clutter/actor: Use priv->allocation instead of get_allocation_box()

The comment in _clutter_actor_get_allocation_clip() explicitely notices
that it doesn't need the behavior of doing an immediate relayout as
clutter_actor_get_allocation_box() does. The comment is also still valid
since the code calling _clutter_actor_get_allocation_clip() checks for
priv->needs_allocation just before.

So let's just use the allocation directly here instead of going through
that function.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1264
This commit is contained in:
Jonas Dreßler 2020-05-20 21:47:34 +02:00 committed by verdre
parent 0fbda366e8
commit e12b2c417e

View File

@ -8750,26 +8750,15 @@ static void
_clutter_actor_get_allocation_clip (ClutterActor *self,
ClutterActorBox *clip)
{
ClutterActorBox allocation;
/* XXX: we don't care if we get an out of date allocation here
* because clutter_actor_queue_redraw_with_clip knows to ignore
* the clip if the actor's allocation is invalid.
*
* This is noted because clutter_actor_get_allocation_box does some
* unnecessary work to support buggy code with a comment suggesting
* that it could be changed later which would be good for this use
* case!
*/
clutter_actor_get_allocation_box (self, &allocation);
ClutterActorPrivate *priv = self->priv;
/* NB: clutter_actor_queue_redraw_with_clip expects a box in the
* actor's own coordinate space but the allocation is in parent
* coordinates */
clip->x1 = 0;
clip->y1 = 0;
clip->x2 = allocation.x2 - allocation.x1;
clip->y2 = allocation.y2 - allocation.y1;
clip->x2 = priv->allocation.x2 - priv->allocation.x1;
clip->y2 = priv->allocation.y2 - priv->allocation.y1;
}
void