wayland/actor-surface: Don't listen to notify::position signal
We started listening to "notify::position" on surface actors with commit08e4cb54
. This commit was done to fix a regression from commitcf1edff9
, which forgot to handle some cases like the actual WindowActor and not the SurfaceActor (which is a child of the WindowActor) moving (that was fixed by listening to MetaWindows "position-changed" signal). Also that commit introduced meta_wayland_surface_update_outputs_recursively(), which updates the outputs of all (sub-)surfaces in case any position changed and made sure subsurfaces also get their outputs updated in case the parent actor moved. Connecting to the "notify::position" signal, which the above commit also did is now superflous though because position changes will queue a relayout and the actors allocation will change during the next allocation cycle, notifying the "allocation" property which we also listen to. So save some resources and stop listening to that signal. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
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@ -414,9 +414,6 @@ meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
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g_signal_connect_swapped (priv->actor, "notify::allocation",
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G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
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surface);
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g_signal_connect_swapped (priv->actor, "notify::position",
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G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
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surface);
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g_signal_connect_swapped (priv->actor, "notify::mapped",
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G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
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surface);
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