent further geometry
|
|
* updates.
|
|
*/
|
|
if (is_frozen (self) && !did_placement)
|
|
return;
|
|
|
|
if (meta_window_actor_effect_in_progress (self))
|
|
return;
|
|
|
|
clutter_actor_set_position (CLUTTER_ACTOR (self),
|
|
window_rect.x, window_rect.y);
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self),
|
|
window_rect.width, window_rect.height);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_show (MetaWindowActor *self,
|
|
MetaCompEffect effect)
|
|
{
|
|
MetaWindowActorPrivate *priv;
|
|
MetaCompScreen *info;
|
|
gulong event;
|
|
|
|
priv = self->priv;
|
|
info = meta_screen_get_compositor_data (priv->screen);
|
|
|
|
g_return_if_fail (!priv->visible);
|
|
|
|
self->priv->visible = TRUE;
|
|
|
|
event = 0;
|
|
switch (effect)
|
|
{
|
|
case META_COMP_EFFECT_CREATE:
|
|
event = META_PLUGIN_MAP;
|
|
break;
|
|
case META_COMP_EFFECT_UNMINIMIZE:
|
|
/* FIXME: should have META_PLUGIN_UNMINIMIZE */
|
|
event = META_PLUGIN_MAP;
|
|
break;
|
|
case META_COMP_EFFECT_NONE:
|
|
break;
|
|
case META_COMP_EFFECT_DESTROY:
|
|
case META_COMP_EFFECT_MINIMIZE:
|
|
g_assert_not_reached();
|
|
}
|
|
|
|
if (info->switch_workspace_in_progress ||
|
|
event == 0 ||
|
|
!start_simple_effect (self, event))
|
|
{
|
|
clutter_actor_show (CLUTTER_ACTOR (self));
|
|
}
|
|
}
|
|
|
|
void
|
|
meta_window_actor_hide (MetaWindowActor *self,
|
|
MetaCompEffect effect)
|
|
{
|
|
MetaWindowActorPrivate *priv;
|
|
MetaCompScreen *info;
|
|
gulong event;
|
|
|
|
priv = self->priv;
|
|
info = meta_screen_get_compositor_data (priv->screen);
|
|
|
|
g_return_if_fail (priv->visible);
|
|
|
|
priv->visible = FALSE;
|
|
|
|
/* If a plugin is animating a workspace transition, we have to
|
|
* hold off on hiding the window, and do it after the workspace
|
|
* switch completes
|
|
*/
|
|
if (info->switch_workspace_in_progress)
|
|
return;
|
|
|
|
event = 0;
|
|
switch (effect)
|
|
{
|
|
case META_COMP_EFFECT_DESTROY:
|
|
event = META_PLUGIN_DESTROY;
|
|
break;
|
|
case META_COMP_EFFECT_MINIMIZE:
|
|
event = META_PLUGIN_MINIMIZE;
|
|
break;
|
|
case META_COMP_EFFECT_NONE:
|
|
break;
|
|
case META_COMP_EFFECT_UNMINIMIZE:
|
|
case META_COMP_EFFECT_CREATE:
|
|
g_assert_not_reached();
|
|
}
|
|
|
|
if (event == 0 ||
|
|
!start_simple_effect (self, event))
|
|
clutter_actor_hide (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
void
|
|
meta_window_actor_maximize (MetaWindowActor *self,
|
|
MetaRectangle *old_rect,
|
|
MetaRectangle *new_rect)
|
|
{
|
|
MetaCompScreen *info = meta_screen_get_compositor_data (self->priv->screen);
|
|
|
|
/* The window has already been resized (in order to compute new_rect),
|
|
* which by side effect caused the actor to be resized. Restore it to the
|
|
* old size and position */
|
|
clutter_actor_set_position (CLUTTER_ACTOR (self), old_rect->x, old_rect->y);
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self), old_rect->width, old_rect->height);
|
|
|
|
self->priv->maximize_in_progress++;
|
|
meta_window_actor_freeze (self);
|
|
|
|
if (!info->plugin_mgr ||
|
|
!meta_plugin_manager_event_maximize (info->plugin_mgr,
|
|
self,
|
|
META_PLUGIN_MAXIMIZE,
|
|
new_rect->x, new_rect->y,
|
|
new_rect->width, new_rect->height))
|
|
|
|
{
|
|
self->priv->maximize_in_progress--;
|
|
meta_window_actor_thaw (self);
|
|
}
|
|
}
|
|
|
|
void
|
|
meta_window_actor_unmaximize (MetaWindowActor *self,
|
|
MetaRectangle *old_rect,
|
|
MetaRectangle *new_rect)
|
|
{
|
|
MetaCompScreen *info = meta_screen_get_compositor_data (self->priv->screen);
|
|
|
|
/* The window has already been resized (in order to compute new_rect),
|
|
* which by side effect caused the actor to be resized. Restore it to the
|
|
* old size and position */
|
|
clutter_actor_set_position (CLUTTER_ACTOR (self), old_rect->x, old_rect->y);
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self), old_rect->width, old_rect->height);
|
|
|
|
self->priv->unmaximize_in_progress++;
|
|
meta_window_actor_freeze (self);
|
|
|
|
if (!info->plugin_mgr ||
|
|
!meta_plugin_manager_event_maximize (info->plugin_mgr,
|
|
self,
|
|
META_PLUGIN_UNMAXIMIZE,
|
|
new_rect->x, new_rect->y,
|
|
new_rect->width, new_rect->height))
|
|
{
|
|
self->priv->unmaximize_in_progress--;
|
|
meta_window_actor_thaw (self);
|
|
}
|
|
}
|
|
|
|
MetaWindowActor *
|
|
meta_window_actor_new (MetaWindow *window)
|
|
{
|
|
MetaScreen *screen = meta_window_get_screen (window);
|
|
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
|
|
MetaWindowActor *self;
|
|
MetaWindowActorPrivate *priv;
|
|
ClutterActor *window_group;
|
|
|
|
self = g_object_new (META_TYPE_WINDOW_ACTOR,
|
|
"meta-window", window,
|
|
NULL);
|
|
|
|
priv = self->priv;
|
|
|
|
meta_window_actor_set_updates_frozen (self, meta_window_updates_are_frozen (priv->window));
|
|
|
|
/* If a window doesn't start off with updates frozen, we should
|
|
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
|
|
*/
|
|
if (priv->window->extended_sync_request_counter && !priv->updates_frozen)
|
|
meta_window_actor_queue_frame_drawn (self, FALSE);
|
|
|
|
meta_window_actor_sync_actor_geometry (self, priv->window->placed);
|
|
|
|
/* Hang our compositor window state off the MetaWindow for fast retrieval */
|
|
meta_window_set_compositor_private (window, G_OBJECT (self));
|
|
|
|
if (window->layer == META_LAYER_OVERRIDE_REDIRECT)
|
|
window_group = info->top_window_group;
|
|
else
|
|
window_group = info->window_group;
|
|
|
|
clutter_actor_add_child (window_group, CLUTTER_ACTOR (self));
|
|
|
|
clutter_actor_hide (CLUTTER_ACTOR (self));
|
|
|
|
/* Initial position in the stack is arbitrary; stacking will be synced
|
|
* before we first paint.
|
|
*/
|
|
info->windows = g_list_append (info->windows, self);
|
|
|
|
return self;
|
|
}
|
|
|
|
#if 0
|
|
/* Print out a region; useful for debugging */
|
|
static void
|
|
print_region (cairo_region_t *region)
|
|
{
|
|
int n_rects;
|
|
int i;
|
|
|
|
n_rects = cairo_region_num_rectangles (region);
|
|
g_print ("[");
|
|
for (i = 0; i < n_rects; i++)
|
|
{
|
|
cairo_rectangle_int_t rect;
|
|
cairo_region_get_rectangle (region, i, &rect);
|
|
g_print ("+%d+%dx%dx%d ",
|
|
rect.x, rect.y, rect.width, rect.height);
|
|
}
|
|
g_print ("]\n");
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
/* Dump a region to a PNG file; useful for debugging */
|
|
static void
|
|
see_region (cairo_region_t *region,
|
|
int width,
|
|
int height,
|
|
char *filename)
|
|
{
|
|
cairo_surface_t *surface = cairo_image_surface_create (CAIRO_FORMAT_A8, width, height);
|
|
cairo_t *cr = cairo_create (surface);
|
|
|
|
gdk_cairo_region (cr, region);
|
|
cairo_fill (cr);
|
|
|
|
cairo_surface_write_to_png (surface, filename);
|
|
cairo_destroy (cr);
|
|
cairo_surface_destroy (surface);
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* meta_window_actor_set_clip_region_beneath:
|
|
* @self: a #MetaWindowActor
|
|
* @clip_region: the region of the screen that isn't completely
|
|
* obscured beneath the main window texture.
|
|
*
|
|
* Provides a hint as to what areas need to be drawn *beneath*
|
|
* the main window texture. This is the relevant clip region
|
|
* when drawing the shadow, properly accounting for areas of the
|
|
* shadow hid by the window itself. This will be set before painting
|
|
* then unset afterwards.
|
|
*/
|
|
static void
|
|
meta_window_actor_set_clip_region_beneath (MetaWindowActor *self,
|
|
cairo_region_t *beneath_region)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
gboolean appears_focused = meta_window_appears_focused (priv->window);
|
|
|
|
if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
|
|
{
|
|
g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
|
|
|
|
if (beneath_region)
|
|
{
|
|
priv->shadow_clip = cairo_region_copy (beneath_region);
|
|
|
|
if (clip_shadow_under_window (self))
|
|
{
|
|
cairo_region_t *frame_bounds = meta_window_get_frame_bounds (priv->window);
|
|
cairo_region_subtract (priv->shadow_clip, frame_bounds);
|
|
}
|
|
}
|
|
else
|
|
priv->shadow_clip = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_cull_out (MetaCullable *cullable,
|
|
cairo_region_t *unobscured_region,
|
|
cairo_region_t *clip_region)
|
|
{
|
|
MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
|
|
|
|
meta_window_actor_set_clip_region_beneath (self, clip_region);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_reset_culling (MetaCullable *cullable)
|
|
{
|
|
MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
|
|
|
|
meta_cullable_reset_culling_children (cullable);
|
|
}
|
|
|
|
static void
|
|
cullable_iface_init (MetaCullableInterface *iface)
|
|
{
|
|
iface->cull_out = meta_window_actor_cull_out;
|
|
iface->reset_culling = meta_window_actor_reset_culling;
|
|
}
|
|
|
|
static void
|
|
check_needs_shadow (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaShadow *old_shadow = NULL;
|
|
MetaShadow **shadow_location;
|
|
gboolean recompute_shadow;
|
|
gboolean should_have_shadow;
|
|
gboolean appears_focused;
|
|
|
|
/* Calling meta_window_actor_has_shadow() here at every pre-paint is cheap
|
|
* and avoids the need to explicitly handle window type changes, which
|
|
* we would do if tried to keep track of when we might be adding or removing
|
|
* a shadow more explicitly. We only keep track of changes to the *shape* of
|
|
* the shadow with priv->recompute_shadow.
|
|
*/
|
|
|
|
should_have_shadow = meta_window_actor_has_shadow (self);
|
|
appears_focused = meta_window_appears_focused (priv->window);
|
|
|
|
if (appears_focused)
|
|
{
|
|
recompute_shadow = priv->recompute_focused_shadow;
|
|
priv->recompute_focused_shadow = FALSE;
|
|
shadow_location = &priv->focused_shadow;
|
|
}
|
|
else
|
|
{
|
|
recompute_shadow = priv->recompute_unfocused_shadow;
|
|
priv->recompute_unfocused_shadow = FALSE;
|
|
shadow_location = &priv->unfocused_shadow;
|
|
}
|
|
|
|
if (!should_have_shadow || recompute_shadow)
|
|
{
|
|
if (*shadow_location != NULL)
|
|
{
|
|
old_shadow = *shadow_location;
|
|
*shadow_location = NULL;
|
|
}
|
|
}
|
|
|
|
if (*shadow_location == NULL && should_have_shadow)
|
|
{
|
|
if (priv->shadow_shape == NULL)
|
|
priv->shadow_shape = meta_window_shape_new (priv->shape_region);
|
|
|
|
MetaShadowFactory *factory = meta_shadow_factory_get_default ();
|
|
const char *shadow_class = meta_window_actor_get_shadow_class (self);
|
|
cairo_rectangle_int_t shape_bounds;
|
|
|
|
meta_window_actor_get_shape_bounds (self, &shape_bounds);
|
|
*shadow_location = meta_shadow_factory_get_shadow (factory,
|
|
priv->shadow_shape,
|
|
shape_bounds.width, shape_bounds.height,
|
|
shadow_class, appears_focused);
|
|
}
|
|
|
|
if (old_shadow != NULL)
|
|
meta_shadow_unref (old_shadow);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_process_x11_damage (MetaWindowActor *self,
|
|
XDamageNotifyEvent *event)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (priv->surface)
|
|
meta_surface_actor_process_damage (priv->surface,
|
|
event->area.x,
|
|
event->area.y,
|
|
event->area.width,
|
|
event->area.height);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_sync_visibility (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (self) != priv->visible)
|
|
{
|
|
if (priv->visible)
|
|
clutter_actor_show (CLUTTER_ACTOR (self));
|
|
else
|
|
clutter_actor_hide (CLUTTER_ACTOR (self));
|
|
}
|
|
}
|
|
|
|
static cairo_region_t *
|
|
scan_visible_region (guchar *mask_data,
|
|
int stride,
|
|
cairo_region_t *scan_area)
|
|
{
|
|
int i, n_rects = cairo_region_num_rectangles (scan_area);
|
|
MetaRegionBuilder builder;
|
|
|
|
meta_region_builder_init (&builder);
|
|
|
|
for (i = 0; i < n_rects; i++)
|
|
{
|
|
int x, y;
|
|
cairo_rectangle_int_t rect;
|
|
|
|
cairo_region_get_rectangle (scan_area, i, &rect);
|
|
|
|
for (y = rect.y; y < (rect.y + rect.height); y++)
|
|
{
|
|
for (x = rect.x; x < (rect.x + rect.width); x++)
|
|
{
|
|
int x2 = x;
|
|
while (mask_data[y * stride + x2] == 255 && x2 < (rect.x + rect.width))
|
|
x2++;
|
|
|
|
if (x2 > x)
|
|
{
|
|
meta_region_builder_add_rectangle (&builder, x, y, x2 - x, 1);
|
|
x = x2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return meta_region_builder_finish (&builder);
|
|
}
|
|
|
|
static void
|
|
build_and_scan_frame_mask (MetaWindowActor *self,
|
|
cairo_rectangle_int_t *client_area,
|
|
cairo_region_t *shape_region)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
guchar *mask_data;
|
|
guint tex_width, tex_height;
|
|
MetaShapedTexture *stex;
|
|
CoglTexture *paint_tex, *mask_texture;
|
|
int stride;
|
|
cairo_t *cr;
|
|
cairo_surface_t *surface;
|
|
|
|
stex = meta_surface_actor_get_texture (priv->surface);
|
|
g_return_if_fail (stex);
|
|
|
|
meta_shaped_texture_set_mask_texture (stex, NULL);
|
|
|
|
paint_tex = meta_shaped_texture_get_texture (stex);
|
|
if (paint_tex == NULL)
|
|
return;
|
|
|
|
tex_width = cogl_texture_get_width (paint_tex);
|
|
tex_height = cogl_texture_get_height (paint_tex);
|
|
|
|
stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
|
|
|
|
/* Create data for an empty image */
|
|
mask_data = g_malloc0 (stride * tex_height);
|
|
|
|
surface = cairo_image_surface_create_for_data (mask_data,
|
|
CAIRO_FORMAT_A8,
|
|
tex_width,
|
|
tex_height,
|
|
stride);
|
|
cr = cairo_create (surface);
|
|
|
|
gdk_cairo_region (cr, shape_region);
|
|
cairo_fill (cr);
|
|
|
|
if (priv->window->frame != NULL)
|
|
{
|
|
cairo_region_t *frame_paint_region, *scanned_region;
|
|
cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
|
|
|
|
/* Make sure we don't paint the frame over the client window. */
|
|
frame_paint_region = cairo_region_create_rectangle (&rect);
|
|
cairo_region_subtract_rectangle (frame_paint_region, client_area);
|
|
|
|
gdk_cairo_region (cr, frame_paint_region);
|
|
cairo_clip (cr);
|
|
|
|
meta_frame_get_mask (priv->window->frame, cr);
|
|
|
|
cairo_surface_flush (surface);
|
|
scanned_region = scan_visible_region (mask_data, stride, frame_paint_region);
|
|
cairo_region_union (shape_region, scanned_region);
|
|
cairo_region_destroy (scanned_region);
|
|
cairo_region_destroy (frame_paint_region);
|
|
}
|
|
|
|
cairo_destroy (cr);
|
|
cairo_surface_destroy (surface);
|
|
|
|
if (meta_texture_rectangle_check (paint_tex))
|
|
{
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
CoglContext *context = clutter_backend_get_cogl_context (backend);
|
|
|
|
mask_texture = COGL_TEXTURE (cogl_texture_rectangle_new_with_size (context, tex_width, tex_height));
|
|
cogl_texture_set_components (mask_texture, COGL_TEXTURE_COMPONENTS_A);
|
|
cogl_texture_set_region (mask_texture,
|
|
0, 0, /* src_x/y */
|
|
0, 0, /* dst_x/y */
|
|
tex_width, tex_height, /* dst_width/height */
|
|
tex_width, tex_height, /* width/height */
|
|
COGL_PIXEL_FORMAT_A_8,
|
|
stride, mask_data);
|
|
}
|
|
else
|
|
{
|
|
/* Note: we don't allow slicing for this texture because we
|
|
* need to use it with multi-texturing which doesn't support
|
|
* sliced textures */
|
|
mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_A_8,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
stride,
|
|
mask_data);
|
|
}
|
|
|
|
meta_shaped_texture_set_mask_texture (stex, mask_texture);
|
|
cogl_object_unref (mask_texture);
|
|
|
|
g_free (mask_data);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_update_shape_region (MetaWindowActor *self,
|
|
cairo_rectangle_int_t *client_area)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
cairo_region_t *region = NULL;
|
|
|
|
if (priv->window->frame != NULL && priv->window->shape_region != NULL)
|
|
{
|
|
region = cairo_region_copy (priv->window->shape_region);
|
|
cairo_region_translate (region, client_area->x, client_area->y);
|
|
}
|
|
else if (priv->window->shape_region != NULL)
|
|
{
|
|
region = cairo_region_reference (priv->window->shape_region);
|
|
}
|
|
else
|
|
{
|
|
/* If we don't have a shape on the server, that means that
|
|
* we have an implicit shape of one rectangle covering the
|
|
* entire window. */
|
|
region = cairo_region_create_rectangle (client_area);
|
|
}
|
|
|
|
if ((priv->window->shape_region != NULL) || (priv->window->frame != NULL))
|
|
build_and_scan_frame_mask (self, client_area, region);
|
|
|
|
g_clear_pointer (&priv->shape_region, cairo_region_destroy);
|
|
priv->shape_region = region;
|
|
|
|
g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
|
|
|
|
meta_window_actor_invalidate_shadow (self);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_update_input_region (MetaWindowActor *self,
|
|
cairo_rectangle_int_t *client_area)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
cairo_region_t *region = NULL;
|
|
|
|
if (priv->window->frame != NULL)
|
|
{
|
|
region = meta_frame_get_frame_bounds (priv->window->frame);
|
|
/* client area is in client window coordinates, so translate the
|
|
* input region into that coordinate system and back */
|
|
cairo_region_translate (region, -client_area->x, -client_area->y);
|
|
cairo_region_union_rectangle (region, client_area);
|
|
cairo_region_translate (region, client_area->x, client_area->y);
|
|
}
|
|
else if (priv->window->shape_region != NULL ||
|
|
priv->window->input_region != NULL)
|
|
{
|
|
if (priv->window->shape_region != NULL)
|
|
{
|
|
region = cairo_region_copy (priv->window->shape_region);
|
|
|
|
if (priv->window->input_region != NULL)
|
|
cairo_region_intersect (region, priv->window->input_region);
|
|
}
|
|
else
|
|
region = cairo_region_reference (priv->window->input_region);
|
|
}
|
|
else
|
|
{
|
|
/* If we don't have a shape on the server, that means that
|
|
* we have an implicit shape of one rectangle covering the
|
|
* entire window. */
|
|
region = cairo_region_create_rectangle (client_area);
|
|
}
|
|
|
|
meta_surface_actor_set_input_region (priv->surface, region);
|
|
cairo_region_destroy (region);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_update_opaque_region (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
cairo_region_t *opaque_region;
|
|
gboolean argb32 = is_argb32 (self);
|
|
|
|
if (argb32 && priv->window->opaque_region != NULL)
|
|
{
|
|
MetaFrameBorders borders;
|
|
|
|
meta_frame_calc_borders (priv->window->frame, &borders);
|
|
|
|
/* The opaque region is defined to be a part of the
|
|
* window which ARGB32 will always paint with opaque
|
|
* pixels. For these regions, we want to avoid painting
|
|
* windows and shadows beneath them.
|
|
*
|
|
* If the client gives bad coordinates where it does not
|
|
* fully paint, the behavior is defined by the specification
|
|
* to be undefined, and considered a client bug. In mutter's
|
|
* case, graphical glitches will occur.
|
|
*/
|
|
opaque_region = cairo_region_copy (priv->window->opaque_region);
|
|
cairo_region_translate (opaque_region, borders.total.left, borders.total.top);
|
|
cairo_region_intersect (opaque_region, priv->shape_region);
|
|
}
|
|
else if (argb32)
|
|
opaque_region = NULL;
|
|
else
|
|
opaque_region = cairo_region_reference (priv->shape_region);
|
|
|
|
meta_surface_actor_set_opaque_region (priv->surface, opaque_region);
|
|
cairo_region_destroy (opaque_region);
|
|
}
|
|
|
|
static void
|
|
check_needs_reshape (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaFrameBorders borders;
|
|
cairo_rectangle_int_t client_area;
|
|
|
|
if (!priv->needs_reshape)
|
|
return;
|
|
|
|
meta_frame_calc_borders (priv->window->frame, &borders);
|
|
|
|
client_area.x = borders.total.left;
|
|
client_area.y = borders.total.top;
|
|
client_area.width = priv->window->rect.width;
|
|
if (priv->window->shaded)
|
|
client_area.height = 0;
|
|
else
|
|
client_area.height = priv->window->rect.height;
|
|
|
|
meta_window_actor_update_shape_region (self, &client_area);
|
|
|
|
if (priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11)
|
|
{
|
|
meta_window_actor_update_input_region (self, &client_area);
|
|
meta_window_actor_update_opaque_region (self);
|
|
}
|
|
|
|
priv->needs_reshape = FALSE;
|
|
}
|
|
|
|
void
|
|
meta_window_actor_update_shape (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
priv->needs_reshape = TRUE;
|
|
|
|
if (is_frozen (self))
|
|
return;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->surface));
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_handle_updates (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
if (is_frozen (self))
|
|
{
|
|
/* The window is frozen due to a pending animation: we'll wait until
|
|
* the animation finishes to reshape and repair the window */
|
|
return;
|
|
}
|
|
|
|
if (meta_surface_actor_is_unredirected (priv->surface))
|
|
return;
|
|
|
|
meta_surface_actor_pre_paint (priv->surface);
|
|
|
|
if (!meta_surface_actor_is_visible (priv->surface))
|
|
return;
|
|
|
|
check_needs_reshape (self);
|
|
check_needs_shadow (self);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_pre_paint (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
GList *l;
|
|
|
|
meta_window_actor_handle_updates (self);
|
|
|
|
for (l = priv->frames; l != NULL; l = l->next)
|
|
{
|
|
FrameData *frame = l->data;
|
|
|
|
if (frame->frame_counter == 0)
|
|
{
|
|
CoglOnscreen *onscreen = COGL_ONSCREEN (cogl_get_draw_framebuffer());
|
|
frame->frame_counter = cogl_onscreen_get_frame_counter (onscreen);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
do_send_frame_drawn (MetaWindowActor *self, FrameData *frame)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaScreen *screen = priv->screen;
|
|
MetaDisplay *display = meta_screen_get_display (screen);
|
|
Display *xdisplay = meta_display_get_xdisplay (display);
|
|
|
|
XClientMessageEvent ev = { 0, };
|
|
|
|
frame->frame_drawn_time = meta_compositor_monotonic_time_to_server_time (display,
|
|
g_get_monotonic_time ());
|
|
priv->frame_drawn_time = frame->frame_drawn_time;
|
|
|
|
ev.type = ClientMessage;
|
|
ev.window = meta_window_get_xwindow (priv->window);
|
|
ev.message_type = display->atom__NET_WM_FRAME_DRAWN;
|
|
ev.format = 32;
|
|
ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT(0xffffffff);
|
|
ev.data.l[1] = frame->sync_request_serial >> 32;
|
|
ev.data.l[2] = frame->frame_drawn_time & G_GUINT64_CONSTANT(0xffffffff);
|
|
ev.data.l[3] = frame->frame_drawn_time >> 32;
|
|
|
|
meta_error_trap_push (display);
|
|
XSendEvent (xdisplay, ev.window, False, 0, (XEvent*) &ev);
|
|
XFlush (xdisplay);
|
|
meta_error_trap_pop (display);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_post_paint (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
priv->repaint_scheduled = FALSE;
|
|
|
|
/* This window had damage, but wasn't actually redrawn because
|
|
* it is obscured. So we should wait until timer expiration
|
|
* before sending _NET_WM_FRAME_* messages.
|
|
*/
|
|
if (priv->send_frame_messages_timer != 0)
|
|
return;
|
|
|
|
if (priv->needs_frame_drawn)
|
|
{
|
|
do_send_frame_drawn (self, priv->frames->data);
|
|
priv->needs_frame_drawn = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
do_send_frame_timings (MetaWindowActor *self,
|
|
FrameData *frame,
|
|
gint refresh_interval,
|
|
gint64 presentation_time)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaDisplay *display = meta_screen_get_display (priv->screen);
|
|
Display *xdisplay = meta_display_get_xdisplay (display);
|
|
|
|
XClientMessageEvent ev = { 0, };
|
|
|
|
ev.type = ClientMessage;
|
|
ev.window = meta_window_get_xwindow (priv->window);
|
|
ev.message_type = display->atom__NET_WM_FRAME_TIMINGS;
|
|
ev.format = 32;
|
|
ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT(0xffffffff);
|
|
ev.data.l[1] = frame->sync_request_serial >> 32;
|
|
|
|
if (presentation_time != 0)
|
|
{
|
|
gint64 presentation_time_server = meta_compositor_monotonic_time_to_server_time (display,
|
|
presentation_time);
|
|
gint64 presentation_time_offset = presentation_time_server - frame->frame_drawn_time;
|
|
if (presentation_time_offset == 0)
|
|
presentation_time_offset = 1;
|
|
|
|
if ((gint32)presentation_time_offset == presentation_time_offset)
|
|
ev.data.l[2] = presentation_time_offset;
|
|
}
|
|
|
|
ev.data.l[3] = refresh_interval;
|
|
ev.data.l[4] = 1000 * META_SYNC_DELAY;
|
|
|
|
meta_error_trap_push (display);
|
|
XSendEvent (xdisplay, ev.window, False, 0, (XEvent*) &ev);
|
|
XFlush (xdisplay);
|
|
meta_error_trap_pop (display);
|
|
}
|
|
|
|
static void
|
|
send_frame_timings (MetaWindowActor *self,
|
|
FrameData *frame,
|
|
CoglFrameInfo *frame_info,
|
|
gint64 presentation_time)
|
|
{
|
|
float refresh_rate;
|
|
int refresh_interval;
|
|
|
|
refresh_rate = cogl_frame_info_get_refresh_rate (frame_info);
|
|
/* 0.0 is a flag for not known, but sanity-check against other odd numbers */
|
|
if (refresh_rate >= 1.0)
|
|
refresh_interval = (int) (0.5 + 1000000 / refresh_rate);
|
|
else
|
|
refresh_interval = 0;
|
|
|
|
do_send_frame_timings (self, frame, refresh_interval, presentation_time);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_frame_complete (MetaWindowActor *self,
|
|
CoglFrameInfo *frame_info,
|
|
gint64 presentation_time)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
GList *l;
|
|
|
|
for (l = priv->frames; l;)
|
|
{
|
|
GList *l_next = l->next;
|
|
FrameData *frame = l->data;
|
|
|
|
if (frame->frame_counter == cogl_frame_info_get_frame_counter (frame_info))
|
|
{
|
|
if (frame->frame_drawn_time != 0)
|
|
{
|
|
priv->frames = g_list_delete_link (priv->frames, l);
|
|
send_frame_timings (self, frame, frame_info, presentation_time);
|
|
frame_data_free (frame);
|
|
}
|
|
}
|
|
|
|
l = l_next;
|
|
}
|
|
}
|
|
|
|
void
|
|
meta_window_actor_invalidate_shadow (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
priv->recompute_focused_shadow = TRUE;
|
|
priv->recompute_unfocused_shadow = TRUE;
|
|
|
|
if (is_frozen (self))
|
|
return;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
void
|
|
meta_window_actor_update_opacity (MetaWindowActor *self)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
MetaWindow *window = priv->window;
|
|
|
|
if (priv->surface)
|
|
clutter_actor_set_opacity (CLUTTER_ACTOR (priv->surface), window->opacity);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_set_updates_frozen (MetaWindowActor *self,
|
|
gboolean updates_frozen)
|
|
{
|
|
MetaWindowActorPrivate *priv = self->priv;
|
|
|
|
updates_frozen = updates_frozen != FALSE;
|
|
|
|
if (priv->updates_frozen != updates_frozen)
|
|
{
|
|
priv->updates_frozen = updates_frozen;
|
|
if (updates_frozen)
|
|
meta_window_actor_freeze (self);
|
|
else
|
|
meta_window_actor_thaw (self);
|
|
}
|
|
}
|