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wip/lantw/
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benzea/fix
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1
.gitignore
vendored
1
.gitignore
vendored
@ -103,3 +103,4 @@ doc/reference/meta.types
|
||||
.dirstamp
|
||||
**/tags.*
|
||||
build/
|
||||
subprojects/sysprof/
|
||||
|
@ -4,6 +4,7 @@ stages:
|
||||
- review
|
||||
- build
|
||||
- test
|
||||
- coverage
|
||||
|
||||
check-commit-log:
|
||||
stage: review
|
||||
@ -17,7 +18,7 @@ check-commit-log:
|
||||
build-mutter:
|
||||
stage: build
|
||||
script:
|
||||
- meson . build -Dbuildtype=debugoptimized -Degl_device=true -Dwayland_eglstream=true --werror --prefix /usr
|
||||
- meson . build -Dbuildtype=debugoptimized -Db_coverage=true -Degl_device=true -Dwayland_eglstream=true --werror --prefix /usr
|
||||
- ninja -C build
|
||||
- ninja -C build install
|
||||
artifacts:
|
||||
@ -35,9 +36,8 @@ build-without-opengl-and-glx:
|
||||
- ninja -C build
|
||||
- ninja -C build install
|
||||
artifacts:
|
||||
expire_in: 1 day
|
||||
paths:
|
||||
- build
|
||||
- build/meson-logs
|
||||
only:
|
||||
- merge_requests
|
||||
- /^.*$/
|
||||
@ -49,9 +49,8 @@ build-without-native-backend-and-wayland:
|
||||
- ninja -C build
|
||||
- ninja -C build install
|
||||
artifacts:
|
||||
expire_in: 1 day
|
||||
paths:
|
||||
- build
|
||||
- build/meson-logs
|
||||
only:
|
||||
- merge_requests
|
||||
- /^.*$/
|
||||
@ -66,7 +65,6 @@ test-mutter:
|
||||
G_SLICE: "always-malloc"
|
||||
MALLOC_CHECK_: "3"
|
||||
NO_AT_BRIDGE: "1"
|
||||
MALLOC_PERTURB_: "123"
|
||||
script:
|
||||
- dconf update
|
||||
- mkdir -m 700 $XDG_RUNTIME_DIR
|
||||
@ -74,10 +72,30 @@ test-mutter:
|
||||
- >
|
||||
dbus-run-session -- xvfb-run -s '+iglx -noreset'
|
||||
meson test -C build --no-rebuild -t 10 --verbose --no-stdsplit --print-errorlogs --wrap catchsegv
|
||||
artifacts:
|
||||
expire_in: 1 day
|
||||
paths:
|
||||
- build
|
||||
only:
|
||||
- merge_requests
|
||||
- /^.*$/
|
||||
|
||||
test-mutter-coverage:
|
||||
stage: coverage
|
||||
dependencies:
|
||||
- test-mutter
|
||||
script:
|
||||
- ninja -C build coverage
|
||||
- cat build/meson-logs/coverage.txt
|
||||
artifacts:
|
||||
paths:
|
||||
- build/meson-logs
|
||||
when: manual
|
||||
except:
|
||||
refs:
|
||||
- tags
|
||||
- master
|
||||
|
||||
can-build-gnome-shell:
|
||||
stage: test
|
||||
dependencies:
|
||||
|
@ -16,7 +16,7 @@ RUN dnf -y update && dnf -y upgrade && \
|
||||
|
||||
# For running unit tests
|
||||
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 \
|
||||
'*/xvfb-run' gdm-lib accountsservice-libs gnome-control-center \
|
||||
'*/xvfb-run' gdm-lib accountsservice-libs gnome-control-center gcovr \
|
||||
--setopt=install_weak_deps=False && \
|
||||
|
||||
# GNOME Shell
|
||||
|
54
NEWS
54
NEWS
@ -1,3 +1,57 @@
|
||||
3.37.3
|
||||
======
|
||||
* Support custom keyboard layouts in $XDG_CONFIG_HOME/xkb [Peter; !936]
|
||||
* Optimize resource scale computation [Jonas D.; !1196, !1276, !1343]
|
||||
* Allow animating ClutterActor's content property [Georges; !1301]
|
||||
* Implement backgrounds as ClutterContent [Georges; !1302]
|
||||
* Add ClutterAlignContraint:pivot-point property [Jonas D.; !737]
|
||||
* Fix crash on area screenshots with fractional scaling [Sebastian; !1320]
|
||||
* Do not paint textures of fully obscured windows [Robert; !1326]
|
||||
* Use a more appropriate combine function on opaque areas [Daniel; !1331]
|
||||
* Fix remote desktop being broken without screencast session [Olivier; #1307]
|
||||
* Remove more long-deprecated Clutter APIs [Adam, Georges; !1194, !1332]
|
||||
* Drive each monitor by its own frame clock [Jonas Å.; !1285]
|
||||
* Fix copy/paste failures on X11 [Carlos; !1350]
|
||||
* Mipmap background texture rendering [Daniel; !1347]
|
||||
* Plugged memory leaks [Sebastian, Jonas D.; !1293, !1281, !1304]
|
||||
* Misc. bug fixes and cleanups [Jonas Å., Jonas D., Daniel, Corentin, Carlos,
|
||||
Sebastian, Michel, Robert, Florian; !1288, !1289, !1291, !1296, !1292, !1298,
|
||||
!1300, !1303, !1290, !1287, !1306, !1305, !1308, !1313, !1250, !1314, !1267,
|
||||
!1275, !1317, !1270, !1322, !1181, !1282, !1325, !1323, !1240, !1295, !1329,
|
||||
!1333, !1334, !1336, !1341, #1312, !1345, !1349, !1356, #873, !1310, !1357]
|
||||
|
||||
Contributors:
|
||||
Jonas Dreßler, Michel Dänzer, Olivier Fourdan, Carlos Garnacho,
|
||||
Peter Hutterer, Adam Jackson, Sebastian Keller, Robert Mader, Florian Müllner,
|
||||
Georges Basile Stavracas Neto, Corentin Noël, Daniel van Vugt, Jonas Ådahl
|
||||
|
||||
3.37.2
|
||||
======
|
||||
* Fix move-to-center keybinding with multiple monitors [Sergey; #1073]
|
||||
* Fix stuck buttons when a virtual device is destroyed [Carlos; !1239]
|
||||
* Use workarea when centering new windows [Akatsuki; #964]
|
||||
* Limit mipmap levels when rendering background [Daniel; !1003]
|
||||
* Broadcast clipboard/primary offers [Carlos; !1253]
|
||||
* Support primary-selection protocol from wayland-protocols [Carlos; !1255]
|
||||
* Fix monitor screen cast on X11 [Jonas Å.; !1251]
|
||||
* Support a "blank" cursor type [Florian; !1244]
|
||||
* Improve stage view damage tracking [Jonas Å.; !1237]
|
||||
* Implement touch-mode detecation for the X11 backend [Carlos; !1278]
|
||||
* Drop external keyboard detection from touch-mode heuristics [Carlos; !1277]
|
||||
* Optimize actor allocations [Jonas D.; !1247]
|
||||
* Fixed crashes [Daniel, Carlos, Jonas Å., Jonas D.; !1256, !1258, !1217, !1280]
|
||||
* Misc. bug fixes and cleanups [Christian, Jonas D., Olivier, Ting-Wei,
|
||||
Jonas Å., Marco, Corentin, Daniel, Robert, Niels, Florian, Simon; !1231,
|
||||
!1228, !1238, !1229, !1192, !1236, !1171, !1134, #1126, !1234, !1230, !1210,
|
||||
!1242, !1243, !1252, !1113, !1232, !1259, !1245, !1265, !1180, !1261, !788,
|
||||
!1264, !1235, !1218, !1150, !1274, !1271, !1279, !1283, !1272]
|
||||
|
||||
Contributors:
|
||||
Marco Trevisan (Treviño), Akatsuki, Jonas Dreßler, Olivier Fourdan,
|
||||
Carlos Garnacho, Niels De Graef, Ting-Wei Lan, Robert Mader, Simon McVittie,
|
||||
Florian Müllner, Corentin Noël, Christian Rauch, Daniel van Vugt,
|
||||
Sergey Zigachev, Jonas Ådahl
|
||||
|
||||
3.37.1
|
||||
======
|
||||
* Fix screencasting non-maximized windows [Jonas Å.; !1174]
|
||||
|
@ -1,147 +0,0 @@
|
||||
/* CALLY - The Clutter Accessibility Implementation Library
|
||||
*
|
||||
* Copyright (C) 2008 Igalia, S.L.
|
||||
*
|
||||
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
|
||||
*
|
||||
* Based on GailContainer from GAIL
|
||||
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:cally-group
|
||||
* @Title: CallyGroup
|
||||
* @short_description: Implementation of the ATK interfaces for a #ClutterGroup
|
||||
* @see_also: #ClutterGroup
|
||||
*
|
||||
* #CallyGroup implements the required ATK interfaces of #ClutterGroup
|
||||
* In particular it exposes each of the Clutter actors contained in the
|
||||
* group.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include "cally-group.h"
|
||||
#include "cally-actor-private.h"
|
||||
|
||||
static gint cally_group_get_n_children (AtkObject *obj);
|
||||
static AtkObject* cally_group_ref_child (AtkObject *obj,
|
||||
gint i);
|
||||
static void cally_group_real_initialize (AtkObject *obj,
|
||||
gpointer data);
|
||||
|
||||
G_DEFINE_TYPE (CallyGroup, cally_group, CALLY_TYPE_ACTOR)
|
||||
|
||||
static void
|
||||
cally_group_class_init (CallyGroupClass *klass)
|
||||
{
|
||||
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
|
||||
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
|
||||
|
||||
class->get_n_children = cally_group_get_n_children;
|
||||
class->ref_child = cally_group_ref_child;
|
||||
class->initialize = cally_group_real_initialize;
|
||||
}
|
||||
|
||||
static void
|
||||
cally_group_init (CallyGroup *group)
|
||||
{
|
||||
/* nothing to do yet */
|
||||
}
|
||||
|
||||
/**
|
||||
* cally_group_new:
|
||||
* @actor: a #ClutterGroup
|
||||
*
|
||||
* Creates a #CallyGroup for @actor
|
||||
*
|
||||
* Return value: the newly created #CallyGroup
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
AtkObject *
|
||||
cally_group_new (ClutterActor *actor)
|
||||
{
|
||||
GObject *object = NULL;
|
||||
AtkObject *accessible = NULL;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GROUP (actor), NULL);
|
||||
|
||||
object = g_object_new (CALLY_TYPE_GROUP, NULL);
|
||||
|
||||
accessible = ATK_OBJECT (object);
|
||||
atk_object_initialize (accessible, actor);
|
||||
|
||||
return accessible;
|
||||
}
|
||||
|
||||
static gint
|
||||
cally_group_get_n_children (AtkObject *obj)
|
||||
{
|
||||
ClutterActor *actor = NULL;
|
||||
gint count = 0;
|
||||
|
||||
g_return_val_if_fail (CALLY_IS_GROUP (obj), count);
|
||||
|
||||
actor = CALLY_GET_CLUTTER_ACTOR (obj);
|
||||
|
||||
if (actor == NULL) /* defunct */
|
||||
return 0;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), count);
|
||||
|
||||
count = clutter_actor_get_n_children (actor);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static AtkObject*
|
||||
cally_group_ref_child (AtkObject *obj,
|
||||
gint i)
|
||||
{
|
||||
AtkObject *accessible = NULL;
|
||||
ClutterActor *actor = NULL;
|
||||
ClutterActor *child = NULL;
|
||||
|
||||
g_return_val_if_fail (CALLY_IS_GROUP (obj), NULL);
|
||||
g_return_val_if_fail ((i >= 0), NULL);
|
||||
|
||||
actor = CALLY_GET_CLUTTER_ACTOR (obj);
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), NULL);
|
||||
child = clutter_actor_get_child_at_index (actor, i);
|
||||
|
||||
if (!child)
|
||||
return NULL;
|
||||
|
||||
accessible = clutter_actor_get_accessible (child);
|
||||
|
||||
if (accessible != NULL)
|
||||
g_object_ref (accessible);
|
||||
|
||||
return accessible;
|
||||
}
|
||||
|
||||
static void
|
||||
cally_group_real_initialize (AtkObject *obj,
|
||||
gpointer data)
|
||||
{
|
||||
ATK_OBJECT_CLASS (cally_group_parent_class)->initialize (obj, data);
|
||||
|
||||
obj->role = ATK_ROLE_PANEL;
|
||||
}
|
@ -1,87 +0,0 @@
|
||||
/* CALLY - The Clutter Accessibility Implementation Library
|
||||
*
|
||||
* Copyright (C) 2008 Igalia, S.L.
|
||||
*
|
||||
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
|
||||
*
|
||||
* Based on GailContainer from GAIL
|
||||
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CALLY_GROUP_H__
|
||||
#define __CALLY_GROUP_H__
|
||||
|
||||
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <cally/cally.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#include <cally/cally-actor.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CALLY_TYPE_GROUP (cally_group_get_type ())
|
||||
#define CALLY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_GROUP, CallyGroup))
|
||||
#define CALLY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_GROUP, CallyGroupClass))
|
||||
#define CALLY_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_GROUP))
|
||||
#define CALLY_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_GROUP))
|
||||
#define CALLY_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_GROUP, CallyGroupClass))
|
||||
|
||||
typedef struct _CallyGroup CallyGroup;
|
||||
typedef struct _CallyGroupClass CallyGroupClass;
|
||||
typedef struct _CallyGroupPrivate CallyGroupPrivate;
|
||||
|
||||
/**
|
||||
* CallyGroup:
|
||||
*
|
||||
* The <structname>CallyGroup</structname> structure contains only
|
||||
* private data and should be accessed using the provided API
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _CallyGroup
|
||||
{
|
||||
/*< private >*/
|
||||
CallyActor parent;
|
||||
|
||||
CallyGroupPrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* CallyGroupClass:
|
||||
*
|
||||
* The <structname>CallyGroupClass</structname> structure contains only
|
||||
* private data
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _CallyGroupClass
|
||||
{
|
||||
/*< private >*/
|
||||
CallyActorClass parent_class;
|
||||
|
||||
/* padding for future expansion */
|
||||
gpointer _padding_dummy[8];
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType cally_group_get_type (void) G_GNUC_CONST;
|
||||
CLUTTER_EXPORT
|
||||
AtkObject* cally_group_new (ClutterActor *actor);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CALLY_GROUP_H__ */
|
@ -1,98 +0,0 @@
|
||||
/* CALLY - The Clutter Accessibility Implementation Library
|
||||
*
|
||||
* Copyright (C) 2009 Igalia, S.L.
|
||||
*
|
||||
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:cally-rectangle
|
||||
* @short_description: Implementation of the ATK interfaces for a #ClutterRectangle
|
||||
* @see_also: #ClutterRectangle
|
||||
*
|
||||
* #CallyRectangle implements the required ATK interfaces of #ClutterRectangle
|
||||
*
|
||||
* In particular it sets a proper role for the rectangle.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
|
||||
#include "cally-rectangle.h"
|
||||
#include "cally-actor-private.h"
|
||||
|
||||
#include "clutter-color.h"
|
||||
#include "deprecated/clutter-rectangle.h"
|
||||
|
||||
/* AtkObject */
|
||||
static void cally_rectangle_real_initialize (AtkObject *obj,
|
||||
gpointer data);
|
||||
|
||||
G_DEFINE_TYPE (CallyRectangle, cally_rectangle, CALLY_TYPE_ACTOR)
|
||||
|
||||
static void
|
||||
cally_rectangle_class_init (CallyRectangleClass *klass)
|
||||
{
|
||||
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
|
||||
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
|
||||
|
||||
class->initialize = cally_rectangle_real_initialize;
|
||||
}
|
||||
|
||||
static void
|
||||
cally_rectangle_init (CallyRectangle *rectangle)
|
||||
{
|
||||
/* nothing to do yet */
|
||||
}
|
||||
|
||||
/**
|
||||
* cally_rectangle_new:
|
||||
* @actor: a #ClutterActor
|
||||
*
|
||||
* Creates a new #CallyRectangle for the given @actor. @actor must be
|
||||
* a #ClutterRectangle.
|
||||
*
|
||||
* Return value: the newly created #AtkObject
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
AtkObject*
|
||||
cally_rectangle_new (ClutterActor *actor)
|
||||
{
|
||||
GObject *object = NULL;
|
||||
AtkObject *accessible = NULL;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_RECTANGLE (actor), NULL);
|
||||
|
||||
object = g_object_new (CALLY_TYPE_RECTANGLE, NULL);
|
||||
|
||||
accessible = ATK_OBJECT (object);
|
||||
atk_object_initialize (accessible, actor);
|
||||
|
||||
return accessible;
|
||||
}
|
||||
|
||||
static void
|
||||
cally_rectangle_real_initialize (AtkObject *obj,
|
||||
gpointer data)
|
||||
{
|
||||
ATK_OBJECT_CLASS (cally_rectangle_parent_class)->initialize (obj, data);
|
||||
|
||||
obj->role = ATK_ROLE_IMAGE;
|
||||
}
|
@ -1,84 +0,0 @@
|
||||
/* CALLY - The Clutter Accessibility Implementation Library
|
||||
*
|
||||
* Copyright (C) 2009 Igalia, S.L.
|
||||
*
|
||||
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CALLY_RECTANGLE_H__
|
||||
#define __CALLY_RECTANGLE_H__
|
||||
|
||||
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <cally/cally.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#include <cally/cally-actor.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CALLY_TYPE_RECTANGLE (cally_rectangle_get_type ())
|
||||
#define CALLY_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_RECTANGLE, CallyRectangle))
|
||||
#define CALLY_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_RECTANGLE, CallyRectangleClass))
|
||||
#define CALLY_IS_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_RECTANGLE))
|
||||
#define CALLY_IS_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_RECTANGLE))
|
||||
#define CALLY_RECTANGLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_RECTANGLE, CallyRectangleClass))
|
||||
|
||||
typedef struct _CallyRectangle CallyRectangle;
|
||||
typedef struct _CallyRectangleClass CallyRectangleClass;
|
||||
typedef struct _CallyRectanglePrivate CallyRectanglePrivate;
|
||||
|
||||
/**
|
||||
* CallyRectangle:
|
||||
*
|
||||
* The <structname>CallyRectangle</structname> structure contains only private
|
||||
* data and should be accessed using the provided API
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _CallyRectangle
|
||||
{
|
||||
/*< private >*/
|
||||
CallyActor parent;
|
||||
|
||||
CallyRectanglePrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* CallyRectangleClass:
|
||||
*
|
||||
* The <structname>CallyRectangleClass</structname> structure contains
|
||||
* only private data
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _CallyRectangleClass
|
||||
{
|
||||
/*< private >*/
|
||||
CallyActorClass parent_class;
|
||||
|
||||
/* padding for future expansion */
|
||||
gpointer _padding_dummy[8];
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType cally_rectangle_get_type (void) G_GNUC_CONST;
|
||||
CLUTTER_EXPORT
|
||||
AtkObject* cally_rectangle_new (ClutterActor *actor);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CALLY_RECTANGLE_H__ */
|
@ -63,7 +63,7 @@ struct _CallyStagePrivate
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (CallyStage,
|
||||
cally_stage,
|
||||
CALLY_TYPE_GROUP,
|
||||
CALLY_TYPE_ACTOR,
|
||||
G_ADD_PRIVATE (CallyStage)
|
||||
G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
|
||||
cally_stage_window_interface_init));
|
||||
|
@ -25,7 +25,7 @@
|
||||
#error "Only <cally/cally.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#include <cally/cally-group.h>
|
||||
#include <cally/cally-actor.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
@ -52,7 +52,7 @@ typedef struct _CallyStagePrivate CallyStagePrivate;
|
||||
struct _CallyStage
|
||||
{
|
||||
/*< private >*/
|
||||
CallyGroup parent;
|
||||
CallyActor parent;
|
||||
|
||||
CallyStagePrivate *priv;
|
||||
};
|
||||
@ -68,7 +68,7 @@ struct _CallyStage
|
||||
struct _CallyStageClass
|
||||
{
|
||||
/*< private >*/
|
||||
CallyGroupClass parent_class;
|
||||
CallyActorClass parent_class;
|
||||
|
||||
/* padding for future expansion */
|
||||
gpointer _padding_dummy[16];
|
||||
|
@ -36,10 +36,8 @@
|
||||
#include "cally.h"
|
||||
|
||||
#include "cally-actor.h"
|
||||
#include "cally-group.h"
|
||||
#include "cally-stage.h"
|
||||
#include "cally-text.h"
|
||||
#include "cally-rectangle.h"
|
||||
#include "cally-clone.h"
|
||||
|
||||
#include "cally-factory.h"
|
||||
@ -52,10 +50,8 @@
|
||||
|
||||
/* factories initialization*/
|
||||
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_ACTOR, cally_actor, cally_actor_new)
|
||||
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_GROUP, cally_group, cally_group_new)
|
||||
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_STAGE, cally_stage, cally_stage_new)
|
||||
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXT, cally_text, cally_text_new)
|
||||
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_RECTANGLE, cally_rectangle, cally_rectangle_new)
|
||||
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_CLONE, cally_clone, cally_clone_new)
|
||||
|
||||
/**
|
||||
@ -73,10 +69,8 @@ cally_accessibility_init (void)
|
||||
{
|
||||
/* setting the factories */
|
||||
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_ACTOR, cally_actor);
|
||||
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_GROUP, cally_group);
|
||||
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_STAGE, cally_stage);
|
||||
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXT, cally_text);
|
||||
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_RECTANGLE, cally_rectangle);
|
||||
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_CLONE, cally_clone);
|
||||
|
||||
/* Initialize the CallyUtility class */
|
||||
|
@ -26,9 +26,7 @@
|
||||
#include "cally-actor.h"
|
||||
#include "cally-clone.h"
|
||||
#include "cally-factory.h"
|
||||
#include "cally-group.h"
|
||||
#include "cally-main.h"
|
||||
#include "cally-rectangle.h"
|
||||
#include "cally-root.h"
|
||||
#include "cally-stage.h"
|
||||
#include "cally-text.h"
|
||||
|
@ -33,28 +33,11 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
|
||||
#define CLUTTER_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTION, ClutterAction))
|
||||
#define CLUTTER_IS_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTION))
|
||||
#define CLUTTER_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTION, ClutterActionClass))
|
||||
#define CLUTTER_IS_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTION))
|
||||
#define CLUTTER_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTION, ClutterActionClass))
|
||||
#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
|
||||
|
||||
typedef struct _ClutterActionClass ClutterActionClass;
|
||||
|
||||
/**
|
||||
* ClutterAction:
|
||||
*
|
||||
* The #ClutterAction structure contains only private data and
|
||||
* should be accessed using the provided API.
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _ClutterAction
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActorMeta parent_instance;
|
||||
};
|
||||
CLUTTER_EXPORT
|
||||
G_DECLARE_DERIVABLE_TYPE (ClutterAction, clutter_action,
|
||||
CLUTTER, ACTION, ClutterActorMeta);
|
||||
|
||||
/**
|
||||
* ClutterActionClass:
|
||||
@ -78,9 +61,6 @@ struct _ClutterActionClass
|
||||
void (* _clutter_action8) (void);
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_action_get_type (void) G_GNUC_CONST;
|
||||
|
||||
/* ClutterActor API */
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_add_action (ClutterActor *self,
|
||||
|
@ -615,6 +615,32 @@ clutter_actor_box_scale (ClutterActorBox *box,
|
||||
box->y2 *= scale;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_box_is_initialized:
|
||||
* @box: a #ClutterActorBox
|
||||
*
|
||||
* Checks if @box has been initialized, a #ClutterActorBox is uninitialized
|
||||
* if it has a size of -1 at an origin of 0, 0.
|
||||
*
|
||||
* Returns: %TRUE if the box is uninitialized, %FALSE if it isn't
|
||||
*/
|
||||
gboolean
|
||||
clutter_actor_box_is_initialized (ClutterActorBox *box)
|
||||
{
|
||||
gboolean x1_uninitialized, x2_uninitialized;
|
||||
gboolean y1_uninitialized, y2_uninitialized;
|
||||
|
||||
g_return_val_if_fail (box != NULL, TRUE);
|
||||
|
||||
x1_uninitialized = isinf (box->x1);
|
||||
x2_uninitialized = isinf (box->x2) && signbit (box->x2);
|
||||
y1_uninitialized = isinf (box->y1);
|
||||
y2_uninitialized = isinf (box->y2) && signbit (box->y2);
|
||||
|
||||
return !x1_uninitialized || !x2_uninitialized ||
|
||||
!y1_uninitialized || !y2_uninitialized;
|
||||
}
|
||||
|
||||
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
|
||||
clutter_actor_box_copy,
|
||||
clutter_actor_box_free,
|
||||
|
@ -81,38 +81,47 @@ static void
|
||||
on_actor_destroy (ClutterActor *actor,
|
||||
ClutterActorMeta *meta)
|
||||
{
|
||||
meta->priv->actor = NULL;
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
priv->actor = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_actor_meta_real_set_actor (ClutterActorMeta *meta,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
g_warn_if_fail (!meta->priv->actor ||
|
||||
!CLUTTER_ACTOR_IN_PAINT (meta->priv->actor));
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
g_warn_if_fail (!priv->actor ||
|
||||
!CLUTTER_ACTOR_IN_PAINT (priv->actor));
|
||||
g_warn_if_fail (!actor || !CLUTTER_ACTOR_IN_PAINT (actor));
|
||||
|
||||
if (meta->priv->actor == actor)
|
||||
if (priv->actor == actor)
|
||||
return;
|
||||
|
||||
g_clear_signal_handler (&meta->priv->destroy_id, meta->priv->actor);
|
||||
g_clear_signal_handler (&priv->destroy_id, priv->actor);
|
||||
|
||||
meta->priv->actor = actor;
|
||||
priv->actor = actor;
|
||||
|
||||
if (meta->priv->actor != NULL)
|
||||
meta->priv->destroy_id = g_signal_connect (meta->priv->actor, "destroy",
|
||||
G_CALLBACK (on_actor_destroy),
|
||||
meta);
|
||||
if (priv->actor != NULL)
|
||||
priv->destroy_id = g_signal_connect (priv->actor, "destroy",
|
||||
G_CALLBACK (on_actor_destroy),
|
||||
meta);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_actor_meta_real_set_enabled (ClutterActorMeta *meta,
|
||||
gboolean is_enabled)
|
||||
{
|
||||
g_warn_if_fail (!meta->priv->actor ||
|
||||
!CLUTTER_ACTOR_IN_PAINT (meta->priv->actor));
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
meta->priv->is_enabled = is_enabled;
|
||||
g_warn_if_fail (!priv->actor ||
|
||||
!CLUTTER_ACTOR_IN_PAINT (priv->actor));
|
||||
|
||||
priv->is_enabled = is_enabled;
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ENABLED]);
|
||||
}
|
||||
@ -147,20 +156,21 @@ clutter_actor_meta_get_property (GObject *gobject,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (CLUTTER_ACTOR_META (gobject));
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_ACTOR:
|
||||
g_value_set_object (value, meta->priv->actor);
|
||||
g_value_set_object (value, priv->actor);
|
||||
break;
|
||||
|
||||
case PROP_NAME:
|
||||
g_value_set_string (value, meta->priv->name);
|
||||
g_value_set_string (value, priv->name);
|
||||
break;
|
||||
|
||||
case PROP_ENABLED:
|
||||
g_value_set_boolean (value, meta->priv->is_enabled);
|
||||
g_value_set_boolean (value, priv->is_enabled);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -172,7 +182,8 @@ clutter_actor_meta_get_property (GObject *gobject,
|
||||
static void
|
||||
clutter_actor_meta_finalize (GObject *gobject)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv = CLUTTER_ACTOR_META (gobject)->priv;
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (CLUTTER_ACTOR_META (gobject));
|
||||
|
||||
if (priv->actor != NULL)
|
||||
g_clear_signal_handler (&priv->destroy_id, priv->actor);
|
||||
@ -243,9 +254,11 @@ clutter_actor_meta_class_init (ClutterActorMetaClass *klass)
|
||||
void
|
||||
clutter_actor_meta_init (ClutterActorMeta *self)
|
||||
{
|
||||
self->priv = clutter_actor_meta_get_instance_private (self);
|
||||
self->priv->is_enabled = TRUE;
|
||||
self->priv->priority = CLUTTER_ACTOR_META_PRIORITY_DEFAULT;
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (self);
|
||||
|
||||
priv->is_enabled = TRUE;
|
||||
priv->priority = CLUTTER_ACTOR_META_PRIORITY_DEFAULT;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -263,13 +276,17 @@ void
|
||||
clutter_actor_meta_set_name (ClutterActorMeta *meta,
|
||||
const gchar *name)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
|
||||
|
||||
if (g_strcmp0 (meta->priv->name, name) == 0)
|
||||
priv = clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
if (g_strcmp0 (priv->name, name) == 0)
|
||||
return;
|
||||
|
||||
g_free (meta->priv->name);
|
||||
meta->priv->name = g_strdup (name);
|
||||
g_free (priv->name);
|
||||
priv->name = g_strdup (name);
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_NAME]);
|
||||
}
|
||||
@ -290,9 +307,13 @@ clutter_actor_meta_set_name (ClutterActorMeta *meta,
|
||||
const gchar *
|
||||
clutter_actor_meta_get_name (ClutterActorMeta *meta)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), NULL);
|
||||
|
||||
return meta->priv->name;
|
||||
priv = clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
return priv->name;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -308,11 +329,14 @@ void
|
||||
clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
|
||||
gboolean is_enabled)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
|
||||
|
||||
priv = clutter_actor_meta_get_instance_private (meta);
|
||||
is_enabled = !!is_enabled;
|
||||
|
||||
if (meta->priv->is_enabled == is_enabled)
|
||||
if (priv->is_enabled == is_enabled)
|
||||
return;
|
||||
|
||||
CLUTTER_ACTOR_META_GET_CLASS (meta)->set_enabled (meta, is_enabled);
|
||||
@ -331,9 +355,13 @@ clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
|
||||
gboolean
|
||||
clutter_actor_meta_get_enabled (ClutterActorMeta *meta)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), FALSE);
|
||||
|
||||
return meta->priv->is_enabled;
|
||||
priv = clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
return priv->is_enabled;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -369,40 +397,54 @@ _clutter_actor_meta_set_actor (ClutterActorMeta *meta,
|
||||
ClutterActor *
|
||||
clutter_actor_meta_get_actor (ClutterActorMeta *meta)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), NULL);
|
||||
|
||||
return meta->priv->actor;
|
||||
priv = clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
return priv->actor;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_actor_meta_set_priority (ClutterActorMeta *meta,
|
||||
gint priority)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
|
||||
|
||||
priv = clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
/* This property shouldn't be modified after the actor meta is in
|
||||
use because ClutterMetaGroup doesn't resort the list when it
|
||||
changes. If we made the priority public then we could either make
|
||||
the priority a construct-only property or listen for
|
||||
notifications on the property from the ClutterMetaGroup and
|
||||
resort. */
|
||||
g_return_if_fail (meta->priv->actor == NULL);
|
||||
g_return_if_fail (priv->actor == NULL);
|
||||
|
||||
meta->priv->priority = priority;
|
||||
priv->priority = priority;
|
||||
}
|
||||
|
||||
gint
|
||||
_clutter_actor_meta_get_priority (ClutterActorMeta *meta)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), 0);
|
||||
|
||||
return meta->priv->priority;
|
||||
priv = clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
return priv->priority;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_actor_meta_is_internal (ClutterActorMeta *meta)
|
||||
{
|
||||
gint priority = meta->priv->priority;
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (meta);
|
||||
gint priority = priv->priority;
|
||||
|
||||
return (priority <= CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW ||
|
||||
priority >= CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH);
|
||||
@ -449,19 +491,21 @@ void
|
||||
_clutter_meta_group_add_meta (ClutterMetaGroup *group,
|
||||
ClutterActorMeta *meta)
|
||||
{
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (meta);
|
||||
GList *prev = NULL, *l;
|
||||
|
||||
if (meta->priv->actor != NULL)
|
||||
if (priv->actor != NULL)
|
||||
{
|
||||
g_warning ("The meta of type '%s' with name '%s' is "
|
||||
"already attached to actor '%s'",
|
||||
G_OBJECT_TYPE_NAME (meta),
|
||||
meta->priv->name != NULL
|
||||
? meta->priv->name
|
||||
priv->name != NULL
|
||||
? priv->name
|
||||
: "<unknown>",
|
||||
clutter_actor_get_name (meta->priv->actor) != NULL
|
||||
? clutter_actor_get_name (meta->priv->actor)
|
||||
: G_OBJECT_TYPE_NAME (meta->priv->actor));
|
||||
clutter_actor_get_name (priv->actor) != NULL
|
||||
? clutter_actor_get_name (priv->actor)
|
||||
: G_OBJECT_TYPE_NAME (priv->actor));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -497,13 +541,16 @@ void
|
||||
_clutter_meta_group_remove_meta (ClutterMetaGroup *group,
|
||||
ClutterActorMeta *meta)
|
||||
{
|
||||
if (meta->priv->actor != group->actor)
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
if (priv->actor != group->actor)
|
||||
{
|
||||
g_warning ("The meta of type '%s' with name '%s' is not "
|
||||
"attached to the actor '%s'",
|
||||
G_OBJECT_TYPE_NAME (meta),
|
||||
meta->priv->name != NULL
|
||||
? meta->priv->name
|
||||
priv->name != NULL
|
||||
? priv->name
|
||||
: "<unknown>",
|
||||
clutter_actor_get_name (group->actor) != NULL
|
||||
? clutter_actor_get_name (group->actor)
|
||||
@ -646,8 +693,10 @@ _clutter_meta_group_get_meta (ClutterMetaGroup *group,
|
||||
for (l = group->meta; l != NULL; l = l->next)
|
||||
{
|
||||
ClutterActorMeta *meta = l->data;
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
if (g_strcmp0 (meta->priv->name, name) == 0)
|
||||
if (g_strcmp0 (priv->name, name) == 0)
|
||||
return meta;
|
||||
}
|
||||
|
||||
@ -667,6 +716,8 @@ _clutter_meta_group_get_meta (ClutterMetaGroup *group,
|
||||
const gchar *
|
||||
_clutter_actor_meta_get_debug_name (ClutterActorMeta *meta)
|
||||
{
|
||||
return meta->priv->name != NULL ? meta->priv->name
|
||||
: G_OBJECT_TYPE_NAME (meta);
|
||||
ClutterActorMetaPrivate *priv =
|
||||
clutter_actor_meta_get_instance_private (meta);
|
||||
|
||||
return priv->name != NULL ? priv->name : G_OBJECT_TYPE_NAME (meta);
|
||||
}
|
||||
|
@ -33,31 +33,13 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
|
||||
#define CLUTTER_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMeta))
|
||||
#define CLUTTER_IS_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_META))
|
||||
#define CLUTTER_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
|
||||
#define CLUTTER_IS_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_META))
|
||||
#define CLUTTER_ACTOR_META_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
|
||||
#define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
|
||||
|
||||
typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
|
||||
typedef struct _ClutterActorMetaClass ClutterActorMetaClass;
|
||||
CLUTTER_EXPORT
|
||||
G_DECLARE_DERIVABLE_TYPE (ClutterActorMeta, clutter_actor_meta,
|
||||
CLUTTER, ACTOR_META, GInitiallyUnowned);
|
||||
|
||||
/**
|
||||
* ClutterActorMeta:
|
||||
*
|
||||
* The #ClutterActorMeta structure contains only
|
||||
* private data and should be accessed using the provided API
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _ClutterActorMeta
|
||||
{
|
||||
/*< private >*/
|
||||
GInitiallyUnowned parent_instance;
|
||||
|
||||
ClutterActorMetaPrivate *priv;
|
||||
};
|
||||
typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
|
||||
|
||||
/**
|
||||
* ClutterActorMetaClass:
|
||||
@ -99,9 +81,6 @@ struct _ClutterActorMetaClass
|
||||
void (* _clutter_meta6) (void);
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_actor_meta_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_meta_set_name (ClutterActorMeta *meta,
|
||||
const gchar *name);
|
||||
|
@ -110,35 +110,12 @@ typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor
|
||||
typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor,
|
||||
gpointer user_data);
|
||||
|
||||
typedef struct _AnchorCoord AnchorCoord;
|
||||
typedef struct _SizeRequest SizeRequest;
|
||||
|
||||
typedef struct _ClutterLayoutInfo ClutterLayoutInfo;
|
||||
typedef struct _ClutterTransformInfo ClutterTransformInfo;
|
||||
typedef struct _ClutterAnimationInfo ClutterAnimationInfo;
|
||||
|
||||
/* Internal helper struct to represent a point that can be stored in
|
||||
either direct pixel coordinates or as a fraction of the actor's
|
||||
size. It is used for the anchor point, scale center and rotation
|
||||
centers. */
|
||||
struct _AnchorCoord
|
||||
{
|
||||
gboolean is_fractional;
|
||||
|
||||
union
|
||||
{
|
||||
/* Used when is_fractional == TRUE */
|
||||
struct
|
||||
{
|
||||
gdouble x;
|
||||
gdouble y;
|
||||
} fraction;
|
||||
|
||||
/* Use when is_fractional == FALSE */
|
||||
graphene_point3d_t units;
|
||||
} v;
|
||||
};
|
||||
|
||||
struct _SizeRequest
|
||||
{
|
||||
guint age;
|
||||
@ -183,24 +160,15 @@ ClutterLayoutInfo * _clutter_actor_peek_layout_info
|
||||
|
||||
struct _ClutterTransformInfo
|
||||
{
|
||||
/* rotation (angle and center) */
|
||||
/* rotation */
|
||||
gdouble rx_angle;
|
||||
AnchorCoord rx_center;
|
||||
|
||||
gdouble ry_angle;
|
||||
AnchorCoord ry_center;
|
||||
|
||||
gdouble rz_angle;
|
||||
AnchorCoord rz_center;
|
||||
|
||||
/* scaling */
|
||||
gdouble scale_x;
|
||||
gdouble scale_y;
|
||||
gdouble scale_z;
|
||||
AnchorCoord scale_center;
|
||||
|
||||
/* anchor point */
|
||||
AnchorCoord anchor;
|
||||
|
||||
/* translation */
|
||||
graphene_point3d_t translation;
|
||||
@ -313,14 +281,18 @@ void _clutter_actor_detach_clone
|
||||
void _clutter_actor_queue_redraw_on_clones (ClutterActor *actor);
|
||||
void _clutter_actor_queue_relayout_on_clones (ClutterActor *actor);
|
||||
void _clutter_actor_queue_only_relayout (ClutterActor *actor);
|
||||
void _clutter_actor_queue_update_resource_scale_recursive (ClutterActor *actor);
|
||||
void clutter_actor_clear_stage_views_recursive (ClutterActor *actor);
|
||||
|
||||
gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
|
||||
float *resource_scale);
|
||||
float clutter_actor_get_real_resource_scale (ClutterActor *actor);
|
||||
|
||||
ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
|
||||
CoglTexture *texture);
|
||||
|
||||
void clutter_actor_update_stage_views (ClutterActor *self,
|
||||
int phase);
|
||||
|
||||
void clutter_actor_queue_immediate_relayout (ClutterActor *self);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ACTOR_PRIVATE_H__ */
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -142,11 +142,6 @@ struct _ClutterActor
|
||||
* ClutterActorClass:
|
||||
* @show: signal class handler for #ClutterActor::show; it must chain
|
||||
* up to the parent's implementation
|
||||
* @show_all: virtual function for containers and composite actors, to
|
||||
* determine which children should be shown when calling
|
||||
* clutter_actor_show_all() on the actor. Defaults to calling
|
||||
* clutter_actor_show(). This virtual function is deprecated and it
|
||||
* should not be overridden.
|
||||
* @hide: signal class handler for #ClutterActor::hide; it must chain
|
||||
* up to the parent's implementation
|
||||
* @hide_all: virtual function for containers and composite actors, to
|
||||
@ -175,12 +170,18 @@ struct _ClutterActor
|
||||
* @get_preferred_height: virtual function, used when querying the minimum
|
||||
* and natural heights of an actor for a given width; it is used by
|
||||
* clutter_actor_get_preferred_height()
|
||||
* @allocate: virtual function, used when settings the coordinates of an
|
||||
* actor; it is used by clutter_actor_allocate(); it must chain up to
|
||||
* the parent's implementation, or call clutter_actor_set_allocation()
|
||||
* @allocate: virtual function, used when setting the coordinates of an
|
||||
* actor; it is used by clutter_actor_allocate(); when overriding this
|
||||
* function without chaining up, clutter_actor_set_allocation() must be
|
||||
* called and children must be allocated by the implementation, when
|
||||
* chaining up though, those things will be done by the parent's
|
||||
* implementation.
|
||||
* @apply_transform: virtual function, used when applying the transformations
|
||||
* to an actor before painting it or when transforming coordinates or
|
||||
* the allocation; it must chain up to the parent's implementation
|
||||
* the allocation; if the transformation calculated by this function may
|
||||
* have changed, the cached transformation must be invalidated by calling
|
||||
* clutter_actor_invalidate_transform(); it must chain up to the parent's
|
||||
* implementation
|
||||
* @parent_set: signal class handler for the #ClutterActor::parent-set
|
||||
* @destroy: signal class handler for #ClutterActor::destroy. It must
|
||||
* chain up to the parent's implementation
|
||||
@ -223,7 +224,6 @@ struct _ClutterActorClass
|
||||
|
||||
/*< public >*/
|
||||
void (* show) (ClutterActor *self);
|
||||
void (* show_all) (ClutterActor *self);
|
||||
void (* hide) (ClutterActor *self);
|
||||
void (* hide_all) (ClutterActor *self);
|
||||
void (* realize) (ClutterActor *self);
|
||||
@ -253,8 +253,7 @@ struct _ClutterActorClass
|
||||
gfloat *min_height_p,
|
||||
gfloat *natural_height_p);
|
||||
void (* allocate) (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags);
|
||||
const ClutterActorBox *box);
|
||||
|
||||
/* transformations */
|
||||
void (* apply_transform) (ClutterActor *actor,
|
||||
@ -300,6 +299,9 @@ struct _ClutterActorClass
|
||||
gboolean (* touch_event) (ClutterActor *self,
|
||||
ClutterTouchEvent *event);
|
||||
gboolean (* has_accessible) (ClutterActor *self);
|
||||
void (* resource_scale_changed) (ClutterActor *self);
|
||||
float (* calculate_resource_scale) (ClutterActor *self,
|
||||
int phase);
|
||||
|
||||
/*< private >*/
|
||||
/* padding for future expansion */
|
||||
@ -415,38 +417,31 @@ void clutter_actor_get_preferred_size
|
||||
gfloat *natural_height_p);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags);
|
||||
const ClutterActorBox *box);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_allocate_preferred_size (ClutterActor *self,
|
||||
ClutterAllocationFlags flags);
|
||||
float x,
|
||||
float y);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_allocate_available_size (ClutterActor *self,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat available_width,
|
||||
gfloat available_height,
|
||||
ClutterAllocationFlags flags);
|
||||
gfloat available_height);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_allocate_align_fill (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
gdouble x_align,
|
||||
gdouble y_align,
|
||||
gboolean x_fill,
|
||||
gboolean y_fill,
|
||||
ClutterAllocationFlags flags);
|
||||
gboolean y_fill);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_set_allocation (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags);
|
||||
const ClutterActorBox *box);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_get_allocation_box (ClutterActor *self,
|
||||
ClutterActorBox *box);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_get_allocation_vertices (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
graphene_point3d_t *verts);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_actor_has_allocation (ClutterActor *self);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_set_size (ClutterActor *self,
|
||||
@ -461,6 +456,10 @@ void clutter_actor_set_position
|
||||
gfloat x,
|
||||
gfloat y);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_actor_get_fixed_position (ClutterActor *self,
|
||||
float *x,
|
||||
float *y);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_get_position (ClutterActor *self,
|
||||
gfloat *x,
|
||||
gfloat *y);
|
||||
@ -600,8 +599,7 @@ gboolean clutter_actor_get_paint_box
|
||||
ClutterActorBox *box);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_actor_get_resource_scale (ClutterActor *self,
|
||||
gfloat *resource_scale);
|
||||
float clutter_actor_get_resource_scale (ClutterActor *self);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_actor_has_overlaps (ClutterActor *self);
|
||||
@ -815,6 +813,11 @@ void clutter_actor_set_child_transform
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_get_child_transform (ClutterActor *self,
|
||||
ClutterMatrix *transform);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_get_transformed_extents (ClutterActor *self,
|
||||
graphene_rect_t *rect);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_get_transformed_position (ClutterActor *self,
|
||||
gfloat *x,
|
||||
@ -926,6 +929,15 @@ void clutter_actor_pick_box (ClutterActor *self,
|
||||
ClutterPickContext *pick_context,
|
||||
const ClutterActorBox *box);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GList * clutter_actor_peek_stage_views (ClutterActor *self);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_invalidate_transform (ClutterActor *self);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterFrameClock * clutter_actor_pick_frame_clock (ClutterActor *self);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ACTOR_H__ */
|
||||
|
@ -58,6 +58,7 @@ struct _ClutterAlignConstraint
|
||||
ClutterActor *actor;
|
||||
ClutterActor *source;
|
||||
ClutterAlignAxis align_axis;
|
||||
graphene_point_t pivot;
|
||||
gfloat factor;
|
||||
};
|
||||
|
||||
@ -72,6 +73,7 @@ enum
|
||||
|
||||
PROP_SOURCE,
|
||||
PROP_ALIGN_AXIS,
|
||||
PROP_PIVOT_POINT,
|
||||
PROP_FACTOR,
|
||||
|
||||
PROP_LAST
|
||||
@ -84,13 +86,11 @@ G_DEFINE_TYPE (ClutterAlignConstraint,
|
||||
CLUTTER_TYPE_CONSTRAINT);
|
||||
|
||||
static void
|
||||
source_position_changed (ClutterActor *actor,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags,
|
||||
ClutterAlignConstraint *align)
|
||||
source_queue_relayout (ClutterActor *actor,
|
||||
ClutterAlignConstraint *align)
|
||||
{
|
||||
if (align->actor != NULL)
|
||||
clutter_actor_queue_relayout (align->actor);
|
||||
_clutter_actor_queue_only_relayout (align->actor);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -135,35 +135,41 @@ clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
|
||||
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (constraint);
|
||||
gfloat source_width, source_height;
|
||||
gfloat actor_width, actor_height;
|
||||
gfloat source_x, source_y;
|
||||
gfloat offset_x_start, offset_y_start;
|
||||
gfloat pivot_x, pivot_y;
|
||||
|
||||
if (align->source == NULL)
|
||||
return;
|
||||
|
||||
clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
|
||||
|
||||
clutter_actor_get_position (align->source, &source_x, &source_y);
|
||||
clutter_actor_get_size (align->source, &source_width, &source_height);
|
||||
|
||||
pivot_x = align->pivot.x == -1.f
|
||||
? align->factor
|
||||
: align->pivot.x;
|
||||
pivot_y = align->pivot.y == -1.f
|
||||
? align->factor
|
||||
: align->pivot.y;
|
||||
|
||||
offset_x_start = pivot_x * -actor_width;
|
||||
offset_y_start = pivot_y * -actor_height;
|
||||
|
||||
switch (align->align_axis)
|
||||
{
|
||||
case CLUTTER_ALIGN_X_AXIS:
|
||||
allocation->x1 = ((source_width - actor_width) * align->factor)
|
||||
+ source_x;
|
||||
allocation->x1 += offset_x_start + (source_width * align->factor);
|
||||
allocation->x2 = allocation->x1 + actor_width;
|
||||
break;
|
||||
|
||||
case CLUTTER_ALIGN_Y_AXIS:
|
||||
allocation->y1 = ((source_height - actor_height) * align->factor)
|
||||
+ source_y;
|
||||
allocation->y1 += offset_y_start + (source_height * align->factor);
|
||||
allocation->y2 = allocation->y1 + actor_height;
|
||||
break;
|
||||
|
||||
case CLUTTER_ALIGN_BOTH:
|
||||
allocation->x1 = ((source_width - actor_width) * align->factor)
|
||||
+ source_x;
|
||||
allocation->y1 = ((source_height - actor_height) * align->factor)
|
||||
+ source_y;
|
||||
allocation->x1 += offset_x_start + (source_width * align->factor);
|
||||
allocation->y1 += offset_y_start + (source_height * align->factor);
|
||||
allocation->x2 = allocation->x1 + actor_width;
|
||||
allocation->y2 = allocation->y1 + actor_height;
|
||||
break;
|
||||
@ -187,7 +193,7 @@ clutter_align_constraint_dispose (GObject *gobject)
|
||||
G_CALLBACK (source_destroyed),
|
||||
align);
|
||||
g_signal_handlers_disconnect_by_func (align->source,
|
||||
G_CALLBACK (source_position_changed),
|
||||
G_CALLBACK (source_queue_relayout),
|
||||
align);
|
||||
align->source = NULL;
|
||||
}
|
||||
@ -213,6 +219,10 @@ clutter_align_constraint_set_property (GObject *gobject,
|
||||
clutter_align_constraint_set_align_axis (align, g_value_get_enum (value));
|
||||
break;
|
||||
|
||||
case PROP_PIVOT_POINT:
|
||||
clutter_align_constraint_set_pivot_point (align, g_value_get_boxed (value));
|
||||
break;
|
||||
|
||||
case PROP_FACTOR:
|
||||
clutter_align_constraint_set_factor (align, g_value_get_float (value));
|
||||
break;
|
||||
@ -241,6 +251,16 @@ clutter_align_constraint_get_property (GObject *gobject,
|
||||
g_value_set_enum (value, align->align_axis);
|
||||
break;
|
||||
|
||||
case PROP_PIVOT_POINT:
|
||||
{
|
||||
graphene_point_t point;
|
||||
|
||||
clutter_align_constraint_get_pivot_point (align, &point);
|
||||
|
||||
g_value_set_boxed (value, &point);
|
||||
}
|
||||
break;
|
||||
|
||||
case PROP_FACTOR:
|
||||
g_value_set_float (value, align->factor);
|
||||
break;
|
||||
@ -294,6 +314,30 @@ clutter_align_constraint_class_init (ClutterAlignConstraintClass *klass)
|
||||
CLUTTER_ALIGN_X_AXIS,
|
||||
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT);
|
||||
|
||||
/**
|
||||
* ClutterAlignConstraint:pivot-point:
|
||||
*
|
||||
* The pivot point used by the constraint. The pivot point is the
|
||||
* point in the constraint actor around which the aligning is applied,
|
||||
* with (0, 0) being the top left corner of the actor and (1, 1) the
|
||||
* bottom right corner of the actor.
|
||||
*
|
||||
* For example, setting the pivot point to (0.5, 0.5) and using a factor
|
||||
* of 1 for both axes will align the actors horizontal and vertical
|
||||
* center point with the bottom right corner of the source actor.
|
||||
*
|
||||
* By default, the pivot point is set to (-1, -1), which means it's not
|
||||
* used and the constrained actor will be aligned to always stay inside
|
||||
* the source actor.
|
||||
*/
|
||||
obj_props[PROP_PIVOT_POINT] =
|
||||
g_param_spec_boxed ("pivot-point",
|
||||
P_("Pivot point"),
|
||||
P_("The pivot point"),
|
||||
GRAPHENE_TYPE_POINT,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS);
|
||||
|
||||
/**
|
||||
* ClutterAlignConstraint:factor:
|
||||
*
|
||||
@ -326,6 +370,8 @@ clutter_align_constraint_init (ClutterAlignConstraint *self)
|
||||
self->actor = NULL;
|
||||
self->source = NULL;
|
||||
self->align_axis = CLUTTER_ALIGN_X_AXIS;
|
||||
self->pivot.x = -1.f;
|
||||
self->pivot.y = -1.f;
|
||||
self->factor = 0.0f;
|
||||
}
|
||||
|
||||
@ -403,15 +449,15 @@ clutter_align_constraint_set_source (ClutterAlignConstraint *align,
|
||||
G_CALLBACK (source_destroyed),
|
||||
align);
|
||||
g_signal_handlers_disconnect_by_func (old_source,
|
||||
G_CALLBACK (source_position_changed),
|
||||
G_CALLBACK (source_queue_relayout),
|
||||
align);
|
||||
}
|
||||
|
||||
align->source = source;
|
||||
if (align->source != NULL)
|
||||
{
|
||||
g_signal_connect (align->source, "allocation-changed",
|
||||
G_CALLBACK (source_position_changed),
|
||||
g_signal_connect (align->source, "queue-relayout",
|
||||
G_CALLBACK (source_queue_relayout),
|
||||
align);
|
||||
g_signal_connect (align->source, "destroy",
|
||||
G_CALLBACK (source_destroyed),
|
||||
@ -488,6 +534,60 @@ clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align)
|
||||
return align->align_axis;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_align_constraint_set_pivot_point:
|
||||
* @align: a #ClutterAlignConstraint
|
||||
* @pivot_point: A #GraphenePoint
|
||||
*
|
||||
* Sets the pivot point used by the constraint, the pivot point is the
|
||||
* point in the constraint actor around which the aligning is applied,
|
||||
* with (0, 0) being the top left corner of the actor and (1, 1) the
|
||||
* bottom right corner of the actor.
|
||||
*
|
||||
* If -1 is used, the pivot point is unset and the constrained actor
|
||||
* will be aligned to always stay inside the source actor.
|
||||
*/
|
||||
void
|
||||
clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
|
||||
const graphene_point_t *pivot_point)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
|
||||
g_return_if_fail (pivot_point != NULL);
|
||||
g_return_if_fail (pivot_point->x == -1.f ||
|
||||
(pivot_point->x >= 0.f && pivot_point->x <= 1.f));
|
||||
g_return_if_fail (pivot_point->y == -1.f ||
|
||||
(pivot_point->y >= 0.f && pivot_point->y <= 1.f));
|
||||
|
||||
if (graphene_point_equal (&align->pivot, pivot_point))
|
||||
return;
|
||||
|
||||
align->pivot = *pivot_point;
|
||||
|
||||
if (align->actor != NULL)
|
||||
clutter_actor_queue_relayout (align->actor);
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_PIVOT_POINT]);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_align_constraint_get_pivot_point
|
||||
* @align: a #ClutterAlignConstraint
|
||||
* @pivot_point: (out caller-allocates): return location for a #GraphenePoint
|
||||
*
|
||||
* Gets the pivot point used by the constraint set with
|
||||
* clutter_align_constraint_set_pivot_point(). If no custom pivot
|
||||
* point is set, -1 is set.
|
||||
*/
|
||||
void
|
||||
clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
|
||||
graphene_point_t *pivot_point)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
|
||||
g_return_if_fail (pivot_point != NULL);
|
||||
|
||||
*pivot_point = align->pivot;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_align_constraint_set_factor:
|
||||
* @align: a #ClutterAlignConstraint
|
||||
|
@ -67,6 +67,12 @@ void clutter_align_constraint_set_align_axis (ClutterAlignConstrai
|
||||
CLUTTER_EXPORT
|
||||
ClutterAlignAxis clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
|
||||
const graphene_point_t *pivot_point);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
|
||||
graphene_point_t *pivot_point);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
|
||||
gfloat factor);
|
||||
CLUTTER_EXPORT
|
||||
|
@ -27,35 +27,23 @@
|
||||
* @short_description: Interface for animatable classes
|
||||
*
|
||||
* #ClutterAnimatable is an interface that allows a #GObject class
|
||||
* to control how a #ClutterAnimation will animate a property.
|
||||
* to control how an actor will animate a property.
|
||||
*
|
||||
* Each #ClutterAnimatable should implement the
|
||||
* #ClutterAnimatableInterface.interpolate_property() virtual function of the
|
||||
* interface to compute the animation state between two values of an interval
|
||||
* depending on a progress factor, expressed as a floating point value.
|
||||
*
|
||||
* If a #ClutterAnimatable is animated by a #ClutterAnimation
|
||||
* instance, the #ClutterAnimation will call
|
||||
* clutter_animatable_interpolate_property() passing the name of the
|
||||
* currently animated property; the values interval; and the progress factor.
|
||||
* The #ClutterAnimatable implementation should return the computed value for
|
||||
* the animated
|
||||
* property.
|
||||
*
|
||||
* #ClutterAnimatable is available since Clutter 1.0
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
|
||||
#include "clutter-animatable.h"
|
||||
#include "clutter-interval.h"
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-private.h"
|
||||
|
||||
#include "deprecated/clutter-animation.h"
|
||||
|
||||
G_DEFINE_INTERFACE (ClutterAnimatable, clutter_animatable, G_TYPE_OBJECT);
|
||||
|
||||
static void
|
||||
@ -206,3 +194,25 @@ clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
|
||||
else
|
||||
return clutter_interval_compute_value (interval, progress, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_animatable_get_actor:
|
||||
* @animatable: a #ClutterAnimatable
|
||||
*
|
||||
* Get animated actor.
|
||||
*
|
||||
* Return value: (transfer none): a #ClutterActor
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_animatable_get_actor (ClutterAnimatable *animatable)
|
||||
{
|
||||
ClutterAnimatableInterface *iface;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
|
||||
|
||||
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
|
||||
|
||||
g_return_val_if_fail (iface->get_actor, NULL);
|
||||
|
||||
return iface->get_actor (animatable);
|
||||
}
|
||||
|
@ -42,8 +42,6 @@ G_DECLARE_INTERFACE (ClutterAnimatable, clutter_animatable,
|
||||
|
||||
/**
|
||||
* ClutterAnimatableInterface:
|
||||
* @animate_property: virtual function for custom interpolation of a
|
||||
* property. This virtual function is deprecated
|
||||
* @find_property: virtual function for retrieving the #GParamSpec of
|
||||
* an animatable property
|
||||
* @get_initial_state: virtual function for retrieving the initial
|
||||
@ -52,9 +50,7 @@ G_DECLARE_INTERFACE (ClutterAnimatable, clutter_animatable,
|
||||
* animatable property
|
||||
* @interpolate_value: virtual function for interpolating the progress
|
||||
* of a property
|
||||
*
|
||||
* Base interface for #GObject<!-- -->s that can be animated by a
|
||||
* a #ClutterAnimation.
|
||||
* @get_actor: virtual function for getting associated actor
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
@ -64,13 +60,6 @@ struct _ClutterAnimatableInterface
|
||||
GTypeInterface parent_iface;
|
||||
|
||||
/*< public >*/
|
||||
gboolean (* animate_property) (ClutterAnimatable *animatable,
|
||||
ClutterAnimation *animation,
|
||||
const gchar *property_name,
|
||||
const GValue *initial_value,
|
||||
const GValue *final_value,
|
||||
gdouble progress,
|
||||
GValue *value);
|
||||
GParamSpec *(* find_property) (ClutterAnimatable *animatable,
|
||||
const gchar *property_name);
|
||||
void (* get_initial_state) (ClutterAnimatable *animatable,
|
||||
@ -84,6 +73,7 @@ struct _ClutterAnimatableInterface
|
||||
ClutterInterval *interval,
|
||||
gdouble progress,
|
||||
GValue *value);
|
||||
ClutterActor * (* get_actor) (ClutterAnimatable *animatable);
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
@ -104,6 +94,9 @@ gboolean clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
|
||||
gdouble progress,
|
||||
GValue *value);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterActor * clutter_animatable_get_actor (ClutterAnimatable *animatable);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ANIMATABLE_H__ */
|
||||
|
@ -30,9 +30,7 @@
|
||||
|
||||
#ifndef __GI_SCANNER__
|
||||
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterAction, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActor, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActorMeta, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterAlignConstraint, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBackend, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBindConstraint, g_object_unref)
|
||||
@ -43,7 +41,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBoxLayout, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBrightnessContrastEffect, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterCanvas, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterChildMeta, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterClickAction, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterClone, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColorizeEffect, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterConstraint, g_object_unref)
|
||||
@ -53,7 +50,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDesaturateEffect, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterEffect, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFixedLayout, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFlowLayout, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterGestureAction, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterGridLayout, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterImage, g_object_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterInputDevice, g_object_unref)
|
||||
|
@ -53,6 +53,8 @@ struct _ClutterBackend
|
||||
gfloat units_per_em;
|
||||
gint32 units_serial;
|
||||
|
||||
float fallback_resource_scale;
|
||||
|
||||
ClutterStageWindow *stage_window;
|
||||
|
||||
ClutterInputMethod *input_method;
|
||||
@ -134,6 +136,12 @@ void clutter_set_allowed_drivers (const c
|
||||
CLUTTER_EXPORT
|
||||
ClutterStageWindow * clutter_backend_get_stage_window (ClutterBackend *backend);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
|
||||
float fallback_resource_scale);
|
||||
|
||||
float clutter_backend_get_fallback_resource_scale (ClutterBackend *backend);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_BACKEND_PRIVATE_H__ */
|
||||
|
@ -601,6 +601,8 @@ clutter_backend_init (ClutterBackend *self)
|
||||
self->units_serial = 1;
|
||||
|
||||
self->dummy_onscreen = NULL;
|
||||
|
||||
self->fallback_resource_scale = 1.f;
|
||||
}
|
||||
|
||||
void
|
||||
@ -1031,3 +1033,16 @@ clutter_backend_get_default_seat (ClutterBackend *backend)
|
||||
|
||||
return CLUTTER_BACKEND_GET_CLASS (backend)->get_default_seat (backend);
|
||||
}
|
||||
|
||||
void
|
||||
clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
|
||||
float fallback_resource_scale)
|
||||
{
|
||||
backend->fallback_resource_scale = fallback_resource_scale;
|
||||
}
|
||||
|
||||
float
|
||||
clutter_backend_get_fallback_resource_scale (ClutterBackend *backend)
|
||||
{
|
||||
return backend->fallback_resource_scale;
|
||||
}
|
||||
|
@ -406,8 +406,7 @@ get_actor_align_factor (ClutterActorAlign alignment)
|
||||
static void
|
||||
clutter_bin_layout_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
gfloat allocation_x, allocation_y;
|
||||
gfloat available_w, available_h;
|
||||
@ -515,8 +514,7 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
|
||||
|
||||
clutter_actor_allocate_align_fill (child, &child_alloc,
|
||||
x_align, y_align,
|
||||
x_fill, y_fill,
|
||||
flags);
|
||||
x_fill, y_fill);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,12 +38,14 @@
|
||||
*
|
||||
* |[<!-- language="C" -->
|
||||
* // source
|
||||
* rect[0] = clutter_rectangle_new_with_color (&red_color);
|
||||
* rect[0] = clutter_actor_new ();
|
||||
* clutter_actor_set_background_color (rect[0], &red_color);
|
||||
* clutter_actor_set_position (rect[0], x_pos, y_pos);
|
||||
* clutter_actor_set_size (rect[0], 100, 100);
|
||||
*
|
||||
* // second rectangle
|
||||
* rect[1] = clutter_rectangle_new_with_color (&green_color);
|
||||
* rect[1] = clutter_actor_new ();
|
||||
* clutter_actor_set_background_color (rect[1], &green_color);
|
||||
* clutter_actor_set_size (rect[1], 100, 100);
|
||||
* clutter_actor_set_opacity (rect[1], 0);
|
||||
*
|
||||
@ -53,7 +55,8 @@
|
||||
* clutter_actor_add_constraint_with_name (rect[1], "green-y", constraint);
|
||||
*
|
||||
* // third rectangle
|
||||
* rect[2] = clutter_rectangle_new_with_color (&blue_color);
|
||||
* rect[2] = clutter_actor_new ();
|
||||
* clutter_actor_set_background_color (rect[2], &blue_color);
|
||||
* clutter_actor_set_size (rect[2], 100, 100);
|
||||
* clutter_actor_set_opacity (rect[2], 0);
|
||||
*
|
||||
@ -165,6 +168,9 @@ clutter_bind_constraint_update_preferred_size (ClutterConstraint *constraint,
|
||||
bind->coordinate == CLUTTER_BIND_ALL))
|
||||
return;
|
||||
|
||||
if (clutter_actor_contains (bind->source, actor))
|
||||
return;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case CLUTTER_ORIENTATION_HORIZONTAL:
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -105,64 +105,6 @@ void clutter_box_layout_set_pack_start (ClutterBoxLayou
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_box_layout_get_pack_start (ClutterBoxLayout *layout);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_box_layout_set_orientation)
|
||||
void clutter_box_layout_set_vertical (ClutterBoxLayout *layout,
|
||||
gboolean vertical);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_box_layout_get_orientation)
|
||||
gboolean clutter_box_layout_get_vertical (ClutterBoxLayout *layout);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_box_layout_pack (ClutterBoxLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gboolean expand,
|
||||
gboolean x_fill,
|
||||
gboolean y_fill,
|
||||
ClutterBoxAlignment x_align,
|
||||
ClutterBoxAlignment y_align);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_box_layout_set_alignment (ClutterBoxLayout *layout,
|
||||
ClutterActor *actor,
|
||||
ClutterBoxAlignment x_align,
|
||||
ClutterBoxAlignment y_align);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_box_layout_get_alignment (ClutterBoxLayout *layout,
|
||||
ClutterActor *actor,
|
||||
ClutterBoxAlignment *x_align,
|
||||
ClutterBoxAlignment *y_align);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_box_layout_set_fill (ClutterBoxLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gboolean x_fill,
|
||||
gboolean y_fill);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_box_layout_get_fill (ClutterBoxLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gboolean *x_fill,
|
||||
gboolean *y_fill);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_box_layout_set_expand (ClutterBoxLayout *layout,
|
||||
ClutterActor *actor,
|
||||
gboolean expand);
|
||||
CLUTTER_DEPRECATED
|
||||
gboolean clutter_box_layout_get_expand (ClutterBoxLayout *layout,
|
||||
ClutterActor *actor);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_box_layout_set_use_animations (ClutterBoxLayout *layout,
|
||||
gboolean animate);
|
||||
CLUTTER_DEPRECATED
|
||||
gboolean clutter_box_layout_get_use_animations (ClutterBoxLayout *layout);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_box_layout_set_easing_mode (ClutterBoxLayout *layout,
|
||||
gulong mode);
|
||||
CLUTTER_DEPRECATED
|
||||
gulong clutter_box_layout_get_easing_mode (ClutterBoxLayout *layout);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_box_layout_set_easing_duration (ClutterBoxLayout *layout,
|
||||
guint msecs);
|
||||
CLUTTER_DEPRECATED
|
||||
guint clutter_box_layout_get_easing_duration (ClutterBoxLayout *layout);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_BOX_LAYOUT_H__ */
|
||||
|
@ -159,7 +159,8 @@ static inline void
|
||||
click_action_set_pressed (ClutterClickAction *action,
|
||||
gboolean is_pressed)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = action->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (action);
|
||||
|
||||
is_pressed = !!is_pressed;
|
||||
|
||||
@ -174,7 +175,8 @@ static inline void
|
||||
click_action_set_held (ClutterClickAction *action,
|
||||
gboolean is_held)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = action->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (action);
|
||||
|
||||
is_held = !!is_held;
|
||||
|
||||
@ -189,7 +191,8 @@ static gboolean
|
||||
click_action_emit_long_press (gpointer data)
|
||||
{
|
||||
ClutterClickAction *action = data;
|
||||
ClutterClickActionPrivate *priv = action->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (action);
|
||||
ClutterActor *actor;
|
||||
gboolean result;
|
||||
|
||||
@ -213,7 +216,8 @@ click_action_emit_long_press (gpointer data)
|
||||
static inline void
|
||||
click_action_query_long_press (ClutterClickAction *action)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = action->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (action);
|
||||
ClutterActor *actor;
|
||||
gboolean result = FALSE;
|
||||
gint timeout;
|
||||
@ -249,7 +253,8 @@ click_action_query_long_press (ClutterClickAction *action)
|
||||
static inline void
|
||||
click_action_cancel_long_press (ClutterClickAction *action)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = action->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (action);
|
||||
|
||||
if (priv->long_press_id != 0)
|
||||
{
|
||||
@ -272,7 +277,8 @@ on_event (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
ClutterClickAction *action)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = action->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (action);
|
||||
gboolean has_button = TRUE;
|
||||
|
||||
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
|
||||
@ -342,7 +348,8 @@ on_captured_event (ClutterActor *stage,
|
||||
ClutterEvent *event,
|
||||
ClutterClickAction *action)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = action->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (action);
|
||||
ClutterActor *actor;
|
||||
ClutterModifierType modifier_state;
|
||||
gboolean has_button = TRUE;
|
||||
@ -434,7 +441,8 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterClickAction *action = CLUTTER_CLICK_ACTION (meta);
|
||||
ClutterClickActionPrivate *priv = action->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (action);
|
||||
|
||||
if (priv->event_id != 0)
|
||||
{
|
||||
@ -488,7 +496,8 @@ clutter_click_action_set_property (GObject *gobject,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
@ -512,7 +521,8 @@ clutter_click_action_get_property (GObject *gobject,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
@ -541,7 +551,8 @@ clutter_click_action_get_property (GObject *gobject,
|
||||
static void
|
||||
clutter_click_action_dispose (GObject *gobject)
|
||||
{
|
||||
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
|
||||
|
||||
g_clear_signal_handler (&priv->event_id,
|
||||
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject)));
|
||||
@ -699,9 +710,11 @@ clutter_click_action_class_init (ClutterClickActionClass *klass)
|
||||
static void
|
||||
clutter_click_action_init (ClutterClickAction *self)
|
||||
{
|
||||
self->priv = clutter_click_action_get_instance_private (self);
|
||||
self->priv->long_press_threshold = -1;
|
||||
self->priv->long_press_duration = -1;
|
||||
ClutterClickActionPrivate *priv =
|
||||
clutter_click_action_get_instance_private (self);
|
||||
|
||||
priv->long_press_threshold = -1;
|
||||
priv->long_press_duration = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -741,7 +754,7 @@ clutter_click_action_release (ClutterClickAction *action)
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_CLICK_ACTION (action));
|
||||
|
||||
priv = action->priv;
|
||||
priv = clutter_click_action_get_instance_private (action);
|
||||
|
||||
if (!priv->is_held)
|
||||
return;
|
||||
@ -767,9 +780,13 @@ clutter_click_action_release (ClutterClickAction *action)
|
||||
guint
|
||||
clutter_click_action_get_button (ClutterClickAction *action)
|
||||
{
|
||||
ClutterClickActionPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
|
||||
|
||||
return action->priv->press_button;
|
||||
priv = clutter_click_action_get_instance_private (action);
|
||||
|
||||
return priv->press_button;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -785,9 +802,13 @@ clutter_click_action_get_button (ClutterClickAction *action)
|
||||
ClutterModifierType
|
||||
clutter_click_action_get_state (ClutterClickAction *action)
|
||||
{
|
||||
ClutterClickActionPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
|
||||
|
||||
return action->priv->modifier_state;
|
||||
priv = clutter_click_action_get_instance_private (action);
|
||||
|
||||
return priv->modifier_state;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -805,11 +826,15 @@ clutter_click_action_get_coords (ClutterClickAction *action,
|
||||
gfloat *press_x,
|
||||
gfloat *press_y)
|
||||
{
|
||||
ClutterClickActionPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTION (action));
|
||||
|
||||
priv = clutter_click_action_get_instance_private (action);
|
||||
|
||||
if (press_x != NULL)
|
||||
*press_x = action->priv->press_x;
|
||||
*press_x = priv->press_x;
|
||||
|
||||
if (press_y != NULL)
|
||||
*press_y = action->priv->press_y;
|
||||
*press_y = priv->press_y;
|
||||
}
|
||||
|
@ -37,32 +37,13 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
|
||||
#define CLUTTER_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickAction))
|
||||
#define CLUTTER_IS_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLICK_ACTION))
|
||||
#define CLUTTER_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
|
||||
#define CLUTTER_IS_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLICK_ACTION))
|
||||
#define CLUTTER_CLICK_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
|
||||
#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
|
||||
|
||||
typedef struct _ClutterClickAction ClutterClickAction;
|
||||
typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
|
||||
typedef struct _ClutterClickActionClass ClutterClickActionClass;
|
||||
CLUTTER_EXPORT
|
||||
G_DECLARE_DERIVABLE_TYPE (ClutterClickAction, clutter_click_action,
|
||||
CLUTTER, CLICK_ACTION, ClutterAction);
|
||||
|
||||
/**
|
||||
* ClutterClickAction:
|
||||
*
|
||||
* The #ClutterClickAction structure contains
|
||||
* only private data and should be accessed using the provided API
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
struct _ClutterClickAction
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterAction parent_instance;
|
||||
|
||||
ClutterClickActionPrivate *priv;
|
||||
};
|
||||
typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
|
||||
|
||||
/**
|
||||
* ClutterClickActionClass:
|
||||
@ -97,9 +78,6 @@ struct _ClutterClickActionClass
|
||||
void (* _clutter_click_action7) (void);
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_click_action_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterAction * clutter_click_action_new (void);
|
||||
|
||||
|
@ -52,6 +52,8 @@
|
||||
struct _ClutterClonePrivate
|
||||
{
|
||||
ClutterActor *clone_source;
|
||||
float x_scale, y_scale;
|
||||
|
||||
gulong source_destroy_id;
|
||||
};
|
||||
|
||||
@ -122,8 +124,6 @@ static void
|
||||
clutter_clone_apply_transform (ClutterActor *self, CoglMatrix *matrix)
|
||||
{
|
||||
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
|
||||
ClutterActorBox box, source_box;
|
||||
gfloat x_scale, y_scale;
|
||||
|
||||
/* First chain up and apply all the standard ClutterActor
|
||||
* transformations... */
|
||||
@ -134,21 +134,7 @@ clutter_clone_apply_transform (ClutterActor *self, CoglMatrix *matrix)
|
||||
if (priv->clone_source == NULL)
|
||||
return;
|
||||
|
||||
/* get our allocated size */
|
||||
clutter_actor_get_allocation_box (self, &box);
|
||||
|
||||
/* and get the allocated size of the source */
|
||||
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
|
||||
|
||||
/* We need to scale what the clone-source actor paints to fill our own
|
||||
* allocation...
|
||||
*/
|
||||
x_scale = clutter_actor_box_get_width (&box)
|
||||
/ clutter_actor_box_get_width (&source_box);
|
||||
y_scale = clutter_actor_box_get_height (&box)
|
||||
/ clutter_actor_box_get_height (&source_box);
|
||||
|
||||
cogl_matrix_scale (matrix, x_scale, y_scale, x_scale);
|
||||
cogl_matrix_scale (matrix, priv->x_scale, priv->y_scale, 1.f);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -240,15 +226,16 @@ clutter_clone_has_overlaps (ClutterActor *actor)
|
||||
|
||||
static void
|
||||
clutter_clone_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *box)
|
||||
{
|
||||
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
|
||||
ClutterActorClass *parent_class;
|
||||
ClutterActorBox source_box;
|
||||
float x_scale, y_scale;
|
||||
|
||||
/* chain up */
|
||||
parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
|
||||
parent_class->allocate (self, box, flags);
|
||||
parent_class->allocate (self, box);
|
||||
|
||||
if (priv->clone_source == NULL)
|
||||
return;
|
||||
@ -258,7 +245,31 @@ clutter_clone_allocate (ClutterActor *self,
|
||||
*/
|
||||
if (clutter_actor_get_parent (priv->clone_source) != NULL &&
|
||||
!clutter_actor_has_allocation (priv->clone_source))
|
||||
clutter_actor_allocate_preferred_size (priv->clone_source, flags);
|
||||
{
|
||||
float x = 0.f;
|
||||
float y = 0.f;
|
||||
|
||||
clutter_actor_get_fixed_position (priv->clone_source, &x, &y);
|
||||
clutter_actor_allocate_preferred_size (priv->clone_source, x, y);
|
||||
}
|
||||
|
||||
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
|
||||
|
||||
/* We need to scale what the clone-source actor paints to fill our own
|
||||
* allocation...
|
||||
*/
|
||||
x_scale = clutter_actor_box_get_width (box)
|
||||
/ clutter_actor_box_get_width (&source_box);
|
||||
y_scale = clutter_actor_box_get_height (box)
|
||||
/ clutter_actor_box_get_height (&source_box);
|
||||
|
||||
if (!G_APPROX_VALUE (priv->x_scale, x_scale, FLT_EPSILON) ||
|
||||
!G_APPROX_VALUE (priv->y_scale, y_scale, FLT_EPSILON))
|
||||
{
|
||||
priv->x_scale = x_scale;
|
||||
priv->y_scale = y_scale;
|
||||
clutter_actor_invalidate_transform (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* XXX - this is wrong: ClutterClone cannot clone unparented
|
||||
@ -273,7 +284,7 @@ clutter_clone_allocate (ClutterActor *self,
|
||||
* paint cycle, we can safely give it as much size as it requires
|
||||
*/
|
||||
if (clutter_actor_get_parent (priv->clone_source) == NULL)
|
||||
clutter_actor_allocate_preferred_size (priv->clone_source, flags);
|
||||
clutter_actor_allocate_preferred_size (priv->clone_source);
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -365,6 +376,9 @@ static void
|
||||
clutter_clone_init (ClutterClone *self)
|
||||
{
|
||||
self->priv = clutter_clone_get_instance_private (self);
|
||||
|
||||
self->priv->x_scale = 1.f;
|
||||
self->priv->y_scale = 1.f;
|
||||
}
|
||||
|
||||
/**
|
||||
|
92
clutter/clutter/clutter-damage-history.c
Normal file
92
clutter/clutter/clutter-damage-history.c
Normal file
@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
|
||||
* Copyright (C) 2020 Red Hat Inc
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include "clutter-damage-history.h"
|
||||
|
||||
#define DAMAGE_HISTORY_LENGTH 0x10
|
||||
|
||||
struct _ClutterDamageHistory
|
||||
{
|
||||
cairo_region_t *damages[DAMAGE_HISTORY_LENGTH];
|
||||
int index;
|
||||
};
|
||||
|
||||
ClutterDamageHistory *
|
||||
clutter_damage_history_new (void)
|
||||
{
|
||||
ClutterDamageHistory *history;
|
||||
|
||||
history = g_new0 (ClutterDamageHistory, 1);
|
||||
|
||||
return history;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_damage_history_free (ClutterDamageHistory *history)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < G_N_ELEMENTS (history->damages); i++)
|
||||
g_clear_pointer (&history->damages[i], cairo_region_destroy);
|
||||
|
||||
g_free (history);
|
||||
}
|
||||
|
||||
gboolean
|
||||
clutter_damage_history_is_age_valid (ClutterDamageHistory *history,
|
||||
int age)
|
||||
{
|
||||
if (age >= DAMAGE_HISTORY_LENGTH ||
|
||||
age < 1)
|
||||
return FALSE;
|
||||
|
||||
if (!clutter_damage_history_lookup (history, age))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_damage_history_record (ClutterDamageHistory *history,
|
||||
const cairo_region_t *damage)
|
||||
{
|
||||
g_clear_pointer (&history->damages[history->index], cairo_region_destroy);
|
||||
history->damages[history->index] = cairo_region_copy (damage);
|
||||
}
|
||||
|
||||
static inline int
|
||||
step_damage_index (int current,
|
||||
int diff)
|
||||
{
|
||||
return (current + diff) & (DAMAGE_HISTORY_LENGTH - 1);
|
||||
}
|
||||
|
||||
void
|
||||
clutter_damage_history_step (ClutterDamageHistory *history)
|
||||
{
|
||||
history->index = step_damage_index (history->index, 1);
|
||||
}
|
||||
|
||||
const cairo_region_t *
|
||||
clutter_damage_history_lookup (ClutterDamageHistory *history,
|
||||
int age)
|
||||
{
|
||||
return history->damages[step_damage_index (history->index, -age)];
|
||||
}
|
42
clutter/clutter/clutter-damage-history.h
Normal file
42
clutter/clutter/clutter-damage-history.h
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
|
||||
* Copyright (C) 2020 Red Hat Inc
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CLUTTER_DAMAGE_HISTORY_H
|
||||
#define CLUTTER_DAMAGE_HISTORY_H
|
||||
|
||||
#include <cairo.h>
|
||||
#include <glib.h>
|
||||
|
||||
typedef struct _ClutterDamageHistory ClutterDamageHistory;
|
||||
|
||||
ClutterDamageHistory * clutter_damage_history_new (void);
|
||||
|
||||
void clutter_damage_history_free (ClutterDamageHistory *history);
|
||||
|
||||
gboolean clutter_damage_history_is_age_valid (ClutterDamageHistory *history,
|
||||
int age);
|
||||
|
||||
void clutter_damage_history_record (ClutterDamageHistory *history,
|
||||
const cairo_region_t *damage);
|
||||
|
||||
void clutter_damage_history_step (ClutterDamageHistory *history);
|
||||
|
||||
const cairo_region_t * clutter_damage_history_lookup (ClutterDamageHistory *history,
|
||||
int age);
|
||||
|
||||
#endif /* CLUTTER_DAMAGE_HISTORY_H */
|
@ -128,10 +128,9 @@ clutter_deform_effect_deform_vertex (ClutterDeformEffect *effect,
|
||||
}
|
||||
|
||||
static void
|
||||
vbo_invalidate (ClutterActor *actor,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags,
|
||||
ClutterDeformEffect *effect)
|
||||
vbo_invalidate (ClutterActor *actor,
|
||||
GParamSpec *pspec,
|
||||
ClutterDeformEffect *effect)
|
||||
{
|
||||
effect->priv->is_dirty = TRUE;
|
||||
}
|
||||
@ -156,7 +155,7 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
|
||||
* changes
|
||||
*/
|
||||
if (actor != NULL)
|
||||
priv->allocation_id = g_signal_connect (actor, "allocation-changed",
|
||||
priv->allocation_id = g_signal_connect (actor, "notify::allocation",
|
||||
G_CALLBACK (vbo_invalidate),
|
||||
meta);
|
||||
|
||||
|
@ -3,16 +3,7 @@
|
||||
|
||||
#define __CLUTTER_DEPRECATED_H_INSIDE__
|
||||
|
||||
#include "deprecated/clutter-actor.h"
|
||||
#include "deprecated/clutter-alpha.h"
|
||||
#include "deprecated/clutter-animation.h"
|
||||
#include "deprecated/clutter-box.h"
|
||||
#include "deprecated/clutter-container.h"
|
||||
#include "deprecated/clutter-group.h"
|
||||
#include "deprecated/clutter-rectangle.h"
|
||||
#include "deprecated/clutter-stage.h"
|
||||
#include "deprecated/clutter-state.h"
|
||||
#include "deprecated/clutter-timeline.h"
|
||||
|
||||
#undef __CLUTTER_DEPRECATED_H_INSIDE__
|
||||
|
||||
|
@ -190,7 +190,7 @@ typedef enum /*< prefix=CLUTTER_REQUEST >*/
|
||||
* @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
|
||||
* registered global alpha functions
|
||||
*
|
||||
* The animation modes used by #ClutterAlpha and #ClutterAnimation. This
|
||||
* The animation modes used by #ClutterAnimatable. This
|
||||
* enumeration can be expanded in later versions of Clutter.
|
||||
*
|
||||
* <figure id="easing-modes">
|
||||
@ -554,32 +554,6 @@ typedef enum /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
|
||||
CLUTTER_OFFSCREEN_REDIRECT_ON_IDLE = 1 << 2
|
||||
} ClutterOffscreenRedirect;
|
||||
|
||||
/**
|
||||
* ClutterAllocationFlags:
|
||||
* @CLUTTER_ALLOCATION_NONE: No flag set
|
||||
* @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
|
||||
* actor has changed; this implies that any ancestor of the actor has
|
||||
* been moved.
|
||||
* @CLUTTER_DELEGATE_LAYOUT: Whether the allocation should be delegated
|
||||
* to the #ClutterLayoutManager instance stored inside the
|
||||
* #ClutterActor:layout-manager property of #ClutterActor. This flag
|
||||
* should only be used if you are subclassing #ClutterActor and
|
||||
* overriding the #ClutterActorClass.allocate() virtual function, but
|
||||
* you wish to use the default implementation of the virtual function
|
||||
* inside #ClutterActor. Added in Clutter 1.10.
|
||||
*
|
||||
* Flags passed to the #ClutterActorClass.allocate() virtual function
|
||||
* and to the clutter_actor_allocate() function.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
CLUTTER_ALLOCATION_NONE = 0,
|
||||
CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
|
||||
CLUTTER_DELEGATE_LAYOUT = 1 << 2
|
||||
} ClutterAllocationFlags;
|
||||
|
||||
/**
|
||||
* ClutterAlignAxis:
|
||||
* @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
|
||||
@ -1343,8 +1317,6 @@ typedef enum
|
||||
* painting the stages
|
||||
* @CLUTTER_REPAINT_FLAGS_POST_PAINT: Run the repaint function after
|
||||
* painting the stages
|
||||
* @CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD: Ensure that a new frame
|
||||
* is queued after adding the repaint function
|
||||
*
|
||||
* Flags to pass to clutter_threads_add_repaint_func_full().
|
||||
*
|
||||
@ -1354,7 +1326,6 @@ typedef enum
|
||||
{
|
||||
CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
|
||||
CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
|
||||
CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
|
||||
} ClutterRepaintFlags;
|
||||
|
||||
/**
|
||||
|
@ -131,8 +131,7 @@ clutter_fixed_layout_get_preferred_height (ClutterLayoutManager *manager,
|
||||
static void
|
||||
clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterActor *child;
|
||||
|
||||
@ -140,7 +139,11 @@ clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
|
||||
child != NULL;
|
||||
child = clutter_actor_get_next_sibling (child))
|
||||
{
|
||||
clutter_actor_allocate_preferred_size (child, flags);
|
||||
float x = 0.f;
|
||||
float y = 0.f;
|
||||
|
||||
clutter_actor_get_fixed_position (child, &x, &y);
|
||||
clutter_actor_allocate_preferred_size (child, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -566,8 +566,7 @@ clutter_flow_layout_get_preferred_height (ClutterLayoutManager *manager,
|
||||
static void
|
||||
clutter_flow_layout_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterFlowLayoutPrivate *priv = CLUTTER_FLOW_LAYOUT (manager)->priv;
|
||||
ClutterActor *actor, *child;
|
||||
@ -729,7 +728,7 @@ clutter_flow_layout_allocate (ClutterLayoutManager *manager,
|
||||
child_alloc.y1 = ceil (item_y);
|
||||
child_alloc.x2 = ceil (child_alloc.x1 + item_width);
|
||||
child_alloc.y2 = ceil (child_alloc.y1 + item_height);
|
||||
clutter_actor_allocate (child, &child_alloc, flags);
|
||||
clutter_actor_allocate (child, &child_alloc);
|
||||
|
||||
if (priv->orientation == CLUTTER_FLOW_HORIZONTAL)
|
||||
item_x = new_x;
|
||||
|
550
clutter/clutter/clutter-frame-clock.c
Normal file
550
clutter/clutter/clutter-frame-clock.c
Normal file
@ -0,0 +1,550 @@
|
||||
/*
|
||||
* Copyright (C) 2019 Red Hat Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include "clutter/clutter-frame-clock.h"
|
||||
|
||||
#include "clutter/clutter-main.h"
|
||||
#include "clutter/clutter-private.h"
|
||||
#include "clutter/clutter-timeline-private.h"
|
||||
#include "cogl/cogl-trace.h"
|
||||
|
||||
enum
|
||||
{
|
||||
DESTROY,
|
||||
|
||||
N_SIGNALS
|
||||
};
|
||||
|
||||
static guint signals[N_SIGNALS];
|
||||
|
||||
/* Wait 2ms after vblank before starting to draw next frame */
|
||||
#define SYNC_DELAY_US ms2us (2)
|
||||
|
||||
typedef struct _ClutterFrameListener
|
||||
{
|
||||
const ClutterFrameListenerIface *iface;
|
||||
gpointer user_data;
|
||||
} ClutterFrameListener;
|
||||
|
||||
typedef struct _ClutterClockSource
|
||||
{
|
||||
GSource source;
|
||||
|
||||
ClutterFrameClock *frame_clock;
|
||||
} ClutterClockSource;
|
||||
|
||||
typedef enum _ClutterFrameClockState
|
||||
{
|
||||
CLUTTER_FRAME_CLOCK_STATE_INIT,
|
||||
CLUTTER_FRAME_CLOCK_STATE_IDLE,
|
||||
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
|
||||
CLUTTER_FRAME_CLOCK_STATE_DISPATCHING,
|
||||
CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED,
|
||||
} ClutterFrameClockState;
|
||||
|
||||
struct _ClutterFrameClock
|
||||
{
|
||||
GObject parent;
|
||||
|
||||
float refresh_rate;
|
||||
ClutterFrameListener listener;
|
||||
|
||||
GSource *source;
|
||||
|
||||
int64_t frame_count;
|
||||
|
||||
ClutterFrameClockState state;
|
||||
int64_t last_presentation_time_us;
|
||||
|
||||
gboolean is_next_presentation_time_valid;
|
||||
int64_t next_presentation_time_us;
|
||||
|
||||
gboolean pending_reschedule;
|
||||
gboolean pending_reschedule_now;
|
||||
|
||||
int inhibit_count;
|
||||
|
||||
GList *timelines;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock,
|
||||
G_TYPE_OBJECT)
|
||||
|
||||
float
|
||||
clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
return frame_clock->refresh_rate;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
gboolean is_first;
|
||||
|
||||
if (g_list_find (frame_clock->timelines, timeline))
|
||||
return;
|
||||
|
||||
is_first = !frame_clock->timelines;
|
||||
|
||||
frame_clock->timelines = g_list_prepend (frame_clock->timelines, timeline);
|
||||
|
||||
if (is_first)
|
||||
clutter_frame_clock_schedule_update (frame_clock);
|
||||
}
|
||||
|
||||
void
|
||||
clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
frame_clock->timelines = g_list_remove (frame_clock->timelines, timeline);
|
||||
}
|
||||
|
||||
static void
|
||||
advance_timelines (ClutterFrameClock *frame_clock,
|
||||
int64_t time_us)
|
||||
{
|
||||
GList *timelines;
|
||||
GList *l;
|
||||
|
||||
/* we protect ourselves from timelines being removed during
|
||||
* the advancement by other timelines by copying the list of
|
||||
* timelines, taking a reference on them, iterating over the
|
||||
* copied list and then releasing the reference.
|
||||
*
|
||||
* we cannot simply take a reference on the timelines and still
|
||||
* use the list held by the master clock because the do_tick()
|
||||
* might result in the creation of a new timeline, which gets
|
||||
* added at the end of the list with no reference increase and
|
||||
* thus gets disposed at the end of the iteration.
|
||||
*
|
||||
* this implies that a newly added timeline will not be advanced
|
||||
* by this clock iteration, which is perfectly fine since we're
|
||||
* in its first cycle.
|
||||
*
|
||||
* we also cannot steal the frame clock timelines list because
|
||||
* a timeline might be removed as the direct result of do_tick()
|
||||
* and remove_timeline() would not find the timeline, failing
|
||||
* and leaving a dangling pointer behind.
|
||||
*/
|
||||
|
||||
timelines = g_list_copy (frame_clock->timelines);
|
||||
g_list_foreach (timelines, (GFunc) g_object_ref, NULL);
|
||||
|
||||
for (l = timelines; l; l = l->next)
|
||||
{
|
||||
ClutterTimeline *timeline = l->data;
|
||||
|
||||
_clutter_timeline_do_tick (timeline, time_us / 1000);
|
||||
}
|
||||
|
||||
g_list_free_full (timelines, g_object_unref);
|
||||
}
|
||||
|
||||
static void
|
||||
maybe_reschedule_update (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
if (frame_clock->pending_reschedule ||
|
||||
frame_clock->timelines)
|
||||
{
|
||||
frame_clock->pending_reschedule = FALSE;
|
||||
|
||||
if (frame_clock->pending_reschedule_now)
|
||||
{
|
||||
frame_clock->pending_reschedule_now = FALSE;
|
||||
clutter_frame_clock_schedule_update_now (frame_clock);
|
||||
}
|
||||
else
|
||||
{
|
||||
clutter_frame_clock_schedule_update (frame_clock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
|
||||
ClutterFrameInfo *frame_info)
|
||||
{
|
||||
int64_t presentation_time_us = frame_info->presentation_time;
|
||||
|
||||
if (presentation_time_us > frame_clock->last_presentation_time_us ||
|
||||
((presentation_time_us - frame_clock->last_presentation_time_us) >
|
||||
INT64_MAX / 2))
|
||||
{
|
||||
frame_clock->last_presentation_time_us = presentation_time_us;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_warning_once ("Bogus presentation time %" G_GINT64_FORMAT
|
||||
" travelled back in time, using current time.",
|
||||
presentation_time_us);
|
||||
frame_clock->last_presentation_time_us = g_get_monotonic_time ();
|
||||
}
|
||||
|
||||
switch (frame_clock->state)
|
||||
{
|
||||
case CLUTTER_FRAME_CLOCK_STATE_INIT:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
|
||||
g_warn_if_reached ();
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
|
||||
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
|
||||
maybe_reschedule_update (frame_clock);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
calculate_next_update_time_us (ClutterFrameClock *frame_clock,
|
||||
int64_t *out_next_update_time_us,
|
||||
int64_t *out_next_presentation_time_us)
|
||||
{
|
||||
int64_t last_presentation_time_us;
|
||||
int64_t now_us;
|
||||
float refresh_rate;
|
||||
int64_t refresh_interval_us;
|
||||
int64_t min_render_time_allowed_us;
|
||||
int64_t max_render_time_allowed_us;
|
||||
int64_t last_next_presentation_time_us;
|
||||
int64_t time_since_last_next_presentation_time_us;
|
||||
int64_t next_presentation_time_us;
|
||||
int64_t next_update_time_us;
|
||||
|
||||
now_us = g_get_monotonic_time ();
|
||||
|
||||
refresh_rate = frame_clock->refresh_rate;
|
||||
refresh_interval_us = (int64_t) (0.5 + G_USEC_PER_SEC / refresh_rate);
|
||||
|
||||
min_render_time_allowed_us = refresh_interval_us / 2;
|
||||
max_render_time_allowed_us = refresh_interval_us - SYNC_DELAY_US;
|
||||
|
||||
if (min_render_time_allowed_us > max_render_time_allowed_us)
|
||||
min_render_time_allowed_us = max_render_time_allowed_us;
|
||||
|
||||
last_presentation_time_us = frame_clock->last_presentation_time_us;
|
||||
next_presentation_time_us = last_presentation_time_us + refresh_interval_us;
|
||||
|
||||
/* Skip ahead to get close to the actual next presentation time. */
|
||||
if (next_presentation_time_us < now_us)
|
||||
{
|
||||
int64_t logical_clock_offset_us;
|
||||
int64_t logical_clock_phase_us;
|
||||
int64_t hw_clock_offset_us;
|
||||
|
||||
logical_clock_offset_us = now_us % refresh_interval_us;
|
||||
logical_clock_phase_us = now_us - logical_clock_offset_us;
|
||||
hw_clock_offset_us = last_presentation_time_us % refresh_interval_us;
|
||||
|
||||
next_presentation_time_us = logical_clock_phase_us + hw_clock_offset_us;
|
||||
}
|
||||
|
||||
/* Skip one interval if we got an early presented event. */
|
||||
last_next_presentation_time_us = frame_clock->next_presentation_time_us;
|
||||
time_since_last_next_presentation_time_us =
|
||||
next_presentation_time_us - last_next_presentation_time_us;
|
||||
if (frame_clock->is_next_presentation_time_valid &&
|
||||
time_since_last_next_presentation_time_us < (refresh_interval_us / 2))
|
||||
{
|
||||
next_presentation_time_us =
|
||||
frame_clock->next_presentation_time_us + refresh_interval_us;
|
||||
}
|
||||
|
||||
while (next_presentation_time_us < now_us + min_render_time_allowed_us)
|
||||
next_presentation_time_us += refresh_interval_us;
|
||||
|
||||
next_update_time_us = next_presentation_time_us - max_render_time_allowed_us;
|
||||
|
||||
*out_next_update_time_us = next_update_time_us;
|
||||
*out_next_presentation_time_us = next_presentation_time_us;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
frame_clock->inhibit_count++;
|
||||
|
||||
if (frame_clock->inhibit_count == 1)
|
||||
{
|
||||
switch (frame_clock->state)
|
||||
{
|
||||
case CLUTTER_FRAME_CLOCK_STATE_INIT:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
|
||||
frame_clock->pending_reschedule = TRUE;
|
||||
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
|
||||
break;
|
||||
}
|
||||
|
||||
g_source_set_ready_time (frame_clock->source, -1);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
g_return_if_fail (frame_clock->inhibit_count > 0);
|
||||
|
||||
frame_clock->inhibit_count--;
|
||||
|
||||
if (frame_clock->inhibit_count == 0)
|
||||
maybe_reschedule_update (frame_clock);
|
||||
}
|
||||
|
||||
void
|
||||
clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
int64_t next_update_time_us = -1;
|
||||
|
||||
if (frame_clock->inhibit_count > 0)
|
||||
{
|
||||
frame_clock->pending_reschedule = TRUE;
|
||||
frame_clock->pending_reschedule_now = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (frame_clock->state)
|
||||
{
|
||||
case CLUTTER_FRAME_CLOCK_STATE_INIT:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
|
||||
next_update_time_us = g_get_monotonic_time ();
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
|
||||
return;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
|
||||
frame_clock->pending_reschedule = TRUE;
|
||||
frame_clock->pending_reschedule_now = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
g_warn_if_fail (next_update_time_us != -1);
|
||||
|
||||
g_source_set_ready_time (frame_clock->source, next_update_time_us);
|
||||
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
|
||||
frame_clock->is_next_presentation_time_valid = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
int64_t next_update_time_us = -1;
|
||||
|
||||
if (frame_clock->inhibit_count > 0)
|
||||
{
|
||||
frame_clock->pending_reschedule = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (frame_clock->state)
|
||||
{
|
||||
case CLUTTER_FRAME_CLOCK_STATE_INIT:
|
||||
next_update_time_us = g_get_monotonic_time ();
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
|
||||
calculate_next_update_time_us (frame_clock,
|
||||
&next_update_time_us,
|
||||
&frame_clock->next_presentation_time_us);
|
||||
frame_clock->is_next_presentation_time_valid = TRUE;
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
|
||||
return;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
|
||||
frame_clock->pending_reschedule = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
g_warn_if_fail (next_update_time_us != -1);
|
||||
|
||||
g_source_set_ready_time (frame_clock->source, next_update_time_us);
|
||||
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
|
||||
int64_t time_us)
|
||||
{
|
||||
int64_t frame_count;
|
||||
ClutterFrameResult result;
|
||||
|
||||
COGL_TRACE_BEGIN_SCOPED (ClutterFrameCLockDispatch, "Frame Clock (dispatch)");
|
||||
|
||||
g_source_set_ready_time (frame_clock->source, -1);
|
||||
|
||||
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHING;
|
||||
|
||||
frame_count = frame_clock->frame_count++;
|
||||
|
||||
COGL_TRACE_BEGIN (ClutterFrameClockEvents, "Frame Clock (before frame)");
|
||||
if (frame_clock->listener.iface->before_frame)
|
||||
{
|
||||
frame_clock->listener.iface->before_frame (frame_clock,
|
||||
frame_count,
|
||||
frame_clock->listener.user_data);
|
||||
}
|
||||
COGL_TRACE_END (ClutterFrameClockEvents);
|
||||
|
||||
COGL_TRACE_BEGIN (ClutterFrameClockTimelines, "Frame Clock (timelines)");
|
||||
advance_timelines (frame_clock, time_us);
|
||||
COGL_TRACE_END (ClutterFrameClockTimelines);
|
||||
|
||||
COGL_TRACE_BEGIN (ClutterFrameClockFrame, "Frame Clock (frame)");
|
||||
result = frame_clock->listener.iface->frame (frame_clock,
|
||||
frame_count,
|
||||
time_us,
|
||||
frame_clock->listener.user_data);
|
||||
COGL_TRACE_END (ClutterFrameClockFrame);
|
||||
|
||||
switch (frame_clock->state)
|
||||
{
|
||||
case CLUTTER_FRAME_CLOCK_STATE_INIT:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
|
||||
g_warn_if_reached ();
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
|
||||
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
|
||||
break;
|
||||
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
|
||||
switch (result)
|
||||
{
|
||||
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
|
||||
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED;
|
||||
break;
|
||||
case CLUTTER_FRAME_RESULT_IDLE:
|
||||
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
|
||||
maybe_reschedule_update (frame_clock);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
frame_clock_source_dispatch (GSource *source,
|
||||
GSourceFunc callback,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterClockSource *clock_source = (ClutterClockSource *) source;
|
||||
ClutterFrameClock *frame_clock = clock_source->frame_clock;
|
||||
int64_t dispatch_time_us;
|
||||
|
||||
dispatch_time_us = g_source_get_time (source);
|
||||
clutter_frame_clock_dispatch (frame_clock, dispatch_time_us);
|
||||
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
static GSourceFuncs frame_clock_source_funcs = {
|
||||
NULL,
|
||||
NULL,
|
||||
frame_clock_source_dispatch,
|
||||
NULL
|
||||
};
|
||||
|
||||
static void
|
||||
init_frame_clock_source (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
GSource *source;
|
||||
ClutterClockSource *clock_source;
|
||||
g_autofree char *name = NULL;
|
||||
|
||||
source = g_source_new (&frame_clock_source_funcs, sizeof (ClutterClockSource));
|
||||
clock_source = (ClutterClockSource *) source;
|
||||
|
||||
name = g_strdup_printf ("Clutter frame clock (%p)", frame_clock);
|
||||
g_source_set_name (source, name);
|
||||
g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
|
||||
g_source_set_can_recurse (source, FALSE);
|
||||
clock_source->frame_clock = frame_clock;
|
||||
|
||||
frame_clock->source = source;
|
||||
g_source_attach (source, NULL);
|
||||
}
|
||||
|
||||
ClutterFrameClock *
|
||||
clutter_frame_clock_new (float refresh_rate,
|
||||
const ClutterFrameListenerIface *iface,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterFrameClock *frame_clock;
|
||||
|
||||
g_assert_cmpfloat (refresh_rate, >, 0.0);
|
||||
|
||||
frame_clock = g_object_new (CLUTTER_TYPE_FRAME_CLOCK, NULL);
|
||||
|
||||
frame_clock->listener.iface = iface;
|
||||
frame_clock->listener.user_data = user_data;
|
||||
|
||||
init_frame_clock_source (frame_clock);
|
||||
|
||||
frame_clock->refresh_rate = refresh_rate;
|
||||
|
||||
return frame_clock;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_frame_clock_destroy (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
g_object_run_dispose (G_OBJECT (frame_clock));
|
||||
g_object_unref (frame_clock);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_frame_clock_dispose (GObject *object)
|
||||
{
|
||||
ClutterFrameClock *frame_clock = CLUTTER_FRAME_CLOCK (object);
|
||||
|
||||
if (frame_clock->source)
|
||||
{
|
||||
g_signal_emit (frame_clock, signals[DESTROY], 0);
|
||||
g_source_destroy (frame_clock->source);
|
||||
g_clear_pointer (&frame_clock->source, g_source_unref);
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_frame_clock_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_frame_clock_init (ClutterFrameClock *frame_clock)
|
||||
{
|
||||
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_INIT;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_frame_clock_class_init (ClutterFrameClockClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->dispose = clutter_frame_clock_dispose;
|
||||
|
||||
signals[DESTROY] =
|
||||
g_signal_new (I_("destroy"),
|
||||
G_TYPE_FROM_CLASS (object_class),
|
||||
G_SIGNAL_RUN_LAST,
|
||||
0,
|
||||
NULL, NULL, NULL,
|
||||
G_TYPE_NONE,
|
||||
0);
|
||||
}
|
87
clutter/clutter/clutter-frame-clock.h
Normal file
87
clutter/clutter/clutter-frame-clock.h
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (C) 2019 Red Hat Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CLUTTER_FRAME_CLOCK_H
|
||||
#define CLUTTER_FRAME_CLOCK_H
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#include <glib.h>
|
||||
#include <glib-object.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "clutter/clutter-types.h"
|
||||
|
||||
typedef enum _ClutterFrameResult
|
||||
{
|
||||
CLUTTER_FRAME_RESULT_PENDING_PRESENTED,
|
||||
CLUTTER_FRAME_RESULT_IDLE,
|
||||
} ClutterFrameResult;
|
||||
|
||||
#define CLUTTER_TYPE_FRAME_CLOCK (clutter_frame_clock_get_type ())
|
||||
CLUTTER_EXPORT
|
||||
G_DECLARE_FINAL_TYPE (ClutterFrameClock, clutter_frame_clock,
|
||||
CLUTTER, FRAME_CLOCK,
|
||||
GObject)
|
||||
|
||||
typedef struct _ClutterFrameListenerIface
|
||||
{
|
||||
void (* before_frame) (ClutterFrameClock *frame_clock,
|
||||
int64_t frame_count,
|
||||
gpointer user_data);
|
||||
ClutterFrameResult (* frame) (ClutterFrameClock *frame_clock,
|
||||
int64_t frame_count,
|
||||
int64_t time_us,
|
||||
gpointer user_data);
|
||||
} ClutterFrameListenerIface;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterFrameClock * clutter_frame_clock_new (float refresh_rate,
|
||||
const ClutterFrameListenerIface *iface,
|
||||
gpointer user_data);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_frame_clock_destroy (ClutterFrameClock *frame_clock);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
|
||||
ClutterFrameInfo *frame_info);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock);
|
||||
|
||||
void clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
|
||||
ClutterTimeline *timeline);
|
||||
|
||||
void clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
|
||||
ClutterTimeline *timeline);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
float clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock);
|
||||
|
||||
#endif /* CLUTTER_FRAME_CLOCK_H */
|
@ -157,7 +157,8 @@ G_DEFINE_TYPE_WITH_PRIVATE (ClutterGestureAction, clutter_gesture_action, CLUTTE
|
||||
static GesturePoint *
|
||||
gesture_register_point (ClutterGestureAction *action, ClutterEvent *event)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = action->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (action);
|
||||
GesturePoint *point = NULL;
|
||||
|
||||
if (priv->points->len >= MAX_GESTURE_POINTS)
|
||||
@ -190,7 +191,8 @@ gesture_find_point (ClutterGestureAction *action,
|
||||
ClutterEvent *event,
|
||||
gint *position)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = action->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (action);
|
||||
GesturePoint *point = NULL;
|
||||
ClutterEventType type = clutter_event_type (event);
|
||||
ClutterInputDevice *device = clutter_event_get_device (event);
|
||||
@ -220,9 +222,10 @@ gesture_find_point (ClutterGestureAction *action,
|
||||
static void
|
||||
gesture_unregister_point (ClutterGestureAction *action, gint position)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = action->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
if (action->priv->points->len == 0)
|
||||
if (priv->points->len == 0)
|
||||
return;
|
||||
|
||||
g_array_remove_index (priv->points, position);
|
||||
@ -303,7 +306,8 @@ gesture_point_unset (GesturePoint *point)
|
||||
static void
|
||||
cancel_gesture (ClutterGestureAction *action)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = action->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (action);
|
||||
ClutterActor *actor;
|
||||
|
||||
priv->in_gesture = FALSE;
|
||||
@ -313,14 +317,15 @@ cancel_gesture (ClutterGestureAction *action)
|
||||
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
|
||||
g_signal_emit (action, gesture_signals[GESTURE_CANCEL], 0, actor);
|
||||
|
||||
g_array_set_size (action->priv->points, 0);
|
||||
g_array_set_size (priv->points, 0);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
begin_gesture (ClutterGestureAction *action,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = action->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (action);
|
||||
gboolean return_value;
|
||||
|
||||
priv->in_gesture = TRUE;
|
||||
@ -353,7 +358,8 @@ stage_captured_event_cb (ClutterActor *stage,
|
||||
ClutterEvent *event,
|
||||
ClutterGestureAction *action)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = action->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (action);
|
||||
ClutterActor *actor;
|
||||
gint position;
|
||||
float threshold_x, threshold_y;
|
||||
@ -488,7 +494,8 @@ actor_captured_event_cb (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
ClutterGestureAction *action)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = action->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (action);
|
||||
GesturePoint *point G_GNUC_UNUSED;
|
||||
|
||||
if ((clutter_event_type (event) != CLUTTER_BUTTON_PRESS) &&
|
||||
@ -522,7 +529,8 @@ static void
|
||||
clutter_gesture_action_set_actor (ClutterActorMeta *meta,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = CLUTTER_GESTURE_ACTION (meta)->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (CLUTTER_GESTURE_ACTION (meta));
|
||||
ClutterActorMetaClass *meta_class =
|
||||
CLUTTER_ACTOR_META_CLASS (clutter_gesture_action_parent_class);
|
||||
|
||||
@ -563,7 +571,8 @@ clutter_gesture_action_set_enabled (ClutterActorMeta *meta,
|
||||
ClutterActorMetaClass *meta_class =
|
||||
CLUTTER_ACTOR_META_CLASS (clutter_gesture_action_parent_class);
|
||||
ClutterGestureAction *gesture_action = CLUTTER_GESTURE_ACTION (meta);
|
||||
ClutterGestureActionPrivate *priv = gesture_action->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (gesture_action);
|
||||
|
||||
if (!is_enabled && priv->in_gesture)
|
||||
cancel_gesture (gesture_action);
|
||||
@ -585,6 +594,8 @@ clutter_gesture_action_set_property (GObject *gobject,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterGestureAction *self = CLUTTER_GESTURE_ACTION (gobject);
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (self);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
@ -597,11 +608,15 @@ clutter_gesture_action_set_property (GObject *gobject,
|
||||
break;
|
||||
|
||||
case PROP_THRESHOLD_TRIGGER_DISTANCE_X:
|
||||
clutter_gesture_action_set_threshold_trigger_distance (self, g_value_get_float (value), self->priv->distance_y);
|
||||
clutter_gesture_action_set_threshold_trigger_distance (self,
|
||||
g_value_get_float (value),
|
||||
priv->distance_y);
|
||||
break;
|
||||
|
||||
case PROP_THRESHOLD_TRIGGER_DISTANCE_Y:
|
||||
clutter_gesture_action_set_threshold_trigger_distance (self, self->priv->distance_x, g_value_get_float (value));
|
||||
clutter_gesture_action_set_threshold_trigger_distance (self,
|
||||
priv->distance_x,
|
||||
g_value_get_float (value));
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -616,28 +631,29 @@ clutter_gesture_action_get_property (GObject *gobject,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterGestureAction *self = CLUTTER_GESTURE_ACTION (gobject);
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (CLUTTER_GESTURE_ACTION (gobject));
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_N_TOUCH_POINTS:
|
||||
g_value_set_int (value, self->priv->requested_nb_points);
|
||||
g_value_set_int (value, priv->requested_nb_points);
|
||||
break;
|
||||
|
||||
case PROP_THRESHOLD_TRIGGER_EDGE:
|
||||
g_value_set_enum (value, self->priv->edge);
|
||||
g_value_set_enum (value, priv->edge);
|
||||
break;
|
||||
|
||||
case PROP_THRESHOLD_TRIGGER_DISTANCE_X:
|
||||
if (self->priv->distance_x > 0.0)
|
||||
g_value_set_float (value, self->priv->distance_x);
|
||||
if (priv->distance_x > 0.0)
|
||||
g_value_set_float (value, priv->distance_x);
|
||||
else
|
||||
g_value_set_float (value, gesture_get_default_threshold ());
|
||||
break;
|
||||
|
||||
case PROP_THRESHOLD_TRIGGER_DISTANCE_Y:
|
||||
if (self->priv->distance_y > 0.0)
|
||||
g_value_set_float (value, self->priv->distance_y);
|
||||
if (priv->distance_y > 0.0)
|
||||
g_value_set_float (value, priv->distance_y);
|
||||
else
|
||||
g_value_set_float (value, gesture_get_default_threshold ());
|
||||
break;
|
||||
@ -651,7 +667,8 @@ clutter_gesture_action_get_property (GObject *gobject,
|
||||
static void
|
||||
clutter_gesture_action_finalize (GObject *gobject)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv = CLUTTER_GESTURE_ACTION (gobject)->priv;
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (CLUTTER_GESTURE_ACTION (gobject));
|
||||
|
||||
g_array_unref (priv->points);
|
||||
|
||||
@ -843,13 +860,14 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
|
||||
static void
|
||||
clutter_gesture_action_init (ClutterGestureAction *self)
|
||||
{
|
||||
self->priv = clutter_gesture_action_get_instance_private (self);
|
||||
ClutterGestureActionPrivate *priv =
|
||||
clutter_gesture_action_get_instance_private (self);
|
||||
|
||||
self->priv->points = g_array_sized_new (FALSE, TRUE, sizeof (GesturePoint), 3);
|
||||
g_array_set_clear_func (self->priv->points, (GDestroyNotify) gesture_point_unset);
|
||||
priv->points = g_array_sized_new (FALSE, TRUE, sizeof (GesturePoint), 3);
|
||||
g_array_set_clear_func (priv->points, (GDestroyNotify) gesture_point_unset);
|
||||
|
||||
self->priv->requested_nb_points = 1;
|
||||
self->priv->edge = CLUTTER_GESTURE_TRIGGER_EDGE_NONE;
|
||||
priv->requested_nb_points = 1;
|
||||
priv->edge = CLUTTER_GESTURE_TRIGGER_EDGE_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -888,16 +906,21 @@ clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
|
||||
gfloat *press_x,
|
||||
gfloat *press_y)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
||||
g_return_if_fail (action->priv->points->len > point);
|
||||
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
g_return_if_fail (priv->points->len > point);
|
||||
|
||||
if (press_x)
|
||||
*press_x = g_array_index (action->priv->points,
|
||||
*press_x = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).press_x;
|
||||
|
||||
if (press_y)
|
||||
*press_y = g_array_index (action->priv->points,
|
||||
*press_y = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).press_y;
|
||||
}
|
||||
@ -923,16 +946,21 @@ clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
|
||||
gfloat *motion_x,
|
||||
gfloat *motion_y)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
||||
g_return_if_fail (action->priv->points->len > point);
|
||||
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
g_return_if_fail (priv->points->len > point);
|
||||
|
||||
if (motion_x)
|
||||
*motion_x = g_array_index (action->priv->points,
|
||||
*motion_x = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).last_motion_x;
|
||||
|
||||
if (motion_y)
|
||||
*motion_y = g_array_index (action->priv->points,
|
||||
*motion_y = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).last_motion_y;
|
||||
}
|
||||
@ -960,15 +988,19 @@ clutter_gesture_action_get_motion_delta (ClutterGestureAction *action,
|
||||
gfloat *delta_x,
|
||||
gfloat *delta_y)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
gfloat d_x, d_y;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
|
||||
g_return_val_if_fail (action->priv->points->len > point, 0);
|
||||
|
||||
d_x = g_array_index (action->priv->points,
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
g_return_val_if_fail (priv->points->len > point, 0);
|
||||
|
||||
d_x = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).last_delta_x;
|
||||
d_y = g_array_index (action->priv->points,
|
||||
d_y = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).last_delta_y;
|
||||
|
||||
@ -1002,16 +1034,21 @@ clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
|
||||
gfloat *release_x,
|
||||
gfloat *release_y)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
||||
g_return_if_fail (action->priv->points->len > point);
|
||||
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
g_return_if_fail (priv->points->len > point);
|
||||
|
||||
if (release_x)
|
||||
*release_x = g_array_index (action->priv->points,
|
||||
*release_x = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).release_x;
|
||||
|
||||
if (release_y)
|
||||
*release_y = g_array_index (action->priv->points,
|
||||
*release_y = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).release_y;
|
||||
}
|
||||
@ -1037,16 +1074,20 @@ clutter_gesture_action_get_velocity (ClutterGestureAction *action,
|
||||
gfloat *velocity_x,
|
||||
gfloat *velocity_y)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
gfloat d_x, d_y, distance, velocity;
|
||||
gint64 d_t;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
|
||||
g_return_val_if_fail (action->priv->points->len > point, 0);
|
||||
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
g_return_val_if_fail (priv->points->len > point, 0);
|
||||
|
||||
distance = clutter_gesture_action_get_motion_delta (action, point,
|
||||
&d_x, &d_y);
|
||||
|
||||
d_t = g_array_index (action->priv->points,
|
||||
d_t = g_array_index (priv->points,
|
||||
GesturePoint,
|
||||
point).last_delta_time;
|
||||
|
||||
@ -1073,9 +1114,13 @@ clutter_gesture_action_get_velocity (ClutterGestureAction *action,
|
||||
gint
|
||||
clutter_gesture_action_get_n_touch_points (ClutterGestureAction *action)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
|
||||
|
||||
return action->priv->requested_nb_points;
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
return priv->requested_nb_points;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1096,7 +1141,7 @@ clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action,
|
||||
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
||||
g_return_if_fail (nb_points >= 1);
|
||||
|
||||
priv = action->priv;
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
if (priv->requested_nb_points == nb_points)
|
||||
return;
|
||||
@ -1150,9 +1195,13 @@ clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action,
|
||||
guint
|
||||
clutter_gesture_action_get_n_current_points (ClutterGestureAction *action)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
|
||||
|
||||
return action->priv->points->len;
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
return priv->points->len;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1170,10 +1219,15 @@ ClutterEventSequence *
|
||||
clutter_gesture_action_get_sequence (ClutterGestureAction *action,
|
||||
guint point)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
|
||||
g_return_val_if_fail (action->priv->points->len > point, NULL);
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
return g_array_index (action->priv->points, GesturePoint, point).sequence;
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
|
||||
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
g_return_val_if_fail (priv->points->len > point, NULL);
|
||||
|
||||
return g_array_index (priv->points, GesturePoint, point).sequence;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1192,10 +1246,15 @@ ClutterInputDevice *
|
||||
clutter_gesture_action_get_device (ClutterGestureAction *action,
|
||||
guint point)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
|
||||
g_return_val_if_fail (action->priv->points->len > point, NULL);
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
return g_array_index (action->priv->points, GesturePoint, point).device;
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
|
||||
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
g_return_val_if_fail (priv->points->len > point, NULL);
|
||||
|
||||
return g_array_index (priv->points, GesturePoint, point).device;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1215,11 +1274,15 @@ clutter_gesture_action_get_last_event (ClutterGestureAction *action,
|
||||
guint point)
|
||||
{
|
||||
GesturePoint *gesture_point;
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
|
||||
g_return_val_if_fail (action->priv->points->len > point, NULL);
|
||||
|
||||
gesture_point = &g_array_index (action->priv->points, GesturePoint, point);
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
g_return_val_if_fail (priv->points->len > point, NULL);
|
||||
|
||||
gesture_point = &g_array_index (priv->points, GesturePoint, point);
|
||||
|
||||
return gesture_point->last_event;
|
||||
}
|
||||
@ -1256,12 +1319,16 @@ void
|
||||
clutter_gesture_action_set_threshold_trigger_edge (ClutterGestureAction *action,
|
||||
ClutterGestureTriggerEdge edge)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
||||
|
||||
if (action->priv->edge == edge)
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
if (priv->edge == edge)
|
||||
return;
|
||||
|
||||
action->priv->edge = edge;
|
||||
priv->edge = edge;
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (action), gesture_props[PROP_THRESHOLD_TRIGGER_EDGE]);
|
||||
}
|
||||
@ -1280,10 +1347,14 @@ clutter_gesture_action_set_threshold_trigger_edge (ClutterGestureAction *ac
|
||||
ClutterGestureTriggerEdge
|
||||
clutter_gesture_action_get_threshold_trigger_edge (ClutterGestureAction *action)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action),
|
||||
CLUTTER_GESTURE_TRIGGER_EDGE_NONE);
|
||||
|
||||
return action->priv->edge;
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
return priv->edge;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1323,17 +1394,21 @@ clutter_gesture_action_set_threshold_trigger_distance (ClutterGestureAction
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
||||
|
||||
if (fabsf (x - action->priv->distance_x) > FLOAT_EPSILON)
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
if (fabsf (x - priv->distance_x) > FLOAT_EPSILON)
|
||||
{
|
||||
action->priv->distance_x = x;
|
||||
priv->distance_x = x;
|
||||
g_object_notify_by_pspec (G_OBJECT (action), gesture_props[PROP_THRESHOLD_TRIGGER_DISTANCE_X]);
|
||||
}
|
||||
|
||||
if (fabsf (y - action->priv->distance_y) > FLOAT_EPSILON)
|
||||
if (fabsf (y - priv->distance_y) > FLOAT_EPSILON)
|
||||
{
|
||||
action->priv->distance_y = y;
|
||||
priv->distance_y = y;
|
||||
g_object_notify_by_pspec (G_OBJECT (action), gesture_props[PROP_THRESHOLD_TRIGGER_DISTANCE_Y]);
|
||||
}
|
||||
}
|
||||
@ -1354,19 +1429,23 @@ clutter_gesture_action_get_threshold_trigger_distance (ClutterGestureAction *act
|
||||
float *x,
|
||||
float *y)
|
||||
{
|
||||
ClutterGestureActionPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
||||
|
||||
priv = clutter_gesture_action_get_instance_private (action);
|
||||
|
||||
if (x != NULL)
|
||||
{
|
||||
if (action->priv->distance_x > 0.0)
|
||||
*x = action->priv->distance_x;
|
||||
if (priv->distance_x > 0.0)
|
||||
*x = priv->distance_x;
|
||||
else
|
||||
*x = gesture_get_default_threshold ();
|
||||
}
|
||||
if (y != NULL)
|
||||
{
|
||||
if (action->priv->distance_y > 0.0)
|
||||
*y = action->priv->distance_y;
|
||||
if (priv->distance_y > 0.0)
|
||||
*y = priv->distance_y;
|
||||
else
|
||||
*y = gesture_get_default_threshold ();
|
||||
}
|
||||
|
@ -34,32 +34,13 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_GESTURE_ACTION (clutter_gesture_action_get_type ())
|
||||
#define CLUTTER_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureAction))
|
||||
#define CLUTTER_IS_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GESTURE_ACTION))
|
||||
#define CLUTTER_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
|
||||
#define CLUTTER_IS_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GESTURE_ACTION))
|
||||
#define CLUTTER_GESTURE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
|
||||
#define CLUTTER_TYPE_GESTURE_ACTION (clutter_gesture_action_get_type ())
|
||||
|
||||
typedef struct _ClutterGestureAction ClutterGestureAction;
|
||||
typedef struct _ClutterGestureActionPrivate ClutterGestureActionPrivate;
|
||||
typedef struct _ClutterGestureActionClass ClutterGestureActionClass;
|
||||
CLUTTER_EXPORT
|
||||
G_DECLARE_DERIVABLE_TYPE (ClutterGestureAction, clutter_gesture_action,
|
||||
CLUTTER, GESTURE_ACTION, ClutterAction);
|
||||
|
||||
/**
|
||||
* ClutterGestureAction:
|
||||
*
|
||||
* The #ClutterGestureAction structure contains
|
||||
* only private data and should be accessed using the provided API
|
||||
*
|
||||
* Since: 1.8
|
||||
*/
|
||||
struct _ClutterGestureAction
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterAction parent_instance;
|
||||
|
||||
ClutterGestureActionPrivate *priv;
|
||||
};
|
||||
typedef struct _ClutterGestureActionPrivate ClutterGestureActionPrivate;
|
||||
|
||||
/**
|
||||
* ClutterGestureActionClass:
|
||||
@ -101,9 +82,6 @@ struct _ClutterGestureActionClass
|
||||
void (* _clutter_gesture_action6) (void);
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_gesture_action_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterAction * clutter_gesture_action_new (void);
|
||||
|
||||
|
@ -1391,8 +1391,7 @@ allocate_child (ClutterGridRequest *request,
|
||||
static void
|
||||
clutter_grid_layout_allocate (ClutterLayoutManager *layout,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterGridLayout *self = CLUTTER_GRID_LAYOUT (layout);
|
||||
ClutterOrientation orientation;
|
||||
@ -1453,7 +1452,7 @@ clutter_grid_layout_allocate (ClutterLayoutManager *layout,
|
||||
child_allocation.x2 = child_allocation.x1 + width;
|
||||
child_allocation.y2 = child_allocation.y1 + height;
|
||||
|
||||
clutter_actor_allocate (child, &child_allocation, flags);
|
||||
clutter_actor_allocate (child, &child_allocation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,96 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CLUTTER_GROUP_H__
|
||||
#define __CLUTTER_GROUP_H__
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#include <glib-object.h>
|
||||
#include <clutter/clutter-types.h>
|
||||
#include <clutter/clutter-actor.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_GROUP (clutter_group_get_type ())
|
||||
#define CLUTTER_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GROUP, ClutterGroup))
|
||||
#define CLUTTER_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GROUP, ClutterGroupClass))
|
||||
#define CLUTTER_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GROUP))
|
||||
#define CLUTTER_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GROUP))
|
||||
#define CLUTTER_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GROUP, ClutterGroupClass))
|
||||
|
||||
/* XXX - ClutterGroup is to be considered fully deprecated; the only
|
||||
* reason we keep this header is because ClutterStage inherits from
|
||||
* ClutterGroup, and thus we need to have a structure definition for
|
||||
* the Stage object to expand.
|
||||
*/
|
||||
|
||||
typedef struct _ClutterGroup ClutterGroup;
|
||||
typedef struct _ClutterGroupClass ClutterGroupClass;
|
||||
typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
|
||||
|
||||
/**
|
||||
* ClutterGroup:
|
||||
*
|
||||
* The #ClutterGroup structure contains only private data
|
||||
* and should be accessed using the provided API
|
||||
*
|
||||
* Since: 0.2
|
||||
*/
|
||||
struct _ClutterGroup
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActor parent_instance;
|
||||
|
||||
ClutterGroupPrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterGroupClass:
|
||||
*
|
||||
* The #ClutterGroupClass structure contains only private data
|
||||
*
|
||||
* Since: 0.2
|
||||
*/
|
||||
struct _ClutterGroupClass
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActorClass parent_class;
|
||||
|
||||
/* padding for future expansion */
|
||||
void (*_clutter_reserved1) (void);
|
||||
void (*_clutter_reserved2) (void);
|
||||
void (*_clutter_reserved3) (void);
|
||||
void (*_clutter_reserved4) (void);
|
||||
void (*_clutter_reserved5) (void);
|
||||
void (*_clutter_reserved6) (void);
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_group_get_type (void) G_GNUC_CONST;
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_GROUP_H__ */
|
@ -692,20 +692,6 @@ _clutter_input_device_free_touch_info (gpointer data)
|
||||
g_slice_free (ClutterTouchInfo, data);
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
_clutter_input_device_get_actor (ClutterInputDevice *device,
|
||||
ClutterEventSequence *sequence)
|
||||
{
|
||||
ClutterTouchInfo *info;
|
||||
|
||||
if (sequence == NULL)
|
||||
return device->cursor_actor;
|
||||
|
||||
info = g_hash_table_lookup (device->touch_sequences_info, sequence);
|
||||
|
||||
return info->actor;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_input_device_associate_actor (ClutterInputDevice *device,
|
||||
ClutterEventSequence *sequence,
|
||||
@ -815,7 +801,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
|
||||
ClutterActor *actor,
|
||||
gboolean emit_crossing)
|
||||
{
|
||||
ClutterActor *old_actor = _clutter_input_device_get_actor (device, sequence);
|
||||
ClutterActor *old_actor = clutter_input_device_get_actor (device, sequence);
|
||||
|
||||
if (old_actor == actor)
|
||||
return;
|
||||
@ -850,7 +836,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
|
||||
}
|
||||
|
||||
/* processing the event might have destroyed the actor */
|
||||
tmp_old_actor = _clutter_input_device_get_actor (device, sequence);
|
||||
tmp_old_actor = clutter_input_device_get_actor (device, sequence);
|
||||
_clutter_input_device_unassociate_actor (device,
|
||||
old_actor,
|
||||
tmp_old_actor == NULL);
|
||||
@ -1054,7 +1040,7 @@ clutter_input_device_update (ClutterInputDevice *device,
|
||||
|
||||
clutter_input_device_get_coords (device, sequence, &point);
|
||||
|
||||
old_cursor_actor = _clutter_input_device_get_actor (device, sequence);
|
||||
old_cursor_actor = clutter_input_device_get_actor (device, sequence);
|
||||
new_cursor_actor =
|
||||
_clutter_stage_do_pick (stage, point.x, point.y, CLUTTER_PICK_REACTIVE);
|
||||
|
||||
@ -1085,22 +1071,33 @@ clutter_input_device_update (ClutterInputDevice *device,
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_input_device_get_pointer_actor:
|
||||
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
|
||||
* clutter_input_device_get_actor:
|
||||
* @device: a #ClutterInputDevice
|
||||
* @sequence: (allow-none): an optional #ClutterEventSequence
|
||||
*
|
||||
* Retrieves the #ClutterActor underneath the pointer of @device
|
||||
* Retrieves the #ClutterActor underneath the pointer or touchpoint
|
||||
* of @device and @sequence.
|
||||
*
|
||||
* Return value: (transfer none): a pointer to the #ClutterActor or %NULL
|
||||
*
|
||||
* Since: 1.2
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_input_device_get_pointer_actor (ClutterInputDevice *device)
|
||||
clutter_input_device_get_actor (ClutterInputDevice *device,
|
||||
ClutterEventSequence *sequence)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
|
||||
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
|
||||
ClutterTouchInfo *info;
|
||||
|
||||
return device->cursor_actor;
|
||||
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
|
||||
|
||||
if (sequence == NULL)
|
||||
return device->cursor_actor;
|
||||
|
||||
info = g_hash_table_lookup (device->touch_sequences_info, sequence);
|
||||
|
||||
g_return_val_if_fail (info != NULL, NULL);
|
||||
|
||||
return info->actor;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -92,7 +92,8 @@ gboolean clutter_input_device_get_coords (ClutterInputDevi
|
||||
CLUTTER_EXPORT
|
||||
ClutterModifierType clutter_input_device_get_modifier_state (ClutterInputDevice *device);
|
||||
CLUTTER_EXPORT
|
||||
ClutterActor * clutter_input_device_get_pointer_actor (ClutterInputDevice *device);
|
||||
ClutterActor * clutter_input_device_get_actor (ClutterInputDevice *device,
|
||||
ClutterEventSequence *sequence);
|
||||
CLUTTER_EXPORT
|
||||
ClutterStage * clutter_input_device_get_pointer_stage (ClutterInputDevice *device);
|
||||
CLUTTER_EXPORT
|
||||
|
@ -37,9 +37,6 @@
|
||||
* any object taking a reference on a #ClutterInterval instance should
|
||||
* also take ownership of the interval by using g_object_ref_sink().
|
||||
*
|
||||
* #ClutterInterval is used by #ClutterAnimation to define the
|
||||
* interval of values that an implicit animation should tween over.
|
||||
*
|
||||
* #ClutterInterval can be subclassed to override the validation
|
||||
* and value computation.
|
||||
*
|
||||
|
@ -32,8 +32,7 @@
|
||||
* it has been paired, and it controls the allocation of its children.
|
||||
*
|
||||
* Any composite or container #ClutterActor subclass can delegate the
|
||||
* layouting of its children to a #ClutterLayoutManager. Clutter provides
|
||||
* a generic container using #ClutterLayoutManager called #ClutterBox.
|
||||
* layouting of its children to a #ClutterLayoutManager.
|
||||
*
|
||||
* Clutter provides some simple #ClutterLayoutManager sub-classes, like
|
||||
* #ClutterFlowLayout and #ClutterBinLayout.
|
||||
@ -97,7 +96,7 @@
|
||||
*
|
||||
* |[
|
||||
* {
|
||||
* "type" : "ClutterBox",
|
||||
* "type" : "ClutterActor",
|
||||
* "layout-manager" : { "type" : "ClutterGridLayout" },
|
||||
* "children" : [
|
||||
* {
|
||||
@ -136,7 +135,6 @@
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include "deprecated/clutter-container.h"
|
||||
#include "deprecated/clutter-alpha.h"
|
||||
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-layout-manager.h"
|
||||
@ -164,7 +162,6 @@ G_DEFINE_ABSTRACT_TYPE (ClutterLayoutManager,
|
||||
G_TYPE_INITIALLY_UNOWNED)
|
||||
|
||||
static GQuark quark_layout_meta = 0;
|
||||
static GQuark quark_layout_alpha = 0;
|
||||
|
||||
static guint manager_signals[LAST_SIGNAL] = { 0, };
|
||||
|
||||
@ -255,8 +252,7 @@ layout_manager_real_get_preferred_height (ClutterLayoutManager *manager,
|
||||
static void
|
||||
layout_manager_real_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
LAYOUT_MANAGER_WARN_NOT_IMPLEMENTED (manager, "allocate");
|
||||
}
|
||||
@ -301,96 +297,12 @@ layout_manager_real_get_child_meta_type (ClutterLayoutManager *manager)
|
||||
return G_TYPE_INVALID;
|
||||
}
|
||||
|
||||
/* XXX:2.0 - Remove */
|
||||
static ClutterAlpha *
|
||||
layout_manager_real_begin_animation (ClutterLayoutManager *manager,
|
||||
guint duration,
|
||||
gulong mode)
|
||||
{
|
||||
ClutterTimeline *timeline;
|
||||
ClutterAlpha *alpha;
|
||||
|
||||
alpha = g_object_get_qdata (G_OBJECT (manager), quark_layout_alpha);
|
||||
if (alpha != NULL)
|
||||
{
|
||||
clutter_alpha_set_mode (alpha, mode);
|
||||
|
||||
timeline = clutter_alpha_get_timeline (alpha);
|
||||
clutter_timeline_set_duration (timeline, duration);
|
||||
clutter_timeline_rewind (timeline);
|
||||
|
||||
return alpha;
|
||||
};
|
||||
|
||||
timeline = clutter_timeline_new (duration);
|
||||
|
||||
alpha = clutter_alpha_new_full (timeline, mode);
|
||||
|
||||
/* let the alpha take ownership of the timeline */
|
||||
g_object_unref (timeline);
|
||||
|
||||
g_signal_connect_swapped (timeline, "new-frame",
|
||||
G_CALLBACK (clutter_layout_manager_layout_changed),
|
||||
manager);
|
||||
|
||||
g_object_set_qdata_full (G_OBJECT (manager),
|
||||
quark_layout_alpha, alpha,
|
||||
(GDestroyNotify) g_object_unref);
|
||||
|
||||
clutter_timeline_start (timeline);
|
||||
|
||||
return alpha;
|
||||
}
|
||||
|
||||
/* XXX:2.0 - Remove */
|
||||
static gdouble
|
||||
layout_manager_real_get_animation_progress (ClutterLayoutManager *manager)
|
||||
{
|
||||
ClutterAlpha *alpha;
|
||||
|
||||
alpha = g_object_get_qdata (G_OBJECT (manager), quark_layout_alpha);
|
||||
if (alpha == NULL)
|
||||
return 1.0;
|
||||
|
||||
return clutter_alpha_get_alpha (alpha);
|
||||
}
|
||||
|
||||
/* XXX:2.0 - Remove */
|
||||
static void
|
||||
layout_manager_real_end_animation (ClutterLayoutManager *manager)
|
||||
{
|
||||
ClutterTimeline *timeline;
|
||||
ClutterAlpha *alpha;
|
||||
|
||||
alpha = g_object_get_qdata (G_OBJECT (manager), quark_layout_alpha);
|
||||
if (alpha == NULL)
|
||||
return;
|
||||
|
||||
timeline = clutter_alpha_get_timeline (alpha);
|
||||
g_assert (timeline != NULL);
|
||||
|
||||
if (clutter_timeline_is_playing (timeline))
|
||||
clutter_timeline_stop (timeline);
|
||||
|
||||
g_signal_handlers_disconnect_by_func (timeline,
|
||||
G_CALLBACK (clutter_layout_manager_layout_changed),
|
||||
manager);
|
||||
|
||||
g_object_set_qdata (G_OBJECT (manager), quark_layout_alpha, NULL);
|
||||
|
||||
clutter_layout_manager_layout_changed (manager);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
|
||||
{
|
||||
quark_layout_meta =
|
||||
g_quark_from_static_string ("clutter-layout-manager-child-meta");
|
||||
|
||||
/* XXX:2.0 - Remove */
|
||||
quark_layout_alpha =
|
||||
g_quark_from_static_string ("clutter-layout-manager-alpha");
|
||||
|
||||
klass->get_preferred_width = layout_manager_real_get_preferred_width;
|
||||
klass->get_preferred_height = layout_manager_real_get_preferred_height;
|
||||
klass->allocate = layout_manager_real_allocate;
|
||||
@ -398,9 +310,6 @@ clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
|
||||
klass->get_child_meta_type = layout_manager_real_get_child_meta_type;
|
||||
|
||||
/* XXX:2.0 - Remove */
|
||||
klass->begin_animation = layout_manager_real_begin_animation;
|
||||
klass->get_animation_progress = layout_manager_real_get_animation_progress;
|
||||
klass->end_animation = layout_manager_real_end_animation;
|
||||
klass->set_container = layout_manager_real_set_container;
|
||||
|
||||
/**
|
||||
@ -523,7 +432,6 @@ clutter_layout_manager_get_preferred_height (ClutterLayoutManager *manager,
|
||||
* @container: the #ClutterContainer using @manager
|
||||
* @allocation: the #ClutterActorBox containing the allocated area
|
||||
* of @container
|
||||
* @flags: the allocation flags
|
||||
*
|
||||
* Allocates the children of @container given an area
|
||||
*
|
||||
@ -534,8 +442,7 @@ clutter_layout_manager_get_preferred_height (ClutterLayoutManager *manager,
|
||||
void
|
||||
clutter_layout_manager_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterLayoutManagerClass *klass;
|
||||
|
||||
@ -544,7 +451,7 @@ clutter_layout_manager_allocate (ClutterLayoutManager *manager,
|
||||
g_return_if_fail (allocation != NULL);
|
||||
|
||||
klass = CLUTTER_LAYOUT_MANAGER_GET_CLASS (manager);
|
||||
klass->allocate (manager, container, allocation, flags);
|
||||
klass->allocate (manager, container, allocation);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -115,8 +115,7 @@ struct _ClutterLayoutManagerClass
|
||||
gfloat *nat_height_p);
|
||||
void (* allocate) (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags);
|
||||
const ClutterActorBox *allocation);
|
||||
|
||||
void (* set_container) (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container);
|
||||
@ -126,15 +125,6 @@ struct _ClutterLayoutManagerClass
|
||||
ClutterContainer *container,
|
||||
ClutterActor *actor);
|
||||
|
||||
/* deprecated */
|
||||
ClutterAlpha * (* begin_animation) (ClutterLayoutManager *manager,
|
||||
guint duration,
|
||||
gulong mode);
|
||||
/* deprecated */
|
||||
gdouble (* get_animation_progress) (ClutterLayoutManager *manager);
|
||||
/* deprecated */
|
||||
void (* end_animation) (ClutterLayoutManager *manager);
|
||||
|
||||
void (* layout_changed) (ClutterLayoutManager *manager);
|
||||
|
||||
/*< private >*/
|
||||
@ -167,8 +157,7 @@ void clutter_layout_manager_get_preferred_height (ClutterLayoutMa
|
||||
CLUTTER_EXPORT
|
||||
void clutter_layout_manager_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags);
|
||||
const ClutterActorBox *allocation);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_layout_manager_set_container (ClutterLayoutManager *manager,
|
||||
|
@ -61,7 +61,6 @@
|
||||
#include "clutter-input-pointer-a11y-private.h"
|
||||
#include "clutter-graphene.h"
|
||||
#include "clutter-main.h"
|
||||
#include "clutter-master-clock.h"
|
||||
#include "clutter-mutter.h"
|
||||
#include "clutter-paint-node-private.h"
|
||||
#include "clutter-private.h"
|
||||
@ -83,10 +82,6 @@
|
||||
|
||||
/* main context */
|
||||
static ClutterMainContext *ClutterCntx = NULL;
|
||||
G_LOCK_DEFINE_STATIC (ClutterCntx);
|
||||
|
||||
/* main lock and locking/unlocking functions */
|
||||
static GMutex clutter_threads_mutex;
|
||||
|
||||
/* command line options */
|
||||
static gboolean clutter_is_initialized = FALSE;
|
||||
@ -145,12 +140,6 @@ static const GDebugKey clutter_paint_debug_keys[] = {
|
||||
{ "damage-region", CLUTTER_DEBUG_PAINT_DAMAGE_REGION },
|
||||
};
|
||||
|
||||
static inline void
|
||||
clutter_threads_init_default (void)
|
||||
{
|
||||
g_mutex_init (&clutter_threads_mutex);
|
||||
}
|
||||
|
||||
#define ENVIRONMENT_GROUP "Environment"
|
||||
#define DEBUG_GROUP "Debug"
|
||||
|
||||
@ -519,11 +508,7 @@ clutter_main (void)
|
||||
main_loops = g_slist_prepend (main_loops, loop);
|
||||
|
||||
if (g_main_loop_is_running (main_loops->data))
|
||||
{
|
||||
_clutter_threads_release_lock ();
|
||||
g_main_loop_run (loop);
|
||||
_clutter_threads_acquire_lock ();
|
||||
}
|
||||
g_main_loop_run (loop);
|
||||
|
||||
main_loops = g_slist_remove (main_loops, loop);
|
||||
|
||||
@ -540,13 +525,9 @@ _clutter_threads_dispatch (gpointer data)
|
||||
ClutterThreadsDispatch *dispatch = data;
|
||||
gboolean ret = FALSE;
|
||||
|
||||
_clutter_threads_acquire_lock ();
|
||||
|
||||
if (!g_source_is_destroyed (g_main_current_source ()))
|
||||
ret = dispatch->func (dispatch->data);
|
||||
|
||||
_clutter_threads_release_lock ();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -771,40 +752,6 @@ clutter_threads_add_timeout (guint interval,
|
||||
NULL);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_threads_acquire_lock (void)
|
||||
{
|
||||
g_mutex_lock (&clutter_threads_mutex);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_threads_release_lock (void)
|
||||
{
|
||||
/* we need to trylock here, in case the lock hasn't been acquired; on
|
||||
* various systems trying to release a mutex that hasn't been acquired
|
||||
* will cause a run-time error. trylock() will either fail, in which
|
||||
* case we can release the lock we own; or it will succeeds, in which
|
||||
* case we need to release the lock we just acquired. so we ignore the
|
||||
* returned value.
|
||||
*
|
||||
* see: https://bugs.gnome.org/679439
|
||||
*/
|
||||
g_mutex_trylock (&clutter_threads_mutex);
|
||||
g_mutex_unlock (&clutter_threads_mutex);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_context_lock (void)
|
||||
{
|
||||
G_LOCK (ClutterCntx);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_context_unlock (void)
|
||||
{
|
||||
G_UNLOCK (ClutterCntx);
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_context_is_initialized (void)
|
||||
{
|
||||
@ -814,8 +761,8 @@ _clutter_context_is_initialized (void)
|
||||
return ClutterCntx->is_initialized;
|
||||
}
|
||||
|
||||
static ClutterMainContext *
|
||||
clutter_context_get_default_unlocked (void)
|
||||
ClutterMainContext *
|
||||
_clutter_context_get_default (void)
|
||||
{
|
||||
if (G_UNLIKELY (ClutterCntx == NULL))
|
||||
{
|
||||
@ -846,20 +793,6 @@ clutter_context_get_default_unlocked (void)
|
||||
return ClutterCntx;
|
||||
}
|
||||
|
||||
ClutterMainContext *
|
||||
_clutter_context_get_default (void)
|
||||
{
|
||||
ClutterMainContext *retval;
|
||||
|
||||
_clutter_context_lock ();
|
||||
|
||||
retval = clutter_context_get_default_unlocked ();
|
||||
|
||||
_clutter_context_unlock ();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_arg_direction_cb (const char *key,
|
||||
const char *value,
|
||||
@ -2049,7 +1982,8 @@ _clutter_process_event_details (ClutterActor *stage,
|
||||
|
||||
emit_touch_event (event, device);
|
||||
|
||||
if (event->type == CLUTTER_TOUCH_END)
|
||||
if (event->type == CLUTTER_TOUCH_END ||
|
||||
event->type == CLUTTER_TOUCH_CANCEL)
|
||||
_clutter_input_device_remove_event_sequence (device, event);
|
||||
|
||||
break;
|
||||
@ -2084,7 +2018,8 @@ _clutter_process_event_details (ClutterActor *stage,
|
||||
|
||||
emit_touch_event (event, device);
|
||||
|
||||
if (event->type == CLUTTER_TOUCH_END)
|
||||
if (event->type == CLUTTER_TOUCH_END ||
|
||||
event->type == CLUTTER_TOUCH_CANCEL)
|
||||
_clutter_input_device_remove_event_sequence (device, event);
|
||||
|
||||
break;
|
||||
@ -2154,27 +2089,6 @@ _clutter_process_event (ClutterEvent *event)
|
||||
context->current_event = g_slist_delete_link (context->current_event, context->current_event);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_get_actor_by_gid:
|
||||
* @id_: a #ClutterActor unique id.
|
||||
*
|
||||
* Retrieves the #ClutterActor with @id_.
|
||||
*
|
||||
* Return value: (transfer none): the actor with the passed id or %NULL.
|
||||
* The returned actor does not have its reference count increased.
|
||||
*
|
||||
* Since: 0.6
|
||||
*
|
||||
* Deprecated: 1.8: The id is deprecated, and this function always returns
|
||||
* %NULL. Use the proper scene graph API in #ClutterActor to find a child
|
||||
* of the stage.
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_get_actor_by_gid (guint32 id_)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_base_init (void)
|
||||
{
|
||||
@ -2189,9 +2103,6 @@ clutter_base_init (void)
|
||||
g_type_init ();
|
||||
#endif
|
||||
|
||||
/* initialise the Big Clutter Lock™ if necessary */
|
||||
clutter_threads_init_default ();
|
||||
|
||||
clutter_graphene_init ();
|
||||
}
|
||||
}
|
||||
@ -2259,9 +2170,7 @@ clutter_threads_remove_repaint_func (guint handle_id)
|
||||
|
||||
g_return_if_fail (handle_id > 0);
|
||||
|
||||
_clutter_context_lock ();
|
||||
|
||||
context = clutter_context_get_default_unlocked ();
|
||||
context = _clutter_context_get_default ();
|
||||
l = context->repaint_funcs;
|
||||
while (l != NULL)
|
||||
{
|
||||
@ -2284,8 +2193,6 @@ clutter_threads_remove_repaint_func (guint handle_id)
|
||||
|
||||
l = l->next;
|
||||
}
|
||||
|
||||
_clutter_context_unlock ();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -2384,16 +2291,13 @@ clutter_threads_add_repaint_func_full (ClutterRepaintFlags flags,
|
||||
|
||||
g_return_val_if_fail (func != NULL, 0);
|
||||
|
||||
_clutter_context_lock ();
|
||||
|
||||
context = clutter_context_get_default_unlocked ();
|
||||
context = _clutter_context_get_default ();
|
||||
|
||||
repaint_func = g_slice_new (ClutterRepaintFunction);
|
||||
|
||||
repaint_func->id = context->last_repaint_id++;
|
||||
|
||||
/* mask out QUEUE_REDRAW_ON_ADD, since we're going to consume it */
|
||||
repaint_func->flags = flags & ~CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD;
|
||||
repaint_func->flags = flags;
|
||||
repaint_func->func = func;
|
||||
repaint_func->data = data;
|
||||
repaint_func->notify = notify;
|
||||
@ -2401,15 +2305,6 @@ clutter_threads_add_repaint_func_full (ClutterRepaintFlags flags,
|
||||
context->repaint_funcs = g_list_prepend (context->repaint_funcs,
|
||||
repaint_func);
|
||||
|
||||
_clutter_context_unlock ();
|
||||
|
||||
if ((flags & CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD) != 0)
|
||||
{
|
||||
ClutterMasterClock *master_clock = _clutter_master_clock_get_default ();
|
||||
|
||||
_clutter_master_clock_ensure_next_iteration (master_clock);
|
||||
}
|
||||
|
||||
return repaint_func->id;
|
||||
}
|
||||
|
||||
|
@ -1,618 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
|
||||
*
|
||||
* Copyright (C) 2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* SECTION:clutter-master-clock-default
|
||||
* @short_description: The default master clock for all animations
|
||||
*
|
||||
* The #ClutterMasterClockDefault class is the default implementation
|
||||
* of #ClutterMasterClock.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include "clutter-master-clock.h"
|
||||
#include "clutter-master-clock-default.h"
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-private.h"
|
||||
#include "clutter-stage-manager-private.h"
|
||||
#include "clutter-stage-private.h"
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
#define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \
|
||||
gint64 __delta = g_get_monotonic_time () - start_time; \
|
||||
gint64 __budget = master_clock->remaining_budget; \
|
||||
if (__budget > 0 && __delta >= __budget) { \
|
||||
_clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \
|
||||
"more than the remaining budget of %" G_GINT64_FORMAT \
|
||||
" microseconds", \
|
||||
section, __delta - __budget, __budget); \
|
||||
} } G_STMT_END
|
||||
#else
|
||||
#define clutter_warn_if_over_budget(master_clock,start_time,section)
|
||||
#endif
|
||||
|
||||
typedef struct _ClutterClockSource ClutterClockSource;
|
||||
|
||||
struct _ClutterMasterClockDefault
|
||||
{
|
||||
GObject parent_instance;
|
||||
|
||||
/* the list of timelines handled by the clock */
|
||||
GSList *timelines;
|
||||
|
||||
/* the current state of the clock, in usecs */
|
||||
gint64 cur_tick;
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
gint64 frame_budget;
|
||||
gint64 remaining_budget;
|
||||
#endif
|
||||
|
||||
/* an idle source, used by the Master Clock to queue
|
||||
* a redraw on the stage and drive the animations
|
||||
*/
|
||||
GSource *source;
|
||||
|
||||
guint ensure_next_iteration : 1;
|
||||
|
||||
guint paused : 1;
|
||||
};
|
||||
|
||||
struct _ClutterClockSource
|
||||
{
|
||||
GSource source;
|
||||
|
||||
ClutterMasterClockDefault *master_clock;
|
||||
};
|
||||
|
||||
static gboolean clutter_clock_prepare (GSource *source,
|
||||
gint *timeout);
|
||||
static gboolean clutter_clock_check (GSource *source);
|
||||
static gboolean clutter_clock_dispatch (GSource *source,
|
||||
GSourceFunc callback,
|
||||
gpointer user_data);
|
||||
|
||||
static GSourceFuncs clock_funcs = {
|
||||
clutter_clock_prepare,
|
||||
clutter_clock_check,
|
||||
clutter_clock_dispatch,
|
||||
NULL
|
||||
};
|
||||
|
||||
static void
|
||||
clutter_master_clock_iface_init (ClutterMasterClockInterface *iface);
|
||||
|
||||
#define clutter_master_clock_default_get_type _clutter_master_clock_default_get_type
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (ClutterMasterClockDefault,
|
||||
clutter_master_clock_default,
|
||||
G_TYPE_OBJECT,
|
||||
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_MASTER_CLOCK,
|
||||
clutter_master_clock_iface_init));
|
||||
|
||||
/*
|
||||
* master_clock_is_running:
|
||||
* @master_clock: a #ClutterMasterClock
|
||||
*
|
||||
* Checks if we should currently be advancing timelines or redrawing
|
||||
* stages.
|
||||
*
|
||||
* Return value: %TRUE if the #ClutterMasterClock has at least
|
||||
* one running timeline
|
||||
*/
|
||||
static gboolean
|
||||
master_clock_is_running (ClutterMasterClockDefault *master_clock)
|
||||
{
|
||||
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
|
||||
const GSList *stages, *l;
|
||||
|
||||
stages = clutter_stage_manager_peek_stages (stage_manager);
|
||||
|
||||
if (master_clock->paused)
|
||||
return FALSE;
|
||||
|
||||
if (master_clock->timelines)
|
||||
return TRUE;
|
||||
|
||||
for (l = stages; l; l = l->next)
|
||||
{
|
||||
if (clutter_actor_is_mapped (l->data) &&
|
||||
(_clutter_stage_has_queued_events (l->data) ||
|
||||
_clutter_stage_needs_update (l->data)))
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (master_clock->ensure_next_iteration)
|
||||
{
|
||||
master_clock->ensure_next_iteration = FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static gint
|
||||
master_clock_get_swap_wait_time (ClutterMasterClockDefault *master_clock)
|
||||
{
|
||||
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
|
||||
const GSList *stages, *l;
|
||||
gint64 min_update_time = -1;
|
||||
|
||||
stages = clutter_stage_manager_peek_stages (stage_manager);
|
||||
|
||||
for (l = stages; l != NULL; l = l->next)
|
||||
{
|
||||
gint64 update_time = _clutter_stage_get_update_time (l->data);
|
||||
if (min_update_time == -1 ||
|
||||
(update_time != -1 && update_time < min_update_time))
|
||||
min_update_time = update_time;
|
||||
}
|
||||
|
||||
if (min_update_time == -1)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gint64 now = g_source_get_time (master_clock->source);
|
||||
if (min_update_time < now)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gint64 delay_us = min_update_time - now;
|
||||
return (delay_us + 999) / 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
master_clock_schedule_stage_updates (ClutterMasterClockDefault *master_clock)
|
||||
{
|
||||
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
|
||||
const GSList *stages, *l;
|
||||
|
||||
stages = clutter_stage_manager_peek_stages (stage_manager);
|
||||
|
||||
for (l = stages; l != NULL; l = l->next)
|
||||
_clutter_stage_schedule_update (l->data);
|
||||
}
|
||||
|
||||
static GSList *
|
||||
master_clock_list_ready_stages (ClutterMasterClockDefault *master_clock)
|
||||
{
|
||||
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
|
||||
const GSList *stages, *l;
|
||||
GSList *result;
|
||||
|
||||
stages = clutter_stage_manager_peek_stages (stage_manager);
|
||||
|
||||
result = NULL;
|
||||
for (l = stages; l != NULL; l = l->next)
|
||||
{
|
||||
gint64 update_time = _clutter_stage_get_update_time (l->data);
|
||||
/* We carefully avoid to update stages that aren't mapped, because
|
||||
* they have nothing to render and this could cause a deadlock with
|
||||
* some of the SwapBuffers implementations (in particular
|
||||
* GLX_INTEL_swap_event is not emitted if nothing was rendered).
|
||||
*
|
||||
* Also, if a stage has a swap-buffers pending we don't want to draw
|
||||
* to it in case the driver may block the CPU while it waits for the
|
||||
* next backbuffer to become available.
|
||||
*
|
||||
* TODO: We should be able to identify if we are running triple or N
|
||||
* buffered and in these cases we can still draw if there is 1 swap
|
||||
* pending so we can hopefully always be ready to swap for the next
|
||||
* vblank and really match the vsync frequency.
|
||||
*/
|
||||
if (clutter_actor_is_mapped (l->data) &&
|
||||
update_time != -1 && update_time <= master_clock->cur_tick)
|
||||
result = g_slist_prepend (result, g_object_ref (l->data));
|
||||
}
|
||||
|
||||
return g_slist_reverse (result);
|
||||
}
|
||||
|
||||
static void
|
||||
master_clock_reschedule_stage_updates (ClutterMasterClockDefault *master_clock,
|
||||
GSList *stages)
|
||||
{
|
||||
const GSList *l;
|
||||
|
||||
for (l = stages; l != NULL; l = l->next)
|
||||
{
|
||||
/* Clear the old update time */
|
||||
_clutter_stage_clear_update_time (l->data);
|
||||
|
||||
/* And if there is still work to be done, schedule a new one */
|
||||
if (master_clock->timelines ||
|
||||
_clutter_stage_has_queued_events (l->data) ||
|
||||
_clutter_stage_needs_update (l->data))
|
||||
_clutter_stage_schedule_update (l->data);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* master_clock_next_frame_delay:
|
||||
* @master_clock: a #ClutterMasterClock
|
||||
*
|
||||
* Computes the number of delay before we need to draw the next frame.
|
||||
*
|
||||
* Return value: -1 if there is no next frame pending, otherwise the
|
||||
* number of millseconds before the we need to draw the next frame
|
||||
*/
|
||||
static gint
|
||||
master_clock_next_frame_delay (ClutterMasterClockDefault *master_clock)
|
||||
{
|
||||
if (!master_clock_is_running (master_clock))
|
||||
return -1;
|
||||
|
||||
/* If all of the stages are busy waiting for a swap-buffers to complete
|
||||
* then we wait for one to be ready.. */
|
||||
return master_clock_get_swap_wait_time (master_clock);
|
||||
}
|
||||
|
||||
static void
|
||||
master_clock_process_events (ClutterMasterClockDefault *master_clock,
|
||||
GSList *stages)
|
||||
{
|
||||
GSList *l;
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
gint64 start = g_get_monotonic_time ();
|
||||
#endif
|
||||
|
||||
/* Process queued events */
|
||||
for (l = stages; l != NULL; l = l->next)
|
||||
_clutter_stage_process_queued_events (l->data);
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
if (_clutter_diagnostic_enabled ())
|
||||
clutter_warn_if_over_budget (master_clock, start, "Event processing");
|
||||
|
||||
master_clock->remaining_budget -= (g_get_monotonic_time () - start);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* master_clock_advance_timelines:
|
||||
* @master_clock: a #ClutterMasterClock
|
||||
*
|
||||
* Advances all the timelines held by the master clock. This function
|
||||
* should be called before calling _clutter_stage_do_update() to
|
||||
* make sure that all the timelines are advanced and the scene is updated.
|
||||
*/
|
||||
static void
|
||||
master_clock_advance_timelines (ClutterMasterClockDefault *master_clock)
|
||||
{
|
||||
GSList *timelines, *l;
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
gint64 start = g_get_monotonic_time ();
|
||||
#endif
|
||||
|
||||
/* we protect ourselves from timelines being removed during
|
||||
* the advancement by other timelines by copying the list of
|
||||
* timelines, taking a reference on them, iterating over the
|
||||
* copied list and then releasing the reference.
|
||||
*
|
||||
* we cannot simply take a reference on the timelines and still
|
||||
* use the list held by the master clock because the do_tick()
|
||||
* might result in the creation of a new timeline, which gets
|
||||
* added at the end of the list with no reference increase and
|
||||
* thus gets disposed at the end of the iteration.
|
||||
*
|
||||
* this implies that a newly added timeline will not be advanced
|
||||
* by this clock iteration, which is perfectly fine since we're
|
||||
* in its first cycle.
|
||||
*
|
||||
* we also cannot steal the master clock timelines list because
|
||||
* a timeline might be removed as the direct result of do_tick()
|
||||
* and remove_timeline() would not find the timeline, failing
|
||||
* and leaving a dangling pointer behind.
|
||||
*/
|
||||
timelines = g_slist_copy (master_clock->timelines);
|
||||
g_slist_foreach (timelines, (GFunc) g_object_ref, NULL);
|
||||
|
||||
for (l = timelines; l != NULL; l = l->next)
|
||||
_clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
|
||||
|
||||
g_slist_free_full (timelines, g_object_unref);
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
if (_clutter_diagnostic_enabled ())
|
||||
clutter_warn_if_over_budget (master_clock, start, "Animations");
|
||||
|
||||
master_clock->remaining_budget -= (g_get_monotonic_time () - start);
|
||||
#endif
|
||||
}
|
||||
|
||||
static gboolean
|
||||
master_clock_update_stages (ClutterMasterClockDefault *master_clock,
|
||||
GSList *stages)
|
||||
{
|
||||
gboolean stages_updated = FALSE;
|
||||
GSList *l;
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
gint64 start = g_get_monotonic_time ();
|
||||
#endif
|
||||
|
||||
_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
|
||||
|
||||
/* Update any stage that needs redraw/relayout after the clock
|
||||
* is advanced.
|
||||
*/
|
||||
for (l = stages; l != NULL; l = l->next)
|
||||
stages_updated |= _clutter_stage_do_update (l->data);
|
||||
|
||||
_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
if (_clutter_diagnostic_enabled ())
|
||||
clutter_warn_if_over_budget (master_clock, start, "Updating the stage");
|
||||
|
||||
master_clock->remaining_budget -= (g_get_monotonic_time () - start);
|
||||
#endif
|
||||
|
||||
return stages_updated;
|
||||
}
|
||||
|
||||
/*
|
||||
* clutter_clock_source_new:
|
||||
* @master_clock: a #ClutterMasterClock for the source
|
||||
*
|
||||
* The #ClutterClockSource is an idle GSource that will queue a redraw
|
||||
* if @master_clock has at least a running #ClutterTimeline. The redraw
|
||||
* will cause @master_clock to advance all timelines, thus advancing all
|
||||
* animations as well.
|
||||
*
|
||||
* Return value: the newly created #GSource
|
||||
*/
|
||||
static GSource *
|
||||
clutter_clock_source_new (ClutterMasterClockDefault *master_clock)
|
||||
{
|
||||
GSource *source = g_source_new (&clock_funcs, sizeof (ClutterClockSource));
|
||||
ClutterClockSource *clock_source = (ClutterClockSource *) source;
|
||||
|
||||
g_source_set_name (source, "Clutter master clock");
|
||||
g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
|
||||
g_source_set_can_recurse (source, FALSE);
|
||||
clock_source->master_clock = master_clock;
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_clock_prepare (GSource *source,
|
||||
gint *timeout)
|
||||
{
|
||||
ClutterClockSource *clock_source = (ClutterClockSource *) source;
|
||||
ClutterMasterClockDefault *master_clock = clock_source->master_clock;
|
||||
int delay;
|
||||
|
||||
_clutter_threads_acquire_lock ();
|
||||
|
||||
if (G_UNLIKELY (clutter_paint_debug_flags &
|
||||
CLUTTER_DEBUG_CONTINUOUS_REDRAW))
|
||||
{
|
||||
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
|
||||
const GSList *stages, *l;
|
||||
|
||||
stages = clutter_stage_manager_peek_stages (stage_manager);
|
||||
|
||||
/* Queue a full redraw on all of the stages */
|
||||
for (l = stages; l != NULL; l = l->next)
|
||||
clutter_actor_queue_redraw (l->data);
|
||||
}
|
||||
|
||||
delay = master_clock_next_frame_delay (master_clock);
|
||||
|
||||
_clutter_threads_release_lock ();
|
||||
|
||||
*timeout = delay;
|
||||
|
||||
return delay == 0;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_clock_check (GSource *source)
|
||||
{
|
||||
ClutterClockSource *clock_source = (ClutterClockSource *) source;
|
||||
ClutterMasterClockDefault *master_clock = clock_source->master_clock;
|
||||
int delay;
|
||||
|
||||
_clutter_threads_acquire_lock ();
|
||||
delay = master_clock_next_frame_delay (master_clock);
|
||||
_clutter_threads_release_lock ();
|
||||
|
||||
return delay == 0;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_clock_dispatch (GSource *source,
|
||||
GSourceFunc callback,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterClockSource *clock_source = (ClutterClockSource *) source;
|
||||
ClutterMasterClockDefault *master_clock = clock_source->master_clock;
|
||||
GSList *stages;
|
||||
|
||||
CLUTTER_NOTE (SCHEDULER, "Master clock [tick]");
|
||||
|
||||
_clutter_threads_acquire_lock ();
|
||||
|
||||
COGL_TRACE_BEGIN (ClutterMasterClockTick, "Master Clock (tick)");
|
||||
|
||||
/* Get the time to use for this frame */
|
||||
master_clock->cur_tick = g_source_get_time (source);
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
master_clock->remaining_budget = master_clock->frame_budget;
|
||||
#endif
|
||||
|
||||
/* We need to protect ourselves against stages being destroyed during
|
||||
* event handling - master_clock_list_ready_stages() returns a
|
||||
* list of referenced that we'll unref afterwards.
|
||||
*/
|
||||
stages = master_clock_list_ready_stages (master_clock);
|
||||
|
||||
/* Each frame is split into three separate phases: */
|
||||
|
||||
/* 1. process all the events; each stage goes through its events queue
|
||||
* and processes each event according to its type, then emits the
|
||||
* various signals that are associated with the event
|
||||
*/
|
||||
master_clock_process_events (master_clock, stages);
|
||||
|
||||
/* 2. advance the timelines */
|
||||
master_clock_advance_timelines (master_clock);
|
||||
|
||||
/* 3. relayout and redraw the stages */
|
||||
master_clock_update_stages (master_clock, stages);
|
||||
|
||||
master_clock_reschedule_stage_updates (master_clock, stages);
|
||||
|
||||
g_slist_free_full (stages, g_object_unref);
|
||||
|
||||
COGL_TRACE_END (ClutterMasterClockTick);
|
||||
|
||||
_clutter_threads_release_lock ();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_finalize (GObject *gobject)
|
||||
{
|
||||
ClutterMasterClockDefault *master_clock = CLUTTER_MASTER_CLOCK_DEFAULT (gobject);
|
||||
|
||||
g_slist_free (master_clock->timelines);
|
||||
|
||||
G_OBJECT_CLASS (clutter_master_clock_default_parent_class)->finalize (gobject);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_class_init (ClutterMasterClockDefaultClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
gobject_class->finalize = clutter_master_clock_default_finalize;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_init (ClutterMasterClockDefault *self)
|
||||
{
|
||||
GSource *source;
|
||||
|
||||
source = clutter_clock_source_new (self);
|
||||
self->source = source;
|
||||
|
||||
self->ensure_next_iteration = FALSE;
|
||||
self->paused = FALSE;
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
self->frame_budget = G_USEC_PER_SEC / 60;
|
||||
#endif
|
||||
|
||||
g_source_attach (source, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_add_timeline (ClutterMasterClock *clock,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
|
||||
gboolean is_first;
|
||||
|
||||
if (g_slist_find (master_clock->timelines, timeline))
|
||||
return;
|
||||
|
||||
is_first = master_clock->timelines == NULL;
|
||||
|
||||
master_clock->timelines = g_slist_prepend (master_clock->timelines,
|
||||
timeline);
|
||||
|
||||
if (is_first)
|
||||
{
|
||||
master_clock_schedule_stage_updates (master_clock);
|
||||
_clutter_master_clock_start_running (clock);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_remove_timeline (ClutterMasterClock *clock,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
|
||||
|
||||
master_clock->timelines = g_slist_remove (master_clock->timelines,
|
||||
timeline);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_start_running (ClutterMasterClock *master_clock)
|
||||
{
|
||||
/* If called from a different thread, we need to wake up the
|
||||
* main loop to start running the timelines
|
||||
*/
|
||||
g_main_context_wakeup (NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_ensure_next_iteration (ClutterMasterClock *clock)
|
||||
{
|
||||
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
|
||||
|
||||
master_clock->ensure_next_iteration = TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_set_paused (ClutterMasterClock *clock,
|
||||
gboolean paused)
|
||||
{
|
||||
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
|
||||
|
||||
if (paused && !master_clock->paused)
|
||||
{
|
||||
g_clear_pointer (&master_clock->source, g_source_destroy);
|
||||
}
|
||||
else if (!paused && master_clock->paused)
|
||||
{
|
||||
master_clock->source = clutter_clock_source_new (master_clock);
|
||||
g_source_attach (master_clock->source, NULL);
|
||||
}
|
||||
|
||||
master_clock->paused = !!paused;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_master_clock_iface_init (ClutterMasterClockInterface *iface)
|
||||
{
|
||||
iface->add_timeline = clutter_master_clock_default_add_timeline;
|
||||
iface->remove_timeline = clutter_master_clock_default_remove_timeline;
|
||||
iface->start_running = clutter_master_clock_default_start_running;
|
||||
iface->ensure_next_iteration = clutter_master_clock_default_ensure_next_iteration;
|
||||
iface->set_paused = clutter_master_clock_default_set_paused;
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
|
||||
*
|
||||
* Copyright (C) 2015 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CLUTTER_MASTER_CLOCK_DEFAULT_H__
|
||||
#define __CLUTTER_MASTER_CLOCK_DEFAULT_H__
|
||||
|
||||
#include <clutter/clutter-timeline.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_MASTER_CLOCK_DEFAULT (_clutter_master_clock_default_get_type ())
|
||||
#define CLUTTER_MASTER_CLOCK_DEFAULT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, ClutterMasterClockDefault))
|
||||
#define CLUTTER_IS_MASTER_CLOCK_DEFAULT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MASTER_CLOCK_DEFAULT))
|
||||
#define CLUTTER_MASTER_CLOCK_DEFAULT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, ClutterMasterClockDefaultClass))
|
||||
|
||||
typedef struct _ClutterMasterClockDefault ClutterMasterClockDefault;
|
||||
typedef struct _ClutterMasterClockDefaultClass ClutterMasterClockDefaultClass;
|
||||
|
||||
struct _ClutterMasterClockDefaultClass
|
||||
{
|
||||
GObjectClass parent_class;
|
||||
};
|
||||
|
||||
GType _clutter_master_clock_default_get_type (void) G_GNUC_CONST;
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_MASTER_CLOCK_DEFAULT_H__ */
|
@ -1,132 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
|
||||
*
|
||||
* Copyright (C) 2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* SECTION:clutter-master-clock
|
||||
* @short_description: The master clock for all animations
|
||||
*
|
||||
* The #ClutterMasterClock class is responsible for advancing all
|
||||
* #ClutterTimelines when a stage is being redrawn. The master clock
|
||||
* makes sure that the scenegraph is always integrally updated before
|
||||
* painting it.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include "clutter-master-clock.h"
|
||||
#include "clutter-master-clock-default.h"
|
||||
#include "clutter-private.h"
|
||||
|
||||
G_DEFINE_INTERFACE (ClutterMasterClock, clutter_master_clock, G_TYPE_OBJECT)
|
||||
|
||||
static void
|
||||
clutter_master_clock_default_init (ClutterMasterClockInterface *iface)
|
||||
{
|
||||
}
|
||||
|
||||
ClutterMasterClock *
|
||||
_clutter_master_clock_get_default (void)
|
||||
{
|
||||
ClutterMainContext *context = _clutter_context_get_default ();
|
||||
|
||||
if (G_UNLIKELY (context->master_clock == NULL))
|
||||
context->master_clock = g_object_new (CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, NULL);
|
||||
|
||||
return context->master_clock;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* _clutter_master_clock_add_timeline:
|
||||
* @master_clock: a #ClutterMasterClock
|
||||
* @timeline: a #ClutterTimeline
|
||||
*
|
||||
* Adds @timeline to the list of playing timelines held by the master
|
||||
* clock.
|
||||
*/
|
||||
void
|
||||
_clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
||||
|
||||
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->add_timeline (master_clock,
|
||||
timeline);
|
||||
}
|
||||
|
||||
/*
|
||||
* _clutter_master_clock_remove_timeline:
|
||||
* @master_clock: a #ClutterMasterClock
|
||||
* @timeline: a #ClutterTimeline
|
||||
*
|
||||
* Removes @timeline from the list of playing timelines held by the
|
||||
* master clock.
|
||||
*/
|
||||
void
|
||||
_clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
||||
|
||||
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->remove_timeline (master_clock,
|
||||
timeline);
|
||||
}
|
||||
|
||||
/*
|
||||
* _clutter_master_clock_start_running:
|
||||
* @master_clock: a #ClutterMasterClock
|
||||
*
|
||||
* Called when we have events or redraws to process; if the clock
|
||||
* is stopped, does the processing necessary to wake it up again.
|
||||
*/
|
||||
void
|
||||
_clutter_master_clock_start_running (ClutterMasterClock *master_clock)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
||||
|
||||
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->start_running (master_clock);
|
||||
}
|
||||
|
||||
/**
|
||||
* _clutter_master_clock_ensure_next_iteration:
|
||||
* @master_clock: a #ClutterMasterClock
|
||||
*
|
||||
* Ensures that the master clock will run at least one iteration
|
||||
*/
|
||||
void
|
||||
_clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
||||
|
||||
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->ensure_next_iteration (master_clock);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_master_clock_set_paused (ClutterMasterClock *master_clock,
|
||||
gboolean paused)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
||||
|
||||
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->set_paused (master_clock,
|
||||
!!paused);
|
||||
}
|
@ -1,69 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
|
||||
*
|
||||
* Copyright (C) 2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CLUTTER_MASTER_CLOCK_H__
|
||||
#define __CLUTTER_MASTER_CLOCK_H__
|
||||
|
||||
#include <clutter/clutter-timeline.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_MASTER_CLOCK (clutter_master_clock_get_type ())
|
||||
G_DECLARE_INTERFACE (ClutterMasterClock, clutter_master_clock,
|
||||
CLUTTER, MASTER_CLOCK,
|
||||
GObject)
|
||||
|
||||
struct _ClutterMasterClockInterface
|
||||
{
|
||||
/*< private >*/
|
||||
GTypeInterface parent_iface;
|
||||
|
||||
void (* add_timeline) (ClutterMasterClock *master_clock,
|
||||
ClutterTimeline *timeline);
|
||||
void (* remove_timeline) (ClutterMasterClock *master_clock,
|
||||
ClutterTimeline *timeline);
|
||||
void (* start_running) (ClutterMasterClock *master_clock);
|
||||
void (* ensure_next_iteration) (ClutterMasterClock *master_clock);
|
||||
void (* set_paused) (ClutterMasterClock *master_clock,
|
||||
gboolean paused);
|
||||
};
|
||||
|
||||
ClutterMasterClock * _clutter_master_clock_get_default (void);
|
||||
void _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
|
||||
ClutterTimeline *timeline);
|
||||
void _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
|
||||
ClutterTimeline *timeline);
|
||||
void _clutter_master_clock_start_running (ClutterMasterClock *master_clock);
|
||||
void _clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock);
|
||||
void _clutter_master_clock_set_paused (ClutterMasterClock *master_clock,
|
||||
gboolean paused);
|
||||
|
||||
void _clutter_timeline_advance (ClutterTimeline *timeline,
|
||||
gint64 tick_time);
|
||||
gint64 _clutter_timeline_get_delta (ClutterTimeline *timeline);
|
||||
void _clutter_timeline_do_tick (ClutterTimeline *timeline,
|
||||
gint64 tick_time);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_MASTER_CLOCK_H__ */
|
@ -39,6 +39,10 @@
|
||||
CLUTTER_EXPORT
|
||||
GList * clutter_stage_peek_stage_views (ClutterStage *stage);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_actor_is_effectively_on_stage_view (ClutterActor *self,
|
||||
ClutterStageView *view);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_set_custom_backend_func (ClutterBackend *(* func) (void));
|
||||
|
||||
@ -69,13 +73,7 @@ gboolean clutter_stage_paint_to_buffer (ClutterStage *stage,
|
||||
GError **error);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_freeze_updates (ClutterStage *stage);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_thaw_updates (ClutterStage *stage);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_update_resource_scales (ClutterStage *stage);
|
||||
void clutter_stage_clear_stage_views (ClutterStage *stage);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_view_assign_next_scanout (ClutterStageView *stage_view,
|
||||
|
@ -238,8 +238,8 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
|
||||
gfloat stage_width, stage_height;
|
||||
gfloat target_width = -1, target_height = -1;
|
||||
CoglFramebuffer *framebuffer;
|
||||
gfloat resource_scale;
|
||||
gfloat ceiled_resource_scale;
|
||||
float resource_scale;
|
||||
float ceiled_resource_scale;
|
||||
graphene_point3d_t local_offset;
|
||||
gfloat old_viewport[4];
|
||||
|
||||
@ -254,17 +254,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
|
||||
stage = _clutter_actor_get_stage_internal (priv->actor);
|
||||
clutter_actor_get_size (stage, &stage_width, &stage_height);
|
||||
|
||||
if (_clutter_actor_get_real_resource_scale (priv->actor, &resource_scale))
|
||||
{
|
||||
ceiled_resource_scale = ceilf (resource_scale);
|
||||
stage_width *= ceiled_resource_scale;
|
||||
stage_height *= ceiled_resource_scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* We are sure we have a resource scale set to a good value at paint */
|
||||
g_assert_not_reached ();
|
||||
}
|
||||
resource_scale = clutter_actor_get_real_resource_scale (priv->actor);
|
||||
|
||||
ceiled_resource_scale = ceilf (resource_scale);
|
||||
stage_width *= ceiled_resource_scale;
|
||||
stage_height *= ceiled_resource_scale;
|
||||
|
||||
/* Get the minimal bounding box for what we want to paint, relative to the
|
||||
* parent of priv->actor. Note that we may actually be painting a clone of
|
||||
@ -417,8 +411,9 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect,
|
||||
*/
|
||||
cogl_framebuffer_get_modelview_matrix (framebuffer, &modelview);
|
||||
|
||||
if (clutter_actor_get_resource_scale (priv->actor, &resource_scale) &&
|
||||
resource_scale != 1.0f)
|
||||
resource_scale = clutter_actor_get_resource_scale (priv->actor);
|
||||
|
||||
if (resource_scale != 1.0f)
|
||||
{
|
||||
float paint_scale = 1.0f / resource_scale;
|
||||
cogl_matrix_scale (&modelview, paint_scale, paint_scale, 1);
|
||||
|
@ -1412,6 +1412,7 @@ clutter_layer_node_new (const CoglMatrix *projection,
|
||||
{
|
||||
ClutterLayerNode *res;
|
||||
CoglContext *context;
|
||||
CoglTexture2D *tex_2d;
|
||||
CoglTexture *texture;
|
||||
CoglColor color;
|
||||
|
||||
@ -1426,9 +1427,10 @@ clutter_layer_node_new (const CoglMatrix *projection,
|
||||
/* the texture backing the FBO */
|
||||
context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
|
||||
texture = cogl_texture_2d_new_with_size (context,
|
||||
MAX (res->fbo_width, 1),
|
||||
MAX (res->fbo_height, 1));
|
||||
tex_2d = cogl_texture_2d_new_with_size (context,
|
||||
MAX (res->fbo_width, 1),
|
||||
MAX (res->fbo_height, 1));
|
||||
texture = COGL_TEXTURE (tex_2d);
|
||||
cogl_texture_set_premultiplied (texture, TRUE);
|
||||
|
||||
res->offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (texture));
|
||||
|
@ -62,6 +62,7 @@
|
||||
#include "clutter-gesture-action-private.h"
|
||||
#include "clutter-marshal.h"
|
||||
#include "clutter-private.h"
|
||||
#include "clutter-timeline.h"
|
||||
#include <math.h>
|
||||
|
||||
#define FLOAT_EPSILON (1e-15)
|
||||
@ -136,7 +137,8 @@ enum
|
||||
|
||||
static guint pan_signals[LAST_SIGNAL] = { 0, };
|
||||
|
||||
G_DEFINE_TYPE_WITH_PRIVATE (ClutterPanAction, clutter_pan_action, CLUTTER_TYPE_GESTURE_ACTION)
|
||||
G_DEFINE_TYPE_WITH_PRIVATE (ClutterPanAction, clutter_pan_action,
|
||||
CLUTTER_TYPE_GESTURE_ACTION)
|
||||
|
||||
static void
|
||||
emit_pan (ClutterPanAction *self,
|
||||
@ -156,14 +158,18 @@ emit_pan (ClutterPanAction *self,
|
||||
gfloat scroll_threshold = G_PI_4/2;
|
||||
gfloat drag_angle;
|
||||
|
||||
clutter_gesture_action_get_motion_delta (CLUTTER_GESTURE_ACTION (self), 0, &delta_x, &delta_y);
|
||||
clutter_gesture_action_get_motion_delta (CLUTTER_GESTURE_ACTION (self),
|
||||
0,
|
||||
&delta_x,
|
||||
&delta_y);
|
||||
|
||||
if (delta_x != 0.0f)
|
||||
drag_angle = atanf (delta_y / delta_x);
|
||||
else
|
||||
drag_angle = G_PI_2;
|
||||
|
||||
if ((drag_angle > -scroll_threshold) && (drag_angle < scroll_threshold))
|
||||
if ((drag_angle > -scroll_threshold) &&
|
||||
(drag_angle < scroll_threshold))
|
||||
priv->pin_state = SCROLL_PINNED_HORIZONTAL;
|
||||
else if ((drag_angle > (G_PI_2 - scroll_threshold)) ||
|
||||
(drag_angle < -(G_PI_2 - scroll_threshold)))
|
||||
@ -282,7 +288,10 @@ gesture_end (ClutterGestureAction *gesture,
|
||||
gfloat tau;
|
||||
gint duration;
|
||||
|
||||
clutter_gesture_action_get_release_coords (CLUTTER_GESTURE_ACTION (self), 0, &priv->release_x, &priv->release_y);
|
||||
clutter_gesture_action_get_release_coords (CLUTTER_GESTURE_ACTION (self),
|
||||
0,
|
||||
&priv->release_x,
|
||||
&priv->release_y);
|
||||
|
||||
if (!priv->should_interpolate)
|
||||
{
|
||||
@ -293,7 +302,9 @@ gesture_end (ClutterGestureAction *gesture,
|
||||
priv->state = PAN_STATE_INTERPOLATING;
|
||||
|
||||
clutter_gesture_action_get_motion_delta (gesture, 0, &delta_x, &delta_y);
|
||||
velocity = clutter_gesture_action_get_velocity (gesture, 0, &velocity_x, &velocity_y);
|
||||
velocity = clutter_gesture_action_get_velocity (gesture, 0,
|
||||
&velocity_x,
|
||||
&velocity_y);
|
||||
|
||||
/* Exponential timing constant v(t) = v(0) * exp(-t/tau)
|
||||
* tau = 1000ms / (frame_per_second * - ln(decay_per_frame))
|
||||
@ -304,17 +315,26 @@ gesture_end (ClutterGestureAction *gesture,
|
||||
/* See where the decreasing velocity reaches $min_velocity px/ms
|
||||
* v(t) = v(0) * exp(-t/tau) = min_velocity
|
||||
* t = - tau * ln( min_velocity / |v(0)|) */
|
||||
duration = - tau * logf (min_velocity / (ABS (velocity) * priv->acceleration_factor));
|
||||
duration = - tau * logf (min_velocity / (ABS (velocity) *
|
||||
priv->acceleration_factor));
|
||||
|
||||
/* Target point: x(t) = v(0) * tau * [1 - exp(-t/tau)] */
|
||||
priv->target_x = velocity_x * priv->acceleration_factor * tau * (1 - exp ((float)-duration / tau));
|
||||
priv->target_y = velocity_y * priv->acceleration_factor * tau * (1 - exp ((float)-duration / tau));
|
||||
priv->target_x = (velocity_x * priv->acceleration_factor * tau *
|
||||
(1 - exp ((float)-duration / tau)));
|
||||
priv->target_y = (velocity_y * priv->acceleration_factor * tau *
|
||||
(1 - exp ((float)-duration / tau)));
|
||||
|
||||
if (ABS (velocity) * priv->acceleration_factor > min_velocity && duration > FLOAT_EPSILON)
|
||||
if (ABS (velocity) * priv->acceleration_factor > min_velocity &&
|
||||
duration > FLOAT_EPSILON)
|
||||
{
|
||||
ClutterActor *pan_actor =
|
||||
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gesture));
|
||||
|
||||
priv->interpolated_x = priv->interpolated_y = 0.0f;
|
||||
priv->deceleration_timeline = clutter_timeline_new (duration);
|
||||
clutter_timeline_set_progress_mode (priv->deceleration_timeline, CLUTTER_EASE_OUT_EXPO);
|
||||
priv->deceleration_timeline = clutter_timeline_new_for_actor (pan_actor,
|
||||
duration);
|
||||
clutter_timeline_set_progress_mode (priv->deceleration_timeline,
|
||||
CLUTTER_EASE_OUT_EXPO);
|
||||
|
||||
g_signal_connect (priv->deceleration_timeline, "new_frame",
|
||||
G_CALLBACK (on_deceleration_new_frame), self);
|
||||
@ -367,7 +387,8 @@ clutter_pan_action_set_property (GObject *gobject,
|
||||
break;
|
||||
|
||||
case PROP_ACCELERATION_FACTOR :
|
||||
clutter_pan_action_set_acceleration_factor (self, g_value_get_double (value));
|
||||
clutter_pan_action_set_acceleration_factor (self,
|
||||
g_value_get_double (value));
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -411,9 +432,11 @@ static void
|
||||
clutter_pan_action_constructed (GObject *gobject)
|
||||
{
|
||||
ClutterGestureAction *gesture;
|
||||
ClutterGestureTriggerEdge edge;
|
||||
|
||||
gesture = CLUTTER_GESTURE_ACTION (gobject);
|
||||
clutter_gesture_action_set_threshold_trigger_edge (gesture, CLUTTER_GESTURE_TRIGGER_EDGE_AFTER);
|
||||
edge = CLUTTER_GESTURE_TRIGGER_EDGE_AFTER;
|
||||
clutter_gesture_action_set_threshold_trigger_edge (gesture, edge);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -440,9 +463,12 @@ clutter_pan_action_set_actor (ClutterActorMeta *meta,
|
||||
/* make sure we reset the state */
|
||||
if (priv->state == PAN_STATE_INTERPOLATING)
|
||||
g_clear_object (&priv->deceleration_timeline);
|
||||
else if (priv->deceleration_timeline)
|
||||
clutter_timeline_set_actor (priv->deceleration_timeline, actor);
|
||||
}
|
||||
|
||||
CLUTTER_ACTOR_META_CLASS (clutter_pan_action_parent_class)->set_actor (meta, actor);
|
||||
CLUTTER_ACTOR_META_CLASS (clutter_pan_action_parent_class)->set_actor (meta,
|
||||
actor);
|
||||
}
|
||||
|
||||
|
||||
@ -880,7 +906,9 @@ clutter_pan_action_get_constrained_motion_delta (ClutterPanAction *self,
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
distance = clutter_pan_action_get_motion_delta (self, point, &delta_x, &delta_y);
|
||||
distance = clutter_pan_action_get_motion_delta (self, point,
|
||||
&delta_x,
|
||||
&delta_y);
|
||||
|
||||
switch (priv->pan_axis)
|
||||
{
|
||||
|
@ -37,7 +37,6 @@
|
||||
#include "clutter-feature.h"
|
||||
#include "clutter-id-pool.h"
|
||||
#include "clutter-layout-manager.h"
|
||||
#include "clutter-master-clock.h"
|
||||
#include "clutter-settings.h"
|
||||
#include "clutter-stage-manager.h"
|
||||
#include "clutter-stage.h"
|
||||
@ -65,7 +64,6 @@ typedef struct _ClutterVertex4 ClutterVertex4;
|
||||
|
||||
#define CLUTTER_ACTOR_IS_TOPLEVEL(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IS_TOPLEVEL) != FALSE)
|
||||
#define CLUTTER_ACTOR_IN_DESTRUCTION(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_DESTRUCTION) != FALSE)
|
||||
#define CLUTTER_ACTOR_IN_REPARENT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_REPARENT) != FALSE)
|
||||
#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
|
||||
#define CLUTTER_ACTOR_IN_PICK(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PICK) != FALSE)
|
||||
#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
|
||||
@ -99,7 +97,6 @@ typedef enum
|
||||
|
||||
CLUTTER_IN_DESTRUCTION = 1 << 0,
|
||||
CLUTTER_IS_TOPLEVEL = 1 << 1,
|
||||
CLUTTER_IN_REPARENT = 1 << 2,
|
||||
CLUTTER_IN_PREF_WIDTH = 1 << 3,
|
||||
CLUTTER_IN_PREF_HEIGHT = 1 << 4,
|
||||
|
||||
@ -124,9 +121,6 @@ struct _ClutterMainContext
|
||||
/* the object holding all the stage instances */
|
||||
ClutterStageManager *stage_manager;
|
||||
|
||||
/* the clock driving all the frame operations */
|
||||
ClutterMasterClock *master_clock;
|
||||
|
||||
/* the main event queue */
|
||||
GQueue *events_queue;
|
||||
|
||||
@ -179,11 +173,6 @@ typedef struct
|
||||
gboolean _clutter_threads_dispatch (gpointer data);
|
||||
void _clutter_threads_dispatch_free (gpointer data);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void _clutter_threads_acquire_lock (void);
|
||||
CLUTTER_EXPORT
|
||||
void _clutter_threads_release_lock (void);
|
||||
|
||||
ClutterMainContext * _clutter_context_get_default (void);
|
||||
void _clutter_context_lock (void);
|
||||
void _clutter_context_unlock (void);
|
||||
@ -318,6 +307,30 @@ gboolean _clutter_run_progress_function (GType gtype,
|
||||
|
||||
void clutter_timeline_cancel_delay (ClutterTimeline *timeline);
|
||||
|
||||
static inline uint64_t
|
||||
us (uint64_t us)
|
||||
{
|
||||
return us;
|
||||
}
|
||||
|
||||
static inline uint64_t
|
||||
ms2us (uint64_t ms)
|
||||
{
|
||||
return us (ms * 1000);
|
||||
}
|
||||
|
||||
static inline uint32_t
|
||||
us2ms (uint64_t us)
|
||||
{
|
||||
return (uint32_t) (us / 1000);
|
||||
}
|
||||
|
||||
static inline uint64_t
|
||||
ns2us (uint64_t ns)
|
||||
{
|
||||
return us (ns / 1000);
|
||||
}
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_PRIVATE_H__ */
|
||||
|
@ -278,6 +278,26 @@ clutter_property_transition_init (ClutterPropertyTransition *self)
|
||||
self->priv = clutter_property_transition_get_instance_private (self);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_property_transition_new_for_actor:
|
||||
* @actor: a #ClutterActor
|
||||
* @property_name: (allow-none): a property of @animatable, or %NULL
|
||||
*
|
||||
* Creates a new #ClutterPropertyTransition.
|
||||
*
|
||||
* Return value: (transfer full): the newly created #ClutterPropertyTransition.
|
||||
* Use g_object_unref() when done
|
||||
*/
|
||||
ClutterTransition *
|
||||
clutter_property_transition_new_for_actor (ClutterActor *actor,
|
||||
const char *property_name)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
|
||||
"actor", actor,
|
||||
"property-name", property_name,
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_property_transition_new:
|
||||
* @property_name: (allow-none): a property of @animatable, or %NULL
|
||||
|
@ -78,8 +78,13 @@ struct _ClutterPropertyTransitionClass
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_property_transition_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterTransition * clutter_property_transition_new_for_actor (ClutterActor *actor,
|
||||
const char *property_name);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterTransition * clutter_property_transition_new (const char *property_name);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_property_transition_set_property_name (ClutterPropertyTransition *transition,
|
||||
const char *property_name);
|
||||
|
@ -34,7 +34,6 @@
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include "deprecated/clutter-container.h"
|
||||
#include "deprecated/clutter-alpha.h"
|
||||
|
||||
#include "clutter-actor.h"
|
||||
#include "clutter-debug.h"
|
||||
@ -799,232 +798,6 @@ parse_signals (ClutterScript *script,
|
||||
return retval;
|
||||
}
|
||||
|
||||
static ClutterTimeline *
|
||||
construct_timeline (ClutterScript *script,
|
||||
JsonObject *object)
|
||||
{
|
||||
ClutterTimeline *retval = NULL;
|
||||
ObjectInfo *oinfo;
|
||||
GList *members, *l;
|
||||
|
||||
/* we fake an ObjectInfo so we can reuse clutter_script_construct_object()
|
||||
* here; we do not save it inside the hash table, because if this had
|
||||
* been a named object then we wouldn't have ended up here in the first
|
||||
* place
|
||||
*/
|
||||
oinfo = g_slice_new0 (ObjectInfo);
|
||||
oinfo->gtype = CLUTTER_TYPE_TIMELINE;
|
||||
oinfo->id = g_strdup ("dummy");
|
||||
|
||||
members = json_object_get_members (object);
|
||||
for (l = members; l != NULL; l = l->next)
|
||||
{
|
||||
const gchar *name = l->data;
|
||||
JsonNode *node = json_object_get_member (object, name);
|
||||
PropertyInfo *pinfo = g_slice_new0 (PropertyInfo);
|
||||
|
||||
pinfo->name = g_strdelimit (g_strdup (name), G_STR_DELIMITERS, '-');
|
||||
pinfo->node = json_node_copy (node);
|
||||
|
||||
oinfo->properties = g_list_prepend (oinfo->properties, pinfo);
|
||||
}
|
||||
|
||||
g_list_free (members);
|
||||
|
||||
_clutter_script_construct_object (script, oinfo);
|
||||
_clutter_script_apply_properties (script, oinfo);
|
||||
retval = CLUTTER_TIMELINE (oinfo->object);
|
||||
|
||||
/* we transfer ownership to the alpha function, so we ref before
|
||||
* destroying the ObjectInfo to avoid the timeline going away
|
||||
*/
|
||||
g_object_ref (retval);
|
||||
object_info_free (oinfo);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
/* define the names of the animation modes to match the ones
|
||||
* that developers might be more accustomed to
|
||||
*/
|
||||
static const struct
|
||||
{
|
||||
const gchar *name;
|
||||
ClutterAnimationMode mode;
|
||||
} animation_modes[] = {
|
||||
{ "linear", CLUTTER_LINEAR },
|
||||
{ "easeInQuad", CLUTTER_EASE_IN_QUAD },
|
||||
{ "easeOutQuad", CLUTTER_EASE_OUT_QUAD },
|
||||
{ "easeInOutQuad", CLUTTER_EASE_IN_OUT_QUAD },
|
||||
{ "easeInCubic", CLUTTER_EASE_IN_CUBIC },
|
||||
{ "easeOutCubic", CLUTTER_EASE_OUT_CUBIC },
|
||||
{ "easeInOutCubic", CLUTTER_EASE_IN_OUT_CUBIC },
|
||||
{ "easeInQuart", CLUTTER_EASE_IN_QUART },
|
||||
{ "easeOutQuart", CLUTTER_EASE_OUT_QUART },
|
||||
{ "easeInOutQuart", CLUTTER_EASE_IN_OUT_QUART },
|
||||
{ "easeInQuint", CLUTTER_EASE_IN_QUINT },
|
||||
{ "easeOutQuint", CLUTTER_EASE_OUT_QUINT },
|
||||
{ "easeInOutQuint", CLUTTER_EASE_IN_OUT_QUINT },
|
||||
{ "easeInSine", CLUTTER_EASE_IN_SINE },
|
||||
{ "easeOutSine", CLUTTER_EASE_OUT_SINE },
|
||||
{ "easeInOutSine", CLUTTER_EASE_IN_OUT_SINE },
|
||||
{ "easeInExpo", CLUTTER_EASE_IN_EXPO },
|
||||
{ "easeOutExpo", CLUTTER_EASE_OUT_EXPO },
|
||||
{ "easeInOutExpo", CLUTTER_EASE_IN_OUT_EXPO },
|
||||
{ "easeInCirc", CLUTTER_EASE_IN_CIRC },
|
||||
{ "easeOutCirc", CLUTTER_EASE_OUT_CIRC },
|
||||
{ "easeInOutCirc", CLUTTER_EASE_IN_OUT_CIRC },
|
||||
{ "easeInElastic", CLUTTER_EASE_IN_ELASTIC },
|
||||
{ "easeOutElastic", CLUTTER_EASE_OUT_ELASTIC },
|
||||
{ "easeInOutElastic", CLUTTER_EASE_IN_OUT_ELASTIC },
|
||||
{ "easeInBack", CLUTTER_EASE_IN_BACK },
|
||||
{ "easeOutBack", CLUTTER_EASE_OUT_BACK },
|
||||
{ "easeInOutBack", CLUTTER_EASE_IN_OUT_BACK },
|
||||
{ "easeInBounce", CLUTTER_EASE_IN_BOUNCE },
|
||||
{ "easeOutBounce", CLUTTER_EASE_OUT_BOUNCE },
|
||||
{ "easeInOutBounce", CLUTTER_EASE_IN_OUT_BOUNCE },
|
||||
};
|
||||
|
||||
static const gint n_animation_modes = G_N_ELEMENTS (animation_modes);
|
||||
|
||||
gulong
|
||||
_clutter_script_resolve_animation_mode (JsonNode *node)
|
||||
{
|
||||
gint i, res = CLUTTER_CUSTOM_MODE;
|
||||
|
||||
if (JSON_NODE_TYPE (node) != JSON_NODE_VALUE)
|
||||
return CLUTTER_CUSTOM_MODE;
|
||||
|
||||
if (json_node_get_value_type (node) == G_TYPE_INT64)
|
||||
return json_node_get_int (node);
|
||||
|
||||
if (json_node_get_value_type (node) == G_TYPE_STRING)
|
||||
{
|
||||
const gchar *name = json_node_get_string (node);
|
||||
|
||||
/* XXX - we might be able to optimize by changing the ordering
|
||||
* of the animation_modes array, e.g.
|
||||
* - special casing linear
|
||||
* - tokenizing ('ease', 'In', 'Sine') and matching on token
|
||||
* - binary searching?
|
||||
*/
|
||||
for (i = 0; i < n_animation_modes; i++)
|
||||
{
|
||||
if (strcmp (animation_modes[i].name, name) == 0)
|
||||
return animation_modes[i].mode;
|
||||
}
|
||||
|
||||
if (_clutter_script_enum_from_string (CLUTTER_TYPE_ANIMATION_MODE,
|
||||
name,
|
||||
&res))
|
||||
return res;
|
||||
|
||||
g_warning ("Unable to find the animation mode '%s'", name);
|
||||
}
|
||||
|
||||
return CLUTTER_CUSTOM_MODE;
|
||||
}
|
||||
|
||||
static ClutterAlphaFunc
|
||||
resolve_alpha_func (const gchar *name)
|
||||
{
|
||||
static GModule *module = NULL;
|
||||
ClutterAlphaFunc func;
|
||||
|
||||
CLUTTER_NOTE (SCRIPT, "Looking up '%s' alpha function", name);
|
||||
|
||||
if (G_UNLIKELY (!module))
|
||||
module = g_module_open (NULL, 0);
|
||||
|
||||
if (g_module_symbol (module, name, (gpointer) &func))
|
||||
{
|
||||
CLUTTER_NOTE (SCRIPT, "Found '%s' alpha function in the symbols table",
|
||||
name);
|
||||
return func;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GObject *
|
||||
_clutter_script_parse_alpha (ClutterScript *script,
|
||||
JsonNode *node)
|
||||
{
|
||||
GObject *retval = NULL;
|
||||
JsonObject *object;
|
||||
ClutterTimeline *timeline = NULL;
|
||||
ClutterAlphaFunc alpha_func = NULL;
|
||||
ClutterAnimationMode mode = CLUTTER_CUSTOM_MODE;
|
||||
JsonNode *val;
|
||||
gboolean unref_timeline = FALSE;
|
||||
|
||||
if (JSON_NODE_TYPE (node) != JSON_NODE_OBJECT)
|
||||
return NULL;
|
||||
|
||||
object = json_node_get_object (node);
|
||||
|
||||
val = json_object_get_member (object, "timeline");
|
||||
if (val)
|
||||
{
|
||||
if (JSON_NODE_TYPE (val) == JSON_NODE_VALUE &&
|
||||
json_node_get_string (val) != NULL)
|
||||
{
|
||||
const gchar *id_ = json_node_get_string (val);
|
||||
|
||||
timeline =
|
||||
CLUTTER_TIMELINE (clutter_script_get_object (script, id_));
|
||||
}
|
||||
else if (JSON_NODE_TYPE (val) == JSON_NODE_OBJECT)
|
||||
{
|
||||
timeline = construct_timeline (script, json_node_get_object (val));
|
||||
unref_timeline = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
val = json_object_get_member (object, "mode");
|
||||
if (val != NULL)
|
||||
mode = _clutter_script_resolve_animation_mode (val);
|
||||
|
||||
if (mode == CLUTTER_CUSTOM_MODE)
|
||||
{
|
||||
val = json_object_get_member (object, "function");
|
||||
if (val && json_node_get_string (val) != NULL)
|
||||
{
|
||||
alpha_func = resolve_alpha_func (json_node_get_string (val));
|
||||
if (!alpha_func)
|
||||
{
|
||||
g_warning ("Unable to find the function '%s' in the "
|
||||
"Clutter alpha functions or the symbols table",
|
||||
json_node_get_string (val));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CLUTTER_NOTE (SCRIPT, "Parsed alpha: %s timeline (%p) (mode:%d, func:%p)",
|
||||
unref_timeline ? "implicit" : "explicit",
|
||||
timeline ? timeline : 0x0,
|
||||
mode != CLUTTER_CUSTOM_MODE ? mode : 0,
|
||||
alpha_func ? alpha_func : 0x0);
|
||||
|
||||
retval = g_object_new (CLUTTER_TYPE_ALPHA, NULL);
|
||||
|
||||
if (mode != CLUTTER_CUSTOM_MODE)
|
||||
clutter_alpha_set_mode (CLUTTER_ALPHA (retval), mode);
|
||||
|
||||
if (alpha_func != NULL)
|
||||
clutter_alpha_set_func (CLUTTER_ALPHA (retval), alpha_func, NULL, NULL);
|
||||
|
||||
clutter_alpha_set_timeline (CLUTTER_ALPHA (retval), timeline);
|
||||
|
||||
/* if we created an implicit timeline, the Alpha has full ownership
|
||||
* of it now, since it won't be accessible from ClutterScript
|
||||
*/
|
||||
if (unref_timeline)
|
||||
g_object_unref (timeline);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_script_parser_object_end (JsonParser *json_parser,
|
||||
JsonObject *object)
|
||||
@ -1750,7 +1523,7 @@ clutter_script_construct_parameters (ClutterScript *script,
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(pspec->flags & G_PARAM_CONSTRUCT_ONLY))
|
||||
if (!(pspec->flags & (G_PARAM_CONSTRUCT | G_PARAM_CONSTRUCT_ONLY)))
|
||||
{
|
||||
unparsed = g_list_prepend (unparsed, pinfo);
|
||||
continue;
|
||||
|
@ -110,8 +110,6 @@ gboolean _clutter_script_parse_node (ClutterScript *script,
|
||||
GType _clutter_script_get_type_from_symbol (const gchar *symbol);
|
||||
GType _clutter_script_get_type_from_class (const gchar *name);
|
||||
|
||||
gulong _clutter_script_resolve_animation_mode (JsonNode *node);
|
||||
|
||||
gboolean _clutter_script_enum_from_string (GType gtype,
|
||||
const gchar *string,
|
||||
gint *enum_value);
|
||||
@ -128,8 +126,6 @@ gboolean _clutter_script_parse_rect (ClutterScript *script,
|
||||
gboolean _clutter_script_parse_color (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterColor *color);
|
||||
GObject *_clutter_script_parse_alpha (ClutterScript *script,
|
||||
JsonNode *node);
|
||||
gboolean _clutter_script_parse_point (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
graphene_point_t *point);
|
||||
|
@ -50,14 +50,14 @@
|
||||
* <informalexample><programlisting><![CDATA[
|
||||
* {
|
||||
* "id" : "red-button",
|
||||
* "type" : "ClutterRectangle",
|
||||
* "type" : "ClutterActor",
|
||||
* "width" : 100,
|
||||
* "height" : 100,
|
||||
* "color" : "#ff0000ff"
|
||||
* "background-color" : "#ff0000ff"
|
||||
* }
|
||||
* ]]></programlisting></informalexample>
|
||||
*
|
||||
* This will produce a red #ClutterRectangle, 100x100 pixels wide, and
|
||||
* This will produce a red #ClutterActor, 100x100 pixels wide, and
|
||||
* with a ClutterScript id of "red-button"; it can be retrieved by calling:
|
||||
*
|
||||
* |[
|
||||
@ -98,49 +98,6 @@
|
||||
* respectively) and the "object" string member for calling
|
||||
* g_signal_connect_object() instead of g_signal_connect().
|
||||
*
|
||||
* Signals can also be directly attached to a specific state defined
|
||||
* inside a #ClutterState instance, for instance:
|
||||
*
|
||||
* |[
|
||||
* ...
|
||||
* "signals" : [
|
||||
* {
|
||||
* "name" : "enter-event",
|
||||
* "states" : "button-states",
|
||||
* "target-state" : "hover"
|
||||
* },
|
||||
* {
|
||||
* "name" : "leave-event",
|
||||
* "states" : "button-states",
|
||||
* "target-state" : "base"
|
||||
* },
|
||||
* {
|
||||
* "name" : "button-press-event",
|
||||
* "states" : "button-states",
|
||||
* "target-state" : "active",
|
||||
* },
|
||||
* {
|
||||
* "name" : "key-press-event",
|
||||
* "states" : "button-states",
|
||||
* "target-state" : "key-focus",
|
||||
* "warp" : true
|
||||
* }
|
||||
* ],
|
||||
* ...
|
||||
* ]|
|
||||
*
|
||||
* The "states" key defines the #ClutterState instance to be used to
|
||||
* resolve the "target-state" key; it can be either a script id for a
|
||||
* #ClutterState built by the same #ClutterScript instance, or to a
|
||||
* #ClutterState built in code and associated to the #ClutterScript
|
||||
* instance through the clutter_script_add_states() function. If no
|
||||
* "states" key is present, then the default #ClutterState associated to
|
||||
* the #ClutterScript instance will be used; the default #ClutterState
|
||||
* can be set using clutter_script_add_states() using a %NULL name. The
|
||||
* "warp" key can be used to warp to a specific state instead of
|
||||
* animating to it. State changes on signal emission will not affect
|
||||
* the signal emission chain.
|
||||
*
|
||||
* Clutter reserves the following names, so classes defining properties
|
||||
* through the usual GObject registration process should avoid using these
|
||||
* names to avoid collisions:
|
||||
@ -184,9 +141,7 @@
|
||||
#include "clutter-private.h"
|
||||
#include "clutter-debug.h"
|
||||
|
||||
#include "deprecated/clutter-alpha.h"
|
||||
#include "deprecated/clutter-container.h"
|
||||
#include "deprecated/clutter-state.h"
|
||||
|
||||
enum
|
||||
{
|
||||
@ -210,8 +165,6 @@ struct _ClutterScriptPrivate
|
||||
|
||||
ClutterScriptParser *parser;
|
||||
|
||||
GHashTable *states;
|
||||
|
||||
gchar **search_paths;
|
||||
|
||||
gchar *translation_domain;
|
||||
@ -264,7 +217,6 @@ signal_info_free (gpointer data)
|
||||
g_free (sinfo->name);
|
||||
g_free (sinfo->handler);
|
||||
g_free (sinfo->object);
|
||||
g_free (sinfo->state);
|
||||
g_free (sinfo->target);
|
||||
|
||||
g_slice_free (SignalInfo, sinfo);
|
||||
@ -319,7 +271,6 @@ clutter_script_finalize (GObject *gobject)
|
||||
g_hash_table_destroy (priv->objects);
|
||||
g_strfreev (priv->search_paths);
|
||||
g_free (priv->filename);
|
||||
g_hash_table_destroy (priv->states);
|
||||
g_free (priv->translation_domain);
|
||||
|
||||
G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject);
|
||||
@ -454,9 +405,6 @@ clutter_script_init (ClutterScript *script)
|
||||
priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal,
|
||||
NULL,
|
||||
object_info_free);
|
||||
priv->states = g_hash_table_new_full (g_str_hash, g_str_equal,
|
||||
g_free,
|
||||
(GDestroyNotify) g_object_unref);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -972,65 +920,12 @@ clutter_script_connect_signals (ClutterScript *script,
|
||||
g_free (cd);
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
ClutterState *state;
|
||||
GObject *emitter;
|
||||
gchar *target;
|
||||
gulong signal_id;
|
||||
gulong hook_id;
|
||||
gboolean warp_to;
|
||||
} HookData;
|
||||
|
||||
typedef struct {
|
||||
ClutterScript *script;
|
||||
ClutterScriptConnectFunc func;
|
||||
gpointer user_data;
|
||||
} SignalConnectData;
|
||||
|
||||
static void
|
||||
hook_data_free (gpointer data)
|
||||
{
|
||||
if (G_LIKELY (data != NULL))
|
||||
{
|
||||
HookData *hook_data = data;
|
||||
|
||||
g_free (hook_data->target);
|
||||
g_slice_free (HookData, hook_data);
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_script_state_change_hook (GSignalInvocationHint *ihint,
|
||||
guint n_params,
|
||||
const GValue *params,
|
||||
gpointer user_data)
|
||||
{
|
||||
HookData *hook_data = user_data;
|
||||
GObject *emitter;
|
||||
|
||||
emitter = g_value_get_object (¶ms[0]);
|
||||
|
||||
if (emitter == hook_data->emitter)
|
||||
{
|
||||
if (hook_data->warp_to)
|
||||
clutter_state_warp_to_state (hook_data->state, hook_data->target);
|
||||
else
|
||||
clutter_state_set_state (hook_data->state, hook_data->target);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_script_remove_state_change_hook (gpointer user_data,
|
||||
GObject *object_p)
|
||||
{
|
||||
HookData *hook_data = user_data;
|
||||
|
||||
g_signal_remove_emission_hook (hook_data->signal_id,
|
||||
hook_data->hook_id);
|
||||
}
|
||||
|
||||
static void
|
||||
connect_each_object (gpointer key,
|
||||
gpointer value,
|
||||
@ -1070,64 +965,7 @@ connect_each_object (gpointer key,
|
||||
}
|
||||
else
|
||||
{
|
||||
GObject *state_object = NULL;
|
||||
const gchar *signal_name, *signal_detail;
|
||||
gchar **components;
|
||||
GQuark signal_quark;
|
||||
guint signal_id;
|
||||
HookData *hook_data;
|
||||
|
||||
if (sinfo->state == NULL)
|
||||
state_object = (GObject *) clutter_script_get_states (script, NULL);
|
||||
else
|
||||
{
|
||||
state_object = clutter_script_get_object (script, sinfo->state);
|
||||
if (state_object == NULL)
|
||||
state_object = (GObject *) clutter_script_get_states (script, sinfo->state);
|
||||
}
|
||||
|
||||
if (state_object == NULL)
|
||||
continue;
|
||||
|
||||
components = g_strsplit (sinfo->name, "::", 2);
|
||||
if (g_strv_length (components) == 2)
|
||||
{
|
||||
signal_name = components[0];
|
||||
signal_detail = components[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
signal_name = components[0];
|
||||
signal_detail = NULL;
|
||||
}
|
||||
|
||||
signal_id = g_signal_lookup (signal_name, G_OBJECT_TYPE (object));
|
||||
if (signal_id == 0)
|
||||
{
|
||||
g_strfreev (components);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (signal_detail != NULL)
|
||||
signal_quark = g_quark_from_string (signal_detail);
|
||||
else
|
||||
signal_quark = 0;
|
||||
|
||||
hook_data = g_slice_new (HookData);
|
||||
hook_data->emitter = object;
|
||||
hook_data->state = CLUTTER_STATE (state_object);
|
||||
hook_data->target = g_strdup (sinfo->target);
|
||||
hook_data->warp_to = sinfo->warp_to;
|
||||
hook_data->signal_id = signal_id;
|
||||
hook_data->hook_id =
|
||||
g_signal_add_emission_hook (signal_id, signal_quark,
|
||||
clutter_script_state_change_hook,
|
||||
hook_data,
|
||||
hook_data_free);
|
||||
|
||||
g_object_weak_ref (hook_data->emitter,
|
||||
clutter_script_remove_state_change_hook,
|
||||
hook_data);
|
||||
g_warn_if_reached ();
|
||||
}
|
||||
|
||||
signal_info_free (sinfo);
|
||||
@ -1352,72 +1190,6 @@ clutter_script_list_objects (ClutterScript *script)
|
||||
return retval;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_script_add_states:
|
||||
* @script: a #ClutterScript
|
||||
* @name: (allow-none): a name for the @state, or %NULL to
|
||||
* set the default #ClutterState
|
||||
* @state: a #ClutterState
|
||||
*
|
||||
* Associates a #ClutterState to the #ClutterScript instance using the given
|
||||
* name.
|
||||
*
|
||||
* The #ClutterScript instance will use @state to resolve target states when
|
||||
* connecting signal handlers.
|
||||
*
|
||||
* The #ClutterScript instance will take a reference on the #ClutterState
|
||||
* passed to this function.
|
||||
*
|
||||
* Since: 1.8
|
||||
*
|
||||
* Deprecated: 1.12
|
||||
*/
|
||||
void
|
||||
clutter_script_add_states (ClutterScript *script,
|
||||
const gchar *name,
|
||||
ClutterState *state)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
||||
g_return_if_fail (CLUTTER_IS_STATE (state));
|
||||
|
||||
if (name == NULL || *name == '\0')
|
||||
name = "__clutter_script_default_state";
|
||||
|
||||
g_hash_table_replace (script->priv->states,
|
||||
g_strdup (name),
|
||||
g_object_ref (state));
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_script_get_states:
|
||||
* @script: a #ClutterScript
|
||||
* @name: (allow-none): the name of the #ClutterState, or %NULL
|
||||
*
|
||||
* Retrieves the #ClutterState for the given @state_name.
|
||||
*
|
||||
* If @name is %NULL, this function will return the default
|
||||
* #ClutterState instance.
|
||||
*
|
||||
* Return value: (transfer none): a pointer to the #ClutterState for the
|
||||
* given name. The #ClutterState is owned by the #ClutterScript instance
|
||||
* and it should not be unreferenced
|
||||
*
|
||||
* Since: 1.8
|
||||
*
|
||||
* Deprecated: 1.12
|
||||
*/
|
||||
ClutterState *
|
||||
clutter_script_get_states (ClutterScript *script,
|
||||
const gchar *name)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
||||
|
||||
if (name == NULL || *name == '\0')
|
||||
name = "__clutter_script_default_state";
|
||||
|
||||
return g_hash_table_lookup (script->priv->states, name);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_script_set_translation_domain:
|
||||
* @script: a #ClutterScript
|
||||
|
@ -179,15 +179,6 @@ void clutter_script_unmerge_objects (ClutterScript
|
||||
CLUTTER_EXPORT
|
||||
void clutter_script_ensure_objects (ClutterScript *script);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_script_add_states (ClutterScript *script,
|
||||
const gchar *name,
|
||||
ClutterState *state);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterState * clutter_script_get_states (ClutterScript *script,
|
||||
const gchar *name);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_script_connect_signals (ClutterScript *script,
|
||||
gpointer user_data);
|
||||
|
@ -354,6 +354,17 @@ clutter_seat_get_keyboard (ClutterSeat *seat)
|
||||
return CLUTTER_SEAT_GET_CLASS (seat)->get_keyboard (seat);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_seat_peek_devices: (skip)
|
||||
**/
|
||||
const GList *
|
||||
clutter_seat_peek_devices (ClutterSeat *seat)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_SEAT (seat), NULL);
|
||||
|
||||
return CLUTTER_SEAT_GET_CLASS (seat)->peek_devices (seat);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_seat_list_devices:
|
||||
* @seat: a #ClutterSeat
|
||||
@ -370,7 +381,7 @@ clutter_seat_list_devices (ClutterSeat *seat)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_SEAT (seat), NULL);
|
||||
|
||||
return CLUTTER_SEAT_GET_CLASS (seat)->list_devices (seat);
|
||||
return g_list_copy ((GList *)clutter_seat_peek_devices (seat));
|
||||
}
|
||||
|
||||
void
|
||||
@ -634,8 +645,8 @@ clutter_seat_create_virtual_device (ClutterSeat *seat,
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_seat_supported_virtual_device_types: (skip)
|
||||
*/
|
||||
* clutter_seat_get_supported_virtual_device_types: (skip)
|
||||
**/
|
||||
ClutterVirtualDeviceType
|
||||
clutter_seat_get_supported_virtual_device_types (ClutterSeat *seat)
|
||||
{
|
||||
@ -682,7 +693,6 @@ clutter_seat_warp_pointer (ClutterSeat *seat,
|
||||
* requirements are fulfilled:
|
||||
*
|
||||
* - A touchscreen is available
|
||||
* - No external keyboard is attached to the device
|
||||
* - A tablet mode switch, if present, is enabled
|
||||
*
|
||||
* Returns: %TRUE if the device is a tablet that doesn't have an external
|
||||
|
@ -96,7 +96,7 @@ struct _ClutterSeatClass
|
||||
ClutterInputDevice * (* get_pointer) (ClutterSeat *seat);
|
||||
ClutterInputDevice * (* get_keyboard) (ClutterSeat *seat);
|
||||
|
||||
GList * (* list_devices) (ClutterSeat *seat);
|
||||
const GList * (* peek_devices) (ClutterSeat *seat);
|
||||
|
||||
void (* bell_notify) (ClutterSeat *seat);
|
||||
|
||||
@ -133,6 +133,7 @@ CLUTTER_EXPORT
|
||||
ClutterInputDevice * clutter_seat_get_keyboard (ClutterSeat *seat);
|
||||
CLUTTER_EXPORT
|
||||
GList * clutter_seat_list_devices (ClutterSeat *seat);
|
||||
const GList * clutter_seat_peek_devices (ClutterSeat *seat);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_seat_bell_notify (ClutterSeat *seat);
|
||||
|
||||
|
@ -40,7 +40,14 @@ void clutter_stage_paint_view (ClutterStage
|
||||
ClutterStageView *view,
|
||||
const cairo_region_t *redraw_clip);
|
||||
|
||||
void _clutter_stage_emit_after_paint (ClutterStage *stage);
|
||||
void clutter_stage_emit_before_update (ClutterStage *stage,
|
||||
ClutterStageView *view);
|
||||
void clutter_stage_emit_before_paint (ClutterStage *stage,
|
||||
ClutterStageView *view);
|
||||
void clutter_stage_emit_after_paint (ClutterStage *stage,
|
||||
ClutterStageView *view);
|
||||
void clutter_stage_emit_after_update (ClutterStage *stage,
|
||||
ClutterStageView *view);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void _clutter_stage_set_window (ClutterStage *stage,
|
||||
@ -50,11 +57,6 @@ ClutterStageWindow *_clutter_stage_get_window (ClutterStage
|
||||
void _clutter_stage_get_projection_matrix (ClutterStage *stage,
|
||||
CoglMatrix *projection);
|
||||
void _clutter_stage_dirty_projection (ClutterStage *stage);
|
||||
void _clutter_stage_set_viewport (ClutterStage *stage,
|
||||
float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
void _clutter_stage_get_viewport (ClutterStage *stage,
|
||||
float *x,
|
||||
float *y,
|
||||
@ -63,9 +65,12 @@ void _clutter_stage_get_viewport (ClutterStage
|
||||
void _clutter_stage_dirty_viewport (ClutterStage *stage);
|
||||
void _clutter_stage_maybe_setup_viewport (ClutterStage *stage,
|
||||
ClutterStageView *view);
|
||||
void _clutter_stage_maybe_relayout (ClutterActor *stage);
|
||||
gboolean _clutter_stage_needs_update (ClutterStage *stage);
|
||||
gboolean _clutter_stage_do_update (ClutterStage *stage);
|
||||
void clutter_stage_maybe_relayout (ClutterActor *stage);
|
||||
void clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage);
|
||||
GSList * clutter_stage_find_updated_devices (ClutterStage *stage);
|
||||
void clutter_stage_update_devices (ClutterStage *stage,
|
||||
GSList *devices);
|
||||
void clutter_stage_update_actor_stage_views (ClutterStage *stage);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void _clutter_stage_queue_event (ClutterStage *stage,
|
||||
@ -74,9 +79,6 @@ void _clutter_stage_queue_event (ClutterStage *stage,
|
||||
gboolean _clutter_stage_has_queued_events (ClutterStage *stage);
|
||||
void _clutter_stage_process_queued_events (ClutterStage *stage);
|
||||
void _clutter_stage_update_input_devices (ClutterStage *stage);
|
||||
void _clutter_stage_schedule_update (ClutterStage *stage);
|
||||
gint64 _clutter_stage_get_update_time (ClutterStage *stage);
|
||||
void _clutter_stage_clear_update_time (ClutterStage *stage);
|
||||
gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
|
||||
|
||||
void clutter_stage_log_pick (ClutterStage *stage,
|
||||
@ -131,17 +133,22 @@ gboolean _clutter_stage_update_state (ClutterStage *stag
|
||||
|
||||
void _clutter_stage_set_scale_factor (ClutterStage *stage,
|
||||
int factor);
|
||||
gboolean _clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
|
||||
graphene_rect_t *rect,
|
||||
float *view_scale);
|
||||
|
||||
void _clutter_stage_presented (ClutterStage *stage,
|
||||
CoglFrameEvent frame_event,
|
||||
void clutter_stage_presented (ClutterStage *stage,
|
||||
ClutterStageView *view,
|
||||
ClutterFrameInfo *frame_info);
|
||||
|
||||
void clutter_stage_queue_actor_relayout (ClutterStage *stage,
|
||||
ClutterActor *actor);
|
||||
|
||||
void clutter_stage_dequeue_actor_relayout (ClutterStage *stage,
|
||||
ClutterActor *actor);
|
||||
|
||||
GList * clutter_stage_get_views_for_rect (ClutterStage *stage,
|
||||
const graphene_rect_t *rect);
|
||||
|
||||
void clutter_stage_set_actor_needs_immediate_relayout (ClutterStage *stage);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_STAGE_PRIVATE_H__ */
|
||||
|
@ -19,18 +19,30 @@
|
||||
#define __CLUTTER_STAGE_VIEW_PRIVATE_H__
|
||||
|
||||
#include "clutter/clutter-stage-view.h"
|
||||
#include "clutter/clutter-types.h"
|
||||
|
||||
void clutter_stage_view_after_paint (ClutterStageView *view);
|
||||
void clutter_stage_view_after_paint (ClutterStageView *view,
|
||||
cairo_region_t *redraw_clip);
|
||||
|
||||
void clutter_stage_view_before_swap_buffer (ClutterStageView *view,
|
||||
const cairo_region_t *swap_region);
|
||||
|
||||
gboolean clutter_stage_view_is_dirty_viewport (ClutterStageView *view);
|
||||
|
||||
void clutter_stage_view_set_dirty_viewport (ClutterStageView *view,
|
||||
gboolean dirty);
|
||||
void clutter_stage_view_invalidate_viewport (ClutterStageView *view);
|
||||
|
||||
void clutter_stage_view_set_viewport (ClutterStageView *view,
|
||||
float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
|
||||
gboolean clutter_stage_view_is_dirty_projection (ClutterStageView *view);
|
||||
|
||||
void clutter_stage_view_set_dirty_projection (ClutterStageView *view,
|
||||
gboolean dirty);
|
||||
void clutter_stage_view_invalidate_projection (ClutterStageView *view);
|
||||
|
||||
void clutter_stage_view_set_projection (ClutterStageView *view,
|
||||
const CoglMatrix *matrix);
|
||||
|
||||
void clutter_stage_view_add_redraw_clip (ClutterStageView *view,
|
||||
const cairo_rectangle_int_t *clip);
|
||||
@ -45,4 +57,18 @@ cairo_region_t * clutter_stage_view_take_redraw_clip (ClutterStageView *view);
|
||||
|
||||
CoglScanout * clutter_stage_view_take_scanout (ClutterStageView *view);
|
||||
|
||||
void clutter_stage_view_transform_rect_to_onscreen (ClutterStageView *view,
|
||||
const cairo_rectangle_int_t *src_rect,
|
||||
int dst_width,
|
||||
int dst_height,
|
||||
cairo_rectangle_int_t *dst_rect);
|
||||
|
||||
void clutter_stage_view_schedule_update (ClutterStageView *view);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
float clutter_stage_view_get_refresh_rate (ClutterStageView *view);
|
||||
|
||||
void clutter_stage_view_notify_presented (ClutterStageView *view,
|
||||
ClutterFrameInfo *frame_info);
|
||||
|
||||
#endif /* __CLUTTER_STAGE_VIEW_PRIVATE_H__ */
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -27,6 +27,7 @@
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include "clutter-macros.h"
|
||||
#include "clutter-frame-clock.h"
|
||||
|
||||
#define CLUTTER_TYPE_STAGE_VIEW (clutter_stage_view_get_type ())
|
||||
CLUTTER_EXPORT
|
||||
@ -43,6 +44,12 @@ struct _ClutterStageViewClass
|
||||
|
||||
void (* get_offscreen_transformation_matrix) (ClutterStageView *view,
|
||||
CoglMatrix *matrix);
|
||||
|
||||
void (* transform_rect_to_onscreen) (ClutterStageView *view,
|
||||
const cairo_rectangle_int_t *src_rect,
|
||||
int dst_width,
|
||||
int dst_height,
|
||||
cairo_rectangle_int_t *dst_rect);
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
@ -56,11 +63,6 @@ CoglFramebuffer *clutter_stage_view_get_onscreen (ClutterStageView *view);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_view_invalidate_offscreen_blit_pipeline (ClutterStageView *view);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_view_transform_to_onscreen (ClutterStageView *view,
|
||||
gfloat *x,
|
||||
gfloat *y);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
float clutter_stage_view_get_scale (ClutterStageView *view);
|
||||
|
||||
@ -68,4 +70,7 @@ CLUTTER_EXPORT
|
||||
void clutter_stage_view_get_offscreen_transformation_matrix (ClutterStageView *view,
|
||||
CoglMatrix *matrix);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterFrameClock * clutter_stage_view_get_frame_clock (ClutterStageView *view);
|
||||
|
||||
#endif /* __CLUTTER_STAGE_VIEW_H__ */
|
||||
|
@ -103,81 +103,12 @@ _clutter_stage_window_get_geometry (ClutterStageWindow *window,
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_window_schedule_update (ClutterStageWindow *window,
|
||||
int sync_delay)
|
||||
_clutter_stage_window_redraw_view (ClutterStageWindow *window,
|
||||
ClutterStageView *view)
|
||||
{
|
||||
ClutterStageWindowInterface *iface;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
||||
|
||||
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
||||
if (iface->schedule_update == NULL)
|
||||
{
|
||||
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
|
||||
return;
|
||||
}
|
||||
|
||||
iface->schedule_update (window, sync_delay);
|
||||
}
|
||||
|
||||
/**
|
||||
* _clutter_stage_window_get_update_time:
|
||||
* @window: a #ClutterStageWindow object
|
||||
*
|
||||
* See _clutter_stage_get_update_time() for more info.
|
||||
*
|
||||
* Returns: The timestamp of the update time
|
||||
*/
|
||||
gint64
|
||||
_clutter_stage_window_get_update_time (ClutterStageWindow *window)
|
||||
{
|
||||
ClutterStageWindowInterface *iface;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
|
||||
|
||||
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
||||
if (iface->get_update_time == NULL)
|
||||
{
|
||||
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return iface->get_update_time (window);
|
||||
}
|
||||
|
||||
/**
|
||||
* _clutter_stage_window_clear_update_time:
|
||||
* @window: a #ClutterStageWindow object
|
||||
*
|
||||
* Clears the update time. See _clutter_stage_clear_update_time() for more info.
|
||||
*/
|
||||
void
|
||||
_clutter_stage_window_clear_update_time (ClutterStageWindow *window)
|
||||
{
|
||||
ClutterStageWindowInterface *iface;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
||||
|
||||
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
||||
if (iface->clear_update_time == NULL)
|
||||
{
|
||||
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
|
||||
return;
|
||||
}
|
||||
|
||||
iface->clear_update_time (window);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_window_redraw (ClutterStageWindow *window)
|
||||
{
|
||||
ClutterStageWindowInterface *iface;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
||||
|
||||
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
||||
if (iface->redraw)
|
||||
iface->redraw (window);
|
||||
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->redraw_view (window, view);
|
||||
}
|
||||
|
||||
gboolean
|
||||
|
@ -44,12 +44,8 @@ struct _ClutterStageWindowInterface
|
||||
void (* get_geometry) (ClutterStageWindow *stage_window,
|
||||
cairo_rectangle_int_t *geometry);
|
||||
|
||||
void (* schedule_update) (ClutterStageWindow *stage_window,
|
||||
int sync_delay);
|
||||
gint64 (* get_update_time) (ClutterStageWindow *stage_window);
|
||||
void (* clear_update_time) (ClutterStageWindow *stage_window);
|
||||
|
||||
void (* redraw) (ClutterStageWindow *stage_window);
|
||||
void (* redraw_view) (ClutterStageWindow *stage_window,
|
||||
ClutterStageView *view);
|
||||
|
||||
gboolean (* can_clip_redraws) (ClutterStageWindow *stage_window);
|
||||
|
||||
@ -78,15 +74,12 @@ void _clutter_stage_window_resize (ClutterStageWin
|
||||
CLUTTER_EXPORT
|
||||
void _clutter_stage_window_get_geometry (ClutterStageWindow *window,
|
||||
cairo_rectangle_int_t *geometry);
|
||||
void _clutter_stage_window_schedule_update (ClutterStageWindow *window,
|
||||
int sync_delay);
|
||||
gint64 _clutter_stage_window_get_update_time (ClutterStageWindow *window);
|
||||
void _clutter_stage_window_clear_update_time (ClutterStageWindow *window);
|
||||
|
||||
void _clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
|
||||
gboolean accept_focus);
|
||||
|
||||
void _clutter_stage_window_redraw (ClutterStageWindow *window);
|
||||
void _clutter_stage_window_redraw_view (ClutterStageWindow *window,
|
||||
ClutterStageView *view);
|
||||
|
||||
gboolean _clutter_stage_window_can_clip_redraws (ClutterStageWindow *window);
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -28,8 +28,8 @@
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#include <clutter/clutter-actor.h>
|
||||
#include <clutter/clutter-types.h>
|
||||
#include <clutter/clutter-group.h>
|
||||
#include <clutter/clutter-stage-view.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
@ -56,7 +56,7 @@ typedef struct _ClutterStagePrivate ClutterStagePrivate;
|
||||
struct _ClutterStage
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterGroup parent_instance;
|
||||
ClutterActor parent_instance;
|
||||
|
||||
ClutterStagePrivate *priv;
|
||||
};
|
||||
@ -74,7 +74,7 @@ struct _ClutterStage
|
||||
struct _ClutterStageClass
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterGroupClass parent_class;
|
||||
ClutterActorClass parent_class;
|
||||
|
||||
/*< public >*/
|
||||
/* signals */
|
||||
@ -195,11 +195,10 @@ guchar * clutter_stage_read_pixels (ClutterStage
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_ensure_viewport (ClutterStage *stage);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_ensure_redraw (ClutterStage *stage);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_stage_is_redraw_queued (ClutterStage *stage);
|
||||
gboolean clutter_stage_is_redraw_queued_on_view (ClutterStage *stage,
|
||||
ClutterStageView *view);
|
||||
|
||||
#ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
|
||||
CLUTTER_EXPORT
|
||||
@ -209,6 +208,9 @@ CLUTTER_EXPORT
|
||||
void clutter_stage_skip_sync_delay (ClutterStage *stage);
|
||||
#endif
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_stage_schedule_update (ClutterStage *stage);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_stage_get_capture_final_size (ClutterStage *stage,
|
||||
cairo_rectangle_int_t *rect,
|
||||
|
@ -187,9 +187,6 @@ struct _ClutterTextPrivate
|
||||
ClutterInputContentHintFlags input_hints;
|
||||
ClutterInputContentPurpose input_purpose;
|
||||
|
||||
/* Signal handler for when the :resource-scale changes */
|
||||
gulong resource_scale_changed_id;
|
||||
|
||||
/* bitfields */
|
||||
guint alignment : 2;
|
||||
guint wrap : 1;
|
||||
@ -598,9 +595,7 @@ ensure_effective_pango_scale_attribute (ClutterText *self)
|
||||
float resource_scale;
|
||||
ClutterTextPrivate *priv = self->priv;
|
||||
|
||||
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale) ||
|
||||
resource_scale == 1.0)
|
||||
return;
|
||||
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
|
||||
|
||||
if (priv->effective_attrs != NULL)
|
||||
{
|
||||
@ -922,18 +917,6 @@ clutter_text_direction_changed_cb (GObject *gobject,
|
||||
/* no need to queue a relayout: set_text_direction() will do that for us */
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_text_resource_scale_changed_cb (GObject *gobject,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterText *self = CLUTTER_TEXT (gobject);
|
||||
ClutterTextPrivate *priv = self->priv;
|
||||
|
||||
g_clear_pointer (&priv->effective_attrs, pango_attr_list_unref);
|
||||
clutter_text_dirty_cache (self);
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (gobject));
|
||||
}
|
||||
|
||||
/*
|
||||
* clutter_text_create_layout:
|
||||
* @text: a #ClutterText
|
||||
@ -1137,8 +1120,7 @@ maybe_create_text_layout_with_resource_scale (ClutterText *text,
|
||||
{
|
||||
float resource_scale;
|
||||
|
||||
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (text), &resource_scale))
|
||||
return NULL;
|
||||
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (text));
|
||||
|
||||
return create_text_layout_with_scale (text,
|
||||
allocation_width,
|
||||
@ -1170,8 +1152,7 @@ clutter_text_coords_to_position (ClutterText *self,
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0);
|
||||
|
||||
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
|
||||
return 0;
|
||||
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
|
||||
|
||||
/* Take any offset due to scrolling into account, and normalize
|
||||
* the coordinates to PangoScale units
|
||||
@ -1299,8 +1280,7 @@ clutter_text_position_to_coords (ClutterText *self,
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
|
||||
|
||||
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
|
||||
return FALSE;
|
||||
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
|
||||
|
||||
ret = clutter_text_position_to_coords_internal (self, position,
|
||||
x, y, line_height);
|
||||
@ -1776,7 +1756,6 @@ clutter_text_dispose (GObject *gobject)
|
||||
clutter_text_dirty_cache (self);
|
||||
|
||||
g_clear_signal_handler (&priv->direction_changed_id, self);
|
||||
g_clear_signal_handler (&priv->resource_scale_changed_id, self);
|
||||
g_clear_signal_handler (&priv->settings_changed_id,
|
||||
clutter_get_default_backend ());
|
||||
|
||||
@ -2641,8 +2620,7 @@ clutter_text_paint (ClutterActor *self,
|
||||
!clutter_text_should_draw_cursor (text))
|
||||
return;
|
||||
|
||||
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
|
||||
return;
|
||||
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
|
||||
|
||||
clutter_actor_box_scale (&alloc, resource_scale);
|
||||
clutter_actor_box_get_size (&alloc, &alloc_width, &alloc_height);
|
||||
@ -2874,8 +2852,7 @@ clutter_text_get_paint_volume (ClutterActor *self,
|
||||
if (!clutter_actor_has_allocation (self))
|
||||
return FALSE;
|
||||
|
||||
if (!clutter_actor_get_resource_scale (self, &resource_scale))
|
||||
return FALSE;
|
||||
resource_scale = clutter_actor_get_resource_scale (self);
|
||||
|
||||
_clutter_paint_volume_init_static (&priv->paint_volume, self);
|
||||
|
||||
@ -2932,8 +2909,7 @@ clutter_text_get_preferred_width (ClutterActor *self,
|
||||
gfloat layout_width;
|
||||
gfloat resource_scale;
|
||||
|
||||
if (!clutter_actor_get_resource_scale (self, &resource_scale))
|
||||
resource_scale = 1;
|
||||
resource_scale = clutter_actor_get_resource_scale (self);
|
||||
|
||||
layout = clutter_text_create_layout (text, -1, -1);
|
||||
pango_layout_get_extents (layout, NULL, &logical_rect);
|
||||
@ -2989,8 +2965,7 @@ clutter_text_get_preferred_height (ClutterActor *self,
|
||||
gfloat layout_height;
|
||||
gfloat resource_scale;
|
||||
|
||||
if (!clutter_actor_get_resource_scale (self, &resource_scale))
|
||||
resource_scale = 1;
|
||||
resource_scale = clutter_actor_get_resource_scale (self);
|
||||
|
||||
if (priv->single_line_mode)
|
||||
for_width = -1;
|
||||
@ -3037,8 +3012,7 @@ clutter_text_get_preferred_height (ClutterActor *self,
|
||||
|
||||
static void
|
||||
clutter_text_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *box)
|
||||
{
|
||||
ClutterText *text = CLUTTER_TEXT (self);
|
||||
ClutterActorClass *parent_class;
|
||||
@ -3058,7 +3032,7 @@ clutter_text_allocate (ClutterActor *self,
|
||||
box->y2 - box->y1);
|
||||
|
||||
parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class);
|
||||
parent_class->allocate (self, box, flags);
|
||||
parent_class->allocate (self, box);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -3067,6 +3041,33 @@ clutter_text_has_overlaps (ClutterActor *self)
|
||||
return clutter_text_should_draw_cursor ((ClutterText *) self);
|
||||
}
|
||||
|
||||
static float
|
||||
clutter_text_calculate_resource_scale (ClutterActor *actor,
|
||||
int phase)
|
||||
{
|
||||
ClutterActorClass *parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class);
|
||||
float new_resource_scale;
|
||||
|
||||
new_resource_scale = parent_class->calculate_resource_scale (actor, phase);
|
||||
|
||||
if (phase == 1)
|
||||
return MAX (new_resource_scale, clutter_actor_get_real_resource_scale (actor));
|
||||
|
||||
return new_resource_scale;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_text_resource_scale_changed (ClutterActor *actor)
|
||||
{
|
||||
ClutterText *text = CLUTTER_TEXT (actor);
|
||||
ClutterTextPrivate *priv = text->priv;
|
||||
|
||||
g_clear_pointer (&priv->effective_attrs, pango_attr_list_unref);
|
||||
clutter_text_dirty_cache (text);
|
||||
|
||||
clutter_actor_queue_immediate_relayout (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_text_im_focus (ClutterText *text)
|
||||
{
|
||||
@ -3815,6 +3816,8 @@ clutter_text_class_init (ClutterTextClass *klass)
|
||||
actor_class->key_focus_in = clutter_text_key_focus_in;
|
||||
actor_class->key_focus_out = clutter_text_key_focus_out;
|
||||
actor_class->has_overlaps = clutter_text_has_overlaps;
|
||||
actor_class->calculate_resource_scale = clutter_text_calculate_resource_scale;
|
||||
actor_class->resource_scale_changed = clutter_text_resource_scale_changed;
|
||||
|
||||
/**
|
||||
* ClutterText:buffer:
|
||||
@ -4622,11 +4625,6 @@ clutter_text_init (ClutterText *self)
|
||||
NULL);
|
||||
|
||||
priv->input_focus = clutter_text_input_focus_new (self);
|
||||
|
||||
priv->resource_scale_changed_id =
|
||||
g_signal_connect (self, "notify::resource-scale",
|
||||
G_CALLBACK (clutter_text_resource_scale_changed_cb),
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -4787,11 +4785,11 @@ clutter_text_queue_redraw_or_relayout (ClutterText *self)
|
||||
clutter_text_get_preferred_height (actor, preferred_width, NULL, &preferred_height);
|
||||
|
||||
if (clutter_actor_has_allocation (actor) &&
|
||||
(fabsf (preferred_width - clutter_actor_get_width (actor)) > 0.001 ||
|
||||
fabsf (preferred_height - clutter_actor_get_height (actor)) > 0.001))
|
||||
clutter_actor_queue_relayout (actor);
|
||||
else
|
||||
fabsf (preferred_width - clutter_actor_get_width (actor)) <= 0.001 &&
|
||||
fabsf (preferred_height - clutter_actor_get_height (actor)) <= 0.001)
|
||||
clutter_text_queue_redraw (actor);
|
||||
else
|
||||
clutter_actor_queue_relayout (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -5328,7 +5326,7 @@ clutter_text_set_selection_bound (ClutterText *self,
|
||||
|
||||
if (priv->selection_bound != selection_bound)
|
||||
{
|
||||
gint len = clutter_text_buffer_get_length (get_buffer (self));;
|
||||
gint len = clutter_text_buffer_get_length (get_buffer (self));
|
||||
|
||||
if (selection_bound < 0 || selection_bound >= len)
|
||||
priv->selection_bound = -1;
|
||||
|
33
clutter/clutter/clutter-timeline-private.h
Normal file
33
clutter/clutter/clutter-timeline-private.h
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
|
||||
*
|
||||
* Copyright (C) 2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CLUTTER_TIMELINE_PRIVATE_H
|
||||
#define CLUTTER_TIMELINE_PRIVATE_H
|
||||
|
||||
void _clutter_timeline_advance (ClutterTimeline *timeline,
|
||||
int64_t tick_time);
|
||||
int64_t _clutter_timeline_get_delta (ClutterTimeline *timeline);
|
||||
void _clutter_timeline_do_tick (ClutterTimeline *timeline,
|
||||
int64_t tick_time);
|
||||
|
||||
#endif /* CLUTTER_TIMELINE_PRIVATE_H */
|
@ -24,7 +24,6 @@
|
||||
/**
|
||||
* SECTION:clutter-timeline
|
||||
* @short_description: A class for time-based events
|
||||
* @see_also: #ClutterAnimation, #ClutterAnimator, #ClutterState
|
||||
*
|
||||
* #ClutterTimeline is a base class for managing time-based event that cause
|
||||
* Clutter to redraw a stage, such as animations.
|
||||
@ -71,7 +70,7 @@
|
||||
* when reaching completion by using the #ClutterTimeline:auto-reverse property.
|
||||
*
|
||||
* Timelines are used in the Clutter animation framework by classes like
|
||||
* #ClutterAnimation, #ClutterAnimator, and #ClutterState.
|
||||
* #ClutterTransition.
|
||||
*
|
||||
* ## Defining Timelines in ClutterScript
|
||||
*
|
||||
@ -96,22 +95,31 @@
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include "clutter-timeline.h"
|
||||
#include "deprecated/clutter-timeline.h"
|
||||
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-easing.h"
|
||||
#include "clutter-enum-types.h"
|
||||
#include "clutter-frame-clock.h"
|
||||
#include "clutter-main.h"
|
||||
#include "clutter-marshal.h"
|
||||
#include "clutter-master-clock.h"
|
||||
#include "clutter-private.h"
|
||||
#include "clutter-scriptable.h"
|
||||
|
||||
#include "deprecated/clutter-timeline.h"
|
||||
#include "clutter-timeline-private.h"
|
||||
|
||||
struct _ClutterTimelinePrivate
|
||||
{
|
||||
ClutterTimelineDirection direction;
|
||||
|
||||
ClutterFrameClock *custom_frame_clock;
|
||||
ClutterFrameClock *frame_clock;
|
||||
|
||||
ClutterActor *actor;
|
||||
gulong actor_destroy_handler_id;
|
||||
gulong actor_stage_views_handler_id;
|
||||
gulong stage_stage_views_handler_id;
|
||||
ClutterActor *stage;
|
||||
|
||||
guint delay_id;
|
||||
|
||||
/* The total length in milliseconds of this timeline */
|
||||
@ -173,13 +181,14 @@ enum
|
||||
{
|
||||
PROP_0,
|
||||
|
||||
PROP_LOOP,
|
||||
PROP_ACTOR,
|
||||
PROP_DELAY,
|
||||
PROP_DURATION,
|
||||
PROP_DIRECTION,
|
||||
PROP_AUTO_REVERSE,
|
||||
PROP_REPEAT_COUNT,
|
||||
PROP_PROGRESS_MODE,
|
||||
PROP_FRAME_CLOCK,
|
||||
|
||||
PROP_LAST
|
||||
};
|
||||
@ -200,6 +209,8 @@ enum
|
||||
|
||||
static guint timeline_signals[LAST_SIGNAL] = { 0, };
|
||||
|
||||
static void update_frame_clock (ClutterTimeline *timeline);
|
||||
|
||||
static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT,
|
||||
@ -291,21 +302,175 @@ clutter_timeline_add_marker_internal (ClutterTimeline *timeline,
|
||||
g_hash_table_insert (priv->markers_by_name, marker->name, marker);
|
||||
}
|
||||
|
||||
static inline void
|
||||
clutter_timeline_set_loop_internal (ClutterTimeline *timeline,
|
||||
gboolean loop)
|
||||
static void
|
||||
on_actor_destroyed (ClutterActor *actor,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
gint old_repeat_count;
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
old_repeat_count = timeline->priv->repeat_count;
|
||||
priv->actor = NULL;
|
||||
}
|
||||
|
||||
if (loop)
|
||||
clutter_timeline_set_repeat_count (timeline, -1);
|
||||
else
|
||||
clutter_timeline_set_repeat_count (timeline, 0);
|
||||
/**
|
||||
* clutter_timeline_get_actor:
|
||||
* @timeline: a #ClutterTimeline
|
||||
*
|
||||
* Get the actor the timeline is associated with.
|
||||
*
|
||||
* Returns: (transfer none): the associated #ClutterActor
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_timeline_get_actor (ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
if (old_repeat_count != timeline->priv->repeat_count)
|
||||
g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_LOOP]);
|
||||
return priv->actor;
|
||||
}
|
||||
|
||||
static void
|
||||
maybe_add_timeline (ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
if (!priv->frame_clock)
|
||||
return;
|
||||
|
||||
clutter_frame_clock_add_timeline (priv->frame_clock, timeline);
|
||||
}
|
||||
|
||||
static void
|
||||
maybe_remove_timeline (ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
if (!priv->frame_clock)
|
||||
return;
|
||||
|
||||
clutter_frame_clock_remove_timeline (priv->frame_clock, timeline);
|
||||
}
|
||||
|
||||
static void
|
||||
set_frame_clock_internal (ClutterTimeline *timeline,
|
||||
ClutterFrameClock *frame_clock)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
if (priv->frame_clock == frame_clock)
|
||||
return;
|
||||
|
||||
if (priv->frame_clock && priv->is_playing)
|
||||
maybe_remove_timeline (timeline);
|
||||
|
||||
g_set_object (&priv->frame_clock, frame_clock);
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (timeline),
|
||||
obj_props[PROP_FRAME_CLOCK]);
|
||||
|
||||
if (priv->is_playing)
|
||||
maybe_add_timeline (timeline);
|
||||
}
|
||||
|
||||
static void
|
||||
on_stage_stage_views_changed (ClutterActor *stage,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
|
||||
priv->stage = NULL;
|
||||
|
||||
update_frame_clock (timeline);
|
||||
}
|
||||
|
||||
static void
|
||||
update_frame_clock (ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
ClutterFrameClock *frame_clock = NULL;
|
||||
ClutterActor *stage;
|
||||
|
||||
if (!priv->actor)
|
||||
goto out;
|
||||
|
||||
frame_clock = clutter_actor_pick_frame_clock (priv->actor);
|
||||
if (frame_clock)
|
||||
{
|
||||
g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
|
||||
goto out;
|
||||
}
|
||||
|
||||
stage = clutter_actor_get_stage (priv->actor);
|
||||
if (!stage)
|
||||
{
|
||||
if (priv->is_playing)
|
||||
g_warning ("Timelines with detached actors are not supported");
|
||||
goto out;
|
||||
}
|
||||
|
||||
if (priv->stage_stage_views_handler_id > 0)
|
||||
goto out;
|
||||
|
||||
priv->stage_stage_views_handler_id =
|
||||
g_signal_connect (stage, "stage-views-changed",
|
||||
G_CALLBACK (on_stage_stage_views_changed),
|
||||
timeline);
|
||||
priv->stage = stage;
|
||||
|
||||
out:
|
||||
set_frame_clock_internal (timeline, frame_clock);
|
||||
}
|
||||
|
||||
static void
|
||||
on_actor_stage_views_changed (ClutterActor *actor,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
update_frame_clock (timeline);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_set_actor:
|
||||
* @timeline: a #ClutterTimeline
|
||||
* @actor: (nullable): a #ClutterActor
|
||||
*
|
||||
* Set the actor the timeline is associated with.
|
||||
*/
|
||||
void
|
||||
clutter_timeline_set_actor (ClutterTimeline *timeline,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
|
||||
g_return_if_fail (!actor || (actor && !priv->custom_frame_clock));
|
||||
|
||||
if (priv->actor)
|
||||
{
|
||||
g_clear_signal_handler (&priv->actor_destroy_handler_id, priv->actor);
|
||||
g_clear_signal_handler (&priv->actor_stage_views_handler_id, priv->actor);
|
||||
g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
|
||||
priv->stage = NULL;
|
||||
priv->actor = NULL;
|
||||
|
||||
if (priv->is_playing)
|
||||
maybe_remove_timeline (timeline);
|
||||
|
||||
priv->frame_clock = NULL;
|
||||
}
|
||||
|
||||
priv->actor = actor;
|
||||
|
||||
if (priv->actor)
|
||||
{
|
||||
priv->actor_destroy_handler_id =
|
||||
g_signal_connect (priv->actor, "destroy",
|
||||
G_CALLBACK (on_actor_destroyed),
|
||||
timeline);
|
||||
priv->actor_stage_views_handler_id =
|
||||
g_signal_connect (priv->actor, "stage-views-changed",
|
||||
G_CALLBACK (on_actor_stage_views_changed),
|
||||
timeline);
|
||||
}
|
||||
|
||||
update_frame_clock (timeline);
|
||||
}
|
||||
|
||||
/* Scriptable */
|
||||
@ -449,8 +614,8 @@ clutter_timeline_set_property (GObject *object,
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_LOOP:
|
||||
clutter_timeline_set_loop_internal (timeline, g_value_get_boolean (value));
|
||||
case PROP_ACTOR:
|
||||
clutter_timeline_set_actor (timeline, g_value_get_object (value));
|
||||
break;
|
||||
|
||||
case PROP_DELAY:
|
||||
@ -477,6 +642,10 @@ clutter_timeline_set_property (GObject *object,
|
||||
clutter_timeline_set_progress_mode (timeline, g_value_get_enum (value));
|
||||
break;
|
||||
|
||||
case PROP_FRAME_CLOCK:
|
||||
clutter_timeline_set_frame_clock (timeline, g_value_get_object (value));
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
@ -494,8 +663,8 @@ clutter_timeline_get_property (GObject *object,
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_LOOP:
|
||||
g_value_set_boolean (value, priv->repeat_count != 0);
|
||||
case PROP_ACTOR:
|
||||
g_value_set_object (value, priv->actor);
|
||||
break;
|
||||
|
||||
case PROP_DELAY:
|
||||
@ -522,6 +691,10 @@ clutter_timeline_get_property (GObject *object,
|
||||
g_value_set_enum (value, priv->progress_mode);
|
||||
break;
|
||||
|
||||
case PROP_FRAME_CLOCK:
|
||||
g_value_set_object (value, priv->frame_clock);
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
@ -533,16 +706,14 @@ clutter_timeline_finalize (GObject *object)
|
||||
{
|
||||
ClutterTimeline *self = CLUTTER_TIMELINE (object);
|
||||
ClutterTimelinePrivate *priv = self->priv;
|
||||
ClutterMasterClock *master_clock;
|
||||
|
||||
if (priv->markers_by_name)
|
||||
g_hash_table_destroy (priv->markers_by_name);
|
||||
|
||||
if (priv->is_playing)
|
||||
{
|
||||
master_clock = _clutter_master_clock_get_default ();
|
||||
_clutter_master_clock_remove_timeline (master_clock, self);
|
||||
}
|
||||
maybe_remove_timeline (self);
|
||||
|
||||
g_clear_object (&priv->frame_clock);
|
||||
|
||||
G_OBJECT_CLASS (clutter_timeline_parent_class)->finalize (object);
|
||||
}
|
||||
@ -557,6 +728,14 @@ clutter_timeline_dispose (GObject *object)
|
||||
|
||||
clutter_timeline_cancel_delay (self);
|
||||
|
||||
if (priv->actor)
|
||||
{
|
||||
g_clear_signal_handler (&priv->actor_destroy_handler_id, priv->actor);
|
||||
g_clear_signal_handler (&priv->actor_stage_views_handler_id, priv->actor);
|
||||
g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
|
||||
priv->actor = NULL;
|
||||
}
|
||||
|
||||
if (priv->progress_notify != NULL)
|
||||
{
|
||||
priv->progress_notify (priv->progress_data);
|
||||
@ -574,24 +753,17 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
/**
|
||||
* ClutterTimeline:loop:
|
||||
* ClutterTimeline::actor:
|
||||
*
|
||||
* Whether the timeline should automatically rewind and restart.
|
||||
*
|
||||
* As a side effect, setting this property to %TRUE will set the
|
||||
* #ClutterTimeline:repeat-count property to -1, while setting this
|
||||
* property to %FALSE will set the #ClutterTimeline:repeat-count
|
||||
* property to 0.
|
||||
*
|
||||
* Deprecated: 1.10: Use the #ClutterTimeline:repeat-count property instead.
|
||||
* The actor the timeline is associated with. This will determine what frame
|
||||
* clock will drive it.
|
||||
*/
|
||||
obj_props[PROP_LOOP] =
|
||||
g_param_spec_boolean ("loop",
|
||||
P_("Loop"),
|
||||
P_("Should the timeline automatically restart"),
|
||||
FALSE,
|
||||
CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
|
||||
|
||||
obj_props[PROP_ACTOR] =
|
||||
g_param_spec_object ("actor",
|
||||
P_("Actor"),
|
||||
P_("Associated ClutterActor"),
|
||||
CLUTTER_TYPE_ACTOR,
|
||||
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
|
||||
/**
|
||||
* ClutterTimeline:delay:
|
||||
*
|
||||
@ -690,6 +862,18 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
|
||||
CLUTTER_LINEAR,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
|
||||
/**
|
||||
* ClutterTimeline:frame-clock:
|
||||
*
|
||||
* The frame clock driving the timeline.
|
||||
*/
|
||||
obj_props[PROP_FRAME_CLOCK] =
|
||||
g_param_spec_object ("frame-clock",
|
||||
"Frame clock",
|
||||
"Frame clock driving the timeline",
|
||||
CLUTTER_TYPE_FRAME_CLOCK,
|
||||
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
|
||||
|
||||
object_class->dispose = clutter_timeline_dispose;
|
||||
object_class->finalize = clutter_timeline_finalize;
|
||||
object_class->set_property = clutter_timeline_set_property;
|
||||
@ -972,7 +1156,6 @@ set_is_playing (ClutterTimeline *timeline,
|
||||
gboolean is_playing)
|
||||
{
|
||||
ClutterTimelinePrivate *priv = timeline->priv;
|
||||
ClutterMasterClock *master_clock;
|
||||
|
||||
is_playing = !!is_playing;
|
||||
|
||||
@ -981,15 +1164,17 @@ set_is_playing (ClutterTimeline *timeline,
|
||||
|
||||
priv->is_playing = is_playing;
|
||||
|
||||
master_clock = _clutter_master_clock_get_default ();
|
||||
if (priv->is_playing)
|
||||
{
|
||||
priv->waiting_first_tick = TRUE;
|
||||
priv->current_repeat = 0;
|
||||
_clutter_master_clock_add_timeline (master_clock, timeline);
|
||||
|
||||
maybe_add_timeline (timeline);
|
||||
}
|
||||
else
|
||||
_clutter_master_clock_remove_timeline (master_clock, timeline);
|
||||
{
|
||||
maybe_remove_timeline (timeline);
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -1186,6 +1371,9 @@ clutter_timeline_start (ClutterTimeline *timeline)
|
||||
if (priv->duration == 0)
|
||||
return;
|
||||
|
||||
g_warn_if_fail ((priv->actor && clutter_actor_get_stage (priv->actor)) ||
|
||||
priv->frame_clock);
|
||||
|
||||
if (priv->delay)
|
||||
priv->delay_id = clutter_threads_add_timeout (priv->delay,
|
||||
delay_timeout_func,
|
||||
@ -1252,45 +1440,6 @@ clutter_timeline_stop (ClutterTimeline *timeline)
|
||||
g_signal_emit (timeline, timeline_signals[STOPPED], 0, FALSE);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_set_loop:
|
||||
* @timeline: a #ClutterTimeline
|
||||
* @loop: %TRUE for enable looping
|
||||
*
|
||||
* Sets whether @timeline should loop.
|
||||
*
|
||||
* This function is equivalent to calling clutter_timeline_set_repeat_count()
|
||||
* with -1 if @loop is %TRUE, and with 0 if @loop is %FALSE.
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_timeline_set_repeat_count() instead.
|
||||
*/
|
||||
void
|
||||
clutter_timeline_set_loop (ClutterTimeline *timeline,
|
||||
gboolean loop)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
||||
|
||||
clutter_timeline_set_loop_internal (timeline, loop);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_get_loop:
|
||||
* @timeline: a #ClutterTimeline
|
||||
*
|
||||
* Gets whether @timeline is looping
|
||||
*
|
||||
* Return value: %TRUE if the timeline is looping
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_timeline_get_repeat_count() instead.
|
||||
*/
|
||||
gboolean
|
||||
clutter_timeline_get_loop (ClutterTimeline *timeline)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
||||
|
||||
return timeline->priv->repeat_count != 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_rewind:
|
||||
* @timeline: A #ClutterTimeline
|
||||
@ -1406,49 +1555,11 @@ clutter_timeline_is_playing (ClutterTimeline *timeline)
|
||||
return timeline->priv->is_playing;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_clone:
|
||||
* @timeline: #ClutterTimeline to duplicate.
|
||||
*
|
||||
* Create a new #ClutterTimeline instance which has property values
|
||||
* matching that of supplied timeline. The cloned timeline will not
|
||||
* be started and will not be positioned to the current position of
|
||||
* the original @timeline: you will have to start it with
|
||||
* clutter_timeline_start().
|
||||
*
|
||||
* The only cloned properties are:
|
||||
*
|
||||
* - #ClutterTimeline:duration
|
||||
* - #ClutterTimeline:loop
|
||||
* - #ClutterTimeline:delay
|
||||
* - #ClutterTimeline:direction
|
||||
*
|
||||
* Return value: (transfer full): a new #ClutterTimeline, cloned
|
||||
* from @timeline
|
||||
*
|
||||
* Since: 0.4
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_timeline_new() or g_object_new()
|
||||
* instead
|
||||
*/
|
||||
ClutterTimeline *
|
||||
clutter_timeline_clone (ClutterTimeline *timeline)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
||||
|
||||
return g_object_new (CLUTTER_TYPE_TIMELINE,
|
||||
"duration", timeline->priv->duration,
|
||||
"loop", timeline->priv->repeat_count != 0,
|
||||
"delay", timeline->priv->delay,
|
||||
"direction", timeline->priv->direction,
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_new:
|
||||
* @msecs: Duration of the timeline in milliseconds
|
||||
* @duration_ms: Duration of the timeline in milliseconds
|
||||
*
|
||||
* Creates a new #ClutterTimeline with a duration of @msecs.
|
||||
* Creates a new #ClutterTimeline with a duration of @duration_ms milli seconds.
|
||||
*
|
||||
* Return value: the newly created #ClutterTimeline instance. Use
|
||||
* g_object_unref() when done using it
|
||||
@ -1456,10 +1567,50 @@ clutter_timeline_clone (ClutterTimeline *timeline)
|
||||
* Since: 0.6
|
||||
*/
|
||||
ClutterTimeline *
|
||||
clutter_timeline_new (guint msecs)
|
||||
clutter_timeline_new (guint duration_ms)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_TIMELINE,
|
||||
"duration", msecs,
|
||||
"duration", duration_ms,
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_new_for_actor:
|
||||
* @actor: The #ClutterActor the timeline is associated with
|
||||
* @duration_ms: Duration of the timeline in milliseconds
|
||||
*
|
||||
* Creates a new #ClutterTimeline with a duration of @duration milli seconds.
|
||||
*
|
||||
* Return value: the newly created #ClutterTimeline instance. Use
|
||||
* g_object_unref() when done using it
|
||||
*/
|
||||
ClutterTimeline *
|
||||
clutter_timeline_new_for_actor (ClutterActor *actor,
|
||||
unsigned int duration_ms)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_TIMELINE,
|
||||
"duration", duration_ms,
|
||||
"actor", actor,
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_new_for_frame_clock:
|
||||
* @frame_clock: The #ClutterFrameClock the timeline is driven by
|
||||
* @duration_ms: Duration of the timeline in milliseconds
|
||||
*
|
||||
* Creates a new #ClutterTimeline with a duration of @duration_ms milli seconds.
|
||||
*
|
||||
* Return value: the newly created #ClutterTimeline instance. Use
|
||||
* g_object_unref() when done using it
|
||||
*/
|
||||
ClutterTimeline *
|
||||
clutter_timeline_new_for_frame_clock (ClutterFrameClock *frame_clock,
|
||||
unsigned int duration_ms)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_TIMELINE,
|
||||
"duration", duration_ms,
|
||||
"frame-clock", frame_clock,
|
||||
NULL);
|
||||
}
|
||||
|
||||
@ -1725,7 +1876,7 @@ _clutter_timeline_do_tick (ClutterTimeline *timeline,
|
||||
|
||||
/* Check the is_playing variable before performing the timeline tick.
|
||||
* This is necessary, as if a timeline is stopped in response to a
|
||||
* master-clock generated signal of a different timeline, this code can
|
||||
* frame clock generated signal of a different timeline, this code can
|
||||
* still be reached.
|
||||
*/
|
||||
if (!priv->is_playing)
|
||||
@ -2543,3 +2694,32 @@ clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_timeline_get_frame_clock: (skip)
|
||||
*/
|
||||
ClutterFrameClock *
|
||||
clutter_timeline_get_frame_clock (ClutterTimeline *timeline)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
||||
|
||||
return timeline->priv->frame_clock;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_timeline_set_frame_clock (ClutterTimeline *timeline,
|
||||
ClutterFrameClock *frame_clock)
|
||||
{
|
||||
ClutterTimelinePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
||||
|
||||
priv = timeline->priv;
|
||||
|
||||
g_assert (!frame_clock || (frame_clock && !priv->actor));
|
||||
g_return_if_fail (!frame_clock || (frame_clock && !priv->actor));
|
||||
|
||||
priv->custom_frame_clock = frame_clock;
|
||||
if (!priv->actor)
|
||||
set_frame_clock_internal (timeline, frame_clock);
|
||||
}
|
||||
|
@ -119,7 +119,19 @@ CLUTTER_EXPORT
|
||||
GType clutter_timeline_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterTimeline * clutter_timeline_new (guint msecs);
|
||||
ClutterTimeline * clutter_timeline_new_for_actor (ClutterActor *actor,
|
||||
unsigned int duration_ms);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterTimeline * clutter_timeline_new_for_frame_clock (ClutterFrameClock *frame_clock,
|
||||
unsigned int duration_ms);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterActor * clutter_timeline_get_actor (ClutterTimeline *timeline);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_timeline_set_actor (ClutterTimeline *timeline,
|
||||
ClutterActor *actor);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
guint clutter_timeline_get_duration (ClutterTimeline *timeline);
|
||||
@ -221,6 +233,13 @@ gint64 clutter_timeline_get_duration_hint
|
||||
CLUTTER_EXPORT
|
||||
gint clutter_timeline_get_current_repeat (ClutterTimeline *timeline);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterFrameClock * clutter_timeline_get_frame_clock (ClutterTimeline *timeline);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_timeline_set_frame_clock (ClutterTimeline *timeline,
|
||||
ClutterFrameClock *frame_clock);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* _CLUTTER_TIMELINE_H__ */
|
||||
|
@ -43,6 +43,7 @@
|
||||
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-private.h"
|
||||
#include "clutter-timeline-private.h"
|
||||
|
||||
struct _ClutterTransitionGroupPrivate
|
||||
{
|
||||
|
@ -364,6 +364,7 @@ clutter_transition_set_animatable (ClutterTransition *transition,
|
||||
ClutterAnimatable *animatable)
|
||||
{
|
||||
ClutterTransitionPrivate *priv;
|
||||
ClutterActor *actor;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
|
||||
g_return_if_fail (animatable == NULL || CLUTTER_IS_ANIMATABLE (animatable));
|
||||
@ -383,6 +384,9 @@ clutter_transition_set_animatable (ClutterTransition *transition,
|
||||
priv->animatable = g_object_ref (animatable);
|
||||
clutter_transition_attach (transition, priv->animatable);
|
||||
}
|
||||
|
||||
actor = clutter_animatable_get_actor (animatable);
|
||||
clutter_timeline_set_actor (CLUTTER_TIMELINE (transition), actor);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -57,6 +57,7 @@ typedef struct _ClutterActorIter ClutterActorIter;
|
||||
typedef struct _ClutterPaintNode ClutterPaintNode;
|
||||
typedef struct _ClutterContent ClutterContent; /* dummy */
|
||||
typedef struct _ClutterScrollActor ClutterScrollActor;
|
||||
typedef struct _ClutterFrameClock ClutterFrameClock;
|
||||
|
||||
typedef struct _ClutterInterval ClutterInterval;
|
||||
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
|
||||
@ -79,10 +80,6 @@ typedef struct _ClutterKnot ClutterKnot;
|
||||
typedef struct _ClutterMargin ClutterMargin;
|
||||
typedef struct _ClutterPerspective ClutterPerspective;
|
||||
|
||||
typedef struct _ClutterAlpha ClutterAlpha;
|
||||
typedef struct _ClutterAnimation ClutterAnimation;
|
||||
typedef struct _ClutterState ClutterState;
|
||||
|
||||
typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool;
|
||||
typedef struct _ClutterInputDevice ClutterInputDevice;
|
||||
typedef struct _ClutterVirtualInputDevice ClutterVirtualInputDevice;
|
||||
@ -178,6 +175,20 @@ struct _ClutterActorBox
|
||||
*/
|
||||
#define CLUTTER_ACTOR_BOX_INIT_ZERO CLUTTER_ACTOR_BOX_INIT (0.f, 0.f, 0.f, 0.f)
|
||||
|
||||
/**
|
||||
* CLUTTER_ACTOR_BOX_UNINITIALIZED:
|
||||
*
|
||||
* A simple macro for creating a #ClutterActorBox with a size of -1 when
|
||||
* declaring it, e.g.:
|
||||
*
|
||||
* |[
|
||||
* ClutterActorBox box = CLUTTER_ACTOR_BOX_UNINITIALIZED;
|
||||
* ]|
|
||||
*/
|
||||
|
||||
|
||||
#define CLUTTER_ACTOR_BOX_UNINITIALIZED { .x1 = INFINITY, .y1 = INFINITY, .x2 = -INFINITY, .y2 = -INFINITY }
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
|
||||
CLUTTER_EXPORT
|
||||
@ -256,6 +267,9 @@ CLUTTER_EXPORT
|
||||
void clutter_actor_box_scale (ClutterActorBox *box,
|
||||
gfloat scale);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_actor_box_is_initialized (ClutterActorBox *box);
|
||||
|
||||
/**
|
||||
* ClutterKnot:
|
||||
* @x: X coordinate of the knot
|
||||
|
@ -63,9 +63,9 @@
|
||||
#include "clutter-feature.h"
|
||||
#include "clutter-fixed-layout.h"
|
||||
#include "clutter-flow-layout.h"
|
||||
#include "clutter-frame-clock.h"
|
||||
#include "clutter-gesture-action.h"
|
||||
#include "clutter-grid-layout.h"
|
||||
#include "clutter-group.h"
|
||||
#include "clutter-image.h"
|
||||
#include "clutter-input-device.h"
|
||||
#include "clutter-input-device-tool.h"
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -41,20 +41,6 @@ struct _ClutterStageCogl
|
||||
|
||||
/* back pointer to the backend */
|
||||
ClutterBackend *backend;
|
||||
|
||||
float refresh_rate;
|
||||
int pending_swaps;
|
||||
|
||||
gint64 last_presentation_time;
|
||||
gint64 update_time;
|
||||
int64_t last_update_time;
|
||||
|
||||
/* We only enable clipped redraws after 2 frames, since we've seen
|
||||
* a lot of drivers can struggle to get going and may output some
|
||||
* junk frames to start with. */
|
||||
unsigned int frame_count;
|
||||
|
||||
gint last_sync_delay;
|
||||
};
|
||||
|
||||
struct _ClutterStageCoglClass
|
||||
|
@ -1,114 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
|
||||
* Copyright (C) 2009, 2010 Intel Corp
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
|
||||
#define __CLUTTER_ACTOR_DEPRECATED_H__
|
||||
|
||||
#include <clutter/clutter-types.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
|
||||
void clutter_actor_set_parent (ClutterActor *self,
|
||||
ClutterActor *parent);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
|
||||
void clutter_actor_unparent (ClutterActor *self);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_actor_push_internal (ClutterActor *self);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_actor_pop_internal (ClutterActor *self);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_actor_show_all (ClutterActor *self);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_z_position)
|
||||
void clutter_actor_set_depth (ClutterActor *self,
|
||||
gfloat depth);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_z_position)
|
||||
gfloat clutter_actor_get_depth (ClutterActor *self);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_rotation_angle)
|
||||
void clutter_actor_set_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gdouble angle,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat z);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_rotation_angle and clutter_actor_set_pivot_point)
|
||||
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
|
||||
gdouble angle,
|
||||
ClutterGravity gravity);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_rotation_angle)
|
||||
gdouble clutter_actor_get_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gfloat *x,
|
||||
gfloat *y,
|
||||
gfloat *z);
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point)
|
||||
void clutter_actor_set_scale_full (ClutterActor *self,
|
||||
gdouble scale_x,
|
||||
gdouble scale_y,
|
||||
gfloat center_x,
|
||||
gfloat center_y);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_pivot_point)
|
||||
void clutter_actor_get_scale_center (ClutterActor *self,
|
||||
gfloat *center_x,
|
||||
gfloat *center_y);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_pivot_point)
|
||||
ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_actor_set_anchor_point (ClutterActor *self,
|
||||
gfloat anchor_x,
|
||||
gfloat anchor_y);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_actor_move_anchor_point (ClutterActor *self,
|
||||
gfloat anchor_x,
|
||||
gfloat anchor_y);
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
|
||||
ClutterGravity gravity);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
|
||||
ClutterGravity gravity);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
|
@ -1,819 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
* Jorn Baayen <jorn@openedhand.com>
|
||||
* Emmanuele Bassi <ebassi@openedhand.com>
|
||||
* Tomas Frydrych <tf@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006, 2007, 2008 OpenedHand
|
||||
* Copyright (C) 2009, 2010 Intel Corp.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:clutter-alpha
|
||||
* @short_description: A class for calculating a value as a function of time
|
||||
*
|
||||
* #ClutterAlpha is a class for calculating an floating point value
|
||||
* dependent only on the position of a #ClutterTimeline.
|
||||
*
|
||||
* For newly written code, it is recommended to use the
|
||||
* #ClutterTimeline:progress-mode property of #ClutterTimeline, or the
|
||||
* clutter_timeline_set_progress_func() function instead of #ClutterAlpha.
|
||||
* The #ClutterAlpha class will be deprecated in the future, and will not
|
||||
* be available any more in the next major version of Clutter.
|
||||
*
|
||||
* A #ClutterAlpha binds a #ClutterTimeline to a progress function which
|
||||
* translates the time T into an adimensional factor alpha.
|
||||
*
|
||||
* You should provide a #ClutterTimeline and bind it to the #ClutterAlpha
|
||||
* instance using clutter_alpha_set_timeline(). You should also set an
|
||||
* "animation mode", by using the #ClutterAnimationMode values that
|
||||
* Clutter provides.
|
||||
*
|
||||
* Instead of a #ClutterAnimationMode you may provide a function returning
|
||||
* the alpha value depending on the progress of the timeline, using
|
||||
* clutter_alpha_set_func() or clutter_alpha_set_closure(). The alpha
|
||||
* function will be executed each time a new frame in the #ClutterTimeline
|
||||
* is reached.
|
||||
*
|
||||
* Since the alpha function is controlled by the timeline instance, you can
|
||||
* pause, stop or resume the #ClutterAlpha from calling the alpha function by
|
||||
* using the appropriate functions of the #ClutterTimeline object.
|
||||
*
|
||||
* #ClutterAlpha is available since Clutter 0.2.
|
||||
*
|
||||
* #ClutterAlpha is deprecated since Clutter 1.12. #ClutterTimeline and
|
||||
* the #ClutterTimeline:progress-mode property replace this whole class.
|
||||
*
|
||||
* ## ClutterAlpha custom properties for #ClutterScript
|
||||
*
|
||||
* #ClutterAlpha defines a custom `function` property for
|
||||
* #ClutterScript which allows to reference a custom alpha function
|
||||
* available in the source code. Setting the `function` property
|
||||
* is equivalent to calling clutter_alpha_set_func() with the
|
||||
* specified function name. No user data or #GDestroyNotify is
|
||||
* available to be passed.
|
||||
*
|
||||
* The following JSON fragment defines a #ClutterAlpha
|
||||
* using a #ClutterTimeline with id "sine-timeline" and an alpha
|
||||
* function called `my_sine_alpha`.
|
||||
*
|
||||
* |[
|
||||
* {
|
||||
* "id" : "sine-alpha",
|
||||
* "timeline" : {
|
||||
* "id" : "sine-timeline",
|
||||
* "duration" : 500,
|
||||
* "loop" : true
|
||||
* },
|
||||
* "function" : "my_sine_alpha"
|
||||
* }
|
||||
* ]|
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <gmodule.h>
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
|
||||
#include "clutter-alpha.h"
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-enum-types.h"
|
||||
#include "clutter-easing.h"
|
||||
#include "clutter-main.h"
|
||||
#include "clutter-marshal.h"
|
||||
#include "clutter-private.h"
|
||||
#include "clutter-scriptable.h"
|
||||
#include "clutter-script-private.h"
|
||||
|
||||
struct _ClutterAlphaPrivate
|
||||
{
|
||||
ClutterTimeline *timeline;
|
||||
guint timeline_new_frame_id;
|
||||
|
||||
gdouble alpha;
|
||||
|
||||
GClosure *closure;
|
||||
|
||||
ClutterAlphaFunc func;
|
||||
gpointer user_data;
|
||||
GDestroyNotify notify;
|
||||
|
||||
gulong mode;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
|
||||
PROP_TIMELINE,
|
||||
PROP_ALPHA,
|
||||
PROP_MODE,
|
||||
|
||||
PROP_LAST
|
||||
};
|
||||
|
||||
static GParamSpec *obj_props[PROP_LAST];
|
||||
|
||||
static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (ClutterAlpha,
|
||||
clutter_alpha,
|
||||
G_TYPE_INITIALLY_UNOWNED,
|
||||
G_ADD_PRIVATE (ClutterAlpha)
|
||||
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
|
||||
clutter_scriptable_iface_init));
|
||||
|
||||
static void
|
||||
timeline_new_frame_cb (ClutterTimeline *timeline,
|
||||
guint msecs,
|
||||
ClutterAlpha *alpha)
|
||||
{
|
||||
ClutterAlphaPrivate *priv = alpha->priv;
|
||||
|
||||
/* Update alpha value and notify */
|
||||
priv->alpha = clutter_alpha_get_alpha (alpha);
|
||||
g_object_notify_by_pspec (G_OBJECT (alpha), obj_props[PROP_ALPHA]);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_alpha_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterAlpha *alpha = CLUTTER_ALPHA (object);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_TIMELINE:
|
||||
clutter_alpha_set_timeline (alpha, g_value_get_object (value));
|
||||
break;
|
||||
|
||||
case PROP_MODE:
|
||||
clutter_alpha_set_mode (alpha, g_value_get_ulong (value));
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_alpha_get_property (GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterAlphaPrivate *priv = CLUTTER_ALPHA (object)->priv;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_TIMELINE:
|
||||
g_value_set_object (value, priv->timeline);
|
||||
break;
|
||||
|
||||
case PROP_ALPHA:
|
||||
g_value_set_double (value, priv->alpha);
|
||||
break;
|
||||
|
||||
case PROP_MODE:
|
||||
g_value_set_ulong (value, priv->mode);
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_alpha_finalize (GObject *object)
|
||||
{
|
||||
ClutterAlphaPrivate *priv = CLUTTER_ALPHA (object)->priv;
|
||||
|
||||
if (priv->notify != NULL)
|
||||
priv->notify (priv->user_data);
|
||||
else if (priv->closure != NULL)
|
||||
g_closure_unref (priv->closure);
|
||||
|
||||
G_OBJECT_CLASS (clutter_alpha_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_alpha_dispose (GObject *object)
|
||||
{
|
||||
ClutterAlpha *self = CLUTTER_ALPHA(object);
|
||||
|
||||
clutter_alpha_set_timeline (self, NULL);
|
||||
|
||||
G_OBJECT_CLASS (clutter_alpha_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static ClutterAlphaFunc
|
||||
resolve_alpha_func (const gchar *name)
|
||||
{
|
||||
static GModule *module = NULL;
|
||||
ClutterAlphaFunc func;
|
||||
|
||||
CLUTTER_NOTE (SCRIPT, "Looking up '%s' alpha function", name);
|
||||
|
||||
if (G_UNLIKELY (module == NULL))
|
||||
module = g_module_open (NULL, 0);
|
||||
|
||||
if (g_module_symbol (module, name, (gpointer) &func))
|
||||
{
|
||||
CLUTTER_NOTE (SCRIPT, "Found '%s' alpha function in the symbols table",
|
||||
name);
|
||||
return func;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_alpha_set_custom_property (ClutterScriptable *scriptable,
|
||||
ClutterScript *script,
|
||||
const gchar *name,
|
||||
const GValue *value)
|
||||
{
|
||||
if (strncmp (name, "function", 8) == 0)
|
||||
{
|
||||
g_assert (G_VALUE_HOLDS (value, G_TYPE_POINTER));
|
||||
if (g_value_get_pointer (value) != NULL)
|
||||
{
|
||||
clutter_alpha_set_func (CLUTTER_ALPHA (scriptable),
|
||||
g_value_get_pointer (value),
|
||||
NULL, NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
g_object_set_property (G_OBJECT (scriptable), name, value);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_alpha_parse_custom_node (ClutterScriptable *scriptable,
|
||||
ClutterScript *script,
|
||||
GValue *value,
|
||||
const gchar *name,
|
||||
JsonNode *node)
|
||||
{
|
||||
if (strncmp (name, "function", 8) == 0)
|
||||
{
|
||||
const gchar *func_name = json_node_get_string (node);
|
||||
|
||||
g_value_init (value, G_TYPE_POINTER);
|
||||
g_value_set_pointer (value, resolve_alpha_func (func_name));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* we need to do this because we use gulong in place
|
||||
* of ClutterAnimationMode for ClutterAlpha:mode
|
||||
*/
|
||||
if (strncmp (name, "mode", 4) == 0)
|
||||
{
|
||||
gulong mode;
|
||||
|
||||
mode = _clutter_script_resolve_animation_mode (node);
|
||||
|
||||
g_value_init (value, G_TYPE_ULONG);
|
||||
g_value_set_ulong (value, mode);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
|
||||
{
|
||||
iface->parse_custom_node = clutter_alpha_parse_custom_node;
|
||||
iface->set_custom_property = clutter_alpha_set_custom_property;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_alpha_class_init (ClutterAlphaClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->set_property = clutter_alpha_set_property;
|
||||
object_class->get_property = clutter_alpha_get_property;
|
||||
object_class->finalize = clutter_alpha_finalize;
|
||||
object_class->dispose = clutter_alpha_dispose;
|
||||
|
||||
/**
|
||||
* ClutterAlpha:timeline:
|
||||
*
|
||||
* A #ClutterTimeline instance used to drive the alpha function.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12
|
||||
*/
|
||||
obj_props[PROP_TIMELINE] =
|
||||
g_param_spec_object ("timeline",
|
||||
P_("Timeline"),
|
||||
P_("Timeline used by the alpha"),
|
||||
CLUTTER_TYPE_TIMELINE,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
|
||||
/**
|
||||
* ClutterAlpha:alpha:
|
||||
*
|
||||
* The alpha value as computed by the alpha function. The linear
|
||||
* interval is 0.0 to 1.0, but the Alpha allows overshooting by
|
||||
* one unit in each direction, so the valid interval is -1.0 to 2.0.
|
||||
*
|
||||
* Since: 0.2
|
||||
* Deprecated: 1.12: Use #ClutterTimeline::new-frame and
|
||||
* clutter_timeline_get_progress() instead
|
||||
*/
|
||||
obj_props[PROP_ALPHA] =
|
||||
g_param_spec_double ("alpha",
|
||||
P_("Alpha value"),
|
||||
P_("Alpha value as computed by the alpha"),
|
||||
-1.0, 2.0,
|
||||
0.0,
|
||||
CLUTTER_PARAM_READABLE);
|
||||
|
||||
/**
|
||||
* ClutterAlpha:mode:
|
||||
*
|
||||
* The progress function logical id - a value from the
|
||||
* #ClutterAnimationMode enumeration.
|
||||
*
|
||||
* If %CLUTTER_CUSTOM_MODE is used then the function set using
|
||||
* clutter_alpha_set_closure() or clutter_alpha_set_func()
|
||||
* will be used.
|
||||
*
|
||||
* Since: 1.0
|
||||
* Deprecated: 1.12: Use #ClutterTimeline:progress-mode
|
||||
*/
|
||||
obj_props[PROP_MODE] =
|
||||
g_param_spec_ulong ("mode",
|
||||
P_("Mode"),
|
||||
P_("Progress mode"),
|
||||
0, G_MAXULONG,
|
||||
CLUTTER_CUSTOM_MODE,
|
||||
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_properties (object_class,
|
||||
PROP_LAST,
|
||||
obj_props);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_alpha_init (ClutterAlpha *self)
|
||||
{
|
||||
self->priv = clutter_alpha_get_instance_private (self);
|
||||
self->priv->mode = CLUTTER_CUSTOM_MODE;
|
||||
self->priv->alpha = 0.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_get_alpha:
|
||||
* @alpha: A #ClutterAlpha
|
||||
*
|
||||
* Query the current alpha value.
|
||||
*
|
||||
* Return Value: The current alpha value for the alpha
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12: Use clutter_timeline_get_progress()
|
||||
*/
|
||||
gdouble
|
||||
clutter_alpha_get_alpha (ClutterAlpha *alpha)
|
||||
{
|
||||
ClutterAlphaPrivate *priv;
|
||||
gdouble retval = 0;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), 0);
|
||||
|
||||
priv = alpha->priv;
|
||||
|
||||
if (G_LIKELY (priv->func))
|
||||
{
|
||||
return priv->func (alpha, priv->user_data);
|
||||
}
|
||||
else if (priv->closure)
|
||||
{
|
||||
GValue params = G_VALUE_INIT;
|
||||
GValue result_value = G_VALUE_INIT;
|
||||
|
||||
g_object_ref (alpha);
|
||||
|
||||
g_value_init (&result_value, G_TYPE_DOUBLE);
|
||||
|
||||
g_value_init (¶ms, CLUTTER_TYPE_ALPHA);
|
||||
g_value_set_object (¶ms, alpha);
|
||||
|
||||
g_closure_invoke (priv->closure, &result_value, 1, ¶ms, NULL);
|
||||
|
||||
retval = g_value_get_double (&result_value);
|
||||
|
||||
g_value_unset (&result_value);
|
||||
g_value_unset (¶ms);
|
||||
|
||||
g_object_unref (alpha);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
/*
|
||||
* clutter_alpha_set_closure_internal:
|
||||
* @alpha: a #ClutterAlpha
|
||||
* @closure: a #GClosure
|
||||
*
|
||||
* Sets the @closure for @alpha. This function does not
|
||||
* set the #ClutterAlpha:mode property and does not emit
|
||||
* the #GObject::notify signal for it.
|
||||
*/
|
||||
static inline void
|
||||
clutter_alpha_set_closure_internal (ClutterAlpha *alpha,
|
||||
GClosure *closure)
|
||||
{
|
||||
ClutterAlphaPrivate *priv = alpha->priv;
|
||||
|
||||
if (priv->notify != NULL)
|
||||
priv->notify (priv->user_data);
|
||||
else if (priv->closure != NULL)
|
||||
g_closure_unref (priv->closure);
|
||||
|
||||
priv->func = NULL;
|
||||
priv->user_data = NULL;
|
||||
priv->notify = NULL;
|
||||
|
||||
if (closure == NULL)
|
||||
return;
|
||||
|
||||
/* need to take ownership of the closure before sinking it */
|
||||
priv->closure = g_closure_ref (closure);
|
||||
g_closure_sink (closure);
|
||||
|
||||
/* set the marshaller */
|
||||
if (G_CLOSURE_NEEDS_MARSHAL (closure))
|
||||
{
|
||||
GClosureMarshal marshal = _clutter_marshal_DOUBLE__VOID;
|
||||
|
||||
g_closure_set_marshal (priv->closure, marshal);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_set_closure:
|
||||
* @alpha: A #ClutterAlpha
|
||||
* @closure: A #GClosure
|
||||
*
|
||||
* Sets the #GClosure used to compute the alpha value at each
|
||||
* frame of the #ClutterTimeline bound to @alpha.
|
||||
*
|
||||
* Since: 0.8
|
||||
*
|
||||
* Deprecated: 1.12: Use clutter_timeline_set_progress_func()
|
||||
*/
|
||||
void
|
||||
clutter_alpha_set_closure (ClutterAlpha *alpha,
|
||||
GClosure *closure)
|
||||
{
|
||||
ClutterAlphaPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ALPHA (alpha));
|
||||
g_return_if_fail (closure != NULL);
|
||||
|
||||
priv = alpha->priv;
|
||||
|
||||
clutter_alpha_set_closure_internal (alpha, closure);
|
||||
|
||||
priv->mode = CLUTTER_CUSTOM_MODE;
|
||||
g_object_notify_by_pspec (G_OBJECT (alpha), obj_props[PROP_MODE]);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_set_func:
|
||||
* @alpha: A #ClutterAlpha
|
||||
* @func: A #ClutterAlphaFunc
|
||||
* @data: user data to be passed to the alpha function, or %NULL
|
||||
* @destroy: notify function used when disposing the alpha function
|
||||
*
|
||||
* Sets the #ClutterAlphaFunc function used to compute
|
||||
* the alpha value at each frame of the #ClutterTimeline
|
||||
* bound to @alpha.
|
||||
*
|
||||
* This function will not register @func as a global alpha function.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12: Use clutter_timeline_set_progress_func()
|
||||
*/
|
||||
void
|
||||
clutter_alpha_set_func (ClutterAlpha *alpha,
|
||||
ClutterAlphaFunc func,
|
||||
gpointer data,
|
||||
GDestroyNotify destroy)
|
||||
{
|
||||
ClutterAlphaPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ALPHA (alpha));
|
||||
g_return_if_fail (func != NULL);
|
||||
|
||||
priv = alpha->priv;
|
||||
|
||||
if (priv->notify != NULL)
|
||||
{
|
||||
priv->notify (priv->user_data);
|
||||
}
|
||||
else if (priv->closure != NULL)
|
||||
{
|
||||
g_closure_unref (priv->closure);
|
||||
priv->closure = NULL;
|
||||
}
|
||||
|
||||
priv->func = func;
|
||||
priv->user_data = data;
|
||||
priv->notify = destroy;
|
||||
|
||||
priv->mode = CLUTTER_CUSTOM_MODE;
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (alpha), obj_props[PROP_MODE]);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_set_timeline:
|
||||
* @alpha: A #ClutterAlpha
|
||||
* @timeline: A #ClutterTimeline
|
||||
*
|
||||
* Binds @alpha to @timeline.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimeline directly
|
||||
*/
|
||||
void
|
||||
clutter_alpha_set_timeline (ClutterAlpha *alpha,
|
||||
ClutterTimeline *timeline)
|
||||
{
|
||||
ClutterAlphaPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ALPHA (alpha));
|
||||
g_return_if_fail (timeline == NULL || CLUTTER_IS_TIMELINE (timeline));
|
||||
|
||||
priv = alpha->priv;
|
||||
|
||||
if (priv->timeline == timeline)
|
||||
return;
|
||||
|
||||
if (priv->timeline)
|
||||
{
|
||||
g_signal_handlers_disconnect_by_func (priv->timeline,
|
||||
timeline_new_frame_cb,
|
||||
alpha);
|
||||
|
||||
g_object_unref (priv->timeline);
|
||||
priv->timeline = NULL;
|
||||
}
|
||||
|
||||
if (timeline)
|
||||
{
|
||||
priv->timeline = g_object_ref (timeline);
|
||||
|
||||
g_signal_connect (priv->timeline, "new-frame",
|
||||
G_CALLBACK (timeline_new_frame_cb),
|
||||
alpha);
|
||||
}
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (alpha), obj_props[PROP_TIMELINE]);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_get_timeline:
|
||||
* @alpha: A #ClutterAlpha
|
||||
*
|
||||
* Gets the #ClutterTimeline bound to @alpha.
|
||||
*
|
||||
* Return value: (transfer none): a #ClutterTimeline instance
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimeline directlry
|
||||
*/
|
||||
ClutterTimeline *
|
||||
clutter_alpha_get_timeline (ClutterAlpha *alpha)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), NULL);
|
||||
|
||||
return alpha->priv->timeline;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_new:
|
||||
*
|
||||
* Creates a new #ClutterAlpha instance. You must set a function
|
||||
* to compute the alpha value using clutter_alpha_set_func() and
|
||||
* bind a #ClutterTimeline object to the #ClutterAlpha instance
|
||||
* using clutter_alpha_set_timeline().
|
||||
*
|
||||
* Return value: the newly created empty #ClutterAlpha instance.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimeline instead
|
||||
*/
|
||||
ClutterAlpha *
|
||||
clutter_alpha_new (void)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_ALPHA, NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_new_full:
|
||||
* @timeline: #ClutterTimeline timeline
|
||||
* @mode: animation mode
|
||||
*
|
||||
* Creates a new #ClutterAlpha instance and sets the timeline
|
||||
* and animation mode.
|
||||
*
|
||||
* See also clutter_alpha_set_timeline() and clutter_alpha_set_mode().
|
||||
*
|
||||
* Return Value: the newly created #ClutterAlpha
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimeline instead
|
||||
*/
|
||||
ClutterAlpha *
|
||||
clutter_alpha_new_full (ClutterTimeline *timeline,
|
||||
gulong mode)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
||||
g_return_val_if_fail (mode != CLUTTER_ANIMATION_LAST, NULL);
|
||||
|
||||
return g_object_new (CLUTTER_TYPE_ALPHA,
|
||||
"timeline", timeline,
|
||||
"mode", mode,
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_get_mode:
|
||||
* @alpha: a #ClutterAlpha
|
||||
*
|
||||
* Retrieves the #ClutterAnimationMode used by @alpha.
|
||||
*
|
||||
* Return value: the animation mode
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimeline instead
|
||||
*/
|
||||
gulong
|
||||
clutter_alpha_get_mode (ClutterAlpha *alpha)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), CLUTTER_CUSTOM_MODE);
|
||||
|
||||
return alpha->priv->mode;
|
||||
}
|
||||
|
||||
typedef struct _AlphaData {
|
||||
guint closure_set : 1;
|
||||
|
||||
ClutterAlphaFunc func;
|
||||
gpointer data;
|
||||
|
||||
GClosure *closure;
|
||||
} AlphaData;
|
||||
|
||||
static GPtrArray *clutter_alphas = NULL;
|
||||
|
||||
static gdouble
|
||||
clutter_alpha_easing_func (ClutterAlpha *alpha,
|
||||
gpointer data G_GNUC_UNUSED)
|
||||
{
|
||||
ClutterAlphaPrivate *priv = alpha->priv;
|
||||
ClutterTimeline *timeline = priv->timeline;
|
||||
gdouble t, d;
|
||||
|
||||
if (G_UNLIKELY (priv->timeline == NULL))
|
||||
return 0.0;
|
||||
|
||||
t = clutter_timeline_get_elapsed_time (timeline);
|
||||
d = clutter_timeline_get_duration (timeline);
|
||||
|
||||
return clutter_easing_for_mode (priv->mode, t, d);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_alpha_set_mode:
|
||||
* @alpha: a #ClutterAlpha
|
||||
* @mode: a #ClutterAnimationMode
|
||||
*
|
||||
* Sets the progress function of @alpha using the symbolic value
|
||||
* of @mode, as taken by the #ClutterAnimationMode enumeration.
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimeline and
|
||||
* clutter_timeline_set_progress_mode() instead
|
||||
*/
|
||||
void
|
||||
clutter_alpha_set_mode (ClutterAlpha *alpha,
|
||||
gulong mode)
|
||||
{
|
||||
ClutterAlphaPrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ALPHA (alpha));
|
||||
g_return_if_fail (mode != CLUTTER_ANIMATION_LAST);
|
||||
|
||||
priv = alpha->priv;
|
||||
|
||||
if (mode == CLUTTER_CUSTOM_MODE)
|
||||
{
|
||||
priv->mode = mode;
|
||||
}
|
||||
else if (mode < CLUTTER_ANIMATION_LAST)
|
||||
{
|
||||
if (priv->mode == mode)
|
||||
return;
|
||||
|
||||
/* sanity check to avoid getting an out of sync
|
||||
* enum/function mapping
|
||||
*/
|
||||
g_assert (clutter_get_easing_func_for_mode (mode) != NULL);
|
||||
|
||||
clutter_alpha_set_closure_internal (alpha, NULL);
|
||||
|
||||
priv->mode = mode;
|
||||
|
||||
CLUTTER_NOTE (ANIMATION, "New easing mode '%s'[%lu]\n",
|
||||
clutter_get_easing_name_for_mode (priv->mode),
|
||||
priv->mode);
|
||||
|
||||
priv->func = clutter_alpha_easing_func;
|
||||
priv->user_data = NULL;
|
||||
priv->notify = NULL;
|
||||
}
|
||||
else if (mode > CLUTTER_ANIMATION_LAST)
|
||||
{
|
||||
AlphaData *alpha_data = NULL;
|
||||
gulong real_index = 0;
|
||||
|
||||
if (priv->mode == mode)
|
||||
return;
|
||||
|
||||
if (G_UNLIKELY (clutter_alphas == NULL))
|
||||
{
|
||||
g_warning ("No alpha functions defined for ClutterAlpha to use. ");
|
||||
return;
|
||||
}
|
||||
|
||||
real_index = mode - CLUTTER_ANIMATION_LAST - 1;
|
||||
|
||||
alpha_data = g_ptr_array_index (clutter_alphas, real_index);
|
||||
if (G_UNLIKELY (alpha_data == NULL))
|
||||
{
|
||||
g_warning ("No alpha function registered for mode %lu.",
|
||||
mode);
|
||||
return;
|
||||
}
|
||||
|
||||
if (alpha_data->closure_set)
|
||||
clutter_alpha_set_closure (alpha, alpha_data->closure);
|
||||
else
|
||||
{
|
||||
clutter_alpha_set_closure_internal (alpha, NULL);
|
||||
|
||||
priv->func = alpha_data->func;
|
||||
priv->user_data = alpha_data->data;
|
||||
priv->notify = NULL;
|
||||
}
|
||||
|
||||
priv->mode = mode;
|
||||
}
|
||||
else
|
||||
g_assert_not_reached ();
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (alpha), obj_props[PROP_MODE]);
|
||||
}
|
@ -1,138 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
* Jorn Baayen <jorn@openedhand.com>
|
||||
* Emmanuele Bassi <ebassi@openedhand.com>
|
||||
* Tomas Frydrych <tf@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006, 2007, 2008 OpenedHand
|
||||
* Copyright (C) 2009 Intel Corp.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_ALPHA_H__
|
||||
#define __CLUTTER_ALPHA_H__
|
||||
|
||||
#include <clutter/clutter-timeline.h>
|
||||
#include <clutter/clutter-types.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_ALPHA (clutter_alpha_get_type ())
|
||||
#define CLUTTER_ALPHA(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ALPHA, ClutterAlpha))
|
||||
#define CLUTTER_ALPHA_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ALPHA, ClutterAlphaClass))
|
||||
#define CLUTTER_IS_ALPHA(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ALPHA))
|
||||
#define CLUTTER_IS_ALPHA_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ALPHA))
|
||||
#define CLUTTER_ALPHA_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ALPHA, ClutterAlphaClass))
|
||||
|
||||
typedef struct _ClutterAlphaClass ClutterAlphaClass;
|
||||
typedef struct _ClutterAlphaPrivate ClutterAlphaPrivate;
|
||||
|
||||
/**
|
||||
* ClutterAlphaFunc:
|
||||
* @alpha: a #ClutterAlpha
|
||||
* @user_data: user data passed to the function
|
||||
*
|
||||
* A function returning a value depending on the position of
|
||||
* the #ClutterTimeline bound to @alpha.
|
||||
*
|
||||
* Return value: a floating point value
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimelineProgressFunc instead.
|
||||
*/
|
||||
typedef gdouble (*ClutterAlphaFunc) (ClutterAlpha *alpha,
|
||||
gpointer user_data);
|
||||
|
||||
/**
|
||||
* ClutterAlpha:
|
||||
*
|
||||
* #ClutterAlpha combines a #ClutterTimeline and a function.
|
||||
* The contents of the #ClutterAlpha structure are private and should
|
||||
* only be accessed using the provided API.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimeline instead
|
||||
*/
|
||||
struct _ClutterAlpha
|
||||
{
|
||||
/*< private >*/
|
||||
GInitiallyUnowned parent;
|
||||
|
||||
ClutterAlphaPrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterAlphaClass:
|
||||
*
|
||||
* Base class for #ClutterAlpha
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterTimeline instead
|
||||
*/
|
||||
struct _ClutterAlphaClass
|
||||
{
|
||||
/*< private >*/
|
||||
GInitiallyUnownedClass parent_class;
|
||||
|
||||
void (*_clutter_alpha_1) (void);
|
||||
void (*_clutter_alpha_2) (void);
|
||||
void (*_clutter_alpha_3) (void);
|
||||
void (*_clutter_alpha_4) (void);
|
||||
void (*_clutter_alpha_5) (void);
|
||||
};
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
GType clutter_alpha_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterAlpha * clutter_alpha_new (void);
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterAlpha * clutter_alpha_new_full (ClutterTimeline *timeline,
|
||||
gulong mode);
|
||||
CLUTTER_DEPRECATED
|
||||
gdouble clutter_alpha_get_alpha (ClutterAlpha *alpha);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_alpha_set_func (ClutterAlpha *alpha,
|
||||
ClutterAlphaFunc func,
|
||||
gpointer data,
|
||||
GDestroyNotify destroy);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_alpha_set_closure (ClutterAlpha *alpha,
|
||||
GClosure *closure);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_alpha_set_timeline (ClutterAlpha *alpha,
|
||||
ClutterTimeline *timeline);
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterTimeline *clutter_alpha_get_timeline (ClutterAlpha *alpha);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_alpha_set_mode (ClutterAlpha *alpha,
|
||||
gulong mode);
|
||||
CLUTTER_DEPRECATED
|
||||
gulong clutter_alpha_get_mode (ClutterAlpha *alpha);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ALPHA_H__ */
|
File diff suppressed because it is too large
Load Diff
@ -1,152 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2008 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Emmanuele Bassi <ebassi@linux.intel.com>
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_ANIMATION_H__
|
||||
#define __CLUTTER_ANIMATION_H__
|
||||
|
||||
#include <clutter/clutter-types.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_ANIMATION (clutter_animation_get_type ())
|
||||
#define CLUTTER_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimation))
|
||||
#define CLUTTER_IS_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATION))
|
||||
#define CLUTTER_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
|
||||
#define CLUTTER_IS_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATION))
|
||||
#define CLUTTER_ANIMATION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
|
||||
|
||||
typedef struct _ClutterAnimationPrivate ClutterAnimationPrivate;
|
||||
typedef struct _ClutterAnimationClass ClutterAnimationClass;
|
||||
|
||||
/**
|
||||
* ClutterAnimation:
|
||||
*
|
||||
* The #ClutterAnimation structure contains only private data and should
|
||||
* be accessed using the provided functions.
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.12: Use the implicit animation on #ClutterActor
|
||||
*/
|
||||
struct _ClutterAnimation
|
||||
{
|
||||
/*< private >*/
|
||||
GObject parent_instance;
|
||||
|
||||
ClutterAnimationPrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterAnimationClass:
|
||||
* @started: class handler for the #ClutterAnimation::started signal
|
||||
* @completed: class handler for the #ClutterAnimation::completed signal
|
||||
*
|
||||
* The #ClutterAnimationClass structure contains only private data and
|
||||
* should be accessed using the provided functions.
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.12: Use the implicit animation on #ClutterActor
|
||||
*/
|
||||
struct _ClutterAnimationClass
|
||||
{
|
||||
/*< private >*/
|
||||
GObjectClass parent_class;
|
||||
|
||||
/*< public >*/
|
||||
void (* started) (ClutterAnimation *animation);
|
||||
void (* completed) (ClutterAnimation *animation);
|
||||
|
||||
/*< private >*/
|
||||
/* padding for future expansion */
|
||||
void (*_clutter_reserved1) (void);
|
||||
void (*_clutter_reserved2) (void);
|
||||
void (*_clutter_reserved3) (void);
|
||||
void (*_clutter_reserved4) (void);
|
||||
void (*_clutter_reserved5) (void);
|
||||
void (*_clutter_reserved6) (void);
|
||||
void (*_clutter_reserved7) (void);
|
||||
void (*_clutter_reserved8) (void);
|
||||
};
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
GType clutter_animation_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_property_transition_new)
|
||||
ClutterAnimation * clutter_animation_new (void);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_transition_set_animatable)
|
||||
void clutter_animation_set_object (ClutterAnimation *animation,
|
||||
GObject *object);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_progress_mode)
|
||||
void clutter_animation_set_mode (ClutterAnimation *animation,
|
||||
gulong mode);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_timeline_get_progress_mode)
|
||||
gulong clutter_animation_get_mode (ClutterAnimation *animation);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_duration)
|
||||
void clutter_animation_set_duration (ClutterAnimation *animation,
|
||||
guint msecs);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_timeline_get_duration)
|
||||
guint clutter_animation_get_duration (ClutterAnimation *animation);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_repeat_count)
|
||||
void clutter_animation_set_loop (ClutterAnimation *animation,
|
||||
gboolean loop);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_timeline_get_repeat_count)
|
||||
gboolean clutter_animation_get_loop (ClutterAnimation *animation);
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_animation_set_timeline (ClutterAnimation *animation,
|
||||
ClutterTimeline *timeline);
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
|
||||
CLUTTER_DEPRECATED
|
||||
gboolean clutter_animation_has_property (ClutterAnimation *animation,
|
||||
const gchar *property_name);
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterInterval * clutter_animation_get_interval (ClutterAnimation *animation,
|
||||
const gchar *property_name);
|
||||
|
||||
/*
|
||||
* ClutterActor API
|
||||
*/
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
|
||||
gulong mode,
|
||||
guint duration,
|
||||
const gchar *first_property_name,
|
||||
...) G_GNUC_NULL_TERMINATED;
|
||||
CLUTTER_DEPRECATED
|
||||
ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor,
|
||||
gulong mode,
|
||||
ClutterTimeline *timeline,
|
||||
const gchar *first_property_name,
|
||||
...) G_GNUC_NULL_TERMINATED;
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ANIMATION_DEPRECATED_H__ */
|
@ -1,745 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2009,2010 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Emmanuele Bassi <ebassi@linux.intel.com>
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:clutter-box
|
||||
* @short_description: A Generic layout container
|
||||
*
|
||||
* #ClutterBox is a #ClutterActor sub-class implementing the #ClutterContainer
|
||||
* interface. A Box delegates the whole size requisition and size allocation to
|
||||
* a #ClutterLayoutManager instance.
|
||||
*
|
||||
* #ClutterBox is available since Clutter 1.2
|
||||
*
|
||||
* #ClutterBox is deprecated since Clutter 1.10; all its relevant API is provided
|
||||
* by #ClutterActor, via the #ClutterActor:layout-manager property.
|
||||
*
|
||||
* ## Using ClutterBox
|
||||
*
|
||||
* The following code shows how to create a #ClutterBox with
|
||||
* a #ClutterLayoutManager sub-class, and how to add children to
|
||||
* it via clutter_box_pack().
|
||||
*
|
||||
* |[<!-- language="C" -->
|
||||
* ClutterActor *box;
|
||||
* ClutterLayoutManager *layout;
|
||||
*
|
||||
* // Create the layout manager first
|
||||
* layout = clutter_box_layout_new ();
|
||||
* clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (layout), TRUE);
|
||||
* clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 12);
|
||||
*
|
||||
* // Then create the ClutterBox actor. The Box will take
|
||||
* // ownership of the ClutterLayoutManager instance by sinking
|
||||
* // its floating reference
|
||||
* box = clutter_box_new (layout);
|
||||
*
|
||||
* // Now add children to the Box using the variadic arguments
|
||||
* // function clutter_box_pack() to set layout properties
|
||||
* clutter_box_pack (CLUTTER_BOX (box), actor,
|
||||
* "x-align", CLUTTER_BOX_ALIGNMENT_CENTER,
|
||||
* "y-align", CLUTTER_BOX_ALIGNMENT_END,
|
||||
* "expand", TRUE,
|
||||
* NULL);
|
||||
* ]|
|
||||
*
|
||||
* #ClutterBox's clutter_box_pack() wraps the generic
|
||||
* clutter_container_add_actor() function, but it also allows setting
|
||||
* layout properties while adding the new child to the box.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include <glib-object.h>
|
||||
#include <gobject/gvaluecollector.h>
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include "deprecated/clutter-container.h"
|
||||
|
||||
#include "clutter-box.h"
|
||||
|
||||
#include "clutter-actor-private.h"
|
||||
#include "clutter-color.h"
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-enum-types.h"
|
||||
#include "clutter-marshal.h"
|
||||
#include "clutter-private.h"
|
||||
|
||||
struct _ClutterBoxPrivate
|
||||
{
|
||||
ClutterLayoutManager *manager;
|
||||
|
||||
guint changed_id;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
|
||||
PROP_COLOR,
|
||||
PROP_COLOR_SET,
|
||||
|
||||
PROP_LAST
|
||||
};
|
||||
|
||||
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
|
||||
|
||||
static const ClutterColor default_box_color = { 255, 255, 255, 255 };
|
||||
|
||||
G_DEFINE_TYPE_WITH_PRIVATE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR)
|
||||
|
||||
static inline void
|
||||
clutter_box_set_color_internal (ClutterBox *box,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
clutter_actor_set_background_color (CLUTTER_ACTOR (box), color);
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR_SET]);
|
||||
g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR]);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_box_real_get_paint_volume (ClutterActor *actor,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
gboolean retval = FALSE;
|
||||
ClutterActorIter iter;
|
||||
ClutterActor *child;
|
||||
|
||||
/* if we have a background color, and an allocation, then we need to
|
||||
* set it as the base of our paint volume
|
||||
*/
|
||||
retval = clutter_paint_volume_set_from_allocation (volume, actor);
|
||||
|
||||
/* bail out early if we don't have any child */
|
||||
if (clutter_actor_get_n_children (actor) == 0)
|
||||
return retval;
|
||||
|
||||
retval = TRUE;
|
||||
|
||||
/* otherwise, union the paint volumes of our children, in case
|
||||
* any one of them decides to paint outside the parent's allocation
|
||||
*/
|
||||
clutter_actor_iter_init (&iter, actor);
|
||||
while (clutter_actor_iter_next (&iter, &child))
|
||||
{
|
||||
const ClutterPaintVolume *child_volume;
|
||||
|
||||
/* This gets the paint volume of the child transformed into the
|
||||
* group's coordinate space... */
|
||||
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
|
||||
if (!child_volume)
|
||||
return FALSE;
|
||||
|
||||
clutter_paint_volume_union (volume, child_volume);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_set_property (GObject *gobject,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterBox *self = CLUTTER_BOX (gobject);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_COLOR:
|
||||
clutter_box_set_color_internal (self, clutter_value_get_color (value));
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_get_property (GObject *gobject,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_COLOR:
|
||||
{
|
||||
ClutterColor color;
|
||||
|
||||
clutter_actor_get_background_color (CLUTTER_ACTOR (gobject),
|
||||
&color);
|
||||
clutter_value_set_color (value, &color);
|
||||
}
|
||||
break;
|
||||
|
||||
case PROP_COLOR_SET:
|
||||
{
|
||||
gboolean color_set;
|
||||
|
||||
g_object_get (gobject, "background-color-set", &color_set, NULL);
|
||||
g_value_set_boolean (value, color_set);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_real_destroy (ClutterActor *actor)
|
||||
{
|
||||
ClutterActor *iter;
|
||||
|
||||
iter = clutter_actor_get_first_child (actor);
|
||||
while (iter != NULL)
|
||||
{
|
||||
ClutterActor *next = clutter_actor_get_next_sibling (iter);
|
||||
|
||||
clutter_actor_destroy (iter);
|
||||
|
||||
iter = next;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_class_init (ClutterBoxClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
actor_class->destroy = clutter_box_real_destroy;
|
||||
actor_class->get_paint_volume = clutter_box_real_get_paint_volume;
|
||||
|
||||
gobject_class->set_property = clutter_box_set_property;
|
||||
gobject_class->get_property = clutter_box_get_property;
|
||||
|
||||
/**
|
||||
* ClutterBox:color:
|
||||
*
|
||||
* The color to be used to paint the background of the
|
||||
* #ClutterBox. Setting this property will set the
|
||||
* #ClutterBox:color-set property as a side effect
|
||||
*
|
||||
* This property sets the #ClutterActor:background-color property
|
||||
* internally.
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use the #ClutterActor:background-color property
|
||||
*/
|
||||
obj_props[PROP_COLOR] =
|
||||
clutter_param_spec_color ("color",
|
||||
P_("Color"),
|
||||
P_("The background color of the box"),
|
||||
&default_box_color,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
|
||||
/**
|
||||
* ClutterBox:color-set:
|
||||
*
|
||||
* Whether the #ClutterBox:color property has been set.
|
||||
*
|
||||
* This property reads the #ClutterActor:background-color-set property
|
||||
* internally.
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use the #ClutterActor:background-color-set property
|
||||
*/
|
||||
obj_props[PROP_COLOR_SET] =
|
||||
g_param_spec_boolean ("color-set",
|
||||
P_("Color Set"),
|
||||
P_("Whether the background color is set"),
|
||||
FALSE,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_init (ClutterBox *self)
|
||||
{
|
||||
self->priv = clutter_box_get_instance_private (self);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_new:
|
||||
* @manager: a #ClutterLayoutManager
|
||||
*
|
||||
* Creates a new #ClutterBox. The children of the box will be layed
|
||||
* out by the passed @manager
|
||||
*
|
||||
* Return value: the newly created #ClutterBox actor
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_new() instead.
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_box_new (ClutterLayoutManager *manager)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager), NULL);
|
||||
|
||||
return g_object_new (CLUTTER_TYPE_BOX,
|
||||
"layout-manager", manager,
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_set_layout_manager:
|
||||
* @box: a #ClutterBox
|
||||
* @manager: a #ClutterLayoutManager
|
||||
*
|
||||
* Sets the #ClutterLayoutManager for @box
|
||||
*
|
||||
* A #ClutterLayoutManager is a delegate object that controls the
|
||||
* layout of the children of @box
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_set_layout_manager() instead.
|
||||
*/
|
||||
void
|
||||
clutter_box_set_layout_manager (ClutterBox *box,
|
||||
ClutterLayoutManager *manager)
|
||||
{
|
||||
clutter_actor_set_layout_manager (CLUTTER_ACTOR (box), manager);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_get_layout_manager:
|
||||
* @box: a #ClutterBox
|
||||
*
|
||||
* Retrieves the #ClutterLayoutManager instance used by @box
|
||||
*
|
||||
* Return value: (transfer none): a #ClutterLayoutManager. The returned
|
||||
* #ClutterLayoutManager is owned by the #ClutterBox and it should not
|
||||
* be unreferenced
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_get_layout_manager() instead.
|
||||
*/
|
||||
ClutterLayoutManager *
|
||||
clutter_box_get_layout_manager (ClutterBox *box)
|
||||
{
|
||||
return clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_packv:
|
||||
* @box: a #ClutterBox
|
||||
* @actor: a #ClutterActor
|
||||
* @n_properties: the number of properties to set
|
||||
* @properties: (array length=n_properties) (element-type utf8): a vector
|
||||
* containing the property names to set
|
||||
* @values: (array length=n_properties): a vector containing the property
|
||||
* values to set
|
||||
*
|
||||
* Vector-based variant of clutter_box_pack(), intended for language
|
||||
* bindings to use
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_add_child() instead. To set
|
||||
* specific layout properties, use clutter_layout_manager_child_set()
|
||||
*/
|
||||
void
|
||||
clutter_box_packv (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
guint n_properties,
|
||||
const gchar * const properties[],
|
||||
const GValue *values)
|
||||
{
|
||||
ClutterLayoutManager *manager;
|
||||
ClutterContainer *container;
|
||||
ClutterLayoutMeta *meta;
|
||||
GObjectClass *klass;
|
||||
gint i;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BOX (box));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
container = CLUTTER_CONTAINER (box);
|
||||
clutter_container_add_actor (container, actor);
|
||||
|
||||
manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
|
||||
if (manager == NULL)
|
||||
return;
|
||||
|
||||
meta = clutter_layout_manager_get_child_meta (manager,
|
||||
container,
|
||||
actor);
|
||||
|
||||
if (meta == NULL)
|
||||
return;
|
||||
|
||||
klass = G_OBJECT_GET_CLASS (meta);
|
||||
|
||||
for (i = 0; i < n_properties; i++)
|
||||
{
|
||||
const gchar *pname = properties[i];
|
||||
GParamSpec *pspec;
|
||||
|
||||
pspec = g_object_class_find_property (klass, pname);
|
||||
if (pspec == NULL)
|
||||
{
|
||||
g_warning ("%s: the layout property '%s' for managers "
|
||||
"of type '%s' (meta type '%s') does not exist",
|
||||
G_STRLOC,
|
||||
pname,
|
||||
G_OBJECT_TYPE_NAME (manager),
|
||||
G_OBJECT_TYPE_NAME (meta));
|
||||
break;
|
||||
}
|
||||
|
||||
if (!(pspec->flags & G_PARAM_WRITABLE))
|
||||
{
|
||||
g_warning ("%s: the layout property '%s' for managers "
|
||||
"of type '%s' (meta type '%s') is not writable",
|
||||
G_STRLOC,
|
||||
pspec->name,
|
||||
G_OBJECT_TYPE_NAME (manager),
|
||||
G_OBJECT_TYPE_NAME (meta));
|
||||
break;
|
||||
}
|
||||
|
||||
clutter_layout_manager_child_set_property (manager,
|
||||
container, actor,
|
||||
pname, &values[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
clutter_box_set_property_valist (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
const gchar *first_property,
|
||||
va_list var_args)
|
||||
{
|
||||
ClutterContainer *container = CLUTTER_CONTAINER (box);
|
||||
ClutterLayoutManager *manager;
|
||||
ClutterLayoutMeta *meta;
|
||||
GObjectClass *klass;
|
||||
const gchar *pname;
|
||||
|
||||
manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
|
||||
if (manager == NULL)
|
||||
return;
|
||||
|
||||
meta = clutter_layout_manager_get_child_meta (manager,
|
||||
container,
|
||||
actor);
|
||||
|
||||
if (meta == NULL)
|
||||
return;
|
||||
|
||||
klass = G_OBJECT_GET_CLASS (meta);
|
||||
|
||||
pname = first_property;
|
||||
while (pname)
|
||||
{
|
||||
GValue value = { 0, };
|
||||
GParamSpec *pspec;
|
||||
gchar *error;
|
||||
|
||||
pspec = g_object_class_find_property (klass, pname);
|
||||
if (pspec == NULL)
|
||||
{
|
||||
g_warning ("%s: the layout property '%s' for managers "
|
||||
"of type '%s' (meta type '%s') does not exist",
|
||||
G_STRLOC,
|
||||
pname,
|
||||
G_OBJECT_TYPE_NAME (manager),
|
||||
G_OBJECT_TYPE_NAME (meta));
|
||||
break;
|
||||
}
|
||||
|
||||
if (!(pspec->flags & G_PARAM_WRITABLE))
|
||||
{
|
||||
g_warning ("%s: the layout property '%s' for managers "
|
||||
"of type '%s' (meta type '%s') is not writable",
|
||||
G_STRLOC,
|
||||
pspec->name,
|
||||
G_OBJECT_TYPE_NAME (manager),
|
||||
G_OBJECT_TYPE_NAME (meta));
|
||||
break;
|
||||
}
|
||||
|
||||
G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
|
||||
var_args, 0,
|
||||
&error);
|
||||
|
||||
if (error)
|
||||
{
|
||||
g_warning ("%s: %s", G_STRLOC, error);
|
||||
g_free (error);
|
||||
break;
|
||||
}
|
||||
|
||||
clutter_layout_manager_child_set_property (manager,
|
||||
container, actor,
|
||||
pspec->name, &value);
|
||||
|
||||
g_value_unset (&value);
|
||||
|
||||
pname = va_arg (var_args, gchar*);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_pack:
|
||||
* @box: a #ClutterBox
|
||||
* @actor: a #ClutterActor
|
||||
* @first_property: the name of the first property to set, or %NULL
|
||||
* @...: a list of property name and value pairs, terminated by %NULL
|
||||
*
|
||||
* Adds @actor to @box and sets layout properties at the same time,
|
||||
* if the #ClutterLayoutManager used by @box has them
|
||||
*
|
||||
* This function is a wrapper around clutter_container_add_actor()
|
||||
* and clutter_layout_manager_child_set()
|
||||
*
|
||||
* Language bindings should use the vector-based clutter_box_packv()
|
||||
* variant instead
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_add_child() instead. To set
|
||||
* specific layout properties, use clutter_layout_manager_child_set()
|
||||
*/
|
||||
void
|
||||
clutter_box_pack (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
const gchar *first_property,
|
||||
...)
|
||||
{
|
||||
va_list var_args;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BOX (box));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
||||
|
||||
if (first_property == NULL || *first_property == '\0')
|
||||
return;
|
||||
|
||||
va_start (var_args, first_property);
|
||||
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
||||
va_end (var_args);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_pack_after:
|
||||
* @box: a #ClutterBox
|
||||
* @actor: a #ClutterActor
|
||||
* @sibling: (allow-none): a #ClutterActor or %NULL
|
||||
* @first_property: the name of the first property to set, or %NULL
|
||||
* @...: a list of property name and value pairs, terminated by %NULL
|
||||
*
|
||||
* Adds @actor to @box, placing it after @sibling, and sets layout
|
||||
* properties at the same time, if the #ClutterLayoutManager used by
|
||||
* @box supports them
|
||||
*
|
||||
* If @sibling is %NULL then @actor is placed at the end of the
|
||||
* list of children, to be allocated and painted after every other child
|
||||
*
|
||||
* This function is a wrapper around clutter_container_add_actor(),
|
||||
* clutter_container_raise_child() and clutter_layout_manager_child_set()
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_insert_child_above() instead.
|
||||
* To set specific layout properties, use clutter_layout_manager_child_set()
|
||||
*/
|
||||
void
|
||||
clutter_box_pack_after (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling,
|
||||
const gchar *first_property,
|
||||
...)
|
||||
{
|
||||
va_list var_args;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BOX (box));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
||||
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
||||
clutter_container_raise_child (CLUTTER_CONTAINER (box), actor, sibling);
|
||||
|
||||
if (first_property == NULL || *first_property == '\0')
|
||||
return;
|
||||
|
||||
va_start (var_args, first_property);
|
||||
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
||||
va_end (var_args);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_pack_before:
|
||||
* @box: a #ClutterBox
|
||||
* @actor: a #ClutterActor
|
||||
* @sibling: (allow-none): a #ClutterActor or %NULL
|
||||
* @first_property: the name of the first property to set, or %NULL
|
||||
* @...: a list of property name and value pairs, terminated by %NULL
|
||||
*
|
||||
* Adds @actor to @box, placing it before @sibling, and sets layout
|
||||
* properties at the same time, if the #ClutterLayoutManager used by
|
||||
* @box supports them
|
||||
*
|
||||
* If @sibling is %NULL then @actor is placed at the beginning of the
|
||||
* list of children, to be allocated and painted below every other child
|
||||
*
|
||||
* This function is a wrapper around clutter_container_add_actor(),
|
||||
* clutter_container_lower_child() and clutter_layout_manager_child_set()
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_insert_child_below() instead.
|
||||
* To set specific layout properties, use clutter_layout_manager_child_set()
|
||||
*/
|
||||
void
|
||||
clutter_box_pack_before (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling,
|
||||
const gchar *first_property,
|
||||
...)
|
||||
{
|
||||
va_list var_args;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BOX (box));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
||||
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
||||
clutter_container_lower_child (CLUTTER_CONTAINER (box), actor, sibling);
|
||||
|
||||
if (first_property == NULL || *first_property == '\0')
|
||||
return;
|
||||
|
||||
va_start (var_args, first_property);
|
||||
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
||||
va_end (var_args);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_pack_at:
|
||||
* @box: a #ClutterBox
|
||||
* @actor: a #ClutterActor
|
||||
* @position: the position to insert the @actor at
|
||||
* @first_property: the name of the first property to set, or %NULL
|
||||
* @...: a list of property name and value pairs, terminated by %NULL
|
||||
*
|
||||
* Adds @actor to @box, placing it at @position, and sets layout
|
||||
* properties at the same time, if the #ClutterLayoutManager used by
|
||||
* @box supports them
|
||||
*
|
||||
* If @position is a negative number, or is larger than the number of
|
||||
* children of @box, the new child is added at the end of the list of
|
||||
* children
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_insert_child_at_index() instead.
|
||||
* To set specific layout properties, use clutter_layout_manager_child_set()
|
||||
*/
|
||||
void
|
||||
clutter_box_pack_at (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
gint position,
|
||||
const gchar *first_property,
|
||||
...)
|
||||
{
|
||||
va_list var_args;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BOX (box));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
clutter_actor_insert_child_at_index (CLUTTER_ACTOR (box),
|
||||
actor,
|
||||
position);
|
||||
|
||||
/* we need to explicitly call this, because we're not going through
|
||||
* the default code paths provided by clutter_container_add()
|
||||
*/
|
||||
clutter_container_create_child_meta (CLUTTER_CONTAINER (box), actor);
|
||||
|
||||
g_signal_emit_by_name (box, "actor-added", actor);
|
||||
|
||||
if (first_property == NULL || *first_property == '\0')
|
||||
return;
|
||||
|
||||
va_start (var_args, first_property);
|
||||
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
||||
va_end (var_args);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_set_color:
|
||||
* @box: a #ClutterBox
|
||||
* @color: (allow-none): the background color, or %NULL to unset
|
||||
*
|
||||
* Sets (or unsets) the background color for @box
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_set_background_color() instead.
|
||||
*/
|
||||
void
|
||||
clutter_box_set_color (ClutterBox *box,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_BOX (box));
|
||||
|
||||
clutter_box_set_color_internal (box, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_box_get_color:
|
||||
* @box: a #ClutterBox
|
||||
* @color: (out caller-allocates): return location for a #ClutterColor
|
||||
*
|
||||
* Retrieves the background color of @box
|
||||
*
|
||||
* If the #ClutterBox:color-set property is set to %FALSE the
|
||||
* returned #ClutterColor is undefined
|
||||
*
|
||||
* Since: 1.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_get_background_color() instead.
|
||||
*/
|
||||
void
|
||||
clutter_box_get_color (ClutterBox *box,
|
||||
ClutterColor *color)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_BOX (box));
|
||||
g_return_if_fail (color != NULL);
|
||||
|
||||
clutter_actor_get_background_color (CLUTTER_ACTOR (box), color);
|
||||
}
|
@ -1,143 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2009,2010 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Emmanuele Bassi <ebassi@linux.intel.com>
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_BOX_H__
|
||||
#define __CLUTTER_BOX_H__
|
||||
|
||||
#include <clutter/clutter-actor.h>
|
||||
#include <clutter/clutter-container.h>
|
||||
#include <clutter/clutter-layout-manager.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_BOX (clutter_box_get_type ())
|
||||
#define CLUTTER_BOX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BOX, ClutterBox))
|
||||
#define CLUTTER_IS_BOX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BOX))
|
||||
#define CLUTTER_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BOX, ClutterBoxClass))
|
||||
#define CLUTTER_IS_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BOX))
|
||||
#define CLUTTER_BOX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BOX, ClutterBoxClass))
|
||||
|
||||
typedef struct _ClutterBox ClutterBox;
|
||||
typedef struct _ClutterBoxPrivate ClutterBoxPrivate;
|
||||
typedef struct _ClutterBoxClass ClutterBoxClass;
|
||||
|
||||
/**
|
||||
* ClutterBox:
|
||||
*
|
||||
* The #ClutterBox structure contains only private data and should
|
||||
* be accessed using the provided API
|
||||
*
|
||||
* Since: 1.2
|
||||
*/
|
||||
struct _ClutterBox
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActor parent_instance;
|
||||
|
||||
ClutterBoxPrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterBoxClass:
|
||||
*
|
||||
* The #ClutterBoxClass structure contains only private data
|
||||
*
|
||||
* Since: 1.2
|
||||
*/
|
||||
struct _ClutterBoxClass
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActorClass parent_class;
|
||||
|
||||
/* padding, for future expansion */
|
||||
void (*clutter_padding_1) (void);
|
||||
void (*clutter_padding_2) (void);
|
||||
void (*clutter_padding_3) (void);
|
||||
void (*clutter_padding_4) (void);
|
||||
void (*clutter_padding_5) (void);
|
||||
void (*clutter_padding_6) (void);
|
||||
};
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
GType clutter_box_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
|
||||
ClutterActor * clutter_box_new (ClutterLayoutManager *manager);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_layout_manager)
|
||||
void clutter_box_set_layout_manager (ClutterBox *box,
|
||||
ClutterLayoutManager *manager);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_layout_manager)
|
||||
ClutterLayoutManager *clutter_box_get_layout_manager (ClutterBox *box);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
|
||||
void clutter_box_set_color (ClutterBox *box,
|
||||
const ClutterColor *color);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_background_color)
|
||||
void clutter_box_get_color (ClutterBox *box,
|
||||
ClutterColor *color);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
|
||||
void clutter_box_pack (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
const gchar *first_property,
|
||||
...);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
|
||||
void clutter_box_packv (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
guint n_properties,
|
||||
const gchar * const properties[],
|
||||
const GValue *values);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_above)
|
||||
void clutter_box_pack_after (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling,
|
||||
const gchar *first_property,
|
||||
...);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_below)
|
||||
void clutter_box_pack_before (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling,
|
||||
const gchar *first_property,
|
||||
...);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_at_index)
|
||||
void clutter_box_pack_at (ClutterBox *box,
|
||||
ClutterActor *actor,
|
||||
gint position,
|
||||
const gchar *first_property,
|
||||
...);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_BOX_H__ */
|
@ -1,555 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:clutter-group
|
||||
* @short_description: A fixed layout container
|
||||
*
|
||||
* A #ClutterGroup is an Actor which contains multiple child actors positioned
|
||||
* relative to the #ClutterGroup position. Other operations such as scaling,
|
||||
* rotating and clipping of the group will apply to the child actors.
|
||||
*
|
||||
* A #ClutterGroup's size is defined by the size and position of its children;
|
||||
* it will be the smallest non-negative size that covers the right and bottom
|
||||
* edges of all of its children.
|
||||
*
|
||||
* Setting the size on a Group using #ClutterActor methods like
|
||||
* clutter_actor_set_size() will override the natural size of the Group,
|
||||
* however this will not affect the size of the children and they may still
|
||||
* be painted outside of the allocation of the group. One way to constrain
|
||||
* the visible area of a #ClutterGroup to a specified allocation is to
|
||||
* explicitly set the size of the #ClutterGroup and then use the
|
||||
* #ClutterActor:clip-to-allocation property.
|
||||
*
|
||||
* #ClutterGroup as a concrete class has been superceded by #ClutterActor
|
||||
* since Clutter 1.10. The type itself is not deprecated as it is used by
|
||||
* #ClutterStage. You should instantiate #ClutterActor and use its API to
|
||||
* manage child actors.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include "clutter-group.h"
|
||||
|
||||
#include "clutter-actor.h"
|
||||
#include "clutter-actor-private.h"
|
||||
#include "clutter-container.h"
|
||||
#include "clutter-fixed-layout.h"
|
||||
#include "clutter-main.h"
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-enum-types.h"
|
||||
#include "clutter-marshal.h"
|
||||
#include "clutter-private.h"
|
||||
|
||||
#include "cogl/cogl.h"
|
||||
|
||||
struct _ClutterGroupPrivate
|
||||
{
|
||||
GList *children;
|
||||
|
||||
ClutterLayoutManager *layout;
|
||||
};
|
||||
|
||||
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
|
||||
G_ADD_PRIVATE (ClutterGroup)
|
||||
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
||||
clutter_container_iface_init));
|
||||
|
||||
static gint
|
||||
sort_by_depth (gconstpointer a,
|
||||
gconstpointer b)
|
||||
{
|
||||
gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
||||
gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
||||
|
||||
if (depth_a < depth_b)
|
||||
return -1;
|
||||
|
||||
if (depth_a > depth_b)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_add (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
|
||||
g_signal_emit_by_name (container, "actor-added", actor);
|
||||
|
||||
clutter_container_sort_depth_order (container);
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_actor_added (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
/* XXX - children added using clutter_actor_add_child() will
|
||||
* cause actor-added to be emitted without going through the
|
||||
* add() virtual function.
|
||||
*
|
||||
* if we get an actor-added for a child that is not in our
|
||||
* list of children already, then we go in compatibility
|
||||
* mode.
|
||||
*/
|
||||
if (g_list_find (priv->children, actor) != NULL)
|
||||
return;
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
clutter_container_sort_depth_order (container);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_remove (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
clutter_actor_unparent (actor);
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
|
||||
g_signal_emit_by_name (container, "actor-removed", actor);
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_actor_removed (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
/* XXX - same compatibility mode of the ::actor-added implementation */
|
||||
if (g_list_find (priv->children, actor) == NULL)
|
||||
return;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_raise (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
/* Raise at the top */
|
||||
if (!sibling)
|
||||
{
|
||||
GList *last_item;
|
||||
|
||||
last_item = g_list_last (priv->children);
|
||||
|
||||
if (last_item)
|
||||
sibling = last_item->data;
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
gint index_ = g_list_index (priv->children, sibling) + 1;
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, index_);
|
||||
}
|
||||
|
||||
/* set Z ordering a value below, this will then call sort
|
||||
* as values are equal ordering shouldn't change but Z
|
||||
* values will be correct.
|
||||
*
|
||||
* FIXME: get rid of this crap; this is so utterly broken and wrong on
|
||||
* so many levels it's not even funny. sadly, we get to keep this until
|
||||
* we can break API and remove Group for good.
|
||||
*/
|
||||
if (sibling &&
|
||||
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
||||
{
|
||||
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
||||
}
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_lower (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
/* Push to bottom */
|
||||
if (!sibling)
|
||||
{
|
||||
GList *last_item;
|
||||
|
||||
last_item = g_list_first (priv->children);
|
||||
|
||||
if (last_item)
|
||||
sibling = last_item->data;
|
||||
|
||||
priv->children = g_list_prepend (priv->children, actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
gint index_ = g_list_index (priv->children, sibling);
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, index_);
|
||||
}
|
||||
|
||||
/* See comment in group_raise for this */
|
||||
if (sibling &&
|
||||
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
||||
{
|
||||
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
||||
}
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
priv->children = g_list_sort (priv->children, sort_by_depth);
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_container_iface_init (ClutterContainerIface *iface)
|
||||
{
|
||||
iface->add = clutter_group_real_add;
|
||||
iface->actor_added = clutter_group_real_actor_added;
|
||||
iface->remove = clutter_group_real_remove;
|
||||
iface->actor_removed = clutter_group_real_actor_removed;
|
||||
iface->raise = clutter_group_real_raise;
|
||||
iface->lower = clutter_group_real_lower;
|
||||
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_paint (ClutterActor *actor,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
||||
_clutter_actor_get_debug_name (actor));
|
||||
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, paint_context);
|
||||
|
||||
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
||||
_clutter_actor_get_debug_name (actor));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_pick (ClutterActor *actor,
|
||||
ClutterPickContext *pick_context)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
/* Chain up so we get a bounding box pained (if we are reactive) */
|
||||
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick_context);
|
||||
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_pick, pick_context);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_get_preferred_width (ClutterActor *actor,
|
||||
gfloat for_height,
|
||||
gfloat *min_width,
|
||||
gfloat *natural_width)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
clutter_layout_manager_get_preferred_width (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
for_height,
|
||||
min_width, natural_width);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_get_preferred_height (ClutterActor *actor,
|
||||
gfloat for_width,
|
||||
gfloat *min_height,
|
||||
gfloat *natural_height)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
clutter_layout_manager_get_preferred_height (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
for_width,
|
||||
min_height, natural_height);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_allocate (ClutterActor *actor,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
ClutterActorClass *klass;
|
||||
|
||||
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
||||
klass->allocate (actor, allocation, flags);
|
||||
|
||||
if (priv->children == NULL)
|
||||
return;
|
||||
|
||||
clutter_layout_manager_allocate (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
allocation, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_dispose (GObject *object)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (object);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
/* Note: we are careful to consider that destroying children could
|
||||
* have the side-effect of destroying other children so
|
||||
* priv->children may be modified during clutter_actor_destroy. */
|
||||
while (priv->children != NULL)
|
||||
{
|
||||
ClutterActor *child = priv->children->data;
|
||||
priv->children = g_list_delete_link (priv->children, priv->children);
|
||||
clutter_actor_destroy (child);
|
||||
}
|
||||
|
||||
if (priv->layout)
|
||||
{
|
||||
clutter_layout_manager_set_container (priv->layout, NULL);
|
||||
g_object_unref (priv->layout);
|
||||
priv->layout = NULL;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_show_all (ClutterActor *self)
|
||||
{
|
||||
ClutterActorIter iter;
|
||||
ClutterActor *actor;
|
||||
|
||||
clutter_actor_iter_init (&iter, self);
|
||||
while (clutter_actor_iter_next (&iter, &actor))
|
||||
clutter_actor_show (actor);
|
||||
|
||||
clutter_actor_show (self);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_hide_all (ClutterActor *actor)
|
||||
{
|
||||
ClutterActorIter iter;
|
||||
|
||||
clutter_actor_hide (actor);
|
||||
|
||||
clutter_actor_iter_init (&iter, actor);
|
||||
while (clutter_actor_iter_next (&iter, &actor))
|
||||
clutter_actor_hide (actor);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_group_real_get_paint_volume (ClutterActor *actor,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
GList *l;
|
||||
|
||||
if (priv->children == NULL)
|
||||
return TRUE;
|
||||
|
||||
for (l = priv->children; l != NULL; l = l->next)
|
||||
{
|
||||
ClutterActor *child = l->data;
|
||||
const ClutterPaintVolume *child_volume;
|
||||
|
||||
/* This gets the paint volume of the child transformed into the
|
||||
* group's coordinate space... */
|
||||
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
|
||||
if (!child_volume)
|
||||
return FALSE;
|
||||
|
||||
clutter_paint_volume_union (volume, child_volume);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_class_init (ClutterGroupClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
|
||||
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
|
||||
actor_class->allocate = clutter_group_real_allocate;
|
||||
actor_class->paint = clutter_group_real_paint;
|
||||
actor_class->pick = clutter_group_real_pick;
|
||||
actor_class->show_all = clutter_group_real_show_all;
|
||||
actor_class->hide_all = clutter_group_real_hide_all;
|
||||
actor_class->get_paint_volume = clutter_group_real_get_paint_volume;
|
||||
|
||||
gobject_class->dispose = clutter_group_dispose;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_init (ClutterGroup *self)
|
||||
{
|
||||
ClutterActor *actor = CLUTTER_ACTOR (self);
|
||||
|
||||
self->priv = clutter_group_get_instance_private (self);
|
||||
|
||||
/* turn on some optimization
|
||||
*
|
||||
* XXX - these so-called "optimizations" are insane and should have never
|
||||
* been used. they introduce some weird behaviour that breaks invariants
|
||||
* and have to be explicitly worked around.
|
||||
*
|
||||
* this flag was set by the ClutterFixedLayout, but since that layout
|
||||
* manager is now the default for ClutterActor, we set the flag explicitly
|
||||
* here, to avoid breaking perfectly working actors overriding the
|
||||
* allocate() virtual function.
|
||||
*
|
||||
* also, we keep this flag here so that it can die once we get rid of
|
||||
* ClutterGroup.
|
||||
*/
|
||||
clutter_actor_set_flags (actor, CLUTTER_ACTOR_NO_LAYOUT);
|
||||
|
||||
self->priv->layout = clutter_fixed_layout_new ();
|
||||
g_object_ref_sink (self->priv->layout);
|
||||
|
||||
clutter_actor_set_layout_manager (actor, self->priv->layout);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_group_new:
|
||||
*
|
||||
* Create a new #ClutterGroup.
|
||||
*
|
||||
* Return value: the newly created #ClutterGroup actor
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_new() instead.
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_group_new (void)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_group_remove_all:
|
||||
* @self: A #ClutterGroup
|
||||
*
|
||||
* Removes all children actors from the #ClutterGroup.
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_remove_all_children() instead.
|
||||
*/
|
||||
void
|
||||
clutter_group_remove_all (ClutterGroup *self)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
||||
|
||||
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_group_get_n_children:
|
||||
* @self: A #ClutterGroup
|
||||
*
|
||||
* Gets the number of actors held in the group.
|
||||
*
|
||||
* Return value: The number of child actors held in the group.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
|
||||
*/
|
||||
gint
|
||||
clutter_group_get_n_children (ClutterGroup *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
||||
|
||||
return clutter_actor_get_n_children (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_group_get_nth_child:
|
||||
* @self: A #ClutterGroup
|
||||
* @index_: the position of the requested actor.
|
||||
*
|
||||
* Gets a groups child held at @index_ in stack.
|
||||
*
|
||||
* Return value: (transfer none): A Clutter actor, or %NULL if
|
||||
* @index_ is invalid.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_group_get_nth_child (ClutterGroup *self,
|
||||
gint index_)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
||||
|
||||
actor = CLUTTER_ACTOR (self);
|
||||
g_return_val_if_fail (index_ <= clutter_actor_get_n_children (actor), NULL);
|
||||
|
||||
return clutter_actor_get_child_at_index (actor, index_);
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2011 Intel Corp
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_GROUP_DEPRECATED_H__
|
||||
#define __CLUTTER_GROUP_DEPRECATED_H__
|
||||
|
||||
#include <clutter/clutter-types.h>
|
||||
#include <clutter/clutter-group.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
|
||||
ClutterActor * clutter_group_new (void);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_child_at_index)
|
||||
ClutterActor * clutter_group_get_nth_child (ClutterGroup *self,
|
||||
gint index_);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_n_children)
|
||||
gint clutter_group_get_n_children (ClutterGroup *self);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_all_children)
|
||||
void clutter_group_remove_all (ClutterGroup *self);
|
||||
|
||||
#ifndef CLUTTER_DISABLE_DEPRECATED
|
||||
|
||||
/* for Mr. Mallum only */
|
||||
#define clutter_group_add(group,actor) G_STMT_START { \
|
||||
ClutterActor *_actor = (ClutterActor *) (actor); \
|
||||
if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((_actor))) \
|
||||
{ \
|
||||
ClutterContainer *_container = (ClutterContainer *) (group); \
|
||||
clutter_container_add_actor (_container, _actor); \
|
||||
} } G_STMT_END
|
||||
|
||||
#endif /* CLUTTER_DISABLE_DEPRECATED */
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_GROUP_DEPRECATED_H__ */
|
@ -1,626 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:clutter-rectangle
|
||||
* @short_description: An actor that displays a simple rectangle.
|
||||
*
|
||||
* #ClutterRectangle is a #ClutterActor which draws a simple filled rectangle.
|
||||
*
|
||||
* #ClutterRectangle is deprecated since Clutter 1.10. If you want an actor
|
||||
* painting a solid color, you can replace it with #ClutterActor and set the
|
||||
* #ClutterActor:background-color property to the desired #ClutterColor. If
|
||||
* you are drawing more complex shapes, use #ClutterCanvas to draw using the
|
||||
* Cairo 2D API instead.
|
||||
*/
|
||||
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include "deprecated/clutter-rectangle.h"
|
||||
#include "deprecated/clutter-actor.h"
|
||||
|
||||
#include "clutter-actor-private.h"
|
||||
#include "clutter-color.h"
|
||||
#include "clutter-debug.h"
|
||||
#include "clutter-main.h"
|
||||
#include "clutter-private.h"
|
||||
|
||||
#include "cogl/cogl.h"
|
||||
|
||||
struct _ClutterRectanglePrivate
|
||||
{
|
||||
ClutterColor color;
|
||||
ClutterColor border_color;
|
||||
|
||||
guint border_width;
|
||||
|
||||
guint has_border : 1;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
|
||||
PROP_COLOR,
|
||||
PROP_BORDER_COLOR,
|
||||
PROP_BORDER_WIDTH,
|
||||
PROP_HAS_BORDER
|
||||
|
||||
/* FIXME: Add gradient, rounded corner props etc */
|
||||
};
|
||||
|
||||
static const ClutterColor default_color = { 255, 255, 255, 255 };
|
||||
static const ClutterColor default_border_color = { 0, 0, 0, 255 };
|
||||
|
||||
G_DEFINE_TYPE_WITH_PRIVATE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR)
|
||||
|
||||
static void
|
||||
clutter_rectangle_paint (ClutterActor *self,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE (self)->priv;
|
||||
CoglFramebuffer *framebuffer =
|
||||
clutter_paint_context_get_framebuffer (paint_context);
|
||||
static CoglPipeline *default_color_pipeline = NULL;
|
||||
CoglPipeline *content_pipeline;
|
||||
ClutterActorBox alloc;
|
||||
CoglColor color;
|
||||
guint8 tmp_alpha;
|
||||
|
||||
CLUTTER_NOTE (PAINT,
|
||||
"painting rect '%s'",
|
||||
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
|
||||
: "unknown");
|
||||
clutter_actor_get_allocation_box (self, &alloc);
|
||||
|
||||
if (G_UNLIKELY (default_color_pipeline == NULL))
|
||||
{
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
default_color_pipeline = cogl_pipeline_new (ctx);
|
||||
}
|
||||
|
||||
g_assert (default_color_pipeline != NULL);
|
||||
content_pipeline = cogl_pipeline_copy (default_color_pipeline);
|
||||
|
||||
/* compute the composited opacity of the actor taking into
|
||||
* account the opacity of the color set by the user
|
||||
*/
|
||||
tmp_alpha = clutter_actor_get_paint_opacity (self)
|
||||
* priv->color.alpha
|
||||
/ 255;
|
||||
|
||||
cogl_color_init_from_4ub (&color,
|
||||
priv->color.red,
|
||||
priv->color.green,
|
||||
priv->color.blue,
|
||||
tmp_alpha);
|
||||
cogl_color_premultiply (&color);
|
||||
cogl_pipeline_set_color (content_pipeline, &color);
|
||||
|
||||
if (priv->has_border)
|
||||
{
|
||||
CoglPipeline *border_pipeline;
|
||||
|
||||
border_pipeline = cogl_pipeline_copy (default_color_pipeline);
|
||||
|
||||
tmp_alpha = clutter_actor_get_paint_opacity (self)
|
||||
* priv->border_color.alpha
|
||||
/ 255;
|
||||
|
||||
cogl_color_init_from_4ub (&color,
|
||||
priv->border_color.red,
|
||||
priv->border_color.green,
|
||||
priv->border_color.blue,
|
||||
tmp_alpha);
|
||||
cogl_color_premultiply (&color);
|
||||
cogl_pipeline_set_color (border_pipeline, &color);
|
||||
|
||||
/* We paint the border and the content only if the rectangle
|
||||
* is big enough to show them
|
||||
*/
|
||||
if ((priv->border_width * 2) < clutter_actor_box_get_width (&alloc) &&
|
||||
(priv->border_width * 2) < clutter_actor_box_get_height (&alloc))
|
||||
{
|
||||
/* paint the border. this sucks, but it's the only way to make a border */
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
priv->border_width, 0,
|
||||
clutter_actor_box_get_width (&alloc),
|
||||
priv->border_width);
|
||||
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
clutter_actor_box_get_width (&alloc) - priv->border_width,
|
||||
priv->border_width,
|
||||
clutter_actor_box_get_width (&alloc),
|
||||
clutter_actor_box_get_height (&alloc));
|
||||
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
0, clutter_actor_box_get_height (&alloc) - priv->border_width,
|
||||
clutter_actor_box_get_width (&alloc) - priv->border_width,
|
||||
clutter_actor_box_get_height (&alloc));
|
||||
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
0, 0,
|
||||
priv->border_width,
|
||||
clutter_actor_box_get_height (&alloc) - priv->border_width);
|
||||
|
||||
/* now paint the rectangle */
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
content_pipeline,
|
||||
priv->border_width, priv->border_width,
|
||||
clutter_actor_box_get_width (&alloc) - priv->border_width,
|
||||
clutter_actor_box_get_height (&alloc) - priv->border_width);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Otherwise, we draw a rectangle with the same color
|
||||
* as the border, since we can only fit that into the
|
||||
* allocation.
|
||||
*/
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
0, 0,
|
||||
clutter_actor_box_get_width (&alloc),
|
||||
clutter_actor_box_get_height (&alloc));
|
||||
}
|
||||
|
||||
cogl_object_unref (border_pipeline);
|
||||
}
|
||||
else
|
||||
{
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
content_pipeline,
|
||||
0, 0,
|
||||
clutter_actor_box_get_width (&alloc),
|
||||
clutter_actor_box_get_height (&alloc));
|
||||
}
|
||||
|
||||
cogl_object_unref (content_pipeline);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_rectangle_get_paint_volume (ClutterActor *self,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
return _clutter_actor_set_default_paint_volume (self,
|
||||
CLUTTER_TYPE_RECTANGLE,
|
||||
volume);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_rectangle_has_overlaps (ClutterActor *self)
|
||||
{
|
||||
/* Rectangles never need an offscreen redirect because there are
|
||||
never any overlapping primitives */
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_rectangle_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_COLOR:
|
||||
clutter_rectangle_set_color (rectangle, clutter_value_get_color (value));
|
||||
break;
|
||||
case PROP_BORDER_COLOR:
|
||||
clutter_rectangle_set_border_color (rectangle,
|
||||
clutter_value_get_color (value));
|
||||
break;
|
||||
case PROP_BORDER_WIDTH:
|
||||
clutter_rectangle_set_border_width (rectangle,
|
||||
g_value_get_uint (value));
|
||||
break;
|
||||
case PROP_HAS_BORDER:
|
||||
rectangle->priv->has_border = g_value_get_boolean (value);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_rectangle_get_property (GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE(object)->priv;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_COLOR:
|
||||
clutter_value_set_color (value, &priv->color);
|
||||
break;
|
||||
case PROP_BORDER_COLOR:
|
||||
clutter_value_set_color (value, &priv->border_color);
|
||||
break;
|
||||
case PROP_BORDER_WIDTH:
|
||||
g_value_set_uint (value, priv->border_width);
|
||||
break;
|
||||
case PROP_HAS_BORDER:
|
||||
g_value_set_boolean (value, priv->has_border);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
clutter_rectangle_finalize (GObject *object)
|
||||
{
|
||||
G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_rectangle_dispose (GObject *object)
|
||||
{
|
||||
G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
clutter_rectangle_class_init (ClutterRectangleClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
GParamSpec *pspec;
|
||||
|
||||
actor_class->paint = clutter_rectangle_paint;
|
||||
actor_class->get_paint_volume = clutter_rectangle_get_paint_volume;
|
||||
actor_class->has_overlaps = clutter_rectangle_has_overlaps;
|
||||
|
||||
gobject_class->finalize = clutter_rectangle_finalize;
|
||||
gobject_class->dispose = clutter_rectangle_dispose;
|
||||
gobject_class->set_property = clutter_rectangle_set_property;
|
||||
gobject_class->get_property = clutter_rectangle_get_property;
|
||||
|
||||
/**
|
||||
* ClutterRectangle:color:
|
||||
*
|
||||
* The color of the rectangle.
|
||||
*/
|
||||
pspec = clutter_param_spec_color ("color",
|
||||
P_("Color"),
|
||||
P_("The color of the rectangle"),
|
||||
&default_color,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
|
||||
|
||||
/**
|
||||
* ClutterRectangle:border-color:
|
||||
*
|
||||
* The color of the border of the rectangle.
|
||||
*
|
||||
* Since: 0.2
|
||||
*/
|
||||
pspec = clutter_param_spec_color ("border-color",
|
||||
P_("Border Color"),
|
||||
P_("The color of the border of the rectangle"),
|
||||
&default_border_color,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
g_object_class_install_property (gobject_class, PROP_BORDER_COLOR, pspec);
|
||||
|
||||
/**
|
||||
* ClutterRectangle:border-width:
|
||||
*
|
||||
* The width of the border of the rectangle, in pixels.
|
||||
*
|
||||
* Since: 0.2
|
||||
*/
|
||||
g_object_class_install_property (gobject_class,
|
||||
PROP_BORDER_WIDTH,
|
||||
g_param_spec_uint ("border-width",
|
||||
P_("Border Width"),
|
||||
P_("The width of the border of the rectangle"),
|
||||
0, G_MAXUINT,
|
||||
0,
|
||||
CLUTTER_PARAM_READWRITE));
|
||||
/**
|
||||
* ClutterRectangle:has-border:
|
||||
*
|
||||
* Whether the #ClutterRectangle should be displayed with a border.
|
||||
*
|
||||
* Since: 0.2
|
||||
*/
|
||||
g_object_class_install_property (gobject_class,
|
||||
PROP_HAS_BORDER,
|
||||
g_param_spec_boolean ("has-border",
|
||||
P_("Has Border"),
|
||||
P_("Whether the rectangle should have a border"),
|
||||
FALSE,
|
||||
CLUTTER_PARAM_READWRITE));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_rectangle_init (ClutterRectangle *self)
|
||||
{
|
||||
ClutterRectanglePrivate *priv;
|
||||
|
||||
self->priv = priv = clutter_rectangle_get_instance_private (self);
|
||||
|
||||
priv->color = default_color;
|
||||
priv->border_color = default_border_color;
|
||||
|
||||
priv->border_width = 0;
|
||||
|
||||
priv->has_border = FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_rectangle_new:
|
||||
*
|
||||
* Creates a new #ClutterActor with a rectangular shape.
|
||||
*
|
||||
* Return value: a new #ClutterRectangle
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_new() instead
|
||||
*/
|
||||
ClutterActor*
|
||||
clutter_rectangle_new (void)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_rectangle_new_with_color:
|
||||
* @color: a #ClutterColor
|
||||
*
|
||||
* Creates a new #ClutterActor with a rectangular shape
|
||||
* and of the given @color.
|
||||
*
|
||||
* Return value: a new #ClutterRectangle
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_new() and
|
||||
* clutter_actor_set_background_color() instead
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_rectangle_new_with_color (const ClutterColor *color)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_RECTANGLE,
|
||||
"color", color,
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_rectangle_get_color:
|
||||
* @rectangle: a #ClutterRectangle
|
||||
* @color: (out caller-allocates): return location for a #ClutterColor
|
||||
*
|
||||
* Retrieves the color of @rectangle.
|
||||
*
|
||||
* Deprecated: 1.10: Use #ClutterActor and clutter_actor_get_background_color()
|
||||
* instead
|
||||
*/
|
||||
void
|
||||
clutter_rectangle_get_color (ClutterRectangle *rectangle,
|
||||
ClutterColor *color)
|
||||
{
|
||||
ClutterRectanglePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
||||
g_return_if_fail (color != NULL);
|
||||
|
||||
priv = rectangle->priv;
|
||||
|
||||
color->red = priv->color.red;
|
||||
color->green = priv->color.green;
|
||||
color->blue = priv->color.blue;
|
||||
color->alpha = priv->color.alpha;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_rectangle_set_color:
|
||||
* @rectangle: a #ClutterRectangle
|
||||
* @color: a #ClutterColor
|
||||
*
|
||||
* Sets the color of @rectangle.
|
||||
*
|
||||
* Deprecated: 1.10: Use #ClutterActor and clutter_actor_set_background_color()
|
||||
* instead
|
||||
*/
|
||||
void
|
||||
clutter_rectangle_set_color (ClutterRectangle *rectangle,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
ClutterRectanglePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
||||
g_return_if_fail (color != NULL);
|
||||
|
||||
g_object_ref (rectangle);
|
||||
|
||||
priv = rectangle->priv;
|
||||
|
||||
priv->color.red = color->red;
|
||||
priv->color.green = color->green;
|
||||
priv->color.blue = color->blue;
|
||||
priv->color.alpha = color->alpha;
|
||||
|
||||
#if 0
|
||||
/* FIXME - appears to be causing border to always get drawn */
|
||||
if (clutter_color_equal (&priv->color, &priv->border_color))
|
||||
priv->has_border = FALSE;
|
||||
else
|
||||
priv->has_border = TRUE;
|
||||
#endif
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
|
||||
|
||||
g_object_notify (G_OBJECT (rectangle), "color");
|
||||
g_object_notify (G_OBJECT (rectangle), "has-border");
|
||||
g_object_unref (rectangle);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_rectangle_get_border_width:
|
||||
* @rectangle: a #ClutterRectangle
|
||||
*
|
||||
* Gets the width (in pixels) of the border used by @rectangle
|
||||
*
|
||||
* Return value: the border's width
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas content
|
||||
* to draw the border using Cairo
|
||||
*/
|
||||
guint
|
||||
clutter_rectangle_get_border_width (ClutterRectangle *rectangle)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_RECTANGLE (rectangle), 0);
|
||||
|
||||
return rectangle->priv->border_width;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_rectangle_set_border_width:
|
||||
* @rectangle: a #ClutterRectangle
|
||||
* @width: the width of the border
|
||||
*
|
||||
* Sets the width (in pixel) of the border used by @rectangle.
|
||||
* A @width of 0 will unset the border.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas content
|
||||
* to draw the border using Cairo
|
||||
*/
|
||||
void
|
||||
clutter_rectangle_set_border_width (ClutterRectangle *rectangle,
|
||||
guint width)
|
||||
{
|
||||
ClutterRectanglePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
||||
priv = rectangle->priv;
|
||||
|
||||
if (priv->border_width != width)
|
||||
{
|
||||
g_object_ref (rectangle);
|
||||
|
||||
priv->border_width = width;
|
||||
|
||||
if (priv->border_width != 0)
|
||||
priv->has_border = TRUE;
|
||||
else
|
||||
priv->has_border = FALSE;
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
|
||||
|
||||
g_object_notify (G_OBJECT (rectangle), "border-width");
|
||||
g_object_notify (G_OBJECT (rectangle), "has-border");
|
||||
g_object_unref (rectangle);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_rectangle_get_border_color:
|
||||
* @rectangle: a #ClutterRectangle
|
||||
* @color: (out caller-allocates): return location for a #ClutterColor
|
||||
*
|
||||
* Gets the color of the border used by @rectangle and places
|
||||
* it into @color.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas to draw
|
||||
* the border with Cairo
|
||||
*/
|
||||
void
|
||||
clutter_rectangle_get_border_color (ClutterRectangle *rectangle,
|
||||
ClutterColor *color)
|
||||
{
|
||||
ClutterRectanglePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
||||
g_return_if_fail (color != NULL);
|
||||
|
||||
priv = rectangle->priv;
|
||||
|
||||
color->red = priv->border_color.red;
|
||||
color->green = priv->border_color.green;
|
||||
color->blue = priv->border_color.blue;
|
||||
color->alpha = priv->border_color.alpha;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_rectangle_set_border_color:
|
||||
* @rectangle: a #ClutterRectangle
|
||||
* @color: the color of the border
|
||||
*
|
||||
* Sets the color of the border used by @rectangle using @color
|
||||
*
|
||||
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas to draw
|
||||
* the border with Cairo
|
||||
*/
|
||||
void
|
||||
clutter_rectangle_set_border_color (ClutterRectangle *rectangle,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
ClutterRectanglePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
||||
g_return_if_fail (color != NULL);
|
||||
|
||||
priv = rectangle->priv;
|
||||
|
||||
if (priv->border_color.red != color->red ||
|
||||
priv->border_color.green != color->green ||
|
||||
priv->border_color.blue != color->blue ||
|
||||
priv->border_color.alpha != color->alpha)
|
||||
{
|
||||
g_object_ref (rectangle);
|
||||
|
||||
priv->border_color.red = color->red;
|
||||
priv->border_color.green = color->green;
|
||||
priv->border_color.blue = color->blue;
|
||||
priv->border_color.alpha = color->alpha;
|
||||
|
||||
if (clutter_color_equal (&priv->color, &priv->border_color))
|
||||
priv->has_border = FALSE;
|
||||
else
|
||||
priv->has_border = TRUE;
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
|
||||
|
||||
g_object_notify (G_OBJECT (rectangle), "border-color");
|
||||
g_object_notify (G_OBJECT (rectangle), "has-border");
|
||||
g_object_unref (rectangle);
|
||||
}
|
||||
}
|
@ -1,117 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_RECTANGLE_H__
|
||||
#define __CLUTTER_RECTANGLE_H__
|
||||
|
||||
#include <glib-object.h>
|
||||
#include <clutter/clutter-actor.h>
|
||||
#include <clutter/clutter-color.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_RECTANGLE (clutter_rectangle_get_type())
|
||||
#define CLUTTER_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectangle))
|
||||
#define CLUTTER_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_RECTANGLE, ClutterRectangleClass))
|
||||
#define CLUTTER_IS_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_RECTANGLE))
|
||||
#define CLUTTER_IS_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_RECTANGLE))
|
||||
#define CLUTTER_RECTANGLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectangleClass))
|
||||
|
||||
typedef struct _ClutterRectangle ClutterRectangle;
|
||||
typedef struct _ClutterRectangleClass ClutterRectangleClass;
|
||||
typedef struct _ClutterRectanglePrivate ClutterRectanglePrivate;
|
||||
|
||||
/**
|
||||
* ClutterRectangle:
|
||||
*
|
||||
* The #ClutterRectangle structure contains only private data
|
||||
* and should be accessed using the provided API
|
||||
*
|
||||
* Since: 0.2
|
||||
*/
|
||||
struct _ClutterRectangle
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActor parent;
|
||||
|
||||
ClutterRectanglePrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterRectangleClass:
|
||||
*
|
||||
* The #ClutterRectangleClass structure contains only private data
|
||||
*
|
||||
* Since: 0.2
|
||||
*/
|
||||
struct _ClutterRectangleClass
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActorClass parent_class;
|
||||
|
||||
/* padding for future expansion */
|
||||
void (*_clutter_rectangle1) (void);
|
||||
void (*_clutter_rectangle2) (void);
|
||||
void (*_clutter_rectangle3) (void);
|
||||
void (*_clutter_rectangle4) (void);
|
||||
};
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
GType clutter_rectangle_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
|
||||
ClutterActor *clutter_rectangle_new (void);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
|
||||
ClutterActor *clutter_rectangle_new_with_color (const ClutterColor *color);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_background_color)
|
||||
void clutter_rectangle_get_color (ClutterRectangle *rectangle,
|
||||
ClutterColor *color);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
|
||||
void clutter_rectangle_set_color (ClutterRectangle *rectangle,
|
||||
const ClutterColor *color);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
guint clutter_rectangle_get_border_width (ClutterRectangle *rectangle);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_rectangle_set_border_width (ClutterRectangle *rectangle,
|
||||
guint width);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_rectangle_get_border_color (ClutterRectangle *rectangle,
|
||||
ClutterColor *color);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_rectangle_set_border_color (ClutterRectangle *rectangle,
|
||||
const ClutterColor *color);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_RECTANGLE_H__ */
|
@ -1,91 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2011 Intel Corp
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_STAGE_DEPRECATED_H__
|
||||
#define __CLUTTER_STAGE_DEPRECATED_H__
|
||||
|
||||
#include <clutter/clutter-types.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#ifndef CLUTTER_DISABLE_DEPRECATED
|
||||
|
||||
/**
|
||||
* CLUTTER_STAGE_WIDTH:
|
||||
*
|
||||
* Macro that evaluates to the width of the default stage
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.2: Use clutter_actor_get_width() instead
|
||||
*/
|
||||
#define CLUTTER_STAGE_WIDTH() (clutter_actor_get_width (clutter_stage_get_default ()))
|
||||
|
||||
/**
|
||||
* CLUTTER_STAGE_HEIGHT:
|
||||
*
|
||||
* Macro that evaluates to the height of the default stage
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.2: use clutter_actor_get_height() instead
|
||||
*/
|
||||
#define CLUTTER_STAGE_HEIGHT() (clutter_actor_get_height (clutter_stage_get_default ()))
|
||||
|
||||
/* Commodity macro, for mallum only */
|
||||
#define clutter_stage_add(stage,actor) G_STMT_START { \
|
||||
if (CLUTTER_IS_STAGE ((stage)) && CLUTTER_IS_ACTOR ((actor))) \
|
||||
{ \
|
||||
ClutterContainer *_container = (ClutterContainer *) (stage); \
|
||||
ClutterActor *_actor = (ClutterActor *) (actor); \
|
||||
clutter_container_add_actor (_container, _actor); \
|
||||
} } G_STMT_END
|
||||
|
||||
#endif /* CLUTTER_DISABLE_DEPRECATED */
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_stage_new)
|
||||
ClutterActor * clutter_stage_get_default (void);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
gboolean clutter_stage_is_default (ClutterStage *stage);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_queue_redraw)
|
||||
void clutter_stage_queue_redraw (ClutterStage *stage);
|
||||
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
|
||||
void clutter_stage_set_color (ClutterStage *stage,
|
||||
const ClutterColor *color);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_background_color)
|
||||
void clutter_stage_get_color (ClutterStage *stage,
|
||||
ClutterColor *color);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_stage_ensure_current (ClutterStage *stage);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_STAGE_DEPRECATED_H__ */
|
File diff suppressed because it is too large
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Reference in New Issue
Block a user