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clutter/stage-cogl: Stop schedule_update
repeatedly returning now
That could happen if the backend did not provide presentation timestamps, or if the screen was not changing other than the hardware cursor: if (stage_cogl->last_presentation_time == 0|| stage_cogl->last_presentation_time < now - 150000) { stage_cogl->update_time = now; return; } By setting `update_time` to `now`, master_clock_get_swap_wait_time() returns 0: gint64 now = g_source_get_time (master_clock->source); if (min_update_time < now) { return 0; } else { gint64 delay_us = min_update_time - now; return (delay_us + 999) / 1000; } However, zero is a value unsupported by the default master clock due to: if (swap_delay != 0) return swap_delay; All cases are now handled by extrapolating when the next presentation time would be and calculating an appropriate update time to meet that. We also need to add a check for `update_time == last_update_time`, which is a situation that just became possible since we support old (or zero) values of `last_presentation_time`. This avoids getting more than one stage update per frame interval when input events arrive without triggering a stage redraw (e.g. moving the hardware cursor). https://gitlab.gnome.org/GNOME/mutter/merge_requests/363
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@ -185,18 +185,6 @@ clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
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return;
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}
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/* We only extrapolate presentation times for 150ms - this is somewhat
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* arbitrary. The reasons it might not be accurate for larger times are
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* that the refresh interval might be wrong or the vertical refresh
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* might be downclocked if nothing is going on onscreen.
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*/
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if (stage_cogl->last_presentation_time == 0||
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stage_cogl->last_presentation_time < now - 150000)
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{
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stage_cogl->update_time = now;
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return;
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}
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refresh_rate = stage_cogl->refresh_rate;
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if (refresh_rate <= 0.0)
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refresh_rate = clutter_get_default_frame_rate ();
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@ -220,6 +208,9 @@ clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
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next_presentation_time += refresh_interval;
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stage_cogl->update_time = next_presentation_time - max_render_time_allowed;
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if (stage_cogl->update_time == stage_cogl->last_update_time)
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stage_cogl->update_time = stage_cogl->last_update_time + refresh_interval;
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}
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static gint64
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@ -238,6 +229,7 @@ clutter_stage_cogl_clear_update_time (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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stage_cogl->last_update_time = stage_cogl->update_time;
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stage_cogl->update_time = -1;
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}
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@ -53,6 +53,7 @@ struct _ClutterStageCogl
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gint64 last_presentation_time;
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gint64 update_time;
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int64_t last_update_time;
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/* We only enable clipped redraws after 2 frames, since we've seen
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* a lot of drivers can struggle to get going and may output some
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