2007-10-29 Emmanuele Bassi <ebassi@openedhand.com>

* configure.ac:
	* clutter/cogl/gl/cogl-defines.h.in: The OS X backend has a funny
	OpenGL header location, so it basically did break every application
	including clutter/cogl.h because the GL header inclusion depended
	on symbols defined into Clutter's config.h. Now, we define the
	GL header into the configure template and use it to create the
	cogl-defines.h file cogl.h includes.
This commit is contained in:
Emmanuele Bassi 2007-10-29 16:50:34 +00:00
parent 92d4481a68
commit 6fd7fbf460
3 changed files with 39 additions and 12 deletions

View File

@ -1,3 +1,13 @@
2007-10-29 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac:
* clutter/cogl/gl/cogl-defines.h.in: The OS X backend has a funny
OpenGL header location, so it basically did break every application
including clutter/cogl.h because the GL header inclusion depended
on symbols defined into Clutter's config.h. Now, we define the
GL header into the configure template and use it to create the
cogl-defines.h file cogl.h includes.
2007-10-29 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/json/json-parser.c: Enable parsing of negative numbers;

View File

@ -33,11 +33,7 @@
#else
#if defined(HAVE_GL_GL_H)
#include <GL/gl.h>
#elif defined(HAVE_OPENGL_GL_H)
#include <OpenGL/gl.h>
#endif
#include <@CLUTTER_GL_HEADER@>
#endif /* WIN32 */

View File

@ -119,9 +119,13 @@ if test x$have_xfixes = xyes; then
X11_LIBS="$X11_LIBS -lXfixes"
fi
clutter_gl_header=""
case $clutterbackend in
sdl)
clutter_gl_header="GL/gl.h"
CLUTTER_FLAVOUR="sdl"
AC_DEFINE([HAVE_CLUTTER_SDL], 1, [Have the SDL backend])
@ -134,11 +138,15 @@ case $clutterbackend in
else
SDL_CFLAGS=`$SDL_CONFIG --cflags`
SDL_LIBS=`$SDL_CONFIG --libs`
AC_CHECK_HEADERS([GL/gl.h],,[AC_MSG_ERROR([Unable to locate required GL headers])])
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
AC_CHECK_LIB(GL, glEnable, HAVE_LIBGL=yes, HAVE_LIBGL=no)
if test "x$HAVE_LIBGL" = "xno"; then
AC_MSG_ERROR([libGL not found]);
fi
SDL_LIBS="$SDL_LIBS -lGL"
fi
;;
@ -174,14 +182,17 @@ case $clutterbackend in
glx)
clutter_gl_header="GL/gl.h"
CLUTTER_FLAVOUR="glx"
AC_DEFINE([HAVE_CLUTTER_GLX], 1, [Have the GLX backend])
CLUTTER_COGL="gl"
AC_DEFINE([HAVE_COGL_GL], 1, [Have GL for rendering])
AC_CHECK_HEADERS([GL/gl.h GL/glx.h],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
AC_CHECK_HEADERS([GL/glx.h],,
[AC_MSG_ERROR([Unable to locate required GLX headers])])
AC_CHECK_LIB(GL, glXCreateContext, HAVE_LIBGLX=yes, HAVE_LIBGLX=no)
@ -198,6 +209,7 @@ case $clutterbackend in
eglx)
$clutter_gl_header="GLES/gl.h"
CLUTTER_FLAVOUR="eglx"
AC_DEFINE([HAVE_CLUTTER_EGL], 1, [Have the EGL backend])
@ -208,7 +220,7 @@ case $clutterbackend in
# try for libvincent first (though its not so good)
PKG_CHECK_MODULES(EGL, libvincent, HAVE_OGLES=yes, HAVE_OGLES=no)
if test "x$HAVE_OGLES" = "xno"; then
AC_CHECK_HEADERS([GLES/egl.h GLES/gl.h],,
AC_CHECK_HEADERS([GLES/egl.h $clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GLES headers])])
# No libvincent so start checking for upper/lower case libgles_em
@ -233,6 +245,7 @@ case $clutterbackend in
eglnative)
clutter_gl_header="GLES/gl.h"
CLUTTER_FLAVOUR="eglnative"
AC_DEFINE([HAVE_CLUTTER_EGL], 1, [Have the EGL backend])
@ -240,8 +253,10 @@ case $clutterbackend in
CLUTTER_COGL="gles"
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
AC_CHECK_HEADERS([GLES/egl.h GLES/gl.h],,
[AC_MSG_ERROR([Unable to locate required GLES headers])])
AC_CHECK_HEADERS([clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate require GL header])])
AC_CHECK_HEADERS([GLES/egl.h],,
[AC_MSG_ERROR([Unable to locate required GLES headers])])
AC_CHECK_LIB(GLES_CM, eglInitialize, HAVE_LIBGLES=yes, HAVE_LIBGLES=no)
@ -260,6 +275,7 @@ case $clutterbackend in
osx)
clutter_gl_header="OpenGL/gl.h"
CLUTTER_FLAVOUR="osx"
AC_DEFINE([HAVE_CLUTTER_OSX], [1], [Have the OSX backend])
@ -267,7 +283,7 @@ case $clutterbackend in
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
OSX_LIBS="-framework Cocoa -framework OpenGL"
AC_CHECK_HEADERS([OpenGL/gl.h],,
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
;;
@ -276,9 +292,12 @@ case $clutterbackend in
esac
CLUTTER_GL_HEADER=$clutter_gl_header
AC_SUBST([clutterbackend])
AC_SUBST(CLUTTER_FLAVOUR)
AC_SUBST(CLUTTER_COGL)
AC_SUBST(CLUTTER_GL_HEADER)
clutterbackendlib=libclutter$CLUTTER_REAL-$clutterbackend-$CLUTTER_MAJORMINOR.la
AC_SUBST([clutterbackendlib])
@ -380,6 +399,7 @@ AC_CONFIG_FILES([
clutter/sdl/Makefile
clutter/cogl/Makefile
clutter/cogl/gl/Makefile
clutter/cogl/gl/cogl-defines.h
clutter/cogl/gles/Makefile
clutter/json/Makefile
clutter/pango/Makefile
@ -403,6 +423,7 @@ echo ""
echo " prefix: ${prefix}"
echo ""
echo " Flavour: ${clutterbackend}/${CLUTTER_COGL}"
echo " GL Headers: ${CLUTTER_GL_HEADER}"
echo " Target library: ${clutterbackendlib}"
echo " Debug level: ${enable_debug}"
echo " Fast FP conversions: ${enable_fast_fp_conversions}"