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clutter-text: Replace cogl_rectangle()
Because ClutterText has a somewhat convoluted drawing routine, replacing cogl_rectangle() here isn't as straightfoward as the effects were. A new CoglPipeline is now part of the ClutterText struct, and is used to set the color of the background or the selection. Another change is paint_selection() now receives a framebuffer to draw into. The check for NULL framebuffer does not make sense here, since there is always a draw framebuffer set when in the drawing function. Because of that, the check is now gone.
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@ -277,6 +277,8 @@ static const ClutterColor default_selection_color = { 0, 0, 0, 255 };
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static const ClutterColor default_text_color = { 0, 0, 0, 255 };
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static const ClutterColor default_selected_text_color = { 0, 0, 0, 255 };
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static CoglPipeline *default_color_pipeline = NULL;
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static ClutterAnimatableIface *parent_animatable_iface = NULL;
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static ClutterScriptableIface *parent_scriptable_iface = NULL;
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@ -1744,7 +1746,8 @@ add_selection_rectangle_to_path (ClutterText *text,
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/* Draws the selected text, its background, and the cursor */
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static void
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selection_paint (ClutterText *self)
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selection_paint (ClutterText *self,
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CoglFramebuffer *fb)
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{
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ClutterTextPrivate *priv = self->priv;
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ClutterActor *actor = CLUTTER_ACTOR (self);
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@ -1756,21 +1759,30 @@ selection_paint (ClutterText *self)
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if (priv->position == priv->selection_bound)
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{
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CoglPipeline *color_pipeline = cogl_pipeline_copy (default_color_pipeline);
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CoglColor cogl_color;
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/* No selection, just draw the cursor */
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if (priv->cursor_color_set)
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color = &priv->cursor_color;
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else
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color = &priv->text_color;
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cogl_set_source_color4ub (color->red,
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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cogl_color_premultiply (&cogl_color);
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cogl_pipeline_set_color (color_pipeline, &cogl_color);
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cogl_rectangle (priv->cursor_rect.origin.x,
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priv->cursor_rect.origin.y,
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priv->cursor_rect.origin.x + priv->cursor_rect.size.width,
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priv->cursor_rect.origin.y + priv->cursor_rect.size.height);
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cogl_framebuffer_draw_rectangle (fb,
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color_pipeline,
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priv->cursor_rect.origin.x,
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priv->cursor_rect.origin.y,
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priv->cursor_rect.origin.x + priv->cursor_rect.size.width,
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priv->cursor_rect.origin.y + priv->cursor_rect.size.height);
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}
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else
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{
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@ -1778,11 +1790,6 @@ selection_paint (ClutterText *self)
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PangoLayout *layout = clutter_text_get_layout (self);
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CoglPath *selection_path = cogl_path_new ();
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CoglColor cogl_color = { 0, };
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CoglFramebuffer *fb;
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fb = cogl_get_draw_framebuffer ();
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if (G_UNLIKELY (fb == NULL))
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return;
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/* Paint selection background */
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if (priv->selection_color_set)
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@ -1792,11 +1799,6 @@ selection_paint (ClutterText *self)
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else
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color = &priv->text_color;
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cogl_set_source_color4ub (color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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clutter_text_foreach_selection_rectangle (self,
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add_selection_rectangle_to_path,
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selection_path);
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@ -2400,9 +2402,19 @@ clutter_text_paint (ClutterActor *self)
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alloc_width = alloc.x2 - alloc.x1;
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alloc_height = alloc.y2 - alloc.y1;
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if (G_UNLIKELY (default_color_pipeline == NULL))
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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default_color_pipeline = cogl_pipeline_new (ctx);
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}
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g_assert (default_color_pipeline != NULL);
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g_object_get (self, "background-color-set", &bg_color_set, NULL);
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if (bg_color_set)
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{
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CoglPipeline *color_pipeline = cogl_pipeline_copy (default_color_pipeline);
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ClutterColor bg_color;
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clutter_actor_get_background_color (self, &bg_color);
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@ -2410,11 +2422,20 @@ clutter_text_paint (ClutterActor *self)
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* bg_color.alpha
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/ 255;
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cogl_set_source_color4ub (bg_color.red,
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cogl_color_init_from_4ub (&color,
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bg_color.red,
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bg_color.green,
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bg_color.blue,
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bg_color.alpha);
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cogl_rectangle (0, 0, alloc_width, alloc_height);
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cogl_color_premultiply (&color);
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cogl_pipeline_set_color (color_pipeline, &color);
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cogl_framebuffer_draw_rectangle (fb,
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color_pipeline,
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0, 0,
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alloc_width, alloc_height);
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cogl_object_unref (color_pipeline);
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}
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/* don't bother painting an empty text actor, unless it's
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@ -2546,7 +2567,7 @@ clutter_text_paint (ClutterActor *self)
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real_opacity);
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cogl_pango_render_layout (layout, priv->text_x, priv->text_y, &color, 0);
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selection_paint (text);
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selection_paint (text, fb);
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if (clip_set)
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cogl_framebuffer_pop_clip (fb);
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