Commit Graph

777 Commits

Author SHA1 Message Date
Emmanuele Bassi
683cdf4cc1 2008-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add ClutterBehaviourOpacity accessors.

	* clutter/clutter-behaviour-opacity.h:
	* clutter/clutter-behaviour-opacity.c:
	(clutter_behaviour_opacity_set_bounds),
	(clutter_behaviour_opacity_get_bounds): Add accessors for the
	opacity-start and opacity-end properties.

	* clutter/clutter-behaviour-scale.h: Fix the argument name to
	avoid complaints by gtk-doc.
2008-01-18 11:02:34 +00:00
Emmanuele Bassi
02e542eb9f 2008-01-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-scale.c:
	(clutter_behaviour_scale_set_gravity): Notify on the right property
	name.
2008-01-17 14:44:43 +00:00
Emmanuele Bassi
fe2379a810 2008-01-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add new ClutterBehaviourScale setters.

	* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
	on both axis. Add setters for all the behaviour properties.

	* clutter/clutter-effect.h:
	* clutter/clutter-effect.c (clutter_effect_scale): Split the
	final scale factor to match the ClutterBehaviourScale changes. (#709)
	
	* tests/test-actors.c:
	* tests/test-effects.c:
	* tests/test-rotate.c:
	* tests/test-scale.c: Update after API change.
2008-01-17 14:31:14 +00:00
Emmanuele Bassi
e2f72ae557 2008-01-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Rename COGLhandleARB to COGLhandle.

	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl.c: Update GL implementation of COGL.

	* clutter/cogl/gles/cogl-defines.h:
	* clutter/cogl/gles/cogl.c: Update GLES implementation of COGL.

	* clutter/clutter-shader.c: Fix ClutterShader to use the new
	COGLhandle type instead of COGLhandlerARB.
2008-01-16 10:38:05 +00:00
Emmanuele Bassi
454b6011b6 2008-01-16 Emmanuele Bassi <ebassi@openedhand.com>
Define COGLhandleARB. (patch by Johan Bilien)

	* clutter/cogl/gles/cogl-defines.h: Define COGLhandleARB on
	GLES as well (using GLuint)

	* clutter/cogl/gles/cogl.c: Use COGLhandleARB.
2008-01-16 10:02:56 +00:00
Emmanuele Bassi
756ea6693f 2008-01-14 Tommi Komulainen <tommi.komulainen@iki.fi>
reviewed by: Emmanuele Bassi  <ebassi@openedhand.com>

	* clutter/osx/clutter-event-osx.c (_clutter_event_osx_put):
	Initialize ClutterEvent structure with zeroes (#672)

	The 'source' member was uninitialized and being referenced in
	clutter_do_event leading to crash.
2008-01-14 13:59:27 +00:00
Emmanuele Bassi
eba7612388 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.c (timeline_timeout_func): Fix
	check if the last frame was reached by skipping a frame (#654,
	Johan Bilien)
2008-01-14 12:02:28 +00:00
Emmanuele Bassi
dd5bad99d2 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-shader.c: Use correct format string for
	gssize. (#695, Tommi Komulainen)
2008-01-14 11:56:35 +00:00
Emmanuele Bassi
db990ccac8 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Implement non-GLX
	version using GModule and looking up the symbol from the running
	process. It should work when linked to library providing the
	requested function. (#696, Tommi Komulainen)
2008-01-14 11:52:04 +00:00
Emmanuele Bassi
ccc4ad400b 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_model_insertv()

	* clutter/clutter-model.[ch] (clutter_model_insertv): Add a vector
	based insertion API, for language bindings
2008-01-14 10:13:35 +00:00
Emmanuele Bassi
3b0c46dd28 2008-01-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.c (clutter_effect_rotate): Make the
	rotate effect work on the passed axis, instead of hardcoding
	the X axis. (#700, Neil Roberts)
2008-01-12 11:05:05 +00:00
Øyvind Kolås
063386c1e2 Added COGLhandleARB since the underlying type on OSX is void*,
patch from Tommi Komulainen <tommi.komulainen@iki.fi>, (#694)
* clutter/cogl/gl/cogl-defines.h.in: Added COGLhandleARB typedef.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/clutter-shader.c: Use COGLhandleARB instead of COGLint when
referring to program or shader handles.
2008-01-10 09:55:44 +00:00
Emmanuele Bassi
f32911c519 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/clutter.h:
	* clutter/clutter-list-model.[ch]: Complete the ClutterModelDefault
	to ClutterListModel rename by renaming the source files
2008-01-09 14:40:31 +00:00
Emmanuele Bassi
6b3b6c5afe 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.[ch]: Rename ClutterModelDefault
	into ClutterListModel, to make it clear that the default
	ClutterModel implementation is list-based

	* tests/test-model.c: Update call
2008-01-09 14:34:24 +00:00
Emmanuele Bassi
e85d5eab84 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.c:
	(clutter_model_default_new),
	(clutter_model_default_newv): Move the constructors in the
	right file

	* clutter/clutter-model-private.h: Add a private header for
	the ClutterModel implementations

	* clutter/clutter-model.c:
	(clutter_model_check_type),
	(clutter_model_set_n_columns),
	(clutter_model_set_column_type): Mark as private to Clutter,
	not static to ClutterModel

	* clutter/Makefile.am: Add clutter-model-private.h
2008-01-09 14:18:53 +00:00
Emmanuele Bassi
a6c7ce7117 2008-01-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c:
	(clutter_label_ensure_layout): Fix the ClutterUnits to Pango
	scale conversion.
2008-01-09 11:00:54 +00:00
Emmanuele Bassi
6fdeda0e8f 2008-01-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c:
	(clutter_model_appendv),
	(clutter_model_prependv): Fix the columns length pre-condition
2008-01-08 14:12:11 +00:00
Emmanuele Bassi
164cb1d18a 2008-01-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.[ch]: Remove the ClutterModelDefault
	iterator symbols from the public API; the iterator implementation
	is a detail of the default ClutterModel class

	* clutter.symbols: Update
2008-01-07 17:35:07 +00:00
Emmanuele Bassi
09263f94b0 2008-01-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.h:
	* clutter/clutter-model.c:
	(clutter_model_appendv),
	(clutter_model_prependv): Add vector based API for bindings.
	
	(clutter_model_get_column_name),
	(clutter_model_get_column_type),
	(clutter_model_set_sorting_column): Fix the check in the condition
	on the column index.

	* tests/test-scale.c (on_timeline_completed), (main): Fix spelling

	* clutter.symbols: Update public symbols
2008-01-07 17:17:43 +00:00
Emmanuele Bassi
28ef76edfa 2008-01-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_actor_move_byu()
	
	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_move_by),
	(clutter_actor_move_byu): Add a units-based variant of the
	clutter_actor_move_by() function
2008-01-04 18:30:25 +00:00
Emmanuele Bassi
7649df9632 2008-01-02 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.c:
	(clutter_model_default_get_iter_at_row),
	(clutter_model_default_insert_row): Fix off-by-one errors

	(clutter_model_default_class_init):
	(clutter_model_default_remove_row): Move the actual removal of the
	row to...

	(clutter_model_default_row_removed): ... the signal class handler
	of ::row-removed; this way, signal handlers connected to
	::row-removed will get a valid iterator, while signal handlers
	connected to ::row-removed with the AFTER flag will get an updated
	model
2008-01-02 12:15:10 +00:00
Tomas Frydrych
6ffd3b42d5 2007-12-31 Tomas Frydrych <tf@openedhand.com>
* configure.ac:
	* clutter/Makefile.am:
	Added -no-undefined to libtool LDFLAGS for mingw/SDL backend, to
	allow building of shared libraries for win32.
2007-12-31 14:52:17 +00:00
Emmanuele Bassi
2db2de021f 2007-12-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_unrealize): Do not read the pixels back if the
	texture is being destroyed
2007-12-28 15:34:24 +00:00
Emmanuele Bassi
9becd34a37 2007-12-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c:
	(clutter_model_real_get_n_rows), (clutter_model_class_init),
	(clutter_model_get_n_rows): Provide a default implementation of
	the get_n_rows() method, so that subclasses do not strictly need
	to override it
2007-12-28 15:33:20 +00:00
Emmanuele Bassi
ac9f2fb1c5 2007-12-25 Emmanuele Bassi <ebassi@openedhand.com>
reviewed by: <delete if not using a buddy>

	* clutter/clutter-actor.c:
	(parse_rotation_array): Inline, and get the JsonArray as a parameter

	(parse_rotation): Update

	* clutter/clutter-script.c:
	(warn_missing_attribute): Fix for emacs-style warnings
	
	(clutter_script_parse_node): Remove an ifdeffed out section

	(clutter_script_construct_parameters),
	(clutter_script_construct_object): Rename get_parameters, so
	it's obvious what it does
2007-12-25 22:31:11 +00:00
Emmanuele Bassi
60e14ae728 2007-12-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-enum-types.c.in: Fix the template
2007-12-25 11:41:10 +00:00
Emmanuele Bassi
09a2f0733a 2007-12-24 16:24:26 +00:00
Emmanuele Bassi
87a9232d8a 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-color.c:
	* clutter/clutter-event.c:
	* clutter/clutter-stage.c: Intern more strings using the I_() macro

	* clutter/clutter-enum-types.c.in: Call g_intern_static_string()
	in the enum types template
2007-12-24 14:52:41 +00:00
Emmanuele Bassi
53aee5ffb4 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_actor_set_clipu() and
	clutter_actor_get_clipu()

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
	new units-based versions of the clip accessors

	(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
	the pixels-based clip accessors as proxies for the units-based
	ones
2007-12-24 14:21:19 +00:00
Emmanuele Bassi
97dd890ae1 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
	clip components as ClutterFixed values

	* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
	of cogl_clip_set()

	* clutter/cogl/gles/cogl.c:
	(cogl_rectangle_internal): Provide an internal, inlined rectangle
	drawing	function using fixed point values, to be shared by
	cogl_clip_set() and cogl_rectangle()

	(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
	of cogl_clip_set() and cogl_rectangle() to use the new internal
	rectangle drawing function

	* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
	values instead of pixel-based; this allows higher precision and
	device independence

	(_clutter_actor_apply_modelview_transform): Pass the clip
	components converting from units to fixed point values, using
	the new cogl_clip_set() signature

	(clutter_actor_get_property), (clutter_actor_set_clip),
	(clutter_actor_get_clip): Update the accessors of the clip
	property
2007-12-24 12:53:04 +00:00
Emmanuele Bassi
24b24f0d53 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: Remove the unused ::set_depth() and
	::get_depth() virtual functions. (#674, Murray Cumming)
2007-12-21 17:18:49 +00:00
Emmanuele Bassi
e3ebfdb14b 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c:
	* clutter/clutter-group.h: Add the clutter_group_add() convenience
	function; it's now "undeprecated" and implemented as a macro

	* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
	macro

	* clutter/cogl/cogl.h: Include just the needed headers instead
	of the whole clutter.h; this avoids rebuild cogl when not needed
2007-12-21 16:04:39 +00:00
Emmanuele Bassi
ee4bcf6465 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* Makefile.am: Move tests build before docs, to cut down the
	distcheck failure discovery

	* clutter.symbols: Add clutter_texture_set_area_from_rgb_data()

	* clutter/clutter-actor.c:
	* clutter/clutter-script.c:
	* clutter/clutter-texture.c:
	* clutter/json/json-generator.c:
	* clutter/json/json-parser.c: Compilation fixes for passing distcheck

	* tests/test-grab.c:
	* tests/test-score.c:
	* tests/test-script.c:
	* tests/test-shader.c:
	* tests/test-unproject.c: Ditto as above
2007-12-21 15:25:00 +00:00
Emmanuele Bassi
935e3c1b4e 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c:
	(clutter_label_ensure_layout): Avoid rounding errors in the layout
	computing when switching between Clutter units and Pango units.
2007-12-21 13:18:19 +00:00
Øyvind Kolås
06fe42dde9 * clutter/clutter-texture.[ch]: (bug #675) added
clutter_texture_set_area_from_rgb_data, sharing some of the
initialization infrastructure with clutter_texture_set_from_rgb_data.
2007-12-20 14:26:07 +00:00
Emmanuele Bassi
41c9528b4d 2007-12-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-container.c:
	(clutter_container_lower_child): Fix interface method call
	to actually call ClutterContainer::lower. (#670, Gwenole
	Beauchesne)
2007-12-20 10:44:28 +00:00
Emmanuele Bassi
ecded5cb7c 2007-12-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c:
	(clutter_label_query_coords): Return the bounding box set inside
	request_coords(), if any; otherwise, return the natural allocation
	of the label. (#678, reported by Gwenole Beauchesne)

	* tests/test-rotate.c: Align the label
2007-12-20 09:22:05 +00:00
Tomas Frydrych
263d8ea5a0 2007-12-19 Tomas Frydrych <tf@openedhand.com>
* clutter/Makefile.am:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/pango/pangoclutter-render.c:
	* configure.ac:
	Fixes to allow cross-compilation with mingw (patch by Neil
	Roberts).
	Removed trailing whitespace.
2007-12-19 16:16:10 +00:00
Øyvind Kolås
bf66f7a3ec * clutter/clutter-main.c: (generate_enter_leave_events): synthesize
enter event (without related) and corresponding leave event when the
actor the cursor is over has been destroyed.
* clutter/clutter-event.c: (clutter_event_free): only unref the
related_actor when it actually is set.
2007-12-18 13:03:45 +00:00
Emmanuele Bassi
b14bdfe2bb 2007-12-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c:
	(unset_motion_last_actor),
	(generate_enter_leave_events): Attach a callback to the destroy
	signal on the last motion actor, so if it goes away while the
	pointer is in the middle of it we can unset the pointer.

	* clutter/clutter-private.h: Store the last motion actor inside
	the global context.
2007-12-18 10:49:29 +00:00
Emmanuele Bassi
98c537365c 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_should_pick_paint),
	(clutter_actor_apply_transform_to_point): Fix the whitespace.

	(clutter_actor_set_rotation): Clarify that the coordinates of
	the centre of rotation are relative to the anchor point or,
	if not set, to the upper left corner of the bounding box.
2007-12-17 17:45:49 +00:00
Tomas Frydrych
967710c836 2007-12-17 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-rotate.c:
	Clamping of start and end angles to <0, 360).
2007-12-17 17:16:49 +00:00
Emmanuele Bassi
c4e9f32034 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Clarify the equivalence
	between the upper and lower bounds of the ClutterAlpha and
	the position in the path. (#634)
2007-12-17 15:56:35 +00:00
Emmanuele Bassi
b728858cc3 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Mention the fact that a ClutterTexture
	will scale its contents to fit inside the requested bounding
	box. (#661)
2007-12-17 15:51:30 +00:00
Emmanuele Bassi
4f651833b4 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Fix documentation for
	the ::captured-event signal. (#673)
2007-12-17 15:47:19 +00:00
Emmanuele Bassi
f7606ebb89 2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Clarify the set_clip() method
	documentation, pointing out that the clip area origin is
	always the top-left corner of an actor.
2007-12-17 15:08:43 +00:00
Emmanuele Bassi
5eecda2dba 2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-alpha.h:
	* clutter/clutter-event.h:
	* clutter/clutter-fixed.[ch]:
	* clutter/clutter-model.h:
	* clutter/clutter-shader.[ch]:
	* clutter/clutter-stage.c: Documentation fixes.
2007-12-15 14:36:27 +00:00
Emmanuele Bassi
afaa4fe26f 2007-12-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model-default.c:
	(clutter_model_default_iter_next),
	(clutter_model_default_iter_prev): Do not instantiate a new
	iterator, and update the passed one instead, as we say we do
	in the documentation. This avoid leaking tons of iterators.

	* clutter/clutter-model.[ch]: Update the documentation.

	* tests/test-model.c: Prettify some output.
2007-12-15 13:02:06 +00:00
Emmanuele Bassi
6193beb8be 2007-12-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.c:
	(clutter_knot_get_type): Use the I_() macro.

	* clutter/clutter-model.[ch]: Make ClutterModel and ClutterModelIter
	abstract classes; also, provide more virtual functions inside the
	ClutterModel vtable, to allow subclasses and language bindings to
	override the entire ClutterModel using other/native data types
	to store the rows.
	
	* clutter/clutter-model-default.[ch]: ClutterModelDefault is a
	default implementation of ClutterModel and ClutterModelIter using
	GSequence.

	* clutter/Makefile.am:
	* clutter/clutter.h: Build glue for ClutterModelDefault.

	* tests/test-model.c: Update for constructor changes.

	* tests/test-shader.c: Fix a typo.
2007-12-14 17:25:55 +00:00
Matthew Allum
9a2a4ef7b3 2007-12-14 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl-defines.h.in:
        * clutter/cogl/gles/cogl-defines.h:
        Add CLUTTER_COGL_HAS_GL/GLES defines
2007-12-14 12:36:45 +00:00
Øyvind Kolås
5220f68e17 Refined the ClutterShader API based on a patch from Emmanuele Bassi.
* clutter/clutter-actor.c: (clutter_actor_paint),
(clutter_actor_apply_shader): queue a redraw of actor when shader is
set.
* clutter/clutter-actor.h: indentation.
* clutter/clutter-shader.[ch]: made the fragment and vertex shader
sources properties. Report error through GError when binding shaders.
* tests/test-shader.c: modified to use newer API.
2007-12-11 14:49:41 +00:00
Emmanuele Bassi
6e61c0a999 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c:
	(clutter_model_get_sorting_column): Fix wrong type check.
2007-12-10 16:42:21 +00:00
Emmanuele Bassi
81e908f9fb 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.[ch]: Allow unsorting the model (passing
	-1 as the sorting column)

	(clutter_model_iter_get_valist): Do not initialise twice che
	return value.
2007-12-10 16:22:05 +00:00
Emmanuele Bassi
002adaf305 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.c (clutter_model_iter_get_value): Initialise
	the passed GValue like the other getters do.
2007-12-10 16:02:46 +00:00
Emmanuele Bassi
be8fdbe5c1 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.h:
	* clutter/clutter-model.c:
	(clutter_model_append_value),
	(clutter_model_prepend_value),
	(clutter_model_insert_value): Add a _value() variant for the
	insertion methods, for use of the language bindings.

	(clutter_model_append), 
	(clutter_model_prepend),
	(clutter_model_insert): Do not return a boolean: insertion should
	never fail unless for a programming error, in which case we have
	plenty of warnings.
2007-12-10 15:08:53 +00:00
Emmanuele Bassi
b4bc9f8320 2007-12-10 Emmanuele Bassi,,, <ebassi@sprite>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_get_angle_tilt),
	(clutter_behaviour_ellipse_get_angle_tiltx),
	(clutter_behaviour_ellipse_set_tilt): Fix a double conversion
	that was messing up the returned results. (#665)
2007-12-10 12:00:08 +00:00
Emmanuele Bassi
0f535537c2 2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property),
	(clutter_actor_get_property),
	(clutter_actor_class_init): Add the rotation-* properties,
	controlling the rotation angle and center on each axis. (#614)

	(parse_rotation_array), (parse_rotation),
	(clutter_actor_parse_custom_node),
	(clutter_actor_set_custom_property),
	(clutter_scriptable_iface_init): Add a new "rotation" custom
	property for expressing the rotation along each axis in a
	compact way:

	  "rotation" : [
	    { "x-axis" : [ <angle>, [ <y>, <z> ] ] },
	    { "y-axis" : [ <angle>, [ <x>, <z> ] ] },
	    { "z-axis" : [ <angle>, [ <x>, <y> ] ] }
	  ]

	(clutter_geometry_get_type),(clutter_vertex_get_type),
	(clutter_actor_box_get_type): Use the I_() macro instead of
	directly calling g_intern_static_string().
	
	* clutter/clutter-entry.c (clutter_entry_request_coords):
	* clutter/clutter-label.c (clutter_label_ensure_layout),
	(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
	instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".

	* clutter/clutter-private.h: Add the I_() macro for intern
	static strings.

	* tests/test-script.json: Test the newly added "rotation"
	custom property.
2007-12-10 11:01:10 +00:00
Tomas Frydrych
797805c6e7 2007-12-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	(_clutter_actor_apply_modelview_transform):
	Moved offset translation after rotation so that rotation coords
	are also relative to the offset point.
2007-12-10 08:15:10 +00:00
Emmanuele Bassi
bd355346de 2007-12-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Document the values for full
	transparency and full opacity in the set_opacity()
	method. (#662)

	* clutter/clutter-behaviour-ellipse.c: Improve consistency
	in the apidoc.
2007-12-09 08:47:11 +00:00
Emmanuele Bassi
f476cfbd4c 2007-12-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_get_sizeu),
	(clutter_actor_get_positionu): Add unit-based accessors to
	the size and position.
2007-12-07 15:49:54 +00:00
Tomas Frydrych
a4234ab4cf 2007-12-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_set_angle_start):
	(clutter_behaviour_ellipse_set_angle_end):
	(clutter_behaviour_ellipse_set_angle_tilt):
	(clutter_behaviour_ellipse_set_tilt):
	Removed strayed degree -> ClutterAngle conversions left over from
	API changes.

	(clutter_behaviour_ellipse_set_angle_tiltx):
	Removed stray printf.
2007-12-07 11:00:01 +00:00
Tomas Frydrych
57d523c276 2007-12-07 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
	Fixed tilt setters and getters.
2007-12-07 07:48:57 +00:00
Tomas Frydrych
58142d7ee7 2007-12-06 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c:
	* clutter/clutter-fixed.h:
	(clutter_sqrti):
	Added extra iteration to the Newton-Rapson algorithm for argumens
	lesser than 342 to improve precission.
2007-12-06 16:21:48 +00:00
Emmanuele Bassi
dad823f123 2007-12-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c:
	(clutter_set_motion_events_frequency): Never allow the motion
	events devlivery frequency to exceed the default frame rate.
2007-12-06 12:38:04 +00:00
Emmanuele Bassi
6fae4bcfc9 2007-12-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-parser.[ch]: Use gssize, size we allow -1
	as a length (meaning "use the whole string").

	(json_parser_load_from_data): Use the passed length instead of
	using strlen() all the time.

	* clutter/clutter-script.[ch]: Ditto as above.
2007-12-06 11:25:16 +00:00
Emmanuele Bassi
6cbdff7452 2007-12-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-render.c: Hush a compiler warning
	by removing a unused variable.
2007-12-06 10:55:41 +00:00
Emmanuele Bassi
40df4dee2b 2007-12-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c (clutter_label_ensure_layout): If the
	label has a requested size, force it when ensuring the layout.
2007-12-06 10:49:46 +00:00
Matthew Allum
8e44f0613f 2007-12-05 Matthew Allum <mallum@openedhand.com>
* clutter/pango/pangoclutter-render.c:
        Prefer rendering with npots textures over pots textures if
        available (essentially makes applying shaders easier)
        Also convert some float to fixed.
2007-12-05 21:41:43 +00:00
Emmanuele Bassi
4ff25a291c 2007-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.h: Rearrange declarations.

	* clutter/clutter-score.c: More documentation in the long
	description of the ClutterScore section.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add the CLUTTER_DEBUG_SHADER flag,
	for debugging the shader calls.

	* clutter/clutter-feature.h: Fix the documentation of the
	feature flags.

	* clutter/Makefile.am: Remove trailing whitespace.
2007-12-05 21:15:19 +00:00
Tomas Frydrych
e9d9715dcf 2007-12-05 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* tests/Makefile.am:
	* tests/test-unproject:
	(clutter_actor_transform_stage_point):
	Added new function for translating stage coordinates into local
	actor coordinates.
2007-12-05 14:54:15 +00:00
Emmanuele Bassi
dabe850551 2007-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.c: Better document ClutterScore
	and its API.
2007-12-04 16:56:53 +00:00
Emmanuele Bassi
51a0d5a80f 2007-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.[ch]: Reimplement ClutterScore using
	a N-ary tree to store the timelines. Remove clutter_score_add():
	the same functionality can be achieved by passing a NULL
	parent to clutter_score_append().

	* tests/test-score.c: Update ClutterScore test unit, and add
	debug printouts.
2007-12-04 16:26:19 +00:00
Øyvind Kolås
094c5f77b8 * clutter/clutter-shader.c: (bind_glsl_shader): use gchar instead of
GLcharARB.
2007-12-04 09:13:06 +00:00
Øyvind Kolås
4de11937e6 * clutter/clutter-shader.[ch]: do not include GL.h. 2007-12-03 17:14:49 +00:00
Øyvind Kolås
e92b864dff Support for shaders in clutter. At the moment limited to drivers
providing GLSL support.
* clutter/cogl/cogl.h: added rather direct binding of needed for glsl
shaders.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl-defines.h: added stubs.
* clutter/cogl/gles/cogl.c: added stubs.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): unrelated memory management sanity fix.
(clutter_stage_glx_unrealize): unbind all shaders on stage unrealize.
* clutter/Makefile.am: added clutter-shader.[ch]
* clutter/clutter-actor.[ch]: adding shader capability to 
actors.
* clutter/clutter-feature.h: added CLUTTER_FEATURE_SHADERS_GLSL
* clutter/clutter-private.h: added stack of shaders to context.
* clutter/clutter-shader.[ch]: new.
* tests/Makefile.am: added shader test.
* tests/test-shader.c: (frame_cb), (main): simple shader test,
cycle through the inline shader with right/left mouse buttons.
2007-12-03 16:29:18 +00:00
Øyvind Kolås
ace69e71b3 * clutter/glx/clutter-stage-glx.c: for extra sanity, set
stage_x11->xvisinfo = NULL after XFree. Makes using the root window
as foreign window possible.
2007-12-03 16:16:41 +00:00
Øyvind Kolås
3def17d9d2 * clutter/clutter-timeline.c: (clutter_timeline_get_delta): return the
number of milliseconds passed between new-frame events instead of
since new-frame events, thus making sure that the sum of _get_delta's
returned for all new-frame events is equal to total time elapsed.
2007-11-30 17:07:08 +00:00
Emmanuele Bassi
97631bffd5 2007-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (parse_units),
	(clutter_actor_parse_custom_node): Do not allow using percentages
	of the stage on the stage itself, as it makes little to no
	sense.

	* clutter/clutter-script.c:
	(clutter_script_construct_object): Rearrange code.

	* tests/test-script.json: Do not set the size of the stage, to
	test for the stage size percentage.
2007-11-30 14:36:07 +00:00
Emmanuele Bassi
640b9aa07b 2007-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.h: Complete the documentation of
	the ClutterModelClass structure members.
2007-11-30 13:22:03 +00:00
Emmanuele Bassi
9628df5ca9 2007-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.h:
	* clutter/clutter-timeline.c
	(timeline_timeout_func),
	(clutter_timeline_get_delta): Add a function for retrieving
	the number of frames and the time (in milliseconds) elapsed
	since the last timeline ::new-frame signal. This can be useful
	for implementing a physics engine or just for knowing how if
	and how many frames have been skipped.
2007-11-30 13:20:15 +00:00
Emmanuele Bassi
f04a0a4645 2007-11-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (parse_units),
	(clutter_actor_parse_custom_node),
	(clutter_scriptable_iface_init): Override the parsing code
	for the x, y, width and height properties of ClutterActor,
	to allow strings with modifiers when defining the position
	and/or the dimensions of an actor. Bare integers are assumed
	as pixels; floating point values in the [0, 1] interval are
	assumed as percentages; strings can have these modifiers:

	  - px - pixels
	  - mm - millimeters
	  - pt - points (at the current resolution)
	  - %  - percentage of the stage

	* clutter/clutter-units.h: Fix the conversion macros

	* tests/test-script.json: Test the new values.
2007-11-30 09:27:10 +00:00
Emmanuele Bassi
687561dfe2 2007-11-29 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-model.[ch]: Slight API change in the constructor
	functions for ClutterModel: clutter_model_new() now takes a list
	of GType/string pairs for both the column type and the column name.

	(clutter_model_set_n_columns),
	(clutter_model_set_names),
	(clutter_model_set_types): Subclasses of ClutterModel will be able
	to call clutter_model_set_types() and clutter_model_set_names() in
	any order, provided that they don't call each function more than
	once.

	* tests/test-model.c: Update the test case.
2007-11-29 15:01:21 +00:00
Tomas Frydrych
9c77b0ab13 2007-11-29 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.h:
        * clutter/clutter-actor.c:
	Converted depth and rotation offsets to ClutterUnit.

	(clutter_actor_set_depthu):
	(clutter_actor_get_depthu):
	Additional ClutterUnit API.

	(_clutter_actor_apply_modelview_transform):
	Use cogl_translatex() in place of cogl_translate().
2007-11-29 13:47:37 +00:00
Matthew Allum
aebf79829a 2007-11-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (generate_enter_leave_events):
        Minor formatting tweak.
        * configure.ac:
        Typo fix from Damien Lespiau (via mailing list)
2007-11-28 23:57:26 +00:00
Emmanuele Bassi
9800eb0639 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
Add more introspection capabilities to the base model class

	* clutter/clutter-model.h:
	* clutter/clutter-model.c:
	(clutter_model_finalize): Do no leak the column types array.

	(clutter_model_get_n_columns): Function for getting the number
	of columns inside a model.

	(clutter_model_set_names): Add API for setting the names of the
	columns.

	(clutter_model_get_column_name),
	(_model_get_column_type): Add API for getting each column's name
	and the default implementation for ClutterModel.

	(clutter_model_get_column_type),
	(_model_get_iter_at_row): Add API for getting each column's type
	and the default implementation for ClutterModel.

	* clutter.symbols: Add ClutterModel and ClutterModelIter symbols,
	and keep the symbols file sorted.
2007-11-28 18:04:24 +00:00
Tomas Frydrych
132296dcc3 2007-11-28 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
	(clutter_actor_set_positionu):
	(clutter_actor_set_sizeu):
	(clutter_actor_get_widthu):
	(clutter_actor_get_heightu):
	(clutter_actor_set_widthu):
	(clutter_actor_set_heightu):
	(clutter_actor_get_xu):
	(clutter_actor_get_yu):
	(clutter_actor_set_xu):
	(clutter_actor_set_yu):
	Expanded ClutterActor API with new ClutterUnit-base functions.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
	(clutter_stage_get_resolution):
	(clutter_stage_get_resolutionx):
	New function to query stage resolution (floating and fixed point
	versions).

        * clutter/clutter-units.h:
	(CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE):
	(CLUTTER_UNITS_FROM_STAGE_HEIGHT_PERCENTAGE):
	(CLUTTER_UNITS_FROM_PARENT_WIDTH_PERCENTAGE):
	(CLUTTER_UNITS_FROM_PARENT_HEIGHT_PERCENTAGE):
	(CLUTTER_UNITS_FROM_MM):
	(CLUTTER_UNITS_FROM_MMX):
	(CLUTTER_UNITS_FROM_POINTS):
	(CLUTTER_UNITS_FROM_POINTSX):
	New macros for conversions to ClutterUnits.

	* clutter.symbols:
	Added:
	        ClutterActor anchor_point functions,
                clutter_stage_get_resolution functions.

	Removed:
                clutter_actor_scale_with_gravity functions.
2007-11-28 15:31:41 +00:00
Emmanuele Bassi
f4817f279a 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Documentation fixes.
2007-11-28 14:16:37 +00:00
Emmanuele Bassi
4976be12ca 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
Remove the layout containers: they will be moved to a
	high-level library.

	* clutter/clutter.h:
	* clutter/Makefile.am: Remove layout and boxes from the
	build.

	* clutter/clutter-layout.[ch]: Remove the ClutterLayout
	interface.
	
	* clutter/clutter-box.[ch]:
	* clutter/clutter-hbox.[ch]:
	* clutter/clutter-vbox.[ch]: Remove ClutterBox and its
	subclasses.
	
	* clutter/clutter-label.c: Remove ClutterLayout implementation

	* clutter/clutter-script-private.h:
	* clutter/clutter-script-parser.c:
	* clutter/clutter-script.c:
	(clutter_script_parse_node): Remove special parsing for
	ClutterMargin and ClutterPadding.

	* clutter/clutter-types.h: Remove ClutterPadding and ClutterMargin.

	* tests/Makefile.am:
	* tests/test-boxes.c: Remove the boxes test case.
2007-11-28 13:50:24 +00:00
Tomas Frydrych
20a9bf142c 2007-11-28 Tomas Frydrych <tf@openedhand.com>
* clutter/NEWS:
	Started 0.6.0 section with comment on actor anchor point.

        * clutter/clutter/clutter-actor.c:
        * clutter/clutter/clutter-actor.h:
        * clutter/clutter/clutter-behaviour-scale.c:
        * clutter/clutter/clutter-deprecated.h:
	(clutter_actor_set_anchor_point):
	(clutter_actor_set_anchor_pointu):
	(clutter_actor_get_anchor_point):
	(clutter_actor_get_anchor_pointu):
	(clutter_actor_set_anchor_point_from_gravity):
	New anchor point API deprecating old gravity scaling, added
	comments on modelview matrix construction to ClutterActor
	documentation.

	(clutter_actor_set_scale_with_gravity):
	(clutter_actor_set_scale_with_gravityx):
	Deprecated; use clutter_actor_set_anchor_point_from_gravity() instead.
2007-11-28 12:23:31 +00:00
Emmanuele Bassi
04afb1066c 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.[ch]: Add clutter_effect_template_construct()
	function, for language bindings that need to set the alpha function
	but cannot call the clutter_effect_template_new() ctor themselves.
2007-11-28 10:27:33 +00:00
Tomas Frydrych
55d53acc8f 2007-11-27 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
        * clutter/clutter-behaviour-ellipse.h:
	(clutter_behaviour_ellipse_get_angle_startx):
	(clutter_behaviour_ellipse_set_angle_startx):
	(clutter_behaviour_ellipse_get_angle_endx):
	(clutter_behaviour_ellipse_set_angle_endx):
	(clutter_behaviour_ellipse_get_angle_tiltx):
	(clutter_behaviour_ellipse_set_angle_tiltx):
	Changed to take and return angles in degrees represented as
	ClutterFixed.
2007-11-27 12:34:28 +00:00
Emmanuele Bassi
ceecc23a02 2007-11-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_destroy): Remove the
	reference we hold on the actor, as it was preventing the finalization
	of every child on the stage.
2007-11-27 11:05:26 +00:00
Emmanuele Bassi
69bc9516f9 2007-11-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-stage-x11.c:
	(clutter_stage_x11_set_cursor_visible): Restore the XFixes usage,
	as it now seems to be have been fixed.
2007-11-26 12:10:20 +00:00
Emmanuele Bassi
a02e20a14a 2007-11-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_real_show),
	(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
	if it is a top-level one (like ClutterStage); the backends are
	responsible for setting that flag, as it might be the result of an
	asynchronous operation (e.g. on X11).
	
	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_show),
	(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
	on show and hide respectively.

	* clutter/osx/clutter-stage-osx.c:
	(clutter_stage_osx_show),
	(clutter_stage_osx_hide): Ditto as above.

	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_sdl_show),
	(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
	parent class show/hide virtual functions.

	* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
	and UnmapNotify events to call the X11 stage map/unmap functions.

	* clutter/x11/clutter-stage-x11.[ch]:
	(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
	with the fullscreen value.

	(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
	flag on the stage actor and redraw; also, if the fullscreen_on_map
	flag was set, call clutter_stage_fullscreen() as well. (#648)

	* tests/Makefile.am:
	* tests/test-fullscreen.c: Add a fullscreen test case for checking
	whether fullscreen works on every backend/platform.
2007-11-26 12:07:25 +00:00
Emmanuele Bassi
c4f89675e0 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_real_request_coords),
	(clutter_actor_request_coords),
	(clutter_actor_class_init): Provide a default ::request_coords()
	implementation in ClutterActor and use it to store the bounding
	box passed to clutter_actor_request_coords(). This makes the code
	more reliable and clean, and avoids a call to the subclass
	request_coords() method if the bounding box did not change. Now,
	every class overriding ClutterActor::request_coords() *must* chain
	up to the parent class method or the bounding box will not be
	saved inside the ClutterActor structure.
	
	* clutter/clutter-entry.c:
	* clutter/clutter-group.c:
	* clutter/clutter-hbox.c:
	* clutter/clutter-label.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-vbox.c: Chain up to the parent class
	request_coords() method.
2007-11-23 17:12:27 +00:00
Emmanuele Bassi
b0446d66fe 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.h: Add more documentation.
2007-11-23 17:07:46 +00:00
Emmanuele Bassi
07079204ac 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-effect.c:
	* clutter/clutter-event.c:
	* clutter/clutter-event.h:
	* clutter/clutter-group.h:
	* clutter/clutter-model.c:,
	* clutter/clutter-script.c:
	* clutter/clutter-scriptable.h:
	* clutter/clutter-stage.c: Documentation fixes.

	* clutter/clutter-score.c: Fix implementation.
2007-11-23 13:11:10 +00:00
Emmanuele Bassi
7c7b9d0568 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-stage-x11.c: Chain up the hide and show
	to the parent's implementation.
2007-11-23 13:07:04 +00:00
Emmanuele Bassi
2b447c3b48 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.[ch]: Update the effects API to remove
	the start value for most of them.

	(clutter_effect_move): Make it a simple "move from current
	position to new coordinates" effect.

	(clutter_effect_path): Rename from clutter_effect_move().

	(clutter_effect_rotate): Sync up with the new actor rotation API.

	* tests/test-effects.c: Regression test for the effects.

	* tests/Makefile.am: Build glue for test-effects

	* tests/test-behave.c: Emulate a full ramp by using a looping
	timeline changing its direction when reaching the last frame.
2007-11-23 11:23:19 +00:00
Emmanuele Bassi
e57b42ae52 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out
	if clutter_actor_destroy() was called on the stage: the stage
	is not for the user to destroy.

	* clutter/x11/clutter-backend-x11.c:
	* clutter/eglnative/clutter-backend-egl.c:
	* clutter/sdl/clutter-backend-sdl.c:
	* clutter/osx/clutter-backend-osx.c: Unset the top-level private
	flag on the stage when disposing it, so the backends can safely
	call clutter_actor_destroy().

	* clutter/clutter-private.h: Tweak the private flags accessors,
	to avoid the typecheck.
2007-11-23 11:20:14 +00:00