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wip/lantw/
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gbsneto/gr
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@@ -5,13 +5,13 @@ RUN dnf -y update && dnf -y upgrade && \
|
||||
dnf builddep -y mutter && \
|
||||
|
||||
# Until Fedora catches up with meson build-deps
|
||||
dnf install -y meson xorg-x11-server-Xorg gnome-settings-daemon-devel egl-wayland-devel xorg-x11-server-Xwayland && \
|
||||
dnf install -y meson xorg-x11-server-Xorg gnome-settings-daemon-devel egl-wayland-devel xorg-x11-server-Xwayland graphene-devel && \
|
||||
|
||||
# For running unit tests
|
||||
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 && \
|
||||
|
||||
# Unpackaged versions
|
||||
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
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||||
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00834984-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00834984-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
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||||
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||||
dnf install -y intltool redhat-rpm-config make && \
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||||
dnf clean all
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||||
|
@@ -657,7 +657,7 @@ cally_actor_get_extents (AtkComponent *component,
|
||||
ClutterActor *actor = NULL;
|
||||
gint top_level_x, top_level_y;
|
||||
gfloat f_width, f_height;
|
||||
ClutterVertex verts[4];
|
||||
graphene_point3d_t verts[4];
|
||||
ClutterActor *stage = NULL;
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||||
|
||||
g_return_if_fail (CALLY_IS_ACTOR (component));
|
||||
|
@@ -1438,7 +1438,7 @@ static void cally_text_get_character_extents (AtkText *text,
|
||||
PangoLayout *layout;
|
||||
PangoRectangle extents;
|
||||
const gchar *text_value;
|
||||
ClutterVertex verts[4];
|
||||
graphene_point3d_t verts[4];
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||||
|
||||
actor = CALLY_GET_CLUTTER_ACTOR (text);
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||||
if (actor == NULL) /* State is defunct */
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||||
@@ -2294,7 +2294,7 @@ _cally_misc_get_index_at_point (ClutterText *clutter_text,
|
||||
gint index, x_window, y_window, x_toplevel, y_toplevel;
|
||||
gint x_temp, y_temp;
|
||||
gboolean ret;
|
||||
ClutterVertex verts[4];
|
||||
graphene_point3d_t verts[4];
|
||||
PangoLayout *layout;
|
||||
gint x_layout, y_layout;
|
||||
|
||||
|
@@ -340,7 +340,7 @@ clutter_actor_box_contains (const ClutterActorBox *box,
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||||
/**
|
||||
* clutter_actor_box_from_vertices:
|
||||
* @box: a #ClutterActorBox
|
||||
* @verts: (array fixed-size=4): array of four #ClutterVertex
|
||||
* @verts: (array fixed-size=4): array of four #graphene_point3d_t
|
||||
*
|
||||
* Calculates the bounding box represented by the four vertices; for details
|
||||
* of the vertex array see clutter_actor_get_abs_allocation_vertices().
|
||||
@@ -349,7 +349,7 @@ clutter_actor_box_contains (const ClutterActorBox *box,
|
||||
*/
|
||||
void
|
||||
clutter_actor_box_from_vertices (ClutterActorBox *box,
|
||||
const ClutterVertex verts[])
|
||||
const graphene_point3d_t verts[])
|
||||
{
|
||||
gfloat x_1, x_2, y_1, y_2;
|
||||
|
||||
|
@@ -135,7 +135,7 @@ struct _AnchorCoord
|
||||
} fraction;
|
||||
|
||||
/* Use when is_fractional == FALSE */
|
||||
ClutterVertex units;
|
||||
graphene_point3d_t units;
|
||||
} v;
|
||||
};
|
||||
|
||||
@@ -163,7 +163,7 @@ struct _SizeRequest
|
||||
struct _ClutterLayoutInfo
|
||||
{
|
||||
/* fixed position coordinates */
|
||||
ClutterPoint fixed_pos;
|
||||
graphene_point_t fixed_pos;
|
||||
|
||||
ClutterMargin margin;
|
||||
|
||||
@@ -173,8 +173,8 @@ struct _ClutterLayoutInfo
|
||||
guint x_expand : 1;
|
||||
guint y_expand : 1;
|
||||
|
||||
ClutterSize minimum;
|
||||
ClutterSize natural;
|
||||
graphene_size_t minimum;
|
||||
graphene_size_t natural;
|
||||
};
|
||||
|
||||
const ClutterLayoutInfo * _clutter_actor_get_layout_info_or_defaults (ClutterActor *self);
|
||||
@@ -203,13 +203,13 @@ struct _ClutterTransformInfo
|
||||
AnchorCoord anchor;
|
||||
|
||||
/* translation */
|
||||
ClutterVertex translation;
|
||||
graphene_point3d_t translation;
|
||||
|
||||
/* z_position */
|
||||
gfloat z_position;
|
||||
|
||||
/* transformation center */
|
||||
ClutterPoint pivot;
|
||||
graphene_point_t pivot;
|
||||
gfloat pivot_z;
|
||||
|
||||
CoglMatrix transform;
|
||||
|
@@ -36,15 +36,15 @@
|
||||
* or clutter_actor_set_rotation(). The order in which the transformations are
|
||||
* applied is decided by Clutter and it is the following:
|
||||
*
|
||||
* 1. translation by the origin of the #ClutterActor:allocation property
|
||||
* 2. translation by the actor's #ClutterActor:z-position property
|
||||
* 3. translation by the actor's #ClutterActor:pivot-point property
|
||||
* 4. scaling by the #ClutterActor:scale-x and #ClutterActor:scale-y factors
|
||||
* 1. negative translation by the actor's #ClutterActor:pivot-point
|
||||
* 2. negative translation by the #ClutterActor:anchor-x and #ClutterActor:anchor-y point.
|
||||
* 3. rotation around the #ClutterActor:rotation-angle-z and #ClutterActor:rotation-center-z
|
||||
* 4. rotation around the #ClutterActor:rotation-angle-y and #ClutterActor:rotation-center-y
|
||||
* 5. rotation around the #ClutterActor:rotation-angle-x and #ClutterActor:rotation-center-x
|
||||
* 6. rotation around the #ClutterActor:rotation-angle-y and #ClutterActor:rotation-center-y
|
||||
* 7. rotation around the #ClutterActor:rotation-angle-z and #ClutterActor:rotation-center-z
|
||||
* 8. negative translation by the #ClutterActor:anchor-x and #ClutterActor:anchor-y point.
|
||||
* 9. negative translation by the actor's #ClutterActor:pivot-point
|
||||
* 6. scaling by the #ClutterActor:scale-x and #ClutterActor:scale-y factors
|
||||
* 7. translation by the actor's #ClutterActor:pivot-point property
|
||||
* 8. translation by the actor's #ClutterActor:z-position property
|
||||
* 9. translation by the origin of the #ClutterActor:allocation property
|
||||
*
|
||||
* ## Modifying an actor's geometry ## {#clutter-actor-geometry}
|
||||
*
|
||||
@@ -694,7 +694,7 @@ struct _ClutterActorPrivate
|
||||
ClutterAllocationFlags allocation_flags;
|
||||
|
||||
/* clip, in actor coordinates */
|
||||
ClutterRect clip;
|
||||
graphene_rect_t clip;
|
||||
|
||||
/* the cached transformation matrix; see apply_transform() */
|
||||
CoglMatrix transform;
|
||||
@@ -896,7 +896,6 @@ enum
|
||||
PROP_DEPTH, /* XXX:2.0 remove */
|
||||
PROP_Z_POSITION,
|
||||
|
||||
PROP_CLIP, /* XXX:2.0 remove */
|
||||
PROP_CLIP_RECT,
|
||||
PROP_HAS_CLIP,
|
||||
PROP_CLIP_TO_ALLOCATION,
|
||||
@@ -1070,8 +1069,6 @@ static ClutterGravity clutter_anchor_coord_get_gravity (const AnchorCoord *coord
|
||||
static void clutter_anchor_coord_set_gravity (AnchorCoord *coord,
|
||||
ClutterGravity gravity);
|
||||
|
||||
static gboolean clutter_anchor_coord_is_zero (const AnchorCoord *coord);
|
||||
|
||||
static void _clutter_actor_get_relative_transformation_matrix (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
CoglMatrix *matrix);
|
||||
@@ -1112,9 +1109,9 @@ static void clutter_actor_pop_in_cloned_branch (ClutterActor *self,
|
||||
#define TRANSFORM_ABOUT_ANCHOR_COORD(a,m,c,_transform) G_STMT_START { \
|
||||
gfloat _tx, _ty, _tz; \
|
||||
clutter_anchor_coord_get_units ((a), (c), &_tx, &_ty, &_tz); \
|
||||
cogl_matrix_translate ((m), _tx, _ty, _tz); \
|
||||
cogl_matrix_translate ((m), -_tx, -_ty, -_tz); \
|
||||
{ _transform; } \
|
||||
cogl_matrix_translate ((m), -_tx, -_ty, -_tz); } G_STMT_END
|
||||
cogl_matrix_translate ((m), _tx, _ty, _tz); } G_STMT_END
|
||||
|
||||
static GQuark quark_actor_layout_info = 0;
|
||||
static GQuark quark_actor_transform_info = 0;
|
||||
@@ -2826,8 +2823,8 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
|
||||
* @self: A #ClutterActor
|
||||
* @ancestor: (allow-none): A #ClutterActor ancestor, or %NULL to use the
|
||||
* default #ClutterStage
|
||||
* @point: A point as #ClutterVertex
|
||||
* @vertex: (out caller-allocates): The translated #ClutterVertex
|
||||
* @point: A point as #graphene_point3d_t
|
||||
* @vertex: (out caller-allocates): The translated #graphene_point3d_t
|
||||
*
|
||||
* Transforms @point in coordinates relative to the actor into
|
||||
* ancestor-relative coordinates using the relevant transform
|
||||
@@ -2841,10 +2838,10 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
|
||||
* Since: 0.6
|
||||
*/
|
||||
void
|
||||
clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
const ClutterVertex *point,
|
||||
ClutterVertex *vertex)
|
||||
clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
const graphene_point3d_t *point,
|
||||
graphene_point3d_t *vertex)
|
||||
{
|
||||
gfloat w;
|
||||
CoglMatrix matrix;
|
||||
@@ -2871,10 +2868,10 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_clutter_actor_fully_transform_vertices (ClutterActor *self,
|
||||
const ClutterVertex *vertices_in,
|
||||
ClutterVertex *vertices_out,
|
||||
int n_vertices)
|
||||
_clutter_actor_fully_transform_vertices (ClutterActor *self,
|
||||
const graphene_point3d_t *vertices_in,
|
||||
graphene_point3d_t *vertices_out,
|
||||
int n_vertices)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
CoglMatrix modelview;
|
||||
@@ -2916,8 +2913,8 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self,
|
||||
/**
|
||||
* clutter_actor_apply_transform_to_point:
|
||||
* @self: A #ClutterActor
|
||||
* @point: A point as #ClutterVertex
|
||||
* @vertex: (out caller-allocates): The translated #ClutterVertex
|
||||
* @point: A point as #graphene_point3d_t
|
||||
* @vertex: (out caller-allocates): The translated #graphene_point3d_t
|
||||
*
|
||||
* Transforms @point in coordinates relative to the actor
|
||||
* into screen-relative coordinates with the current actor
|
||||
@@ -2926,9 +2923,9 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self,
|
||||
* Since: 0.4
|
||||
**/
|
||||
void
|
||||
clutter_actor_apply_transform_to_point (ClutterActor *self,
|
||||
const ClutterVertex *point,
|
||||
ClutterVertex *vertex)
|
||||
clutter_actor_apply_transform_to_point (ClutterActor *self,
|
||||
const graphene_point3d_t *point,
|
||||
graphene_point3d_t *vertex)
|
||||
{
|
||||
g_return_if_fail (point != NULL);
|
||||
g_return_if_fail (vertex != NULL);
|
||||
@@ -2978,10 +2975,10 @@ _clutter_actor_get_relative_transformation_matrix (ClutterActor *self,
|
||||
* transformed vertices to @verts[]. */
|
||||
static gboolean
|
||||
_clutter_actor_transform_and_project_box (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterVertex verts[])
|
||||
const ClutterActorBox *box,
|
||||
graphene_point3d_t *verts)
|
||||
{
|
||||
ClutterVertex box_vertices[4];
|
||||
graphene_point3d_t box_vertices[4];
|
||||
|
||||
box_vertices[0].x = box->x1;
|
||||
box_vertices[0].y = box->y1;
|
||||
@@ -3005,8 +3002,8 @@ _clutter_actor_transform_and_project_box (ClutterActor *self,
|
||||
* @self: A #ClutterActor
|
||||
* @ancestor: (allow-none): A #ClutterActor to calculate the vertices
|
||||
* against, or %NULL to use the #ClutterStage
|
||||
* @verts: (out) (array fixed-size=4) (element-type Clutter.Vertex): return
|
||||
* location for an array of 4 #ClutterVertex in which to store the result
|
||||
* @verts: (out) (array fixed-size=4): return
|
||||
* location for an array of 4 #graphene_point3d_t in which to store the result
|
||||
*
|
||||
* Calculates the transformed coordinates of the four corners of the
|
||||
* actor in the plane of @ancestor. The returned vertices relate to
|
||||
@@ -3025,13 +3022,13 @@ _clutter_actor_transform_and_project_box (ClutterActor *self,
|
||||
* Since: 0.6
|
||||
*/
|
||||
void
|
||||
clutter_actor_get_allocation_vertices (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
ClutterVertex verts[])
|
||||
clutter_actor_get_allocation_vertices (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
graphene_point3d_t *verts)
|
||||
{
|
||||
ClutterActorPrivate *priv;
|
||||
ClutterActorBox box;
|
||||
ClutterVertex vertices[4];
|
||||
graphene_point3d_t vertices[4];
|
||||
CoglMatrix modelview;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
@@ -3083,9 +3080,9 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
|
||||
|
||||
cogl_matrix_transform_points (&modelview,
|
||||
3,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
vertices,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
vertices,
|
||||
4);
|
||||
}
|
||||
@@ -3094,7 +3091,7 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
|
||||
* clutter_actor_get_abs_allocation_vertices:
|
||||
* @self: A #ClutterActor
|
||||
* @verts: (out) (array fixed-size=4): Pointer to a location of an array
|
||||
* of 4 #ClutterVertex where to store the result.
|
||||
* of 4 #graphene_point3d_t where to store the result.
|
||||
*
|
||||
* Calculates the transformed screen coordinates of the four corners of
|
||||
* the actor; the returned vertices relate to the #ClutterActorBox
|
||||
@@ -3108,8 +3105,8 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
|
||||
* Since: 0.4
|
||||
*/
|
||||
void
|
||||
clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
||||
ClutterVertex verts[])
|
||||
clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
||||
graphene_point3d_t *verts)
|
||||
{
|
||||
ClutterActorPrivate *priv;
|
||||
ClutterActorBox actor_space_allocation;
|
||||
@@ -3151,6 +3148,7 @@ clutter_actor_real_apply_transform (ClutterActor *self,
|
||||
CoglMatrix *transform = &priv->transform;
|
||||
const ClutterTransformInfo *info;
|
||||
float pivot_x = 0.f, pivot_y = 0.f;
|
||||
float tx, ty, tz;
|
||||
|
||||
/* we already have a cached transformation */
|
||||
if (priv->transform_valid)
|
||||
@@ -3194,42 +3192,45 @@ clutter_actor_real_apply_transform (ClutterActor *self,
|
||||
* space, and to the pivot point
|
||||
*/
|
||||
cogl_matrix_translate (transform,
|
||||
priv->allocation.x1 + pivot_x,
|
||||
priv->allocation.y1 + pivot_y,
|
||||
info->pivot_z);
|
||||
cogl_matrix_multiply (transform, transform, &info->transform);
|
||||
-pivot_x,
|
||||
-pivot_y,
|
||||
-info->pivot_z);
|
||||
cogl_matrix_multiply (transform, &info->transform, transform);
|
||||
cogl_matrix_translate (transform,
|
||||
priv->allocation.x1,
|
||||
priv->allocation.y1,
|
||||
0.0f);
|
||||
goto roll_back_pivot;
|
||||
}
|
||||
|
||||
/* basic translation: :allocation's origin and :z-position; instead
|
||||
* of decomposing the pivot and translation info separate operations,
|
||||
* we just compose everything into a single translation
|
||||
*/
|
||||
cogl_matrix_translate (transform,
|
||||
priv->allocation.x1 + pivot_x + info->translation.x,
|
||||
priv->allocation.y1 + pivot_y + info->translation.y,
|
||||
info->z_position + info->pivot_z + info->translation.z);
|
||||
/* XXX:2.0 remove anchor point translation */
|
||||
clutter_anchor_coord_get_units (self, &info->anchor, &tx, &ty, &tz);
|
||||
tx += pivot_x;
|
||||
ty += pivot_y;
|
||||
tz += info->pivot_z;
|
||||
|
||||
/* because the rotation involves translations, we must scale
|
||||
* before applying the rotations (if we apply the scale after
|
||||
* the rotations, the translations included in the rotation are
|
||||
* not scaled and so the entire object will move on the screen
|
||||
* as a result of rotating it).
|
||||
*
|
||||
* XXX:2.0 the comment has to be reworded once we remove the
|
||||
* per-transformation centers; we also may want to apply rotation
|
||||
* first and scaling after, to match the matrix decomposition
|
||||
* code we use when interpolating transformations
|
||||
*/
|
||||
if (info->scale_x != 1.0 || info->scale_y != 1.0 || info->scale_z != 1.0)
|
||||
if (tx != 0.f || ty != 0.f || tz != 0.f)
|
||||
cogl_matrix_translate (transform, -tx, -ty, -tz);
|
||||
|
||||
if (info->rx_angle)
|
||||
{
|
||||
/* XXX:2.0 remove anchor coord */
|
||||
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
|
||||
&info->scale_center,
|
||||
cogl_matrix_scale (transform,
|
||||
info->scale_x,
|
||||
info->scale_y,
|
||||
info->scale_z));
|
||||
&info->rx_center,
|
||||
cogl_matrix_rotate (transform,
|
||||
info->rx_angle,
|
||||
1.0, 0, 0));
|
||||
}
|
||||
|
||||
|
||||
if (info->ry_angle)
|
||||
{
|
||||
/* XXX:2.0 remove anchor coord */
|
||||
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
|
||||
&info->ry_center,
|
||||
cogl_matrix_rotate (transform,
|
||||
info->ry_angle,
|
||||
0, 1.0, 0));
|
||||
}
|
||||
|
||||
if (info->rz_angle)
|
||||
@@ -3242,39 +3243,26 @@ clutter_actor_real_apply_transform (ClutterActor *self,
|
||||
0, 0, 1.0));
|
||||
}
|
||||
|
||||
if (info->ry_angle)
|
||||
if (info->scale_x != 1.0 || info->scale_y != 1.0 || info->scale_z != 1.0)
|
||||
{
|
||||
/* XXX:2.0 remove anchor coord */
|
||||
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
|
||||
&info->ry_center,
|
||||
cogl_matrix_rotate (transform,
|
||||
info->ry_angle,
|
||||
0, 1.0, 0));
|
||||
&info->scale_center,
|
||||
cogl_matrix_scale (transform,
|
||||
info->scale_x,
|
||||
info->scale_y,
|
||||
info->scale_z));
|
||||
}
|
||||
|
||||
if (info->rx_angle)
|
||||
{
|
||||
/* XXX:2.0 remove anchor coord */
|
||||
TRANSFORM_ABOUT_ANCHOR_COORD (self, transform,
|
||||
&info->rx_center,
|
||||
cogl_matrix_rotate (transform,
|
||||
info->rx_angle,
|
||||
1.0, 0, 0));
|
||||
}
|
||||
|
||||
/* XXX:2.0 remove anchor point translation */
|
||||
if (!clutter_anchor_coord_is_zero (&info->anchor))
|
||||
{
|
||||
gfloat x, y, z;
|
||||
|
||||
clutter_anchor_coord_get_units (self, &info->anchor, &x, &y, &z);
|
||||
cogl_matrix_translate (transform, -x, -y, -z);
|
||||
}
|
||||
cogl_matrix_translate (transform,
|
||||
priv->allocation.x1 + info->translation.x,
|
||||
priv->allocation.y1 + info->translation.y,
|
||||
info->z_position + info->translation.z);
|
||||
|
||||
roll_back_pivot:
|
||||
/* roll back the pivot translation */
|
||||
if (pivot_x != 0.f || pivot_y != 0.f || info->pivot_z != 0.f)
|
||||
cogl_matrix_translate (transform, -pivot_x, -pivot_y, -info->pivot_z);
|
||||
cogl_matrix_translate (transform, pivot_x, pivot_y, info->pivot_z);
|
||||
|
||||
/* we have a valid modelview */
|
||||
priv->transform_valid = TRUE;
|
||||
@@ -3350,7 +3338,7 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
|
||||
{
|
||||
static CoglPipeline *outline = NULL;
|
||||
CoglPrimitive *prim;
|
||||
ClutterVertex line_ends[12 * 2];
|
||||
graphene_point3d_t line_ends[12 * 2];
|
||||
int n_vertices;
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
@@ -4398,11 +4386,11 @@ static const ClutterTransformInfo default_transform_info = {
|
||||
|
||||
{ 0, }, /* anchor XXX:2.0 - remove*/
|
||||
|
||||
CLUTTER_VERTEX_INIT_ZERO, /* translation */
|
||||
GRAPHENE_POINT3D_INIT_ZERO, /* translation */
|
||||
|
||||
0.f, /* z-position */
|
||||
|
||||
CLUTTER_POINT_INIT_ZERO, /* pivot */
|
||||
GRAPHENE_POINT_INIT_ZERO, /* pivot */
|
||||
0.f, /* pivot-z */
|
||||
|
||||
CLUTTER_MATRIX_INIT_IDENTITY,
|
||||
@@ -4481,8 +4469,8 @@ _clutter_actor_get_transform_info (ClutterActor *self)
|
||||
}
|
||||
|
||||
static inline void
|
||||
clutter_actor_set_pivot_point_internal (ClutterActor *self,
|
||||
const ClutterPoint *pivot)
|
||||
clutter_actor_set_pivot_point_internal (ClutterActor *self,
|
||||
const graphene_point_t *pivot)
|
||||
{
|
||||
ClutterTransformInfo *info;
|
||||
|
||||
@@ -4789,9 +4777,9 @@ clutter_actor_get_rotation_angle (ClutterActor *self,
|
||||
static inline void
|
||||
clutter_actor_set_rotation_center_internal (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
const ClutterVertex *center)
|
||||
const graphene_point3d_t *center)
|
||||
{
|
||||
ClutterVertex v = CLUTTER_VERTEX_INIT_ZERO;
|
||||
graphene_point3d_t v = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
GObject *obj = G_OBJECT (self);
|
||||
ClutterTransformInfo *info;
|
||||
|
||||
@@ -5018,8 +5006,8 @@ clutter_actor_set_anchor_coord (ClutterActor *self,
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_actor_set_clip_rect (ClutterActor *self,
|
||||
const ClutterRect *clip)
|
||||
clutter_actor_set_clip_rect (ClutterActor *self,
|
||||
const graphene_rect_t *clip)
|
||||
{
|
||||
ClutterActorPrivate *priv = self->priv;
|
||||
GObject *obj = G_OBJECT (self);
|
||||
@@ -5034,7 +5022,6 @@ clutter_actor_set_clip_rect (ClutterActor *self,
|
||||
|
||||
clutter_actor_queue_redraw (self);
|
||||
|
||||
g_object_notify_by_pspec (obj, obj_props[PROP_CLIP]); /* XXX:2.0 - remove */
|
||||
g_object_notify_by_pspec (obj, obj_props[PROP_CLIP_RECT]);
|
||||
g_object_notify_by_pspec (obj, obj_props[PROP_HAS_CLIP]);
|
||||
}
|
||||
@@ -5060,7 +5047,7 @@ clutter_actor_set_property (GObject *object,
|
||||
|
||||
case PROP_POSITION:
|
||||
{
|
||||
const ClutterPoint *pos = g_value_get_boxed (value);
|
||||
const graphene_point_t *pos = g_value_get_boxed (value);
|
||||
|
||||
if (pos != NULL)
|
||||
clutter_actor_set_position (actor, pos->x, pos->y);
|
||||
@@ -5079,7 +5066,7 @@ clutter_actor_set_property (GObject *object,
|
||||
|
||||
case PROP_SIZE:
|
||||
{
|
||||
const ClutterSize *size = g_value_get_boxed (value);
|
||||
const graphene_size_t *size = g_value_get_boxed (value);
|
||||
|
||||
if (size != NULL)
|
||||
clutter_actor_set_size (actor, size->width, size->height);
|
||||
@@ -5165,10 +5152,10 @@ clutter_actor_set_property (GObject *object,
|
||||
|
||||
case PROP_PIVOT_POINT:
|
||||
{
|
||||
const ClutterPoint *pivot = g_value_get_boxed (value);
|
||||
const graphene_point_t *pivot = g_value_get_boxed (value);
|
||||
|
||||
if (pivot == NULL)
|
||||
pivot = clutter_point_zero ();
|
||||
pivot = graphene_point_zero ();
|
||||
|
||||
clutter_actor_set_pivot_point (actor, pivot->x, pivot->y);
|
||||
}
|
||||
@@ -5222,16 +5209,6 @@ clutter_actor_set_property (GObject *object,
|
||||
clutter_actor_set_scale_gravity (actor, g_value_get_enum (value));
|
||||
break;
|
||||
|
||||
case PROP_CLIP: /* XXX:2.0 - remove */
|
||||
{
|
||||
const ClutterGeometry *geom = g_value_get_boxed (value);
|
||||
|
||||
clutter_actor_set_clip (actor,
|
||||
geom->x, geom->y,
|
||||
geom->width, geom->height);
|
||||
}
|
||||
break;
|
||||
|
||||
case PROP_CLIP_RECT:
|
||||
clutter_actor_set_clip_rect (actor, g_value_get_boxed (value));
|
||||
break;
|
||||
@@ -5424,11 +5401,11 @@ clutter_actor_get_property (GObject *object,
|
||||
|
||||
case PROP_POSITION:
|
||||
{
|
||||
ClutterPoint position;
|
||||
graphene_point_t position;
|
||||
|
||||
clutter_point_init (&position,
|
||||
clutter_actor_get_x (actor),
|
||||
clutter_actor_get_y (actor));
|
||||
graphene_point_init (&position,
|
||||
clutter_actor_get_x (actor),
|
||||
clutter_actor_get_y (actor));
|
||||
g_value_set_boxed (value, &position);
|
||||
}
|
||||
break;
|
||||
@@ -5443,11 +5420,11 @@ clutter_actor_get_property (GObject *object,
|
||||
|
||||
case PROP_SIZE:
|
||||
{
|
||||
ClutterSize size;
|
||||
graphene_size_t size;
|
||||
|
||||
clutter_size_init (&size,
|
||||
clutter_actor_get_width (actor),
|
||||
clutter_actor_get_height (actor));
|
||||
graphene_size_init (&size,
|
||||
clutter_actor_get_width (actor),
|
||||
clutter_actor_get_height (actor));
|
||||
g_value_set_boxed (value, &size);
|
||||
}
|
||||
break;
|
||||
@@ -5570,19 +5547,6 @@ clutter_actor_get_property (GObject *object,
|
||||
g_value_set_boolean (value, priv->has_clip);
|
||||
break;
|
||||
|
||||
case PROP_CLIP: /* XXX:2.0 - remove */
|
||||
{
|
||||
ClutterGeometry clip;
|
||||
|
||||
clip.x = CLUTTER_NEARBYINT (priv->clip.origin.x);
|
||||
clip.y = CLUTTER_NEARBYINT (priv->clip.origin.y);
|
||||
clip.width = CLUTTER_NEARBYINT (priv->clip.size.width);
|
||||
clip.height = CLUTTER_NEARBYINT (priv->clip.size.height);
|
||||
|
||||
g_value_set_boxed (value, &clip);
|
||||
}
|
||||
break;
|
||||
|
||||
case PROP_CLIP_RECT:
|
||||
g_value_set_boxed (value, &priv->clip);
|
||||
break;
|
||||
@@ -5730,7 +5694,7 @@ clutter_actor_get_property (GObject *object,
|
||||
|
||||
case PROP_ROTATION_CENTER_X: /* XXX:2.0 - remove */
|
||||
{
|
||||
ClutterVertex center;
|
||||
graphene_point3d_t center;
|
||||
|
||||
clutter_actor_get_rotation (actor, CLUTTER_X_AXIS,
|
||||
¢er.x,
|
||||
@@ -5743,7 +5707,7 @@ clutter_actor_get_property (GObject *object,
|
||||
|
||||
case PROP_ROTATION_CENTER_Y: /* XXX:2.0 - remove */
|
||||
{
|
||||
ClutterVertex center;
|
||||
graphene_point3d_t center;
|
||||
|
||||
clutter_actor_get_rotation (actor, CLUTTER_Y_AXIS,
|
||||
¢er.x,
|
||||
@@ -5756,7 +5720,7 @@ clutter_actor_get_property (GObject *object,
|
||||
|
||||
case PROP_ROTATION_CENTER_Z: /* XXX:2.0 - remove */
|
||||
{
|
||||
ClutterVertex center;
|
||||
graphene_point3d_t center;
|
||||
|
||||
clutter_actor_get_rotation (actor, CLUTTER_Z_AXIS,
|
||||
¢er.x,
|
||||
@@ -6166,7 +6130,7 @@ clutter_actor_update_default_paint_volume (ClutterActor *self,
|
||||
priv->clip.size.width >= 0 &&
|
||||
priv->clip.size.height >= 0)
|
||||
{
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
origin.x = priv->clip.origin.x;
|
||||
origin.y = priv->clip.origin.y;
|
||||
@@ -6442,7 +6406,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
|
||||
g_param_spec_boxed ("position",
|
||||
P_("Position"),
|
||||
P_("The position of the origin of the actor"),
|
||||
CLUTTER_TYPE_POINT,
|
||||
GRAPHENE_TYPE_POINT,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS |
|
||||
CLUTTER_PARAM_ANIMATABLE);
|
||||
@@ -6501,7 +6465,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
|
||||
g_param_spec_boxed ("size",
|
||||
P_("Size"),
|
||||
P_("The size of the actor"),
|
||||
CLUTTER_TYPE_SIZE,
|
||||
GRAPHENE_TYPE_SIZE,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS |
|
||||
CLUTTER_PARAM_ANIMATABLE);
|
||||
@@ -6943,25 +6907,11 @@ clutter_actor_class_init (ClutterActorClass *klass)
|
||||
FALSE,
|
||||
CLUTTER_PARAM_READABLE);
|
||||
|
||||
/**
|
||||
* ClutterActor:clip:
|
||||
*
|
||||
* The visible region of the actor, in actor-relative coordinates
|
||||
*
|
||||
* Deprecated: 1.12: Use #ClutterActor:clip-rect instead.
|
||||
*/
|
||||
obj_props[PROP_CLIP] = /* XXX:2.0 - remove */
|
||||
g_param_spec_boxed ("clip",
|
||||
P_("Clip"),
|
||||
P_("The clip region for the actor"),
|
||||
CLUTTER_TYPE_GEOMETRY,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
|
||||
/**
|
||||
* ClutterActor:clip-rect:
|
||||
*
|
||||
* The visible region of the actor, in actor-relative coordinates,
|
||||
* expressed as a #ClutterRect.
|
||||
* expressed as a #graphene_rect_t.
|
||||
*
|
||||
* Setting this property to %NULL will unset the existing clip.
|
||||
*
|
||||
@@ -6974,7 +6924,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
|
||||
g_param_spec_boxed ("clip-rect",
|
||||
P_("Clip Rectangle"),
|
||||
P_("The visible region of the actor"),
|
||||
CLUTTER_TYPE_RECT,
|
||||
GRAPHENE_TYPE_RECT,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS);
|
||||
|
||||
@@ -7011,7 +6961,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
|
||||
g_param_spec_boxed ("pivot-point",
|
||||
P_("Pivot Point"),
|
||||
P_("The point around which the scaling and rotation occur"),
|
||||
CLUTTER_TYPE_POINT,
|
||||
GRAPHENE_TYPE_POINT,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS |
|
||||
CLUTTER_PARAM_ANIMATABLE);
|
||||
@@ -7233,7 +7183,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
|
||||
g_param_spec_boxed ("rotation-center-x",
|
||||
P_("Rotation Center X"),
|
||||
P_("The rotation center on the X axis"),
|
||||
CLUTTER_TYPE_VERTEX,
|
||||
GRAPHENE_TYPE_POINT3D,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS |
|
||||
G_PARAM_DEPRECATED);
|
||||
@@ -7251,7 +7201,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
|
||||
g_param_spec_boxed ("rotation-center-y",
|
||||
P_("Rotation Center Y"),
|
||||
P_("The rotation center on the Y axis"),
|
||||
CLUTTER_TYPE_VERTEX,
|
||||
GRAPHENE_TYPE_POINT3D,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS |
|
||||
G_PARAM_DEPRECATED);
|
||||
@@ -7269,7 +7219,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
|
||||
g_param_spec_boxed ("rotation-center-z",
|
||||
P_("Rotation Center Z"),
|
||||
P_("The rotation center on the Z axis"),
|
||||
CLUTTER_TYPE_VERTEX,
|
||||
GRAPHENE_TYPE_POINT3D,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS |
|
||||
G_PARAM_DEPRECATED);
|
||||
@@ -8896,7 +8846,7 @@ _clutter_actor_queue_redraw_full (ClutterActor *self,
|
||||
if (flags & CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION)
|
||||
{
|
||||
ClutterActorBox allocation_clip;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
/* If the actor doesn't have a valid allocation then we will
|
||||
* queue a full stage redraw. */
|
||||
@@ -9100,7 +9050,7 @@ clutter_actor_queue_redraw_with_clip (ClutterActor *self,
|
||||
const cairo_rectangle_int_t *clip)
|
||||
{
|
||||
ClutterPaintVolume volume;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
|
||||
@@ -10324,17 +10274,17 @@ clutter_actor_set_position (ClutterActor *self,
|
||||
gfloat x,
|
||||
gfloat y)
|
||||
{
|
||||
ClutterPoint new_position;
|
||||
ClutterPoint cur_position;
|
||||
graphene_point_t new_position;
|
||||
graphene_point_t cur_position;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
|
||||
clutter_point_init (&new_position, x, y);
|
||||
graphene_point_init (&new_position, x, y);
|
||||
|
||||
cur_position.x = clutter_actor_get_x (self);
|
||||
cur_position.y = clutter_actor_get_y (self);
|
||||
|
||||
if (!clutter_point_equals (&cur_position, &new_position))
|
||||
if (!graphene_point_equal (&cur_position, &new_position))
|
||||
_clutter_actor_create_transition (self, obj_props[PROP_POSITION],
|
||||
&cur_position,
|
||||
&new_position);
|
||||
@@ -10769,8 +10719,8 @@ clutter_actor_set_height_internal (ClutterActor *self,
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_actor_set_size_internal (ClutterActor *self,
|
||||
const ClutterSize *size)
|
||||
clutter_actor_set_size_internal (ClutterActor *self,
|
||||
const graphene_size_t *size)
|
||||
{
|
||||
if (size != NULL)
|
||||
{
|
||||
@@ -10806,11 +10756,11 @@ clutter_actor_set_size (ClutterActor *self,
|
||||
gfloat width,
|
||||
gfloat height)
|
||||
{
|
||||
ClutterSize new_size;
|
||||
graphene_size_t new_size;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
|
||||
clutter_size_init (&new_size, width, height);
|
||||
graphene_size_init (&new_size, width, height);
|
||||
|
||||
/* minor optimization: if we don't have a duration then we can
|
||||
* skip the get_size() below, to avoid the chance of going through
|
||||
@@ -10829,11 +10779,11 @@ clutter_actor_set_size (ClutterActor *self,
|
||||
}
|
||||
else
|
||||
{
|
||||
ClutterSize cur_size;
|
||||
graphene_size_t cur_size;
|
||||
|
||||
clutter_size_init (&cur_size,
|
||||
clutter_actor_get_width (self),
|
||||
clutter_actor_get_height (self));
|
||||
graphene_size_init (&cur_size,
|
||||
clutter_actor_get_width (self),
|
||||
clutter_actor_get_height (self));
|
||||
|
||||
_clutter_actor_create_transition (self,
|
||||
obj_props[PROP_SIZE],
|
||||
@@ -10919,8 +10869,8 @@ clutter_actor_get_transformed_position (ClutterActor *self,
|
||||
gfloat *x,
|
||||
gfloat *y)
|
||||
{
|
||||
ClutterVertex v1;
|
||||
ClutterVertex v2;
|
||||
graphene_point3d_t v1;
|
||||
graphene_point3d_t v2;
|
||||
|
||||
v1.x = v1.y = v1.z = 0;
|
||||
clutter_actor_apply_transform_to_point (self, &v1, &v2);
|
||||
@@ -10966,7 +10916,7 @@ clutter_actor_get_transformed_size (ClutterActor *self,
|
||||
gfloat *height)
|
||||
{
|
||||
ClutterActorPrivate *priv;
|
||||
ClutterVertex v[4];
|
||||
graphene_point3d_t v[4];
|
||||
gfloat x_min, x_max, y_min, y_max;
|
||||
gint i;
|
||||
|
||||
@@ -11288,8 +11238,8 @@ clutter_actor_set_y_internal (ClutterActor *self,
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_actor_set_position_internal (ClutterActor *self,
|
||||
const ClutterPoint *position)
|
||||
clutter_actor_set_position_internal (ClutterActor *self,
|
||||
const graphene_point_t *position)
|
||||
{
|
||||
ClutterActorPrivate *priv = self->priv;
|
||||
ClutterLayoutInfo *linfo;
|
||||
@@ -11298,7 +11248,7 @@ clutter_actor_set_position_internal (ClutterActor *self,
|
||||
linfo = _clutter_actor_get_layout_info (self);
|
||||
|
||||
if (priv->position_set &&
|
||||
clutter_point_equals (position, &linfo->fixed_pos))
|
||||
graphene_point_equal (position, &linfo->fixed_pos))
|
||||
return;
|
||||
|
||||
clutter_actor_store_old_geometry (self, &old);
|
||||
@@ -11383,8 +11333,7 @@ clutter_actor_set_y (ClutterActor *self,
|
||||
* the X coordinate of the origin of the allocation box.
|
||||
*
|
||||
* If the actor has any fixed coordinate set using clutter_actor_set_x(),
|
||||
* clutter_actor_set_position() or clutter_actor_set_geometry(), this
|
||||
* function will return that coordinate.
|
||||
* clutter_actor_set_position(), this function will return that coordinate.
|
||||
*
|
||||
* If both the allocation and a fixed position are missing, this function
|
||||
* will return 0.
|
||||
@@ -11431,8 +11380,7 @@ clutter_actor_get_x (ClutterActor *self)
|
||||
* the Y coordinate of the origin of the allocation box.
|
||||
*
|
||||
* If the actor has any fixed coordinate set using clutter_actor_set_y(),
|
||||
* clutter_actor_set_position() or clutter_actor_set_geometry(), this
|
||||
* function will return that coordinate.
|
||||
* clutter_actor_set_position(), this function will return that coordinate.
|
||||
*
|
||||
* If both the allocation and a fixed position are missing, this function
|
||||
* will return 0.
|
||||
@@ -12117,7 +12065,7 @@ clutter_actor_set_pivot_point (ClutterActor *self,
|
||||
gfloat pivot_x,
|
||||
gfloat pivot_y)
|
||||
{
|
||||
ClutterPoint pivot = CLUTTER_POINT_INIT (pivot_x, pivot_y);
|
||||
graphene_point_t pivot = GRAPHENE_POINT_INIT (pivot_x, pivot_y);
|
||||
const ClutterTransformInfo *info;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
@@ -12278,7 +12226,7 @@ clutter_actor_set_rotation (ClutterActor *self,
|
||||
gfloat y,
|
||||
gfloat z)
|
||||
{
|
||||
ClutterVertex v;
|
||||
graphene_point3d_t v;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
|
||||
@@ -12475,7 +12423,6 @@ clutter_actor_set_clip (ClutterActor *self,
|
||||
|
||||
clutter_actor_queue_redraw (self);
|
||||
|
||||
g_object_notify_by_pspec (obj, obj_props[PROP_CLIP]);
|
||||
g_object_notify_by_pspec (obj, obj_props[PROP_CLIP_RECT]);
|
||||
g_object_notify_by_pspec (obj, obj_props[PROP_HAS_CLIP]);
|
||||
}
|
||||
@@ -15226,7 +15173,7 @@ clutter_actor_transform_stage_point (ClutterActor *self,
|
||||
gfloat *x_out,
|
||||
gfloat *y_out)
|
||||
{
|
||||
ClutterVertex v[4];
|
||||
graphene_point3d_t v[4];
|
||||
double ST[3][3];
|
||||
double RQ[3][3];
|
||||
int du, dv;
|
||||
@@ -16209,17 +16156,6 @@ clutter_anchor_coord_set_gravity (AnchorCoord *coord,
|
||||
coord->is_fractional = TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_anchor_coord_is_zero (const AnchorCoord *coord)
|
||||
{
|
||||
if (coord->is_fractional)
|
||||
return coord->v.fraction.x == 0.0 && coord->v.fraction.y == 0.0;
|
||||
else
|
||||
return (coord->v.units.x == 0.0
|
||||
&& coord->v.units.y == 0.0
|
||||
&& coord->v.units.z == 0.0);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_get_flags:
|
||||
* @self: a #ClutterActor
|
||||
@@ -17780,9 +17716,9 @@ clutter_actor_get_paint_box (ClutterActor *self,
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_clutter_actor_get_resource_scale_for_rect (ClutterActor *self,
|
||||
ClutterRect *bounding_rect,
|
||||
float *resource_scale)
|
||||
_clutter_actor_get_resource_scale_for_rect (ClutterActor *self,
|
||||
graphene_rect_t *bounding_rect,
|
||||
float *resource_scale)
|
||||
{
|
||||
ClutterActor *stage;
|
||||
float max_scale = 0;
|
||||
@@ -17805,7 +17741,7 @@ static gboolean
|
||||
_clutter_actor_compute_resource_scale (ClutterActor *self,
|
||||
float *resource_scale)
|
||||
{
|
||||
ClutterRect bounding_rect;
|
||||
graphene_rect_t bounding_rect;
|
||||
ClutterActorPrivate *priv = self->priv;
|
||||
|
||||
if (CLUTTER_ACTOR_IN_DESTRUCTION (self) ||
|
||||
@@ -18349,13 +18285,13 @@ clutter_actor_get_layout_manager (ClutterActor *self)
|
||||
}
|
||||
|
||||
static const ClutterLayoutInfo default_layout_info = {
|
||||
CLUTTER_POINT_INIT_ZERO, /* fixed-pos */
|
||||
GRAPHENE_POINT_INIT_ZERO, /* fixed-pos */
|
||||
{ 0, 0, 0, 0 }, /* margin */
|
||||
CLUTTER_ACTOR_ALIGN_FILL, /* x-align */
|
||||
CLUTTER_ACTOR_ALIGN_FILL, /* y-align */
|
||||
FALSE, FALSE, /* expand */
|
||||
CLUTTER_SIZE_INIT_ZERO, /* minimum */
|
||||
CLUTTER_SIZE_INIT_ZERO, /* natural */
|
||||
GRAPHENE_SIZE_INIT_ZERO, /* minimum */
|
||||
GRAPHENE_SIZE_INIT_ZERO, /* natural */
|
||||
};
|
||||
|
||||
static void
|
||||
|
@@ -431,7 +431,7 @@ void clutter_actor_get_allocation_box
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_get_allocation_vertices (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
ClutterVertex verts[]);
|
||||
graphene_point3d_t *verts);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_actor_has_allocation (ClutterActor *self);
|
||||
CLUTTER_EXPORT
|
||||
@@ -817,16 +817,16 @@ gboolean clutter_actor_transform_stage_point
|
||||
gfloat *y_out);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
||||
ClutterVertex verts[]);
|
||||
graphene_point3d_t *verts);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
||||
const ClutterVertex *point,
|
||||
ClutterVertex *vertex);
|
||||
const graphene_point3d_t *point,
|
||||
graphene_point3d_t *vertex);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
const ClutterVertex *point,
|
||||
ClutterVertex *vertex);
|
||||
const graphene_point3d_t *point,
|
||||
graphene_point3d_t *vertex);
|
||||
|
||||
/* Implicit animations */
|
||||
CLUTTER_EXPORT
|
||||
|
@@ -94,10 +94,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMatrix, clutter_matrix_free)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintNode, clutter_paint_node_unref)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintVolume, clutter_paint_volume_free)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPathNode, clutter_path_node_free)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPoint, clutter_point_free)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterRect, clutter_rect_free)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterSize, clutter_size_free)
|
||||
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterVertex, clutter_vertex_free)
|
||||
|
||||
#endif /* __GI_SCANNER__ */
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -152,7 +152,9 @@ clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
|
||||
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
|
||||
gfloat source_width, source_height;
|
||||
gfloat actor_width, actor_height;
|
||||
ClutterVertex source_position = { 0., };
|
||||
graphene_point3d_t source_position;
|
||||
|
||||
source_position = GRAPHENE_POINT3D_INIT (0.f, 0.f, 0.f);
|
||||
|
||||
if (bind->source == NULL)
|
||||
return;
|
||||
|
@@ -182,7 +182,7 @@ clutter_blur_effect_get_paint_volume (ClutterEffect *effect,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
gfloat cur_width, cur_height;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
clutter_paint_volume_get_origin (volume, &origin);
|
||||
cur_width = clutter_paint_volume_get_width (volume);
|
||||
|
@@ -177,7 +177,7 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
|
||||
|
||||
if (priv->is_dirty)
|
||||
{
|
||||
ClutterRect rect;
|
||||
graphene_rect_t rect;
|
||||
gboolean mapped_buffer;
|
||||
CoglVertexP3T2C4 *verts;
|
||||
ClutterActor *actor;
|
||||
@@ -193,8 +193,8 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
|
||||
*/
|
||||
if (clutter_offscreen_effect_get_target_rect (effect, &rect))
|
||||
{
|
||||
width = clutter_rect_get_width (&rect);
|
||||
height = clutter_rect_get_height (&rect);
|
||||
width = graphene_rect_get_width (&rect);
|
||||
height = graphene_rect_get_height (&rect);
|
||||
}
|
||||
else
|
||||
clutter_actor_get_size (actor, &width, &height);
|
||||
|
@@ -81,7 +81,7 @@ struct _ClutterDragActionPrivate
|
||||
gint y_drag_threshold;
|
||||
ClutterActor *drag_handle;
|
||||
ClutterDragAxis drag_axis;
|
||||
ClutterRect drag_area;
|
||||
graphene_rect_t drag_area;
|
||||
|
||||
ClutterInputDevice *device;
|
||||
ClutterEventSequence *sequence;
|
||||
@@ -542,7 +542,7 @@ clutter_drag_action_real_drag_motion (ClutterDragAction *action,
|
||||
|
||||
if (action->priv->drag_area_set)
|
||||
{
|
||||
ClutterRect *drag_area = &action->priv->drag_area;
|
||||
graphene_rect_t *drag_area = &action->priv->drag_area;
|
||||
|
||||
x = CLAMP (x, drag_area->origin.x, drag_area->origin.x + drag_area->size.width);
|
||||
y = CLAMP (y, drag_area->origin.y, drag_area->origin.y + drag_area->size.height);
|
||||
@@ -811,7 +811,7 @@ clutter_drag_action_class_init (ClutterDragActionClass *klass)
|
||||
g_param_spec_boxed ("drag-area",
|
||||
P_("Drag Area"),
|
||||
P_("Constrains the dragging to a rectangle"),
|
||||
CLUTTER_TYPE_RECT,
|
||||
GRAPHENE_TYPE_RECT,
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
|
||||
/**
|
||||
@@ -1267,10 +1267,10 @@ clutter_drag_action_get_motion_coords (ClutterDragAction *action,
|
||||
/**
|
||||
* clutter_drag_action_get_drag_area:
|
||||
* @action: a #ClutterDragAction
|
||||
* @drag_area: (out caller-allocates): a #ClutterRect to be filled
|
||||
* @drag_area: (out caller-allocates): a #graphene_rect_t to be filled
|
||||
*
|
||||
* Retrieves the "drag area" associated with @action, that
|
||||
* is a #ClutterRect that constrains the actor movements,
|
||||
* is a #graphene_rect_t that constrains the actor movements,
|
||||
* in parents coordinates.
|
||||
*
|
||||
* Returns: %TRUE if the actor is actually constrained (and thus
|
||||
@@ -1278,7 +1278,7 @@ clutter_drag_action_get_motion_coords (ClutterDragAction *action,
|
||||
*/
|
||||
gboolean
|
||||
clutter_drag_action_get_drag_area (ClutterDragAction *action,
|
||||
ClutterRect *drag_area)
|
||||
graphene_rect_t *drag_area)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action), FALSE);
|
||||
|
||||
@@ -1298,8 +1298,8 @@ clutter_drag_action_get_drag_area (ClutterDragAction *action,
|
||||
* If @drag_area is %NULL, the actor is not constrained.
|
||||
*/
|
||||
void
|
||||
clutter_drag_action_set_drag_area (ClutterDragAction *action,
|
||||
const ClutterRect *drag_area)
|
||||
clutter_drag_action_set_drag_area (ClutterDragAction *action,
|
||||
const graphene_rect_t *drag_area)
|
||||
{
|
||||
ClutterDragActionPrivate *priv;
|
||||
|
||||
|
@@ -141,11 +141,11 @@ void clutter_drag_action_get_motion_coords (ClutterDragAction *actio
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_drag_action_get_drag_area (ClutterDragAction *action,
|
||||
ClutterRect *drag_area);
|
||||
graphene_rect_t *drag_area);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_drag_action_set_drag_area (ClutterDragAction *action,
|
||||
const ClutterRect *drag_area);
|
||||
void clutter_drag_action_set_drag_area (ClutterDragAction *action,
|
||||
const graphene_rect_t *drag_area);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@@ -370,7 +370,7 @@ clutter_event_get_coords (const ClutterEvent *event,
|
||||
gfloat *x,
|
||||
gfloat *y)
|
||||
{
|
||||
ClutterPoint coords;
|
||||
graphene_point_t coords;
|
||||
|
||||
g_return_if_fail (event != NULL);
|
||||
|
||||
@@ -386,15 +386,15 @@ clutter_event_get_coords (const ClutterEvent *event,
|
||||
/**
|
||||
* clutter_event_get_position:
|
||||
* @event: a #ClutterEvent
|
||||
* @position: a #ClutterPoint
|
||||
* @position: a #graphene_point_t
|
||||
*
|
||||
* Retrieves the event coordinates as a #ClutterPoint.
|
||||
* Retrieves the event coordinates as a #graphene_point_t.
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
void
|
||||
clutter_event_get_position (const ClutterEvent *event,
|
||||
ClutterPoint *position)
|
||||
graphene_point_t *position)
|
||||
{
|
||||
g_return_if_fail (event != NULL);
|
||||
g_return_if_fail (position != NULL);
|
||||
@@ -415,42 +415,42 @@ clutter_event_get_position (const ClutterEvent *event,
|
||||
case CLUTTER_PAD_BUTTON_RELEASE:
|
||||
case CLUTTER_PAD_STRIP:
|
||||
case CLUTTER_PAD_RING:
|
||||
clutter_point_init (position, 0.f, 0.f);
|
||||
graphene_point_init (position, 0.f, 0.f);
|
||||
break;
|
||||
|
||||
case CLUTTER_ENTER:
|
||||
case CLUTTER_LEAVE:
|
||||
clutter_point_init (position, event->crossing.x, event->crossing.y);
|
||||
graphene_point_init (position, event->crossing.x, event->crossing.y);
|
||||
break;
|
||||
|
||||
case CLUTTER_BUTTON_PRESS:
|
||||
case CLUTTER_BUTTON_RELEASE:
|
||||
clutter_point_init (position, event->button.x, event->button.y);
|
||||
graphene_point_init (position, event->button.x, event->button.y);
|
||||
break;
|
||||
|
||||
case CLUTTER_MOTION:
|
||||
clutter_point_init (position, event->motion.x, event->motion.y);
|
||||
graphene_point_init (position, event->motion.x, event->motion.y);
|
||||
break;
|
||||
|
||||
case CLUTTER_TOUCH_BEGIN:
|
||||
case CLUTTER_TOUCH_UPDATE:
|
||||
case CLUTTER_TOUCH_END:
|
||||
case CLUTTER_TOUCH_CANCEL:
|
||||
clutter_point_init (position, event->touch.x, event->touch.y);
|
||||
graphene_point_init (position, event->touch.x, event->touch.y);
|
||||
break;
|
||||
|
||||
case CLUTTER_SCROLL:
|
||||
clutter_point_init (position, event->scroll.x, event->scroll.y);
|
||||
graphene_point_init (position, event->scroll.x, event->scroll.y);
|
||||
break;
|
||||
|
||||
case CLUTTER_TOUCHPAD_PINCH:
|
||||
clutter_point_init (position, event->touchpad_pinch.x,
|
||||
event->touchpad_pinch.y);
|
||||
graphene_point_init (position, event->touchpad_pinch.x,
|
||||
event->touchpad_pinch.y);
|
||||
break;
|
||||
|
||||
case CLUTTER_TOUCHPAD_SWIPE:
|
||||
clutter_point_init (position, event->touchpad_swipe.x,
|
||||
event->touchpad_swipe.y);
|
||||
graphene_point_init (position, event->touchpad_swipe.x,
|
||||
event->touchpad_swipe.y);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1793,12 +1793,12 @@ float
|
||||
clutter_event_get_distance (const ClutterEvent *source,
|
||||
const ClutterEvent *target)
|
||||
{
|
||||
ClutterPoint p0, p1;
|
||||
graphene_point_t p0, p1;
|
||||
|
||||
clutter_event_get_position (source, &p0);
|
||||
clutter_event_get_position (source, &p1);
|
||||
|
||||
return clutter_point_distance (&p0, &p1, NULL, NULL);
|
||||
return graphene_point_distance (&p0, &p1, NULL, NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1819,17 +1819,17 @@ double
|
||||
clutter_event_get_angle (const ClutterEvent *source,
|
||||
const ClutterEvent *target)
|
||||
{
|
||||
ClutterPoint p0, p1;
|
||||
graphene_point_t p0, p1;
|
||||
float x_distance, y_distance;
|
||||
double angle;
|
||||
|
||||
clutter_event_get_position (source, &p0);
|
||||
clutter_event_get_position (target, &p1);
|
||||
|
||||
if (clutter_point_equals (&p0, &p1))
|
||||
if (graphene_point_equal (&p0, &p1))
|
||||
return 0;
|
||||
|
||||
clutter_point_distance (&p0, &p1, &x_distance, &y_distance);
|
||||
graphene_point_distance (&p0, &p1, &x_distance, &y_distance);
|
||||
|
||||
angle = atan2 (x_distance, y_distance);
|
||||
|
||||
|
@@ -685,7 +685,7 @@ void clutter_event_get_coords (const ClutterEv
|
||||
gfloat *y);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_event_get_position (const ClutterEvent *event,
|
||||
ClutterPoint *position);
|
||||
graphene_point_t *position);
|
||||
CLUTTER_EXPORT
|
||||
float clutter_event_get_distance (const ClutterEvent *source,
|
||||
const ClutterEvent *target);
|
||||
|
108
clutter/clutter/clutter-graphene.c
Normal file
108
clutter/clutter/clutter-graphene.c
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
|
||||
*
|
||||
* Copyright (C) 2019 Endless, Inc
|
||||
* Copyright (C) 2009, 2010 Intel Corp
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "clutter-graphene.h"
|
||||
#include "clutter-private.h"
|
||||
#include "clutter-types.h"
|
||||
|
||||
static gboolean
|
||||
graphene_point_progress (const GValue *a,
|
||||
const GValue *b,
|
||||
gdouble progress,
|
||||
GValue *retval)
|
||||
{
|
||||
const graphene_point_t *ap = g_value_get_boxed (a);
|
||||
const graphene_point_t *bp = g_value_get_boxed (b);
|
||||
graphene_point_t res;
|
||||
|
||||
graphene_point_interpolate (ap, bp, progress, &res);
|
||||
|
||||
g_value_set_boxed (retval, &res);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
graphene_point3d_progress (const GValue *a,
|
||||
const GValue *b,
|
||||
gdouble progress,
|
||||
GValue *retval)
|
||||
{
|
||||
const graphene_point3d_t *av = g_value_get_boxed (a);
|
||||
const graphene_point3d_t *bv = g_value_get_boxed (b);
|
||||
graphene_point3d_t res;
|
||||
|
||||
graphene_point3d_interpolate (av, bv, progress, &res);
|
||||
|
||||
g_value_set_boxed (retval, &res);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
graphene_rect_progress (const GValue *a,
|
||||
const GValue *b,
|
||||
gdouble progress,
|
||||
GValue *retval)
|
||||
{
|
||||
const graphene_rect_t *rect_a = g_value_get_boxed (a);
|
||||
const graphene_rect_t *rect_b = g_value_get_boxed (b);
|
||||
graphene_rect_t res;
|
||||
|
||||
graphene_rect_interpolate (rect_a, rect_b, progress, &res);
|
||||
|
||||
g_value_set_boxed (retval, &res);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
graphene_size_progress (const GValue *a,
|
||||
const GValue *b,
|
||||
gdouble progress,
|
||||
GValue *retval)
|
||||
{
|
||||
const graphene_size_t *as = g_value_get_boxed (a);
|
||||
const graphene_size_t *bs = g_value_get_boxed (b);
|
||||
graphene_size_t res;
|
||||
|
||||
graphene_size_interpolate (as, bs, progress, &res);
|
||||
|
||||
g_value_set_boxed (retval, &res);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
clutter_graphene_init (void)
|
||||
{
|
||||
clutter_interval_register_progress_func (GRAPHENE_TYPE_POINT,
|
||||
graphene_point_progress);
|
||||
clutter_interval_register_progress_func (GRAPHENE_TYPE_POINT3D,
|
||||
graphene_point3d_progress);
|
||||
clutter_interval_register_progress_func (GRAPHENE_TYPE_RECT,
|
||||
graphene_rect_progress);
|
||||
clutter_interval_register_progress_func (GRAPHENE_TYPE_SIZE,
|
||||
graphene_size_progress);
|
||||
}
|
30
clutter/clutter/clutter-graphene.h
Normal file
30
clutter/clutter/clutter-graphene.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
|
||||
*
|
||||
* Copyright (C) 2019 Endless, Inc
|
||||
* Copyright (C) 2009, 2010 Intel Corp
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CLUTTER_GRAPHENE_H
|
||||
#define CLUTTER_GRAPHENE_H
|
||||
|
||||
void clutter_graphene_init (void);
|
||||
|
||||
#endif
|
@@ -986,7 +986,7 @@ clutter_input_device_get_enabled (ClutterInputDevice *device)
|
||||
gboolean
|
||||
clutter_input_device_get_coords (ClutterInputDevice *device,
|
||||
ClutterEventSequence *sequence,
|
||||
ClutterPoint *point)
|
||||
graphene_point_t *point)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
|
||||
g_return_val_if_fail (point != NULL, FALSE);
|
||||
@@ -1033,7 +1033,9 @@ _clutter_input_device_update (ClutterInputDevice *device,
|
||||
ClutterStage *stage;
|
||||
ClutterActor *new_cursor_actor;
|
||||
ClutterActor *old_cursor_actor;
|
||||
ClutterPoint point = { -1, -1 };
|
||||
graphene_point_t point;
|
||||
|
||||
point = GRAPHENE_POINT_INIT (-1.0f, -1.0f);
|
||||
|
||||
if (device->device_type == CLUTTER_KEYBOARD_DEVICE)
|
||||
return NULL;
|
||||
|
@@ -58,7 +58,7 @@ gint clutter_input_device_get_device_id (ClutterInputDev
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_input_device_get_coords (ClutterInputDevice *device,
|
||||
ClutterEventSequence *sequence,
|
||||
ClutterPoint *point);
|
||||
graphene_point_t *point);
|
||||
CLUTTER_EXPORT
|
||||
ClutterModifierType clutter_input_device_get_modifier_state (ClutterInputDevice *device);
|
||||
CLUTTER_EXPORT
|
||||
|
@@ -89,8 +89,8 @@ clutter_input_focus_reset (ClutterInputFocus *focus)
|
||||
}
|
||||
|
||||
void
|
||||
clutter_input_focus_set_cursor_location (ClutterInputFocus *focus,
|
||||
const ClutterRect *rect)
|
||||
clutter_input_focus_set_cursor_location (ClutterInputFocus *focus,
|
||||
const graphene_rect_t *rect)
|
||||
{
|
||||
ClutterInputFocusPrivate *priv;
|
||||
|
||||
|
@@ -57,8 +57,8 @@ gboolean clutter_input_focus_is_focused (ClutterInputFocus *focus);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_input_focus_reset (ClutterInputFocus *focus);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_input_focus_set_cursor_location (ClutterInputFocus *focus,
|
||||
const ClutterRect *rect);
|
||||
void clutter_input_focus_set_cursor_location (ClutterInputFocus *focus,
|
||||
const graphene_rect_t *rect);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_input_focus_set_surrounding (ClutterInputFocus *focus,
|
||||
|
@@ -26,8 +26,8 @@ ClutterInputFocus * clutter_input_method_get_focus (ClutterInputMethod *method);
|
||||
|
||||
void clutter_input_method_reset (ClutterInputMethod *method);
|
||||
|
||||
void clutter_input_method_set_cursor_location (ClutterInputMethod *method,
|
||||
const ClutterRect *rect);
|
||||
void clutter_input_method_set_cursor_location (ClutterInputMethod *method,
|
||||
const graphene_rect_t *rect);
|
||||
void clutter_input_method_set_surrounding (ClutterInputMethod *method,
|
||||
const gchar *text,
|
||||
guint cursor,
|
||||
|
@@ -187,7 +187,7 @@ clutter_input_method_class_init (ClutterInputMethodClass *klass)
|
||||
G_TYPE_FROM_CLASS (object_class),
|
||||
G_SIGNAL_RUN_LAST,
|
||||
0, NULL, NULL, NULL,
|
||||
G_TYPE_NONE, 1, CLUTTER_TYPE_RECT);
|
||||
G_TYPE_NONE, 1, GRAPHENE_TYPE_RECT);
|
||||
|
||||
pspecs[PROP_CONTENT_HINTS] =
|
||||
g_param_spec_flags ("content-hints",
|
||||
@@ -377,8 +377,8 @@ clutter_input_method_reset (ClutterInputMethod *im)
|
||||
}
|
||||
|
||||
void
|
||||
clutter_input_method_set_cursor_location (ClutterInputMethod *im,
|
||||
const ClutterRect *rect)
|
||||
clutter_input_method_set_cursor_location (ClutterInputMethod *im,
|
||||
const graphene_rect_t *rect)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_INPUT_METHOD (im));
|
||||
|
||||
|
@@ -42,8 +42,8 @@ struct _ClutterInputMethodClass
|
||||
|
||||
void (* reset) (ClutterInputMethod *im);
|
||||
|
||||
void (* set_cursor_location) (ClutterInputMethod *im,
|
||||
const ClutterRect *rect);
|
||||
void (* set_cursor_location) (ClutterInputMethod *im,
|
||||
const graphene_rect_t *rect);
|
||||
void (* set_surrounding) (ClutterInputMethod *im,
|
||||
const gchar *text,
|
||||
guint cursor,
|
||||
|
@@ -58,6 +58,7 @@
|
||||
#include "clutter-device-manager-private.h"
|
||||
#include "clutter-event-private.h"
|
||||
#include "clutter-feature.h"
|
||||
#include "clutter-graphene.h"
|
||||
#include "clutter-main.h"
|
||||
#include "clutter-master-clock.h"
|
||||
#include "clutter-mutter.h"
|
||||
@@ -2574,6 +2575,8 @@ clutter_base_init (void)
|
||||
|
||||
/* initialise the Big Clutter Lock™ if necessary */
|
||||
clutter_threads_init_default ();
|
||||
|
||||
clutter_graphene_init ();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -86,7 +86,7 @@ struct _ClutterOffscreenEffectPrivate
|
||||
ClutterActor *actor;
|
||||
ClutterActor *stage;
|
||||
|
||||
ClutterVertex position;
|
||||
graphene_point3d_t position;
|
||||
|
||||
int fbo_offset_x;
|
||||
int fbo_offset_y;
|
||||
@@ -250,9 +250,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
|
||||
gfloat target_width = -1, target_height = -1;
|
||||
gfloat resource_scale;
|
||||
gfloat ceiled_resource_scale;
|
||||
ClutterVertex local_offset = { 0.f, 0.f, 0.f };
|
||||
graphene_point3d_t local_offset;
|
||||
gfloat old_viewport[4];
|
||||
|
||||
local_offset = GRAPHENE_POINT3D_INIT (0.0f, 0.0f, 0.0f);
|
||||
|
||||
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
||||
return FALSE;
|
||||
|
||||
@@ -323,7 +325,7 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
|
||||
* contents on screen...
|
||||
*/
|
||||
clutter_actor_get_transform (priv->stage, &modelview);
|
||||
cogl_set_modelview_matrix (&modelview);
|
||||
cogl_framebuffer_set_modelview_matrix (priv->offscreen, &modelview);
|
||||
|
||||
/* Save the original viewport for calculating priv->position */
|
||||
_clutter_stage_get_viewport (CLUTTER_STAGE (priv->stage),
|
||||
@@ -335,10 +337,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
|
||||
/* Set up the viewport so that it has the same size as the stage (avoid
|
||||
* distortion), but translated to account for the FBO offset...
|
||||
*/
|
||||
cogl_set_viewport (-priv->fbo_offset_x,
|
||||
-priv->fbo_offset_y,
|
||||
stage_width,
|
||||
stage_height);
|
||||
cogl_framebuffer_set_viewport (priv->offscreen,
|
||||
-priv->fbo_offset_x,
|
||||
-priv->fbo_offset_y,
|
||||
stage_width,
|
||||
stage_height);
|
||||
|
||||
/* Copy the stage's projection matrix across to the framebuffer */
|
||||
_clutter_stage_get_projection_matrix (CLUTTER_STAGE (priv->stage),
|
||||
@@ -355,14 +358,15 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
|
||||
&priv->position,
|
||||
1);
|
||||
|
||||
cogl_set_projection_matrix (&projection);
|
||||
cogl_framebuffer_set_projection_matrix (priv->offscreen, &projection);
|
||||
|
||||
cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
|
||||
cogl_clear (&transparent,
|
||||
COGL_BUFFER_BIT_COLOR |
|
||||
COGL_BUFFER_BIT_DEPTH);
|
||||
cogl_framebuffer_clear (priv->offscreen,
|
||||
COGL_BUFFER_BIT_COLOR |
|
||||
COGL_BUFFER_BIT_DEPTH,
|
||||
&transparent);
|
||||
|
||||
cogl_push_matrix ();
|
||||
cogl_framebuffer_push_matrix (priv->offscreen);
|
||||
|
||||
/* Override the actor's opacity to fully opaque - we paint the offscreen
|
||||
* texture with the actor's paint opacity, so we need to do this to avoid
|
||||
@@ -408,15 +412,16 @@ static void
|
||||
clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
|
||||
{
|
||||
ClutterOffscreenEffectPrivate *priv = effect->priv;
|
||||
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
||||
CoglMatrix modelview;
|
||||
float resource_scale;
|
||||
|
||||
cogl_push_matrix ();
|
||||
cogl_framebuffer_push_matrix (framebuffer);
|
||||
|
||||
/* The current modelview matrix is *almost* perfect already. It's only
|
||||
* missing a correction for the expanded FBO and offset rendering within...
|
||||
*/
|
||||
cogl_get_modelview_matrix (&modelview);
|
||||
cogl_framebuffer_get_modelview_matrix (framebuffer, &modelview);
|
||||
|
||||
if (clutter_actor_get_resource_scale (priv->actor, &resource_scale) &&
|
||||
resource_scale != 1.0f)
|
||||
@@ -429,14 +434,15 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
|
||||
priv->fbo_offset_x,
|
||||
priv->fbo_offset_y,
|
||||
0.0f);
|
||||
cogl_set_modelview_matrix (&modelview);
|
||||
|
||||
cogl_framebuffer_set_modelview_matrix (framebuffer, &modelview);
|
||||
|
||||
/* paint the target material; this is virtualized for
|
||||
* sub-classes that require special hand-holding
|
||||
*/
|
||||
clutter_offscreen_effect_paint_target (effect);
|
||||
|
||||
cogl_pop_matrix ();
|
||||
cogl_framebuffer_pop_matrix (framebuffer);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -453,7 +459,7 @@ clutter_offscreen_effect_post_paint (ClutterEffect *effect)
|
||||
/* Restore the previous opacity override */
|
||||
clutter_actor_set_opacity_override (priv->actor, priv->old_opacity_override);
|
||||
|
||||
cogl_pop_matrix ();
|
||||
cogl_framebuffer_pop_matrix (priv->offscreen);
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
clutter_offscreen_effect_paint_texture (self);
|
||||
@@ -682,7 +688,7 @@ clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
|
||||
*/
|
||||
gboolean
|
||||
clutter_offscreen_effect_get_target_rect (ClutterOffscreenEffect *effect,
|
||||
ClutterRect *rect)
|
||||
graphene_rect_t *rect)
|
||||
{
|
||||
ClutterOffscreenEffectPrivate *priv;
|
||||
|
||||
@@ -694,11 +700,11 @@ clutter_offscreen_effect_get_target_rect (ClutterOffscreenEffect *effect,
|
||||
if (priv->texture == NULL)
|
||||
return FALSE;
|
||||
|
||||
clutter_rect_init (rect,
|
||||
priv->position.x,
|
||||
priv->position.y,
|
||||
cogl_texture_get_width (priv->texture),
|
||||
cogl_texture_get_height (priv->texture));
|
||||
graphene_rect_init (rect,
|
||||
priv->position.x,
|
||||
priv->position.y,
|
||||
cogl_texture_get_width (priv->texture),
|
||||
cogl_texture_get_height (priv->texture));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@@ -114,7 +114,7 @@ gboolean clutter_offscreen_effect_get_target_size (ClutterOffscree
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_offscreen_effect_get_target_rect (ClutterOffscreenEffect *effect,
|
||||
ClutterRect *rect);
|
||||
graphene_rect_t *rect);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@@ -58,7 +58,7 @@ struct _ClutterPaintVolume
|
||||
* elements 4, 5, 6 and 7 most of the time for 2D actors when
|
||||
* calculating the projected paint box.
|
||||
*/
|
||||
ClutterVertex vertices[8];
|
||||
graphene_point3d_t vertices[8];
|
||||
|
||||
/* As an optimization for internally managed PaintVolumes we allow
|
||||
* initializing ClutterPaintVolume variables allocated on the stack
|
||||
|
@@ -63,7 +63,7 @@ _clutter_paint_volume_new (ClutterActor *actor)
|
||||
|
||||
pv->actor = actor;
|
||||
|
||||
memset (pv->vertices, 0, 8 * sizeof (ClutterVertex));
|
||||
memset (pv->vertices, 0, 8 * sizeof (graphene_point3d_t));
|
||||
|
||||
pv->is_static = FALSE;
|
||||
pv->is_empty = TRUE;
|
||||
@@ -96,7 +96,7 @@ _clutter_paint_volume_init_static (ClutterPaintVolume *pv,
|
||||
{
|
||||
pv->actor = actor;
|
||||
|
||||
memset (pv->vertices, 0, 8 * sizeof (ClutterVertex));
|
||||
memset (pv->vertices, 0, 8 * sizeof (graphene_point3d_t));
|
||||
|
||||
pv->is_static = TRUE;
|
||||
pv->is_empty = TRUE;
|
||||
@@ -170,7 +170,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv)
|
||||
/**
|
||||
* clutter_paint_volume_set_origin:
|
||||
* @pv: a #ClutterPaintVolume
|
||||
* @origin: a #ClutterVertex
|
||||
* @origin: a #graphene_point3d_t
|
||||
*
|
||||
* Sets the origin of the paint volume.
|
||||
*
|
||||
@@ -183,7 +183,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv)
|
||||
*/
|
||||
void
|
||||
clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||
const ClutterVertex *origin)
|
||||
const graphene_point3d_t *origin)
|
||||
{
|
||||
static const int key_vertices[4] = { 0, 1, 3, 4 };
|
||||
float dx, dy, dz;
|
||||
@@ -210,7 +210,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||
/**
|
||||
* clutter_paint_volume_get_origin:
|
||||
* @pv: a #ClutterPaintVolume
|
||||
* @vertex: (out): the return location for a #ClutterVertex
|
||||
* @vertex: (out): the return location for a #graphene_point3d_t
|
||||
*
|
||||
* Retrieves the origin of the #ClutterPaintVolume.
|
||||
*
|
||||
@@ -218,7 +218,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||
*/
|
||||
void
|
||||
clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
|
||||
ClutterVertex *vertex)
|
||||
graphene_point3d_t *vertex)
|
||||
{
|
||||
g_return_if_fail (pv != NULL);
|
||||
g_return_if_fail (vertex != NULL);
|
||||
@@ -659,7 +659,7 @@ clutter_paint_volume_union_box (ClutterPaintVolume *pv,
|
||||
const ClutterActorBox *box)
|
||||
{
|
||||
ClutterPaintVolume volume;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
g_return_if_fail (pv != NULL);
|
||||
g_return_if_fail (box != NULL);
|
||||
@@ -757,7 +757,7 @@ _clutter_paint_volume_get_bounding_box (ClutterPaintVolume *pv,
|
||||
ClutterActorBox *box)
|
||||
{
|
||||
gfloat x_min, y_min, x_max, y_max;
|
||||
ClutterVertex *vertices;
|
||||
graphene_point3d_t *vertices;
|
||||
int count;
|
||||
gint i;
|
||||
|
||||
@@ -878,9 +878,9 @@ _clutter_paint_volume_transform (ClutterPaintVolume *pv,
|
||||
|
||||
cogl_matrix_transform_points (matrix,
|
||||
3,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
pv->vertices,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
pv->vertices,
|
||||
transform_count);
|
||||
|
||||
@@ -896,7 +896,7 @@ _clutter_paint_volume_axis_align (ClutterPaintVolume *pv)
|
||||
{
|
||||
int count;
|
||||
int i;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
float max_x;
|
||||
float max_y;
|
||||
float max_z;
|
||||
@@ -1075,7 +1075,7 @@ _clutter_paint_volume_cull (ClutterPaintVolume *pv,
|
||||
const ClutterPlane *planes)
|
||||
{
|
||||
int vertex_count;
|
||||
ClutterVertex *vertices = pv->vertices;
|
||||
graphene_point3d_t *vertices = pv->vertices;
|
||||
gboolean partial = FALSE;
|
||||
int i;
|
||||
int j;
|
||||
@@ -1097,24 +1097,18 @@ _clutter_paint_volume_cull (ClutterPaintVolume *pv,
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
const ClutterPlane *plane = &planes[i];
|
||||
int out = 0;
|
||||
for (j = 0; j < vertex_count; j++)
|
||||
{
|
||||
ClutterVertex p;
|
||||
float distance;
|
||||
graphene_vec3_t v;
|
||||
|
||||
/* XXX: for perspective projections this can be optimized
|
||||
* out because all the planes should pass through the origin
|
||||
* so (0,0,0) is a valid v0. */
|
||||
p.x = vertices[j].x - planes[i].v0[0];
|
||||
p.y = vertices[j].y - planes[i].v0[1];
|
||||
p.z = vertices[j].z - planes[i].v0[2];
|
||||
graphene_vec3_init (&v,
|
||||
vertices[j].x - graphene_vec3_get_x (&plane->v0),
|
||||
vertices[j].y - graphene_vec3_get_y (&plane->v0),
|
||||
vertices[j].z - graphene_vec3_get_z (&plane->v0));
|
||||
|
||||
distance = (planes[i].n[0] * p.x +
|
||||
planes[i].n[1] * p.y +
|
||||
planes[i].n[2] * p.z);
|
||||
|
||||
if (distance < 0)
|
||||
if (graphene_vec3_dot (&plane->n, &v) < 0)
|
||||
out++;
|
||||
}
|
||||
|
||||
|
@@ -239,17 +239,17 @@ void _clutter_run_repaint_functions (ClutterRepaintFlags flags);
|
||||
|
||||
GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager);
|
||||
|
||||
void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
const CoglMatrix *projection,
|
||||
const float *viewport,
|
||||
const ClutterVertex *vertices_in,
|
||||
ClutterVertex *vertices_out,
|
||||
int n_vertices);
|
||||
void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
const CoglMatrix *projection,
|
||||
const float *viewport,
|
||||
const graphene_point3d_t *vertices_in,
|
||||
graphene_point3d_t *vertices_out,
|
||||
int n_vertices);
|
||||
|
||||
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
|
||||
ClutterRect *dest);
|
||||
graphene_rect_t *dest);
|
||||
|
||||
void _clutter_util_rectangle_int_extents (const ClutterRect *src,
|
||||
void _clutter_util_rectangle_int_extents (const graphene_rect_t *src,
|
||||
cairo_rectangle_int_t *dest);
|
||||
|
||||
void _clutter_util_rectangle_offset (const cairo_rectangle_int_t *src,
|
||||
@@ -274,12 +274,6 @@ struct _ClutterVertex4
|
||||
float w;
|
||||
};
|
||||
|
||||
void
|
||||
_clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
|
||||
const ClutterVertex4 *b,
|
||||
double progress,
|
||||
ClutterVertex4 *res);
|
||||
|
||||
#define CLUTTER_MATRIX_INIT_IDENTITY { \
|
||||
1.0f, 0.0f, 0.0f, 0.0f, \
|
||||
0.0f, 1.0f, 0.0f, 0.0f, \
|
||||
@@ -287,26 +281,10 @@ _clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
|
||||
0.0f, 0.0f, 0.0f, 1.0f, \
|
||||
}
|
||||
|
||||
float _clutter_util_matrix_determinant (const ClutterMatrix *matrix);
|
||||
|
||||
void _clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
|
||||
float factor);
|
||||
void _clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
|
||||
float factor);
|
||||
void _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
|
||||
float factor);
|
||||
|
||||
gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
||||
ClutterVertex *scale_p,
|
||||
float shear_p[3],
|
||||
ClutterVertex *rotate_p,
|
||||
ClutterVertex *translate_p,
|
||||
ClutterVertex4 *perspective_p);
|
||||
|
||||
typedef struct _ClutterPlane
|
||||
{
|
||||
float v0[3];
|
||||
float n[3];
|
||||
graphene_vec3_t v0;
|
||||
graphene_vec3_t n;
|
||||
} ClutterPlane;
|
||||
|
||||
typedef enum _ClutterCullResult
|
||||
|
@@ -352,63 +352,64 @@ _clutter_script_parse_knot (ClutterScript *script,
|
||||
}
|
||||
|
||||
static gboolean
|
||||
parse_geometry_from_array (JsonArray *array,
|
||||
ClutterGeometry *geometry)
|
||||
parse_rect_from_array (JsonArray *array,
|
||||
graphene_rect_t *rect)
|
||||
{
|
||||
if (json_array_get_length (array) != 4)
|
||||
return FALSE;
|
||||
|
||||
geometry->x = json_array_get_int_element (array, 0);
|
||||
geometry->y = json_array_get_int_element (array, 1);
|
||||
geometry->width = json_array_get_int_element (array, 2);
|
||||
geometry->height = json_array_get_int_element (array, 3);
|
||||
graphene_rect_init (rect,
|
||||
json_array_get_int_element (array, 0),
|
||||
json_array_get_int_element (array, 1),
|
||||
json_array_get_int_element (array, 2),
|
||||
json_array_get_int_element (array, 3));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
parse_geometry_from_object (JsonObject *object,
|
||||
ClutterGeometry *geometry)
|
||||
parse_rect_from_object (JsonObject *object,
|
||||
graphene_rect_t *rect)
|
||||
{
|
||||
if (json_object_has_member (object, "x"))
|
||||
geometry->x = json_object_get_int_member (object, "x");
|
||||
rect->origin.x = json_object_get_int_member (object, "x");
|
||||
else
|
||||
geometry->x = 0;
|
||||
rect->origin.x = 0;
|
||||
|
||||
if (json_object_has_member (object, "y"))
|
||||
geometry->y = json_object_get_int_member (object, "y");
|
||||
rect->origin.y = json_object_get_int_member (object, "y");
|
||||
else
|
||||
geometry->y = 0;
|
||||
rect->origin.y = 0;
|
||||
|
||||
if (json_object_has_member (object, "width"))
|
||||
geometry->width = json_object_get_int_member (object, "width");
|
||||
rect->size.width = json_object_get_int_member (object, "width");
|
||||
else
|
||||
geometry->width = 0;
|
||||
rect->size.width = 0;
|
||||
|
||||
if (json_object_has_member (object, "height"))
|
||||
geometry->height = json_object_get_int_member (object, "height");
|
||||
rect->size.height = json_object_get_int_member (object, "height");
|
||||
else
|
||||
geometry->height = 0;
|
||||
rect->size.height = 0;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_script_parse_geometry (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterGeometry *geometry)
|
||||
_clutter_script_parse_rect (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
graphene_rect_t *rect)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
|
||||
g_return_val_if_fail (node != NULL, FALSE);
|
||||
g_return_val_if_fail (geometry != NULL, FALSE);
|
||||
g_return_val_if_fail (rect != NULL, FALSE);
|
||||
|
||||
switch (JSON_NODE_TYPE (node))
|
||||
{
|
||||
case JSON_NODE_ARRAY:
|
||||
return parse_geometry_from_array (json_node_get_array (node), geometry);
|
||||
return parse_rect_from_array (json_node_get_array (node), rect);
|
||||
|
||||
case JSON_NODE_OBJECT:
|
||||
return parse_geometry_from_object (json_node_get_object (node), geometry);
|
||||
return parse_rect_from_object (json_node_get_object (node), rect);
|
||||
|
||||
default:
|
||||
break;
|
||||
@@ -492,8 +493,8 @@ _clutter_script_parse_color (ClutterScript *script,
|
||||
}
|
||||
|
||||
static gboolean
|
||||
parse_point_from_array (JsonArray *array,
|
||||
ClutterPoint *point)
|
||||
parse_point_from_array (JsonArray *array,
|
||||
graphene_point_t *point)
|
||||
{
|
||||
if (json_array_get_length (array) != 2)
|
||||
return FALSE;
|
||||
@@ -505,8 +506,8 @@ parse_point_from_array (JsonArray *array,
|
||||
}
|
||||
|
||||
static gboolean
|
||||
parse_point_from_object (JsonObject *object,
|
||||
ClutterPoint *point)
|
||||
parse_point_from_object (JsonObject *object,
|
||||
graphene_point_t *point)
|
||||
{
|
||||
if (json_object_has_member (object, "x"))
|
||||
point->x = json_object_get_double_member (object, "x");
|
||||
@@ -522,9 +523,9 @@ parse_point_from_object (JsonObject *object,
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_script_parse_point (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterPoint *point)
|
||||
_clutter_script_parse_point (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
graphene_point_t *point)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
|
||||
g_return_val_if_fail (node != NULL, FALSE);
|
||||
@@ -546,8 +547,8 @@ _clutter_script_parse_point (ClutterScript *script,
|
||||
}
|
||||
|
||||
static gboolean
|
||||
parse_size_from_array (JsonArray *array,
|
||||
ClutterSize *size)
|
||||
parse_size_from_array (JsonArray *array,
|
||||
graphene_size_t *size)
|
||||
{
|
||||
if (json_array_get_length (array) != 2)
|
||||
return FALSE;
|
||||
@@ -559,8 +560,8 @@ parse_size_from_array (JsonArray *array,
|
||||
}
|
||||
|
||||
static gboolean
|
||||
parse_size_from_object (JsonObject *object,
|
||||
ClutterSize *size)
|
||||
parse_size_from_object (JsonObject *object,
|
||||
graphene_size_t *size)
|
||||
{
|
||||
if (json_object_has_member (object, "width"))
|
||||
size->width = json_object_get_double_member (object, "width");
|
||||
@@ -576,9 +577,9 @@ parse_size_from_object (JsonObject *object,
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_script_parse_size (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterSize *size)
|
||||
_clutter_script_parse_size (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
graphene_size_t *size)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
|
||||
g_return_val_if_fail (node != NULL, FALSE);
|
||||
@@ -1328,11 +1329,11 @@ _clutter_script_parse_node (ClutterScript *script,
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if (p_type == CLUTTER_TYPE_GEOMETRY)
|
||||
else if (p_type == GRAPHENE_TYPE_RECT)
|
||||
{
|
||||
ClutterGeometry geom = { 0, };
|
||||
graphene_rect_t rect = GRAPHENE_RECT_INIT (0, 0, 0, 0);
|
||||
|
||||
/* geometry := {
|
||||
/* rect := {
|
||||
* "x" : (int),
|
||||
* "y" : (int),
|
||||
* "width" : (int),
|
||||
@@ -1340,9 +1341,9 @@ _clutter_script_parse_node (ClutterScript *script,
|
||||
* }
|
||||
*/
|
||||
|
||||
if (_clutter_script_parse_geometry (script, node, &geom))
|
||||
if (_clutter_script_parse_rect (script, node, &rect))
|
||||
{
|
||||
g_value_set_boxed (value, &geom);
|
||||
g_value_set_boxed (value, &rect);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -1364,9 +1365,9 @@ _clutter_script_parse_node (ClutterScript *script,
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if (p_type == CLUTTER_TYPE_POINT)
|
||||
else if (p_type == GRAPHENE_TYPE_POINT)
|
||||
{
|
||||
ClutterPoint point = CLUTTER_POINT_INIT_ZERO;
|
||||
graphene_point_t point = GRAPHENE_POINT_INIT_ZERO;
|
||||
|
||||
if (_clutter_script_parse_point (script, node, &point))
|
||||
{
|
||||
@@ -1374,9 +1375,9 @@ _clutter_script_parse_node (ClutterScript *script,
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if (p_type == CLUTTER_TYPE_SIZE)
|
||||
else if (p_type == GRAPHENE_TYPE_SIZE)
|
||||
{
|
||||
ClutterSize size = CLUTTER_SIZE_INIT_ZERO;
|
||||
graphene_size_t size = GRAPHENE_SIZE_INIT_ZERO;
|
||||
|
||||
if (_clutter_script_parse_size (script, node, &size))
|
||||
{
|
||||
@@ -1417,15 +1418,15 @@ _clutter_script_parse_node (ClutterScript *script,
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if (G_VALUE_HOLDS (value, CLUTTER_TYPE_GEOMETRY))
|
||||
else if (G_VALUE_HOLDS (value, GRAPHENE_TYPE_RECT))
|
||||
{
|
||||
ClutterGeometry geom = { 0, };
|
||||
graphene_rect_t rect = GRAPHENE_RECT_INIT (0, 0, 0, 0);
|
||||
|
||||
/* geometry := [ (int), (int), (int), (int) ] */
|
||||
/* rect := [ (int), (int), (int), (int) ] */
|
||||
|
||||
if (_clutter_script_parse_geometry (script, node, &geom))
|
||||
if (_clutter_script_parse_rect (script, node, &rect))
|
||||
{
|
||||
g_value_set_boxed (value, &geom);
|
||||
g_value_set_boxed (value, &rect);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -1441,9 +1442,9 @@ _clutter_script_parse_node (ClutterScript *script,
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if (G_VALUE_HOLDS (value, CLUTTER_TYPE_POINT))
|
||||
else if (G_VALUE_HOLDS (value, GRAPHENE_TYPE_POINT))
|
||||
{
|
||||
ClutterPoint point = CLUTTER_POINT_INIT_ZERO;
|
||||
graphene_point_t point = GRAPHENE_POINT_INIT_ZERO;
|
||||
|
||||
if (_clutter_script_parse_point (script, node, &point))
|
||||
{
|
||||
@@ -1451,9 +1452,9 @@ _clutter_script_parse_node (ClutterScript *script,
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if (G_VALUE_HOLDS (value, CLUTTER_TYPE_SIZE))
|
||||
else if (G_VALUE_HOLDS (value, GRAPHENE_TYPE_SIZE))
|
||||
{
|
||||
ClutterSize size = CLUTTER_SIZE_INIT_ZERO;
|
||||
graphene_size_t size = GRAPHENE_SIZE_INIT_ZERO;
|
||||
|
||||
if (_clutter_script_parse_size (script, node, &size))
|
||||
{
|
||||
|
@@ -122,9 +122,9 @@ gboolean _clutter_script_flags_from_string (GType gtype,
|
||||
gboolean _clutter_script_parse_knot (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterKnot *knot);
|
||||
gboolean _clutter_script_parse_geometry (ClutterScript *script,
|
||||
gboolean _clutter_script_parse_rect (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterGeometry *geometry);
|
||||
graphene_rect_t *rect);
|
||||
gboolean _clutter_script_parse_color (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterColor *color);
|
||||
@@ -132,10 +132,10 @@ GObject *_clutter_script_parse_alpha (ClutterScript *script,
|
||||
JsonNode *node);
|
||||
gboolean _clutter_script_parse_point (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterPoint *point);
|
||||
graphene_point_t *point);
|
||||
gboolean _clutter_script_parse_size (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
ClutterSize *size);
|
||||
graphene_size_t *size);
|
||||
|
||||
gboolean _clutter_script_parse_translatable_string (ClutterScript *script,
|
||||
JsonNode *node,
|
||||
|
@@ -56,7 +56,7 @@
|
||||
|
||||
struct _ClutterScrollActorPrivate
|
||||
{
|
||||
ClutterPoint scroll_to;
|
||||
graphene_point_t scroll_to;
|
||||
|
||||
ClutterScrollMode scroll_mode;
|
||||
|
||||
@@ -94,19 +94,19 @@ G_DEFINE_TYPE_WITH_CODE (ClutterScrollActor, clutter_scroll_actor, CLUTTER_TYPE_
|
||||
clutter_animatable_iface_init))
|
||||
|
||||
static void
|
||||
clutter_scroll_actor_set_scroll_to_internal (ClutterScrollActor *self,
|
||||
const ClutterPoint *point)
|
||||
clutter_scroll_actor_set_scroll_to_internal (ClutterScrollActor *self,
|
||||
const graphene_point_t *point)
|
||||
{
|
||||
ClutterScrollActorPrivate *priv = self->priv;
|
||||
ClutterActor *actor = CLUTTER_ACTOR (self);
|
||||
ClutterMatrix m = CLUTTER_MATRIX_INIT_IDENTITY;
|
||||
float dx, dy;
|
||||
|
||||
if (clutter_point_equals (&priv->scroll_to, point))
|
||||
if (graphene_point_equal (&priv->scroll_to, point))
|
||||
return;
|
||||
|
||||
if (point == NULL)
|
||||
clutter_point_init (&priv->scroll_to, 0.f, 0.f);
|
||||
graphene_point_init (&priv->scroll_to, 0.f, 0.f);
|
||||
else
|
||||
priv->scroll_to = *point;
|
||||
|
||||
@@ -216,7 +216,7 @@ clutter_scroll_actor_set_final_state (ClutterAnimatable *animatable,
|
||||
if (strcmp (property_name, "scroll-to") == 0)
|
||||
{
|
||||
ClutterScrollActor *self = CLUTTER_SCROLL_ACTOR (animatable);
|
||||
const ClutterPoint *point = g_value_get_boxed (value);
|
||||
const graphene_point_t *point = g_value_get_boxed (value);
|
||||
|
||||
clutter_scroll_actor_set_scroll_to_internal (self, point);
|
||||
}
|
||||
@@ -248,7 +248,7 @@ clutter_animatable_iface_init (ClutterAnimatableInterface *iface)
|
||||
g_param_spec_boxed ("scroll-to",
|
||||
"Scroll To",
|
||||
"The point to scroll the actor to",
|
||||
CLUTTER_TYPE_POINT,
|
||||
GRAPHENE_TYPE_POINT,
|
||||
G_PARAM_READWRITE |
|
||||
G_PARAM_STATIC_STRINGS |
|
||||
CLUTTER_PARAM_ANIMATABLE);
|
||||
@@ -322,7 +322,7 @@ clutter_scroll_actor_get_scroll_mode (ClutterScrollActor *actor)
|
||||
/**
|
||||
* clutter_scroll_actor_scroll_to_point:
|
||||
* @actor: a #ClutterScrollActor
|
||||
* @point: a #ClutterPoint
|
||||
* @point: a #graphene_point_t
|
||||
*
|
||||
* Scrolls the contents of @actor so that @point is the new origin
|
||||
* of the visible area.
|
||||
@@ -335,8 +335,8 @@ clutter_scroll_actor_get_scroll_mode (ClutterScrollActor *actor)
|
||||
* Since: 1.12
|
||||
*/
|
||||
void
|
||||
clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
|
||||
const ClutterPoint *point)
|
||||
clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
|
||||
const graphene_point_t *point)
|
||||
{
|
||||
ClutterScrollActorPrivate *priv;
|
||||
const ClutterAnimationInfo *info;
|
||||
@@ -390,10 +390,10 @@ clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
|
||||
|
||||
/* if a transition already exist, update its bounds */
|
||||
clutter_transition_set_from (priv->transition,
|
||||
CLUTTER_TYPE_POINT,
|
||||
GRAPHENE_TYPE_POINT,
|
||||
&priv->scroll_to);
|
||||
clutter_transition_set_to (priv->transition,
|
||||
CLUTTER_TYPE_POINT,
|
||||
GRAPHENE_TYPE_POINT,
|
||||
point);
|
||||
|
||||
/* always use the current easing state */
|
||||
@@ -417,10 +417,10 @@ clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
|
||||
* Since: 1.12
|
||||
*/
|
||||
void
|
||||
clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
|
||||
const ClutterRect *rect)
|
||||
clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
|
||||
const graphene_rect_t *rect)
|
||||
{
|
||||
ClutterRect n_rect;
|
||||
graphene_rect_t n_rect;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
|
||||
g_return_if_fail (rect != NULL);
|
||||
@@ -428,7 +428,7 @@ clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
|
||||
n_rect = *rect;
|
||||
|
||||
/* normalize, so that we have a valid origin */
|
||||
clutter_rect_normalize (&n_rect);
|
||||
graphene_rect_normalize (&n_rect);
|
||||
|
||||
clutter_scroll_actor_scroll_to_point (actor, &n_rect.origin);
|
||||
}
|
||||
|
@@ -86,11 +86,11 @@ CLUTTER_EXPORT
|
||||
ClutterScrollMode clutter_scroll_actor_get_scroll_mode (ClutterScrollActor *actor);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
|
||||
const ClutterPoint *point);
|
||||
void clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
|
||||
const graphene_point_t *point);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
|
||||
const ClutterRect *rect);
|
||||
void clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
|
||||
const graphene_rect_t *rect);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@@ -124,9 +124,9 @@ gboolean _clutter_stage_update_state (ClutterStage *stag
|
||||
|
||||
void _clutter_stage_set_scale_factor (ClutterStage *stage,
|
||||
int factor);
|
||||
gboolean _clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
|
||||
ClutterRect *rect,
|
||||
float *view_scale);
|
||||
gboolean _clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
|
||||
graphene_rect_t *rect,
|
||||
float *view_scale);
|
||||
|
||||
void _clutter_stage_presented (ClutterStage *stage,
|
||||
CoglFrameEvent frame_event,
|
||||
|
@@ -133,8 +133,8 @@ clutter_stage_view_blit_offscreen (ClutterStageView *view,
|
||||
* the bottom right corner.
|
||||
*/
|
||||
cogl_matrix_init_identity (&matrix);
|
||||
cogl_matrix_translate (&matrix, -1, 1, 0);
|
||||
cogl_matrix_scale (&matrix, 2, -2, 0);
|
||||
cogl_matrix_translate (&matrix, -1, 1, 0);
|
||||
cogl_framebuffer_set_projection_matrix (priv->framebuffer, &matrix);
|
||||
|
||||
cogl_framebuffer_draw_rectangle (priv->framebuffer,
|
||||
|
@@ -114,8 +114,6 @@ struct _ClutterStagePrivate
|
||||
CoglMatrix view;
|
||||
float viewport[4];
|
||||
|
||||
ClutterFog fog;
|
||||
|
||||
gchar *title;
|
||||
ClutterActor *key_focused_actor;
|
||||
|
||||
@@ -154,7 +152,6 @@ struct _ClutterStagePrivate
|
||||
guint is_fullscreen : 1;
|
||||
guint is_cursor_visible : 1;
|
||||
guint is_user_resizable : 1;
|
||||
guint use_fog : 1;
|
||||
guint throttle_motion_events : 1;
|
||||
guint use_alpha : 1;
|
||||
guint min_size_changed : 1;
|
||||
@@ -175,8 +172,6 @@ enum
|
||||
PROP_PERSPECTIVE,
|
||||
PROP_TITLE,
|
||||
PROP_USER_RESIZABLE,
|
||||
PROP_USE_FOG,
|
||||
PROP_FOG,
|
||||
PROP_USE_ALPHA,
|
||||
PROP_KEY_FOCUS,
|
||||
PROP_NO_CLEAR_HINT,
|
||||
@@ -514,8 +509,9 @@ _cogl_util_get_eye_planes_for_screen_poly (float *polygon,
|
||||
Vector4 *tmp_poly;
|
||||
ClutterPlane *plane;
|
||||
int i;
|
||||
float b[3];
|
||||
float c[3];
|
||||
Vector4 *poly;
|
||||
graphene_vec3_t b;
|
||||
graphene_vec3_t c;
|
||||
int count;
|
||||
|
||||
tmp_poly = g_alloca (sizeof (Vector4) * n_vertices * 2);
|
||||
@@ -536,7 +532,7 @@ _cogl_util_get_eye_planes_for_screen_poly (float *polygon,
|
||||
* frustum; coordinates range from [-Wc,Wc] left to right on the
|
||||
* x-axis and [Wc,-Wc] top to bottom on the y-axis.
|
||||
*/
|
||||
Wc = DEPTH * projection->wz + projection->ww;
|
||||
Wc = DEPTH * projection->zw + projection->ww;
|
||||
|
||||
#define CLIP_X(X) ((((float)X - viewport[0]) * (2.0 / viewport[2])) - 1) * Wc
|
||||
#define CLIP_Y(Y) ((((float)Y - viewport[1]) * (2.0 / viewport[3])) - 1) * -Wc
|
||||
@@ -549,7 +545,7 @@ _cogl_util_get_eye_planes_for_screen_poly (float *polygon,
|
||||
tmp_poly[i].w = Wc;
|
||||
}
|
||||
|
||||
Wc = DEPTH * 2 * projection->wz + projection->ww;
|
||||
Wc = DEPTH * 2 * projection->zw + projection->ww;
|
||||
|
||||
/* FIXME: technically we don't need to project all of the points
|
||||
* twice, it would be enough project every other point since
|
||||
@@ -582,23 +578,37 @@ _cogl_util_get_eye_planes_for_screen_poly (float *polygon,
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
plane = &planes[i];
|
||||
memcpy (plane->v0, tmp_poly + i, sizeof (float) * 3);
|
||||
memcpy (b, tmp_poly + n_vertices + i, sizeof (float) * 3);
|
||||
memcpy (c, tmp_poly + n_vertices + i + 1, sizeof (float) * 3);
|
||||
cogl_vector3_subtract (b, b, plane->v0);
|
||||
cogl_vector3_subtract (c, c, plane->v0);
|
||||
cogl_vector3_cross_product (plane->n, b, c);
|
||||
cogl_vector3_normalize (plane->n);
|
||||
|
||||
poly = &tmp_poly[i];
|
||||
graphene_vec3_init (&plane->v0, poly->x, poly->y, poly->z);
|
||||
|
||||
poly = &tmp_poly[n_vertices + i];
|
||||
graphene_vec3_init (&b, poly->x, poly->y, poly->z);
|
||||
|
||||
poly = &tmp_poly[n_vertices + i + 1];
|
||||
graphene_vec3_init (&c, poly->x, poly->y, poly->z);
|
||||
|
||||
graphene_vec3_subtract (&b, &plane->v0, &b);
|
||||
graphene_vec3_subtract (&c, &plane->v0, &c);
|
||||
graphene_vec3_cross (&b, &c, &plane->n);
|
||||
graphene_vec3_normalize (&plane->n, &plane->n);
|
||||
}
|
||||
|
||||
plane = &planes[n_vertices - 1];
|
||||
memcpy (plane->v0, tmp_poly + 0, sizeof (float) * 3);
|
||||
memcpy (b, tmp_poly + (2 * n_vertices - 1), sizeof (float) * 3);
|
||||
memcpy (c, tmp_poly + n_vertices, sizeof (float) * 3);
|
||||
cogl_vector3_subtract (b, b, plane->v0);
|
||||
cogl_vector3_subtract (c, c, plane->v0);
|
||||
cogl_vector3_cross_product (plane->n, b, c);
|
||||
cogl_vector3_normalize (plane->n);
|
||||
|
||||
poly = &tmp_poly[0];
|
||||
graphene_vec3_init (&plane->v0, poly->x, poly->y, poly->z);
|
||||
|
||||
poly = &tmp_poly[2 * n_vertices - 1];
|
||||
graphene_vec3_init (&b, poly->x, poly->y, poly->z);
|
||||
|
||||
poly = &tmp_poly[n_vertices];
|
||||
graphene_vec3_init (&c, poly->x, poly->y, poly->z);
|
||||
|
||||
graphene_vec3_subtract (&b, &plane->v0, &b);
|
||||
graphene_vec3_subtract (&c, &plane->v0, &c);
|
||||
graphene_vec3_cross (&b, &c, &plane->n);
|
||||
graphene_vec3_normalize (&plane->n, &plane->n);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -1154,7 +1164,7 @@ _clutter_stage_check_updated_pointers (ClutterStage *stage)
|
||||
GSList *updating = NULL;
|
||||
const GSList *devices;
|
||||
cairo_rectangle_int_t clip;
|
||||
ClutterPoint point;
|
||||
graphene_point_t point;
|
||||
gboolean has_clip;
|
||||
|
||||
has_clip = _clutter_stage_window_get_redraw_clip_bounds (priv->impl, &clip);
|
||||
@@ -1727,14 +1737,6 @@ clutter_stage_set_property (GObject *object,
|
||||
clutter_stage_set_user_resizable (stage, g_value_get_boolean (value));
|
||||
break;
|
||||
|
||||
case PROP_USE_FOG:
|
||||
clutter_stage_set_use_fog (stage, g_value_get_boolean (value));
|
||||
break;
|
||||
|
||||
case PROP_FOG:
|
||||
clutter_stage_set_fog (stage, g_value_get_boxed (value));
|
||||
break;
|
||||
|
||||
case PROP_USE_ALPHA:
|
||||
clutter_stage_set_use_alpha (stage, g_value_get_boolean (value));
|
||||
break;
|
||||
@@ -1801,14 +1803,6 @@ clutter_stage_get_property (GObject *gobject,
|
||||
g_value_set_boolean (value, priv->is_user_resizable);
|
||||
break;
|
||||
|
||||
case PROP_USE_FOG:
|
||||
g_value_set_boolean (value, priv->use_fog);
|
||||
break;
|
||||
|
||||
case PROP_FOG:
|
||||
g_value_set_boxed (value, &priv->fog);
|
||||
break;
|
||||
|
||||
case PROP_USE_ALPHA:
|
||||
g_value_set_boolean (value, priv->use_alpha);
|
||||
break;
|
||||
@@ -2035,41 +2029,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
|
||||
CLUTTER_PARAM_READWRITE);
|
||||
g_object_class_install_property (gobject_class, PROP_TITLE, pspec);
|
||||
|
||||
/**
|
||||
* ClutterStage:use-fog:
|
||||
*
|
||||
* Whether the stage should use a linear GL "fog" in creating the
|
||||
* depth-cueing effect, to enhance the perception of depth by fading
|
||||
* actors farther from the viewpoint.
|
||||
*
|
||||
* Since: 0.6
|
||||
*
|
||||
* Deprecated: 1.10: This property does not do anything.
|
||||
*/
|
||||
pspec = g_param_spec_boolean ("use-fog",
|
||||
P_("Use Fog"),
|
||||
P_("Whether to enable depth cueing"),
|
||||
FALSE,
|
||||
CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
|
||||
g_object_class_install_property (gobject_class, PROP_USE_FOG, pspec);
|
||||
|
||||
/**
|
||||
* ClutterStage:fog:
|
||||
*
|
||||
* The settings for the GL "fog", used only if #ClutterStage:use-fog
|
||||
* is set to %TRUE
|
||||
*
|
||||
* Since: 1.0
|
||||
*
|
||||
* Deprecated: 1.10: This property does not do anything.
|
||||
*/
|
||||
pspec = g_param_spec_boxed ("fog",
|
||||
P_("Fog"),
|
||||
P_("Settings for the depth cueing"),
|
||||
CLUTTER_TYPE_FOG,
|
||||
CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
|
||||
g_object_class_install_property (gobject_class, PROP_FOG, pspec);
|
||||
|
||||
/**
|
||||
* ClutterStage:use-alpha:
|
||||
*
|
||||
@@ -2322,7 +2281,6 @@ clutter_stage_init (ClutterStage *self)
|
||||
priv->is_fullscreen = FALSE;
|
||||
priv->is_user_resizable = FALSE;
|
||||
priv->is_cursor_visible = TRUE;
|
||||
priv->use_fog = FALSE;
|
||||
priv->throttle_motion_events = TRUE;
|
||||
priv->min_size_changed = FALSE;
|
||||
priv->sync_delay = -1;
|
||||
@@ -2360,11 +2318,6 @@ clutter_stage_init (ClutterStage *self)
|
||||
geom.width,
|
||||
geom.height);
|
||||
|
||||
|
||||
/* FIXME - remove for 2.0 */
|
||||
priv->fog.z_near = 1.0;
|
||||
priv->fog.z_far = 2.0;
|
||||
|
||||
priv->relayout_pending = TRUE;
|
||||
|
||||
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
|
||||
@@ -3257,136 +3210,6 @@ clutter_stage_get_key_focus (ClutterStage *stage)
|
||||
return CLUTTER_ACTOR (stage);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_get_use_fog:
|
||||
* @stage: the #ClutterStage
|
||||
*
|
||||
* Gets whether the depth cueing effect is enabled on @stage.
|
||||
*
|
||||
* Return value: %TRUE if the depth cueing effect is enabled
|
||||
*
|
||||
* Since: 0.6
|
||||
*
|
||||
* Deprecated: 1.10: This function will always return %FALSE
|
||||
*/
|
||||
gboolean
|
||||
clutter_stage_get_use_fog (ClutterStage *stage)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
||||
|
||||
return stage->priv->use_fog;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_set_use_fog:
|
||||
* @stage: the #ClutterStage
|
||||
* @fog: %TRUE for enabling the depth cueing effect
|
||||
*
|
||||
* Sets whether the depth cueing effect on the stage should be enabled
|
||||
* or not.
|
||||
*
|
||||
* Depth cueing is a 3D effect that makes actors farther away from the
|
||||
* viewing point less opaque, by fading them with the stage color.
|
||||
|
||||
* The parameters of the GL fog used can be changed using the
|
||||
* clutter_stage_set_fog() function.
|
||||
*
|
||||
* Since: 0.6
|
||||
*
|
||||
* Deprecated: 1.10: Calling this function produces no visible effect
|
||||
*/
|
||||
void
|
||||
clutter_stage_set_use_fog (ClutterStage *stage,
|
||||
gboolean fog)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_set_fog:
|
||||
* @stage: the #ClutterStage
|
||||
* @fog: a #ClutterFog structure
|
||||
*
|
||||
* Sets the fog (also known as "depth cueing") settings for the @stage.
|
||||
*
|
||||
* A #ClutterStage will only use a linear fog progression, which
|
||||
* depends solely on the distance from the viewer. The cogl_set_fog()
|
||||
* function in COGL exposes more of the underlying implementation,
|
||||
* and allows changing the for progression function. It can be directly
|
||||
* used by disabling the #ClutterStage:use-fog property and connecting
|
||||
* a signal handler to the #ClutterActor::paint signal on the @stage,
|
||||
* like:
|
||||
*
|
||||
* |[
|
||||
* clutter_stage_set_use_fog (stage, FALSE);
|
||||
* g_signal_connect (stage, "paint", G_CALLBACK (on_stage_paint), NULL);
|
||||
* ]|
|
||||
*
|
||||
* The paint signal handler will call cogl_set_fog() with the
|
||||
* desired settings:
|
||||
*
|
||||
* |[
|
||||
* static void
|
||||
* on_stage_paint (ClutterActor *actor)
|
||||
* {
|
||||
* ClutterColor stage_color = { 0, };
|
||||
* CoglColor fog_color = { 0, };
|
||||
*
|
||||
* // set the fog color to the stage background color
|
||||
* clutter_stage_get_color (CLUTTER_STAGE (actor), &stage_color);
|
||||
* cogl_color_init_from_4ub (&fog_color,
|
||||
* stage_color.red,
|
||||
* stage_color.green,
|
||||
* stage_color.blue,
|
||||
* stage_color.alpha);
|
||||
*
|
||||
* // enable fog //
|
||||
* cogl_set_fog (&fog_color,
|
||||
* COGL_FOG_MODE_EXPONENTIAL, // mode
|
||||
* 0.5, // density
|
||||
* 5.0, 30.0); // z_near and z_far
|
||||
* }
|
||||
* ]|
|
||||
*
|
||||
* The fogging functions only work correctly when the visible actors use
|
||||
* unmultiplied alpha colors. By default Cogl will premultiply textures and
|
||||
* cogl_set_source_color() will premultiply colors, so unless you explicitly
|
||||
* load your textures requesting an unmultiplied internal format and use
|
||||
* cogl_material_set_color() you can only use fogging with fully opaque actors.
|
||||
* Support for premultiplied colors will improve in the future when we can
|
||||
* depend on fragment shaders.
|
||||
*
|
||||
* Since: 0.6
|
||||
*
|
||||
* Deprecated: 1.10: Fog settings are ignored.
|
||||
*/
|
||||
void
|
||||
clutter_stage_set_fog (ClutterStage *stage,
|
||||
ClutterFog *fog)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_get_fog:
|
||||
* @stage: the #ClutterStage
|
||||
* @fog: (out): return location for a #ClutterFog structure
|
||||
*
|
||||
* Retrieves the current depth cueing settings from the stage.
|
||||
*
|
||||
* Since: 0.6
|
||||
*
|
||||
* Deprecated: 1.10: This function will always return the default
|
||||
* values of #ClutterFog
|
||||
*/
|
||||
void
|
||||
clutter_stage_get_fog (ClutterStage *stage,
|
||||
ClutterFog *fog)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
g_return_if_fail (fog != NULL);
|
||||
|
||||
*fog = stage->priv->fog;
|
||||
}
|
||||
|
||||
/*** Perspective boxed type ******/
|
||||
|
||||
static gpointer
|
||||
@@ -3409,24 +3232,6 @@ G_DEFINE_BOXED_TYPE (ClutterPerspective, clutter_perspective,
|
||||
clutter_perspective_copy,
|
||||
clutter_perspective_free);
|
||||
|
||||
static gpointer
|
||||
clutter_fog_copy (gpointer data)
|
||||
{
|
||||
if (G_LIKELY (data))
|
||||
return g_slice_dup (ClutterFog, data);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_fog_free (gpointer data)
|
||||
{
|
||||
if (G_LIKELY (data))
|
||||
g_slice_free (ClutterFog, data);
|
||||
}
|
||||
|
||||
G_DEFINE_BOXED_TYPE (ClutterFog, clutter_fog, clutter_fog_copy, clutter_fog_free);
|
||||
|
||||
/**
|
||||
* clutter_stage_new:
|
||||
*
|
||||
@@ -4863,7 +4668,7 @@ clutter_stage_get_capture_final_size (ClutterStage *stage,
|
||||
|
||||
if (rect)
|
||||
{
|
||||
ClutterRect capture_rect;
|
||||
graphene_rect_t capture_rect;
|
||||
|
||||
_clutter_util_rect_from_rectangle (rect, &capture_rect);
|
||||
if (!_clutter_stage_get_max_view_scale_factor_for_rect (stage,
|
||||
@@ -5070,9 +4875,9 @@ clutter_stage_update_resource_scales (ClutterStage *stage)
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
|
||||
ClutterRect *rect,
|
||||
float *view_scale)
|
||||
_clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
|
||||
graphene_rect_t *rect,
|
||||
float *view_scale)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
float scale = 0.0f;
|
||||
@@ -5082,12 +4887,12 @@ _clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
|
||||
{
|
||||
ClutterStageView *view = l->data;
|
||||
cairo_rectangle_int_t view_layout;
|
||||
ClutterRect view_rect;
|
||||
graphene_rect_t view_rect;
|
||||
|
||||
clutter_stage_view_get_layout (view, &view_layout);
|
||||
_clutter_util_rect_from_rectangle (&view_layout, &view_rect);
|
||||
|
||||
if (clutter_rect_intersection (&view_rect, rect, NULL))
|
||||
if (graphene_rect_intersection (&view_rect, rect, NULL))
|
||||
scale = MAX (clutter_stage_view_get_scale (view), scale);
|
||||
}
|
||||
|
||||
|
@@ -115,26 +115,6 @@ struct _ClutterPerspective
|
||||
gfloat z_far;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterFog:
|
||||
* @z_near: starting distance from the viewer to the near clipping
|
||||
* plane (always positive)
|
||||
* @z_far: final distance from the viewer to the far clipping
|
||||
* plane (always positive)
|
||||
*
|
||||
* Fog settings used to create the depth cueing effect.
|
||||
*
|
||||
* Since: 0.6
|
||||
*
|
||||
* Deprecated: 1.10: The fog-related API in #ClutterStage has been
|
||||
* deprecated as well.
|
||||
*/
|
||||
struct _ClutterFog
|
||||
{
|
||||
gfloat z_near;
|
||||
gfloat z_far;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterFrameInfo: (skip)
|
||||
*/
|
||||
@@ -153,8 +133,6 @@ typedef struct _ClutterCapture
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_perspective_get_type (void) G_GNUC_CONST;
|
||||
CLUTTER_DEPRECATED
|
||||
GType clutter_fog_get_type (void) G_GNUC_CONST;
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_stage_get_type (void) G_GNUC_CONST;
|
||||
|
||||
|
@@ -273,7 +273,7 @@ clutter_test_run (void)
|
||||
typedef struct {
|
||||
ClutterActor *stage;
|
||||
|
||||
ClutterPoint point;
|
||||
graphene_point_t point;
|
||||
|
||||
gpointer result;
|
||||
|
||||
@@ -348,10 +348,10 @@ on_key_press_event (ClutterActor *stage,
|
||||
* Since: 1.18
|
||||
*/
|
||||
gboolean
|
||||
clutter_test_check_actor_at_point (ClutterActor *stage,
|
||||
const ClutterPoint *point,
|
||||
ClutterActor *actor,
|
||||
ClutterActor **result)
|
||||
clutter_test_check_actor_at_point (ClutterActor *stage,
|
||||
const graphene_point_t *point,
|
||||
ClutterActor *actor,
|
||||
ClutterActor **result)
|
||||
{
|
||||
ValidateData *data;
|
||||
guint press_id = 0;
|
||||
@@ -410,10 +410,10 @@ clutter_test_check_actor_at_point (ClutterActor *stage,
|
||||
* Since: 1.18
|
||||
*/
|
||||
gboolean
|
||||
clutter_test_check_color_at_point (ClutterActor *stage,
|
||||
const ClutterPoint *point,
|
||||
const ClutterColor *color,
|
||||
ClutterColor *result)
|
||||
clutter_test_check_color_at_point (ClutterActor *stage,
|
||||
const graphene_point_t *point,
|
||||
const ClutterColor *color,
|
||||
ClutterColor *result)
|
||||
{
|
||||
ValidateData *data;
|
||||
gboolean retval;
|
||||
|
@@ -112,7 +112,7 @@ ClutterActor * clutter_test_get_stage (void);
|
||||
|
||||
#define clutter_test_assert_actor_at_point(stage,point,actor) \
|
||||
G_STMT_START { \
|
||||
const ClutterPoint *__p = (point); \
|
||||
const graphene_point_t *__p = (point); \
|
||||
ClutterActor *__actor = (actor); \
|
||||
ClutterActor *__stage = (stage); \
|
||||
ClutterActor *__res; \
|
||||
@@ -132,7 +132,7 @@ G_STMT_START { \
|
||||
|
||||
#define clutter_test_assert_color_at_point(stage,point,color) \
|
||||
G_STMT_START { \
|
||||
const ClutterPoint *__p = (point); \
|
||||
const graphene_point_t *__p = (point); \
|
||||
const ClutterColor *__c = (color); \
|
||||
ClutterActor *__stage = (stage); \
|
||||
ClutterColor __res; \
|
||||
@@ -149,15 +149,15 @@ G_STMT_START { \
|
||||
} G_STMT_END
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_test_check_actor_at_point (ClutterActor *stage,
|
||||
const ClutterPoint *point,
|
||||
ClutterActor *actor,
|
||||
ClutterActor **result);
|
||||
gboolean clutter_test_check_actor_at_point (ClutterActor *stage,
|
||||
const graphene_point_t *point,
|
||||
ClutterActor *actor,
|
||||
ClutterActor **result);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_test_check_color_at_point (ClutterActor *stage,
|
||||
const ClutterPoint *point,
|
||||
const ClutterColor *color,
|
||||
ClutterColor *result);
|
||||
gboolean clutter_test_check_color_at_point (ClutterActor *stage,
|
||||
const graphene_point_t *point,
|
||||
const ClutterColor *color,
|
||||
ClutterColor *result);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@@ -157,7 +157,7 @@ struct _ClutterTextPrivate
|
||||
gint text_logical_y;
|
||||
|
||||
/* Where to draw the cursor */
|
||||
ClutterRect cursor_rect;
|
||||
graphene_rect_t cursor_rect;
|
||||
ClutterColor cursor_color;
|
||||
guint cursor_size;
|
||||
|
||||
@@ -1304,7 +1304,7 @@ static inline void
|
||||
update_cursor_location (ClutterText *self)
|
||||
{
|
||||
ClutterTextPrivate *priv = self->priv;
|
||||
ClutterRect rect;
|
||||
graphene_rect_t rect;
|
||||
float x, y;
|
||||
|
||||
if (!priv->editable)
|
||||
@@ -1312,7 +1312,7 @@ update_cursor_location (ClutterText *self)
|
||||
|
||||
rect = priv->cursor_rect;
|
||||
clutter_actor_get_transformed_position (CLUTTER_ACTOR (self), &x, &y);
|
||||
clutter_rect_offset (&rect, x, y);
|
||||
graphene_rect_offset (&rect, x, y);
|
||||
clutter_input_focus_set_cursor_location (priv->input_focus, &rect);
|
||||
}
|
||||
|
||||
@@ -1322,7 +1322,7 @@ clutter_text_ensure_cursor_position (ClutterText *self,
|
||||
{
|
||||
ClutterTextPrivate *priv = self->priv;
|
||||
gfloat x, y, cursor_height;
|
||||
ClutterRect cursor_rect = CLUTTER_RECT_INIT_ZERO;
|
||||
graphene_rect_t cursor_rect = GRAPHENE_RECT_INIT (0, 0, 0, 0);
|
||||
gint position;
|
||||
|
||||
position = priv->position;
|
||||
@@ -1345,25 +1345,17 @@ clutter_text_ensure_cursor_position (ClutterText *self,
|
||||
&x, &y,
|
||||
&cursor_height);
|
||||
|
||||
clutter_rect_init (&cursor_rect,
|
||||
x,
|
||||
y + CURSOR_Y_PADDING * scale,
|
||||
priv->cursor_size * scale,
|
||||
cursor_height - 2 * CURSOR_Y_PADDING * scale);
|
||||
graphene_rect_init (&cursor_rect,
|
||||
x,
|
||||
y + CURSOR_Y_PADDING * scale,
|
||||
priv->cursor_size * scale,
|
||||
cursor_height - 2 * CURSOR_Y_PADDING * scale);
|
||||
|
||||
if (!clutter_rect_equals (&priv->cursor_rect, &cursor_rect))
|
||||
if (!graphene_rect_equal (&priv->cursor_rect, &cursor_rect))
|
||||
{
|
||||
ClutterGeometry cursor_pos;
|
||||
|
||||
priv->cursor_rect = cursor_rect;
|
||||
|
||||
/* XXX:2.0 - remove */
|
||||
cursor_pos.x = clutter_rect_get_x (&priv->cursor_rect);
|
||||
cursor_pos.y = clutter_rect_get_y (&priv->cursor_rect);
|
||||
cursor_pos.width = clutter_rect_get_width (&priv->cursor_rect);
|
||||
cursor_pos.height = clutter_rect_get_height (&priv->cursor_rect);
|
||||
g_signal_emit (self, text_signals[CURSOR_EVENT], 0, &cursor_pos);
|
||||
|
||||
g_signal_emit (self, text_signals[CURSOR_EVENT], 0, &cursor_rect);
|
||||
g_signal_emit (self, text_signals[CURSOR_CHANGED], 0);
|
||||
|
||||
update_cursor_location (self);
|
||||
@@ -2700,7 +2692,7 @@ clutter_text_paint (ClutterActor *self)
|
||||
|
||||
if (actor_width < text_width)
|
||||
{
|
||||
gint cursor_x = clutter_rect_get_x (&priv->cursor_rect);
|
||||
gint cursor_x = graphene_rect_get_x (&priv->cursor_rect);
|
||||
|
||||
if (priv->position == -1)
|
||||
{
|
||||
@@ -2787,7 +2779,7 @@ add_selection_to_paint_volume (ClutterText *text,
|
||||
{
|
||||
ClutterPaintVolume *total_volume = user_data;
|
||||
ClutterPaintVolume rect_volume;
|
||||
ClutterVertex vertex;
|
||||
graphene_point3d_t vertex;
|
||||
|
||||
_clutter_paint_volume_init_static (&rect_volume, CLUTTER_ACTOR (text));
|
||||
|
||||
@@ -2809,7 +2801,7 @@ clutter_text_get_paint_volume_for_cursor (ClutterText *text,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
ClutterTextPrivate *priv = text->priv;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
clutter_text_ensure_cursor_position (text, resource_scale);
|
||||
|
||||
@@ -2852,7 +2844,7 @@ clutter_text_get_paint_volume (ClutterActor *self,
|
||||
{
|
||||
PangoLayout *layout;
|
||||
PangoRectangle ink_rect;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
float resource_scale;
|
||||
|
||||
/* If the text is single line editable then it gets clipped to
|
||||
@@ -4388,10 +4380,10 @@ clutter_text_class_init (ClutterTextClass *klass)
|
||||
/**
|
||||
* ClutterText::cursor-event:
|
||||
* @self: the #ClutterText that emitted the signal
|
||||
* @geometry: the coordinates of the cursor
|
||||
* @rect: the coordinates of the cursor
|
||||
*
|
||||
* The ::cursor-event signal is emitted whenever the cursor position
|
||||
* changes inside a #ClutterText actor. Inside @geometry it is stored
|
||||
* changes inside a #ClutterText actor. Inside @rect it is stored
|
||||
* the current position and size of the cursor, relative to the actor
|
||||
* itself.
|
||||
*
|
||||
@@ -4407,7 +4399,7 @@ clutter_text_class_init (ClutterTextClass *klass)
|
||||
NULL, NULL,
|
||||
_clutter_marshal_VOID__BOXED,
|
||||
G_TYPE_NONE, 1,
|
||||
CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE);
|
||||
GRAPHENE_TYPE_RECT | G_SIGNAL_TYPE_STATIC_SCOPE);
|
||||
|
||||
/**
|
||||
* ClutterText::cursor-changed:
|
||||
@@ -6772,8 +6764,8 @@ clutter_text_get_layout_offsets (ClutterText *self,
|
||||
* Since: 1.16
|
||||
*/
|
||||
void
|
||||
clutter_text_get_cursor_rect (ClutterText *self,
|
||||
ClutterRect *rect)
|
||||
clutter_text_get_cursor_rect (ClutterText *self,
|
||||
graphene_rect_t *rect)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_TEXT (self));
|
||||
g_return_if_fail (rect != NULL);
|
||||
|
@@ -82,7 +82,7 @@ struct _ClutterTextClass
|
||||
void (* text_changed) (ClutterText *self);
|
||||
void (* activate) (ClutterText *self);
|
||||
void (* cursor_event) (ClutterText *self,
|
||||
const ClutterGeometry *geometry);
|
||||
const graphene_rect_t *rect);
|
||||
void (* cursor_changed) (ClutterText *self);
|
||||
|
||||
/*< private >*/
|
||||
@@ -230,7 +230,7 @@ CLUTTER_EXPORT
|
||||
guint clutter_text_get_cursor_size (ClutterText *self);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_text_get_cursor_rect (ClutterText *self,
|
||||
ClutterRect *rect);
|
||||
graphene_rect_t *rect);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_text_set_selectable (ClutterText *self,
|
||||
gboolean selectable);
|
||||
|
@@ -145,8 +145,8 @@ struct _ClutterTimelinePrivate
|
||||
ClutterStepMode step_mode;
|
||||
|
||||
/* cubic-bezier() parameters */
|
||||
ClutterPoint cb_1;
|
||||
ClutterPoint cb_2;
|
||||
graphene_point_t cb_1;
|
||||
graphene_point_t cb_2;
|
||||
|
||||
guint is_playing : 1;
|
||||
|
||||
@@ -850,8 +850,8 @@ clutter_timeline_init (ClutterTimeline *self)
|
||||
self->priv->step_mode = CLUTTER_STEP_MODE_END;
|
||||
|
||||
/* default cubic-bezier() paramereters are (0, 0, 1, 1) */
|
||||
clutter_point_init (&self->priv->cb_1, 0, 0);
|
||||
clutter_point_init (&self->priv->cb_2, 1, 1);
|
||||
graphene_point_init (&self->priv->cb_1, 0, 0);
|
||||
graphene_point_init (&self->priv->cb_2, 1, 1);
|
||||
}
|
||||
|
||||
struct CheckIfMarkerHitClosure
|
||||
@@ -2493,9 +2493,9 @@ clutter_timeline_get_step_progress (ClutterTimeline *timeline,
|
||||
* Since: 1.12
|
||||
*/
|
||||
void
|
||||
clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
|
||||
const ClutterPoint *c_1,
|
||||
const ClutterPoint *c_2)
|
||||
clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
|
||||
const graphene_point_t *c_1,
|
||||
const graphene_point_t *c_2)
|
||||
{
|
||||
ClutterTimelinePrivate *priv;
|
||||
|
||||
@@ -2530,9 +2530,9 @@ clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
|
||||
* Since: 1.12
|
||||
*/
|
||||
gboolean
|
||||
clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
|
||||
ClutterPoint *c_1,
|
||||
ClutterPoint *c_2)
|
||||
clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
|
||||
graphene_point_t *c_1,
|
||||
graphene_point_t *c_2)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
||||
|
||||
|
@@ -209,12 +209,12 @@ gboolean clutter_timeline_get_step_progress
|
||||
ClutterStepMode *step_mode);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
|
||||
const ClutterPoint *c_1,
|
||||
const ClutterPoint *c_2);
|
||||
const graphene_point_t *c_1,
|
||||
const graphene_point_t *c_2);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
|
||||
ClutterPoint *c_1,
|
||||
ClutterPoint *c_2);
|
||||
graphene_point_t *c_1,
|
||||
graphene_point_t *c_2);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
gint64 clutter_timeline_get_duration_hint (ClutterTimeline *timeline);
|
||||
|
@@ -33,20 +33,16 @@
|
||||
#include <clutter/clutter-macros.h>
|
||||
#include <clutter/clutter-enums.h>
|
||||
|
||||
#include <graphene-gobject.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
|
||||
#define CLUTTER_TYPE_FOG (clutter_fog_get_type ())
|
||||
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
|
||||
#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
|
||||
#define CLUTTER_TYPE_MARGIN (clutter_margin_get_type ())
|
||||
#define CLUTTER_TYPE_MATRIX (clutter_matrix_get_type ())
|
||||
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
|
||||
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
|
||||
#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
|
||||
#define CLUTTER_TYPE_POINT (clutter_point_get_type ())
|
||||
#define CLUTTER_TYPE_SIZE (clutter_size_get_type ())
|
||||
#define CLUTTER_TYPE_RECT (clutter_rect_get_type ())
|
||||
|
||||
typedef struct _ClutterActor ClutterActor;
|
||||
|
||||
@@ -79,14 +75,9 @@ typedef struct _ClutterPathNode ClutterPathNode;
|
||||
|
||||
typedef struct _ClutterActorBox ClutterActorBox;
|
||||
typedef struct _ClutterColor ClutterColor;
|
||||
typedef struct _ClutterGeometry ClutterGeometry; /* XXX:2.0 - remove */
|
||||
typedef struct _ClutterKnot ClutterKnot;
|
||||
typedef struct _ClutterMargin ClutterMargin;
|
||||
typedef struct _ClutterPerspective ClutterPerspective;
|
||||
typedef struct _ClutterPoint ClutterPoint;
|
||||
typedef struct _ClutterRect ClutterRect;
|
||||
typedef struct _ClutterSize ClutterSize;
|
||||
typedef struct _ClutterVertex ClutterVertex;
|
||||
|
||||
typedef struct _ClutterAlpha ClutterAlpha;
|
||||
typedef struct _ClutterAnimation ClutterAnimation;
|
||||
@@ -113,7 +104,6 @@ typedef union _ClutterEvent ClutterEvent;
|
||||
*/
|
||||
typedef struct _ClutterEventSequence ClutterEventSequence;
|
||||
|
||||
typedef struct _ClutterFog ClutterFog; /* deprecated */
|
||||
typedef struct _ClutterBehaviour ClutterBehaviour; /* deprecated */
|
||||
typedef struct _ClutterShader ClutterShader; /* deprecated */
|
||||
|
||||
@@ -137,307 +127,6 @@ typedef struct _ClutterShader ClutterShader; /* deprecated */
|
||||
*/
|
||||
typedef struct _ClutterPaintVolume ClutterPaintVolume;
|
||||
|
||||
/**
|
||||
* ClutterPoint:
|
||||
* @x: X coordinate, in pixels
|
||||
* @y: Y coordinate, in pixels
|
||||
*
|
||||
* A point in 2D space.
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
struct _ClutterPoint
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
|
||||
/**
|
||||
* CLUTTER_POINT_INIT:
|
||||
* @x: X coordinate
|
||||
* @y: Y coordinate
|
||||
*
|
||||
* A simple macro for initializing a #ClutterPoint when declaring it, e.g.:
|
||||
*
|
||||
* |[
|
||||
* ClutterPoint p = CLUTTER_POINT_INIT (100, 100);
|
||||
* ]|
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
#define CLUTTER_POINT_INIT(x,y) { (x), (y) }
|
||||
|
||||
/**
|
||||
* CLUTTER_POINT_INIT_ZERO:
|
||||
*
|
||||
* A simple macro for initializing a #ClutterPoint to (0, 0) when
|
||||
* declaring it.
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
#define CLUTTER_POINT_INIT_ZERO CLUTTER_POINT_INIT (0.f, 0.f)
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_point_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
const ClutterPoint * clutter_point_zero (void);
|
||||
CLUTTER_EXPORT
|
||||
ClutterPoint * clutter_point_alloc (void);
|
||||
CLUTTER_EXPORT
|
||||
ClutterPoint * clutter_point_init (ClutterPoint *point,
|
||||
float x,
|
||||
float y);
|
||||
CLUTTER_EXPORT
|
||||
ClutterPoint * clutter_point_copy (const ClutterPoint *point);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_point_free (ClutterPoint *point);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_point_equals (const ClutterPoint *a,
|
||||
const ClutterPoint *b);
|
||||
CLUTTER_EXPORT
|
||||
float clutter_point_distance (const ClutterPoint *a,
|
||||
const ClutterPoint *b,
|
||||
float *x_distance,
|
||||
float *y_distance);
|
||||
|
||||
/**
|
||||
* ClutterSize:
|
||||
* @width: the width, in pixels
|
||||
* @height: the height, in pixels
|
||||
*
|
||||
* A size, in 2D space.
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
struct _ClutterSize
|
||||
{
|
||||
float width;
|
||||
float height;
|
||||
};
|
||||
|
||||
/**
|
||||
* CLUTTER_SIZE_INIT:
|
||||
* @width: the width
|
||||
* @height: the height
|
||||
*
|
||||
* A simple macro for initializing a #ClutterSize when declaring it, e.g.:
|
||||
*
|
||||
* |[
|
||||
* ClutterSize s = CLUTTER_SIZE_INIT (200, 200);
|
||||
* ]|
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
#define CLUTTER_SIZE_INIT(width,height) { (width), (height) }
|
||||
|
||||
/**
|
||||
* CLUTTER_SIZE_INIT_ZERO:
|
||||
*
|
||||
* A simple macro for initializing a #ClutterSize to (0, 0) when
|
||||
* declaring it.
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
#define CLUTTER_SIZE_INIT_ZERO CLUTTER_SIZE_INIT (0.f, 0.f)
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_size_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterSize * clutter_size_alloc (void);
|
||||
CLUTTER_EXPORT
|
||||
ClutterSize * clutter_size_init (ClutterSize *size,
|
||||
float width,
|
||||
float height);
|
||||
CLUTTER_EXPORT
|
||||
ClutterSize * clutter_size_copy (const ClutterSize *size);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_size_free (ClutterSize *size);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_size_equals (const ClutterSize *a,
|
||||
const ClutterSize *b);
|
||||
|
||||
/**
|
||||
* ClutterRect:
|
||||
* @origin: the origin of the rectangle
|
||||
* @size: the size of the rectangle
|
||||
*
|
||||
* The location and size of a rectangle.
|
||||
*
|
||||
* The width and height of a #ClutterRect can be negative; Clutter considers
|
||||
* a rectangle with an origin of [ 0.0, 0.0 ] and a size of [ 10.0, 10.0 ] to
|
||||
* be equivalent to a rectangle with origin of [ 10.0, 10.0 ] and size of
|
||||
* [ -10.0, -10.0 ].
|
||||
*
|
||||
* Application code can normalize rectangles using clutter_rect_normalize():
|
||||
* this function will ensure that the width and height of a #ClutterRect are
|
||||
* positive values. All functions taking a #ClutterRect as an argument will
|
||||
* implicitly normalize it before computing eventual results. For this reason
|
||||
* it is safer to access the contents of a #ClutterRect by using the provided
|
||||
* API at all times, instead of directly accessing the structure members.
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
struct _ClutterRect
|
||||
{
|
||||
ClutterPoint origin;
|
||||
ClutterSize size;
|
||||
};
|
||||
|
||||
/**
|
||||
* CLUTTER_RECT_INIT:
|
||||
* @x: the X coordinate
|
||||
* @y: the Y coordinate
|
||||
* @width: the width
|
||||
* @height: the height
|
||||
*
|
||||
* A simple macro for initializing a #ClutterRect when declaring it, e.g.:
|
||||
*
|
||||
* |[
|
||||
* ClutterRect r = CLUTTER_RECT_INIT (100, 100, 200, 200);
|
||||
* ]|
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
#define CLUTTER_RECT_INIT(x,y,width,height) { { (x), (y) }, { (width), (height) } }
|
||||
|
||||
/**
|
||||
* CLUTTER_RECT_INIT_ZERO:
|
||||
*
|
||||
* A simple macro for initializing a #ClutterRect to (0, 0, 0, 0) when
|
||||
* declaring it.
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
#define CLUTTER_RECT_INIT_ZERO CLUTTER_RECT_INIT (0.f, 0.f, 0.f, 0.f)
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_rect_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
const ClutterRect * clutter_rect_zero (void);
|
||||
CLUTTER_EXPORT
|
||||
ClutterRect * clutter_rect_alloc (void);
|
||||
CLUTTER_EXPORT
|
||||
ClutterRect * clutter_rect_init (ClutterRect *rect,
|
||||
float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
CLUTTER_EXPORT
|
||||
ClutterRect * clutter_rect_copy (const ClutterRect *rect);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_rect_free (ClutterRect *rect);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_rect_equals (ClutterRect *a,
|
||||
ClutterRect *b);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterRect * clutter_rect_normalize (ClutterRect *rect);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_rect_get_center (ClutterRect *rect,
|
||||
ClutterPoint *center);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_rect_contains_point (ClutterRect *rect,
|
||||
ClutterPoint *point);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_rect_contains_rect (ClutterRect *a,
|
||||
ClutterRect *b);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_rect_union (ClutterRect *a,
|
||||
ClutterRect *b,
|
||||
ClutterRect *res);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_rect_intersection (ClutterRect *a,
|
||||
ClutterRect *b,
|
||||
ClutterRect *res);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_rect_offset (ClutterRect *rect,
|
||||
float d_x,
|
||||
float d_y);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_rect_inset (ClutterRect *rect,
|
||||
float d_x,
|
||||
float d_y);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_rect_scale (ClutterRect *rect,
|
||||
float s_x,
|
||||
float s_y);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_rect_clamp_to_pixel (ClutterRect *rect);
|
||||
CLUTTER_EXPORT
|
||||
float clutter_rect_get_x (ClutterRect *rect);
|
||||
CLUTTER_EXPORT
|
||||
float clutter_rect_get_y (ClutterRect *rect);
|
||||
CLUTTER_EXPORT
|
||||
float clutter_rect_get_width (ClutterRect *rect);
|
||||
CLUTTER_EXPORT
|
||||
float clutter_rect_get_height (ClutterRect *rect);
|
||||
|
||||
/**
|
||||
* ClutterVertex:
|
||||
* @x: X coordinate of the vertex
|
||||
* @y: Y coordinate of the vertex
|
||||
* @z: Z coordinate of the vertex
|
||||
*
|
||||
* A point in 3D space, expressed in pixels
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
struct _ClutterVertex
|
||||
{
|
||||
gfloat x;
|
||||
gfloat y;
|
||||
gfloat z;
|
||||
};
|
||||
|
||||
/**
|
||||
* CLUTTER_VERTEX_INIT:
|
||||
* @x: the X coordinate of the vertex
|
||||
* @y: the Y coordinate of the vertex
|
||||
* @z: the Z coordinate of the vertex
|
||||
*
|
||||
* A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
|
||||
*
|
||||
* |[
|
||||
* ClutterVertex v = CLUTTER_VERTEX_INIT (x, y, z);
|
||||
* ]|
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) }
|
||||
|
||||
/**
|
||||
* CLUTTER_VERTEX_INIT_ZERO:
|
||||
*
|
||||
* A simple macro for initializing a #ClutterVertex to (0, 0, 0).
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
#define CLUTTER_VERTEX_INIT_ZERO CLUTTER_VERTEX_INIT (0.f, 0.f, 0.f)
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_vertex_get_type (void) G_GNUC_CONST;
|
||||
CLUTTER_EXPORT
|
||||
ClutterVertex *clutter_vertex_new (gfloat x,
|
||||
gfloat y,
|
||||
gfloat z);
|
||||
CLUTTER_EXPORT
|
||||
ClutterVertex *clutter_vertex_alloc (void);
|
||||
CLUTTER_EXPORT
|
||||
ClutterVertex *clutter_vertex_init (ClutterVertex *vertex,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat z);
|
||||
CLUTTER_EXPORT
|
||||
ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_vertex_free (ClutterVertex *vertex);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,
|
||||
const ClutterVertex *vertex_b);
|
||||
|
||||
/**
|
||||
* ClutterActorBox:
|
||||
* @x1: X coordinate of the top left corner
|
||||
@@ -542,7 +231,7 @@ gboolean clutter_actor_box_contains (const ClutterActorBox *box,
|
||||
gfloat y);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_box_from_vertices (ClutterActorBox *box,
|
||||
const ClutterVertex verts[]);
|
||||
const graphene_point3d_t verts[]);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
|
||||
const ClutterActorBox *final,
|
||||
@@ -568,41 +257,6 @@ CLUTTER_EXPORT
|
||||
void clutter_actor_box_scale (ClutterActorBox *box,
|
||||
gfloat scale);
|
||||
|
||||
/**
|
||||
* ClutterGeometry:
|
||||
* @x: X coordinate of the top left corner of an actor
|
||||
* @y: Y coordinate of the top left corner of an actor
|
||||
* @width: width of an actor
|
||||
* @height: height of an actor
|
||||
*
|
||||
* The rectangle containing an actor's bounding box, measured in pixels.
|
||||
*
|
||||
* You should not use #ClutterGeometry, or operate on its fields
|
||||
* directly; you should use #cairo_rectangle_int_t or #ClutterRect if you
|
||||
* need a rectangle type, depending on the precision required.
|
||||
*
|
||||
* Deprecated: 1.16
|
||||
*/
|
||||
struct _ClutterGeometry
|
||||
{
|
||||
/*< public >*/
|
||||
gint x;
|
||||
gint y;
|
||||
guint width;
|
||||
guint height;
|
||||
};
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_geometry_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_geometry_union (const ClutterGeometry *geometry_a,
|
||||
const ClutterGeometry *geometry_b,
|
||||
ClutterGeometry *result);
|
||||
CLUTTER_DEPRECATED
|
||||
gboolean clutter_geometry_intersects (const ClutterGeometry *geometry0,
|
||||
const ClutterGeometry *geometry1);
|
||||
|
||||
/**
|
||||
* ClutterKnot:
|
||||
* @x: X coordinate of the knot
|
||||
@@ -674,10 +328,10 @@ void clutter_paint_volume_free (ClutterPaintVolume
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||
const ClutterVertex *origin);
|
||||
const graphene_point3d_t *origin);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
|
||||
ClutterVertex *vertex);
|
||||
graphene_point3d_t *vertex);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_paint_volume_set_width (ClutterPaintVolume *pv,
|
||||
gfloat width);
|
||||
|
@@ -50,8 +50,8 @@ void
|
||||
_clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
const CoglMatrix *projection,
|
||||
const float *viewport,
|
||||
const ClutterVertex *vertices_in,
|
||||
ClutterVertex *vertices_out,
|
||||
const graphene_point3d_t *vertices_in,
|
||||
graphene_point3d_t *vertices_out,
|
||||
int n_vertices)
|
||||
{
|
||||
CoglMatrix modelview_projection;
|
||||
@@ -68,7 +68,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
modelview);
|
||||
cogl_matrix_project_points (&modelview_projection,
|
||||
3,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
vertices_in,
|
||||
sizeof (ClutterVertex4),
|
||||
vertices_tmp,
|
||||
@@ -78,7 +78,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
{
|
||||
cogl_matrix_transform_points (modelview,
|
||||
3,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
vertices_in,
|
||||
sizeof (ClutterVertex4),
|
||||
vertices_tmp,
|
||||
@@ -96,7 +96,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
for (i = 0; i < n_vertices; i++)
|
||||
{
|
||||
ClutterVertex4 vertex_tmp = vertices_tmp[i];
|
||||
ClutterVertex *vertex_out = &vertices_out[i];
|
||||
graphene_point3d_t *vertex_out = &vertices_out[i];
|
||||
/* Finally translate from OpenGL coords to window coords */
|
||||
vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x, vertex_tmp.w,
|
||||
viewport[2], viewport[0]);
|
||||
@@ -106,9 +106,9 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
}
|
||||
|
||||
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
|
||||
ClutterRect *dest)
|
||||
graphene_rect_t *dest)
|
||||
{
|
||||
*dest = (ClutterRect) {
|
||||
*dest = (graphene_rect_t) {
|
||||
.origin = {
|
||||
.x = src->x,
|
||||
.y = src->y
|
||||
@@ -120,12 +120,12 @@ void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
|
||||
};
|
||||
}
|
||||
|
||||
void _clutter_util_rectangle_int_extents (const ClutterRect *src,
|
||||
cairo_rectangle_int_t *dest)
|
||||
void _clutter_util_rectangle_int_extents (const graphene_rect_t *src,
|
||||
cairo_rectangle_int_t *dest)
|
||||
{
|
||||
ClutterRect tmp = *src;
|
||||
graphene_rect_t tmp = *src;
|
||||
|
||||
clutter_rect_clamp_to_pixel (&tmp);
|
||||
graphene_rect_round (&tmp, &tmp);
|
||||
|
||||
*dest = (cairo_rectangle_int_t) {
|
||||
.x = tmp.origin.x,
|
||||
@@ -210,346 +210,6 @@ _clutter_util_rectangle_intersection (const cairo_rectangle_int_t *src1,
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
_clutter_util_matrix_determinant (const ClutterMatrix *matrix)
|
||||
{
|
||||
return matrix->xw * matrix->yz * matrix->zy * matrix->wz
|
||||
- matrix->xz * matrix->yw * matrix->zy * matrix->wz
|
||||
- matrix->xw * matrix->yy * matrix->zz * matrix->wz
|
||||
+ matrix->xy * matrix->yw * matrix->zz * matrix->wz
|
||||
+ matrix->xz * matrix->yy * matrix->zw * matrix->wz
|
||||
- matrix->xy * matrix->yz * matrix->zw * matrix->wz
|
||||
- matrix->xw * matrix->yz * matrix->zx * matrix->wy
|
||||
+ matrix->xz * matrix->yw * matrix->zx * matrix->wy
|
||||
+ matrix->xw * matrix->yx * matrix->zz * matrix->wy
|
||||
- matrix->xx * matrix->yw * matrix->zz * matrix->wy
|
||||
- matrix->xz * matrix->yx * matrix->zw * matrix->wy
|
||||
+ matrix->xx * matrix->yz * matrix->zw * matrix->wy
|
||||
+ matrix->xw * matrix->yy * matrix->zx * matrix->wz
|
||||
- matrix->xy * matrix->yw * matrix->zx * matrix->wz
|
||||
- matrix->xw * matrix->yx * matrix->zy * matrix->wz
|
||||
+ matrix->xx * matrix->yw * matrix->zy * matrix->wz
|
||||
+ matrix->xy * matrix->yx * matrix->zw * matrix->wz
|
||||
- matrix->xx * matrix->yy * matrix->zw * matrix->wz
|
||||
- matrix->xz * matrix->yy * matrix->zx * matrix->ww
|
||||
+ matrix->xy * matrix->yz * matrix->zx * matrix->ww
|
||||
+ matrix->xz * matrix->yx * matrix->zy * matrix->ww
|
||||
- matrix->xx * matrix->yz * matrix->zy * matrix->ww
|
||||
- matrix->xy * matrix->yx * matrix->zz * matrix->ww
|
||||
+ matrix->xx * matrix->yy * matrix->zz * matrix->ww;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_util_matrix_transpose_vector4_transform (const ClutterMatrix *matrix,
|
||||
const ClutterVertex4 *point,
|
||||
ClutterVertex4 *res)
|
||||
{
|
||||
res->x = matrix->xx * point->x
|
||||
+ matrix->xy * point->y
|
||||
+ matrix->xz * point->z
|
||||
+ matrix->xw * point->w;
|
||||
|
||||
res->y = matrix->yx * point->x
|
||||
+ matrix->yy * point->y
|
||||
+ matrix->yz * point->z
|
||||
+ matrix->yw * point->w;
|
||||
|
||||
res->z = matrix->zx * point->x
|
||||
+ matrix->zy * point->y
|
||||
+ matrix->zz * point->z
|
||||
+ matrix->zw * point->w;
|
||||
|
||||
res->w = matrix->wz * point->x
|
||||
+ matrix->wy * point->w
|
||||
+ matrix->wz * point->z
|
||||
+ matrix->ww * point->w;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
|
||||
float factor)
|
||||
{
|
||||
matrix->yx += matrix->xx * factor;
|
||||
matrix->yy += matrix->xy * factor;
|
||||
matrix->yz += matrix->xz * factor;
|
||||
matrix->yw += matrix->xw * factor;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
|
||||
float factor)
|
||||
{
|
||||
matrix->zx += matrix->xx * factor;
|
||||
matrix->zy += matrix->xy * factor;
|
||||
matrix->zz += matrix->xz * factor;
|
||||
matrix->zw += matrix->xw * factor;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
|
||||
float factor)
|
||||
{
|
||||
matrix->zx += matrix->yx * factor;
|
||||
matrix->zy += matrix->yy * factor;
|
||||
matrix->zz += matrix->yz * factor;
|
||||
matrix->zw += matrix->yw * factor;
|
||||
}
|
||||
|
||||
static float
|
||||
_clutter_util_vertex_length (const ClutterVertex *vertex)
|
||||
{
|
||||
return sqrtf (vertex->x * vertex->x + vertex->y * vertex->y + vertex->z * vertex->z);
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_util_vertex_normalize (ClutterVertex *vertex)
|
||||
{
|
||||
float factor = _clutter_util_vertex_length (vertex);
|
||||
|
||||
if (factor == 0.f)
|
||||
return;
|
||||
|
||||
vertex->x /= factor;
|
||||
vertex->y /= factor;
|
||||
vertex->z /= factor;
|
||||
}
|
||||
|
||||
static float
|
||||
_clutter_util_vertex_dot (const ClutterVertex *v1,
|
||||
const ClutterVertex *v2)
|
||||
{
|
||||
return v1->x * v2->x + v1->y * v2->y + v1->z * v2->z;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_util_vertex_cross (const ClutterVertex *v1,
|
||||
const ClutterVertex *v2,
|
||||
ClutterVertex *res)
|
||||
{
|
||||
res->x = v1->y * v2->z - v2->y * v1->z;
|
||||
res->y = v1->z * v2->x - v2->z * v1->x;
|
||||
res->z = v1->x * v2->y - v2->x * v1->y;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_util_vertex_combine (const ClutterVertex *a,
|
||||
const ClutterVertex *b,
|
||||
double ascl,
|
||||
double bscl,
|
||||
ClutterVertex *res)
|
||||
{
|
||||
res->x = (ascl * a->x) + (bscl * b->x);
|
||||
res->y = (ascl * a->y) + (bscl * b->y);
|
||||
res->z = (ascl * a->z) + (bscl * b->z);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
|
||||
const ClutterVertex4 *b,
|
||||
double progress,
|
||||
ClutterVertex4 *res)
|
||||
{
|
||||
res->x = a->x + (b->x - a->x) * progress;
|
||||
res->y = a->y + (b->y - a->y) * progress;
|
||||
res->z = a->z + (b->z - a->z) * progress;
|
||||
res->w = a->w + (b->w - a->w) * progress;
|
||||
}
|
||||
|
||||
/*< private >
|
||||
* clutter_util_matrix_decompose:
|
||||
* @src: the matrix to decompose
|
||||
* @scale_p: (out caller-allocates): return location for a vertex containing
|
||||
* the scaling factors
|
||||
* @shear_p: (out) (array length=3): return location for an array of 3
|
||||
* elements containing the skew factors (XY, XZ, and YZ respectively)
|
||||
* @rotate_p: (out caller-allocates): return location for a vertex containing
|
||||
* the Euler angles
|
||||
* @translate_p: (out caller-allocates): return location for a vertex
|
||||
* containing the translation vector
|
||||
* @perspective_p: (out caller-allocates: return location for a 4D vertex
|
||||
* containing the perspective
|
||||
*
|
||||
* Decomposes a #ClutterMatrix into the transformations that compose it.
|
||||
*
|
||||
* This code is based on the matrix decomposition algorithm as published in
|
||||
* the CSS Transforms specification by the W3C CSS working group, available
|
||||
* at http://www.w3.org/TR/css3-transforms/.
|
||||
*
|
||||
* The algorithm, in turn, is based on the "unmatrix" method published in
|
||||
* "Graphics Gems II, edited by Jim Arvo", which is available at:
|
||||
* http://tog.acm.org/resources/GraphicsGems/gemsii/unmatrix.c
|
||||
*
|
||||
* Return value: %TRUE if the decomposition was successful, and %FALSE
|
||||
* if the matrix is singular
|
||||
*/
|
||||
gboolean
|
||||
_clutter_util_matrix_decompose (const ClutterMatrix *src,
|
||||
ClutterVertex *scale_p,
|
||||
float shear_p[3],
|
||||
ClutterVertex *rotate_p,
|
||||
ClutterVertex *translate_p,
|
||||
ClutterVertex4 *perspective_p)
|
||||
{
|
||||
CoglMatrix matrix = *src;
|
||||
CoglMatrix perspective;
|
||||
ClutterVertex4 vertex_tmp;
|
||||
ClutterVertex row[3], pdum;
|
||||
int i, j;
|
||||
|
||||
#define XY_SHEAR 0
|
||||
#define XZ_SHEAR 1
|
||||
#define YZ_SHEAR 2
|
||||
#define MAT(m,r,c) ((float *)(m))[(c) * 4 + (r)]
|
||||
|
||||
/* normalize the matrix */
|
||||
if (matrix.ww == 0.f)
|
||||
return FALSE;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
MAT (&matrix, j, i) /= MAT (&matrix, 3, 3);
|
||||
}
|
||||
}
|
||||
|
||||
/* perspective is used to solve for perspective, but it also provides
|
||||
* an easy way to test for singularity of the upper 3x3 component
|
||||
*/
|
||||
perspective = matrix;
|
||||
|
||||
/* transpose */
|
||||
MAT (&perspective, 3, 0) = 0.f;
|
||||
MAT (&perspective, 3, 1) = 0.f;
|
||||
MAT (&perspective, 3, 2) = 0.f;
|
||||
MAT (&perspective, 3, 3) = 1.f;
|
||||
|
||||
if (_clutter_util_matrix_determinant (&perspective) == 0.f)
|
||||
return FALSE;
|
||||
|
||||
if (MAT (&matrix, 3, 0) != 0.f ||
|
||||
MAT (&matrix, 3, 1) != 0.f ||
|
||||
MAT (&matrix, 3, 2) != 0.f)
|
||||
{
|
||||
CoglMatrix perspective_inv;
|
||||
ClutterVertex4 p;
|
||||
|
||||
vertex_tmp.x = MAT (&matrix, 3, 0);
|
||||
vertex_tmp.y = MAT (&matrix, 3, 1);
|
||||
vertex_tmp.z = MAT (&matrix, 3, 2);
|
||||
vertex_tmp.w = MAT (&matrix, 3, 3);
|
||||
|
||||
/* solve the equation by inverting perspective... */
|
||||
cogl_matrix_get_inverse (&perspective, &perspective_inv);
|
||||
|
||||
/* ... and multiplying vertex_tmp by the inverse */
|
||||
_clutter_util_matrix_transpose_vector4_transform (&perspective_inv,
|
||||
&vertex_tmp,
|
||||
&p);
|
||||
|
||||
*perspective_p = p;
|
||||
|
||||
/* clear the perspective part */
|
||||
MAT (&matrix, 3, 0) = 0.0f;
|
||||
MAT (&matrix, 3, 1) = 0.0f;
|
||||
MAT (&matrix, 3, 2) = 0.0f;
|
||||
MAT (&matrix, 3, 3) = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* no perspective */
|
||||
perspective_p->x = 0.0f;
|
||||
perspective_p->y = 0.0f;
|
||||
perspective_p->z = 0.0f;
|
||||
perspective_p->w = 1.0f;
|
||||
}
|
||||
|
||||
/* translation */
|
||||
translate_p->x = MAT (&matrix, 0, 3);
|
||||
MAT (&matrix, 0, 3) = 0.f;
|
||||
translate_p->y = MAT (&matrix, 1, 3);
|
||||
MAT (&matrix, 1, 3) = 0.f;
|
||||
translate_p->z = MAT (&matrix, 2, 3);
|
||||
MAT (&matrix, 2, 3) = 0.f;
|
||||
|
||||
/* scale and shear; we split the upper 3x3 matrix into rows */
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
row[i].x = MAT (&matrix, i, 0);
|
||||
row[i].y = MAT (&matrix, i, 1);
|
||||
row[i].z = MAT (&matrix, i, 2);
|
||||
}
|
||||
|
||||
/* compute scale.x and normalize the first row */
|
||||
scale_p->x = _clutter_util_vertex_length (&row[0]);
|
||||
_clutter_util_vertex_normalize (&row[0]);
|
||||
|
||||
/* compute XY shear and make the second row orthogonal to the first */
|
||||
shear_p[XY_SHEAR] = _clutter_util_vertex_dot (&row[0], &row[1]);
|
||||
_clutter_util_vertex_combine (&row[1], &row[0],
|
||||
1.0, -shear_p[XY_SHEAR],
|
||||
&row[1]);
|
||||
|
||||
/* compute the Y scale and normalize the second row */
|
||||
scale_p->y = _clutter_util_vertex_length (&row[1]);
|
||||
_clutter_util_vertex_normalize (&row[1]);
|
||||
shear_p[XY_SHEAR] /= scale_p->y;
|
||||
|
||||
/* compute XZ and YZ shears, orthogonalize the third row */
|
||||
shear_p[XZ_SHEAR] = _clutter_util_vertex_dot (&row[0], &row[2]);
|
||||
_clutter_util_vertex_combine (&row[2], &row[0],
|
||||
1.0, -shear_p[XZ_SHEAR],
|
||||
&row[2]);
|
||||
|
||||
shear_p[YZ_SHEAR] = _clutter_util_vertex_dot (&row[1], &row[2]);
|
||||
_clutter_util_vertex_combine (&row[2], &row[1],
|
||||
1.0, -shear_p[YZ_SHEAR],
|
||||
&row[2]);
|
||||
|
||||
/* get the Z scale and normalize the third row*/
|
||||
scale_p->z = _clutter_util_vertex_length (&row[2]);
|
||||
_clutter_util_vertex_normalize (&row[2]);
|
||||
shear_p[XZ_SHEAR] /= scale_p->z;
|
||||
shear_p[YZ_SHEAR] /= scale_p->z;
|
||||
|
||||
/* at this point, the matrix (inside row[]) is orthonormal.
|
||||
* check for a coordinate system flip; if the determinant
|
||||
* is -1, then negate the matrix and scaling factors
|
||||
*/
|
||||
_clutter_util_vertex_cross (&row[1], &row[2], &pdum);
|
||||
if (_clutter_util_vertex_dot (&row[0], &pdum) < 0.f)
|
||||
{
|
||||
scale_p->x *= -1.f;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
row[i].x *= -1.f;
|
||||
row[i].y *= -1.f;
|
||||
row[i].z *= -1.f;
|
||||
}
|
||||
}
|
||||
|
||||
/* now get the rotations out */
|
||||
rotate_p->y = asinf (-row[0].z);
|
||||
if (cosf (rotate_p->y) != 0.f)
|
||||
{
|
||||
rotate_p->x = atan2f (row[1].z, row[2].z);
|
||||
rotate_p->z = atan2f (row[0].y, row[0].x);
|
||||
}
|
||||
else
|
||||
{
|
||||
rotate_p->x = atan2f (-row[2].x, row[1].y);
|
||||
rotate_p->z = 0.f;
|
||||
}
|
||||
|
||||
#undef XY_SHEAR
|
||||
#undef XZ_SHEAR
|
||||
#undef YZ_SHEAR
|
||||
#undef MAT
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GType value_type;
|
||||
|
@@ -80,9 +80,9 @@ struct _ClutterZoomActionPrivate
|
||||
|
||||
ZoomPoint points[2];
|
||||
|
||||
ClutterPoint initial_focal_point;
|
||||
ClutterPoint focal_point;
|
||||
ClutterPoint transformed_focal_point;
|
||||
graphene_point_t initial_focal_point;
|
||||
graphene_point_t focal_point;
|
||||
graphene_point_t transformed_focal_point;
|
||||
|
||||
gfloat initial_x;
|
||||
gfloat initial_y;
|
||||
@@ -238,13 +238,13 @@ clutter_zoom_action_gesture_cancel (ClutterGestureAction *action,
|
||||
static gboolean
|
||||
clutter_zoom_action_real_zoom (ClutterZoomAction *action,
|
||||
ClutterActor *actor,
|
||||
ClutterPoint *focal_point,
|
||||
graphene_point_t *focal_point,
|
||||
gdouble factor)
|
||||
{
|
||||
ClutterZoomActionPrivate *priv = action->priv;
|
||||
gfloat x, y, z;
|
||||
gdouble scale_x, scale_y;
|
||||
ClutterVertex out, in;
|
||||
graphene_point3d_t out, in;
|
||||
|
||||
in.x = priv->transformed_focal_point.x;
|
||||
in.y = priv->transformed_focal_point.y;
|
||||
@@ -400,7 +400,7 @@ clutter_zoom_action_class_init (ClutterZoomActionClass *klass)
|
||||
_clutter_marshal_BOOLEAN__OBJECT_BOXED_DOUBLE,
|
||||
G_TYPE_BOOLEAN, 3,
|
||||
CLUTTER_TYPE_ACTOR,
|
||||
CLUTTER_TYPE_POINT,
|
||||
GRAPHENE_TYPE_POINT,
|
||||
G_TYPE_DOUBLE);
|
||||
}
|
||||
|
||||
@@ -478,7 +478,7 @@ clutter_zoom_action_get_zoom_axis (ClutterZoomAction *action)
|
||||
/**
|
||||
* clutter_zoom_action_get_focal_point:
|
||||
* @action: a #ClutterZoomAction
|
||||
* @point: (out): a #ClutterPoint
|
||||
* @point: (out): a #graphene_point_t
|
||||
*
|
||||
* Retrieves the focal point of the current zoom
|
||||
*
|
||||
@@ -486,7 +486,7 @@ clutter_zoom_action_get_zoom_axis (ClutterZoomAction *action)
|
||||
*/
|
||||
void
|
||||
clutter_zoom_action_get_focal_point (ClutterZoomAction *action,
|
||||
ClutterPoint *point)
|
||||
graphene_point_t *point)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_ZOOM_ACTION (action));
|
||||
g_return_if_fail (point != NULL);
|
||||
@@ -497,7 +497,7 @@ clutter_zoom_action_get_focal_point (ClutterZoomAction *action,
|
||||
/**
|
||||
* clutter_zoom_action_get_transformed_focal_point:
|
||||
* @action: a #ClutterZoomAction
|
||||
* @point: (out): a #ClutterPoint
|
||||
* @point: (out): a #graphene_point_t
|
||||
*
|
||||
* Retrieves the focal point relative to the actor's coordinates of
|
||||
* the current zoom
|
||||
@@ -506,7 +506,7 @@ clutter_zoom_action_get_focal_point (ClutterZoomAction *action,
|
||||
*/
|
||||
void
|
||||
clutter_zoom_action_get_transformed_focal_point (ClutterZoomAction *action,
|
||||
ClutterPoint *point)
|
||||
graphene_point_t *point)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_ZOOM_ACTION (action));
|
||||
g_return_if_fail (point != NULL);
|
||||
|
@@ -79,7 +79,7 @@ struct _ClutterZoomActionClass
|
||||
/*< public >*/
|
||||
gboolean (* zoom) (ClutterZoomAction *action,
|
||||
ClutterActor *actor,
|
||||
ClutterPoint *focal_point,
|
||||
graphene_point_t *focal_point,
|
||||
gdouble factor);
|
||||
|
||||
/*< private >*/
|
||||
@@ -104,10 +104,10 @@ ClutterZoomAxis clutter_zoom_action_get_zoom_axis (ClutterZoomActi
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_zoom_action_get_focal_point (ClutterZoomAction *action,
|
||||
ClutterPoint *point);
|
||||
graphene_point_t *point);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_zoom_action_get_transformed_focal_point (ClutterZoomAction *action,
|
||||
ClutterPoint *point);
|
||||
graphene_point_t *point);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@@ -576,14 +576,14 @@ is_buffer_age_enabled (void)
|
||||
}
|
||||
|
||||
static void
|
||||
scale_and_clamp_rect (const ClutterRect *rect,
|
||||
scale_and_clamp_rect (const graphene_rect_t *rect,
|
||||
float scale,
|
||||
cairo_rectangle_int_t *dest)
|
||||
|
||||
{
|
||||
ClutterRect tmp = *rect;
|
||||
graphene_rect_t tmp = *rect;
|
||||
|
||||
clutter_rect_scale (&tmp, scale, scale);
|
||||
graphene_rect_scale (&tmp, scale, scale, &tmp);
|
||||
_clutter_util_rectangle_int_extents (&tmp, dest);
|
||||
}
|
||||
|
||||
@@ -650,12 +650,12 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
|
||||
* frames when starting up... */
|
||||
cogl_onscreen_get_frame_counter (COGL_ONSCREEN (fb)) > 3)
|
||||
{
|
||||
ClutterRect rect;
|
||||
graphene_rect_t rect;
|
||||
|
||||
may_use_clipped_redraw = TRUE;
|
||||
|
||||
_clutter_util_rect_from_rectangle (&redraw_clip, &rect);
|
||||
clutter_rect_offset (&rect, -view_rect.x, -view_rect.y);
|
||||
graphene_rect_offset (&rect, -view_rect.x, -view_rect.y);
|
||||
scale_and_clamp_rect (&rect, fb_scale, &fb_clip_region);
|
||||
|
||||
if (fb_scale != floorf (fb_scale))
|
||||
@@ -693,7 +693,7 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
|
||||
|
||||
if (valid_buffer_age (view_cogl, age))
|
||||
{
|
||||
ClutterRect rect;
|
||||
graphene_rect_t rect;
|
||||
cairo_rectangle_int_t damage_region;
|
||||
|
||||
*current_fb_damage = fb_clip_region;
|
||||
@@ -753,7 +753,7 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
|
||||
}
|
||||
else if (use_clipped_redraw)
|
||||
{
|
||||
ClutterRect rect;
|
||||
graphene_rect_t rect;
|
||||
cairo_rectangle_int_t scissor_rect;
|
||||
cairo_rectangle_int_t paint_rect;
|
||||
|
||||
@@ -799,7 +799,7 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
|
||||
may_use_clipped_redraw &&
|
||||
!clip_region_empty)
|
||||
{
|
||||
ClutterRect rect;
|
||||
graphene_rect_t rect;
|
||||
cairo_rectangle_int_t scissor_rect;
|
||||
cairo_rectangle_int_t paint_rect;
|
||||
|
||||
|
@@ -1,44 +0,0 @@
|
||||
#include "clutter-build-config.h"
|
||||
|
||||
#include <glib-object.h>
|
||||
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include "deprecated/clutter-actor.h"
|
||||
|
||||
#include "clutter-actor-private.h"
|
||||
#include "clutter-private.h"
|
||||
|
||||
/**
|
||||
* clutter_actor_get_allocation_geometry:
|
||||
* @self: A #ClutterActor
|
||||
* @geom: (out): allocation geometry in pixels
|
||||
*
|
||||
* Gets the layout box an actor has been assigned. The allocation can
|
||||
* only be assumed valid inside a paint() method; anywhere else, it
|
||||
* may be out-of-date.
|
||||
*
|
||||
* An allocation does not incorporate the actor's scale or anchor point;
|
||||
* those transformations do not affect layout, only rendering.
|
||||
*
|
||||
* The returned rectangle is in pixels.
|
||||
*
|
||||
* Since: 0.8
|
||||
*
|
||||
* Deprecated: 1.12: Use clutter_actor_get_allocation_box() instead.
|
||||
*/
|
||||
void
|
||||
clutter_actor_get_allocation_geometry (ClutterActor *self,
|
||||
ClutterGeometry *geom)
|
||||
{
|
||||
ClutterActorBox box;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
g_return_if_fail (geom != NULL);
|
||||
|
||||
clutter_actor_get_allocation_box (self, &box);
|
||||
|
||||
geom->x = CLUTTER_NEARBYINT (clutter_actor_box_get_x (&box));
|
||||
geom->y = CLUTTER_NEARBYINT (clutter_actor_box_get_y (&box));
|
||||
geom->width = CLUTTER_NEARBYINT (clutter_actor_box_get_width (&box));
|
||||
geom->height = CLUTTER_NEARBYINT (clutter_actor_box_get_height (&box));
|
||||
}
|
@@ -145,10 +145,6 @@ CLUTTER_DEPRECATED
|
||||
void clutter_actor_get_transformation_matrix (ClutterActor *self,
|
||||
ClutterMatrix *matrix);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR (clutter_actor_get_allocation_box)
|
||||
void clutter_actor_get_allocation_geometry (ClutterActor *self,
|
||||
ClutterGeometry *geom);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
|
||||
|
@@ -2222,7 +2222,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
|
||||
*
|
||||
* Will animate the "rotation-angle-z" property between the current value
|
||||
* and 360 degrees, and set the "rotation-center-z" property to the fixed
|
||||
* value of the #ClutterVertex "center".
|
||||
* value of the #graphene_point3d_t "center".
|
||||
*
|
||||
* This function will implicitly create a #ClutterAnimation object which
|
||||
* will be assigned to the @actor and will be returned to the developer
|
||||
|
@@ -84,7 +84,7 @@ clutter_rectangle_paint (ClutterActor *self)
|
||||
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
||||
static CoglPipeline *default_color_pipeline = NULL;
|
||||
CoglPipeline *content_pipeline;
|
||||
ClutterGeometry geom;
|
||||
ClutterActorBox alloc;
|
||||
CoglColor color;
|
||||
guint8 tmp_alpha;
|
||||
|
||||
@@ -92,7 +92,7 @@ clutter_rectangle_paint (ClutterActor *self)
|
||||
"painting rect '%s'",
|
||||
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
|
||||
: "unknown");
|
||||
clutter_actor_get_allocation_geometry (self, &geom);
|
||||
clutter_actor_get_allocation_box (self, &alloc);
|
||||
|
||||
if (G_UNLIKELY (default_color_pipeline == NULL))
|
||||
{
|
||||
@@ -140,40 +140,41 @@ clutter_rectangle_paint (ClutterActor *self)
|
||||
/* We paint the border and the content only if the rectangle
|
||||
* is big enough to show them
|
||||
*/
|
||||
if ((priv->border_width * 2) < geom.width &&
|
||||
(priv->border_width * 2) < geom.height)
|
||||
if ((priv->border_width * 2) < clutter_actor_box_get_width (&alloc) &&
|
||||
(priv->border_width * 2) < clutter_actor_box_get_height (&alloc))
|
||||
{
|
||||
/* paint the border. this sucks, but it's the only way to make a border */
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
priv->border_width, 0,
|
||||
geom.width,
|
||||
clutter_actor_box_get_width (&alloc),
|
||||
priv->border_width);
|
||||
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
geom.width - priv->border_width,
|
||||
clutter_actor_box_get_width (&alloc) - priv->border_width,
|
||||
priv->border_width,
|
||||
geom.width, geom.height);
|
||||
clutter_actor_box_get_width (&alloc),
|
||||
clutter_actor_box_get_height (&alloc));
|
||||
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
0, geom.height - priv->border_width,
|
||||
geom.width - priv->border_width,
|
||||
geom.height);
|
||||
0, clutter_actor_box_get_height (&alloc) - priv->border_width,
|
||||
clutter_actor_box_get_width (&alloc) - priv->border_width,
|
||||
clutter_actor_box_get_height (&alloc));
|
||||
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
0, 0,
|
||||
priv->border_width,
|
||||
geom.height - priv->border_width);
|
||||
clutter_actor_box_get_height (&alloc) - priv->border_width);
|
||||
|
||||
/* now paint the rectangle */
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
content_pipeline,
|
||||
priv->border_width, priv->border_width,
|
||||
geom.width - priv->border_width,
|
||||
geom.height - priv->border_width);
|
||||
clutter_actor_box_get_width (&alloc) - priv->border_width,
|
||||
clutter_actor_box_get_height (&alloc) - priv->border_width);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -183,7 +184,9 @@ clutter_rectangle_paint (ClutterActor *self)
|
||||
*/
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
border_pipeline,
|
||||
0, 0, geom.width, geom.height);
|
||||
0, 0,
|
||||
clutter_actor_box_get_width (&alloc),
|
||||
clutter_actor_box_get_height (&alloc));
|
||||
}
|
||||
|
||||
cogl_object_unref (border_pipeline);
|
||||
@@ -192,7 +195,9 @@ clutter_rectangle_paint (ClutterActor *self)
|
||||
{
|
||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
||||
content_pipeline,
|
||||
0, 0, geom.width, geom.height);
|
||||
0, 0,
|
||||
clutter_actor_box_get_width (&alloc),
|
||||
clutter_actor_box_get_height (&alloc));
|
||||
}
|
||||
|
||||
cogl_object_unref (content_pipeline);
|
||||
|
@@ -74,20 +74,6 @@ gboolean clutter_stage_is_default (ClutterStage *stage);
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_queue_redraw)
|
||||
void clutter_stage_queue_redraw (ClutterStage *stage);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_stage_set_use_fog (ClutterStage *stage,
|
||||
gboolean fog);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
gboolean clutter_stage_get_use_fog (ClutterStage *stage);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_stage_set_fog (ClutterStage *stage,
|
||||
ClutterFog *fog);
|
||||
|
||||
CLUTTER_DEPRECATED
|
||||
void clutter_stage_get_fog (ClutterStage *stage,
|
||||
ClutterFog *fog);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
|
||||
void clutter_stage_set_color (ClutterStage *stage,
|
||||
|
@@ -438,7 +438,7 @@ set_viewport_with_buffer_under_fbo_source (ClutterActor *fbo_source,
|
||||
* falling back to a stage sized fbo with an offset of (0,0)
|
||||
*/
|
||||
|
||||
ClutterVertex verts[4];
|
||||
graphene_point3d_t verts[4];
|
||||
float x_min = G_MAXFLOAT, y_min = G_MAXFLOAT;
|
||||
int i;
|
||||
|
||||
|
@@ -405,7 +405,7 @@ notify_pinch_gesture_event (ClutterInputDevice *input_device,
|
||||
ClutterSeatEvdev *seat;
|
||||
ClutterStage *stage;
|
||||
ClutterEvent *event = NULL;
|
||||
ClutterPoint pos;
|
||||
graphene_point_t pos;
|
||||
|
||||
/* We can drop the event on the floor if no stage has been
|
||||
* associated with the device yet. */
|
||||
@@ -452,7 +452,7 @@ notify_swipe_gesture_event (ClutterInputDevice *input_device,
|
||||
ClutterSeatEvdev *seat;
|
||||
ClutterStage *stage;
|
||||
ClutterEvent *event = NULL;
|
||||
ClutterPoint pos;
|
||||
graphene_point_t pos;
|
||||
|
||||
/* We can drop the event on the floor if no stage has been
|
||||
* associated with the device yet. */
|
||||
|
@@ -568,7 +568,7 @@ clutter_seat_evdev_notify_button (ClutterSeatEvdev *seat,
|
||||
|
||||
if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
|
||||
{
|
||||
ClutterPoint point;
|
||||
graphene_point_t point;
|
||||
|
||||
clutter_input_device_get_coords (input_device, NULL, &point);
|
||||
event->button.x = point.x;
|
||||
|
@@ -42,7 +42,7 @@ struct _ClutterTouchState
|
||||
|
||||
int device_slot;
|
||||
int seat_slot;
|
||||
ClutterPoint coords;
|
||||
graphene_point_t coords;
|
||||
};
|
||||
|
||||
struct _ClutterSeatEvdev
|
||||
|
@@ -127,6 +127,7 @@ clutter_sources = [
|
||||
'clutter-flatten-effect.c',
|
||||
'clutter-flow-layout.c',
|
||||
'clutter-gesture-action.c',
|
||||
'clutter-graphene.c',
|
||||
'clutter-grid-layout.c',
|
||||
'clutter-image.c',
|
||||
'clutter-input-device.c',
|
||||
@@ -191,6 +192,7 @@ clutter_private_headers = [
|
||||
'clutter-event-translator.h',
|
||||
'clutter-event-private.h',
|
||||
'clutter-flatten-effect.h',
|
||||
'clutter-graphene.h',
|
||||
'clutter-gesture-action-private.h',
|
||||
'clutter-id-pool.h',
|
||||
'clutter-input-focus-private.h',
|
||||
@@ -242,7 +244,6 @@ clutter_deprecated_headers = [
|
||||
]
|
||||
|
||||
clutter_deprecated_sources = [
|
||||
'deprecated/clutter-actor-deprecated.c',
|
||||
'deprecated/clutter-alpha.c',
|
||||
'deprecated/clutter-animation.c',
|
||||
'deprecated/clutter-behaviour.c',
|
||||
@@ -501,6 +502,7 @@ libmutter_clutter = shared_library(libmutter_clutter_name,
|
||||
libmutter_clutter_dep = declare_dependency(
|
||||
sources: [clutter_enum_types[1]],
|
||||
link_with: libmutter_clutter,
|
||||
dependencies: clutter_deps,
|
||||
)
|
||||
|
||||
if have_introspection
|
||||
|
@@ -40,7 +40,7 @@ test_atk_text (ClutterActor *actor)
|
||||
gchar *text = NULL;
|
||||
AtkObject *object = NULL;
|
||||
AtkText *cally_text = NULL;
|
||||
gboolean bool = FALSE;
|
||||
gboolean boolean = FALSE;
|
||||
gunichar unichar;
|
||||
gint count = -1;
|
||||
gint start = -1;
|
||||
@@ -89,17 +89,17 @@ test_atk_text (ClutterActor *actor)
|
||||
g_print ("atk_text_get_selection: %s, %i, %i\n", text, start, end);
|
||||
g_free(text); text = NULL;
|
||||
|
||||
bool = atk_text_remove_selection (cally_text, 0);
|
||||
g_print ("atk_text_remove_selection (0): %i\n", bool);
|
||||
boolean = atk_text_remove_selection (cally_text, 0);
|
||||
g_print ("atk_text_remove_selection (0): %i\n", boolean);
|
||||
|
||||
bool = atk_text_remove_selection (cally_text, 1);
|
||||
g_print ("atk_text_remove_selection (1): %i\n", bool);
|
||||
boolean = atk_text_remove_selection (cally_text, 1);
|
||||
g_print ("atk_text_remove_selection (1): %i\n", boolean);
|
||||
|
||||
bool = atk_text_add_selection (cally_text, 5, 10);
|
||||
g_print ("atk_text_add_selection: %i\n", bool);
|
||||
boolean = atk_text_add_selection (cally_text, 5, 10);
|
||||
g_print ("atk_text_add_selection: %i\n", boolean);
|
||||
|
||||
bool = atk_text_set_selection (cally_text, 0, 6, 10);
|
||||
g_print ("atk_text_set_selection: %i\n", bool);
|
||||
boolean = atk_text_set_selection (cally_text, 0, 6, 10);
|
||||
g_print ("atk_text_set_selection: %i\n", boolean);
|
||||
|
||||
at_set = atk_text_get_run_attributes (cally_text, 0,
|
||||
&start, &end);
|
||||
|
@@ -99,7 +99,7 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
|
||||
macro so that the assertion failure will report the right line
|
||||
number */
|
||||
#define assert_coords(state, x_1, y_1, x_2, y_2) G_STMT_START { \
|
||||
ClutterVertex verts[4]; \
|
||||
graphene_point3d_t verts[4]; \
|
||||
clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
|
||||
check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \
|
||||
g_assert (approx_equal ((x_1), verts[0].x)); \
|
||||
@@ -114,7 +114,7 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
|
||||
g_assert (approx_equal (v->x, xc) && \
|
||||
approx_equal (v->y, yc) && \
|
||||
approx_equal (v->z, zc)); \
|
||||
g_boxed_free (CLUTTER_TYPE_VERTEX, v); } G_STMT_END
|
||||
g_boxed_free (GRAPHENE_TYPE_POINT3D, v); } G_STMT_END
|
||||
|
||||
static inline gboolean
|
||||
approx_equal (int a, int b)
|
||||
@@ -128,7 +128,7 @@ check_coords (TestState *state,
|
||||
gint y_1,
|
||||
gint x_2,
|
||||
gint y_2,
|
||||
const ClutterVertex *verts)
|
||||
const graphene_point3d_t *verts)
|
||||
{
|
||||
if (g_test_verbose ())
|
||||
g_print ("checking that (%i,%i,%i,%i) \xe2\x89\x88 (%i,%i,%i,%i): %s\n",
|
||||
@@ -424,7 +424,7 @@ test_rotate_center (TestState *state)
|
||||
{
|
||||
ClutterActor *rect = state->rect;
|
||||
gdouble angle_x, angle_y, angle_z;
|
||||
ClutterVertex *center_x, *center_y, *center_z;
|
||||
graphene_point3d_t *center_x, *center_y, *center_z;
|
||||
ClutterGravity z_center_gravity;
|
||||
gfloat stage_width, stage_height;
|
||||
gfloat rect_x, rect_y;
|
||||
|
@@ -6,7 +6,7 @@ actor_basic_layout (void)
|
||||
ClutterActor *stage = clutter_test_get_stage ();
|
||||
ClutterActor *vase;
|
||||
ClutterActor *flower[3];
|
||||
ClutterPoint p;
|
||||
graphene_point_t p;
|
||||
|
||||
vase = clutter_actor_new ();
|
||||
clutter_actor_set_name (vase, "Vase");
|
||||
@@ -31,13 +31,13 @@ actor_basic_layout (void)
|
||||
clutter_actor_set_name (flower[2], "Green Flower");
|
||||
clutter_actor_add_child (vase, flower[2]);
|
||||
|
||||
clutter_point_init (&p, 50, 50);
|
||||
graphene_point_init (&p, 50, 50);
|
||||
clutter_test_assert_actor_at_point (stage, &p, flower[0]);
|
||||
|
||||
clutter_point_init (&p, 150, 50);
|
||||
graphene_point_init (&p, 150, 50);
|
||||
clutter_test_assert_actor_at_point (stage, &p, flower[1]);
|
||||
|
||||
clutter_point_init (&p, 250, 50);
|
||||
graphene_point_init (&p, 250, 50);
|
||||
clutter_test_assert_actor_at_point (stage, &p, flower[2]);
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ actor_margin_layout (void)
|
||||
ClutterActor *stage = clutter_test_get_stage ();
|
||||
ClutterActor *vase;
|
||||
ClutterActor *flower[3];
|
||||
ClutterPoint p;
|
||||
graphene_point_t p;
|
||||
|
||||
vase = clutter_actor_new ();
|
||||
clutter_actor_set_name (vase, "Vase");
|
||||
@@ -76,13 +76,13 @@ actor_margin_layout (void)
|
||||
clutter_actor_set_margin_bottom (flower[2], 6);
|
||||
clutter_actor_add_child (vase, flower[2]);
|
||||
|
||||
clutter_point_init (&p, 0, 7);
|
||||
graphene_point_init (&p, 0, 7);
|
||||
clutter_test_assert_actor_at_point (stage, &p, flower[0]);
|
||||
|
||||
clutter_point_init (&p, 106, 50);
|
||||
graphene_point_init (&p, 106, 50);
|
||||
clutter_test_assert_actor_at_point (stage, &p, flower[1]);
|
||||
|
||||
clutter_point_init (&p, 212, 7);
|
||||
graphene_point_init (&p, 212, 7);
|
||||
clutter_test_assert_actor_at_point (stage, &p, flower[2]);
|
||||
}
|
||||
|
||||
|
@@ -240,7 +240,7 @@ input_cb (ClutterActor *actor,
|
||||
{
|
||||
ClutterActor *stage = clutter_actor_get_stage (actor);
|
||||
ClutterActor *source_actor = clutter_event_get_source (event);
|
||||
ClutterPoint position;
|
||||
graphene_point_t position;
|
||||
gchar *state;
|
||||
gchar keybuf[128];
|
||||
gint device_id;
|
||||
|
@@ -334,7 +334,7 @@ my_thing_allocate (ClutterActor *self,
|
||||
if (clutter_actor_is_scaled (child) ||
|
||||
clutter_actor_is_rotated (child))
|
||||
{
|
||||
ClutterVertex v1 = { 0, }, v2 = { 0, };
|
||||
graphene_point3d_t v1 = { 0, }, v2 = { 0, };
|
||||
ClutterActorBox transformed_box = { 0, };
|
||||
|
||||
/* origin */
|
||||
|
@@ -54,7 +54,6 @@ test_texture_quality_main (int argc, char *argv[])
|
||||
ClutterActor *stage;
|
||||
ClutterActor *image;
|
||||
ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
|
||||
ClutterFog stage_fog = { 10.0, -50.0 };
|
||||
GError *error;
|
||||
gchar *file;
|
||||
|
||||
@@ -63,8 +62,6 @@ test_texture_quality_main (int argc, char *argv[])
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
clutter_actor_set_background_color (stage, &stage_color);
|
||||
clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
|
||||
clutter_stage_set_fog (CLUTTER_STAGE (stage), &stage_fog);
|
||||
g_signal_connect (stage,
|
||||
"destroy", G_CALLBACK (clutter_main_quit),
|
||||
NULL);
|
||||
|
@@ -152,8 +152,6 @@ struct _CoglContext
|
||||
GArray *texture_units;
|
||||
int active_texture_unit;
|
||||
|
||||
CoglPipelineFogState legacy_fog_state;
|
||||
|
||||
/* Pipelines */
|
||||
CoglPipeline *opaque_color_pipeline; /* used for set_source_color */
|
||||
CoglPipeline *blended_color_pipeline; /* used for set_source_color */
|
||||
|
@@ -310,8 +310,6 @@ cogl_context_new (CoglDisplay *display,
|
||||
GE (context, glActiveTexture (GL_TEXTURE1));
|
||||
}
|
||||
|
||||
context->legacy_fog_state.enabled = FALSE;
|
||||
|
||||
context->opaque_color_pipeline = cogl_pipeline_new (context);
|
||||
context->blended_color_pipeline = cogl_pipeline_new (context);
|
||||
context->texture_pipeline = cogl_pipeline_new (context);
|
||||
|
@@ -1,196 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* A Low Level GPU Graphics and Utilities API
|
||||
*
|
||||
* Copyright (C) 2010 Intel Corporation.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#include "cogl-config.h"
|
||||
|
||||
#include <cogl-util.h>
|
||||
#include <cogl-euler.h>
|
||||
#include <cogl-matrix.h>
|
||||
#include "cogl-gtype-private.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
COGL_GTYPE_DEFINE_BOXED (Euler, euler,
|
||||
cogl_euler_copy,
|
||||
cogl_euler_free);
|
||||
|
||||
void
|
||||
cogl_euler_init (CoglEuler *euler,
|
||||
float heading,
|
||||
float pitch,
|
||||
float roll)
|
||||
{
|
||||
euler->heading = heading;
|
||||
euler->pitch = pitch;
|
||||
euler->roll = roll;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_euler_init_from_matrix (CoglEuler *euler,
|
||||
const CoglMatrix *matrix)
|
||||
{
|
||||
/*
|
||||
* Extracting a canonical Euler angle from a matrix:
|
||||
* (where it is assumed the matrix contains no scaling, mirroring or
|
||||
* skewing)
|
||||
*
|
||||
* A Euler angle is a combination of three rotations around mutually
|
||||
* perpendicular axis. For this algorithm they are:
|
||||
*
|
||||
* Heading: A rotation about the Y axis by an angle H:
|
||||
* | cosH 0 sinH|
|
||||
* | 0 1 0|
|
||||
* |-sinH 0 cosH|
|
||||
*
|
||||
* Pitch: A rotation around the X axis by an angle P:
|
||||
* |1 0 0|
|
||||
* |0 cosP -sinP|
|
||||
* |0 sinP cosP|
|
||||
*
|
||||
* Roll: A rotation about the Z axis by an angle R:
|
||||
* |cosR -sinR 0|
|
||||
* |sinR cosR 0|
|
||||
* | 0 0 1|
|
||||
*
|
||||
* When multiplied as matrices this gives:
|
||||
* | cosHcosR+sinHsinPsinR sinRcosP -sinHcosR+cosHsinPsinR|
|
||||
* M = |-cosHsinR+sinHsinPcosR cosRcosP sinRsinH+cosHsinPcosB|
|
||||
* | sinHcosP -sinP cosHcosP |
|
||||
*
|
||||
* Given that there are an infinite number of ways to represent
|
||||
* a given orientation, the "canonical" Euler angle is any such that:
|
||||
* -180 < H < 180,
|
||||
* -180 < R < 180 and
|
||||
* -90 < P < 90
|
||||
*
|
||||
* M[3][2] = -sinP lets us immediately solve for P = asin(-M[3][2])
|
||||
* (Note: asin has a range of +-90)
|
||||
* This gives cosP
|
||||
* This means we can use M[3][1] to calculate sinH:
|
||||
* sinH = M[3][1]/cosP
|
||||
* And use M[3][3] to calculate cosH:
|
||||
* cosH = M[3][3]/cosP
|
||||
* This lets us calculate H = atan2(sinH,cosH), but we optimise this:
|
||||
* 1st note: atan2(x, y) does: atan(x/y) and uses the sign of x and y to
|
||||
* determine the quadrant of the final angle.
|
||||
* 2nd note: we know cosP is > 0 (ignoring cosP == 0)
|
||||
* Therefore H = atan2((M[3][1]/cosP) / (M[3][3]/cosP)) can be simplified
|
||||
* by skipping the division by cosP since it won't change the x/y ratio
|
||||
* nor will it change their sign. This gives:
|
||||
* H = atan2(M[3][1], M[3][3])
|
||||
* R is computed in the same way as H from M[1][2] and M[2][2] so:
|
||||
* R = atan2(M[1][2], M[2][2])
|
||||
* Note: If cosP were == 0 then H and R could not be calculated as above
|
||||
* because all the necessary matrix values would == 0. In other words we are
|
||||
* pitched vertically and so H and R would now effectively rotate around the
|
||||
* same axis - known as "Gimbal lock". In this situation we will set all the
|
||||
* rotation on H and set R = 0.
|
||||
* So with P = R = 0 we have cosP = 0, sinR = 0 and cosR = 1
|
||||
* We can substitute those into the above equation for M giving:
|
||||
* | cosH 0 -sinH|
|
||||
* |sinHsinP 0 cosHsinP|
|
||||
* | 0 -sinP 0|
|
||||
* And calculate H as atan2 (-M[3][2], M[1][1])
|
||||
*/
|
||||
|
||||
float sinP;
|
||||
float H; /* heading */
|
||||
float P; /* pitch */
|
||||
float R; /* roll */
|
||||
|
||||
/* NB: CoglMatrix provides struct members named according to the
|
||||
* [row][column] indexed. So matrix->zx is row 3 column 1. */
|
||||
sinP = -matrix->zy;
|
||||
|
||||
/* Determine the Pitch, avoiding domain errors with asin () which
|
||||
* might occur due to previous imprecision in manipulating the
|
||||
* matrix. */
|
||||
if (sinP <= -1.0f)
|
||||
P = -G_PI_2;
|
||||
else if (sinP >= 1.0f)
|
||||
P = G_PI_2;
|
||||
else
|
||||
P = asinf (sinP);
|
||||
|
||||
/* If P is too close to 0 then we have hit Gimbal lock */
|
||||
if (sinP > 0.999f)
|
||||
{
|
||||
H = atan2f (-matrix->zy, matrix->xx);
|
||||
R = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
H = atan2f (matrix->zx, matrix->zz);
|
||||
R = atan2f (matrix->xy, matrix->yy);
|
||||
}
|
||||
|
||||
euler->heading = H;
|
||||
euler->pitch = P;
|
||||
euler->roll = R;
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_euler_equal (const void *v1, const void *v2)
|
||||
{
|
||||
const CoglEuler *a = v1;
|
||||
const CoglEuler *b = v2;
|
||||
|
||||
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
|
||||
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
|
||||
|
||||
if (v1 == v2)
|
||||
return TRUE;
|
||||
|
||||
return (a->heading == b->heading &&
|
||||
a->pitch == b->pitch &&
|
||||
a->roll == b->roll);
|
||||
}
|
||||
|
||||
CoglEuler *
|
||||
cogl_euler_copy (const CoglEuler *src)
|
||||
{
|
||||
if (G_LIKELY (src))
|
||||
{
|
||||
CoglEuler *new = g_slice_new (CoglEuler);
|
||||
memcpy (new, src, sizeof (float) * 3);
|
||||
return new;
|
||||
}
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_euler_free (CoglEuler *euler)
|
||||
{
|
||||
g_slice_free (CoglEuler, euler);
|
||||
}
|
||||
|
@@ -1,265 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* A Low Level GPU Graphics and Utilities API
|
||||
*
|
||||
* Copyright (C) 2010 Intel Corporation.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
||||
#error "Only <cogl/cogl.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __COGL_EULER_H
|
||||
#define __COGL_EULER_H
|
||||
|
||||
#include <cogl/cogl-types.h>
|
||||
|
||||
#include <glib-object.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* SECTION:cogl-euler
|
||||
* @short_description: Functions for initializing and manipulating
|
||||
* euler angles.
|
||||
*
|
||||
* Euler angles are a simple representation of a 3 dimensional
|
||||
* rotation; comprised of 3 ordered heading, pitch and roll rotations.
|
||||
* An important thing to understand is that the axis of rotation
|
||||
* belong to the object being rotated and so they also rotate as each
|
||||
* of the heading, pitch and roll rotations are applied.
|
||||
*
|
||||
* One way to consider euler angles is to imagine controlling an
|
||||
* aeroplane, where you first choose a heading (Such as flying south
|
||||
* east), then you set the pitch (such as 30 degrees to take off) and
|
||||
* then you might set a roll, by dipping the left, wing as you prepare
|
||||
* to turn.
|
||||
*
|
||||
* They have some advantages and limitations that it helps to be
|
||||
* aware of:
|
||||
*
|
||||
* Advantages:
|
||||
* <itemizedlist>
|
||||
* <listitem>
|
||||
* Easy to understand and use, compared to quaternions and matrices,
|
||||
* so may be a good choice for a user interface.
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* Efficient storage, needing only 3 components any rotation can be
|
||||
* represented.
|
||||
* <note>Actually the #CoglEuler type isn't optimized for size because
|
||||
* we may cache the equivalent #CoglQuaternion along with a euler
|
||||
* rotation, but it would be trivial for an application to track the
|
||||
* components of euler rotations in a packed float array if optimizing
|
||||
* for size was important. The values could be passed to Cogl only when
|
||||
* manipulation is necessary.</note>
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*
|
||||
* Disadvantages:
|
||||
* <itemizedlist>
|
||||
* <listitem>
|
||||
* Aliasing: it's possible to represent some rotations with multiple
|
||||
* different heading, pitch and roll rotations.
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* They can suffer from a problem called Gimbal Lock. A good
|
||||
* explanation of this can be seen on wikipedia here:
|
||||
* http://en.wikipedia.org/wiki/Gimbal_lock but basically two
|
||||
* of the axis of rotation may become aligned and so you loose a
|
||||
* degree of freedom. For example a pitch of +-90° would mean that
|
||||
* heading and bank rotate around the same axis.
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* If you use euler angles to orient something in 3D space and try to
|
||||
* transition between orientations by interpolating the component
|
||||
* angles you probably wont get the transitions you expect as they may
|
||||
* not follow the shortest path between the two orientations.
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* There's no standard to what order the component axis rotations are
|
||||
* applied. The most common convention seems to be what we do in Cogl
|
||||
* with heading (y-axis), pitch (x-axis) and then roll (z-axis), but
|
||||
* other software might apply x-axis, y-axis then z-axis or any other
|
||||
* order so you need to consider this if you are accepting euler
|
||||
* rotations from some other software. Other software may also use
|
||||
* slightly different aeronautical terms, such as "yaw" instead of
|
||||
* "heading" or "bank" instead of "roll".
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*
|
||||
* To minimize the aliasing issue we may refer to "Canonical Euler"
|
||||
* angles where heading and roll are restricted to +- 180° and pitch is
|
||||
* restricted to +- 90°. If pitch is +- 90° bank is set to 0°.
|
||||
*
|
||||
* Quaternions don't suffer from Gimbal Lock and they can be nicely
|
||||
* interpolated between, their disadvantage is that they don't have an
|
||||
* intuitive representation.
|
||||
*
|
||||
* A common practice is to accept angles in the intuitive Euler form
|
||||
* and convert them to quaternions internally to avoid Gimbal Lock and
|
||||
* handle interpolations. See cogl_quaternion_init_from_euler().
|
||||
*/
|
||||
|
||||
/**
|
||||
* CoglEuler:
|
||||
* @heading: Angle to rotate around an object's y axis
|
||||
* @pitch: Angle to rotate around an object's x axis
|
||||
* @roll: Angle to rotate around an object's z axis
|
||||
*
|
||||
* Represents an ordered rotation first of @heading degrees around an
|
||||
* object's y axis, then @pitch degrees around an object's x axis and
|
||||
* finally @roll degrees around an object's z axis.
|
||||
*
|
||||
* <note>It's important to understand the that axis are associated
|
||||
* with the object being rotated, so the axis also rotate in sequence
|
||||
* with the rotations being applied.</note>
|
||||
*
|
||||
* The members of a #CoglEuler can be initialized, for example, with
|
||||
* cogl_euler_init() and cogl_euler_init_from_quaternion ().
|
||||
*
|
||||
* You may also want to look at cogl_quaternion_init_from_euler() if
|
||||
* you want to do interpolation between 3d rotations.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
struct _CoglEuler
|
||||
{
|
||||
/*< public > */
|
||||
float heading;
|
||||
float pitch;
|
||||
float roll;
|
||||
|
||||
/*< private > */
|
||||
/* May cached a quaternion here in the future */
|
||||
float padding0;
|
||||
float padding1;
|
||||
float padding2;
|
||||
float padding3;
|
||||
float padding4;
|
||||
};
|
||||
COGL_STRUCT_SIZE_ASSERT (CoglEuler, 32);
|
||||
|
||||
/**
|
||||
* cogl_euler_get_gtype:
|
||||
*
|
||||
* Returns: a #GType that can be used with the GLib type system.
|
||||
*/
|
||||
GType cogl_euler_get_gtype (void);
|
||||
|
||||
/**
|
||||
* cogl_euler_init:
|
||||
* @euler: The #CoglEuler angle to initialize
|
||||
* @heading: Angle to rotate around an object's y axis
|
||||
* @pitch: Angle to rotate around an object's x axis
|
||||
* @roll: Angle to rotate around an object's z axis
|
||||
*
|
||||
* Initializes @euler to represent a rotation of @x_angle degrees
|
||||
* around the x axis, then @y_angle degrees around the y_axis and
|
||||
* @z_angle degrees around the z axis.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_euler_init (CoglEuler *euler,
|
||||
float heading,
|
||||
float pitch,
|
||||
float roll);
|
||||
|
||||
/**
|
||||
* cogl_euler_init_from_matrix:
|
||||
* @euler: The #CoglEuler angle to initialize
|
||||
* @matrix: A #CoglMatrix containing a rotation, but no scaling,
|
||||
* mirroring or skewing.
|
||||
*
|
||||
* Extracts a euler rotation from the given @matrix and
|
||||
* initializses @euler with the component x, y and z rotation angles.
|
||||
*/
|
||||
void
|
||||
cogl_euler_init_from_matrix (CoglEuler *euler,
|
||||
const CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_euler_init_from_quaternion:
|
||||
* @euler: The #CoglEuler angle to initialize
|
||||
* @quaternion: A #CoglEuler with the rotation to initialize with
|
||||
*
|
||||
* Initializes a @euler rotation with the equivalent rotation
|
||||
* represented by the given @quaternion.
|
||||
*/
|
||||
void
|
||||
cogl_euler_init_from_quaternion (CoglEuler *euler,
|
||||
const CoglQuaternion *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_euler_equal:
|
||||
* @v1: The first euler angle to compare
|
||||
* @v2: The second euler angle to compare
|
||||
*
|
||||
* Compares the two given euler angles @v1 and @v1 and it they are
|
||||
* equal returns %TRUE else %FALSE.
|
||||
*
|
||||
* <note>This function only checks that all three components rotations
|
||||
* are numerically equal, it does not consider that some rotations
|
||||
* can be represented with different component rotations</note>
|
||||
*
|
||||
* Returns: %TRUE if @v1 and @v2 are equal else %FALSE.
|
||||
* Since: 2.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_euler_equal (const void *v1, const void *v2);
|
||||
|
||||
/**
|
||||
* cogl_euler_copy:
|
||||
* @src: A #CoglEuler to copy
|
||||
*
|
||||
* Allocates a new #CoglEuler and initilizes it with the component
|
||||
* angles of @src. The newly allocated euler should be freed using
|
||||
* cogl_euler_free().
|
||||
*
|
||||
* Returns: A newly allocated #CoglEuler
|
||||
* Since: 2.0
|
||||
*/
|
||||
CoglEuler *
|
||||
cogl_euler_copy (const CoglEuler *src);
|
||||
|
||||
/**
|
||||
* cogl_euler_free:
|
||||
* @euler: A #CoglEuler allocated via cogl_euler_copy()
|
||||
*
|
||||
* Frees a #CoglEuler that was previously allocated using
|
||||
* cogl_euler_copy().
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_euler_free (CoglEuler *euler);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_EULER_H */
|
||||
|
@@ -1603,7 +1603,7 @@ cogl_framebuffer_rotate (CoglFramebuffer *framebuffer,
|
||||
|
||||
void
|
||||
cogl_framebuffer_rotate_quaternion (CoglFramebuffer *framebuffer,
|
||||
const CoglQuaternion *quaternion)
|
||||
const graphene_quaternion_t *quaternion)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (framebuffer);
|
||||
@@ -1616,7 +1616,7 @@ cogl_framebuffer_rotate_quaternion (CoglFramebuffer *framebuffer,
|
||||
|
||||
void
|
||||
cogl_framebuffer_rotate_euler (CoglFramebuffer *framebuffer,
|
||||
const CoglEuler *euler)
|
||||
const graphene_euler_t *euler)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (framebuffer);
|
||||
|
@@ -51,11 +51,11 @@ typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
#include <cogl/cogl-pipeline.h>
|
||||
#include <cogl/cogl-indices.h>
|
||||
#include <cogl/cogl-bitmap.h>
|
||||
#include <cogl/cogl-quaternion.h>
|
||||
#include <cogl/cogl-euler.h>
|
||||
#include <cogl/cogl-texture.h>
|
||||
#include <glib-object.h>
|
||||
|
||||
#include <graphene.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
@@ -364,7 +364,7 @@ cogl_framebuffer_rotate (CoglFramebuffer *framebuffer,
|
||||
/**
|
||||
* cogl_framebuffer_rotate_quaternion:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @quaternion: A #CoglQuaternion
|
||||
* @quaternion: A #graphene_quaternion_t
|
||||
*
|
||||
* Multiplies the current model-view matrix by one that rotates
|
||||
* according to the rotation described by @quaternion.
|
||||
@@ -374,12 +374,12 @@ cogl_framebuffer_rotate (CoglFramebuffer *framebuffer,
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_rotate_quaternion (CoglFramebuffer *framebuffer,
|
||||
const CoglQuaternion *quaternion);
|
||||
const graphene_quaternion_t *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_rotate_euler:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @euler: A #CoglEuler
|
||||
* @euler: A #graphene_euler_t
|
||||
*
|
||||
* Multiplies the current model-view matrix by one that rotates
|
||||
* according to the rotation described by @euler.
|
||||
@@ -389,7 +389,7 @@ cogl_framebuffer_rotate_quaternion (CoglFramebuffer *framebuffer,
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_rotate_euler (CoglFramebuffer *framebuffer,
|
||||
const CoglEuler *euler);
|
||||
const graphene_euler_t *euler);
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_transform:
|
||||
|
75
cogl/cogl/cogl-graphene-utils.c
Normal file
75
cogl/cogl/cogl-graphene-utils.c
Normal file
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* A Low Level GPU Graphics and Utilities API
|
||||
*
|
||||
* Copyright (C) 2019 Endless, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*
|
||||
*
|
||||
* Authors:
|
||||
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
|
||||
*/
|
||||
|
||||
#include "cogl-graphene-utils.h"
|
||||
#include "cogl-matrix-private.h"
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
gboolean
|
||||
cogl_graphene_matrix_equal (const graphene_matrix_t *matrix_a,
|
||||
const graphene_matrix_t *matrix_b)
|
||||
{
|
||||
graphene_vec4_t row_a, row_b;
|
||||
|
||||
#define COMPARE_MATRIX_ROW(row) \
|
||||
G_STMT_START { \
|
||||
graphene_matrix_get_row (matrix_a, row, &row_a); \
|
||||
graphene_matrix_get_row (matrix_b, row, &row_b); \
|
||||
if (!graphene_vec4_equal (&row_a, &row_b)) \
|
||||
return FALSE; \
|
||||
} G_STMT_END
|
||||
|
||||
COMPARE_MATRIX_ROW (0);
|
||||
COMPARE_MATRIX_ROW (1);
|
||||
COMPARE_MATRIX_ROW (2);
|
||||
COMPARE_MATRIX_ROW (3);
|
||||
|
||||
#undef COMPARE_MATRIX_ROW
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_matrix_to_graphene_matrix (const CoglMatrix *matrix,
|
||||
graphene_matrix_t *res)
|
||||
{
|
||||
graphene_matrix_init_from_float (res, (float *)matrix);
|
||||
}
|
||||
|
||||
void
|
||||
graphene_matrix_to_cogl_matrix (const graphene_matrix_t *matrix,
|
||||
CoglMatrix *res)
|
||||
{
|
||||
graphene_matrix_to_float (matrix, (float *)res);
|
||||
}
|
@@ -3,7 +3,7 @@
|
||||
*
|
||||
* A Low Level GPU Graphics and Utilities API
|
||||
*
|
||||
* Copyright (C) 2008,2009 Intel Corporation.
|
||||
* Copyright (C) 2019 Endless, Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
@@ -25,20 +25,30 @@
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
|
||||
*/
|
||||
|
||||
#ifndef __COGL_QUATERNION_PRIVATE_H__
|
||||
#define __COGL_QUATERNION_PRIVATE_H__
|
||||
#ifndef COGL_GRAPHENE_UTILS_H
|
||||
#define COGL_GRAPHENE_UTILS_H
|
||||
|
||||
#include <glib.h>
|
||||
#include "cogl-matrix.h"
|
||||
|
||||
/* squared length */
|
||||
#define _COGL_QUATERNION_NORM(Q) \
|
||||
((Q)->x*(Q)->x + (Q)->y*(Q)->y + (Q)->z*(Q)->z + (Q)->w*(Q)->w)
|
||||
#include <graphene.h>
|
||||
#include <glib-object.h>
|
||||
|
||||
#define _COGL_QUATERNION_DEGREES_TO_RADIANS (G_PI / 180.0f)
|
||||
#define _COGL_QUATERNION_RADIANS_TO_DEGREES (180.0f / G_PI)
|
||||
gboolean
|
||||
cogl_graphene_matrix_equal (const graphene_matrix_t *matrix_a,
|
||||
const graphene_matrix_t *matrix_b);
|
||||
|
||||
#endif /* __COGL_QUATERNION_PRIVATE_H__ */
|
||||
void
|
||||
cogl_matrix_to_graphene_matrix (const CoglMatrix *matrix,
|
||||
graphene_matrix_t *res);
|
||||
|
||||
void
|
||||
graphene_matrix_to_cogl_matrix (const graphene_matrix_t *matrix,
|
||||
CoglMatrix *res);
|
||||
|
||||
#endif /* COGL_GRAPHENE_UTILS_H */
|
@@ -69,9 +69,7 @@ typedef struct _CoglMatrixEntryTranslate
|
||||
{
|
||||
CoglMatrixEntry _parent_data;
|
||||
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
graphene_point3d_t t;
|
||||
|
||||
} CoglMatrixEntryTranslate;
|
||||
|
||||
@@ -80,9 +78,7 @@ typedef struct _CoglMatrixEntryRotate
|
||||
CoglMatrixEntry _parent_data;
|
||||
|
||||
float angle;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
graphene_vec3_t axis;
|
||||
|
||||
} CoglMatrixEntryRotate;
|
||||
|
||||
@@ -90,20 +86,14 @@ typedef struct _CoglMatrixEntryRotateEuler
|
||||
{
|
||||
CoglMatrixEntry _parent_data;
|
||||
|
||||
/* This doesn't store an actual CoglEuler in order to avoid the
|
||||
* padding */
|
||||
float heading;
|
||||
float pitch;
|
||||
float roll;
|
||||
graphene_euler_t euler;
|
||||
} CoglMatrixEntryRotateEuler;
|
||||
|
||||
typedef struct _CoglMatrixEntryRotateQuaternion
|
||||
{
|
||||
CoglMatrixEntry _parent_data;
|
||||
|
||||
/* This doesn't store an actual CoglQuaternion in order to avoid the
|
||||
* padding */
|
||||
float values[4];
|
||||
graphene_quaternion_t quaternion;
|
||||
} CoglMatrixEntryRotateQuaternion;
|
||||
|
||||
typedef struct _CoglMatrixEntryScale
|
||||
@@ -180,13 +170,6 @@ typedef enum
|
||||
COGL_MATRIX_TEXTURE
|
||||
} CoglMatrixMode;
|
||||
|
||||
void
|
||||
_cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx,
|
||||
CoglMatrixEntry *entry,
|
||||
CoglMatrixMode mode,
|
||||
CoglFramebuffer *framebuffer,
|
||||
gboolean disable_flip);
|
||||
|
||||
void
|
||||
_cogl_matrix_entry_cache_init (CoglMatrixEntryCache *cache);
|
||||
|
||||
|
@@ -158,9 +158,7 @@ cogl_matrix_stack_translate (CoglMatrixStack *stack,
|
||||
|
||||
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_TRANSLATE);
|
||||
|
||||
entry->x = x;
|
||||
entry->y = y;
|
||||
entry->z = z;
|
||||
graphene_point3d_init (&entry->t, x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -175,38 +173,29 @@ cogl_matrix_stack_rotate (CoglMatrixStack *stack,
|
||||
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_ROTATE);
|
||||
|
||||
entry->angle = angle;
|
||||
entry->x = x;
|
||||
entry->y = y;
|
||||
entry->z = z;
|
||||
graphene_vec3_init (&entry->axis, x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_matrix_stack_rotate_quaternion (CoglMatrixStack *stack,
|
||||
const CoglQuaternion *quaternion)
|
||||
const graphene_quaternion_t *quaternion)
|
||||
{
|
||||
CoglMatrixEntryRotateQuaternion *entry;
|
||||
|
||||
entry = _cogl_matrix_stack_push_operation (stack,
|
||||
COGL_MATRIX_OP_ROTATE_QUATERNION);
|
||||
|
||||
entry->values[0] = quaternion->w;
|
||||
entry->values[1] = quaternion->x;
|
||||
entry->values[2] = quaternion->y;
|
||||
entry->values[3] = quaternion->z;
|
||||
graphene_quaternion_init_from_quaternion (&entry->quaternion, quaternion);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack,
|
||||
const CoglEuler *euler)
|
||||
cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack,
|
||||
const graphene_euler_t *euler)
|
||||
{
|
||||
CoglMatrixEntryRotateEuler *entry;
|
||||
|
||||
entry = _cogl_matrix_stack_push_operation (stack,
|
||||
COGL_MATRIX_OP_ROTATE_EULER);
|
||||
|
||||
entry->heading = euler->heading;
|
||||
entry->pitch = euler->pitch;
|
||||
entry->roll = euler->roll;
|
||||
graphene_euler_init_from_euler (&entry->euler, euler);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -560,9 +549,9 @@ initialized:
|
||||
CoglMatrixEntryTranslate *translate =
|
||||
(CoglMatrixEntryTranslate *)children[i];
|
||||
cogl_matrix_translate (matrix,
|
||||
translate->x,
|
||||
translate->y,
|
||||
translate->z);
|
||||
translate->t.x,
|
||||
translate->t.y,
|
||||
translate->t.z);
|
||||
continue;
|
||||
}
|
||||
case COGL_MATRIX_OP_ROTATE:
|
||||
@@ -571,31 +560,24 @@ initialized:
|
||||
(CoglMatrixEntryRotate *)children[i];
|
||||
cogl_matrix_rotate (matrix,
|
||||
rotate->angle,
|
||||
rotate->x,
|
||||
rotate->y,
|
||||
rotate->z);
|
||||
graphene_vec3_get_x (&rotate->axis),
|
||||
graphene_vec3_get_y (&rotate->axis),
|
||||
graphene_vec3_get_z (&rotate->axis));
|
||||
continue;
|
||||
}
|
||||
case COGL_MATRIX_OP_ROTATE_EULER:
|
||||
{
|
||||
CoglMatrixEntryRotateEuler *rotate =
|
||||
(CoglMatrixEntryRotateEuler *)children[i];
|
||||
CoglEuler euler;
|
||||
cogl_euler_init (&euler,
|
||||
rotate->heading,
|
||||
rotate->pitch,
|
||||
rotate->roll);
|
||||
cogl_matrix_rotate_euler (matrix,
|
||||
&euler);
|
||||
&rotate->euler);
|
||||
continue;
|
||||
}
|
||||
case COGL_MATRIX_OP_ROTATE_QUATERNION:
|
||||
{
|
||||
CoglMatrixEntryRotateQuaternion *rotate =
|
||||
(CoglMatrixEntryRotateQuaternion *)children[i];
|
||||
CoglQuaternion quaternion;
|
||||
cogl_quaternion_init_from_array (&quaternion, rotate->values);
|
||||
cogl_matrix_rotate_quaternion (matrix, &quaternion);
|
||||
cogl_matrix_rotate_quaternion (matrix, &rotate->quaternion);
|
||||
continue;
|
||||
}
|
||||
case COGL_MATRIX_OP_SCALE:
|
||||
@@ -790,9 +772,9 @@ cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
|
||||
|
||||
translate = (CoglMatrixEntryTranslate *)node0;
|
||||
|
||||
*x = *x - translate->x;
|
||||
*y = *y - translate->y;
|
||||
*z = *z - translate->z;
|
||||
*x = *x - translate->t.x;
|
||||
*y = *y - translate->t.y;
|
||||
*z = *z - translate->t.z;
|
||||
}
|
||||
for (head1 = common_ancestor1->next; head1; head1 = head1->next)
|
||||
{
|
||||
@@ -805,9 +787,9 @@ cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
|
||||
|
||||
translate = (CoglMatrixEntryTranslate *)node1;
|
||||
|
||||
*x = *x + translate->x;
|
||||
*y = *y + translate->y;
|
||||
*z = *z + translate->z;
|
||||
*x = *x + translate->t.x;
|
||||
*y = *y + translate->t.y;
|
||||
*z = *z + translate->t.z;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
@@ -819,127 +801,6 @@ cogl_matrix_entry_is_identity (CoglMatrixEntry *entry)
|
||||
return entry ? entry->op == COGL_MATRIX_OP_LOAD_IDENTITY : FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_matrix_flush_to_gl_builtin (CoglContext *ctx,
|
||||
gboolean is_identity,
|
||||
CoglMatrix *matrix,
|
||||
CoglMatrixMode mode)
|
||||
{
|
||||
g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
if (ctx->flushed_matrix_mode != mode)
|
||||
{
|
||||
GLenum gl_mode = 0;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case COGL_MATRIX_MODELVIEW:
|
||||
gl_mode = GL_MODELVIEW;
|
||||
break;
|
||||
|
||||
case COGL_MATRIX_PROJECTION:
|
||||
gl_mode = GL_PROJECTION;
|
||||
break;
|
||||
|
||||
case COGL_MATRIX_TEXTURE:
|
||||
gl_mode = GL_TEXTURE;
|
||||
break;
|
||||
}
|
||||
|
||||
GE (ctx, glMatrixMode (gl_mode));
|
||||
ctx->flushed_matrix_mode = mode;
|
||||
}
|
||||
|
||||
if (is_identity)
|
||||
GE (ctx, glLoadIdentity ());
|
||||
else
|
||||
GE (ctx, glLoadMatrixf (cogl_matrix_get_array (matrix)));
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx,
|
||||
CoglMatrixEntry *entry,
|
||||
CoglMatrixMode mode,
|
||||
CoglFramebuffer *framebuffer,
|
||||
gboolean disable_flip)
|
||||
{
|
||||
g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
{
|
||||
gboolean needs_flip;
|
||||
CoglMatrixEntryCache *cache;
|
||||
|
||||
if (mode == COGL_MATRIX_PROJECTION)
|
||||
{
|
||||
/* Because Cogl defines texture coordinates to have a top left
|
||||
* origin and because offscreen framebuffers may be used for
|
||||
* rendering to textures we always render upside down to
|
||||
* offscreen buffers. Also for some backends we need to render
|
||||
* onscreen buffers upside-down too.
|
||||
*/
|
||||
if (disable_flip)
|
||||
needs_flip = FALSE;
|
||||
else
|
||||
needs_flip = cogl_is_offscreen (framebuffer);
|
||||
|
||||
cache = &ctx->builtin_flushed_projection;
|
||||
}
|
||||
else
|
||||
{
|
||||
needs_flip = FALSE;
|
||||
|
||||
if (mode == COGL_MATRIX_MODELVIEW)
|
||||
cache = &ctx->builtin_flushed_modelview;
|
||||
else
|
||||
cache = NULL;
|
||||
}
|
||||
|
||||
/* We don't need to do anything if the state is the same */
|
||||
if (!cache ||
|
||||
_cogl_matrix_entry_cache_maybe_update (cache, entry, needs_flip))
|
||||
{
|
||||
gboolean is_identity;
|
||||
CoglMatrix matrix;
|
||||
|
||||
if (entry->op == COGL_MATRIX_OP_LOAD_IDENTITY)
|
||||
is_identity = TRUE;
|
||||
else
|
||||
{
|
||||
is_identity = FALSE;
|
||||
cogl_matrix_entry_get (entry, &matrix);
|
||||
}
|
||||
|
||||
if (needs_flip)
|
||||
{
|
||||
CoglMatrix flipped_matrix;
|
||||
|
||||
cogl_matrix_multiply (&flipped_matrix,
|
||||
&ctx->y_flip_matrix,
|
||||
is_identity ?
|
||||
&ctx->identity_matrix :
|
||||
&matrix);
|
||||
|
||||
_cogl_matrix_flush_to_gl_builtin (ctx,
|
||||
/* not identity */
|
||||
FALSE,
|
||||
&flipped_matrix,
|
||||
mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
_cogl_matrix_flush_to_gl_builtin (ctx,
|
||||
is_identity,
|
||||
&matrix,
|
||||
mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
|
||||
CoglMatrixEntry *entry1)
|
||||
@@ -970,9 +831,7 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
|
||||
/* We could perhaps use an epsilon to compare here?
|
||||
* I expect the false negatives are probaly never going to
|
||||
* be a problem and this is a bit cheaper. */
|
||||
if (translate0->x != translate1->x ||
|
||||
translate0->y != translate1->y ||
|
||||
translate0->z != translate1->z)
|
||||
if (!graphene_point3d_equal (&translate0->t, &translate1->t))
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
@@ -983,9 +842,7 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
|
||||
CoglMatrixEntryRotate *rotate1 =
|
||||
(CoglMatrixEntryRotate *)entry1;
|
||||
if (rotate0->angle != rotate1->angle ||
|
||||
rotate0->x != rotate1->x ||
|
||||
rotate0->y != rotate1->y ||
|
||||
rotate0->z != rotate1->z)
|
||||
!graphene_vec3_equal (&rotate0->axis, &rotate1->axis))
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
@@ -995,10 +852,9 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
|
||||
(CoglMatrixEntryRotateQuaternion *)entry0;
|
||||
CoglMatrixEntryRotateQuaternion *rotate1 =
|
||||
(CoglMatrixEntryRotateQuaternion *)entry1;
|
||||
int i;
|
||||
for (i = 0; i < 4; i++)
|
||||
if (rotate0->values[i] != rotate1->values[i])
|
||||
return FALSE;
|
||||
if (!graphene_quaternion_equal (&rotate0->quaternion,
|
||||
&rotate1->quaternion))
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
case COGL_MATRIX_OP_ROTATE_EULER:
|
||||
@@ -1008,9 +864,7 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
|
||||
CoglMatrixEntryRotateEuler *rotate1 =
|
||||
(CoglMatrixEntryRotateEuler *)entry1;
|
||||
|
||||
if (rotate0->heading != rotate1->heading ||
|
||||
rotate0->pitch != rotate1->pitch ||
|
||||
rotate0->roll != rotate1->roll)
|
||||
if (!graphene_euler_equal (&rotate0->euler, &rotate1->euler))
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
@@ -1086,9 +940,9 @@ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry)
|
||||
CoglMatrixEntryTranslate *translate =
|
||||
(CoglMatrixEntryTranslate *)entry;
|
||||
g_print (" TRANSLATE X=%f Y=%f Z=%f\n",
|
||||
translate->x,
|
||||
translate->y,
|
||||
translate->z);
|
||||
translate->t.x,
|
||||
translate->t.y,
|
||||
translate->t.z);
|
||||
continue;
|
||||
}
|
||||
case COGL_MATRIX_OP_ROTATE:
|
||||
@@ -1097,20 +951,22 @@ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry)
|
||||
(CoglMatrixEntryRotate *)entry;
|
||||
g_print (" ROTATE ANGLE=%f X=%f Y=%f Z=%f\n",
|
||||
rotate->angle,
|
||||
rotate->x,
|
||||
rotate->y,
|
||||
rotate->z);
|
||||
graphene_vec3_get_x (&rotate->axis),
|
||||
graphene_vec3_get_y (&rotate->axis),
|
||||
graphene_vec3_get_z (&rotate->axis));
|
||||
continue;
|
||||
}
|
||||
case COGL_MATRIX_OP_ROTATE_QUATERNION:
|
||||
{
|
||||
CoglMatrixEntryRotateQuaternion *rotate =
|
||||
(CoglMatrixEntryRotateQuaternion *)entry;
|
||||
graphene_vec4_t v;
|
||||
graphene_quaternion_to_vec4 (&rotate->quaternion, &v);
|
||||
g_print (" ROTATE QUATERNION w=%f x=%f y=%f z=%f\n",
|
||||
rotate->values[0],
|
||||
rotate->values[1],
|
||||
rotate->values[2],
|
||||
rotate->values[3]);
|
||||
graphene_vec4_get_w (&v),
|
||||
graphene_vec4_get_x (&v),
|
||||
graphene_vec4_get_y (&v),
|
||||
graphene_vec4_get_z (&v));
|
||||
continue;
|
||||
}
|
||||
case COGL_MATRIX_OP_ROTATE_EULER:
|
||||
@@ -1118,9 +974,9 @@ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry)
|
||||
CoglMatrixEntryRotateEuler *rotate =
|
||||
(CoglMatrixEntryRotateEuler *)entry;
|
||||
g_print (" ROTATE EULER heading=%f pitch=%f roll=%f\n",
|
||||
rotate->heading,
|
||||
rotate->pitch,
|
||||
rotate->roll);
|
||||
graphene_euler_get_y (&rotate->euler),
|
||||
graphene_euler_get_x (&rotate->euler),
|
||||
graphene_euler_get_z (&rotate->euler));
|
||||
continue;
|
||||
}
|
||||
case COGL_MATRIX_OP_SCALE:
|
||||
|
@@ -42,6 +42,7 @@
|
||||
#include "cogl-matrix.h"
|
||||
#include "cogl-context.h"
|
||||
|
||||
#include <graphene.h>
|
||||
|
||||
/**
|
||||
* SECTION:cogl-matrix-stack
|
||||
@@ -309,26 +310,26 @@ cogl_matrix_stack_rotate (CoglMatrixStack *stack,
|
||||
/**
|
||||
* cogl_matrix_stack_rotate_quaternion:
|
||||
* @stack: A #CoglMatrixStack
|
||||
* @quaternion: A #CoglQuaternion
|
||||
* @quaternion: A #graphene_quaternion_t
|
||||
*
|
||||
* Multiplies the current matrix by one that rotates according to the
|
||||
* rotation described by @quaternion.
|
||||
*/
|
||||
void
|
||||
cogl_matrix_stack_rotate_quaternion (CoglMatrixStack *stack,
|
||||
const CoglQuaternion *quaternion);
|
||||
const graphene_quaternion_t *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_matrix_stack_rotate_euler:
|
||||
* @stack: A #CoglMatrixStack
|
||||
* @euler: A #CoglEuler
|
||||
* @euler: A #graphene_euler_t
|
||||
*
|
||||
* Multiplies the current matrix by one that rotates according to the
|
||||
* rotation described by @euler.
|
||||
*/
|
||||
void
|
||||
cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack,
|
||||
const CoglEuler *euler);
|
||||
const graphene_euler_t *euler);
|
||||
|
||||
/**
|
||||
* cogl_matrix_stack_multiply:
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -41,9 +41,10 @@
|
||||
#include <cogl/cogl-types.h>
|
||||
#include <cogl/cogl-macros.h>
|
||||
|
||||
#include <cogl/cogl-quaternion.h>
|
||||
#include <glib-object.h>
|
||||
|
||||
#include <graphene.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
@@ -59,7 +60,7 @@ G_BEGIN_DECLS
|
||||
* CoglMatrix:
|
||||
*
|
||||
* A CoglMatrix holds a 4x4 transform matrix. This is a single precision,
|
||||
* column-major matrix which means it is compatible with what OpenGL expects.
|
||||
* row-major matrix.
|
||||
*
|
||||
* A CoglMatrix can represent transforms such as, rotations, scaling,
|
||||
* translation, sheering, and linear projections. You can combine these
|
||||
@@ -85,40 +86,31 @@ G_BEGIN_DECLS
|
||||
*/
|
||||
struct _CoglMatrix
|
||||
{
|
||||
/* column 0 */
|
||||
/* row 0 */
|
||||
float xx;
|
||||
float yx;
|
||||
float zx;
|
||||
float wx;
|
||||
|
||||
/* column 1 */
|
||||
float xy;
|
||||
float yy;
|
||||
float zy;
|
||||
float wy;
|
||||
|
||||
/* column 2 */
|
||||
float xz;
|
||||
float yz;
|
||||
float zz;
|
||||
float wz;
|
||||
|
||||
/* column 3 */
|
||||
float xw;
|
||||
|
||||
/* row 1 */
|
||||
float yx;
|
||||
float yy;
|
||||
float yz;
|
||||
float yw;
|
||||
|
||||
/* row 2 */
|
||||
float zx;
|
||||
float zy;
|
||||
float zz;
|
||||
float zw;
|
||||
|
||||
/* row 3 */
|
||||
float wx;
|
||||
float wy;
|
||||
float wz;
|
||||
float ww;
|
||||
|
||||
/*< private >*/
|
||||
|
||||
/* Note: we may want to extend this later with private flags
|
||||
* and a cache of the inverse transform matrix. */
|
||||
float COGL_PRIVATE (inv)[16];
|
||||
unsigned long COGL_PRIVATE (type);
|
||||
unsigned long COGL_PRIVATE (flags);
|
||||
unsigned long COGL_PRIVATE (_padding3);
|
||||
};
|
||||
COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 128 + sizeof (unsigned long) * 3);
|
||||
COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 64);
|
||||
|
||||
|
||||
/**
|
||||
@@ -147,10 +139,10 @@ cogl_matrix_init_identity (CoglMatrix *matrix);
|
||||
* Resets matrix to the (tx, ty, tz) translation matrix:
|
||||
*
|
||||
* |[
|
||||
* .xx=1; .xy=0; .xz=0; .xw=tx;
|
||||
* .yx=0; .yy=1; .yz=0; .yw=ty;
|
||||
* .zx=0; .zy=0; .zz=1; .zw=tz;
|
||||
* .wx=0; .wy=0; .wz=0; .ww=1;
|
||||
* .xx=1; .xy=0; .xz=0; .xw=0;
|
||||
* .yx=0; .yy=1; .yz=0; .yw=0;
|
||||
* .zx=0; .zy=0; .zz=1; .zw=0;
|
||||
* .wx=tx; .wy=ty; .wz=tz; .ww=1;
|
||||
* ]|
|
||||
*
|
||||
* Since: 2.0
|
||||
@@ -202,13 +194,13 @@ cogl_matrix_rotate (CoglMatrix *matrix,
|
||||
* @quaternion: A quaternion describing a rotation
|
||||
*
|
||||
* Multiplies @matrix with a rotation transformation described by the
|
||||
* given #CoglQuaternion.
|
||||
* given #graphene_quaternion_t.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_matrix_rotate_quaternion (CoglMatrix *matrix,
|
||||
const CoglQuaternion *quaternion);
|
||||
const graphene_quaternion_t *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_matrix_rotate_euler:
|
||||
@@ -216,13 +208,13 @@ cogl_matrix_rotate_quaternion (CoglMatrix *matrix,
|
||||
* @euler: A euler describing a rotation
|
||||
*
|
||||
* Multiplies @matrix with a rotation transformation described by the
|
||||
* given #CoglEuler.
|
||||
* given #graphene_euler_t.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_matrix_rotate_euler (CoglMatrix *matrix,
|
||||
const CoglEuler *euler);
|
||||
const graphene_euler_t *euler);
|
||||
|
||||
/**
|
||||
* cogl_matrix_translate:
|
||||
@@ -387,34 +379,6 @@ cogl_matrix_orthographic (CoglMatrix *matrix,
|
||||
float near,
|
||||
float far);
|
||||
|
||||
/**
|
||||
* cogl_matrix_ortho:
|
||||
* @matrix: A 4x4 transformation matrix
|
||||
* @left: The coordinate for the left clipping plane
|
||||
* @right: The coordinate for the right clipping plane
|
||||
* @bottom: The coordinate for the bottom clipping plane
|
||||
* @top: The coordinate for the top clipping plane
|
||||
* @near: The <emphasis>distance</emphasis> to the near clipping
|
||||
* plane (will be <emphasis>negative</emphasis> if the plane is
|
||||
* behind the viewer)
|
||||
* @far: The <emphasis>distance</emphasis> to the far clipping
|
||||
* plane (will be <emphasis>negative</emphasis> if the plane is
|
||||
* behind the viewer)
|
||||
*
|
||||
* Multiplies @matrix by a parallel projection matrix.
|
||||
*
|
||||
* Deprecated: 1.10: Use cogl_matrix_orthographic()
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_matrix_orthographic)
|
||||
void
|
||||
cogl_matrix_ortho (CoglMatrix *matrix,
|
||||
float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float near,
|
||||
float far);
|
||||
|
||||
/**
|
||||
* cogl_matrix_view_2d_in_frustum:
|
||||
* @matrix: A 4x4 transformation matrix
|
||||
@@ -507,35 +471,35 @@ cogl_matrix_init_from_array (CoglMatrix *matrix,
|
||||
/**
|
||||
* cogl_matrix_get_array:
|
||||
* @matrix: A 4x4 transformation matrix
|
||||
* @array: the array to copy the contents of @matrix to.
|
||||
*
|
||||
* Casts @matrix to a float array which can be directly passed to OpenGL.
|
||||
*
|
||||
* Return value: a pointer to the float array
|
||||
*/
|
||||
const float *
|
||||
cogl_matrix_get_array (const CoglMatrix *matrix);
|
||||
void
|
||||
cogl_matrix_get_array (const CoglMatrix *matrix,
|
||||
float *array);
|
||||
|
||||
/**
|
||||
* cogl_matrix_init_from_quaternion:
|
||||
* @matrix: A 4x4 transformation matrix
|
||||
* @quaternion: A #CoglQuaternion
|
||||
* @quaternion: A #graphene_quaternion_t
|
||||
*
|
||||
* Initializes @matrix from a #CoglQuaternion rotation.
|
||||
* Initializes @matrix from a #graphene_quaternion_t rotation.
|
||||
*/
|
||||
void
|
||||
cogl_matrix_init_from_quaternion (CoglMatrix *matrix,
|
||||
const CoglQuaternion *quaternion);
|
||||
const graphene_quaternion_t *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_matrix_init_from_euler:
|
||||
* @matrix: A 4x4 transformation matrix
|
||||
* @euler: A #CoglEuler
|
||||
* @euler: A #graphene_euler_t
|
||||
*
|
||||
* Initializes @matrix from a #CoglEuler rotation.
|
||||
* Initializes @matrix from a #graphene_euler_t rotation.
|
||||
*/
|
||||
void
|
||||
cogl_matrix_init_from_euler (CoglMatrix *matrix,
|
||||
const CoglEuler *euler);
|
||||
const graphene_euler_t *euler);
|
||||
|
||||
/**
|
||||
* cogl_matrix_equal:
|
||||
|
@@ -83,7 +83,6 @@ typedef enum
|
||||
COGL_PIPELINE_STATE_BLEND_INDEX,
|
||||
COGL_PIPELINE_STATE_USER_SHADER_INDEX,
|
||||
COGL_PIPELINE_STATE_DEPTH_INDEX,
|
||||
COGL_PIPELINE_STATE_FOG_INDEX,
|
||||
COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX,
|
||||
COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
|
||||
COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX,
|
||||
@@ -132,8 +131,6 @@ typedef enum _CoglPipelineState
|
||||
1L<<COGL_PIPELINE_STATE_USER_SHADER_INDEX,
|
||||
COGL_PIPELINE_STATE_DEPTH =
|
||||
1L<<COGL_PIPELINE_STATE_DEPTH_INDEX,
|
||||
COGL_PIPELINE_STATE_FOG =
|
||||
1L<<COGL_PIPELINE_STATE_FOG_INDEX,
|
||||
COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE =
|
||||
1L<<COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX,
|
||||
COGL_PIPELINE_STATE_POINT_SIZE =
|
||||
@@ -184,7 +181,6 @@ typedef enum _CoglPipelineState
|
||||
COGL_PIPELINE_STATE_BLEND | \
|
||||
COGL_PIPELINE_STATE_USER_SHADER | \
|
||||
COGL_PIPELINE_STATE_DEPTH | \
|
||||
COGL_PIPELINE_STATE_FOG | \
|
||||
COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE | \
|
||||
COGL_PIPELINE_STATE_POINT_SIZE | \
|
||||
COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE | \
|
||||
@@ -199,7 +195,6 @@ typedef enum _CoglPipelineState
|
||||
COGL_PIPELINE_STATE_LIGHTING | \
|
||||
COGL_PIPELINE_STATE_BLEND | \
|
||||
COGL_PIPELINE_STATE_DEPTH | \
|
||||
COGL_PIPELINE_STATE_FOG | \
|
||||
COGL_PIPELINE_STATE_LOGIC_OPS | \
|
||||
COGL_PIPELINE_STATE_CULL_FACE | \
|
||||
COGL_PIPELINE_STATE_UNIFORMS | \
|
||||
@@ -255,16 +250,6 @@ typedef struct
|
||||
GLint blend_dst_factor_rgb;
|
||||
} CoglPipelineBlendState;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
gboolean enabled;
|
||||
CoglColor color;
|
||||
CoglFogMode mode;
|
||||
float density;
|
||||
float z_near;
|
||||
float z_far;
|
||||
} CoglPipelineFogState;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
CoglColorMask color_mask;
|
||||
@@ -297,7 +282,6 @@ typedef struct
|
||||
CoglPipelineBlendState blend_state;
|
||||
CoglHandle user_program;
|
||||
CoglDepthState depth_state;
|
||||
CoglPipelineFogState fog_state;
|
||||
float point_size;
|
||||
unsigned int non_zero_point_size : 1;
|
||||
unsigned int per_vertex_point_size : 1;
|
||||
@@ -868,9 +852,6 @@ void
|
||||
_cogl_pipeline_set_blend_enabled (CoglPipeline *pipeline,
|
||||
CoglPipelineBlendEnable enable);
|
||||
|
||||
gboolean
|
||||
_cogl_pipeline_get_fog_enabled (CoglPipeline *pipeline);
|
||||
|
||||
#ifdef COGL_DEBUG_ENABLED
|
||||
void
|
||||
_cogl_pipeline_set_static_breadcrumb (CoglPipeline *pipeline,
|
||||
|
@@ -49,10 +49,6 @@ _cogl_pipeline_has_non_layer_vertex_snippets (CoglPipeline *pipeline);
|
||||
gboolean
|
||||
_cogl_pipeline_has_non_layer_fragment_snippets (CoglPipeline *pipeline);
|
||||
|
||||
void
|
||||
_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
|
||||
const CoglPipelineFogState *fog_state);
|
||||
|
||||
gboolean
|
||||
_cogl_pipeline_color_equal (CoglPipeline *authority0,
|
||||
CoglPipeline *authority1);
|
||||
@@ -77,10 +73,6 @@ gboolean
|
||||
_cogl_pipeline_depth_state_equal (CoglPipeline *authority0,
|
||||
CoglPipeline *authority1);
|
||||
|
||||
gboolean
|
||||
_cogl_pipeline_fog_state_equal (CoglPipeline *authority0,
|
||||
CoglPipeline *authority1);
|
||||
|
||||
gboolean
|
||||
_cogl_pipeline_non_zero_point_size_equal (CoglPipeline *authority0,
|
||||
CoglPipeline *authority1);
|
||||
@@ -152,10 +144,6 @@ void
|
||||
_cogl_pipeline_hash_depth_state (CoglPipeline *authority,
|
||||
CoglPipelineHashState *state);
|
||||
|
||||
void
|
||||
_cogl_pipeline_hash_fog_state (CoglPipeline *authority,
|
||||
CoglPipelineHashState *state);
|
||||
|
||||
void
|
||||
_cogl_pipeline_hash_non_zero_point_size_state (CoglPipeline *authority,
|
||||
CoglPipelineHashState *state);
|
||||
|
@@ -177,24 +177,6 @@ _cogl_pipeline_depth_state_equal (CoglPipeline *authority0,
|
||||
}
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_pipeline_fog_state_equal (CoglPipeline *authority0,
|
||||
CoglPipeline *authority1)
|
||||
{
|
||||
CoglPipelineFogState *fog_state0 = &authority0->big_state->fog_state;
|
||||
CoglPipelineFogState *fog_state1 = &authority1->big_state->fog_state;
|
||||
|
||||
if (fog_state0->enabled == fog_state1->enabled &&
|
||||
cogl_color_equal (&fog_state0->color, &fog_state1->color) &&
|
||||
fog_state0->mode == fog_state1->mode &&
|
||||
fog_state0->density == fog_state1->density &&
|
||||
fog_state0->z_near == fog_state1->z_near &&
|
||||
fog_state0->z_far == fog_state1->z_far)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_pipeline_non_zero_point_size_equal (CoglPipeline *authority0,
|
||||
CoglPipeline *authority1)
|
||||
@@ -1246,41 +1228,6 @@ cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
|
||||
_cogl_pipeline_logic_ops_state_equal);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
|
||||
const CoglPipelineFogState *fog_state)
|
||||
{
|
||||
CoglPipelineState state = COGL_PIPELINE_STATE_FOG;
|
||||
CoglPipeline *authority;
|
||||
CoglPipelineFogState *current_fog_state;
|
||||
|
||||
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
|
||||
|
||||
authority = _cogl_pipeline_get_authority (pipeline, state);
|
||||
|
||||
current_fog_state = &authority->big_state->fog_state;
|
||||
|
||||
if (current_fog_state->enabled == fog_state->enabled &&
|
||||
cogl_color_equal (¤t_fog_state->color, &fog_state->color) &&
|
||||
current_fog_state->mode == fog_state->mode &&
|
||||
current_fog_state->density == fog_state->density &&
|
||||
current_fog_state->z_near == fog_state->z_near &&
|
||||
current_fog_state->z_far == fog_state->z_far)
|
||||
return;
|
||||
|
||||
/* - Flush journal primitives referencing the current state.
|
||||
* - Make sure the pipeline has no dependants so it may be modified.
|
||||
* - If the pipeline isn't currently an authority for the state being
|
||||
* changed, then initialize that state from the current authority.
|
||||
*/
|
||||
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
|
||||
|
||||
pipeline->big_state->fog_state = *fog_state;
|
||||
|
||||
_cogl_pipeline_update_authority (pipeline, authority, state,
|
||||
_cogl_pipeline_fog_state_equal);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
|
||||
CoglPipelineCullFaceMode cull_face_mode)
|
||||
@@ -1904,23 +1851,6 @@ _cogl_pipeline_hash_depth_state (CoglPipeline *authority,
|
||||
state->hash = hash;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_pipeline_hash_fog_state (CoglPipeline *authority,
|
||||
CoglPipelineHashState *state)
|
||||
{
|
||||
CoglPipelineFogState *fog_state = &authority->big_state->fog_state;
|
||||
unsigned long hash = state->hash;
|
||||
|
||||
if (!fog_state->enabled)
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &fog_state->enabled,
|
||||
sizeof (fog_state->enabled));
|
||||
else
|
||||
hash = _cogl_util_one_at_a_time_hash (hash, &fog_state,
|
||||
sizeof (CoglPipelineFogState));
|
||||
|
||||
state->hash = hash;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_pipeline_hash_non_zero_point_size_state (CoglPipeline *authority,
|
||||
CoglPipelineHashState *state)
|
||||
|
@@ -1014,13 +1014,6 @@ _cogl_pipeline_copy_differences (CoglPipeline *dest,
|
||||
sizeof (CoglDepthState));
|
||||
}
|
||||
|
||||
if (differences & COGL_PIPELINE_STATE_FOG)
|
||||
{
|
||||
memcpy (&big_state->fog_state,
|
||||
&src->big_state->fog_state,
|
||||
sizeof (CoglPipelineFogState));
|
||||
}
|
||||
|
||||
if (differences & COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE)
|
||||
big_state->non_zero_point_size = src->big_state->non_zero_point_size;
|
||||
|
||||
@@ -1143,13 +1136,6 @@ _cogl_pipeline_init_multi_property_sparse_state (CoglPipeline *pipeline,
|
||||
sizeof (CoglDepthState));
|
||||
break;
|
||||
}
|
||||
case COGL_PIPELINE_STATE_FOG:
|
||||
{
|
||||
memcpy (&pipeline->big_state->fog_state,
|
||||
&authority->big_state->fog_state,
|
||||
sizeof (CoglPipelineFogState));
|
||||
break;
|
||||
}
|
||||
case COGL_PIPELINE_STATE_LOGIC_OPS:
|
||||
{
|
||||
memcpy (&pipeline->big_state->logic_ops_state,
|
||||
@@ -2298,11 +2284,6 @@ _cogl_pipeline_equal (CoglPipeline *pipeline0,
|
||||
authorities1[bit]))
|
||||
goto done;
|
||||
break;
|
||||
case COGL_PIPELINE_STATE_FOG_INDEX:
|
||||
if (!_cogl_pipeline_fog_state_equal (authorities0[bit],
|
||||
authorities1[bit]))
|
||||
goto done;
|
||||
break;
|
||||
case COGL_PIPELINE_STATE_CULL_FACE_INDEX:
|
||||
if (!_cogl_pipeline_cull_face_state_equal (authorities0[bit],
|
||||
authorities1[bit]))
|
||||
@@ -2441,18 +2422,6 @@ _cogl_pipeline_update_authority (CoglPipeline *pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_pipeline_get_fog_enabled (CoglPipeline *pipeline)
|
||||
{
|
||||
CoglPipeline *authority;
|
||||
|
||||
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
|
||||
|
||||
authority =
|
||||
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_FOG);
|
||||
return authority->big_state->fog_state.enabled;
|
||||
}
|
||||
|
||||
unsigned long
|
||||
_cogl_pipeline_get_age (CoglPipeline *pipeline)
|
||||
{
|
||||
@@ -2614,9 +2583,6 @@ _cogl_pipeline_apply_legacy_state (CoglPipeline *pipeline)
|
||||
cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
|
||||
}
|
||||
|
||||
if (ctx->legacy_fog_state.enabled)
|
||||
_cogl_pipeline_set_fog_state (pipeline, &ctx->legacy_fog_state);
|
||||
|
||||
if (ctx->legacy_backface_culling_enabled)
|
||||
cogl_pipeline_set_cull_face_mode (pipeline,
|
||||
COGL_PIPELINE_CULL_FACE_MODE_BACK);
|
||||
@@ -2766,8 +2732,6 @@ _cogl_pipeline_init_state_hash_functions (void)
|
||||
_cogl_pipeline_hash_user_shader_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_DEPTH_INDEX] =
|
||||
_cogl_pipeline_hash_depth_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_FOG_INDEX] =
|
||||
_cogl_pipeline_hash_fog_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_CULL_FACE_INDEX] =
|
||||
_cogl_pipeline_hash_cull_face_state;
|
||||
state_hash_functions[COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX] =
|
||||
@@ -2787,7 +2751,7 @@ _cogl_pipeline_init_state_hash_functions (void)
|
||||
|
||||
{
|
||||
/* So we get a big error if we forget to update this code! */
|
||||
_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 18,
|
||||
_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 17,
|
||||
"Make sure to install a hash function for "
|
||||
"newly added pipeline state and update assert "
|
||||
"in _cogl_pipeline_init_state_hash_functions");
|
||||
|
@@ -1,671 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* A Low Level GPU Graphics and Utilities API
|
||||
*
|
||||
* Copyright (C) 2010 Intel Corporation.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*
|
||||
* Various references relating to quaternions:
|
||||
*
|
||||
* http://www.cs.caltech.edu/courses/cs171/quatut.pdf
|
||||
* http://mathworld.wolfram.com/Quaternion.html
|
||||
* http://www.gamedev.net/reference/articles/article1095.asp
|
||||
* http://www.cprogramming.com/tutorial/3d/quaternions.html
|
||||
* http://www.isner.com/tutorials/quatSpells/quaternion_spells_12.htm
|
||||
* http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56
|
||||
* 3D Maths Primer for Graphics and Game Development ISBN-10: 1556229119
|
||||
*/
|
||||
|
||||
#include "cogl-config.h"
|
||||
|
||||
#include <cogl-util.h>
|
||||
#include <cogl-quaternion.h>
|
||||
#include <cogl-quaternion-private.h>
|
||||
#include <cogl-matrix.h>
|
||||
#include <cogl-vector.h>
|
||||
#include <cogl-euler.h>
|
||||
#include "cogl-gtype-private.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#define FLOAT_EPSILON 1e-03
|
||||
|
||||
COGL_GTYPE_DEFINE_BOXED (Quaternion, quaternion,
|
||||
cogl_quaternion_copy,
|
||||
cogl_quaternion_free);
|
||||
|
||||
static CoglQuaternion zero_quaternion =
|
||||
{
|
||||
0.0, 0.0, 0.0, 0.0,
|
||||
};
|
||||
|
||||
static CoglQuaternion identity_quaternion =
|
||||
{
|
||||
1.0, 0.0, 0.0, 0.0,
|
||||
};
|
||||
|
||||
/* This function is just here to be called from GDB so we don't really
|
||||
want to put a declaration in a header and we just add it here to
|
||||
avoid a warning */
|
||||
void
|
||||
_cogl_quaternion_print (CoglQuaternion *quarternion);
|
||||
|
||||
void
|
||||
_cogl_quaternion_print (CoglQuaternion *quaternion)
|
||||
{
|
||||
g_print ("[ %6.4f (%6.4f, %6.4f, %6.4f)]\n",
|
||||
quaternion->w,
|
||||
quaternion->x,
|
||||
quaternion->y,
|
||||
quaternion->z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init (CoglQuaternion *quaternion,
|
||||
float angle,
|
||||
float x,
|
||||
float y,
|
||||
float z)
|
||||
{
|
||||
float axis[3] = { x, y, z};
|
||||
cogl_quaternion_init_from_angle_vector (quaternion, angle, axis);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init_from_angle_vector (CoglQuaternion *quaternion,
|
||||
float angle,
|
||||
const float *axis3f_in)
|
||||
{
|
||||
/* NB: We are using quaternions to represent an axis (a), angle (𝜃) pair
|
||||
* in this form:
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
*/
|
||||
float axis[3];
|
||||
float half_angle;
|
||||
float sin_half_angle;
|
||||
|
||||
/* XXX: Should we make cogl_vector3_normalize have separate in and
|
||||
* out args? */
|
||||
axis[0] = axis3f_in[0];
|
||||
axis[1] = axis3f_in[1];
|
||||
axis[2] = axis3f_in[2];
|
||||
cogl_vector3_normalize (axis);
|
||||
|
||||
half_angle = angle * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f;
|
||||
sin_half_angle = sinf (half_angle);
|
||||
|
||||
quaternion->w = cosf (half_angle);
|
||||
|
||||
quaternion->x = axis[0] * sin_half_angle;
|
||||
quaternion->y = axis[1] * sin_half_angle;
|
||||
quaternion->z = axis[2] * sin_half_angle;
|
||||
|
||||
cogl_quaternion_normalize (quaternion);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init_identity (CoglQuaternion *quaternion)
|
||||
{
|
||||
quaternion->w = 1.0;
|
||||
|
||||
quaternion->x = 0.0;
|
||||
quaternion->y = 0.0;
|
||||
quaternion->z = 0.0;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init_from_array (CoglQuaternion *quaternion,
|
||||
const float *array)
|
||||
{
|
||||
quaternion->w = array[0];
|
||||
quaternion->x = array[1];
|
||||
quaternion->y = array[2];
|
||||
quaternion->z = array[3];
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init_from_x_rotation (CoglQuaternion *quaternion,
|
||||
float angle)
|
||||
{
|
||||
/* NB: We are using quaternions to represent an axis (a), angle (𝜃) pair
|
||||
* in this form:
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
*/
|
||||
float half_angle = angle * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f;
|
||||
|
||||
quaternion->w = cosf (half_angle);
|
||||
|
||||
quaternion->x = sinf (half_angle);
|
||||
quaternion->y = 0.0f;
|
||||
quaternion->z = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init_from_y_rotation (CoglQuaternion *quaternion,
|
||||
float angle)
|
||||
{
|
||||
/* NB: We are using quaternions to represent an axis (a), angle (𝜃) pair
|
||||
* in this form:
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
*/
|
||||
float half_angle = angle * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f;
|
||||
|
||||
quaternion->w = cosf (half_angle);
|
||||
|
||||
quaternion->x = 0.0f;
|
||||
quaternion->y = sinf (half_angle);
|
||||
quaternion->z = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init_from_z_rotation (CoglQuaternion *quaternion,
|
||||
float angle)
|
||||
{
|
||||
/* NB: We are using quaternions to represent an axis (a), angle (𝜃) pair
|
||||
* in this form:
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
*/
|
||||
float half_angle = angle * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f;
|
||||
|
||||
quaternion->w = cosf (half_angle);
|
||||
|
||||
quaternion->x = 0.0f;
|
||||
quaternion->y = 0.0f;
|
||||
quaternion->z = sinf (half_angle);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init_from_euler (CoglQuaternion *quaternion,
|
||||
const CoglEuler *euler)
|
||||
{
|
||||
/* NB: We are using quaternions to represent an axis (a), angle (𝜃) pair
|
||||
* in this form:
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
*/
|
||||
float sin_heading =
|
||||
sinf (euler->heading * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f);
|
||||
float sin_pitch =
|
||||
sinf (euler->pitch * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f);
|
||||
float sin_roll =
|
||||
sinf (euler->roll * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f);
|
||||
float cos_heading =
|
||||
cosf (euler->heading * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f);
|
||||
float cos_pitch =
|
||||
cosf (euler->pitch * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f);
|
||||
float cos_roll =
|
||||
cosf (euler->roll * _COGL_QUATERNION_DEGREES_TO_RADIANS * 0.5f);
|
||||
|
||||
quaternion->w =
|
||||
cos_heading * cos_pitch * cos_roll +
|
||||
sin_heading * sin_pitch * sin_roll;
|
||||
|
||||
quaternion->x =
|
||||
cos_heading * sin_pitch * cos_roll +
|
||||
sin_heading * cos_pitch * sin_roll;
|
||||
quaternion->y =
|
||||
sin_heading * cos_pitch * cos_roll -
|
||||
cos_heading * sin_pitch * sin_roll;
|
||||
quaternion->z =
|
||||
cos_heading * cos_pitch * sin_roll -
|
||||
sin_heading * sin_pitch * cos_roll;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_init_from_quaternion (CoglQuaternion *quaternion,
|
||||
CoglQuaternion *src)
|
||||
{
|
||||
memcpy (quaternion, src, sizeof (float) * 4);
|
||||
}
|
||||
|
||||
/* XXX: it could be nice to make something like this public... */
|
||||
/*
|
||||
* COGL_MATRIX_READ:
|
||||
* @MATRIX: A 4x4 transformation matrix
|
||||
* @ROW: The row of the value you want to read
|
||||
* @COLUMN: The column of the value you want to read
|
||||
*
|
||||
* Reads a value from the given matrix using integers to index
|
||||
* into the matrix.
|
||||
*/
|
||||
#define COGL_MATRIX_READ(MATRIX, ROW, COLUMN) \
|
||||
(((const float *)matrix)[COLUMN * 4 + ROW])
|
||||
|
||||
void
|
||||
cogl_quaternion_init_from_matrix (CoglQuaternion *quaternion,
|
||||
const CoglMatrix *matrix)
|
||||
{
|
||||
/* Algorithm devised by Ken Shoemake, Ref:
|
||||
* http://campar.in.tum.de/twiki/pub/Chair/DwarfTutorial/quatut.pdf
|
||||
*/
|
||||
|
||||
/* 3D maths literature refers to the diagonal of a matrix as the
|
||||
* "trace" of a matrix... */
|
||||
float trace = matrix->xx + matrix->yy + matrix->zz;
|
||||
float root;
|
||||
|
||||
if (trace > 0.0f)
|
||||
{
|
||||
root = sqrtf (trace + 1);
|
||||
quaternion->w = root * 0.5f;
|
||||
root = 0.5f / root;
|
||||
quaternion->x = (matrix->zy - matrix->yz) * root;
|
||||
quaternion->y = (matrix->xz - matrix->zx) * root;
|
||||
quaternion->z = (matrix->yx - matrix->xy) * root;
|
||||
}
|
||||
else
|
||||
{
|
||||
#define X 0
|
||||
#define Y 1
|
||||
#define Z 2
|
||||
#define W 3
|
||||
int h = X;
|
||||
if (matrix->yy > matrix->xx)
|
||||
h = Y;
|
||||
if (matrix->zz > COGL_MATRIX_READ (matrix, h, h))
|
||||
h = Z;
|
||||
switch (h)
|
||||
{
|
||||
#define CASE_MACRO(i, j, k, I, J, K) \
|
||||
case I: \
|
||||
root = sqrtf ((COGL_MATRIX_READ (matrix, I, I) - \
|
||||
(COGL_MATRIX_READ (matrix, J, J) + \
|
||||
COGL_MATRIX_READ (matrix, K, K))) + \
|
||||
COGL_MATRIX_READ (matrix, W, W)); \
|
||||
quaternion->i = root * 0.5f;\
|
||||
root = 0.5f / root;\
|
||||
quaternion->j = (COGL_MATRIX_READ (matrix, I, J) + \
|
||||
COGL_MATRIX_READ (matrix, J, I)) * root; \
|
||||
quaternion->k = (COGL_MATRIX_READ (matrix, K, I) + \
|
||||
COGL_MATRIX_READ (matrix, I, K)) * root; \
|
||||
quaternion->w = (COGL_MATRIX_READ (matrix, K, J) - \
|
||||
COGL_MATRIX_READ (matrix, J, K)) * root;\
|
||||
break
|
||||
CASE_MACRO (x, y, z, X, Y, Z);
|
||||
CASE_MACRO (y, z, x, Y, Z, X);
|
||||
CASE_MACRO (z, x, y, Z, X, Y);
|
||||
#undef CASE_MACRO
|
||||
#undef X
|
||||
#undef Y
|
||||
#undef Z
|
||||
}
|
||||
}
|
||||
|
||||
if (matrix->ww != 1.0f)
|
||||
{
|
||||
float s = 1.0 / sqrtf (matrix->ww);
|
||||
quaternion->w *= s;
|
||||
quaternion->x *= s;
|
||||
quaternion->y *= s;
|
||||
quaternion->z *= s;
|
||||
}
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_quaternion_equal (const void *v1, const void *v2)
|
||||
{
|
||||
const CoglQuaternion *a = v1;
|
||||
const CoglQuaternion *b = v2;
|
||||
|
||||
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
|
||||
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
|
||||
|
||||
if (v1 == v2)
|
||||
return TRUE;
|
||||
|
||||
return (a->w == b->w &&
|
||||
a->x == b->x &&
|
||||
a->y == b->y &&
|
||||
a->z == b->z);
|
||||
}
|
||||
|
||||
CoglQuaternion *
|
||||
cogl_quaternion_copy (const CoglQuaternion *src)
|
||||
{
|
||||
if (G_LIKELY (src))
|
||||
{
|
||||
CoglQuaternion *new = g_slice_new (CoglQuaternion);
|
||||
memcpy (new, src, sizeof (float) * 4);
|
||||
return new;
|
||||
}
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_free (CoglQuaternion *quaternion)
|
||||
{
|
||||
g_slice_free (CoglQuaternion, quaternion);
|
||||
}
|
||||
|
||||
float
|
||||
cogl_quaternion_get_rotation_angle (const CoglQuaternion *quaternion)
|
||||
{
|
||||
/* NB: We are using quaternions to represent an axis (a), angle (𝜃) pair
|
||||
* in this form:
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
*/
|
||||
|
||||
/* FIXME: clamp [-1, 1] */
|
||||
return 2.0f * acosf (quaternion->w) * _COGL_QUATERNION_RADIANS_TO_DEGREES;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_get_rotation_axis (const CoglQuaternion *quaternion,
|
||||
float *vector3)
|
||||
{
|
||||
float sin_half_angle_sqr;
|
||||
float one_over_sin_angle_over_2;
|
||||
|
||||
/* NB: We are using quaternions to represent an axis (a), angle (𝜃) pair
|
||||
* in this form:
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
*/
|
||||
|
||||
/* NB: sin²(𝜃) + cos²(𝜃) = 1 */
|
||||
|
||||
sin_half_angle_sqr = 1.0f - quaternion->w * quaternion->w;
|
||||
|
||||
if (sin_half_angle_sqr <= 0.0f)
|
||||
{
|
||||
/* Either an identity quaternion or numerical imprecision.
|
||||
* Either way we return an arbitrary vector. */
|
||||
vector3[0] = 1;
|
||||
vector3[1] = 0;
|
||||
vector3[2] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Calculate 1 / sin(𝜃/2) */
|
||||
one_over_sin_angle_over_2 = 1.0f / sqrtf (sin_half_angle_sqr);
|
||||
|
||||
vector3[0] = quaternion->x * one_over_sin_angle_over_2;
|
||||
vector3[1] = quaternion->y * one_over_sin_angle_over_2;
|
||||
vector3[2] = quaternion->z * one_over_sin_angle_over_2;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_normalize (CoglQuaternion *quaternion)
|
||||
{
|
||||
float slen = _COGL_QUATERNION_NORM (quaternion);
|
||||
float factor = 1.0f / sqrtf (slen);
|
||||
|
||||
quaternion->x *= factor;
|
||||
quaternion->y *= factor;
|
||||
quaternion->z *= factor;
|
||||
|
||||
quaternion->w *= factor;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
float
|
||||
cogl_quaternion_dot_product (const CoglQuaternion *a,
|
||||
const CoglQuaternion *b)
|
||||
{
|
||||
return a->w * b->w + a->x * b->x + a->y * b->y + a->z * b->z;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_invert (CoglQuaternion *quaternion)
|
||||
{
|
||||
quaternion->x = -quaternion->x;
|
||||
quaternion->y = -quaternion->y;
|
||||
quaternion->z = -quaternion->z;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_multiply (CoglQuaternion *result,
|
||||
const CoglQuaternion *a,
|
||||
const CoglQuaternion *b)
|
||||
{
|
||||
float w = a->w;
|
||||
float x = a->x;
|
||||
float y = a->y;
|
||||
float z = a->z;
|
||||
|
||||
_COGL_RETURN_IF_FAIL (b != result);
|
||||
|
||||
result->w = w * b->w - x * b->x - y * b->y - z * b->z;
|
||||
|
||||
result->x = w * b->x + x * b->w + y * b->z - z * b->y;
|
||||
result->y = w * b->y + y * b->w + z * b->x - x * b->z;
|
||||
result->z = w * b->z + z * b->w + x * b->y - y * b->x;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_pow (CoglQuaternion *quaternion, float exponent)
|
||||
{
|
||||
float half_angle;
|
||||
float new_half_angle;
|
||||
float factor;
|
||||
|
||||
/* Try and identify and nop identity quaternions to avoid
|
||||
* dividing by zero */
|
||||
if (fabs (quaternion->w) > 0.9999f)
|
||||
return;
|
||||
|
||||
/* NB: We are using quaternions to represent an axis (a), angle (𝜃) pair
|
||||
* in this form:
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
*/
|
||||
|
||||
/* FIXME: clamp [-1, 1] */
|
||||
/* Extract 𝜃/2 from w */
|
||||
half_angle = acosf (quaternion->w);
|
||||
|
||||
/* Compute the new 𝜃/2 */
|
||||
new_half_angle = half_angle * exponent;
|
||||
|
||||
/* Compute the new w value */
|
||||
quaternion->w = cosf (new_half_angle);
|
||||
|
||||
/* And new xyz values */
|
||||
factor = sinf (new_half_angle) / sinf (half_angle);
|
||||
quaternion->x *= factor;
|
||||
quaternion->y *= factor;
|
||||
quaternion->z *= factor;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_slerp (CoglQuaternion *result,
|
||||
const CoglQuaternion *a,
|
||||
const CoglQuaternion *b,
|
||||
float t)
|
||||
{
|
||||
float cos_difference;
|
||||
float qb_w;
|
||||
float qb_x;
|
||||
float qb_y;
|
||||
float qb_z;
|
||||
float fa;
|
||||
float fb;
|
||||
|
||||
_COGL_RETURN_IF_FAIL (t >=0 && t <= 1.0f);
|
||||
|
||||
if (t == 0)
|
||||
{
|
||||
*result = *a;
|
||||
return;
|
||||
}
|
||||
else if (t == 1)
|
||||
{
|
||||
*result = *b;
|
||||
return;
|
||||
}
|
||||
|
||||
/* compute the cosine of the angle between the two given quaternions */
|
||||
cos_difference = cogl_quaternion_dot_product (a, b);
|
||||
|
||||
/* If negative, use -b. Two quaternions q and -q represent the same angle but
|
||||
* may produce a different slerp. We choose b or -b to rotate using the acute
|
||||
* angle.
|
||||
*/
|
||||
if (cos_difference < 0.0f)
|
||||
{
|
||||
qb_w = -b->w;
|
||||
qb_x = -b->x;
|
||||
qb_y = -b->y;
|
||||
qb_z = -b->z;
|
||||
cos_difference = -cos_difference;
|
||||
}
|
||||
else
|
||||
{
|
||||
qb_w = b->w;
|
||||
qb_x = b->x;
|
||||
qb_y = b->y;
|
||||
qb_z = b->z;
|
||||
}
|
||||
|
||||
/* If we have two unit quaternions the dot should be <= 1.0 */
|
||||
g_assert (cos_difference < 1.1f);
|
||||
|
||||
|
||||
/* Determine the interpolation factors for each quaternion, simply using
|
||||
* linear interpolation for quaternions that are nearly exactly the same.
|
||||
* (this will avoid divisions by zero)
|
||||
*/
|
||||
|
||||
if (cos_difference > 0.9999f)
|
||||
{
|
||||
fa = 1.0f - t;
|
||||
fb = t;
|
||||
|
||||
/* XXX: should we also normalize() at the end in this case? */
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Calculate the sin of the angle between the two quaternions using the
|
||||
* trig identity: sin²(𝜃) + cos²(𝜃) = 1
|
||||
*/
|
||||
float sin_difference = sqrtf (1.0f - cos_difference * cos_difference);
|
||||
|
||||
float difference = atan2f (sin_difference, cos_difference);
|
||||
float one_over_sin_difference = 1.0f / sin_difference;
|
||||
fa = sinf ((1.0f - t) * difference) * one_over_sin_difference;
|
||||
fb = sinf (t * difference) * one_over_sin_difference;
|
||||
}
|
||||
|
||||
/* Finally interpolate the two quaternions */
|
||||
|
||||
result->x = fa * a->x + fb * qb_x;
|
||||
result->y = fa * a->y + fb * qb_y;
|
||||
result->z = fa * a->z + fb * qb_z;
|
||||
result->w = fa * a->w + fb * qb_w;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_nlerp (CoglQuaternion *result,
|
||||
const CoglQuaternion *a,
|
||||
const CoglQuaternion *b,
|
||||
float t)
|
||||
{
|
||||
float cos_difference;
|
||||
float qb_w;
|
||||
float qb_x;
|
||||
float qb_y;
|
||||
float qb_z;
|
||||
float fa;
|
||||
float fb;
|
||||
|
||||
_COGL_RETURN_IF_FAIL (t >=0 && t <= 1.0f);
|
||||
|
||||
if (t == 0)
|
||||
{
|
||||
*result = *a;
|
||||
return;
|
||||
}
|
||||
else if (t == 1)
|
||||
{
|
||||
*result = *b;
|
||||
return;
|
||||
}
|
||||
|
||||
/* compute the cosine of the angle between the two given quaternions */
|
||||
cos_difference = cogl_quaternion_dot_product (a, b);
|
||||
|
||||
/* If negative, use -b. Two quaternions q and -q represent the same angle but
|
||||
* may produce a different slerp. We choose b or -b to rotate using the acute
|
||||
* angle.
|
||||
*/
|
||||
if (cos_difference < 0.0f)
|
||||
{
|
||||
qb_w = -b->w;
|
||||
qb_x = -b->x;
|
||||
qb_y = -b->y;
|
||||
qb_z = -b->z;
|
||||
cos_difference = -cos_difference;
|
||||
}
|
||||
else
|
||||
{
|
||||
qb_w = b->w;
|
||||
qb_x = b->x;
|
||||
qb_y = b->y;
|
||||
qb_z = b->z;
|
||||
}
|
||||
|
||||
/* If we have two unit quaternions the dot should be <= 1.0 */
|
||||
g_assert (cos_difference < 1.1f);
|
||||
|
||||
fa = 1.0f - t;
|
||||
fb = t;
|
||||
|
||||
result->x = fa * a->x + fb * qb_x;
|
||||
result->y = fa * a->y + fb * qb_y;
|
||||
result->z = fa * a->z + fb * qb_z;
|
||||
result->w = fa * a->w + fb * qb_w;
|
||||
|
||||
cogl_quaternion_normalize (result);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_quaternion_squad (CoglQuaternion *result,
|
||||
const CoglQuaternion *prev,
|
||||
const CoglQuaternion *a,
|
||||
const CoglQuaternion *b,
|
||||
const CoglQuaternion *next,
|
||||
float t)
|
||||
{
|
||||
CoglQuaternion slerp0;
|
||||
CoglQuaternion slerp1;
|
||||
|
||||
cogl_quaternion_slerp (&slerp0, a, b, t);
|
||||
cogl_quaternion_slerp (&slerp1, prev, next, t);
|
||||
cogl_quaternion_slerp (result, &slerp0, &slerp1, 2.0f * t * (1.0f - t));
|
||||
}
|
||||
|
||||
const CoglQuaternion *
|
||||
cogl_get_static_identity_quaternion (void)
|
||||
{
|
||||
return &identity_quaternion;
|
||||
}
|
||||
|
||||
const CoglQuaternion *
|
||||
cogl_get_static_zero_quaternion (void)
|
||||
{
|
||||
return &zero_quaternion;
|
||||
}
|
||||
|
@@ -1,560 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* A Low Level GPU Graphics and Utilities API
|
||||
*
|
||||
* Copyright (C) 2010 Intel Corporation.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
||||
#error "Only <cogl/cogl.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __COGL_QUATERNION_H__
|
||||
#define __COGL_QUATERNION_H__
|
||||
|
||||
#include <cogl/cogl-types.h>
|
||||
#include <cogl/cogl-vector.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* SECTION:cogl-quaternion
|
||||
* @short_description: Functions for initializing and manipulating
|
||||
* quaternions.
|
||||
*
|
||||
* Quaternions have become a standard form for representing 3D
|
||||
* rotations and have some nice properties when compared with other
|
||||
* representation such as (roll,pitch,yaw) Euler angles. They can be
|
||||
* used to interpolate between different rotations and they don't
|
||||
* suffer from a problem called
|
||||
* <ulink url="http://en.wikipedia.org/wiki/Gimbal_lock">"Gimbal lock"</ulink>
|
||||
* where two of the axis of rotation may become aligned and you loose a
|
||||
* degree of freedom.
|
||||
* .
|
||||
*/
|
||||
#include <cogl/cogl-vector.h>
|
||||
#include <cogl/cogl-euler.h>
|
||||
|
||||
#include <glib-object.h>
|
||||
|
||||
/**
|
||||
* CoglQuaternion:
|
||||
* @w: based on the angle of rotation it is cos(𝜃/2)
|
||||
* @x: based on the angle of rotation and x component of the axis of
|
||||
* rotation it is sin(𝜃/2)*axis.x
|
||||
* @y: based on the angle of rotation and y component of the axis of
|
||||
* rotation it is sin(𝜃/2)*axis.y
|
||||
* @z: based on the angle of rotation and z component of the axis of
|
||||
* rotation it is sin(𝜃/2)*axis.z
|
||||
*
|
||||
* A quaternion is comprised of a scalar component and a 3D vector
|
||||
* component. The scalar component is normally referred to as w and the
|
||||
* vector might either be referred to as v or a (for axis) or expanded
|
||||
* with the individual components: (x, y, z) A full quaternion would
|
||||
* then be written as <literal>[w (x, y, z)]</literal>.
|
||||
*
|
||||
* Quaternions can be considered to represent an axis and angle
|
||||
* pair although sadly these numbers are buried somewhat under some
|
||||
* maths...
|
||||
*
|
||||
* For the curious you can see here that a given axis (a) and angle (𝜃)
|
||||
* pair are represented in a quaternion as follows:
|
||||
* |[
|
||||
* [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
|
||||
* ]|
|
||||
*
|
||||
* Unit Quaternions:
|
||||
* When using Quaternions to represent spatial orientations for 3D
|
||||
* graphics it's always assumed you have a unit quaternion. The
|
||||
* magnitude of a quaternion is defined as:
|
||||
* |[
|
||||
* sqrt (w² + x² + y² + z²)
|
||||
* ]|
|
||||
* and a unit quaternion satisfies this equation:
|
||||
* |[
|
||||
* w² + x² + y² + z² = 1
|
||||
* ]|
|
||||
*
|
||||
* Thankfully most of the time we don't actually have to worry about
|
||||
* the maths that goes on behind the scenes but if you are curious to
|
||||
* learn more here are some external references:
|
||||
*
|
||||
* <itemizedlist>
|
||||
* <listitem>
|
||||
* <ulink url="http://mathworld.wolfram.com/Quaternion.html"/>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <ulink url="http://www.gamedev.net/reference/articles/article1095.asp"/>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <ulink url="http://www.cprogramming.com/tutorial/3d/quaternions.html"/>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <ulink url="http://www.isner.com/tutorials/quatSpells/quaternion_spells_12.htm"/>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* 3D Maths Primer for Graphics and Game Development ISBN-10: 1556229119
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <ulink url="http://www.cs.caltech.edu/courses/cs171/quatut.pdf"/>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <ulink url="http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56"/>
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*
|
||||
*/
|
||||
struct _CoglQuaternion
|
||||
{
|
||||
/*< public >*/
|
||||
float w;
|
||||
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
/*< private >*/
|
||||
float padding0;
|
||||
float padding1;
|
||||
float padding2;
|
||||
float padding3;
|
||||
};
|
||||
COGL_STRUCT_SIZE_ASSERT (CoglQuaternion, 32);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_get_gtype:
|
||||
*
|
||||
* Returns: a #GType that can be used with the GLib type system.
|
||||
*/
|
||||
GType cogl_quaternion_get_gtype (void);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init:
|
||||
* @quaternion: An uninitialized #CoglQuaternion
|
||||
* @angle: The angle you want to rotate around the given axis
|
||||
* @x: The x component of your axis vector about which you want to
|
||||
* rotate.
|
||||
* @y: The y component of your axis vector about which you want to
|
||||
* rotate.
|
||||
* @z: The z component of your axis vector about which you want to
|
||||
* rotate.
|
||||
*
|
||||
* Initializes a quaternion that rotates @angle degrees around the
|
||||
* axis vector (@x, @y, @z). The axis vector does not need to be
|
||||
* normalized.
|
||||
*
|
||||
* Returns: A normalized, unit quaternion representing an orientation
|
||||
* rotated @angle degrees around the axis vector (@x, @y, @z)
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init (CoglQuaternion *quaternion,
|
||||
float angle,
|
||||
float x,
|
||||
float y,
|
||||
float z);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_from_angle_vector:
|
||||
* @quaternion: An uninitialized #CoglQuaternion
|
||||
* @angle: The angle to rotate around @axis3f
|
||||
* @axis3f: your 3 component axis vector about which you want to rotate.
|
||||
*
|
||||
* Initializes a quaternion that rotates @angle degrees around the
|
||||
* given @axis vector. The axis vector does not need to be
|
||||
* normalized.
|
||||
*
|
||||
* Returns: A normalized, unit quaternion representing an orientation
|
||||
* rotated @angle degrees around the given @axis vector.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_from_angle_vector (CoglQuaternion *quaternion,
|
||||
float angle,
|
||||
const float *axis3f);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_identity:
|
||||
* @quaternion: An uninitialized #CoglQuaternion
|
||||
*
|
||||
* Initializes the quaternion with the canonical quaternion identity
|
||||
* [1 (0, 0, 0)] which represents no rotation. Multiplying a
|
||||
* quaternion with this identity leaves the quaternion unchanged.
|
||||
*
|
||||
* You might also want to consider using
|
||||
* cogl_get_static_identity_quaternion().
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_identity (CoglQuaternion *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_from_array:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
* @array: An array of 4 floats w,(x,y,z)
|
||||
*
|
||||
* Initializes a [w (x, y,z)] quaternion directly from an array of 4
|
||||
* floats: [w,x,y,z].
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_from_array (CoglQuaternion *quaternion,
|
||||
const float *array);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_from_x_rotation:
|
||||
* @quaternion: An uninitialized #CoglQuaternion
|
||||
* @angle: The angle to rotate around the x axis
|
||||
*
|
||||
* XXX: check which direction this rotates
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_from_x_rotation (CoglQuaternion *quaternion,
|
||||
float angle);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_from_y_rotation:
|
||||
* @quaternion: An uninitialized #CoglQuaternion
|
||||
* @angle: The angle to rotate around the y axis
|
||||
*
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_from_y_rotation (CoglQuaternion *quaternion,
|
||||
float angle);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_from_z_rotation:
|
||||
* @quaternion: An uninitialized #CoglQuaternion
|
||||
* @angle: The angle to rotate around the z axis
|
||||
*
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_from_z_rotation (CoglQuaternion *quaternion,
|
||||
float angle);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_from_euler:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
* @euler: A #CoglEuler with which to initialize the quaternion
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_from_euler (CoglQuaternion *quaternion,
|
||||
const CoglEuler *euler);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_from_quaternion:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
* @src: A #CoglQuaternion with which to initialize @quaternion
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_from_quaternion (CoglQuaternion *quaternion,
|
||||
CoglQuaternion *src);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_init_from_matrix:
|
||||
* @quaternion: A Cogl Quaternion
|
||||
* @matrix: A rotation matrix with which to initialize the quaternion
|
||||
*
|
||||
* Initializes a quaternion from a rotation matrix.
|
||||
*
|
||||
* Since: 1.10
|
||||
* Stability: unstable
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_init_from_matrix (CoglQuaternion *quaternion,
|
||||
const CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_equal:
|
||||
* @v1: A #CoglQuaternion
|
||||
* @v2: A #CoglQuaternion
|
||||
*
|
||||
* Compares that all the components of quaternions @a and @b are
|
||||
* equal.
|
||||
*
|
||||
* An epsilon value is not used to compare the float components, but
|
||||
* the == operator is at least used so that 0 and -0 are considered
|
||||
* equal.
|
||||
*
|
||||
* Returns: %TRUE if the quaternions are equal else %FALSE.
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_quaternion_equal (const void *v1, const void *v2);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_copy:
|
||||
* @src: A #CoglQuaternion
|
||||
*
|
||||
* Allocates a new #CoglQuaternion on the stack and initializes it with
|
||||
* the same values as @src.
|
||||
*
|
||||
* Returns: A newly allocated #CoglQuaternion which should be freed
|
||||
* using cogl_quaternion_free()
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
CoglQuaternion *
|
||||
cogl_quaternion_copy (const CoglQuaternion *src);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_free:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
*
|
||||
* Frees a #CoglQuaternion that was previously allocated via
|
||||
* cogl_quaternion_copy().
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_free (CoglQuaternion *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_get_rotation_angle:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
*
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
float
|
||||
cogl_quaternion_get_rotation_angle (const CoglQuaternion *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_get_rotation_axis:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
* @vector3: (out): an allocated 3-float array
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_get_rotation_axis (const CoglQuaternion *quaternion,
|
||||
float *vector3);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_normalize:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
*
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_normalize (CoglQuaternion *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_dot_product:
|
||||
* @a: A #CoglQuaternion
|
||||
* @b: A #CoglQuaternion
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
float
|
||||
cogl_quaternion_dot_product (const CoglQuaternion *a,
|
||||
const CoglQuaternion *b);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_invert:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
*
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_invert (CoglQuaternion *quaternion);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_multiply:
|
||||
* @result: The destination #CoglQuaternion
|
||||
* @left: The second #CoglQuaternion rotation to apply
|
||||
* @right: The first #CoglQuaternion rotation to apply
|
||||
*
|
||||
* This combines the rotations of two quaternions into @result. The
|
||||
* operation is not commutative so the order is important because AxB
|
||||
* != BxA. Cogl follows the standard convention for quaternions here
|
||||
* so the rotations are applied @right to @left. This is similar to the
|
||||
* combining of matrices.
|
||||
*
|
||||
* <note>It is possible to multiply the @a quaternion in-place, so
|
||||
* @result can be equal to @a but can't be equal to @b.</note>
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_multiply (CoglQuaternion *result,
|
||||
const CoglQuaternion *left,
|
||||
const CoglQuaternion *right);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_pow:
|
||||
* @quaternion: A #CoglQuaternion
|
||||
* @exponent: the exponent
|
||||
*
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_pow (CoglQuaternion *quaternion, float exponent);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_slerp:
|
||||
* @result: The destination #CoglQuaternion
|
||||
* @a: The first #CoglQuaternion
|
||||
* @b: The second #CoglQuaternion
|
||||
* @t: The factor in the range [0,1] used to interpolate between
|
||||
* quaternion @a and @b.
|
||||
*
|
||||
* Performs a spherical linear interpolation between two quaternions.
|
||||
*
|
||||
* Noteable properties:
|
||||
* <itemizedlist>
|
||||
* <listitem>
|
||||
* commutative: No
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* constant velocity: Yes
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* torque minimal (travels along the surface of the 4-sphere): Yes
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* more expensive than cogl_quaternion_nlerp()
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_slerp (CoglQuaternion *result,
|
||||
const CoglQuaternion *a,
|
||||
const CoglQuaternion *b,
|
||||
float t);
|
||||
|
||||
/**
|
||||
* cogl_quaternion_nlerp:
|
||||
* @result: The destination #CoglQuaternion
|
||||
* @a: The first #CoglQuaternion
|
||||
* @b: The second #CoglQuaternion
|
||||
* @t: The factor in the range [0,1] used to interpolate between
|
||||
* quaterion @a and @b.
|
||||
*
|
||||
* Performs a normalized linear interpolation between two quaternions.
|
||||
* That is it does a linear interpolation of the quaternion components
|
||||
* and then normalizes the result. This will follow the shortest arc
|
||||
* between the two orientations (just like the slerp() function) but
|
||||
* will not progress at a constant speed. Unlike slerp() nlerp is
|
||||
* commutative which is useful if you are blending animations
|
||||
* together. (I.e. nlerp (tmp, a, b) followed by nlerp (result, tmp,
|
||||
* d) is the same as nlerp (tmp, a, d) followed by nlerp (result, tmp,
|
||||
* b)). Finally nlerp is cheaper than slerp so it can be a good choice
|
||||
* if you don't need the constant speed property of the slerp() function.
|
||||
*
|
||||
* Notable properties:
|
||||
* <itemizedlist>
|
||||
* <listitem>
|
||||
* commutative: Yes
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* constant velocity: No
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* torque minimal (travels along the surface of the 4-sphere): Yes
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* faster than cogl_quaternion_slerp()
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_nlerp (CoglQuaternion *result,
|
||||
const CoglQuaternion *a,
|
||||
const CoglQuaternion *b,
|
||||
float t);
|
||||
/**
|
||||
* cogl_quaternion_squad:
|
||||
* @result: The destination #CoglQuaternion
|
||||
* @prev: A #CoglQuaternion used before @a
|
||||
* @a: The first #CoglQuaternion
|
||||
* @b: The second #CoglQuaternion
|
||||
* @next: A #CoglQuaternion that will be used after @b
|
||||
* @t: The factor in the range [0,1] used to interpolate between
|
||||
* quaternion @a and @b.
|
||||
*
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
void
|
||||
cogl_quaternion_squad (CoglQuaternion *result,
|
||||
const CoglQuaternion *prev,
|
||||
const CoglQuaternion *a,
|
||||
const CoglQuaternion *b,
|
||||
const CoglQuaternion *next,
|
||||
float t);
|
||||
|
||||
/**
|
||||
* cogl_get_static_identity_quaternion:
|
||||
*
|
||||
* Returns a pointer to a singleton quaternion constant describing the
|
||||
* canonical identity [1 (0, 0, 0)] which represents no rotation.
|
||||
*
|
||||
* If you multiply a quaternion with the identity quaternion you will
|
||||
* get back the same value as the original quaternion.
|
||||
*
|
||||
* Returns: A pointer to an identity quaternion
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
const CoglQuaternion *
|
||||
cogl_get_static_identity_quaternion (void);
|
||||
|
||||
/**
|
||||
* cogl_get_static_zero_quaternion:
|
||||
*
|
||||
* Returns: a pointer to a singleton quaternion constant describing a
|
||||
* rotation of 180 degrees around a degenerate axis:
|
||||
* [0 (0, 0, 0)]
|
||||
*
|
||||
* Since: 2.0
|
||||
*/
|
||||
const CoglQuaternion *
|
||||
cogl_get_static_zero_quaternion (void);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_QUATERNION_H__ */
|
||||
|
@@ -114,17 +114,9 @@ void
|
||||
cogl_handle_unref (CoglHandle handle);
|
||||
|
||||
/* We forward declare this in cogl-types to avoid circular dependencies
|
||||
* between cogl-matrix.h, cogl-euler.h and cogl-quaterion.h */
|
||||
* between cogl-matrix.h and cogl-quaterion.h */
|
||||
typedef struct _CoglMatrix CoglMatrix;
|
||||
|
||||
/* Same as above we forward declared CoglQuaternion to avoid
|
||||
* circular dependencies. */
|
||||
typedef struct _CoglQuaternion CoglQuaternion;
|
||||
|
||||
/* Same as above we forward declared CoglEuler to avoid
|
||||
* circular dependencies. */
|
||||
typedef struct _CoglEuler CoglEuler;
|
||||
|
||||
/**
|
||||
* CoglAngle:
|
||||
*
|
||||
@@ -476,41 +468,6 @@ typedef enum
|
||||
COGL_TEXTURE_NO_ATLAS = 1 << 2
|
||||
} CoglTextureFlags;
|
||||
|
||||
/**
|
||||
* CoglFogMode:
|
||||
* @COGL_FOG_MODE_LINEAR: Calculates the fog blend factor as:
|
||||
* |[
|
||||
* f = end - eye_distance / end - start
|
||||
* ]|
|
||||
* @COGL_FOG_MODE_EXPONENTIAL: Calculates the fog blend factor as:
|
||||
* |[
|
||||
* f = e ^ -(density * eye_distance)
|
||||
* ]|
|
||||
* @COGL_FOG_MODE_EXPONENTIAL_SQUARED: Calculates the fog blend factor as:
|
||||
* |[
|
||||
* f = e ^ -(density * eye_distance)^2
|
||||
* ]|
|
||||
*
|
||||
* The fog mode determines the equation used to calculate the fogging blend
|
||||
* factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode
|
||||
* determines f as:
|
||||
*
|
||||
* |[
|
||||
* f = end - eye_distance / end - start
|
||||
* ]|
|
||||
*
|
||||
* Where eye_distance is the distance of the current fragment in eye
|
||||
* coordinates from the origin.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
COGL_FOG_MODE_LINEAR,
|
||||
COGL_FOG_MODE_EXPONENTIAL,
|
||||
COGL_FOG_MODE_EXPONENTIAL_SQUARED
|
||||
} CoglFogMode;
|
||||
|
||||
/**
|
||||
* COGL_BLEND_STRING_ERROR:
|
||||
*
|
||||
|
@@ -1,298 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* A Low Level GPU Graphics and Utilities API
|
||||
*
|
||||
* Copyright (C) 2010 Intel Corporation.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#include "cogl-config.h"
|
||||
|
||||
#include <cogl-util.h>
|
||||
#include <cogl-vector.h>
|
||||
|
||||
#include <glib.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
#define X 0
|
||||
#define Y 1
|
||||
#define Z 2
|
||||
#define W 3
|
||||
|
||||
void
|
||||
cogl_vector3_init (float *vector, float x, float y, float z)
|
||||
{
|
||||
vector[X] = x;
|
||||
vector[Y] = y;
|
||||
vector[Z] = z;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_init_zero (float *vector)
|
||||
{
|
||||
memset (vector, 0, sizeof (float) * 3);
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_vector3_equal (const void *v1, const void *v2)
|
||||
{
|
||||
float *vector0 = (float *)v1;
|
||||
float *vector1 = (float *)v2;
|
||||
|
||||
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
|
||||
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
|
||||
|
||||
/* There's no point picking an arbitrary epsilon that's appropriate
|
||||
* for comparing the components so we just use == that will at least
|
||||
* consider -0 and 0 to be equal. */
|
||||
return
|
||||
vector0[X] == vector1[X] &&
|
||||
vector0[Y] == vector1[Y] &&
|
||||
vector0[Z] == vector1[Z];
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_vector3_equal_with_epsilon (const float *vector0,
|
||||
const float *vector1,
|
||||
float epsilon)
|
||||
{
|
||||
_COGL_RETURN_VAL_IF_FAIL (vector0 != NULL, FALSE);
|
||||
_COGL_RETURN_VAL_IF_FAIL (vector1 != NULL, FALSE);
|
||||
|
||||
if (fabsf (vector0[X] - vector1[X]) < epsilon &&
|
||||
fabsf (vector0[Y] - vector1[Y]) < epsilon &&
|
||||
fabsf (vector0[Z] - vector1[Z]) < epsilon)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
float *
|
||||
cogl_vector3_copy (const float *vector)
|
||||
{
|
||||
if (vector)
|
||||
return g_slice_copy (sizeof (float) * 3, vector);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_free (float *vector)
|
||||
{
|
||||
g_slice_free1 (sizeof (float) * 3, vector);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_invert (float *vector)
|
||||
{
|
||||
vector[X] = -vector[X];
|
||||
vector[Y] = -vector[Y];
|
||||
vector[Z] = -vector[Z];
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_add (float *result,
|
||||
const float *a,
|
||||
const float *b)
|
||||
{
|
||||
result[X] = a[X] + b[X];
|
||||
result[Y] = a[Y] + b[Y];
|
||||
result[Z] = a[Z] + b[Z];
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_subtract (float *result,
|
||||
const float *a,
|
||||
const float *b)
|
||||
{
|
||||
result[X] = a[X] - b[X];
|
||||
result[Y] = a[Y] - b[Y];
|
||||
result[Z] = a[Z] - b[Z];
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_multiply_scalar (float *vector,
|
||||
float scalar)
|
||||
{
|
||||
vector[X] *= scalar;
|
||||
vector[Y] *= scalar;
|
||||
vector[Z] *= scalar;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_divide_scalar (float *vector,
|
||||
float scalar)
|
||||
{
|
||||
float one_over_scalar = 1.0f / scalar;
|
||||
vector[X] *= one_over_scalar;
|
||||
vector[Y] *= one_over_scalar;
|
||||
vector[Z] *= one_over_scalar;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_normalize (float *vector)
|
||||
{
|
||||
float mag_squared =
|
||||
vector[X] * vector[X] +
|
||||
vector[Y] * vector[Y] +
|
||||
vector[Z] * vector[Z];
|
||||
|
||||
if (mag_squared > 0.0f)
|
||||
{
|
||||
float one_over_mag = 1.0f / sqrtf (mag_squared);
|
||||
vector[X] *= one_over_mag;
|
||||
vector[Y] *= one_over_mag;
|
||||
vector[Z] *= one_over_mag;
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
cogl_vector3_magnitude (const float *vector)
|
||||
{
|
||||
return sqrtf (vector[X] * vector[X] +
|
||||
vector[Y] * vector[Y] +
|
||||
vector[Z] * vector[Z]);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector3_cross_product (float *result,
|
||||
const float *a,
|
||||
const float *b)
|
||||
{
|
||||
float tmp[3];
|
||||
|
||||
tmp[X] = a[Y] * b[Z] - a[Z] * b[Y];
|
||||
tmp[Y] = a[Z] * b[X] - a[X] * b[Z];
|
||||
tmp[Z] = a[X] * b[Y] - a[Y] * b[X];
|
||||
result[X] = tmp[X];
|
||||
result[Y] = tmp[Y];
|
||||
result[Z] = tmp[Z];
|
||||
}
|
||||
|
||||
float
|
||||
cogl_vector3_dot_product (const float *a, const float *b)
|
||||
{
|
||||
return a[X] * b[X] + a[Y] * b[Y] + a[Z] * b[Z];
|
||||
}
|
||||
|
||||
float
|
||||
cogl_vector3_distance (const float *a, const float *b)
|
||||
{
|
||||
float dx = b[X] - a[X];
|
||||
float dy = b[Y] - a[Y];
|
||||
float dz = b[Z] - a[Z];
|
||||
|
||||
return sqrtf (dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
cogl_vector4_init (float *vector, float x, float y, float z)
|
||||
{
|
||||
vector[X] = x;
|
||||
vector[Y] = y;
|
||||
vector[Z] = z;
|
||||
vector[W] = w;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector4_init_zero (float *vector)
|
||||
{
|
||||
memset (vector, 0, sizeof (CoglVector4));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector4_init_from_vector4 (float *vector, float *src)
|
||||
{
|
||||
*vector4 = *src;
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_vector4_equal (const void *v0, const void *v1)
|
||||
{
|
||||
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
|
||||
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
|
||||
|
||||
return memcmp (v1, v2, sizeof (float) * 4) == 0 ? TRUE : FALSE;
|
||||
}
|
||||
|
||||
float *
|
||||
cogl_vector4_copy (float *vector)
|
||||
{
|
||||
if (vector)
|
||||
return g_slice_dup (CoglVector4, vector);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector4_free (float *vector)
|
||||
{
|
||||
g_slice_free (CoglVector4, vector);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector4_invert (float *vector)
|
||||
{
|
||||
vector.x = -vector.x;
|
||||
vector.y = -vector.y;
|
||||
vector.z = -vector.z;
|
||||
vector.w = -vector.w;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector4_add (float *result,
|
||||
float *a,
|
||||
float *b)
|
||||
{
|
||||
result.x = a.x + b.x;
|
||||
result.y = a.y + b.y;
|
||||
result.z = a.z + b.z;
|
||||
result.w = a.w + b.w;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector4_subtract (float *result,
|
||||
float *a,
|
||||
float *b)
|
||||
{
|
||||
result.x = a.x - b.x;
|
||||
result.y = a.y - b.y;
|
||||
result.z = a.z - b.z;
|
||||
result.w = a.w - b.w;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_vector4_divide (float *vector,
|
||||
float scalar)
|
||||
{
|
||||
float one_over_scalar = 1.0f / scalar;
|
||||
result.x *= one_over_scalar;
|
||||
result.y *= one_over_scalar;
|
||||
result.z *= one_over_scalar;
|
||||
result.w *= one_over_scalar;
|
||||
}
|
||||
|
||||
#endif
|
@@ -1,356 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* A Low Level GPU Graphics and Utilities API
|
||||
*
|
||||
* Copyright (C) 2008,2009,2010 Intel Corporation.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
||||
#error "Only <cogl/cogl.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __COGL_VECTOR_H
|
||||
#define __COGL_VECTOR_H
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* SECTION:cogl-vector
|
||||
* @short_description: Functions for handling single precision float
|
||||
* vectors.
|
||||
*
|
||||
* This exposes a utility API that can be used for basic manipulation of 3
|
||||
* component float vectors.
|
||||
*/
|
||||
|
||||
/**
|
||||
* cogl_vector3_init:
|
||||
* @vector: The 3 component vector you want to initialize
|
||||
* @x: The x component
|
||||
* @y: The y component
|
||||
* @z: The z component
|
||||
*
|
||||
* Initializes a 3 component, single precision float vector which can
|
||||
* then be manipulated with the cogl_vector convenience APIs. Vectors
|
||||
* can also be used in places where a "point" is often desired.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_init (float *vector, float x, float y, float z);
|
||||
|
||||
/**
|
||||
* cogl_vector3_init_zero:
|
||||
* @vector: The 3 component vector you want to initialize
|
||||
*
|
||||
* Initializes a 3 component, single precision float vector with zero
|
||||
* for each component.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_init_zero (float *vector);
|
||||
|
||||
/**
|
||||
* cogl_vector3_equal:
|
||||
* @v1: The first 3 component vector you want to compare
|
||||
* @v2: The second 3 component vector you want to compare
|
||||
*
|
||||
* Compares the components of two vectors and returns TRUE if they are
|
||||
* the same.
|
||||
*
|
||||
* The comparison of the components is done with the '==' operator
|
||||
* such that -0 is considered equal to 0, but otherwise there is no
|
||||
* fuzziness such as an epsilon to consider vectors that are
|
||||
* essentially identical except for some minor precision error
|
||||
* differences due to the way they have been manipulated.
|
||||
*
|
||||
* Returns: TRUE if the vectors are equal else FALSE.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
gboolean
|
||||
cogl_vector3_equal (const void *v1, const void *v2);
|
||||
|
||||
/**
|
||||
* cogl_vector3_equal_with_epsilon:
|
||||
* @vector0: The first 3 component vector you want to compare
|
||||
* @vector1: The second 3 component vector you want to compare
|
||||
* @epsilon: The allowable difference between components to still be
|
||||
* considered equal
|
||||
*
|
||||
* Compares the components of two vectors using the given epsilon and
|
||||
* returns TRUE if they are the same, using an internal epsilon for
|
||||
* comparing the floats.
|
||||
*
|
||||
* Each component is compared against the epsilon value in this way:
|
||||
* |[
|
||||
* if (fabsf (vector0->x - vector1->x) < epsilon)
|
||||
* ]|
|
||||
*
|
||||
* Returns: TRUE if the vectors are equal else FALSE.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
gboolean
|
||||
cogl_vector3_equal_with_epsilon (const float *vector0,
|
||||
const float *vector1,
|
||||
float epsilon);
|
||||
|
||||
/**
|
||||
* cogl_vector3_copy:
|
||||
* @vector: The 3 component vector you want to copy
|
||||
*
|
||||
* Allocates a new 3 component float vector on the heap initializing
|
||||
* the components from the given @vector and returns a pointer to the
|
||||
* newly allocated vector. You should free the memory using
|
||||
* cogl_vector3_free()
|
||||
*
|
||||
* Returns: A newly allocated 3 component float vector
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
float *
|
||||
cogl_vector3_copy (const float *vector);
|
||||
|
||||
/**
|
||||
* cogl_vector3_free:
|
||||
* @vector: The 3 component you want to free
|
||||
*
|
||||
* Frees a 3 component vector that was previously allocated with
|
||||
* cogl_vector3_copy()
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_free (float *vector);
|
||||
|
||||
/**
|
||||
* cogl_vector3_invert:
|
||||
* @vector: The 3 component vector you want to manipulate
|
||||
*
|
||||
* Inverts/negates all the components of the given @vector.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_invert (float *vector);
|
||||
|
||||
/**
|
||||
* cogl_vector3_add:
|
||||
* @result: Where you want the result written
|
||||
* @a: The first vector operand
|
||||
* @b: The second vector operand
|
||||
*
|
||||
* Adds each of the corresponding components in vectors @a and @b
|
||||
* storing the results in @result.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_add (float *result,
|
||||
const float *a,
|
||||
const float *b);
|
||||
|
||||
/**
|
||||
* cogl_vector3_subtract:
|
||||
* @result: Where you want the result written
|
||||
* @a: The first vector operand
|
||||
* @b: The second vector operand
|
||||
*
|
||||
* Subtracts each of the corresponding components in vector @b from
|
||||
* @a storing the results in @result.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_subtract (float *result,
|
||||
const float *a,
|
||||
const float *b);
|
||||
|
||||
/**
|
||||
* cogl_vector3_multiply_scalar:
|
||||
* @vector: The 3 component vector you want to manipulate
|
||||
* @scalar: The scalar you want to multiply the vector components by
|
||||
*
|
||||
* Multiplies each of the @vector components by the given scalar.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_multiply_scalar (float *vector,
|
||||
float scalar);
|
||||
|
||||
/**
|
||||
* cogl_vector3_divide_scalar:
|
||||
* @vector: The 3 component vector you want to manipulate
|
||||
* @scalar: The scalar you want to divide the vector components by
|
||||
*
|
||||
* Divides each of the @vector components by the given scalar.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_divide_scalar (float *vector,
|
||||
float scalar);
|
||||
|
||||
/**
|
||||
* cogl_vector3_normalize:
|
||||
* @vector: The 3 component vector you want to manipulate
|
||||
*
|
||||
* Updates the vector so it is a "unit vector" such that the
|
||||
* @vector<!-- -->s magnitude or length is equal to 1.
|
||||
*
|
||||
* <note>It's safe to use this function with the [0, 0, 0] vector, it will not
|
||||
* try to divide components by 0 (its norm) and will leave the vector
|
||||
* untouched.</note>
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_normalize (float *vector);
|
||||
|
||||
/**
|
||||
* cogl_vector3_magnitude:
|
||||
* @vector: The 3 component vector you want the magnitude for
|
||||
*
|
||||
* Calculates the scalar magnitude or length of @vector.
|
||||
*
|
||||
* Returns: The magnitude of @vector.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
float
|
||||
cogl_vector3_magnitude (const float *vector);
|
||||
|
||||
/**
|
||||
* cogl_vector3_cross_product:
|
||||
* @result: Where you want the result written
|
||||
* @u: Your first 3 component vector
|
||||
* @v: Your second 3 component vector
|
||||
*
|
||||
* Calculates the cross product between the two vectors @u and @v.
|
||||
*
|
||||
* The cross product is a vector perpendicular to both @u and @v. This
|
||||
* can be useful for calculating the normal of a polygon by creating
|
||||
* two vectors in its plane using the polygons vertices and taking
|
||||
* their cross product.
|
||||
*
|
||||
* If the two vectors are parallel then the cross product is 0.
|
||||
*
|
||||
* You can use a right hand rule to determine which direction the
|
||||
* perpendicular vector will point: If you place the two vectors tail,
|
||||
* to tail and imagine grabbing the perpendicular line that extends
|
||||
* through the common tail with your right hand such that you fingers
|
||||
* rotate in the direction from @u to @v then the resulting vector
|
||||
* points along your extended thumb.
|
||||
*
|
||||
* Returns: The cross product between two vectors @u and @v.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_vector3_cross_product (float *result,
|
||||
const float *u,
|
||||
const float *v);
|
||||
|
||||
/**
|
||||
* cogl_vector3_dot_product:
|
||||
* @a: Your first 3 component vector
|
||||
* @b: Your second 3 component vector
|
||||
*
|
||||
* Calculates the dot product of the two 3 component vectors. This
|
||||
* can be used to determine the magnitude of one vector projected onto
|
||||
* another. (for example a surface normal)
|
||||
*
|
||||
* For example if you have a polygon with a given normal vector and
|
||||
* some other point for which you want to calculate its distance from
|
||||
* the polygon, you can create a vector between one of the polygon
|
||||
* vertices and that point and use the dot product to calculate the
|
||||
* magnitude for that vector but projected onto the normal of the
|
||||
* polygon. This way you don't just get the distance from the point to
|
||||
* the edge of the polygon you get the distance from the point to the
|
||||
* nearest part of the polygon.
|
||||
*
|
||||
* <note>If you don't use a unit length normal in the above example
|
||||
* then you would then also have to divide the result by the magnitude
|
||||
* of the normal</note>
|
||||
*
|
||||
* The dot product is calculated as:
|
||||
* |[
|
||||
* (a->x * b->x + a->y * b->y + a->z * b->z)
|
||||
* ]|
|
||||
*
|
||||
* For reference, the dot product can also be calculated from the
|
||||
* angle between two vectors as:
|
||||
* |[
|
||||
* |a||b|cos𝜃
|
||||
* ]|
|
||||
*
|
||||
* Returns: The dot product of two vectors.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
float
|
||||
cogl_vector3_dot_product (const float *a, const float *b);
|
||||
|
||||
/**
|
||||
* cogl_vector3_distance:
|
||||
* @a: The first point
|
||||
* @b: The second point
|
||||
*
|
||||
* If you consider the two given vectors as (x,y,z) points instead
|
||||
* then this will compute the distance between those two points.
|
||||
*
|
||||
* Returns: The distance between two points given as 3 component
|
||||
* vectors.
|
||||
*
|
||||
* Since: 1.4
|
||||
* Stability: Unstable
|
||||
*/
|
||||
float
|
||||
cogl_vector3_distance (const float *a, const float *b);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_VECTOR_H */
|
||||
|
@@ -279,37 +279,6 @@ cogl_get_bitmasks (int *red,
|
||||
*alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_fog (const CoglColor *fog_color,
|
||||
CoglFogMode mode,
|
||||
float density,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (ctx->legacy_fog_state.enabled == FALSE)
|
||||
ctx->legacy_state_set++;
|
||||
|
||||
ctx->legacy_fog_state.enabled = TRUE;
|
||||
ctx->legacy_fog_state.color = *fog_color;
|
||||
ctx->legacy_fog_state.mode = mode;
|
||||
ctx->legacy_fog_state.density = density;
|
||||
ctx->legacy_fog_state.z_near = z_near;
|
||||
ctx->legacy_fog_state.z_far = z_far;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_disable_fog (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (ctx->legacy_fog_state.enabled == TRUE)
|
||||
ctx->legacy_state_set--;
|
||||
|
||||
ctx->legacy_fog_state.enabled = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_flush (void)
|
||||
{
|
||||
|
@@ -42,6 +42,8 @@
|
||||
#define __COGL_MUST_UNDEF_COGL_H_INSIDE__
|
||||
#endif
|
||||
|
||||
#include <graphene.h>
|
||||
|
||||
/* We currently keep gtype integration delimited in case we eventually
|
||||
* want to split it out into a separate utility library when Cogl
|
||||
* becomes a standalone project. (like cairo-gobject.so)
|
||||
@@ -61,6 +63,7 @@
|
||||
#include <cogl/cogl1-context.h>
|
||||
#include <cogl/cogl-bitmap.h>
|
||||
#include <cogl/cogl-color.h>
|
||||
#include <cogl/cogl-graphene-utils.h>
|
||||
#include <cogl/cogl-matrix.h>
|
||||
#include <cogl/cogl-matrix-stack.h>
|
||||
#include <cogl/cogl-offscreen.h>
|
||||
@@ -100,9 +103,6 @@
|
||||
#include <cogl/cogl-context.h>
|
||||
#include <cogl/cogl-buffer.h>
|
||||
#include <cogl/cogl-pixel-buffer.h>
|
||||
#include <cogl/cogl-vector.h>
|
||||
#include <cogl/cogl-euler.h>
|
||||
#include <cogl/cogl-quaternion.h>
|
||||
#include <cogl/cogl-texture-2d.h>
|
||||
#include <cogl/cogl-texture-2d-gl.h>
|
||||
#include <cogl/cogl-texture-rectangle.h>
|
||||
|
@@ -187,8 +187,6 @@ cogl_depth_state_set_range
|
||||
cogl_depth_state_set_write_enabled
|
||||
cogl_depth_test_function_get_type
|
||||
|
||||
cogl_disable_fog
|
||||
|
||||
#ifdef COGL_HAS_GTYPE_SUPPORT
|
||||
cogl_display_get_gtype
|
||||
#endif
|
||||
@@ -205,19 +203,6 @@ cogl_error_copy
|
||||
cogl_error_free
|
||||
cogl_error_matches
|
||||
|
||||
cogl_euler_copy
|
||||
cogl_euler_equal
|
||||
cogl_euler_free
|
||||
#ifdef COGL_HAS_GTYPE_SUPPORT
|
||||
cogl_euler_get_gtype
|
||||
#endif
|
||||
cogl_euler_init
|
||||
cogl_euler_init_from_matrix
|
||||
#if 0
|
||||
/* not yet implemented */
|
||||
cogl_euler_init_from_quaternion
|
||||
#endif
|
||||
|
||||
cogl_features_available
|
||||
cogl_feature_flags_get_type
|
||||
cogl_fence_closure_get_user_data
|
||||
@@ -232,8 +217,6 @@ cogl_fixed_sin
|
||||
cogl_fixed_sqrt
|
||||
cogl_fixed_tan
|
||||
|
||||
cogl_fog_mode_get_type
|
||||
|
||||
cogl_foreach_feature
|
||||
|
||||
cogl_flush
|
||||
@@ -503,9 +486,6 @@ cogl_matrix_init_from_quaternion
|
||||
cogl_matrix_init_identity
|
||||
cogl_matrix_look_at
|
||||
cogl_matrix_multiply
|
||||
#ifndef COGL_DISABLE_DEPRECATED
|
||||
cogl_matrix_ortho
|
||||
#endif
|
||||
cogl_matrix_orthographic
|
||||
cogl_matrix_perspective
|
||||
cogl_matrix_project_points
|
||||
@@ -537,6 +517,7 @@ cogl_matrix_stack_rotate_quaternion
|
||||
cogl_matrix_stack_scale
|
||||
cogl_matrix_stack_set
|
||||
cogl_matrix_stack_translate
|
||||
cogl_matrix_to_graphene_matrix
|
||||
cogl_matrix_transform_point
|
||||
cogl_matrix_transform_points
|
||||
cogl_matrix_translate
|
||||
@@ -766,31 +747,6 @@ cogl_push_gles2_context
|
||||
cogl_push_matrix
|
||||
cogl_push_source
|
||||
|
||||
cogl_quaternion_copy
|
||||
cogl_quaternion_dot_product
|
||||
cogl_quaternion_equal
|
||||
cogl_quaternion_free
|
||||
#ifdef COGL_HAS_GTYPE_SUPPORT
|
||||
cogl_quaternion_get_gtype
|
||||
#endif
|
||||
cogl_quaternion_get_rotation_angle
|
||||
cogl_quaternion_get_rotation_axis
|
||||
cogl_quaternion_init
|
||||
cogl_quaternion_init_from_angle_vector
|
||||
cogl_quaternion_init_from_array
|
||||
cogl_quaternion_init_from_euler
|
||||
cogl_quaternion_init_from_x_rotation
|
||||
cogl_quaternion_init_from_y_rotation
|
||||
cogl_quaternion_init_from_z_rotation
|
||||
cogl_quaternion_init_identity
|
||||
cogl_quaternion_invert
|
||||
cogl_quaternion_multiply
|
||||
cogl_quaternion_nlerp
|
||||
cogl_quaternion_normalize
|
||||
cogl_quaternion_pow
|
||||
cogl_quaternion_slerp
|
||||
cogl_quaternion_squad
|
||||
|
||||
cogl_read_pixels
|
||||
cogl_read_pixels_flags_get_type
|
||||
|
||||
@@ -825,7 +781,6 @@ cogl_set_depth_test_enabled
|
||||
#ifndef COGL_DISABLE_DEPRECATED
|
||||
cogl_set_draw_buffer
|
||||
#endif
|
||||
cogl_set_fog
|
||||
#ifdef COGL_HAS_SDL_SUPPORT
|
||||
cogl_sdl_context_new
|
||||
cogl_sdl_handle_event
|
||||
@@ -969,23 +924,6 @@ cogl_texture_3d_new_with_size
|
||||
cogl_transform
|
||||
cogl_translate
|
||||
|
||||
cogl_vector3_add
|
||||
cogl_vector3_copy
|
||||
cogl_vector3_cross_product
|
||||
cogl_vector3_distance
|
||||
cogl_vector3_divide_scalar
|
||||
cogl_vector3_dot_product
|
||||
cogl_vector3_equal
|
||||
cogl_vector3_equal_with_epsilon
|
||||
cogl_vector3_free
|
||||
cogl_vector3_init
|
||||
cogl_vector3_init_zero
|
||||
cogl_vector3_invert
|
||||
cogl_vector3_magnitude
|
||||
cogl_vector3_multiply_scalar
|
||||
cogl_vector3_normalize
|
||||
cogl_vector3_subtract
|
||||
|
||||
cogl_vertex_buffer_add
|
||||
cogl_vertex_buffer_delete
|
||||
cogl_vertex_buffer_disable
|
||||
@@ -1076,3 +1014,5 @@ _cogl_texture_get_format
|
||||
cogl_fence_closure_get_user_data
|
||||
cogl_framebuffer_add_fence_callback
|
||||
cogl_framebuffer_cancel_fence_callback
|
||||
|
||||
graphene_matrix_to_cogl_matrix
|
||||
|
@@ -496,53 +496,6 @@ COGL_DEPRECATED_FOR (cogl_pipeline_get_cull_face_mode)
|
||||
gboolean
|
||||
cogl_get_backface_culling_enabled (void);
|
||||
|
||||
/**
|
||||
* cogl_set_fog:
|
||||
* @fog_color: The color of the fog
|
||||
* @mode: A #CoglFogMode that determines the equation used to calculate the
|
||||
* fogging blend factor.
|
||||
* @density: Used by %COGL_FOG_MODE_EXPONENTIAL and by
|
||||
* %COGL_FOG_MODE_EXPONENTIAL_SQUARED equations.
|
||||
* @z_near: Position along Z axis where no fogging should be applied
|
||||
* @z_far: Position along Z axis where full fogging should be applied
|
||||
*
|
||||
* Enables fogging. Fogging causes vertices that are further away from the eye
|
||||
* to be rendered with a different color. The color is determined according to
|
||||
* the chosen fog mode; at it's simplest the color is linearly interpolated so
|
||||
* that vertices at @z_near are drawn fully with their original color and
|
||||
* vertices at @z_far are drawn fully with @fog_color. Fogging will remain
|
||||
* enabled until you call cogl_disable_fog().
|
||||
*
|
||||
* <note>The fogging functions only work correctly when primitives use
|
||||
* unmultiplied alpha colors. By default Cogl will premultiply textures
|
||||
* and cogl_set_source_color() will premultiply colors, so unless you
|
||||
* explicitly load your textures requesting an unmultiplied internal format
|
||||
* and use cogl_material_set_color() you can only use fogging with fully
|
||||
* opaque primitives. This might improve in the future when we can depend
|
||||
* on fragment shaders.</note>
|
||||
*
|
||||
* Deprecated: 1.16: Use #CoglSnippet shader api for fog
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_snippet_API)
|
||||
void
|
||||
cogl_set_fog (const CoglColor *fog_color,
|
||||
CoglFogMode mode,
|
||||
float density,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
/**
|
||||
* cogl_disable_fog:
|
||||
*
|
||||
* This function disables fogging, so primitives drawn afterwards will not be
|
||||
* blended with any previously set fog color.
|
||||
*
|
||||
* Deprecated: 1.16: Use #CoglSnippet shader api for fog
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_snippet_API)
|
||||
void
|
||||
cogl_disable_fog (void);
|
||||
|
||||
/**
|
||||
* cogl_clear:
|
||||
* @color: Background color to clear to
|
||||
@@ -819,8 +772,7 @@ cogl_flush (void);
|
||||
*
|
||||
* The result is that the OpenGL modelview matrix will be setup; the state
|
||||
* corresponding to the current source material will be set up and other world
|
||||
* state such as backface culling, depth and fogging enabledness will be sent
|
||||
* to OpenGL.
|
||||
* state such as backface culling and depth enabledness will be sent to OpenGL.
|
||||
*
|
||||
* <note>No special material state is flushed, so if you want Cogl to setup a
|
||||
* simplified material state it is your responsibility to set a simple source
|
||||
|
@@ -50,6 +50,127 @@
|
||||
#define GL_CLIP_PLANE5 0x3005
|
||||
#endif
|
||||
|
||||
|
||||
static void
|
||||
flush_matrix_to_gl_builtin (CoglContext *ctx,
|
||||
gboolean is_identity,
|
||||
CoglMatrix *matrix,
|
||||
CoglMatrixMode mode)
|
||||
{
|
||||
g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
if (ctx->flushed_matrix_mode != mode)
|
||||
{
|
||||
GLenum gl_mode = 0;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case COGL_MATRIX_MODELVIEW:
|
||||
gl_mode = GL_MODELVIEW;
|
||||
break;
|
||||
|
||||
case COGL_MATRIX_PROJECTION:
|
||||
gl_mode = GL_PROJECTION;
|
||||
break;
|
||||
|
||||
case COGL_MATRIX_TEXTURE:
|
||||
gl_mode = GL_TEXTURE;
|
||||
break;
|
||||
}
|
||||
|
||||
GE (ctx, glMatrixMode (gl_mode));
|
||||
ctx->flushed_matrix_mode = mode;
|
||||
}
|
||||
|
||||
if (is_identity)
|
||||
{
|
||||
GE (ctx, glLoadIdentity ());
|
||||
}
|
||||
else
|
||||
{
|
||||
float array[16];
|
||||
cogl_matrix_get_array (matrix, array);
|
||||
GE (ctx, glLoadMatrixf (array));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
flush_matrix_entry_to_gl_builtins (CoglContext *ctx,
|
||||
CoglMatrixEntry *entry,
|
||||
CoglMatrixMode mode,
|
||||
CoglFramebuffer *framebuffer,
|
||||
gboolean disable_flip)
|
||||
{
|
||||
g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
{
|
||||
gboolean needs_flip;
|
||||
CoglMatrixEntryCache *cache;
|
||||
|
||||
if (mode == COGL_MATRIX_PROJECTION)
|
||||
{
|
||||
/* Because Cogl defines texture coordinates to have a top left
|
||||
* origin and because offscreen framebuffers may be used for
|
||||
* rendering to textures we always render upside down to
|
||||
* offscreen buffers. Also for some backends we need to render
|
||||
* onscreen buffers upside-down too.
|
||||
*/
|
||||
if (disable_flip)
|
||||
needs_flip = FALSE;
|
||||
else
|
||||
needs_flip = cogl_is_offscreen (framebuffer);
|
||||
|
||||
cache = &ctx->builtin_flushed_projection;
|
||||
}
|
||||
else
|
||||
{
|
||||
needs_flip = FALSE;
|
||||
|
||||
if (mode == COGL_MATRIX_MODELVIEW)
|
||||
cache = &ctx->builtin_flushed_modelview;
|
||||
else
|
||||
cache = NULL;
|
||||
}
|
||||
|
||||
/* We don't need to do anything if the state is the same */
|
||||
if (!cache ||
|
||||
_cogl_matrix_entry_cache_maybe_update (cache, entry, needs_flip))
|
||||
{
|
||||
gboolean is_identity;
|
||||
CoglMatrix matrix;
|
||||
|
||||
if (entry->op == COGL_MATRIX_OP_LOAD_IDENTITY)
|
||||
is_identity = TRUE;
|
||||
else
|
||||
{
|
||||
is_identity = FALSE;
|
||||
cogl_matrix_entry_get (entry, &matrix);
|
||||
}
|
||||
|
||||
if (needs_flip)
|
||||
{
|
||||
CoglMatrix flipped_matrix;
|
||||
|
||||
cogl_matrix_multiply (&flipped_matrix,
|
||||
&ctx->y_flip_matrix,
|
||||
is_identity ?
|
||||
&ctx->identity_matrix :
|
||||
&matrix);
|
||||
|
||||
flush_matrix_to_gl_builtin (ctx, FALSE, &flipped_matrix, mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
flush_matrix_to_gl_builtin (ctx, is_identity, &matrix, mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
project_vertex (const CoglMatrix *modelview_projection,
|
||||
float *vertex)
|
||||
@@ -106,11 +227,11 @@ set_clip_plane (CoglFramebuffer *framebuffer,
|
||||
/* Clip planes can only be used when a fixed function backend is in
|
||||
use so we know we can directly push this matrix to the builtin
|
||||
state */
|
||||
_cogl_matrix_entry_flush_to_gl_builtins (ctx,
|
||||
modelview_stack->last_entry,
|
||||
COGL_MATRIX_MODELVIEW,
|
||||
framebuffer,
|
||||
FALSE /* don't disable flip */);
|
||||
flush_matrix_entry_to_gl_builtins (ctx,
|
||||
modelview_stack->last_entry,
|
||||
COGL_MATRIX_MODELVIEW,
|
||||
framebuffer,
|
||||
FALSE /* don't disable flip */);
|
||||
|
||||
planef[0] = 0;
|
||||
planef[1] = -1.0;
|
||||
|
@@ -440,10 +440,10 @@ update_constants_cb (CoglPipeline *pipeline,
|
||||
(state->update_all || unit_state->dirty_texture_matrix))
|
||||
{
|
||||
const CoglMatrix *matrix;
|
||||
const float *array;
|
||||
float array[16];
|
||||
|
||||
matrix = _cogl_pipeline_get_layer_matrix (pipeline, layer_index);
|
||||
array = cogl_matrix_get_array (matrix);
|
||||
cogl_matrix_get_array (matrix, array);
|
||||
GE (ctx, glUniformMatrix4fv (unit_state->texture_matrix_uniform,
|
||||
1, FALSE, array));
|
||||
unit_state->dirty_texture_matrix = FALSE;
|
||||
@@ -965,6 +965,8 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
|
||||
|
||||
if (modelview_changed || projection_changed)
|
||||
{
|
||||
float array[16];
|
||||
|
||||
if (program_state->mvp_uniform != -1)
|
||||
need_modelview = need_projection = TRUE;
|
||||
else
|
||||
@@ -992,16 +994,22 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
|
||||
}
|
||||
|
||||
if (projection_changed && program_state->projection_uniform != -1)
|
||||
GE (ctx, glUniformMatrix4fv (program_state->projection_uniform,
|
||||
1, /* count */
|
||||
FALSE, /* transpose */
|
||||
cogl_matrix_get_array (&projection)));
|
||||
{
|
||||
cogl_matrix_get_array (&projection, array);
|
||||
GE (ctx, glUniformMatrix4fv (program_state->projection_uniform,
|
||||
1, /* count */
|
||||
FALSE, /* transpose */
|
||||
array));
|
||||
}
|
||||
|
||||
if (modelview_changed && program_state->modelview_uniform != -1)
|
||||
GE (ctx, glUniformMatrix4fv (program_state->modelview_uniform,
|
||||
1, /* count */
|
||||
FALSE, /* transpose */
|
||||
cogl_matrix_get_array (&modelview)));
|
||||
{
|
||||
cogl_matrix_get_array (&modelview, array);
|
||||
GE (ctx, glUniformMatrix4fv (program_state->modelview_uniform,
|
||||
1, /* count */
|
||||
FALSE, /* transpose */
|
||||
array));
|
||||
}
|
||||
|
||||
if (program_state->mvp_uniform != -1)
|
||||
{
|
||||
@@ -1010,11 +1018,12 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
|
||||
avoiding the matrix multiplication */
|
||||
if (cogl_matrix_entry_is_identity (modelview_entry))
|
||||
{
|
||||
cogl_matrix_get_array (&projection, array);
|
||||
GE (ctx,
|
||||
glUniformMatrix4fv (program_state->mvp_uniform,
|
||||
1, /* count */
|
||||
FALSE, /* transpose */
|
||||
cogl_matrix_get_array (&projection)));
|
||||
array));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1023,11 +1032,12 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
|
||||
cogl_matrix_multiply (&combined,
|
||||
&projection,
|
||||
&modelview);
|
||||
cogl_matrix_get_array (&combined, array);
|
||||
GE (ctx,
|
||||
glUniformMatrix4fv (program_state->mvp_uniform,
|
||||
1, /* count */
|
||||
FALSE, /* transpose */
|
||||
cogl_matrix_get_array (&combined)));
|
||||
array));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -65,10 +65,6 @@ COGL_EXT_BEGIN (fixed_function_core,
|
||||
"\0")
|
||||
COGL_EXT_FUNCTION (void, glAlphaFunc,
|
||||
(GLenum func, GLclampf ref))
|
||||
COGL_EXT_FUNCTION (void, glFogf,
|
||||
(GLenum pname, GLfloat param))
|
||||
COGL_EXT_FUNCTION (void, glFogfv,
|
||||
(GLenum pname, const GLfloat *params))
|
||||
COGL_EXT_FUNCTION (void, glLoadMatrixf,
|
||||
(const GLfloat *m))
|
||||
COGL_EXT_FUNCTION (void, glMaterialfv,
|
||||
|
@@ -48,6 +48,7 @@ global:
|
||||
_cogl_pixel_format_get_bytes_per_pixel*;
|
||||
_cogl_system_error_quark;
|
||||
_cogl_util_next_p2;
|
||||
graphene_matrix_to_cogl_matrix;
|
||||
local:
|
||||
*;
|
||||
};
|
||||
|
@@ -98,6 +98,7 @@ cogl_headers = [
|
||||
|
||||
cogl_nonintrospected_headers = [
|
||||
'cogl-deprecated.h',
|
||||
'cogl-graphene-utils.h',
|
||||
'cogl-pango.h',
|
||||
'cogl-renderer.h',
|
||||
'cogl-swap-chain.h',
|
||||
@@ -113,10 +114,7 @@ cogl_nonintrospected_headers = [
|
||||
'cogl-attribute.h',
|
||||
'cogl-primitive.h',
|
||||
'cogl-frame-info.h',
|
||||
'cogl-vector.h',
|
||||
'cogl-euler.h',
|
||||
'cogl-output.h',
|
||||
'cogl-quaternion.h',
|
||||
'cogl-matrix-stack.h',
|
||||
'cogl-poll.h',
|
||||
'cogl-texture-3d.h',
|
||||
@@ -217,6 +215,7 @@ cogl_sources = [
|
||||
'cogl-i18n-private.h',
|
||||
'cogl-debug.h',
|
||||
'cogl-debug-options.h',
|
||||
'cogl-graphene-utils.c',
|
||||
'cogl-gpu-info.c',
|
||||
'cogl-gpu-info-private.h',
|
||||
'cogl-context-private.h',
|
||||
@@ -269,10 +268,6 @@ cogl_sources = [
|
||||
'cogl-primitive-private.h',
|
||||
'cogl-primitive.c',
|
||||
'cogl-matrix.c',
|
||||
'cogl-vector.c',
|
||||
'cogl-euler.c',
|
||||
'cogl-quaternion-private.h',
|
||||
'cogl-quaternion.c',
|
||||
'cogl-matrix-private.h',
|
||||
'cogl-matrix-stack.c',
|
||||
'cogl-matrix-stack-private.h',
|
||||
@@ -495,7 +490,7 @@ if have_introspection
|
||||
sources: cogl_introspected_headers,
|
||||
nsversion: libmutter_api_version,
|
||||
namespace: 'Cogl',
|
||||
includes: ['GL-1.0', 'GObject-2.0'],
|
||||
includes: ['GL-1.0', 'GObject-2.0', 'Graphene-1.0'],
|
||||
dependencies: [cogl_deps],
|
||||
extra_args: introspection_args + [
|
||||
'-UCOGL_COMPILATION',
|
||||
|
@@ -24,6 +24,7 @@ cogl_mutter_config_h = configure_file(
|
||||
cogl_pkg_deps = [
|
||||
glib_dep,
|
||||
gobject_dep,
|
||||
graphene_dep,
|
||||
]
|
||||
|
||||
cogl_pkg_private_deps = [
|
||||
|
@@ -19,34 +19,26 @@ typedef struct _TestState
|
||||
static void
|
||||
paint (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglColor bg;
|
||||
int i;
|
||||
|
||||
cogl_set_source_color4ub (255, 255, 255, 255);
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 255, 255, 255);
|
||||
|
||||
/* We push the third framebuffer first so that later we can switch
|
||||
back to it by popping to test that that works */
|
||||
cogl_push_framebuffer (state->fbo[2]);
|
||||
|
||||
cogl_push_framebuffer (state->fbo[0]);
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
cogl_push_framebuffer (state->fbo[1]);
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
/* We should now be back on the third framebuffer */
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
cogl_pop_framebuffer ();
|
||||
cogl_framebuffer_draw_rectangle (state->fbo[0], pipeline, -1.0, -1.0, 1.0, 1.0);
|
||||
cogl_framebuffer_draw_rectangle (state->fbo[1], pipeline, -1.0, -1.0, 1.0, 1.0);
|
||||
cogl_framebuffer_draw_rectangle (state->fbo[2], pipeline, -1.0, -1.0, 1.0, 1.0);
|
||||
|
||||
cogl_color_init_from_4ub (&bg, 128, 128, 128, 255);
|
||||
cogl_clear (&bg, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH);
|
||||
cogl_framebuffer_clear (test_fb, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH, &bg);
|
||||
|
||||
cogl_object_unref (pipeline);
|
||||
|
||||
/* Render all of the textures to the screen */
|
||||
for (i = 0; i < NUM_FBOS; i++)
|
||||
{
|
||||
CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, state->tex[i]);
|
||||
cogl_framebuffer_draw_rectangle (test_fb, pipeline,
|
||||
2.0f / NUM_FBOS * i - 1.0f, -1.0f,
|
||||
@@ -99,11 +91,7 @@ test_color_mask (void)
|
||||
COGL_COLOR_MASK_BLUE);
|
||||
}
|
||||
|
||||
/* XXX: we have to push/pop a framebuffer since this test currently
|
||||
* uses the legacy cogl_rectangle() api. */
|
||||
cogl_push_framebuffer (test_fb);
|
||||
paint (&state);
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
if (cogl_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
|
@@ -139,7 +139,7 @@ main (int argc, char **argv)
|
||||
TEST_REQUIREMENT_GLES2_CONTEXT,
|
||||
0);
|
||||
|
||||
ADD_TEST (test_euler_quaternion, 0, 0);
|
||||
ADD_TEST (test_euler_quaternion, 0, TEST_KNOWN_FAILURE);
|
||||
ADD_TEST (test_color_hsl, 0, 0);
|
||||
|
||||
ADD_TEST (test_fence, TEST_REQUIREMENT_FENCE, 0);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user