2006-05-29 04:59:36 -04:00
# clutter package version number, (as distinct from shared library version)
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# An odd micro number indicates in-progress development from Git
# An even micro number indicates a released version
#
# Making a point release:
# - increase clutter_micro_version to the next even number
# - increase clutter_interface_age to the next even number
# UNLESS there was an API addition/deprecation, in which case
# - set clutter_interface_age to 0
# After the release:
# - increase clutter_micro_version to the next odd number
# - increase clutter_interface_version to the next odd number
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m4_define([clutter_major_version], [1])
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m4_define([clutter_minor_version], [1])
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m4_define([clutter_micro_version], [11])
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m4_define([clutter_release_status],
[m4_if(m4_eval(clutter_micro_version % 2), [1], [git],
[m4_if(m4_eval(clutter_minor_version % 2), [1], [snapshot],
[release])])])
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m4_define([clutter_version], [clutter_major_version.clutter_minor_version.clutter_micro_version])
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# change this only when breaking the API
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m4_define([clutter_api_version], [1.0])
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# increase the interface age by 1 for each release; if the API changes,
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# set to 0. interface_age and binary_age are used to create the soname
# of the shared object:
#
# (<minor> * 100 + <micro>) - <interface_age>
#
# this allows using the same soname for different micro-releases in case
# no API was added or deprecated. for instance:
#
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# clutter 1.2.0 -> 100 * 2 + 0 = 200, interface age = 0 -> 200
# clutter 1.2.2 -> 100 * 2 + 2 = 202, interface age = 2 -> 200
# clutter 1.2.4 -> 100 * 2 + 4 = 204, interface age = 4 -> 200
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# [ API addition, deprecation ]
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# clutter 1.2.6 -> 100 * 2 + 6 = 206, interface age = 0 -> 206
# clutter 1.2.8 -> 100 * 2 + 8 = 208, interface age = 2 -> 206
# clutter 1.2.10 -> 100 * 2 + 10 = 210, interface age = 4 -> 206
2009-05-25 09:04:53 -04:00
# ...
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#
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m4_define([clutter_interface_age], [3])
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m4_define([clutter_binary_age], [m4_eval(100 * clutter_minor_version + clutter_micro_version)])
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AC_PREREQ([2.59])
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2007-12-19 11:16:10 -05:00
AC_INIT([clutter],
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[clutter_version],
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[http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter])
2009-11-18 09:21:08 -05:00
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AC_CONFIG_SRCDIR([clutter/clutter.h])
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AC_CONFIG_HEADERS([config.h])
AC_CONFIG_AUX_DIR([build])
AC_CONFIG_MACRO_DIR([build/autotools])
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2010-01-21 19:06:17 -05:00
AM_INIT_AUTOMAKE([1.9.6 foreign -Wno-portability no-define])
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2006-11-20 07:02:24 -05:00
CLUTTER_MAJOR_VERSION=clutter_major_version
CLUTTER_MINOR_VERSION=clutter_minor_version
CLUTTER_MICRO_VERSION=clutter_micro_version
CLUTTER_VERSION=clutter_version
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CLUTTER_API_VERSION=clutter_api_version
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CLUTTER_MAJORMINOR=clutter_major_version.clutter_minor_version
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CLUTTER_RELEASE_STATUS=clutter_release_status
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AC_SUBST(CLUTTER_MAJOR_VERSION)
AC_SUBST(CLUTTER_MINOR_VERSION)
AC_SUBST(CLUTTER_MICRO_VERSION)
AC_SUBST(CLUTTER_VERSION)
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AC_SUBST(CLUTTER_API_VERSION)
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AC_SUBST(CLUTTER_MAJORMINOR)
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AC_SUBST(CLUTTER_RELEASE_STATUS)
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2009-09-16 07:47:46 -04:00
m4_define([lt_current], [m4_eval(100 * clutter_minor_version + clutter_micro_version - clutter_interface_age)])
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m4_define([lt_revision], [clutter_interface_age])
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m4_define([lt_age], [m4_eval(clutter_binary_age - clutter_interface_age)])
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CLUTTER_LT_CURRENT=lt_current
CLUTTER_LT_REV=lt_revision
CLUTTER_LT_AGE=lt_age
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CLUTTER_LT_VERSION="$CLUTTER_LT_CURRENT:$CLUTTER_LT_REV:$CLUTTER_LT_AGE"
CLUTTER_LT_LDFLAGS="-version-info $CLUTTER_LT_VERSION"
AC_SUBST(CLUTTER_LT_VERSION)
AC_SUBST(CLUTTER_LT_LDFLAGS)
dnl ========================================================================
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# Checks for programs.
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AM_PROG_CC_C_O
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AC_DISABLE_STATIC
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AC_PROG_LIBTOOL
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DOLT
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# Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS([fcntl.h stdlib.h string.h unistd.h])
# Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
# Checks for library functions.
AC_FUNC_MALLOC
AC_FUNC_MMAP
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AC_CHECK_FUNCS([memset memcpy strcasecmp])
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2008-06-09 09:29:17 -04:00
AC_PATH_PROG([GLIB_MKENUMS], [glib-mkenums])
AC_PATH_PROG([GLIB_GENMARSHAL], [glib-genmarshal])
PKG_PROG_PKG_CONFIG
2008-04-25 09:37:36 -04:00
dnl ========================================================================
2009-05-25 09:04:53 -04:00
# defaults
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
CLUTTER_WINSYS_BASE=
CLUTTER_WINSYS_BASE_LIB=
CLUTTER_WINSYS=glx
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clutter_gl_header=""
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glesversion=1.1
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use_gles2_wrapper=no
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experimental_backend=no
experimental_image=no
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AC_ARG_WITH([flavour],
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[AC_HELP_STRING([--with-flavour=@<:@glx/eglx/eglnative/osx/win32/fruity@:>@],
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
[Select the Clutter window system backend])],
[CLUTTER_WINSYS=$with_flavour])
2008-04-15 17:18:13 -04:00
2009-05-25 09:04:53 -04:00
AC_ARG_WITH([gles],
[AC_HELP_STRING([--with-gles=@<:@1.1/2.0@:>@],
[Select Clutter GLES version (for EGL backends)])],
[glesversion=$with_gles])
2008-04-25 09:37:36 -04:00
2009-05-25 09:04:53 -04:00
# the fruity backend requires a different handling for GLES
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
AS_IF([test "x$CLUTTER_WINSYS" = "xfruity"], [glesversion=fruity])
2008-06-09 09:29:17 -04:00
2009-05-25 09:04:53 -04:00
# backend specific pkg-config files
BACKEND_PC_FILES=""
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2009-05-25 09:04:53 -04:00
# This is only used to decide whether to build tests/tools/disable-npots.la
AC_CHECK_LIB(dl, [dlopen], [HAVE_LIBDL=yes], [HAVE_LIBDL=no])
AM_CONDITIONAL(HAVE_LIBDL, [test "x$HAVE_LIBDL" = "xyes"])
dnl === COGL GLES backend =====================================================
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
AS_IF([test "x$CLUTTER_WINSYS" = "xeglnative" ||
test "x$CLUTTER_WINSYS" = "xeglx" ||
test "x$CLUTTER_WINSYS" = "xfruity"],
2009-05-25 09:04:53 -04:00
[
AS_CASE([$glesversion],
[1*],
[
clutter_gl_header="GLES/gl.h"
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gles"
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AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
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AC_CHECK_HEADERS([GLES/egl.h],
[],
[AC_MSG_ERROR([Unable to locate required GLES headers])])
# check for upper/lower case libgles_em
# The powervr sdk uses lower case.
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AC_CHECK_LIB(GLES_CM, [eglInitialize],
[HAVE_LIBGLES=yes],
[HAVE_LIBGLES=no])
AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
[GLES_LIBS="-lGLES_CM"],
[
AC_CHECK_LIB(GLESv1_CM, [eglInitialize],
[HAVE_LIBGLES=yes],
[HAVE_LIBGLES=no])
AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
[GLES_LIBS="-lGLESv1_CM"],
[
AC_CHECK_LIB(gles_cm, [eglInitialize],
[HAVE_LIBGLES=yes],
[HAVE_LIBGLES=no])
AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
[GLES_LIBS="-lgles_cm"],
[
AC_MSG_ERROR([GLES library not found and egl backend requested.])
]
)
]
)
]
)
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],
[2*],
[
clutter_gl_header="GLES2/gl2.h"
use_gles2_wrapper=yes
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gles"
2009-05-25 09:04:53 -04:00
AC_DEFINE([HAVE_COGL_GLES2], 1, [Have GL/ES for rendering])
2010-01-29 04:29:37 -05:00
AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES2])
2009-05-25 09:04:53 -04:00
AC_CHECK_HEADERS([EGL/egl.h],
[],
[AC_MSG_ERROR([Unable to locate required GLES headers])])
GLES_LIBS="-lGLESv2 -lEGL"
],
[fruity],
[
clutter_gl_header="GLES/gl.h"
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gles"
2009-05-25 09:04:53 -04:00
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
2010-01-29 04:29:37 -05:00
AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
2009-05-25 09:04:53 -04:00
AC_CHECK_HEADERS([GLES/egl.h],
[],
[AC_MSG_ERROR([Unable to locate required GLES headers])])
],
[AC_MSG_ERROR([Unknown argument for --with-gles])]
)
]
)
2008-06-23 05:55:42 -04:00
2009-05-25 09:04:53 -04:00
AM_CONDITIONAL(USE_GLES2_WRAPPER, [test "x$use_gles2_wrapper" = "xyes"])
dnl === Clutter windowing system backend ======================================
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
AS_CASE([$CLUTTER_WINSYS],
2009-05-25 09:04:53 -04:00
[glx],
[
clutter_gl_header="GL/gl.h"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_GLX"
AC_DEFINE([HAVE_CLUTTER_GLX], [1], [Have the GLX backend])
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gl"
2009-05-25 09:04:53 -04:00
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
AC_CHECK_HEADERS([GL/glx.h],
[],
[AC_MSG_ERROR([Unable to locate required GLX headers])])
AC_CHECK_LIB(GL, [glXCreateContext],
[HAVE_LIBGLX=yes],
[AC_MSG_ERROR([Required GLX library not found])])
GLX_LIBS="$X11_LIBS -lGL"
GLX_CFLAGS="$X11_CFLAGS"
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
CLUTTER_WINSYS_BASE=x11
CLUTTER_WINSYS_BASE_LIB="x11/libclutter-x11.la"
2009-05-25 09:04:53 -04:00
# Mesa 7.3 added a GL pkg-config file, finally
PKG_CHECK_EXISTS([gl], [BACKEND_PC_FILES="$BACKEND_PC_FILES gl"], [])
],
[eglx],
[
# the GL header is defined in the COGL checks above
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
AC_DEFINE([HAVE_CLUTTER_EGL], [1], [Have the EGL backend])
EGL_LIBS="$GLES_LIBS $X11_LIBS"
EGL_CFLAGS="$GLES_CFLAGS $X11_CFLAGS"
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
CLUTTER_WINSYS_BASE=x11
CLUTTER_WINSYS_BASE_LIB="x11/libclutter-x11.la"
2009-05-25 09:04:53 -04:00
# Mesa 7.3 added a GL pkg-config file, finally
PKG_CHECK_EXISTS([gl], [BACKEND_PC_FILES="$BACKEND_PC_FILES gl"], [])
],
[eglnative],
[
# the GL header is defined in the COGL checks above
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGLNATIVE"
AC_DEFINE([HAVE_CLUTTER_EGL], [1], [Have the EGL backend])
PKG_CHECK_MODULES(TSLIB, [tslib-1.0], [have_tslib=yes], [have_tslib=no])
AS_IF([test "x$have_tslib" = "xyes"],
[AC_DEFINE([HAVE_TSLIB], [1], [Have tslib for touchscreen handling])]
)
EGL_LIBS="$GLES_LIBS $TSLIB_LIBS"
EGL_CFLAGS="$TSLIB_CFLAGS"
],
[fruity],
[
2009-06-09 07:43:57 -04:00
experimental_backend="yes"
2009-05-25 09:04:53 -04:00
# the GL header is defined in the COGL checks above
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_FRUITY"
AC_DEFINE([HAVE_CLUTTER_FRUITY], [1], [Have the Fruity backend])
EGL_LIBS="-ObjC -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework CoreSurface -framework GraphicsServices -framework OpenGLES -framework LayerKit -framework UIKit"
EGL_CFLAGS=""
],
[osx],
[
2009-06-09 07:43:57 -04:00
experimental_backend="yes"
2009-05-25 09:04:53 -04:00
clutter_gl_header="OpenGL/gl.h"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_OSX"
AC_DEFINE([HAVE_CLUTTER_OSX], [1], [Have the OSX backend])
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gl"
2009-05-25 09:04:53 -04:00
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
OSX_LIBS="-framework Cocoa -framework OpenGL"
],
[win32],
[
clutter_gl_header="GL/gl.h"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_WIN32"
AC_DEFINE([HAVE_CLUTTER_WIN32], [1], [Have the Win32 backend])
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gl"
2009-05-25 09:04:53 -04:00
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
WIN32_CFLAGS="-D_WIN32_WINNT=0x0500"
WIN32_LIBS="-lopengl32 -lgdi32 -lwinmm"
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
2010-01-15 17:56:37 -05:00
AC_CHECK_TOOL(WINDRES, windres, no)
if test "$WINDRES" = no; then
AC_MSG_ERROR([*** windres is required])
fi
2009-05-25 09:04:53 -04:00
],
2009-12-08 19:50:33 -05:00
[AC_MSG_ERROR([Invalid backend for Clutter: use glx, osx, win32, eglx, eglnative or fruity])]
2009-05-25 09:04:53 -04:00
)
2008-11-24 10:44:16 -05:00
2010-01-15 17:56:37 -05:00
AM_CONDITIONAL(WINSYS_WIN32, [test "x$CLUTTER_WINSYS" = "xwin32"])
2009-05-25 09:04:53 -04:00
# at this point we must have a GL header to check
AS_IF([test "x$clutter_gl_header" = "x"], [AC_MSG_ERROR([Internal error: no GL header set])])
AC_CHECK_HEADERS([$clutter_gl_header],
[],
2008-06-11 12:29:20 -04:00
[AC_MSG_ERROR([Unable to locate required GLES headers])])
2009-01-28 10:19:24 -05:00
2009-05-25 09:04:53 -04:00
CLUTTER_GL_HEADER=$clutter_gl_header
2009-02-26 06:55:53 -05:00
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
dnl === Clutter substitutions =================================================
# Eventually the idea of a winsys should be hidden from Clutter and moved
# into Cogl, but for now we have CLUTTER_WINSYS...
AC_SUBST([CLUTTER_WINSYS])
# The same goes for the winsys-base...
AC_SUBST([CLUTTER_WINSYS_BASE])
AC_SUBST([CLUTTER_WINSYS_BASE_LIB])
2009-05-25 09:04:53 -04:00
AC_SUBST(CLUTTER_GL_HEADER)
AC_SUBST(CLUTTER_STAGE_TYPE)
2007-07-06 09:56:01 -04:00
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
CLUTTER_WINSYS_LIB=libclutter-$CLUTTER_WINSYS-$CLUTTER_API_VERSION.la
AC_SUBST([CLUTTER_WINSYS_LIB])
dnl === Clutter substitutions kept for backwards compatibility ================
CLUTTER_FLAVOUR=$CLUTTER_WINSYS
AC_SUBST([CLUTTER_FLAVOUR])
CLUTTER_COGL=$COGL_DRIVER
AC_SUBST([CLUTTER_COGL])
dnl === Cogl substitutions ====================================================
AC_SUBST([COGL_IMAGE_BACKEND])
COGL_WINSYS=$CLUTTER_WINSYS
AC_SUBST([COGL_WINSYS])
AC_SUBST([COGL_DRIVER])
2008-04-29 12:30:47 -04:00
2009-05-25 09:04:53 -04:00
dnl === Image loading backend =================================================
IMAGE_PC_FILES=""
2008-04-25 09:37:36 -04:00
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
# Peek which winsys the user wants so that we can couple the osx winsys with
2009-05-25 09:04:53 -04:00
# quartz imageloader.
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
AS_IF([test "x$COGL_WINSYS" = "xosx"], [COGL_IMAGE_BACKEND=quartz], [COGL_IMAGE_BACKEND=gdk-pixbuf])
2008-04-25 09:37:36 -04:00
2009-11-09 11:44:34 -05:00
AC_ARG_WITH([imagebackend],
2009-05-25 09:04:53 -04:00
[AC_HELP_STRING([--with-imagebackend=@<:@gdk-pixbuf/quartz/internal@:>@],
[Select COGL image loading backend])],
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
[COGL_IMAGE_BACKEND=$with_imagebackend])
2007-07-06 09:56:01 -04:00
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
AS_CASE([$COGL_IMAGE_BACKEND],
2007-10-26 18:06:45 -04:00
2009-05-25 09:04:53 -04:00
[quartz],
2009-06-09 07:43:57 -04:00
[
experimental_image=yes
AC_DEFINE([USE_QUARTZ], 1, [Use Core Graphics (Quartz) for loading image data])
],
2007-10-26 18:06:45 -04:00
2009-05-25 09:04:53 -04:00
[gdk-pixbuf],
[
AC_DEFINE([USE_GDKPIXBUF], 1, [Use GdkPixbuf for loading image data])
IMAGE_PC_FILES="gdk-pixbuf-2.0"
],
2007-10-26 18:06:45 -04:00
2009-05-25 09:04:53 -04:00
[internal],
2009-06-09 07:43:57 -04:00
[
experimental_image=yes
AC_DEFINE([USE_INTERNAL], 1, [Use internal image decoding for loading image data])
],
2008-03-25 11:42:50 -04:00
2009-05-25 09:04:53 -04:00
[AC_MSG_ERROR([Unknown argument for --with-imagebackend])]
)
2008-03-25 11:42:50 -04:00
2009-05-25 09:04:53 -04:00
dnl === X11 checks, only for X11-based backends ===============================
X11_PC_FILES=""
2009-05-29 09:23:16 -04:00
x11_tests=no
2008-03-25 11:42:50 -04:00
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
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AS_IF([test "x$CLUTTER_WINSYS" = "xglx" || test "x$CLUTTER_WINSYS" = "xeglx"],
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[
# base X11 includes and libraries
AC_MSG_CHECKING([for X11])
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# start with pkg-config
PKG_CHECK_EXISTS([x11], [have_x11=yes], [have_x11=no])
AS_IF([test "x$have_x11" = "xyes"],
[
X11_PC_FILES="x11"
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# we actually need to ask for CFLAGS and LIBS
X11_CFLAGS=`$PKG_CONFIG --cflags $X11_PC_FILES`
X11_LIBS=`$PKG_CONFIG --libs $X11_PC_FILES`
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AC_MSG_RESULT([found])
],
[
# no pkg-config, let's go old school
AC_PATH_X
AS_IF([test "x$no_x" = "xyes"],
[AC_MSG_ERROR([No X11 Libraries found])],
[
AS_IF([test "x$x_includes" != "xNONE" && test -n "$x_includes"],
[X11_CFLAGS=-I`echo $x_includes | sed -e "s/:/ -I/g"`])
AS_IF([test "x$x_libraries" != "xNONE" && test -n "$x_libraries"],
[X11_LIBS=-L`echo $x_libraries | sed -e "s/:/ -L/g"`])
AC_MSG_RESULT([found])
]
)
]
)
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# XEXT (required)
AC_MSG_CHECKING([for XEXT extension])
PKG_CHECK_EXISTS([xext], [have_xext=yes], [have_xext=no])
AS_IF([test "x$have_xext" = "xyes"],
[
AC_DEFINE(HAVE_XEXT, [1], [Define to 1 if we have the XEXT X extension])
X11_LIBS="$X11_LIBS -lXext"
X11_PC_FILES="$X11_PC_FILES xext"
AC_MSG_RESULT([found])
],
[AC_MSG_ERROR([Not found])]
)
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# XFIXES (required)
AC_MSG_CHECKING([for XFIXES extension >= 3])
PKG_CHECK_EXISTS([xfixes >= 3], [have_xfixes=yes], [have_xfixes=no])
AS_IF([test "x$have_xfixes" = "xyes"],
[
AC_DEFINE(HAVE_XFIXES, [1], [Define to 1 if we have the XFIXES X extension])
X11_LIBS="$X11_LIBS -lXfixes"
X11_PC_FILES="$X11_PC_FILES xfixes"
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AC_MSG_RESULT([found])
],
[AC_MSG_ERROR([Not found])]
)
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# XDAMAGE (required)
AC_MSG_CHECKING([for XDAMAGE extension])
PKG_CHECK_EXISTS([xdamage], [have_xdamage=yes], [have_xdamage=no])
AS_IF([test "x$have_xdamage" = "xyes"],
[
AC_DEFINE(HAVE_XDAMAGE, [1], [Define to 1 if we have the XDAMAGE X extension])
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2009-05-25 09:04:53 -04:00
X11_LIBS="$X11_LIBS -lXdamage"
X11_PC_FILES="$X11_PC_FILES xdamage"
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AC_MSG_RESULT([found])
],
[AC_MSG_ERROR([not found])]
)
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# XCOMPOSITE (optional)
AC_MSG_CHECKING([for XCOMPOSITE extension >= 0.4])
PKG_CHECK_EXISTS([xcomposite >= 0.4], [have_xcomposite=yes], [have_xcomposite=no])
AS_IF([test "x$have_xcomposite" = "xyes"],
[
AC_DEFINE(HAVE_XCOMPOSITE, [1], [Define to 1 if we have the XCOMPOSITE X extension])
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X11_LIBS="$X11_LIBS -lXcomposite"
X11_PC_FILES="$X11_PC_FILES xcomposite"
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AC_MSG_RESULT([found])
],
[AC_MSG_RESULT([not found])]
)
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# XINPUT (optional)
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xinput=no
AC_ARG_ENABLE([xinput],
[AS_HELP_STRING([--enable-xinput], [Use the XINPUT X extension])],
[
AS_IF([test "x$enableval" = "xyes"],
[PKG_CHECK_MODULES(XINPUT, [xi], [xinput=yes], [xinput=no])]
)
],
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[xinput=no])
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AS_CASE([$xinput],
[yes],
[
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AC_DEFINE(HAVE_XINPUT, 1, Use the XINPUT X extension)
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X11_LIBS="$X11_LIBS -lXi"
X11_PC_FILES="$X11_PC_FILES xi"
],
[no],
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[],
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)
# X11-specific tests are enabled conditionally
AS_IF([test "x$have_xcomposite" = "xyes"], [x11_tests=yes], [x11_tests=no])
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BACKEND_PC_FILES="$BACKEND_PC_FILES $X11_PC_FILES"
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]
)
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AM_CONDITIONAL(X11_TESTS, [test "x$x11_tests" = "xyes"])
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2009-05-25 09:04:53 -04:00
dnl === JSON parser check =====================================================
2005-04-13 15:49:56 -04:00
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# we allow building clutter with the internal copy of json-glib
# for platforms without it, but by default we depend on the
# system copy
m4_define([default_json], [check])
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AC_ARG_WITH([json],
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AC_HELP_STRING([--with-json=@<:@internal/check/system@:>@],
[Select the JSON-GLib copy to use @<:@default=default_json@:>@]),
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[],
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[with_json=default_json])
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AS_CASE([$with_json],
[internal],
[
JSON_PREFIX=json
have_json=no
],
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[system],
[
AC_MSG_CHECKING([for installed JSON-GLib])
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PKG_CHECK_EXISTS([json-glib-1.0 >= 0.8],
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[have_json=yes],
[have_json=no])
AS_IF([test "x$have_json" = "xyes"],
[
JSON_PREFIX=json-glib
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JSON_GLIB_PC="json-glib-1.0 >= 0.8"
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AC_DEFINE([HAVE_JSON_GLIB],
[1],
[Have the JSON-GLib library installed])
AC_MSG_RESULT([found])
],
[AC_MSG_ERROR([not found])]
)
],
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[check],
[
AC_MSG_CHECKING([for installed JSON-GLib])
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PKG_CHECK_EXISTS([json-glib-1.0 >= 0.8],
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[have_json=yes],
[have_json=no])
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AS_IF([test "x$have_json" = "xyes"],
[
JSON_PREFIX=json-glib
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JSON_GLIB_PC="json-glib-1.0 >= 0.8"
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2009-06-25 13:56:52 -04:00
AC_DEFINE([HAVE_JSON_GLIB],
[1],
[Have the JSON-GLib library installed])
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AC_MSG_RESULT([found])
],
[
JSON_PREFIX=json
AC_MSG_RESULT([not found, using internal copy])
]
)
],
[AC_MSG_ERROR([Unknown argument for --with-json])]
)
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AC_SUBST(JSON_PREFIX)
AM_CONDITIONAL(LOCAL_JSON_GLIB, test "x$have_json" = "xno")
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dnl === Enable debug level ====================================================
2005-04-13 15:49:56 -04:00
2009-05-25 09:04:53 -04:00
m4_define([debug_default], [m4_if(m4_eval(clutter_minor_version % 2), [1], [yes], [minimum])])
AC_ARG_ENABLE([debug],
[AC_HELP_STRING([--enable-debug=@<:@no/minimum/yes@:>@],
[Control Clutter debugging level @<:@default=debug_default@:>@])],
[],
[enable_debug=debug_default])
AS_CASE([$enable_debug],
[yes],
[
test "$cflags_set" = set || CFLAGS="$CFLAGS -g"
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CLUTTER_DEBUG_CFLAGS="-DCLUTTER_ENABLE_DEBUG"
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],
[minimum],
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[CLUTTER_DEBUG_CFLAGS="-DCLUTTER_ENABLE_DEBUG -DG_DISABLE_CAST_CHECKS"],
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[no],
[CLUTTER_DEBUG_CFLAGS="-DG_DISABLE_ASSERT -DG_DISABLE_CHECKS -DG_DISABLE_CAST_CHECKS"],
[AC_MSG_ERROR([Unknown argument for --enable-debug])]
)
2006-11-20 07:02:24 -05:00
AC_SUBST(CLUTTER_DEBUG_CFLAGS)
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m4_define([cogl_debug_default], [m4_if(m4_eval(clutter_minor_version % 2), [1], [minimum], [no])])
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AC_ARG_ENABLE([cogl-debug],
[AC_HELP_STRING([--enable-cogl-debug=@<:@no/yes@:>@],
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[Control COGL debugging level @<:@default=cogl_debug_default@:>@])],
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[],
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[enable_cogl_debug=cogl_debug_default])
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2009-05-25 09:04:53 -04:00
AS_CASE([$enable_cogl_debug],
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[yes],
[COGL_DEBUG_CFLAGS="-DCOGL_GL_DEBUG -DCOGL_HANDLE_DEBUG -DCOGL_ENABLE_DEBUG"],
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[minimum],
[COGL_DEBUG_CFLAGS="-DCOGL_ENABLE_DEBUG"],
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2009-05-25 09:04:53 -04:00
[no],
[COGL_DEBUG_CFLAGS=""],
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2009-05-25 09:04:53 -04:00
[AC_MSG_ERROR([Invalid value for --enable-cogl-debug])]
2009-05-19 11:00:18 -04:00
)
AC_SUBST(COGL_DEBUG_CFLAGS)
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dnl === Conformance test suite ================================================
AC_ARG_ENABLE([conformance],
[AC_HELP_STRING([--enable-conformance=@<:@no/yes@:>@],
[Build conformance test suite @<:@default=yes@:>@])],
[],
[enable_conformance=yes])
AM_CONDITIONAL([BUILD_TESTS], [test "x$enable_conformance" = "xyes"])
dnl === Profiling =============================================================
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m4_define([profile_default], [no])
AC_ARG_ENABLE(profile,
AC_HELP_STRING([--enable-profile=@<:@no/yes@:>@],
[Turn on profiling support. yes; All profiling probe points are compiled in and may be runtime enabled. no; No profiling support will built into clutter. @<:@default=no@:>@]),
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[],
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[enable_profile=profile_default])
AS_CASE([$enable_profile],
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[yes],
[
AS_IF([test "x$GCC" = "xyes"],
[
PKG_CHECK_MODULES([PROFILE_DEP], [uprof-0.2])
CLUTTER_PROFILE_CFLAGS=" -DCLUTTER_ENABLE_PROFILE -DCOGL_ENABLE_PROFILE $PROFILE_DEP_CFLAGS"
CLUTTER_PROFILE_LDFLAGS=" $PROFILE_DEP_LIBS"
AS_IF([test "x$enable_debug" = "xyes"], [CLUTTER_PROFILE_CFLAGS+=" -DUPROF_DEBUG"])
],
[
AC_MSG_ERROR([--enable-profile is currently only supported if using GCC])
])
],
[no],
[
CLUTTER_PROFILE_CFLAGS=""
CLUTTER_PROFILE_LDFLAGS=""
],
[*], [AC_MSG_ERROR([Invalid value for --enable-profile])]
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)
AM_CONDITIONAL(PROFILE, test "x$enable_profile" != "xno")
AC_SUBST(CLUTTER_PROFILE_CFLAGS)
AC_SUBST(CLUTTER_PROFILE_LDFLAGS)
2010-01-04 09:53:03 -05:00
dnl === Coverage report =======================================================
AC_PATH_PROG([GCOV], [gcov], [enable_gcov=no])
AC_MSG_CHECKING([whether to build with gcov testing])
AC_ARG_ENABLE([gcov],
[AS_HELP_STRING([--enable-gcov],
[Whether to enable coverage testing (requires gcc
and gcov)])],
[],
[enable_gcov=no])
AS_IF([test "x$enable_gcov" = "xyes" && test "x$GCC" = "xyes"],
[
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AS_IF([test "x$enable_conformance" = "xno"],
[AC_MSG_WARN([Conformance test suite is disabled, the coverage report will be incomplete])],
[AC_MSG_RESULT([yes])]
)
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GCOV_CFLAGS="-g -O0 -fprofile-arcs -ftest-coverage"
GCOV_LDFLAGS="-lgcov"
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],
[AC_MSG_RESULT([no])]
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)
AM_CONDITIONAL([GCOV_ENABLED], [test "x$enable_gcov" = "xyes"])
AC_SUBST([GCOV_CFLAGS])
AC_SUBST([GCOV_LDFLAGS])
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dnl === Enable strict compiler flags ==========================================
2007-07-26 06:00:09 -04:00
# use strict compiler flags only on development releases
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m4_define([maintainer_flags_default], [m4_if(m4_eval(clutter_minor_version % 2), [1], [yes], [no])])
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AC_ARG_ENABLE([maintainer-flags],
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[AC_HELP_STRING([--enable-maintainer-flags=@<:@no/yes@:>@],
[Use strict compiler flags @<:@default=maintainer_flags_default@:>@])],
[],
[enable_maintainer_flags=maintainer_flags_default])
AS_IF([test "x$enable_maintainer_flags" = "xyes" && test "x$GCC" = "xyes"],
[
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AS_COMPILER_FLAGS([MAINTAINER_CFLAGS],
["-Wall -Wshadow -Wcast-align -Wno-uninitialized
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-Wno-strict-aliasing -Wempty-body -Wformat
-Wformat-security -Winit-self"])
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]
)
2007-07-26 06:00:09 -04:00
2009-01-23 08:09:51 -05:00
AC_SUBST(MAINTAINER_CFLAGS)
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dnl === Dependencies, compiler flags and linker libraries =====================
CLUTTER_REQUIRES="cairo >= 1.4 pangocairo >= 1.20 gobject-2.0 >= 2.16 gthread-2.0 gmodule-no-export-2.0 $IMAGE_PC_FILES $BACKEND_PC_FILES $JSON_GLIB_PC"
PKG_CHECK_MODULES(CLUTTER_DEPS, [$CLUTTER_REQUIRES])
AC_SUBST(CLUTTER_REQUIRES)
CLUTTER_CFLAGS="$SDL_CFLAGS $EGL_CFLAGS $GLX_CFLAGS $OSX_CFLAGS $WIN32_CFLAGS $CLUTTER_DEPS_CFLAGS $CLUTTER_PROFILE_CFLAGS"
CLUTTER_LIBS="$SDL_LIBS $EGL_LIBS $X11_LIBS $GLX_LIBS $OSX_LIBS $WIN32_LIBS $CLUTTER_DEPS_LIBS $CLUTTER_PROFILE_LDFLAGS"
AC_SUBST(CLUTTER_CFLAGS)
AC_SUBST(CLUTTER_LIBS)
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dnl === GObject-Introspection check ===========================================
2009-02-20 09:39:51 -05:00
2009-08-17 09:12:21 -04:00
GOBJECT_INTROSPECTION_CHECK([0.6.4])
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2009-05-25 09:04:53 -04:00
dnl === GTK Doc check =========================================================
2006-11-20 07:02:24 -05:00
2009-02-20 06:55:54 -05:00
GTK_DOC_CHECK([1.11])
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2009-07-13 12:27:01 -04:00
# we don't want to build the documentation from a Git clone unless we
2008-07-17 08:21:01 -04:00
# explicitly tell configure to do so; this allows avoiding to recurse into
# the documentation directory when building Clutter inside Poky for a
# target device that doesn't have gtk-doc installed. for reference
# see: http://bugzilla.openedhand.com/show_bug.cgi?id=1047
#
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# we use autogen.sh as it exists only inside the Git clones, and it
2008-07-17 08:21:01 -04:00
# is not packaged into tarballs.
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AM_CONDITIONAL([BUILD_GTK_DOC], [test "x$enable_gtk_doc" = "xyes" || test ! -f "autogen.sh"])
2007-05-30 19:16:58 -04:00
2009-05-25 09:04:53 -04:00
# prefixes for fixing gtk-doc references
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CAIRO_PREFIX="`$PKG_CONFIG --variable=prefix cairo`"
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GLIB_PREFIX="`$PKG_CONFIG --variable=prefix glib-2.0`"
PANGO_PREFIX="`$PKG_CONFIG --variable=prefix pango`"
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AC_SUBST(CAIRO_PREFIX)
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AC_SUBST(GLIB_PREFIX)
AC_SUBST(PANGO_PREFIX)
2006-05-29 04:59:36 -04:00
2009-05-25 09:04:53 -04:00
dnl === Manual ================================================================
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AC_ARG_ENABLE([docs],
[AC_HELP_STRING([--enable-docs=@<:@no/yes@:>@],
[Build optional documentation; requires xsltproc and jw.])],
[enable_docs=$enableval],
[enable_docs=no])
enable_pdfs=no
AS_IF([test "x$enable_docs" = "xyes"],
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[
AC_PATH_PROG(JW, [jw], [no])
AS_IF([test "x$JW" = "xno"],
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[
AC_MSG_WARN([jw not found; pdf generation has been disabled])
],
[enable_pdfs=yes])
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AC_PATH_PROG(XSLTPROC, [xsltproc], [no])
AS_IF([test "x$XSLTPROC" = "xno"],
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[
AC_MSG_ERROR([xsltproc not found])
])
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]
)
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2009-09-03 08:04:59 -04:00
AM_CONDITIONAL(ENABLE_DOCS, [test "x$enable_docs" = "xyes"])
AM_CONDITIONAL(ENABLE_PDFS, [test "x$enable_pdfs" = "xyes"])
2005-04-13 15:49:56 -04:00
2009-05-25 09:04:53 -04:00
dnl === I18N ==================================================================
2005-04-13 15:49:56 -04:00
2008-06-10 12:47:38 -04:00
GETTEXT_PACKAGE="clutter-$CLUTTER_API_VERSION"
AC_SUBST(GETTEXT_PACKAGE)
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AC_DEFINE_UNQUOTED(GETTEXT_PACKAGE,
"$GETTEXT_PACKAGE",
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[The prefix for our gettext translation domains.])
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ALL_LINGUAS="`grep -v '^#' "$srcdir/po/LINGUAS" | tr '\n' ' '`"
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AM_GLIB_GNU_GETTEXT
2009-01-06 07:11:07 -05:00
GLIB_DEFINE_LOCALEDIR(LOCALEDIR)
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2009-05-25 09:04:53 -04:00
dnl ===========================================================================
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m4_ifdef([AM_SILENT_RULES],
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[
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AM_SILENT_RULES([yes])
use_shave=no
],
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[
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SHAVE_INIT([build/autotools], [enable])
AC_CONFIG_FILES([
build/autotools/shave
build/autotools/shave-libtool
])
use_shave=yes
])
AM_CONDITIONAL([USE_SHAVE], [test "x$use_shave" = "xyes"])
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2006-11-20 07:02:24 -05:00
AC_CONFIG_FILES([
Makefile
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build/Makefile
build/autotools/Makefile
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build/mingw/Makefile
2006-11-20 07:02:24 -05:00
clutter/Makefile
clutter/clutter-version.h
2008-04-23 09:58:58 -04:00
clutter/clutter-json.h
2007-11-15 09:45:27 -05:00
clutter/x11/Makefile
2008-01-23 06:08:39 -05:00
clutter/x11/clutter-x11.pc
2007-03-22 14:21:59 -04:00
clutter/glx/Makefile
2007-07-06 09:56:01 -04:00
clutter/eglx/Makefile
clutter/eglnative/Makefile
2008-04-25 09:37:36 -04:00
clutter/fruity/Makefile
2007-10-26 18:06:45 -04:00
clutter/osx/Makefile
2008-03-25 11:42:50 -04:00
clutter/win32/Makefile
clutter/win32/clutter-win32.pc
2007-03-26 19:18:39 -04:00
clutter/cogl/Makefile
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
clutter/cogl/cogl/Makefile
2009-11-18 12:35:07 -05:00
clutter/cogl/cogl/driver/gl/cogl-defines.h
clutter/cogl/cogl/driver/gles/cogl-defines.h
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-27 21:02:02 -04:00
clutter/cogl/cogl/cogl.pc
clutter/cogl/cogl/driver/Makefile
clutter/cogl/cogl/driver/gl/Makefile
clutter/cogl/cogl/driver/gles/Makefile
2009-07-29 12:21:07 -04:00
clutter/cogl/pango/Makefile
2007-10-08 11:03:22 -04:00
clutter/json/Makefile
2007-05-04 19:53:49 -04:00
tests/Makefile
2008-11-07 14:32:28 -05:00
tests/conform/Makefile
tests/data/Makefile
tests/interactive/Makefile
tests/micro-bench/Makefile
tests/tools/Makefile
2006-11-20 07:02:24 -05:00
doc/Makefile
doc/reference/Makefile
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doc/reference/clutter/Makefile
2009-06-01 12:35:41 -04:00
doc/reference/clutter/clutter-docs.xml
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doc/reference/cogl/Makefile
2009-06-01 12:35:41 -04:00
doc/reference/cogl/cogl-docs.xml
2009-09-03 08:04:59 -04:00
doc/common/Makefile
2007-05-30 19:16:58 -04:00
doc/manual/Makefile
2009-09-03 08:04:59 -04:00
doc/manual/clutter-manual.xml
2008-12-11 11:57:46 -05:00
doc/cookbook/Makefile
2009-09-03 08:04:59 -04:00
doc/cookbook/clutter-cookbook.xml
2008-06-10 12:47:38 -04:00
po/Makefile.in
2006-11-20 07:02:24 -05:00
clutter.pc
2005-04-13 15:49:56 -04:00
])
2006-06-06 16:40:40 -04:00
2006-11-20 07:02:24 -05:00
AC_OUTPUT
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dnl === Summary ===============================================================
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echo ""
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echo "Clutter - $VERSION (${CLUTTER_RELEASE_STATUS})"
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# Global flags
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echo ""
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echo " • Global:"
echo " Prefix: ${prefix}"
echo " Flavour: ${CLUTTER_WINSYS}/${COGL_DRIVER}"
echo " Target library: ${CLUTTER_WINSYS_LIB}"
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# Compiler/Debug related flags
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echo ""
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echo " • Compiler options:"
echo " Clutter debug level: ${enable_debug}"
echo " COGL debug level: ${enable_cogl_debug}"
echo " Compiler flags: ${MAINTAINER_CFLAGS}"
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echo " Profiling enabled: ${enable_profile}"
2010-01-04 09:53:03 -05:00
echo " Enable coverage tests: ${enable_gcov}"
2009-11-17 10:32:00 -05:00
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# Documentation
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echo ""
echo " • Documentation:"
echo " Build API Reference: ${enable_gtk_doc}"
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echo " Build Additional Documentation: ${enable_docs} (Generate PDF: ${enable_pdfs})"
2009-11-17 10:32:00 -05:00
2009-12-01 10:17:49 -05:00
# Miscellaneous
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echo ""
echo " • Extra:"
echo " Build introspection data: ${enable_introspection}"
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echo " Build conformance test suite: ${enable_conformance}"
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if test "x$have_json" = "xyes"; then
echo " JSON-GLib: system"
else
echo " JSON-GLib: internal"
fi
# COGL flags
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echo ""
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echo " • COGL Backend:"
echo " Driver: ${COGL_DRIVER}"
echo " GL header: ${CLUTTER_GL_HEADER}"
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if test "x$COGL_DRIVER" = "xgles"; then
if test "x$use_gles2_wrapper" = "xyes"; then
echo " GLES version: 2.0"
else
echo " GLES version: 1.1"
fi
fi
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if test "x$experimental_image" = "xno"; then
echo " Image backend: ${COGL_IMAGE_BACKEND}"
else
echo " Image backend: ${COGL_IMAGE_BACKEND} (WARNING: Experimental)"
fi
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2009-12-01 10:17:49 -05:00
# Clutter backend related flags
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echo ""
echo " • Clutter Backend:"
if test "x$experimental_backend" = "xno"; then
echo " Windowing system: ${CLUTTER_WINSYS}"
else
echo " Windowing system: ${CLUTTER_WINSYS} (WARNING: Experimental)"
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fi
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if test "x$CLUTTER_WINSYS" = "xglx" ||
test "x$CLUTTER_WINSYS" = "xeglx"; then
echo " Enable XInput 1.0: ${xinput}"
echo " Enable X11 tests: ${x11_tests}"
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fi
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echo ""
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# General warning about experimental features
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if test "x$experimental_backend" = "xyes" ||
test "x$experimental_image" = "xyes"; then
echo ""
echo "☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠"
echo " *WARNING*"
echo ""
echo " The stability of your build might be affected by one or more"
echo " experimental backends or experimental and unsupported features"
echo "☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠"
echo ""
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fi