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At this level we use ceiled resource-scale when painting fractional value When using fractional scaling we still need to create an integer-sized texture and then we should paint it using a size which is proportional to the real actor size ratio, and only paint a subsample of it, but this doesn't seem to work properly with some weird scaling values. Then, it's just better to draw the texture ceiled and then we scale it down to match the proper actor scaling at paint level. https://bugzilla.gnome.org/show_bug.cgi?id=765011 https://gitlab.gnome.org/GNOME/mutter/merge_requests/3 |
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