mutter/configure.ac

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2006-05-29 04:59:36 -04:00
# clutter package version number, (as distinct from shared library version)
# An odd micro number indicates in-progress development from Git
# An even micro number indicates a released version
#
# Making a point release:
# - increase clutter_micro_version to the next even number
# - increase clutter_interface_age to the next even number
# UNLESS there was an API addition/deprecation, in which case
# - set clutter_interface_age to 0
# After the release:
# - increase clutter_micro_version to the next odd number
# - increase clutter_interface_version to the next odd number
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m4_define([clutter_major_version], [1])
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m4_define([clutter_minor_version], [1])
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m4_define([clutter_micro_version], [3])
m4_define([clutter_release_status],
[m4_if(m4_eval(clutter_micro_version % 2), [1], [git],
[m4_if(m4_eval(clutter_minor_version % 2), [1], [snapshot],
[release])])])
m4_define([clutter_version], [clutter_major_version.clutter_minor_version.clutter_micro_version])
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# change this only when breaking the API
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m4_define([clutter_api_version], [1.0])
# increase the interface age by 1 for each release; if the API changes,
# set to 0. interface_age and binary_age are used to create the soname
# of the shared object:
#
# (<minor> * 100 + <micro>) - <interface_age>
#
# this allows using the same soname for different micro-releases in case
# no API was added or deprecated. for instance:
#
# clutter 1.2.0 -> 100 * 2 + 0 = 200, interface age = 0 -> 200
# clutter 1.2.2 -> 100 * 2 + 2 = 202, interface age = 2 -> 200
# clutter 1.2.4 -> 100 * 2 + 4 = 204, interface age = 4 -> 200
# [ API addition, deprecation ]
# clutter 1.2.6 -> 100 * 2 + 6 = 206, interface age = 0 -> 206
# clutter 1.2.8 -> 100 * 2 + 8 = 208, interface age = 2 -> 206
# clutter 1.2.10 -> 100 * 2 + 10 = 210, interface age = 4 -> 206
# ...
#
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m4_define([clutter_interface_age], [1])
m4_define([clutter_binary_age], [m4_eval(100 * clutter_minor_version + clutter_micro_version)])
AC_PREREQ([2.59])
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AC_INIT([clutter],
[clutter_version],
[http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter])
AC_CONFIG_MACRO_DIR([build/autotools])
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AC_CONFIG_SRCDIR([clutter/clutter.h])
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AM_CONFIG_HEADER([config.h])
AM_INIT_AUTOMAKE([1.9])
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CLUTTER_MAJOR_VERSION=clutter_major_version
CLUTTER_MINOR_VERSION=clutter_minor_version
CLUTTER_MICRO_VERSION=clutter_micro_version
CLUTTER_VERSION=clutter_version
CLUTTER_API_VERSION=clutter_api_version
CLUTTER_MAJORMINOR=clutter_major_version.clutter_minor_version
CLUTTER_RELEASE_STATUS=clutter_release_status
AC_SUBST(CLUTTER_MAJOR_VERSION)
AC_SUBST(CLUTTER_MINOR_VERSION)
AC_SUBST(CLUTTER_MICRO_VERSION)
AC_SUBST(CLUTTER_VERSION)
AC_SUBST(CLUTTER_API_VERSION)
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AC_SUBST(CLUTTER_MAJORMINOR)
AC_SUBST(CLUTTER_RELEASE_STATUS)
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m4_define([lt_current], [m4_eval(100 * clutter_minor_version + clutter_micro_version - clutter_interface_age)])
m4_define([lt_revision], [clutter_interface_age])
m4_define([lt_age], [m4_eval(clutter_binary_age - clutter_interface_age)])
CLUTTER_LT_CURRENT=lt_current
CLUTTER_LT_REV=lt_revision
CLUTTER_LT_AGE=lt_age
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CLUTTER_LT_VERSION="$CLUTTER_LT_CURRENT:$CLUTTER_LT_REV:$CLUTTER_LT_AGE"
CLUTTER_LT_LDFLAGS="-version-info $CLUTTER_LT_VERSION"
AC_SUBST(CLUTTER_LT_VERSION)
AC_SUBST(CLUTTER_LT_LDFLAGS)
dnl ========================================================================
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# Checks for programs.
AM_PROG_CC_C_O
AC_DISABLE_STATIC
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AC_PROG_LIBTOOL
DOLT
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# Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS([fcntl.h stdlib.h string.h unistd.h])
# Checks for typedefs, structures, and compiler characteristics.
AC_C_CONST
# Checks for library functions.
AC_FUNC_MALLOC
AC_FUNC_MMAP
AC_CHECK_FUNCS([memset memcpy strcasecmp])
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AC_PATH_PROG([GLIB_MKENUMS], [glib-mkenums])
AC_PATH_PROG([GLIB_GENMARSHAL], [glib-genmarshal])
PKG_PROG_PKG_CONFIG
dnl ========================================================================
# defaults
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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CLUTTER_WINSYS_BASE=
CLUTTER_WINSYS_BASE_LIB=
CLUTTER_WINSYS=glx
clutter_gl_header=""
glesversion=1.1
use_gles2_wrapper=no
experimental_backend=no
experimental_image=no
AC_ARG_WITH([flavour],
[AC_HELP_STRING([--with-flavour=@<:@glx/eglx/eglnative/sdl/osx/win32/fruity@:>@],
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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[Select the Clutter window system backend])],
[CLUTTER_WINSYS=$with_flavour])
AC_ARG_WITH([gles],
[AC_HELP_STRING([--with-gles=@<:@1.1/2.0@:>@],
[Select Clutter GLES version (for EGL backends)])],
[glesversion=$with_gles])
# the fruity backend requires a different handling for GLES
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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AS_IF([test "x$CLUTTER_WINSYS" = "xfruity"], [glesversion=fruity])
# backend specific pkg-config files
BACKEND_PC_FILES=""
# This is only used to decide whether to build tests/tools/disable-npots.la
AC_CHECK_LIB(dl, [dlopen], [HAVE_LIBDL=yes], [HAVE_LIBDL=no])
AM_CONDITIONAL(HAVE_LIBDL, [test "x$HAVE_LIBDL" = "xyes"])
dnl === COGL GLES backend =====================================================
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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AS_IF([test "x$CLUTTER_WINSYS" = "xeglnative" ||
test "x$CLUTTER_WINSYS" = "xeglx" ||
test "x$CLUTTER_WINSYS" = "xfruity"],
[
AS_CASE([$glesversion],
[1*],
[
clutter_gl_header="GLES/gl.h"
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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COGL_DRIVER="gles"
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
AC_CHECK_HEADERS([GLES/egl.h],
[],
[AC_MSG_ERROR([Unable to locate required GLES headers])])
# check for upper/lower case libgles_em
# The powervr sdk uses lower case.
AC_CHECK_LIB(GLES_CM, [eglInitialize],
[HAVE_LIBGLES=yes],
[HAVE_LIBGLES=no])
AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
[GLES_LIBS="-lGLES_CM"],
[
AC_CHECK_LIB(GLESv1_CM, [eglInitialize],
[HAVE_LIBGLES=yes],
[HAVE_LIBGLES=no])
AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
[GLES_LIBS="-lGLESv1_CM"],
[
AC_CHECK_LIB(gles_cm, [eglInitialize],
[HAVE_LIBGLES=yes],
[HAVE_LIBGLES=no])
AS_IF([test "x$HAVE_LIBGLES" = "xyes"],
[GLES_LIBS="-lgles_cm"],
[
AC_MSG_ERROR([GLES library not found and egl backend requested.])
]
)
]
)
]
)
],
[2*],
[
clutter_gl_header="GLES2/gl2.h"
use_gles2_wrapper=yes
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
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COGL_DRIVER="gles"
AC_DEFINE([HAVE_COGL_GLES2], 1, [Have GL/ES for rendering])
AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES2])
AC_CHECK_HEADERS([EGL/egl.h],
[],
[AC_MSG_ERROR([Unable to locate required GLES headers])])
GLES_LIBS="-lGLESv2 -lEGL"
],
[fruity],
[
clutter_gl_header="GLES/gl.h"
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gles"
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
AC_CHECK_HEADERS([GLES/egl.h],
[],
[AC_MSG_ERROR([Unable to locate required GLES headers])])
],
[AC_MSG_ERROR([Unknown argument for --with-gles])]
)
]
)
AM_CONDITIONAL(USE_GLES2_WRAPPER, [test "x$use_gles2_wrapper" = "xyes"])
dnl === Clutter windowing system backend ======================================
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
AS_CASE([$CLUTTER_WINSYS],
[sdl],
[
experimental_backend="yes"
clutter_gl_header="GL/gl.h"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_SDL"
AC_DEFINE([HAVE_CLUTTER_SDL], [1], [Have the SDL backend])
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gl"
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
AC_PATH_PROG(SDL_CONFIG, [sdl-config])
AS_IF([test "x$SDL_CONFIG" = "x"],
[AC_MSG_ERROR([No sdl-config binary found in path])],
[
SDL_CFLAGS=`$SDL_CONFIG --cflags`
SDL_LIBS=`$SDL_CONFIG --libs`
AS_CASE([$host],
[*mingw32*],
[
# Use -lopengl32 under Windows instead of -lGL
SDL_LIBS="$SDL_LIBS -lopengl32"
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
],
[
AC_CHECK_LIB(GL, [glEnable], [HAVE_LIBGL=yes], [HAVE_LIBGL=no])
AS_IF([test "x$HAVE_LIBGL" = "xno"], [AC_MSG_ERROR([libGL not found])])
SDL_LIBS="$SDL_LIBS -lGL"
]
)
]
)
],
[glx],
[
clutter_gl_header="GL/gl.h"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_GLX"
AC_DEFINE([HAVE_CLUTTER_GLX], [1], [Have the GLX backend])
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gl"
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
AC_CHECK_HEADERS([GL/glx.h],
[],
[AC_MSG_ERROR([Unable to locate required GLX headers])])
AC_CHECK_LIB(GL, [glXCreateContext],
[HAVE_LIBGLX=yes],
[AC_MSG_ERROR([Required GLX library not found])])
GLX_LIBS="$X11_LIBS -lGL"
GLX_CFLAGS="$X11_CFLAGS"
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
CLUTTER_WINSYS_BASE=x11
CLUTTER_WINSYS_BASE_LIB="x11/libclutter-x11.la"
# Mesa 7.3 added a GL pkg-config file, finally
PKG_CHECK_EXISTS([gl], [BACKEND_PC_FILES="$BACKEND_PC_FILES gl"], [])
],
[eglx],
[
# the GL header is defined in the COGL checks above
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
AC_DEFINE([HAVE_CLUTTER_EGL], [1], [Have the EGL backend])
EGL_LIBS="$GLES_LIBS $X11_LIBS"
EGL_CFLAGS="$GLES_CFLAGS $X11_CFLAGS"
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
CLUTTER_WINSYS_BASE=x11
CLUTTER_WINSYS_BASE_LIB="x11/libclutter-x11.la"
# Mesa 7.3 added a GL pkg-config file, finally
PKG_CHECK_EXISTS([gl], [BACKEND_PC_FILES="$BACKEND_PC_FILES gl"], [])
],
[eglnative],
[
# the GL header is defined in the COGL checks above
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGLNATIVE"
AC_DEFINE([HAVE_CLUTTER_EGL], [1], [Have the EGL backend])
PKG_CHECK_MODULES(TSLIB, [tslib-1.0], [have_tslib=yes], [have_tslib=no])
AS_IF([test "x$have_tslib" = "xyes"],
[AC_DEFINE([HAVE_TSLIB], [1], [Have tslib for touchscreen handling])]
)
EGL_LIBS="$GLES_LIBS $TSLIB_LIBS"
EGL_CFLAGS="$TSLIB_CFLAGS"
],
[fruity],
[
experimental_backend="yes"
# the GL header is defined in the COGL checks above
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_FRUITY"
AC_DEFINE([HAVE_CLUTTER_FRUITY], [1], [Have the Fruity backend])
EGL_LIBS="-ObjC -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework CoreSurface -framework GraphicsServices -framework OpenGLES -framework LayerKit -framework UIKit"
EGL_CFLAGS=""
],
[osx],
[
experimental_backend="yes"
clutter_gl_header="OpenGL/gl.h"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_OSX"
AC_DEFINE([HAVE_CLUTTER_OSX], [1], [Have the OSX backend])
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gl"
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
OSX_LIBS="-framework Cocoa -framework OpenGL"
],
[win32],
[
clutter_gl_header="GL/gl.h"
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_WIN32"
AC_DEFINE([HAVE_CLUTTER_WIN32], [1], [Have the Win32 backend])
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
COGL_DRIVER="gl"
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
WIN32_CFLAGS="-D_WIN32_WINNT=0x0500"
WIN32_LIBS="-lopengl32 -lgdi32 -lwinmm"
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
],
[AC_MSG_ERROR([Invalid backend for Clutter: use glx, sdl, osx, win32, eglx, eglnative or fruity])]
)
# at this point we must have a GL header to check
AS_IF([test "x$clutter_gl_header" = "x"], [AC_MSG_ERROR([Internal error: no GL header set])])
AC_CHECK_HEADERS([$clutter_gl_header],
[],
[AC_MSG_ERROR([Unable to locate required GLES headers])])
CLUTTER_GL_HEADER=$clutter_gl_header
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
dnl === Clutter substitutions =================================================
# Eventually the idea of a winsys should be hidden from Clutter and moved
# into Cogl, but for now we have CLUTTER_WINSYS...
AC_SUBST([CLUTTER_WINSYS])
# The same goes for the winsys-base...
AC_SUBST([CLUTTER_WINSYS_BASE])
AC_SUBST([CLUTTER_WINSYS_BASE_LIB])
AC_SUBST(CLUTTER_GL_HEADER)
AC_SUBST(CLUTTER_STAGE_TYPE)
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
CLUTTER_WINSYS_LIB=libclutter-$CLUTTER_WINSYS-$CLUTTER_API_VERSION.la
AC_SUBST([CLUTTER_WINSYS_LIB])
dnl === Clutter substitutions kept for backwards compatibility ================
CLUTTER_FLAVOUR=$CLUTTER_WINSYS
AC_SUBST([CLUTTER_FLAVOUR])
CLUTTER_COGL=$COGL_DRIVER
AC_SUBST([CLUTTER_COGL])
dnl === Cogl substitutions ====================================================
AC_SUBST([COGL_IMAGE_BACKEND])
COGL_WINSYS=$CLUTTER_WINSYS
AC_SUBST([COGL_WINSYS])
AC_SUBST([COGL_DRIVER])
dnl === Image loading backend =================================================
IMAGE_PC_FILES=""
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
# Peek which winsys the user wants so that we can couple the osx winsys with
# quartz imageloader.
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
AS_IF([test "x$COGL_WINSYS" = "xosx"], [COGL_IMAGE_BACKEND=quartz], [COGL_IMAGE_BACKEND=gdk-pixbuf])
AC_ARG_WITH([imagebackend],
[AC_HELP_STRING([--with-imagebackend=@<:@gdk-pixbuf/quartz/internal@:>@],
[Select COGL image loading backend])],
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
[COGL_IMAGE_BACKEND=$with_imagebackend])
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
AS_CASE([$COGL_IMAGE_BACKEND],
[quartz],
[
experimental_image=yes
AC_DEFINE([USE_QUARTZ], 1, [Use Core Graphics (Quartz) for loading image data])
],
[gdk-pixbuf],
[
AC_DEFINE([USE_GDKPIXBUF], 1, [Use GdkPixbuf for loading image data])
IMAGE_PC_FILES="gdk-pixbuf-2.0"
],
[internal],
[
experimental_image=yes
AC_DEFINE([USE_INTERNAL], 1, [Use internal image decoding for loading image data])
],
[AC_MSG_ERROR([Unknown argument for --with-imagebackend])]
)
dnl === X11 checks, only for X11-based backends ===============================
X11_PC_FILES=""
x11_tests=no
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
AS_IF([test "x$CLUTTER_WINSYS" = "xglx" || test "x$CLUTTER_WINSYS" = "xeglx"],
[
# base X11 includes and libraries
AC_MSG_CHECKING([for X11])
# start with pkg-config
PKG_CHECK_EXISTS([x11], [have_x11=yes], [have_x11=no])
AS_IF([test "x$have_x11" = "xyes"],
[
X11_PC_FILES="x11"
AC_MSG_RESULT([found])
],
[
# no pkg-config, let's go old school
AC_PATH_X
AS_IF([test "x$no_x" = "xyes"],
[AC_MSG_ERROR([No X11 Libraries found])],
[
AS_IF([test "x$x_includes" != "xNONE" && test -n "$x_includes"],
[X11_CFLAGS=-I`echo $x_includes | sed -e "s/:/ -I/g"`])
AS_IF([test "x$x_libraries" != "xNONE" && test -n "$x_libraries"],
[X11_LIBS=-L`echo $x_libraries | sed -e "s/:/ -L/g"`])
AC_MSG_RESULT([found])
]
)
]
)
# XEXT (required)
AC_MSG_CHECKING([for XEXT extension])
PKG_CHECK_EXISTS([xext], [have_xext=yes], [have_xext=no])
AS_IF([test "x$have_xext" = "xyes"],
[
AC_DEFINE(HAVE_XEXT, [1], [Define to 1 if we have the XEXT X extension])
X11_LIBS="$X11_LIBS -lXext"
X11_PC_FILES="$X11_PC_FILES xext"
AC_MSG_RESULT([found])
],
[AC_MSG_ERROR([Not found])]
)
# XFIXES (required)
AC_MSG_CHECKING([for XFIXES extension >= 3])
PKG_CHECK_EXISTS([xfixes >= 3], [have_xfixes=yes], [have_xfixes=no])
AS_IF([test "x$have_xfixes" = "xyes"],
[
AC_DEFINE(HAVE_XFIXES, [1], [Define to 1 if we have the XFIXES X extension])
X11_LIBS="$X11_LIBS -lXfixes"
X11_PC_FILES="$X11_PC_FILES xfixes"
AC_MSG_RESULT([found])
],
[AC_MSG_ERROR([Not found])]
)
# XDAMAGE (required)
AC_MSG_CHECKING([for XDAMAGE extension])
PKG_CHECK_EXISTS([xdamage], [have_xdamage=yes], [have_xdamage=no])
AS_IF([test "x$have_xdamage" = "xyes"],
[
AC_DEFINE(HAVE_XDAMAGE, [1], [Define to 1 if we have the XDAMAGE X extension])
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 14:21:59 -04:00
X11_LIBS="$X11_LIBS -lXdamage"
X11_PC_FILES="$X11_PC_FILES xdamage"
AC_MSG_RESULT([found])
],
[AC_MSG_ERROR([not found])]
)
# XCOMPOSITE (optional)
AC_MSG_CHECKING([for XCOMPOSITE extension >= 0.4])
PKG_CHECK_EXISTS([xcomposite >= 0.4], [have_xcomposite=yes], [have_xcomposite=no])
AS_IF([test "x$have_xcomposite" = "xyes"],
[
AC_DEFINE(HAVE_XCOMPOSITE, [1], [Define to 1 if we have the XCOMPOSITE X extension])
X11_LIBS="$X11_LIBS -lXcomposite"
X11_PC_FILES="$X11_PC_FILES xcomposite"
AC_MSG_RESULT([found])
],
[AC_MSG_RESULT([not found])]
)
2009-07-13 12:27:01 -04:00
# XINPUT (optional)
xinput=no
AC_ARG_ENABLE([xinput],
[AS_HELP_STRING([--enable-xinput], [Use the XINPUT X extension])],
[
AS_IF([test "x$enableval" = "xyes"],
[PKG_CHECK_MODULES(XINPUT, [xi], [xinput=yes], [xinput=no])]
)
],
[xinput=no])
AS_CASE([$xinput],
[yes],
[
AC_DEFINE(HAVE_XINPUT, 1, Use the XINPUT X extension)
X11_LIBS="$X11_LIBS -lXi"
X11_PC_FILES="$X11_PC_FILES xi"
],
[no],
[],
)
# X11-specific tests are enabled conditionally
AS_IF([test "x$have_xcomposite" = "xyes"], [x11_tests=yes], [x11_tests=no])
BACKEND_PC_FILES="$BACKEND_PC_FILES $X11_PC_FILES"
]
)
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
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AM_CONDITIONAL(X11_TESTS, [test "x$x11_tests" = "xyes"])
dnl === JSON parser check =====================================================
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# we allow building clutter with the internal copy of json-glib
# for platforms without it, but by default we depend on the
# system copy
m4_define([default_json], [check])
AC_ARG_WITH([json],
AC_HELP_STRING([--with-json=@<:@internal/check/system@:>@],
[Select the JSON-GLib copy to use @<:@default=default_json@:>@]),
[],
[with_json=default_json])
AS_CASE([$with_json],
[internal],
[
JSON_PREFIX=json
have_json=no
],
[system],
[
AC_MSG_CHECKING([for installed JSON-GLib])
PKG_CHECK_EXISTS([json-glib-1.0 >= 0.7],
[have_json=yes],
[have_json=no])
AS_IF([test "x$have_json" = "xyes"],
[
JSON_PREFIX=json-glib
JSON_GLIB_PC="json-glib-1.0 >= 0.7"
AC_DEFINE([HAVE_JSON_GLIB],
[1],
[Have the JSON-GLib library installed])
AC_MSG_RESULT([found])
],
[AC_MSG_ERROR([not found])]
)
],
[check],
[
AC_MSG_CHECKING([for installed JSON-GLib])
PKG_CHECK_EXISTS([json-glib-1.0 >= 0.7],
[have_json=yes],
[have_json=no])
AS_IF([test "x$have_json" = "xyes"],
[
JSON_PREFIX=json-glib
JSON_GLIB_PC="json-glib-1.0 >= 0.7"
AC_DEFINE([HAVE_JSON_GLIB],
[1],
[Have the JSON-GLib library installed])
AC_MSG_RESULT([found])
],
[
JSON_PREFIX=json
AC_MSG_RESULT([not found, using internal copy])
]
)
],
[AC_MSG_ERROR([Unknown argument for --with-json])]
)
AC_SUBST(JSON_PREFIX)
AM_CONDITIONAL(LOCAL_JSON_GLIB, test "x$have_json" = "xno")
dnl === Dependencies, compiler flags and linker libraries =====================
CLUTTER_REQUIRES="cairo >= 1.4 pangocairo >= 1.20 gobject-2.0 >= 2.16 gthread-2.0 gmodule-no-export-2.0 $IMAGE_PC_FILES $BACKEND_PC_FILES $JSON_GLIB_PC"
PKG_CHECK_MODULES(CLUTTER_DEPS, [$CLUTTER_REQUIRES])
AC_SUBST(CLUTTER_REQUIRES)
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CLUTTER_CFLAGS="$SDL_CFLAGS $EGL_CFLAGS $GLX_CFLAGS $OSX_CFLAGS $WIN32_CFLAGS $CLUTTER_DEPS_CFLAGS"
CLUTTER_LIBS="$SDL_LIBS $EGL_LIBS $X11_LIBS $GLX_LIBS $OSX_LIBS $WIN32_LIBS $CLUTTER_DEPS_LIBS"
AC_SUBST(CLUTTER_CFLAGS)
AC_SUBST(CLUTTER_LIBS)
2005-04-13 15:49:56 -04:00
dnl === Enable debug level ====================================================
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m4_define([debug_default], [m4_if(m4_eval(clutter_minor_version % 2), [1], [yes], [minimum])])
AC_ARG_ENABLE([debug],
[AC_HELP_STRING([--enable-debug=@<:@no/minimum/yes@:>@],
[Control Clutter debugging level @<:@default=debug_default@:>@])],
[],
[enable_debug=debug_default])
AS_CASE([$enable_debug],
[yes],
[
test "$cflags_set" = set || CFLAGS="$CFLAGS -g"
CLUTTER_DEBUG_CFLAGS="-DCLUTTER_ENABLE_DEBUG"
],
[minimum],
[CLUTTER_DEBUG_CFLAGS="-DCLUTTER_ENABLE_DEBUG -DG_DISABLE_CAST_CHECKS"],
[no],
[CLUTTER_DEBUG_CFLAGS="-DG_DISABLE_ASSERT -DG_DISABLE_CHECKS -DG_DISABLE_CAST_CHECKS"],
[AC_MSG_ERROR([Unknown argument for --enable-debug])]
)
AC_SUBST(CLUTTER_DEBUG_CFLAGS)
m4_define([cogl_debug_default], [m4_if(m4_eval(clutter_minor_version % 2), [1], [minimum], [no])])
AC_ARG_ENABLE([cogl-debug],
[AC_HELP_STRING([--enable-cogl-debug=@<:@no/yes@:>@],
[Control COGL debugging level @<:@default=cogl_debug_default@:>@])],
[],
[enable_cogl_debug=cogl_debug_default])
AS_CASE([$enable_cogl_debug],
[yes],
[COGL_DEBUG_CFLAGS="-DCOGL_GL_DEBUG -DCOGL_HANDLE_DEBUG -DCOGL_ENABLE_DEBUG"],
[minimum],
[COGL_DEBUG_CFLAGS="-DCOGL_ENABLE_DEBUG"],
[no],
[COGL_DEBUG_CFLAGS=""],
[AC_MSG_ERROR([Invalid value for --enable-cogl-debug])]
)
AC_SUBST(COGL_DEBUG_CFLAGS)
dnl === Enable strict compiler flags ==========================================
# use strict compiler flags only on development releases
m4_define([maintainer_flags_default], [m4_if(m4_eval(clutter_minor_version % 2), [1], [yes], [no])])
AC_ARG_ENABLE([maintainer-flags],
[AC_HELP_STRING([--enable-maintainer-flags=@<:@no/yes@:>@],
[Use strict compiler flags @<:@default=maintainer_flags_default@:>@])],
[],
[enable_maintainer_flags=maintainer_flags_default])
AS_IF([test "x$enable_maintainer_flags" = "xyes" && test "x$GCC" = "xyes"],
[
AS_COMPILER_FLAGS([MAINTAINER_CFLAGS],
["-Wall -Wshadow -Wcast-align -Wno-uninitialized
-Wno-strict-aliasing -Wempty-body -Wformat-security
-Winit-self"])
]
)
AC_SUBST(MAINTAINER_CFLAGS)
dnl === GObject-Introspection check ===========================================
GOBJECT_INTROSPECTION_CHECK([0.6.4])
dnl === GTK Doc check =========================================================
GTK_DOC_CHECK([1.11])
2006-05-29 04:59:36 -04:00
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# we don't want to build the documentation from a Git clone unless we
# explicitly tell configure to do so; this allows avoiding to recurse into
# the documentation directory when building Clutter inside Poky for a
# target device that doesn't have gtk-doc installed. for reference
# see: http://bugzilla.openedhand.com/show_bug.cgi?id=1047
#
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# we use autogen.sh as it exists only inside the Git clones, and it
# is not packaged into tarballs.
AM_CONDITIONAL([BUILD_GTK_DOC], [test "x$enable_gtk_doc" = "xyes" || test ! -f "autogen.sh"])
# prefixes for fixing gtk-doc references
CAIRO_PREFIX="`$PKG_CONFIG --variable=prefix cairo`"
GLIB_PREFIX="`$PKG_CONFIG --variable=prefix glib-2.0`"
PANGO_PREFIX="`$PKG_CONFIG --variable=prefix pango`"
AC_SUBST(CAIRO_PREFIX)
AC_SUBST(GLIB_PREFIX)
AC_SUBST(PANGO_PREFIX)
2006-05-29 04:59:36 -04:00
dnl === Manual ================================================================
AC_ARG_ENABLE([manual],
[AC_HELP_STRING([--enable-manual=@<:@no/yes@:>@],
[Build application developers manual. Requires jw and xmlto.])],
[enable_manual=$enableval],
[enable_manual=no])
AS_IF([test "x$enable_manual" = "xyes"],
[
AC_PATH_PROG(JW, [jw], [no])
AS_IF([test "x$JW" = "xno"],
[AC_MSG_ERROR(['jw' program needed by the manual not found in path])]
)
AC_PATH_PROG(XMLTO, [xmlto], [no])
AS_IF([test "x$XMLTO" = "xno"],
[AC_MSG_ERROR(['xmlto' program needed by the manual not found in path])]
)
]
)
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AM_CONDITIONAL(ENABLE_MANUAL, [test "x$enable_manual" = "xyes"])
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dnl === I18N ==================================================================
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GETTEXT_PACKAGE="clutter-$CLUTTER_API_VERSION"
AC_SUBST(GETTEXT_PACKAGE)
AC_DEFINE_UNQUOTED(GETTEXT_PACKAGE,
"$GETTEXT_PACKAGE",
[The prefix for our gettext translation domains.])
ALL_LINGUAS="`grep -v '^#' "$srcdir/po/LINGUAS" | tr '\n' ' '`"
AM_GLIB_GNU_GETTEXT
GLIB_DEFINE_LOCALEDIR(LOCALEDIR)
dnl ===========================================================================
m4_ifdef([AM_SILENT_RULES],
[
AM_SILENT_RULES([yes])
use_shave=no
],
[
SHAVE_INIT([build/autotools], [enable])
AC_CONFIG_FILES([
build/autotools/shave
build/autotools/shave-libtool
])
use_shave=yes
])
AM_CONDITIONAL([USE_SHAVE], [test "x$use_shave" = "xyes"])
AC_CONFIG_FILES([
Makefile
build/Makefile
build/autotools/Makefile
clutter/Makefile
clutter/clutter-version.h
clutter/clutter-json.h
clutter/x11/Makefile
clutter/x11/clutter-x11.pc
2007-03-22 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
2007-03-22 14:21:59 -04:00
clutter/glx/Makefile
clutter/eglx/Makefile
clutter/eglnative/Makefile
clutter/fruity/Makefile
clutter/osx/Makefile
clutter/win32/Makefile
clutter/win32/clutter-win32.pc
clutter/sdl/Makefile
clutter/cogl/Makefile
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
2009-07-27 21:02:02 -04:00
clutter/cogl/cogl/Makefile
clutter/cogl/cogl/cogl.h
clutter/cogl/cogl/cogl-defines-gl.h:clutter/cogl/cogl/driver/gl/cogl-defines.h.in
clutter/cogl/cogl/cogl-defines-gles.h:clutter/cogl/cogl/driver/gles/cogl-defines.h.in
clutter/cogl/cogl/cogl.pc
clutter/cogl/cogl/driver/Makefile
clutter/cogl/cogl/driver/gl/Makefile
clutter/cogl/cogl/driver/gles/Makefile
clutter/cogl/pango/Makefile
clutter/json/Makefile
tests/Makefile
tests/conform/Makefile
tests/data/Makefile
tests/interactive/Makefile
tests/micro-bench/Makefile
tests/tools/Makefile
doc/Makefile
doc/reference/Makefile
doc/reference/clutter/Makefile
doc/reference/clutter/clutter-docs.xml
doc/reference/cogl/Makefile
doc/reference/cogl/cogl-docs.xml
doc/manual/clutter-manual.xml
doc/manual/Makefile
po/Makefile.in
clutter.pc
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])
AC_OUTPUT
dnl === Summary ===============================================================
echo ""
echo "Clutter - $VERSION (${CLUTTER_RELEASE_STATUS})"
echo ""
echo " • Global:"
echo " Prefix: ${prefix}"
echo " Flavour: ${CLUTTER_WINSYS}/${COGL_DRIVER}"
echo " Target library: ${CLUTTER_WINSYS_LIB}"
echo ""
echo " • Compiler options:"
echo " Clutter debug level: ${enable_debug}"
echo " COGL debug level: ${enable_cogl_debug}"
echo " Compiler flags: ${MAINTAINER_CFLAGS}"
echo ""
echo " • Documentation:"
echo " Build API Reference: ${enable_gtk_doc}"
echo " Build Manual: ${enable_manual}"
echo ""
echo " • Extra:"
echo " Build introspection data: ${enable_introspection}"
echo " Build test suite: ${enable_glibtest}"
echo ""
echo " • COGL Backend:"
echo " Driver: ${COGL_DRIVER}"
echo " GL header: ${CLUTTER_GL_HEADER}"
if test "x$experimental_image" = "xno"; then
echo " Image backend: ${COGL_IMAGE_BACKEND}"
else
echo " Image backend: ${COGL_IMAGE_BACKEND} (WARNING: Experimental)"
fi
if test "x$COGL_DRIVER" = "xgles"; then
echo " Use GLES 2.0 Wrapper: ${use_gles2_wrapper}"
fi
echo ""
echo " • Clutter Backend:"
if test "x$experimental_backend" = "xno"; then
echo " Windowing system: ${CLUTTER_WINSYS}"
else
echo " Windowing system: ${CLUTTER_WINSYS} (WARNING: Experimental)"
fi
if test "x$CLUTTER_WINSYS" = "xglx" ||
test "x$CLUTTER_WINSYS" = "xeglx"; then
echo " Enable XInput 1.0: ${xinput}"
echo " Enable X11 tests: ${x11_tests}"
fi
echo ""
if test "x$experimental_backend" = "xyes" ||
test "x$experimental_image" = "xyes"; then
echo ""
echo "☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠"
echo " *WARNING*"
echo ""
echo " The stability of your build might be affected by one or more"
echo " experimental backends or experimental and unsupported features"
echo "☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠☠"
echo ""
fi