That could happen if the backend did not provide presentation timestamps,
or if the screen was not changing other than the hardware cursor:
if (stage_cogl->last_presentation_time == 0||
stage_cogl->last_presentation_time < now - 150000)
{
stage_cogl->update_time = now;
return;
}
By setting `update_time` to `now`, master_clock_get_swap_wait_time()
returns 0:
gint64 now = g_source_get_time (master_clock->source);
if (min_update_time < now)
{
return 0;
}
else
{
gint64 delay_us = min_update_time - now;
return (delay_us + 999) / 1000;
}
However, zero is a value unsupported by the default master clock
due to:
if (swap_delay != 0)
return swap_delay;
All cases are now handled by extrapolating when the next presentation
time would be and calculating an appropriate update time to meet that.
We also need to add a check for `update_time == last_update_time`, which
is a situation that just became possible since we support old (or zero)
values of `last_presentation_time`. This avoids getting more than one
stage update per frame interval when input events arrive without
triggering a stage redraw (e.g. moving the hardware cursor).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/363
Instead of crazy refresh rates >1MHz falling back to 60Hz, just honour
them by rendering unthrottled (same as `sync_delay < 0`). Although I
wouldn't actually expect that path to ever be needed in reality, it just
ensures an infinite `while` loop never happens.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/363
When using evdev (for Wayland), the backend receives all device events
and queue them for clutter.
Hook up the pointer accessibility handlers in clutter's main processing
queue, so that we get better accuracy for pointer location.
We need to avoid doing this on X11 though because X11 relies on the raw
events for this to work reliably, so the same is already done in the
X11 backend when using X11.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
Pointer accessibility features requires to receive all pointer events
regardless of X11 grabs.
Add XI2 raw events mask and hook up the pointer accessibility handlers
to the raw motion and button press/release events.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
Add support for click assist, namely simulated secondary click (on a
long primary button press) and hover click support (simulate a click when
the pointer remains static for some time).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
Add the required signaling in place in clutter device manager to notify
the upper layers (namely, the shell) whenever a click assist delay or
gesture is started or stopped.
This will allow the shell to implement a visual feedback for click
assist operations.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
For accessibility features, being either keyboard accessibility to
implement mousekeys, or pointer accessibility to implement simulated
secondary click or dwell click, we need to have a virtual device.
Add that virtual device in ClutterInputDevice so it can be used either
for keyboard or pointer accessibility.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
Certain arguments like `-fno-omit-frame-pointer` break GIR creation.
Lets handle this like we do for the rest of mutter and duplicate the
relevant arguments from `clutter_c_args`.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/601
Spotted while adding tracing to swap buffers, we only enter
the first part of the if condition when use_clipped_redraw
is TRUE, so it's pretty safe to assume it's TRUE.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/197
The idea here is to be able to visualize and immediately
understand what is happening. Something like:
```
[ view1 ] [ view2 ]
[---- Layout ---][------ Paint ------][ Pick ]
[================== Update =====================]
```
But with colors. A few of the previous profiling data
sections were removed, since they didn't really add to
reading the graph.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/197
Add debug flags based on meson's `debug` option instead of `buildtype`.
This allows custom build configurations to behave like a debug or release build.
Add `-fno-omit-frame-pointer` to Mutter/Cogl. Not to Clutter though, as that would
require more changes to how Clutter's gir is created
Remove `-DG_DISABLE_CAST_CHECKS` from Clutter in debug builds
Add `-DG_DISABLE_CHECKS`, `-DG_DISABLE_ASSERT` and `-DG_DISABLE_CAST_CHECKS` to all
non-debug builds but `plain`, which explicitly should not have any compile flags
Use `cc.get_supported_arguments`, so it becomes more obvious to the user which flags
are set during compilation
https://gitlab.gnome.org/GNOME/mutter/merge_requests/497
Commit df7d8e2cb highlights a crash on test_destroy_destroy, in fact it could
happen that calling clutter_actor_destroy on a child while iterating on the
list, would implicitly call test_destroy_remove that tries to modify the list
at the same time. Causing a memory error.
So instead of manually free the children list, just ensure that this list is
valid and that when the object destruction is done, this is free'd.
See: https://gitlab.gnome.org/GNOME/mutter/merge_requests/576https://gitlab.gnome.org/GNOME/mutter/merge_requests/581
Commit cabcad185 removed the call to cogl_set_source_color4ub() before
cogl_fill_path(), so instead of the previously assigned selection color,
the background is drawn with the last set source.
In order to honour the newly added framebuffer parameter and still apply
the correct color, switch from cogl_fill_path() to the (deprecated!)
cogl_framebuffer_fill_path() method.
https://gitlab.gnome.org/GNOME/mutter/issues/494
If an update (new frame) had been scheduled already before
`_clutter_stage_cogl_presented` was called then that means it was
scheduled for the wrong time. Because the `last_presentation_time` has
changed since then. And using an `update_time` based on an outdated
presentation time results in scheduling frames too early, filling the
buffer queue (triple buffering or worse) and high visual latency.
So if we do receive a presentation event when an update is already
scheduled, remember to reschedule the update based on the newer
`last_presentation_time`. This way we avoid overfilling the buffer queue
and limit ourselves to double buffering for less visible lag.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/334
Prerequisite: https://gitlab.gnome.org/GNOME/mutter/merge_requests/520https://gitlab.gnome.org/GNOME/mutter/merge_requests/281
Pango functions pango_unichar_direction() and pango_find_base_dir() have been
deprecated in pango 1.44, since these are used mostly clutter and gtk, copy the
code from pango and use fribidi dependency explicitly.
This is the same strategy used by Gtk.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/583
The `last_presentation_time` is usually a little in the past (although
sometimes in the future depending on the driver). When it's over 2ms
(`sync_delay`) in the past that would trigger the while loop to count up so
that the next `update_time` is in the future.
The problem with that is for common values of `last_presentation_time`
which are only a few milliseconds ago, incrementing `update_time` by
`refresh_interval` also means counting past the next physical frame that
we haven't rendered yet. And so mutter would skip that frame.
**Example**
Given:
```
last_presentation_time = now - 3ms
sync_delay = 2ms
refresh_interval = 16ms
next_presentation_time = last_presentation_time + refresh_interval
= now + 13ms
-3ms now +13ms +29ms +45ms
----|--+------------|---------------|---------------|----
: :
last_presentation_time next_presentation_time
```
Old algorithm:
```
update_time = last_presentation_time + sync_delay
= now - 1ms
while (update_time < now)
(now - 1ms < now)
update_time = now - 1ms + 16ms
update_time = now + 15ms
next_presentation_time = now + 13ms
available_render_time = next_presentation_time - max(now, update_time)
= (now + 13ms) - (now + 15ms)
= -2ms so the next frame will be skipped.
-3ms now +13ms +29ms +45ms
----|--+------------|-+-------------|---------------|----
: : :
: : update_time (too late)
: :
last_presentation_time next_presentation_time (a missed frame)
```
New algorithm:
```
min_render_time_allowed = refresh_interval / 2
= 8ms
max_render_time_allowed = refresh_interval - sync_delay
= 14ms
target_presentation_time = last_presentation_time + refresh_interval
= now - 3ms + 16ms
= now + 13ms
while (target_presentation_time - min_render_time_allowed < now)
(now + 13ms - 8ms < now)
(5ms < 0ms)
# loop is never entered
update_time = target_presentation_time - max_render_time_allowed
= now + 13ms - 14ms
= now - 1ms
next_presentation_time = now + 13ms
available_render_time = next_presentation_time - max(now, update_time)
= (now + 13ms) - now
= 13ms which is plenty of render time.
-3ms now +13ms +29ms +45ms
----|-++------------|---------------|---------------|----
: : :
: update_time :
: :
last_presentation_time next_presentation_time
```
The reason nobody noticed these missed frames very often was because
mutter has some accidental workarounds built-in:
* Prior to 3.32, the offending code was only reachable in Xorg sessions.
It was never reached in Wayland sessions because it hadn't been
implemented yet (till e9e4b2b72).
* Even though Wayland support is now implemented the native backend
provides a `last_presentation_time` much faster than Xorg sessions
(being in the same process) and so is less likely to spuriously enter
the while loop to miss a frame.
* For Xorg sessions we are accidentally triple buffering (#334). This
is a good way to avoid the missed frames, but is also an accident.
* `sync_delay` is presently just high enough (2ms by coincidence is very
close to common values of `now - last_presentation_time`) to push the
`update_time` into the future in some cases, which avoids entering the
while loop. This is why the same missed frames problem was also noticed
when experimenting with `sync_delay = 0`.
v2: adjust variable names and code style.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=789186
and most of https://gitlab.gnome.org/GNOME/mutter/issues/571https://gitlab.gnome.org/GNOME/mutter/merge_requests/520
We only call _clutter_input_device_update with devices that are not
Keyboard devices. Also passing a Keyboard device to a function whose
primary purpose is picking should be considered a bug in the caller.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/547
We're bailing out of clutter_stage_cogl_add_redraw_clip() early without
doing anything if we're ignoring redraw clips, so no need to call it if
we already know that will be the case.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/547
GList's used in legacy code were free'd using a g_slist_foreach + g_slist_free,
while we can just use g_slist_free_full as per GLib 2.28.
So replace code where we were using this legacy codepath.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/576
GList's used in legacy code were free'd using a g_list_foreach + g_list_free,
while we can just use g_list_free_full as per GLib 2.28.
So replace code where we were using this legacy codepath.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/576
Moving an actor with a ClutterDeformEffect applied flickers because
the depth_testing, setting the depth testing test function to
COGL_DEPTH_TEST_FUNCTION_LEQUAL fixes the problem.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/507
When the pointer is grabbed, we send the crossing events that are
initiated by this pointer only to the actor that has the grab. For
grabbed touch sequences, we always capture and bubble the crossing
events right now.
Fix this and make grabbed pointers and touch sequences behave the same
by sending touch crossing events only to the grab actor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/422
It's important to cancel click actions when we get a touch cancel event,
otherwise the long press event might get emitted after the compositor
took over the touches because it detected a gesture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/396
Clutter does the nicety of connecting just created PangoContexts to
ClutterBackend signals in order to update it on resolution/font changes.
However the way the signals are disconnected (automatically via
g_signal_connect_object() auto-disconnect feature) may incur into
performance issues with a high enough number of ClutterActors with a
PangoContext (eg. ClutterText) as the lookup by closure is linear across
all signals and handlers.
Keep the handler IDs around, and disconnect them specifically on dispose
so it is more O(1)-ish.
Related: https://gitlab.gnome.org/GNOME/mutter/issues/556
The clutter/evdev implementation of mousekeys is designed after the
current implementation in X11, and works when the setting is enabled
regardless of the status of NumLock.
The GNOME documentation on accessibility features states however that
mousekeys work only when NumLock is OFF:
https://help.gnome.org/users/gnome-help/stable/mouse-mousekeys.html
Change the clutter/evdev implementation to match the documentation, i.e.
disable mousekeys when NumLock in ON so that switching NumLock ON
restores the numeric keypad behaviour.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/530
The keyboard accessibility setting "enable" is actually even more
misleading that initially anticipated, as it does not control the
entire keyboard accessibility feature, but just the "enable by
keyboard" feature, i.e. being able to enable or disable stickykeys
or slowkeys using various keyboard actions.
Yet the accessibility features should still work even if the "enable"
setting is unset, those can be controlled by the accessibility menu in
GNOME Shell for example.
Change the clutter/evdev implementation to match that behavior as found
in the x11 backend, so both backends are now consistent.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/531
In a multi-monitor setup there is a separate paint run for each monitor.
If an actor doesn't intersect the first monitor painted then it is culled
out for that monitor to save time. Unfortunately this would mean
`clutter_actor_paint` was setting `is_dirty = FALSE` before the actor had
yet been painted on any monitor.
This meant that effects like `ClutterOffscreenEffect` were not receiving
the flag `CLUTTER_EFFECT_PAINT_ACTOR_DIRTY` when they should have, and
so would rightfully think they don't need to do a full internal
invalidation. So `ClutterOffscreenEffect`, and probably other effects,
did not repaint correctly unless on the first monitor in the list.
The fix is to simply avoid setting `is_dirty = FALSE` on those paint
runs where the actor has been culled out (`clutter_actor_continue_paint`
wasn't called). It is only safe to clear the flag after
`clutter_actor_continue_paint` has been called at least once per stage
paint.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1049https://gitlab.gnome.org/GNOME/mutter/merge_requests/511
clutter_input_device_get_physical_size was just used for device mapping
heuristics in MetaInputMapper. It now started using the info from udev
on for both backends, so this means this clutter API is no longer
necessary.
https://gitlab.gnome.org/GNOME/mutter/issues/514
Enabling keyboard accessibility features on Wayland from the keyboard
was wrongly assumed to be controlled by the "togglekeys" setting,
whereas it should be simply controlled by the "enable" setting.
As "togglekeys" is off by default and doesn't have a UI option to
enable, that would prevent turning on or off the keyboard accessibility
features using the keyboard.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/501
Meson 0.50.0 made passing an absolute path to install_headers()'
subdir keyword a fatal error. This means we have to track both
relative (to includedir) paths for header subdirs and absolute
paths for generated headers now :-(
https://gitlab.gnome.org/GNOME/mutter/merge_requests/492
The ClutterVirtualInputDevice API was fixed to use Clutter button
internal codes, whereas the mousekeys still uses evdev codes.
Change the mousekeys implementation to use the Clutter button code
instead to remain compatible with the ClutterVirtualInputDevice API.
Fixes: 24aef44b (Translate from button internal codes to evdev)
https://gitlab.gnome.org/GNOME/mutter/merge_requests/473
Since e3e933c4 a keyval can be temporarily remapped to an unused keycode. Due to
some limitations in XTestFakeKeyEvent, the remapping has to be done in the first
xkb group/layout. In case there are two or more keyboard layouts enabled and the
selected keyboard layout is not the first, clutter_keymap_x11_keycode_for_keyval
will fail to retrieve the correct keycode for a remapped keyval. Let's use the
reserved_keycodes map in order to retrieve the correct keycode if needed.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/443
The clamped rectangle currently could not fully contain the original fractional
rectangle because it doesn't take care of the fact that the new width should
consider the fact that flooring we'd translate the rectangle, and thus to cover
the same area we need to take care of it.
So, to properly compute the width and height, calculate x2 and y2 first and then
use this ceiled value to compute the actual width using the floored x1 and y1.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
When we try to update the FB, we might face the case in which the effect target
framebuffer does not need any redraw, because it's already properly sized and
scaled, but the filter applied to the pipeline is not, because it has been
computed for a non-fractional scaling.
This is happens for example to clutter actors with a flattening effect (i.e.
override redirect mode set), that might have been generated properly for a
celied scaling level, but when we go fractional we need to ensure to use a
linear filter, as the 1:1 texel:pixel assumption is not true anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
At this level we use ceiled resource-scale when painting fractional value
When using fractional scaling we still need to create an integer-sized
texture and then we should paint it using a size which is proportional
to the real actor size ratio, and only paint a subsample of it, but this
doesn't seem to work properly with some weird scaling values.
Then, it's just better to draw the texture ceiled and then we scale it
down to match the proper actor scaling at paint level.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
When resource scale is set we need to generate a scaled PangoLayout (by adding
a new scale attribute, or adjusting the one we already have according the
resource scale), then it has to be painted with proper scaling matrix.
So everything that has to do with PangoLayout has to be in real coordinates,
then clutter logical coords multiplied by resource scaling.
While the actual size of the layout is the one of the PangoLayout divided by
resource scale.
We map the text positions to logical coords by default, while using
the pixel coordinates when painting.
We fall back to scale 1 when calculating preferred size if no scale is
known. The pango layout will not have set a layout scale attribute,
meaning it'll be 1, thus we should just assume the layout scale is 1 here.
Not doing so might result in the preferred size being 0x0 meaning the
actor won't be laid out properly.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/135https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
A clutter actor might be painted on a stage view with a view scale
other than 1. In this case, to show the content in full resolution, the
actor must use a higher resolution resource (e.g. texture), which will
be down scaled to the stage coordinate space, then scaled up again to
the stage view framebuffer scale.
Use a 'resource-scale' property to save information and notify when it
changes.
The resource scale is the ceiled value of the highest stage view scale a
actor is visible on. The value is ceiled because using a higher
resolution resource consistently results in better output quality. One
reason for this is that rendering is often not perfectly pixel aligned,
meaning even if we load a resource with a suitable size, due to us still
scaling ever so slightly, the quality is affected. Using a higher
resolution resource avoids this problem.
For situations inside clutter where the actual maximum view scale is
needed, a function _clutter_actor_get_real_resource_scale() is provided,
which returns the non-ceiled value.
Make sure we ignore resource scale computation requests during size
requests or allocation while ensure we've proper resource-scale on
pre-paint.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3