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2007-12-10 Emmanuele Bassi,,, <ebassi@sprite>
* clutter/clutter-behaviour-ellipse.c: (clutter_behaviour_ellipse_get_angle_tilt), (clutter_behaviour_ellipse_get_angle_tiltx), (clutter_behaviour_ellipse_set_tilt): Fix a double conversion that was messing up the returned results. (#665)
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@ -1,3 +1,11 @@
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2007-12-10 Emmanuele Bassi,,, <ebassi@sprite>
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* clutter/clutter-behaviour-ellipse.c:
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(clutter_behaviour_ellipse_get_angle_tilt),
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(clutter_behaviour_ellipse_get_angle_tiltx),
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(clutter_behaviour_ellipse_set_tilt): Fix a double conversion
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that was messing up the returned results. (#665)
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2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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@ -1046,8 +1046,17 @@ clutter_behaviour_ellipse_get_angle_tilt (ClutterBehaviourEllipse *self,
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{
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g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
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return CLUTTER_ANGLE_TO_DEG (clutter_behaviour_ellipse_get_angle_tiltx (self,
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axis));
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switch (axis)
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{
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case CLUTTER_X_AXIS:
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return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_x);
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case CLUTTER_Y_AXIS:
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return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_y);
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case CLUTTER_Z_AXIS:
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return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_z);
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}
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return 0;
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}
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/**
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@ -1075,8 +1084,6 @@ clutter_behaviour_ellipse_get_angle_tiltx (ClutterBehaviourEllipse *self,
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return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_tilt_y);
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case CLUTTER_Z_AXIS:
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return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_tilt_z);
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default:
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break;
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}
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return 0;
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@ -1099,12 +1106,41 @@ clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self,
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gdouble angle_tilt_y,
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gdouble angle_tilt_z)
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{
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ClutterBehaviourEllipsePrivate *priv;
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ClutterAngle new_angle_x, new_angle_y, new_angle_z;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
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clutter_behaviour_ellipse_set_tiltx (self,
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CLUTTER_FLOAT_TO_FIXED (angle_tilt_x),
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CLUTTER_FLOAT_TO_FIXED (angle_tilt_y),
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CLUTTER_FLOAT_TO_FIXED (angle_tilt_z));
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new_angle_x = CLUTTER_ANGLE_FROM_DEG (angle_tilt_x);
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new_angle_y = CLUTTER_ANGLE_FROM_DEG (angle_tilt_y);
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new_angle_z = CLUTTER_ANGLE_FROM_DEG (angle_tilt_z);
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priv = self->priv;
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g_object_freeze_notify (G_OBJECT (self));
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if (priv->angle_tilt_x != new_angle_x)
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{
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priv->angle_tilt_x = new_angle_x;
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g_object_notify (G_OBJECT (self), "angle-tilt-x");
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}
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if (priv->angle_tilt_y != new_angle_y)
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{
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priv->angle_tilt_y = new_angle_y;
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g_object_notify (G_OBJECT (self), "angle-tilt-y");
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}
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if (priv->angle_tilt_z != new_angle_z)
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{
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priv->angle_tilt_z = new_angle_z;
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g_object_notify (G_OBJECT (self), "angle-tilt-z");
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}
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g_object_thaw_notify (G_OBJECT (self));
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}
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/**
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