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clutter: Send touch crossing events only to grab actor
When the pointer is grabbed, we send the crossing events that are initiated by this pointer only to the actor that has the grab. For grabbed touch sequences, we always capture and bubble the crossing events right now. Fix this and make grabbed pointers and touch sequences behave the same by sending touch crossing events only to the grab actor. https://gitlab.gnome.org/GNOME/mutter/merge_requests/422
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@ -1021,6 +1021,9 @@ clutter_event_get_event_sequence (const ClutterEvent *event)
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event->type == CLUTTER_TOUCH_END ||
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event->type == CLUTTER_TOUCH_CANCEL)
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return event->touch.sequence;
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else if (event->type == CLUTTER_ENTER ||
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event->type == CLUTTER_LEAVE)
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return event->crossing.sequence;
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return NULL;
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}
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@ -269,6 +269,7 @@ struct _ClutterCrossingEvent
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gfloat x;
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gfloat y;
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ClutterInputDevice *device;
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ClutterEventSequence *sequence;
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ClutterActor *related;
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};
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@ -834,6 +834,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
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event->crossing.x = device->current_x;
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event->crossing.y = device->current_y;
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event->crossing.related = actor;
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event->crossing.sequence = sequence;
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clutter_event_set_device (event, device);
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/* we need to make sure that this event is processed
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@ -870,6 +871,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
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event->crossing.y = device->current_y;
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event->crossing.source = actor;
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event->crossing.related = old_actor;
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event->crossing.sequence = sequence;
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clutter_event_set_device (event, device);
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/* see above */
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@ -2004,6 +2004,36 @@ emit_pointer_event (ClutterEvent *event,
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}
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}
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static inline void
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emit_crossing_event (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
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ClutterActor *grab_actor = NULL;
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if (_clutter_event_process_filters (event))
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return;
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if (sequence)
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{
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if (device->sequence_grab_actors != NULL)
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grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
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}
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else
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{
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if (context->pointer_grab_actor != NULL)
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grab_actor = context->pointer_grab_actor;
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else if (device != NULL && device->pointer_grab_actor != NULL)
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grab_actor = device->pointer_grab_actor;
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}
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if (grab_actor != NULL)
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clutter_actor_event (grab_actor, event, FALSE);
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else
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emit_event_chain (event);
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}
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static inline void
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emit_touch_event (ClutterEvent *event,
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ClutterInputDevice *device)
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@ -2177,7 +2207,7 @@ _clutter_process_event_details (ClutterActor *stage,
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{
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ClutterActor *actor = NULL;
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emit_pointer_event (event, device);
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emit_crossing_event (event, device);
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actor = _clutter_input_device_update (device, NULL, FALSE);
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if (actor != stage)
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@ -2189,12 +2219,12 @@ _clutter_process_event_details (ClutterActor *stage,
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crossing->crossing.related = stage;
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crossing->crossing.source = actor;
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emit_pointer_event (crossing, device);
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emit_crossing_event (crossing, device);
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clutter_event_free (crossing);
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}
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}
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else
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emit_pointer_event (event, device);
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emit_crossing_event (event, device);
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break;
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case CLUTTER_LEAVE:
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@ -2213,10 +2243,10 @@ _clutter_process_event_details (ClutterActor *stage,
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crossing->crossing.related = stage;
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crossing->crossing.source = device->cursor_actor;
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emit_pointer_event (crossing, device);
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emit_crossing_event (crossing, device);
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clutter_event_free (crossing);
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}
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emit_pointer_event (event, device);
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emit_crossing_event (event, device);
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break;
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case CLUTTER_DESTROY_NOTIFY:
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