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2 Commits
wip/lantw/
...
gbsneto/fi
Author | SHA1 | Date | |
---|---|---|---|
![]() |
d841e0047f | ||
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2e04d2c137 |
@@ -297,8 +297,6 @@ const gchar * _clutter_actor_get_debug_name
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void _clutter_actor_push_clone_paint (void);
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void _clutter_actor_pop_clone_paint (void);
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guint32 _clutter_actor_get_pick_id (ClutterActor *self);
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void _clutter_actor_shader_pre_paint (ClutterActor *actor,
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gboolean repeat);
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void _clutter_actor_shader_post_paint (ClutterActor *actor);
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|
@@ -736,8 +736,6 @@ struct _ClutterActorPrivate
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gchar *name; /* a non-unique name, used for debugging */
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gint32 pick_id; /* per-stage unique id, used for picking */
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/* a back-pointer to the Pango context that we can use
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* to create pre-configured PangoLayout
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*/
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@@ -1290,6 +1288,106 @@ clutter_actor_verify_map_state (ClutterActor *self)
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#endif /* CLUTTER_ENABLE_DEBUG */
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static gboolean
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_clutter_actor_transform_local_box_to_stage (ClutterActor *self,
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ClutterStage *stage,
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const ClutterActorBox *box,
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ClutterPoint vertices[4])
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{
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CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
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CoglMatrix stage_transform, inv_stage_transform;
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CoglMatrix modelview, transform_to_stage;
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int v;
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clutter_actor_get_transform (CLUTTER_ACTOR (stage), &stage_transform);
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if (!cogl_matrix_get_inverse (&stage_transform, &inv_stage_transform))
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return FALSE;
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cogl_framebuffer_get_modelview_matrix (fb, &modelview);
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cogl_matrix_multiply (&transform_to_stage, &inv_stage_transform, &modelview);
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vertices[0].x = box->x1;
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vertices[0].y = box->y1;
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vertices[1].x = box->x2;
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vertices[1].y = box->y1;
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vertices[2].x = box->x2;
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vertices[2].y = box->y2;
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vertices[3].x = box->x1;
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vertices[3].y = box->y2;
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for (v = 0; v < 4; v++)
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{
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float z = 0.f;
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float w = 1.f;
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cogl_matrix_transform_point (&transform_to_stage,
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&vertices[v].x,
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&vertices[v].y,
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&z,
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&w);
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}
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return TRUE;
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}
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/**
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* clutter_actor_pick_box:
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* @self: The #ClutterActor being "pick" painted.
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* @box: A rectangle in the actor's own local coordinates.
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*
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* Logs (does a virtual paint of) a rectangle for picking. Note that @box is
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* in the actor's own local coordinates, so is usually {0,0,width,height}
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* to include the whole actor. That is unless the actor has a shaped input
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* region in which case you may wish to log the (multiple) smaller rectangles
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* that make up the input region.
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*/
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void
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clutter_actor_pick_box (ClutterActor *self,
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const ClutterActorBox *box)
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{
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ClutterStage *stage;
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ClutterPoint vertices[4];
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (box != NULL);
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/* An empty box to a "pick" paint means to paint nothing at all. */
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if (box->x1 >= box->x2 || box->y1 >= box->y2)
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return;
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (_clutter_actor_transform_local_box_to_stage (self, stage, box, vertices))
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_clutter_stage_log_pick (stage, vertices, self);
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}
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static gboolean
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_clutter_actor_push_pick_clip (ClutterActor *self,
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const ClutterActorBox *clip)
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{
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ClutterStage *stage;
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ClutterPoint vertices[4];
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (!_clutter_actor_transform_local_box_to_stage (self, stage, clip, vertices))
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return FALSE;
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_clutter_stage_push_pick_clip (stage, vertices);
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return TRUE;
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}
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static void
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_clutter_actor_pop_pick_clip (ClutterActor *self)
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{
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ClutterActor *stage;
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stage = _clutter_actor_get_stage_internal (self);
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_clutter_stage_pop_pick_clip (CLUTTER_STAGE (stage));
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}
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static void
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clutter_actor_set_mapped (ClutterActor *self,
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gboolean mapped)
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@@ -1518,8 +1616,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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static void
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clutter_actor_real_map (ClutterActor *self)
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{
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ClutterActorPrivate *priv = self->priv;
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ClutterActor *stage, *iter;
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ClutterActor *iter;
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
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@@ -1530,13 +1627,6 @@ clutter_actor_real_map (ClutterActor *self)
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self->priv->needs_paint_volume_update = TRUE;
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stage = _clutter_actor_get_stage_internal (self);
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priv->pick_id = _clutter_stage_acquire_pick_id (CLUTTER_STAGE (stage), self);
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CLUTTER_NOTE (ACTOR, "Pick id '%d' for actor '%s'",
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priv->pick_id,
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_clutter_actor_get_debug_name (self));
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clutter_actor_ensure_resource_scale (self);
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/* notify on parent mapped before potentially mapping
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@@ -1641,11 +1731,6 @@ clutter_actor_real_unmap (ClutterActor *self)
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (stage != NULL)
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_clutter_stage_release_pick_id (stage, priv->pick_id);
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priv->pick_id = -1;
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if (stage != NULL &&
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clutter_stage_get_key_focus (stage) == self)
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{
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@@ -2264,46 +2349,16 @@ static void
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clutter_actor_real_pick (ClutterActor *self,
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const ClutterColor *color)
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{
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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/* the default implementation is just to paint a rectangle
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* with the same size of the actor using the passed color
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*/
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if (clutter_actor_should_pick_paint (self))
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{
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static CoglPipeline *default_pick_pipeline = NULL;
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ClutterActorBox box = { 0, };
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CoglPipeline *pick_pipeline;
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float width, height;
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ClutterActorBox box = {
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.x1 = 0,
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.y1 = 0,
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.x2 = clutter_actor_get_width (self),
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.y2 = clutter_actor_get_height (self),
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};
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if (G_UNLIKELY (default_pick_pipeline == NULL))
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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default_pick_pipeline = cogl_pipeline_new (ctx);
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}
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g_assert (default_pick_pipeline != NULL);
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pick_pipeline = cogl_pipeline_copy (default_pick_pipeline);
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clutter_actor_get_allocation_box (self, &box);
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width = box.x2 - box.x1;
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height = box.y2 - box.y1;
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cogl_pipeline_set_color4ub (pick_pipeline,
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color->red,
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color->green,
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color->blue,
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color->alpha);
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cogl_framebuffer_draw_rectangle (framebuffer,
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pick_pipeline,
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0, 0,
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width, height);
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cogl_object_unref (pick_pipeline);
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clutter_actor_pick_box (self, &box);
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}
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/* XXX - this thoroughly sucks, but we need to maintain compatibility
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@@ -3594,15 +3649,6 @@ _clutter_actor_update_last_paint_volume (ClutterActor *self)
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priv->last_paint_volume_valid = TRUE;
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}
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guint32
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_clutter_actor_get_pick_id (ClutterActor *self)
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{
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if (self->priv->pick_id < 0)
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return 0;
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return self->priv->pick_id;
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}
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/* This is the same as clutter_actor_add_effect except that it doesn't
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queue a redraw and it doesn't notify on the effect property */
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static void
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@@ -3834,6 +3880,7 @@ clutter_actor_paint (ClutterActor *self)
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{
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ClutterActorPrivate *priv;
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ClutterPickMode pick_mode;
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ClutterActorBox clip;
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gboolean clip_set = FALSE;
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ClutterStage *stage;
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@@ -3927,26 +3974,40 @@ clutter_actor_paint (ClutterActor *self)
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if (priv->has_clip)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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cogl_framebuffer_push_rectangle_clip (fb,
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priv->clip.origin.x,
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priv->clip.origin.y,
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priv->clip.origin.x + priv->clip.size.width,
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priv->clip.origin.y + priv->clip.size.height);
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clip.x1 = priv->clip.origin.x;
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clip.y1 = priv->clip.origin.y;
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clip.x2 = priv->clip.origin.x + priv->clip.size.width;
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clip.y2 = priv->clip.origin.y + priv->clip.size.height;
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clip_set = TRUE;
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}
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else if (priv->clip_to_allocation)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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gfloat width, height;
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width = priv->allocation.x2 - priv->allocation.x1;
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height = priv->allocation.y2 - priv->allocation.y1;
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cogl_framebuffer_push_rectangle_clip (fb, 0, 0, width, height);
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clip.x1 = 0.f;
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clip.y1 = 0.f;
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clip.x2 = priv->allocation.x2 - priv->allocation.x1;
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clip.y2 = priv->allocation.y2 - priv->allocation.y1;
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clip_set = TRUE;
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}
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if (clip_set)
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{
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if (pick_mode == CLUTTER_PICK_NONE)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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cogl_framebuffer_push_rectangle_clip (fb,
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clip.x1,
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clip.y1,
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clip.x2,
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clip.y2);
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}
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else
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{
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if (!_clutter_actor_push_pick_clip (self, &clip))
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clip_set = FALSE;
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}
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}
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if (pick_mode == CLUTTER_PICK_NONE)
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{
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/* We check whether we need to add the flatten effect before
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@@ -4025,9 +4086,16 @@ clutter_actor_paint (ClutterActor *self)
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done:
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if (clip_set)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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if (pick_mode == CLUTTER_PICK_NONE)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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cogl_framebuffer_pop_clip (fb);
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cogl_framebuffer_pop_clip (fb);
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}
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else
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{
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_clutter_actor_pop_pick_clip (self);
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}
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}
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cogl_pop_matrix ();
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@@ -4098,11 +4166,12 @@ clutter_actor_continue_paint (ClutterActor *self)
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{
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ClutterColor col = { 0, };
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_clutter_id_to_color (_clutter_actor_get_pick_id (self), &col);
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/* Actor will then paint silhouette of itself in supplied
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* color. See clutter_stage_get_actor_at_pos() for where
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* picking is enabled.
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/* The actor will log a silhouette of itself to the stage pick log.
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* Note that the picking color is no longer used as the "log" instead
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* keeps a weak pointer to the actor itself. But we keep the color
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* parameter for now so as to maintain ABI compatibility. The color
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* parameter can be removed when someone feels like breaking the ABI
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* along with gnome-shell.
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*
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* XXX:2.0 - Call the pick() virtual directly
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*/
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@@ -8651,8 +8720,6 @@ clutter_actor_init (ClutterActor *self)
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self->priv = priv = clutter_actor_get_instance_private (self);
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priv->pick_id = -1;
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priv->opacity = 0xff;
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priv->show_on_set_parent = TRUE;
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priv->resource_scale = -1.0f;
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|
@@ -902,6 +902,10 @@ void clutter_actor_bind_model_with_properties
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const char *first_model_property,
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...);
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CLUTTER_EXPORT
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void clutter_actor_pick_box (ClutterActor *self,
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const ClutterActorBox *box);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_H__ */
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|
@@ -570,6 +570,68 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterPoint, clutter_point,
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clutter_point_free,
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CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_point_progress))
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|
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static int
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clutter_point_compare_line (const ClutterPoint *p,
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const ClutterPoint *a,
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const ClutterPoint *b)
|
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{
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float x1 = b->x - a->x;
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float y1 = b->y - a->y;
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float x2 = p->x - a->x;
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float y2 = p->y - a->y;
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float cross_z = x1 * y2 - y1 * x2;
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|
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if (cross_z > 0.f)
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return 1;
|
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else if (cross_z < 0.f)
|
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return -1;
|
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else
|
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return 0;
|
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}
|
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|
||||
/**
|
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* clutter_point_inside_quadrilateral:
|
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* @point: a #ClutterPoint to test
|
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* @vertices: array of vertices of the quadrilateral, in clockwise order,
|
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* from top-left to bottom-left
|
||||
*
|
||||
* Determines whether a point is inside the convex quadrilateral provided,
|
||||
* and not on any of its edges or vertices.
|
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*
|
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* Returns: %TRUE if @point is inside the quadrilateral
|
||||
*/
|
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gboolean
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clutter_point_inside_quadrilateral (const ClutterPoint *point,
|
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const ClutterPoint *vertices)
|
||||
{
|
||||
unsigned int i;
|
||||
int first_side;
|
||||
|
||||
first_side = 0;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
int side;
|
||||
|
||||
side = clutter_point_compare_line (point,
|
||||
&vertices[i],
|
||||
&vertices[(i + 1) % 4]);
|
||||
|
||||
if (side)
|
||||
{
|
||||
if (first_side == 0)
|
||||
first_side = side;
|
||||
else if (side != first_side)
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (first_side == 0)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
|
@@ -30,7 +30,6 @@ typedef enum
|
||||
typedef enum
|
||||
{
|
||||
CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
|
||||
CLUTTER_DEBUG_DUMP_PICK_BUFFERS = 1 << 1
|
||||
} ClutterPickDebugFlag;
|
||||
|
||||
typedef enum
|
||||
|
@@ -129,7 +129,6 @@ static const GDebugKey clutter_debug_keys[] = {
|
||||
|
||||
static const GDebugKey clutter_pick_debug_keys[] = {
|
||||
{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
|
||||
{ "dump-pick-buffers", CLUTTER_DEBUG_DUMP_PICK_BUFFERS },
|
||||
};
|
||||
|
||||
static const GDebugKey clutter_paint_debug_keys[] = {
|
||||
@@ -401,125 +400,6 @@ clutter_disable_accessibility (void)
|
||||
clutter_enable_accessibility = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_id_to_color (guint id_,
|
||||
ClutterColor *col)
|
||||
{
|
||||
ClutterMainContext *ctx;
|
||||
gint red, green, blue;
|
||||
|
||||
ctx = _clutter_context_get_default ();
|
||||
|
||||
if (ctx->fb_g_mask == 0)
|
||||
{
|
||||
/* Figure out framebuffer masks used for pick */
|
||||
cogl_get_bitmasks (&ctx->fb_r_mask,
|
||||
&ctx->fb_g_mask,
|
||||
&ctx->fb_b_mask, NULL);
|
||||
|
||||
ctx->fb_r_mask_used = ctx->fb_r_mask;
|
||||
ctx->fb_g_mask_used = ctx->fb_g_mask;
|
||||
ctx->fb_b_mask_used = ctx->fb_b_mask;
|
||||
|
||||
/* XXX - describe what "fuzzy picking" is */
|
||||
if (clutter_use_fuzzy_picking)
|
||||
{
|
||||
ctx->fb_r_mask_used--;
|
||||
ctx->fb_g_mask_used--;
|
||||
ctx->fb_b_mask_used--;
|
||||
}
|
||||
}
|
||||
|
||||
/* compute the numbers we'll store in the components */
|
||||
red = (id_ >> (ctx->fb_g_mask_used+ctx->fb_b_mask_used))
|
||||
& (0xff >> (8-ctx->fb_r_mask_used));
|
||||
green = (id_ >> ctx->fb_b_mask_used)
|
||||
& (0xff >> (8-ctx->fb_g_mask_used));
|
||||
blue = (id_)
|
||||
& (0xff >> (8-ctx->fb_b_mask_used));
|
||||
|
||||
/* shift left bits a bit and add one, this circumvents
|
||||
* at least some potential rounding errors in GL/GLES
|
||||
* driver / hw implementation.
|
||||
*/
|
||||
if (ctx->fb_r_mask_used != ctx->fb_r_mask)
|
||||
red = red * 2;
|
||||
if (ctx->fb_g_mask_used != ctx->fb_g_mask)
|
||||
green = green * 2;
|
||||
if (ctx->fb_b_mask_used != ctx->fb_b_mask)
|
||||
blue = blue * 2;
|
||||
|
||||
/* shift up to be full 8bit values */
|
||||
red = (red << (8 - ctx->fb_r_mask)) | (0x7f >> (ctx->fb_r_mask_used));
|
||||
green = (green << (8 - ctx->fb_g_mask)) | (0x7f >> (ctx->fb_g_mask_used));
|
||||
blue = (blue << (8 - ctx->fb_b_mask)) | (0x7f >> (ctx->fb_b_mask_used));
|
||||
|
||||
col->red = red;
|
||||
col->green = green;
|
||||
col->blue = blue;
|
||||
col->alpha = 0xff;
|
||||
|
||||
/* XXX: We rotate the nibbles of the colors here so that there is a
|
||||
* visible variation between colors of sequential actor identifiers;
|
||||
* otherwise pick buffers dumped to an image will pretty much just look
|
||||
* black.
|
||||
*/
|
||||
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||||
{
|
||||
col->red = (col->red << 4) | (col->red >> 4);
|
||||
col->green = (col->green << 4) | (col->green >> 4);
|
||||
col->blue = (col->blue << 4) | (col->blue >> 4);
|
||||
}
|
||||
}
|
||||
|
||||
guint
|
||||
_clutter_pixel_to_id (guchar pixel[4])
|
||||
{
|
||||
ClutterMainContext *ctx;
|
||||
gint red, green, blue;
|
||||
guint retval;
|
||||
|
||||
ctx = _clutter_context_get_default ();
|
||||
|
||||
/* reduce the pixel components to the number of bits actually used of the
|
||||
* 8bits.
|
||||
*/
|
||||
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||||
{
|
||||
guchar tmp;
|
||||
|
||||
/* XXX: In _clutter_id_to_color we rotated the nibbles of the colors so
|
||||
* that there is a visible variation between colors of sequential actor
|
||||
* identifiers (otherwise pick buffers dumped to an image will pretty
|
||||
* much just look black.) Here we reverse that rotation.
|
||||
*/
|
||||
tmp = ((pixel[0] << 4) | (pixel[0] >> 4));
|
||||
red = tmp >> (8 - ctx->fb_r_mask);
|
||||
tmp = ((pixel[1] << 4) | (pixel[1] >> 4));
|
||||
green = tmp >> (8 - ctx->fb_g_mask);
|
||||
tmp = ((pixel[2] << 4) | (pixel[2] >> 4));
|
||||
blue = tmp >> (8 - ctx->fb_b_mask);
|
||||
}
|
||||
else
|
||||
{
|
||||
red = pixel[0] >> (8 - ctx->fb_r_mask);
|
||||
green = pixel[1] >> (8 - ctx->fb_g_mask);
|
||||
blue = pixel[2] >> (8 - ctx->fb_b_mask);
|
||||
}
|
||||
|
||||
/* divide potentially by two if 'fuzzy' */
|
||||
red = red >> (ctx->fb_r_mask - ctx->fb_r_mask_used);
|
||||
green = green >> (ctx->fb_g_mask - ctx->fb_g_mask_used);
|
||||
blue = blue >> (ctx->fb_b_mask - ctx->fb_b_mask_used);
|
||||
|
||||
/* combine the correct per component values into the final id */
|
||||
retval = blue
|
||||
+ (green << ctx->fb_b_mask_used)
|
||||
+ (red << (ctx->fb_b_mask_used + ctx->fb_g_mask_used));
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static CoglPangoFontMap *
|
||||
clutter_context_get_pango_fontmap (void)
|
||||
{
|
||||
|
@@ -199,11 +199,6 @@ gboolean _clutter_feature_init (GError **error);
|
||||
gboolean _clutter_diagnostic_enabled (void);
|
||||
void _clutter_diagnostic_message (const char *fmt, ...) G_GNUC_PRINTF (1, 2);
|
||||
|
||||
/* Picking code */
|
||||
guint _clutter_pixel_to_id (guchar pixel[4]);
|
||||
void _clutter_id_to_color (guint id,
|
||||
ClutterColor *col);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void _clutter_set_sync_to_vblank (gboolean sync_to_vblank);
|
||||
|
||||
|
@@ -79,6 +79,15 @@ gint64 _clutter_stage_get_update_time (ClutterStage *stage);
|
||||
void _clutter_stage_clear_update_time (ClutterStage *stage);
|
||||
gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
|
||||
|
||||
void _clutter_stage_log_pick (ClutterStage *stage,
|
||||
const ClutterPoint *vertices,
|
||||
ClutterActor *actor);
|
||||
|
||||
void _clutter_stage_push_pick_clip (ClutterStage *stage,
|
||||
const ClutterPoint *vertices);
|
||||
|
||||
void _clutter_stage_pop_pick_clip (ClutterStage *stage);
|
||||
|
||||
ClutterActor *_clutter_stage_do_pick (ClutterStage *stage,
|
||||
gint x,
|
||||
gint y,
|
||||
@@ -97,13 +106,6 @@ void _clutter_stage_queue_redraw_entry_invalidate (Clut
|
||||
|
||||
CoglFramebuffer *_clutter_stage_get_active_framebuffer (ClutterStage *stage);
|
||||
|
||||
gint32 _clutter_stage_acquire_pick_id (ClutterStage *stage,
|
||||
ClutterActor *actor);
|
||||
void _clutter_stage_release_pick_id (ClutterStage *stage,
|
||||
gint32 pick_id);
|
||||
ClutterActor * _clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
|
||||
gint32 pick_id);
|
||||
|
||||
void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
|
||||
ClutterInputDevice *device,
|
||||
ClutterActor *actor);
|
||||
|
@@ -275,24 +275,6 @@ _clutter_stage_window_redraw (ClutterStageWindow *window)
|
||||
iface->redraw (window);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_clutter_stage_window_get_dirty_pixel (ClutterStageWindow *window,
|
||||
ClutterStageView *view,
|
||||
int *x, int *y)
|
||||
{
|
||||
ClutterStageWindowInterface *iface;
|
||||
|
||||
*x = 0;
|
||||
*y = 0;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
||||
|
||||
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
||||
if (iface->get_dirty_pixel)
|
||||
iface->get_dirty_pixel (window, view, x, y);
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_stage_window_can_clip_redraws (ClutterStageWindow *window)
|
||||
{
|
||||
|
@@ -64,10 +64,6 @@ struct _ClutterStageWindowInterface
|
||||
|
||||
void (* redraw) (ClutterStageWindow *stage_window);
|
||||
|
||||
void (* get_dirty_pixel) (ClutterStageWindow *stage_window,
|
||||
ClutterStageView *view,
|
||||
int *x, int *y);
|
||||
|
||||
gboolean (* can_clip_redraws) (ClutterStageWindow *stage_window);
|
||||
|
||||
GList *(* get_views) (ClutterStageWindow *stage_window);
|
||||
@@ -112,10 +108,6 @@ void _clutter_stage_window_set_accept_focus (ClutterStageWin
|
||||
|
||||
void _clutter_stage_window_redraw (ClutterStageWindow *window);
|
||||
|
||||
void _clutter_stage_window_get_dirty_pixel (ClutterStageWindow *window,
|
||||
ClutterStageView *view,
|
||||
int *x, int *y);
|
||||
|
||||
gboolean _clutter_stage_window_can_clip_redraws (ClutterStageWindow *window);
|
||||
|
||||
GList * _clutter_stage_window_get_views (ClutterStageWindow *window);
|
||||
|
@@ -105,6 +105,19 @@ struct _ClutterStageQueueRedrawEntry
|
||||
ClutterPaintVolume clip;
|
||||
};
|
||||
|
||||
typedef struct _PickRecord
|
||||
{
|
||||
ClutterPoint vertex[4];
|
||||
ClutterActor *actor;
|
||||
int clip_stack_top;
|
||||
} PickRecord;
|
||||
|
||||
typedef struct _PickClipRecord
|
||||
{
|
||||
int prev;
|
||||
ClutterPoint vertex[4];
|
||||
} PickClipRecord;
|
||||
|
||||
struct _ClutterStagePrivate
|
||||
{
|
||||
/* the stage implementation */
|
||||
@@ -138,7 +151,11 @@ struct _ClutterStagePrivate
|
||||
GTimer *fps_timer;
|
||||
gint32 timer_n_frames;
|
||||
|
||||
ClutterIDPool *pick_id_pool;
|
||||
GArray *pick_stack;
|
||||
GArray *pick_clip_stack;
|
||||
int pick_clip_stack_top;
|
||||
gboolean pick_stack_frozen;
|
||||
ClutterPickMode cached_pick_mode;
|
||||
|
||||
#ifdef CLUTTER_ENABLE_DEBUG
|
||||
gulong redraw_count;
|
||||
@@ -323,6 +340,214 @@ clutter_stage_get_preferred_height (ClutterActor *self,
|
||||
*natural_height_p = geom.height;
|
||||
}
|
||||
|
||||
/* In order to keep weak pointers valid between frames we need them to not
|
||||
* move in memory, so the stack is marked as "frozen".
|
||||
*/
|
||||
static void
|
||||
_clutter_stage_freeze_pick_stack (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
int i;
|
||||
|
||||
if (priv->pick_stack_frozen)
|
||||
return;
|
||||
|
||||
for (i = 0; i < priv->pick_stack->len; i++)
|
||||
{
|
||||
PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||||
|
||||
if (rec->actor)
|
||||
g_object_add_weak_pointer (G_OBJECT (rec->actor),
|
||||
(gpointer) &rec->actor);
|
||||
}
|
||||
|
||||
priv->pick_stack_frozen = TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_stage_thaw_pick_stack (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
int i;
|
||||
|
||||
if (!priv->pick_stack_frozen)
|
||||
return;
|
||||
|
||||
for (i = 0; i < priv->pick_stack->len; i++)
|
||||
{
|
||||
PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||||
|
||||
if (rec->actor)
|
||||
g_object_remove_weak_pointer (G_OBJECT (rec->actor),
|
||||
(gpointer) &rec->actor);
|
||||
}
|
||||
|
||||
priv->pick_stack_frozen = FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_stage_clear_pick_stack (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
|
||||
_clutter_stage_thaw_pick_stack (stage);
|
||||
g_array_set_size (priv->pick_stack, 0);
|
||||
g_array_set_size (priv->pick_clip_stack, 0);
|
||||
priv->pick_clip_stack_top = -1;
|
||||
priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_log_pick (ClutterStage *stage,
|
||||
const ClutterPoint *vertices,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
PickRecord rec;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
g_return_if_fail (actor != NULL);
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
g_assert (!priv->pick_stack_frozen);
|
||||
|
||||
memcpy (rec.vertex, vertices, 4 * sizeof (ClutterPoint));
|
||||
rec.actor = actor;
|
||||
rec.clip_stack_top = priv->pick_clip_stack_top;
|
||||
|
||||
g_array_append_val (priv->pick_stack, rec);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_push_pick_clip (ClutterStage *stage,
|
||||
const ClutterPoint *vertices)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
PickClipRecord clip;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
g_assert (!priv->pick_stack_frozen);
|
||||
|
||||
clip.prev = priv->pick_clip_stack_top;
|
||||
memcpy (clip.vertex, vertices, 4 * sizeof (ClutterPoint));
|
||||
|
||||
g_array_append_val (priv->pick_clip_stack, clip);
|
||||
priv->pick_clip_stack_top = priv->pick_clip_stack->len - 1;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_pop_pick_clip (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
const PickClipRecord *top;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
g_assert (!priv->pick_stack_frozen);
|
||||
g_assert (priv->pick_clip_stack_top >= 0);
|
||||
|
||||
/* Individual elements of pick_clip_stack are not freed. This is so they
|
||||
* can be shared as part of a tree of different stacks used by different
|
||||
* actors in the pick_stack. The whole pick_clip_stack does however get
|
||||
* freed later in _clutter_stage_clear_pick_stack.
|
||||
*/
|
||||
|
||||
top = &g_array_index (priv->pick_clip_stack,
|
||||
PickClipRecord,
|
||||
priv->pick_clip_stack_top);
|
||||
|
||||
priv->pick_clip_stack_top = top->prev;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
is_quadrilateral_axis_aligned_rectangle (const ClutterPoint *vertices)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (!G_APPROX_VALUE (vertices[i].x,
|
||||
vertices[(i + 1) % 4].x,
|
||||
FLT_EPSILON) &&
|
||||
!G_APPROX_VALUE (vertices[i].y,
|
||||
vertices[(i + 1) % 4].y,
|
||||
FLT_EPSILON))
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
is_inside_axis_aligned_rectangle (const ClutterPoint *point,
|
||||
const ClutterPoint *vertices)
|
||||
{
|
||||
float min_x = FLT_MAX;
|
||||
float max_x = FLT_MIN;
|
||||
float min_y = FLT_MAX;
|
||||
float max_y = FLT_MIN;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
min_x = MIN (min_x, vertices[i].x);
|
||||
min_y = MIN (min_y, vertices[i].y);
|
||||
max_x = MAX (max_x, vertices[i].x);
|
||||
max_y = MAX (max_y, vertices[i].y);
|
||||
}
|
||||
|
||||
return (point->x >= min_x &&
|
||||
point->y >= min_y &&
|
||||
point->x < max_x &&
|
||||
point->y < max_y);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
is_inside_input_region (const ClutterPoint *point,
|
||||
const ClutterPoint *vertices)
|
||||
{
|
||||
|
||||
if (is_quadrilateral_axis_aligned_rectangle (vertices))
|
||||
return is_inside_axis_aligned_rectangle (point, vertices);
|
||||
else
|
||||
return clutter_point_inside_quadrilateral (point, vertices);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
pick_record_contains_pixel (ClutterStage *stage,
|
||||
const PickRecord *rec,
|
||||
int x,
|
||||
int y)
|
||||
{
|
||||
const ClutterPoint point = { x, y };
|
||||
ClutterStagePrivate *priv;
|
||||
int clip_index;
|
||||
|
||||
if (!is_inside_input_region (&point, rec->vertex))
|
||||
return FALSE;
|
||||
|
||||
priv = stage->priv;
|
||||
clip_index = rec->clip_stack_top;
|
||||
while (clip_index >= 0)
|
||||
{
|
||||
const PickClipRecord *clip = &g_array_index (priv->pick_clip_stack,
|
||||
PickClipRecord,
|
||||
clip_index);
|
||||
|
||||
if (!is_inside_input_region (&point, clip->vertex))
|
||||
return FALSE;
|
||||
|
||||
clip_index = clip->prev;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static inline void
|
||||
queue_full_redraw (ClutterStage *stage)
|
||||
{
|
||||
@@ -630,6 +855,12 @@ clutter_stage_do_paint_view (ClutterStage *stage,
|
||||
float viewport[4];
|
||||
cairo_rectangle_int_t geom;
|
||||
|
||||
/* Any mode of painting/picking invalidates the pick cache, unless we're
|
||||
* in the middle of building it. So we reset the cached flag but don't
|
||||
* completely clear the pick stack.
|
||||
*/
|
||||
priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||||
|
||||
_clutter_stage_window_get_geometry (priv->impl, &geom);
|
||||
|
||||
viewport[0] = priv->viewport[0];
|
||||
@@ -1398,40 +1629,6 @@ clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
read_pixels_to_file (CoglFramebuffer *fb,
|
||||
char *filename_stem,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
guint8 *data;
|
||||
cairo_surface_t *surface;
|
||||
static int read_count = 0;
|
||||
char *filename = g_strdup_printf ("%s-%05d.png",
|
||||
filename_stem,
|
||||
read_count);
|
||||
|
||||
data = g_malloc (4 * width * height);
|
||||
cogl_framebuffer_read_pixels (fb,
|
||||
x, y, width, height,
|
||||
CLUTTER_CAIRO_FORMAT_ARGB32,
|
||||
data);
|
||||
|
||||
surface = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_RGB24,
|
||||
width, height,
|
||||
width * 4);
|
||||
|
||||
cairo_surface_write_to_png (surface, filename);
|
||||
cairo_surface_destroy (surface);
|
||||
|
||||
g_free (data);
|
||||
g_free (filename);
|
||||
|
||||
read_count++;
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
_clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||||
gint x,
|
||||
@@ -1439,140 +1636,42 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||||
ClutterPickMode mode,
|
||||
ClutterStageView *view)
|
||||
{
|
||||
ClutterActor *actor = CLUTTER_ACTOR (stage);
|
||||
ClutterMainContext *context = _clutter_context_get_default ();
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
CoglFramebuffer *fb = clutter_stage_view_get_framebuffer (view);
|
||||
cairo_rectangle_int_t view_layout;
|
||||
ClutterMainContext *context;
|
||||
guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
|
||||
CoglColor stage_pick_id;
|
||||
gboolean dither_enabled_save;
|
||||
ClutterActor *retval;
|
||||
gint dirty_x;
|
||||
gint dirty_y;
|
||||
gint read_x;
|
||||
gint read_y;
|
||||
float fb_width, fb_height;
|
||||
float fb_scale;
|
||||
float viewport_offset_x;
|
||||
float viewport_offset_y;
|
||||
int i;
|
||||
|
||||
priv = stage->priv;
|
||||
g_assert (context->pick_mode == CLUTTER_PICK_NONE);
|
||||
|
||||
context = _clutter_context_get_default ();
|
||||
fb_scale = clutter_stage_view_get_scale (view);
|
||||
clutter_stage_view_get_layout (view, &view_layout);
|
||||
|
||||
fb_width = view_layout.width * fb_scale;
|
||||
fb_height = view_layout.height * fb_scale;
|
||||
cogl_push_framebuffer (fb);
|
||||
|
||||
/* needed for when a context switch happens */
|
||||
_clutter_stage_maybe_setup_viewport (stage, view);
|
||||
|
||||
/* FIXME: For some reason leaving the cogl clip stack empty causes the
|
||||
* picking to not work at all, so setting it the whole framebuffer content
|
||||
* for now. */
|
||||
cogl_framebuffer_push_scissor_clip (fb, 0, 0,
|
||||
view_layout.width * fb_scale,
|
||||
view_layout.height * fb_scale);
|
||||
|
||||
_clutter_stage_window_get_dirty_pixel (priv->impl, view, &dirty_x, &dirty_y);
|
||||
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
if (mode != priv->cached_pick_mode)
|
||||
{
|
||||
CLUTTER_NOTE (PICK, "Pushing pick scissor clip x: %d, y: %d, 1x1",
|
||||
(int) (dirty_x * fb_scale),
|
||||
(int) (dirty_y * fb_scale));
|
||||
cogl_framebuffer_push_scissor_clip (fb, dirty_x * fb_scale, dirty_y * fb_scale, 1, 1);
|
||||
_clutter_stage_clear_pick_stack (stage);
|
||||
|
||||
cogl_push_framebuffer (fb);
|
||||
|
||||
context->pick_mode = mode;
|
||||
clutter_stage_do_paint_view (stage, view, NULL);
|
||||
context->pick_mode = CLUTTER_PICK_NONE;
|
||||
priv->cached_pick_mode = mode;
|
||||
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
_clutter_stage_freeze_pick_stack (stage);
|
||||
}
|
||||
|
||||
viewport_offset_x = x * fb_scale - dirty_x * fb_scale;
|
||||
viewport_offset_y = y * fb_scale - dirty_y * fb_scale;
|
||||
CLUTTER_NOTE (PICK, "Setting viewport to %f, %f, %f, %f",
|
||||
priv->viewport[0] * fb_scale - viewport_offset_x,
|
||||
priv->viewport[1] * fb_scale - viewport_offset_y,
|
||||
priv->viewport[2] * fb_scale,
|
||||
priv->viewport[3] * fb_scale);
|
||||
cogl_framebuffer_set_viewport (fb,
|
||||
priv->viewport[0] * fb_scale - viewport_offset_x,
|
||||
priv->viewport[1] * fb_scale - viewport_offset_y,
|
||||
priv->viewport[2] * fb_scale,
|
||||
priv->viewport[3] * fb_scale);
|
||||
|
||||
read_x = dirty_x * fb_scale;
|
||||
read_y = dirty_y * fb_scale;
|
||||
|
||||
CLUTTER_NOTE (PICK, "Performing pick at %i,%i on view %dx%d+%d+%d s: %f",
|
||||
x, y,
|
||||
view_layout.width, view_layout.height,
|
||||
view_layout.x, view_layout.y, fb_scale);
|
||||
|
||||
cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
|
||||
cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH, &stage_pick_id);
|
||||
|
||||
/* Disable dithering (if any) when doing the painting in pick mode */
|
||||
dither_enabled_save = cogl_framebuffer_get_dither_enabled (fb);
|
||||
cogl_framebuffer_set_dither_enabled (fb, FALSE);
|
||||
|
||||
/* Render the entire scence in pick mode - just single colored silhouette's
|
||||
* are drawn offscreen (as we never swap buffers)
|
||||
*/
|
||||
context->pick_mode = mode;
|
||||
|
||||
clutter_stage_do_paint_view (stage, view, NULL);
|
||||
context->pick_mode = CLUTTER_PICK_NONE;
|
||||
|
||||
/* Read the color of the screen co-ords pixel. RGBA_8888_PRE is used
|
||||
even though we don't care about the alpha component because under
|
||||
GLES this is the only format that is guaranteed to work so Cogl
|
||||
will end up having to do a conversion if any other format is
|
||||
used. The format is requested as pre-multiplied because Cogl
|
||||
assumes that all pixels in the framebuffer are premultiplied so
|
||||
it avoids a conversion. */
|
||||
cogl_framebuffer_read_pixels (fb,
|
||||
read_x, read_y, 1, 1,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
|
||||
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||||
/* Search all "painted" pickable actors from front to back. A linear search
|
||||
* is required, and also performs fine since there is typically only
|
||||
* on the order of dozens of actors in the list (on screen) at a time.
|
||||
*/
|
||||
for (i = priv->pick_stack->len - 1; i >= 0; i--)
|
||||
{
|
||||
char *file_name =
|
||||
g_strdup_printf ("pick-buffer-%s-view-x-%d",
|
||||
_clutter_actor_get_debug_name (actor),
|
||||
view_layout.x);
|
||||
const PickRecord *rec = &g_array_index (priv->pick_stack, PickRecord, i);
|
||||
|
||||
read_pixels_to_file (fb, file_name, 0, 0, fb_width, fb_height);
|
||||
|
||||
g_free (file_name);
|
||||
if (rec->actor && pick_record_contains_pixel (stage, rec, x, y))
|
||||
return rec->actor;
|
||||
}
|
||||
|
||||
/* Restore whether GL_DITHER was enabled */
|
||||
cogl_framebuffer_set_dither_enabled (fb, dither_enabled_save);
|
||||
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
cogl_framebuffer_pop_clip (fb);
|
||||
|
||||
cogl_framebuffer_pop_clip (fb);
|
||||
|
||||
_clutter_stage_dirty_viewport (stage);
|
||||
|
||||
if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
|
||||
retval = actor;
|
||||
else
|
||||
{
|
||||
guint32 id_ = _clutter_pixel_to_id (pixel);
|
||||
|
||||
retval = _clutter_stage_get_actor_by_pick_id (stage, id_);
|
||||
CLUTTER_NOTE (PICK, "Picking actor %s with id %u (pixel: 0x%x%x%x%x",
|
||||
G_OBJECT_TYPE_NAME (retval),
|
||||
id_,
|
||||
pixel[0], pixel[1], pixel[2], pixel[3]);
|
||||
}
|
||||
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
return retval;
|
||||
return CLUTTER_ACTOR (stage);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1867,7 +1966,9 @@ clutter_stage_finalize (GObject *object)
|
||||
|
||||
g_array_free (priv->paint_volume_stack, TRUE);
|
||||
|
||||
_clutter_id_pool_free (priv->pick_id_pool);
|
||||
_clutter_stage_clear_pick_stack (stage);
|
||||
g_array_free (priv->pick_clip_stack, TRUE);
|
||||
g_array_free (priv->pick_stack, TRUE);
|
||||
|
||||
if (priv->fps_timer != NULL)
|
||||
g_timer_destroy (priv->fps_timer);
|
||||
@@ -2302,7 +2403,10 @@ clutter_stage_init (ClutterStage *self)
|
||||
priv->paint_volume_stack =
|
||||
g_array_new (FALSE, FALSE, sizeof (ClutterPaintVolume));
|
||||
|
||||
priv->pick_id_pool = _clutter_id_pool_new (256);
|
||||
priv->pick_stack = g_array_new (FALSE, FALSE, sizeof (PickRecord));
|
||||
priv->pick_clip_stack = g_array_new (FALSE, FALSE, sizeof (PickClipRecord));
|
||||
priv->pick_clip_stack_top = -1;
|
||||
priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -3980,6 +4084,12 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
|
||||
CLUTTER_NOTE (CLIPPING, "stage_queue_actor_redraw (actor=%s, clip=%p): ",
|
||||
_clutter_actor_get_debug_name (actor), clip);
|
||||
|
||||
/* Queuing a redraw or clip change invalidates the pick cache, unless we're
|
||||
* in the middle of building it. So we reset the cached flag but don't
|
||||
* completely clear the pick stack...
|
||||
*/
|
||||
priv->cached_pick_mode = CLUTTER_PICK_NONE;
|
||||
|
||||
if (!priv->redraw_pending)
|
||||
{
|
||||
ClutterMasterClock *master_clock;
|
||||
@@ -4240,39 +4350,6 @@ _clutter_stage_get_active_framebuffer (ClutterStage *stage)
|
||||
return stage->priv->active_framebuffer;
|
||||
}
|
||||
|
||||
gint32
|
||||
_clutter_stage_acquire_pick_id (ClutterStage *stage,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
|
||||
g_assert (priv->pick_id_pool != NULL);
|
||||
|
||||
return _clutter_id_pool_add (priv->pick_id_pool, actor);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_release_pick_id (ClutterStage *stage,
|
||||
gint32 pick_id)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
|
||||
g_assert (priv->pick_id_pool != NULL);
|
||||
|
||||
_clutter_id_pool_remove (priv->pick_id_pool, pick_id);
|
||||
}
|
||||
|
||||
ClutterActor *
|
||||
_clutter_stage_get_actor_by_pick_id (ClutterStage *stage,
|
||||
gint32 pick_id)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
|
||||
g_assert (priv->pick_id_pool != NULL);
|
||||
|
||||
return _clutter_id_pool_lookup (priv->pick_id_pool, pick_id);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
|
||||
ClutterInputDevice *device,
|
||||
|
@@ -200,6 +200,9 @@ float clutter_point_distance (const ClutterPoint *a,
|
||||
const ClutterPoint *b,
|
||||
float *x_distance,
|
||||
float *y_distance);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_point_inside_quadrilateral (const ClutterPoint *point,
|
||||
const ClutterPoint *vertices);
|
||||
|
||||
/**
|
||||
* ClutterSize:
|
||||
|
@@ -1004,55 +1004,6 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
|
||||
COGL_TRACE_END (ClutterStageCoglRedraw);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_cogl_get_dirty_pixel (ClutterStageWindow *stage_window,
|
||||
ClutterStageView *view,
|
||||
int *x,
|
||||
int *y)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = clutter_stage_view_get_framebuffer (view);
|
||||
gboolean has_buffer_age =
|
||||
cogl_is_onscreen (framebuffer) &&
|
||||
is_buffer_age_enabled ();
|
||||
float fb_scale;
|
||||
gboolean scale_is_fractional;
|
||||
|
||||
fb_scale = clutter_stage_view_get_scale (view);
|
||||
if (fb_scale != floorf (fb_scale))
|
||||
scale_is_fractional = TRUE;
|
||||
else
|
||||
scale_is_fractional = FALSE;
|
||||
|
||||
/*
|
||||
* Buffer damage is tracked in the framebuffer coordinate space
|
||||
* using the damage history. When fractional scaling is used, a
|
||||
* coordinate on the stage might not correspond to the exact position of any
|
||||
* physical pixel, which causes issues when painting using the pick mode.
|
||||
*
|
||||
* For now, always use the (0, 0) pixel for picking when using fractional
|
||||
* framebuffer scaling.
|
||||
*/
|
||||
if (!has_buffer_age || scale_is_fractional)
|
||||
{
|
||||
*x = 0;
|
||||
*y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ClutterStageViewCogl *view_cogl = CLUTTER_STAGE_VIEW_COGL (view);
|
||||
ClutterStageViewCoglPrivate *view_priv =
|
||||
clutter_stage_view_cogl_get_instance_private (view_cogl);
|
||||
cairo_rectangle_int_t view_layout;
|
||||
cairo_rectangle_int_t *fb_damage;
|
||||
|
||||
clutter_stage_view_get_layout (view, &view_layout);
|
||||
|
||||
fb_damage = &view_priv->damage_history[DAMAGE_HISTORY (view_priv->damage_index - 1)];
|
||||
*x = fb_damage->x / fb_scale;
|
||||
*y = fb_damage->y / fb_scale;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_window_iface_init (ClutterStageWindowInterface *iface)
|
||||
{
|
||||
@@ -1070,7 +1021,6 @@ clutter_stage_window_iface_init (ClutterStageWindowInterface *iface)
|
||||
iface->ignoring_redraw_clips = clutter_stage_cogl_ignoring_redraw_clips;
|
||||
iface->get_redraw_clip_bounds = clutter_stage_cogl_get_redraw_clip_bounds;
|
||||
iface->redraw = clutter_stage_cogl_redraw;
|
||||
iface->get_dirty_pixel = clutter_stage_cogl_get_dirty_pixel;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@@ -572,83 +572,6 @@ gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self,
|
||||
0, 0, t_w, t_h);
|
||||
}
|
||||
|
||||
static CoglPipeline *
|
||||
create_pick_pipeline (ClutterActor *self)
|
||||
{
|
||||
ClutterTexture *texture = CLUTTER_TEXTURE (self);
|
||||
ClutterTexturePrivate *priv = texture->priv;
|
||||
CoglPipeline *pick_pipeline = cogl_pipeline_copy (texture_template_pipeline);
|
||||
GError *error = NULL;
|
||||
|
||||
if (!cogl_pipeline_set_layer_combine (pick_pipeline, 0,
|
||||
"RGBA = "
|
||||
" MODULATE (CONSTANT, TEXTURE[A])",
|
||||
&error))
|
||||
{
|
||||
if (!priv->seen_create_pick_pipeline_warning)
|
||||
g_warning ("Error setting up texture combine for shaped "
|
||||
"texture picking: %s", error->message);
|
||||
priv->seen_create_pick_pipeline_warning = TRUE;
|
||||
g_error_free (error);
|
||||
cogl_object_unref (pick_pipeline);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
cogl_pipeline_set_blend (pick_pipeline,
|
||||
"RGBA = ADD (SRC_COLOR[RGBA], 0)",
|
||||
NULL);
|
||||
|
||||
cogl_pipeline_set_alpha_test_function (pick_pipeline,
|
||||
COGL_PIPELINE_ALPHA_FUNC_EQUAL,
|
||||
1.0);
|
||||
|
||||
return pick_pipeline;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_texture_pick (ClutterActor *self,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
ClutterTexture *texture = CLUTTER_TEXTURE (self);
|
||||
ClutterTexturePrivate *priv = texture->priv;
|
||||
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
||||
|
||||
if (!clutter_actor_should_pick_paint (self))
|
||||
return;
|
||||
|
||||
if (G_LIKELY (priv->pick_with_alpha_supported) && priv->pick_with_alpha)
|
||||
{
|
||||
CoglColor pick_color;
|
||||
|
||||
if (priv->pick_pipeline == NULL)
|
||||
priv->pick_pipeline = create_pick_pipeline (self);
|
||||
|
||||
if (priv->pick_pipeline == NULL)
|
||||
{
|
||||
priv->pick_with_alpha_supported = FALSE;
|
||||
CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self,
|
||||
color);
|
||||
return;
|
||||
}
|
||||
|
||||
if (priv->fbo_handle != NULL)
|
||||
update_fbo (self);
|
||||
|
||||
cogl_color_init_from_4ub (&pick_color,
|
||||
color->red,
|
||||
color->green,
|
||||
color->blue,
|
||||
0xff);
|
||||
cogl_pipeline_set_layer_combine_constant (priv->pick_pipeline,
|
||||
0, &pick_color);
|
||||
cogl_pipeline_set_layer_texture (priv->pick_pipeline, 0,
|
||||
clutter_texture_get_cogl_texture (texture));
|
||||
gen_texcoords_and_draw_cogl_rectangle (self, priv->pick_pipeline, framebuffer);
|
||||
}
|
||||
else
|
||||
CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self, color);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_texture_paint (ClutterActor *self)
|
||||
{
|
||||
@@ -767,12 +690,6 @@ clutter_texture_dispose (GObject *object)
|
||||
priv->pipeline = NULL;
|
||||
}
|
||||
|
||||
if (priv->pick_pipeline != NULL)
|
||||
{
|
||||
cogl_object_unref (priv->pick_pipeline);
|
||||
priv->pick_pipeline = NULL;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
@@ -944,7 +861,6 @@ clutter_texture_class_init (ClutterTextureClass *klass)
|
||||
GParamSpec *pspec;
|
||||
|
||||
actor_class->paint = clutter_texture_paint;
|
||||
actor_class->pick = clutter_texture_pick;
|
||||
actor_class->get_paint_volume = clutter_texture_get_paint_volume;
|
||||
actor_class->realize = clutter_texture_realize;
|
||||
actor_class->unrealize = clutter_texture_unrealize;
|
||||
@@ -1261,11 +1177,9 @@ clutter_texture_init (ClutterTexture *self)
|
||||
priv->repeat_y = FALSE;
|
||||
priv->sync_actor_size = TRUE;
|
||||
priv->fbo_handle = NULL;
|
||||
priv->pick_pipeline = NULL;
|
||||
priv->keep_aspect_ratio = FALSE;
|
||||
priv->pick_with_alpha = FALSE;
|
||||
priv->pick_with_alpha_supported = TRUE;
|
||||
priv->seen_create_pick_pipeline_warning = FALSE;
|
||||
|
||||
if (G_UNLIKELY (texture_template_pipeline == NULL))
|
||||
{
|
||||
@@ -3048,13 +2962,8 @@ clutter_texture_set_pick_with_alpha (ClutterTexture *texture,
|
||||
if (priv->pick_with_alpha == pick_with_alpha)
|
||||
return;
|
||||
|
||||
if (!pick_with_alpha && priv->pick_pipeline != NULL)
|
||||
{
|
||||
cogl_object_unref (priv->pick_pipeline);
|
||||
priv->pick_pipeline = NULL;
|
||||
}
|
||||
g_assert (!pick_with_alpha); /* No longer supported */
|
||||
|
||||
/* NB: the pick pipeline is created lazily when we first pick */
|
||||
priv->pick_with_alpha = pick_with_alpha;
|
||||
|
||||
/* NB: actors are expected to call clutter_actor_queue_redraw when
|
||||
|
@@ -147,38 +147,23 @@ meta_surface_actor_pick (ClutterActor *actor,
|
||||
else
|
||||
{
|
||||
int n_rects;
|
||||
float *rectangles;
|
||||
int i;
|
||||
CoglPipeline *pipeline;
|
||||
CoglContext *ctx;
|
||||
CoglFramebuffer *fb;
|
||||
CoglColor cogl_color;
|
||||
|
||||
n_rects = cairo_region_num_rectangles (priv->input_region);
|
||||
rectangles = g_alloca (sizeof (float) * 4 * n_rects);
|
||||
|
||||
for (i = 0; i < n_rects; i++)
|
||||
{
|
||||
cairo_rectangle_int_t rect;
|
||||
int pos = i * 4;
|
||||
ClutterActorBox box;
|
||||
|
||||
cairo_region_get_rectangle (priv->input_region, i, &rect);
|
||||
|
||||
rectangles[pos + 0] = rect.x;
|
||||
rectangles[pos + 1] = rect.y;
|
||||
rectangles[pos + 2] = rect.x + rect.width;
|
||||
rectangles[pos + 3] = rect.y + rect.height;
|
||||
box.x1 = rect.x;
|
||||
box.y1 = rect.y;
|
||||
box.x2 = rect.x + rect.width;
|
||||
box.y2 = rect.y + rect.height;
|
||||
clutter_actor_pick_box (actor, &box);
|
||||
}
|
||||
|
||||
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
fb = cogl_get_draw_framebuffer ();
|
||||
|
||||
cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
|
||||
|
||||
pipeline = cogl_pipeline_new (ctx);
|
||||
cogl_pipeline_set_color (pipeline, &cogl_color);
|
||||
cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
|
||||
cogl_object_unref (pipeline);
|
||||
}
|
||||
|
||||
clutter_actor_iter_init (&iter, actor);
|
||||
|
@@ -7,7 +7,6 @@
|
||||
#define STAGE_HEIGHT 480
|
||||
#define ACTORS_X 12
|
||||
#define ACTORS_Y 16
|
||||
#define SHIFT_STEP STAGE_WIDTH / ACTORS_X
|
||||
|
||||
typedef struct _State State;
|
||||
|
||||
@@ -22,84 +21,11 @@ struct _State
|
||||
gboolean pass;
|
||||
};
|
||||
|
||||
struct _ShiftEffect
|
||||
{
|
||||
ClutterShaderEffect parent_instance;
|
||||
};
|
||||
|
||||
struct _ShiftEffectClass
|
||||
{
|
||||
ClutterShaderEffectClass parent_class;
|
||||
};
|
||||
|
||||
typedef struct _ShiftEffect ShiftEffect;
|
||||
typedef struct _ShiftEffectClass ShiftEffectClass;
|
||||
|
||||
#define TYPE_SHIFT_EFFECT (shift_effect_get_type ())
|
||||
|
||||
GType shift_effect_get_type (void);
|
||||
|
||||
G_DEFINE_TYPE (ShiftEffect,
|
||||
shift_effect,
|
||||
CLUTTER_TYPE_SHADER_EFFECT);
|
||||
|
||||
static void
|
||||
shader_paint (ClutterEffect *effect,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
|
||||
float tex_width;
|
||||
ClutterActor *actor =
|
||||
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_debug ("shader_paint");
|
||||
|
||||
clutter_shader_effect_set_shader_source (shader,
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform float step;\n"
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
" cogl_color_out = texture2D(tex, vec2 (cogl_tex_coord_in[0].s + step,\n"
|
||||
" cogl_tex_coord_in[0].t));\n"
|
||||
"}\n");
|
||||
|
||||
tex_width = clutter_actor_get_width (actor);
|
||||
|
||||
clutter_shader_effect_set_uniform (shader, "tex", G_TYPE_INT, 1, 0);
|
||||
clutter_shader_effect_set_uniform (shader, "step", G_TYPE_FLOAT, 1,
|
||||
SHIFT_STEP / tex_width);
|
||||
|
||||
CLUTTER_EFFECT_CLASS (shift_effect_parent_class)->paint (effect, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
shader_pick (ClutterEffect *effect,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
shader_paint (effect, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
shift_effect_class_init (ShiftEffectClass *klass)
|
||||
{
|
||||
ClutterEffectClass *shader_class = CLUTTER_EFFECT_CLASS (klass);
|
||||
|
||||
shader_class->paint = shader_paint;
|
||||
shader_class->pick = shader_pick;
|
||||
}
|
||||
|
||||
static void
|
||||
shift_effect_init (ShiftEffect *self)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *test_passes[] = {
|
||||
"No covering actor",
|
||||
"Invisible covering actor",
|
||||
"Clipped covering actor",
|
||||
"Blur effect",
|
||||
"Shift effect",
|
||||
};
|
||||
|
||||
static gboolean
|
||||
@@ -167,30 +93,10 @@ on_timeout (gpointer data)
|
||||
if (g_test_verbose ())
|
||||
g_print ("With blur effect:\n");
|
||||
}
|
||||
else if (test_num == 4)
|
||||
{
|
||||
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
||||
continue;
|
||||
|
||||
clutter_actor_hide (over_actor);
|
||||
clutter_actor_remove_effect_by_name (CLUTTER_ACTOR (state->stage),
|
||||
"blur");
|
||||
|
||||
clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage),
|
||||
"shift",
|
||||
g_object_new (TYPE_SHIFT_EFFECT,
|
||||
NULL));
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("With shift effect:\n");
|
||||
}
|
||||
|
||||
for (y = 0; y < ACTORS_Y; y++)
|
||||
{
|
||||
if (test_num == 4)
|
||||
x = 1;
|
||||
else
|
||||
x = 0;
|
||||
x = 0;
|
||||
|
||||
for (; x < ACTORS_X; x++)
|
||||
{
|
||||
@@ -200,9 +106,6 @@ on_timeout (gpointer data)
|
||||
|
||||
pick_x = x * state->actor_width + state->actor_width / 2;
|
||||
|
||||
if (test_num == 4)
|
||||
pick_x -= SHIFT_STEP;
|
||||
|
||||
actor =
|
||||
clutter_stage_get_actor_at_pos (CLUTTER_STAGE (state->stage),
|
||||
CLUTTER_PICK_ALL,
|
||||
|
@@ -33,13 +33,13 @@ clutter_conform_tests_general_tests = [
|
||||
'interval',
|
||||
'script-parser',
|
||||
'units',
|
||||
'point',
|
||||
]
|
||||
|
||||
clutter_conform_tests_deprecated_tests = [
|
||||
'behaviours',
|
||||
'group',
|
||||
'rectangle',
|
||||
'texture',
|
||||
]
|
||||
|
||||
clutter_conform_tests = []
|
||||
|
84
src/tests/clutter/conform/point.c
Normal file
84
src/tests/clutter/conform/point.c
Normal file
@@ -0,0 +1,84 @@
|
||||
#include "tests/clutter-test-utils.h"
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
static void
|
||||
point_on_nonempty_quadrilateral (void)
|
||||
{
|
||||
int p;
|
||||
static const ClutterPoint vertices[4] =
|
||||
{
|
||||
{ 1.f, 2.f },
|
||||
{ 6.f, 3.f },
|
||||
{ 7.f, 6.f },
|
||||
{ 0.f, 5.f }
|
||||
};
|
||||
static const ClutterPoint points_inside[] =
|
||||
{
|
||||
{ 2.f, 3.f },
|
||||
{ 1.f, 4.f },
|
||||
{ 5.f, 5.f },
|
||||
{ 4.f, 3.f },
|
||||
};
|
||||
static const ClutterPoint points_outside[] =
|
||||
{
|
||||
{ 3.f, 1.f },
|
||||
{ 7.f, 4.f },
|
||||
{ 4.f, 6.f },
|
||||
{ 99.f, -77.f },
|
||||
{ -1.f, 3.f },
|
||||
{ -8.f, -8.f },
|
||||
{ 11.f, 4.f },
|
||||
{ -7.f, 4.f },
|
||||
};
|
||||
|
||||
for (p = 0; p < G_N_ELEMENTS (points_inside); p++)
|
||||
{
|
||||
const ClutterPoint *point = &points_inside[p];
|
||||
|
||||
g_assert_true (clutter_point_inside_quadrilateral (point, vertices));
|
||||
}
|
||||
|
||||
for (p = 0; p < G_N_ELEMENTS (points_outside); p++)
|
||||
{
|
||||
const ClutterPoint *point = &points_outside[p];
|
||||
|
||||
g_assert_false (clutter_point_inside_quadrilateral (point, vertices));
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
point_on_empty_quadrilateral (void)
|
||||
{
|
||||
int p;
|
||||
static const ClutterPoint vertices[4] =
|
||||
{
|
||||
{ 5.f, 6.f },
|
||||
{ 5.f, 6.f },
|
||||
{ 5.f, 6.f },
|
||||
{ 5.f, 6.f },
|
||||
};
|
||||
static const ClutterPoint points_outside[] =
|
||||
{
|
||||
{ 3.f, 1.f },
|
||||
{ 7.f, 4.f },
|
||||
{ 4.f, 6.f },
|
||||
{ 99.f, -77.f },
|
||||
{ -1.f, 3.f },
|
||||
{ -8.f, -8.f },
|
||||
};
|
||||
|
||||
for (p = 0; p < G_N_ELEMENTS (points_outside); p++)
|
||||
{
|
||||
const ClutterPoint *point = &points_outside[p];
|
||||
|
||||
g_assert_false (clutter_point_inside_quadrilateral (point, vertices));
|
||||
}
|
||||
|
||||
g_assert_false (clutter_point_inside_quadrilateral (&vertices[0], vertices));
|
||||
}
|
||||
|
||||
CLUTTER_TEST_SUITE (
|
||||
CLUTTER_TEST_UNIT ("/point/on_nonempty_quadrilateral", point_on_nonempty_quadrilateral)
|
||||
CLUTTER_TEST_UNIT ("/point/on_empty_quadrilateral", point_on_empty_quadrilateral)
|
||||
)
|
@@ -1,86 +0,0 @@
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include <clutter/clutter.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "tests/clutter-test-utils.h"
|
||||
|
||||
static CoglHandle
|
||||
make_texture (void)
|
||||
{
|
||||
guint32 *data = g_malloc (100 * 100 * 4);
|
||||
int x;
|
||||
int y;
|
||||
|
||||
for (y = 0; y < 100; y ++)
|
||||
for (x = 0; x < 100; x++)
|
||||
{
|
||||
if (x < 50 && y < 50)
|
||||
data[y * 100 + x] = 0xff00ff00;
|
||||
else
|
||||
data[y * 100 + x] = 0xff00ffff;
|
||||
}
|
||||
return cogl_texture_new_from_data (100,
|
||||
100,
|
||||
COGL_TEXTURE_NONE,
|
||||
COGL_PIXEL_FORMAT_ARGB_8888,
|
||||
COGL_PIXEL_FORMAT_ARGB_8888,
|
||||
400,
|
||||
(guchar *)data);
|
||||
}
|
||||
|
||||
static void
|
||||
texture_pick_with_alpha (void)
|
||||
{
|
||||
ClutterTexture *tex = CLUTTER_TEXTURE (clutter_texture_new ());
|
||||
ClutterStage *stage = CLUTTER_STAGE (clutter_test_get_stage ());
|
||||
ClutterActor *actor;
|
||||
|
||||
clutter_texture_set_cogl_texture (tex, make_texture ());
|
||||
|
||||
clutter_actor_add_child (CLUTTER_ACTOR (stage), CLUTTER_ACTOR (tex));
|
||||
|
||||
clutter_actor_show (CLUTTER_ACTOR (stage));
|
||||
|
||||
if (g_test_verbose ())
|
||||
{
|
||||
g_print ("\nstage = %p\n", stage);
|
||||
g_print ("texture = %p\n\n", tex);
|
||||
}
|
||||
|
||||
clutter_texture_set_pick_with_alpha (tex, TRUE);
|
||||
if (g_test_verbose ())
|
||||
g_print ("Testing with pick-with-alpha enabled:\n");
|
||||
|
||||
/* This should fall through and hit the stage: */
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 10);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (10, 10) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (stage));
|
||||
|
||||
/* The rest should hit the texture */
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 90, 10);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (90, 10) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (tex));
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 90, 90);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (90, 90) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (tex));
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 90);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (10, 90) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (tex));
|
||||
|
||||
clutter_texture_set_pick_with_alpha (tex, FALSE);
|
||||
if (g_test_verbose ())
|
||||
g_print ("Testing with pick-with-alpha disabled:\n");
|
||||
|
||||
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 10);
|
||||
if (g_test_verbose ())
|
||||
g_print ("actor @ (10, 10) = %p\n", actor);
|
||||
g_assert (actor == CLUTTER_ACTOR (tex));
|
||||
}
|
||||
|
||||
CLUTTER_TEST_SUITE (
|
||||
CLUTTER_TEST_UNIT ("/texture/pick-with-alpha", texture_pick_with_alpha)
|
||||
)
|
Reference in New Issue
Block a user