The point of fading the icon is to make the text displayed over the
icon more legible. In RTL layouts, the text is displayed on the left
of the icon, so fading the right-hand-side of the icon doesn't work
well.
https://bugzilla.gnome.org/show_bug.cgi?id=704583
The duality of the Clutter's key focus and mutter's window focus has long been
a problem for us in lots of case, and caused us to create large and complicated
hacks to get around the issue, including GrabHelper's focus grab model.
Instead of doing this, tie basic focus management into the core of gnome-shell,
instead of requiring complex "application-level" management to get it done
right.
Do this by making sure that only one of an actor or window can be focused at
the same time, and apply the appropriate logic to drop one or the other,
reactively.
Modals are considered a special case, as we grab all keyboard events, but at
the X level, the client window still has focus. Make sure to not do any input
synchronization when we have a modal.
At the same time, remove the FOCUSED input mode, as it's no longer necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:
placeSpinner: function(...) {
/* This is here because of recursive imports */
const Panel = imports.ui.panel;
Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
...
}
This commit moves AnimatedIcon to its own file so we can drop that
workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=702818
It makes sense to allow closing the app menu with the same shortcut
that is used to open it, so make it a toggle action and allow it
TOPBAR_POPUP mode.
https://bugzilla.gnome.org/show_bug.cgi?id=686756
If for some reason an extension needs to destroy the AppMenu object,
currently it is not possible to do this cleanly due to these signals
remaining connected.
https://bugzilla.gnome.org/show_bug.cgi?id=698531
In order to use a different spinner image in classic mode (or any
other mode specific style), get it from CSS rather than hardcoding
a particular image.
https://bugzilla.gnome.org/show_bug.cgi?id=693688
For classic mode, we want to use a different styling for the spinner,
so we will pick up the image filename from CSS to make use of mode
specific styling. As the CSS will give us a full pathname, adapt the
API to take a full pathname instead of building it inside AnimatedIcon
from the passed basename.
https://bugzilla.gnome.org/show_bug.cgi?id=693688
Rather than expose a dizzying array of methods related to managing
state that require infecting every user of the overview methods, try
to do the sensible and smart thing internally. Now, the overview
itself tracks when XDND drags start, and simply calling show, hide or
toggle while an XDnD drag is in effect will show the overview, and
will only take the grab until after the XDND drag ends.
https://bugzilla.gnome.org/show_bug.cgi?id=663661
This cleans up the code considerably, and makes it so that
one path creates all hot corners for all monitors. Why this
wasn't done originally, I have no clue...
The one complication is debouncing if the button and hot corner
are triggered in rapid succession, so we just move this tracking
to the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=663661
The panel used to provide an .in-overview class which was removed after
the theme stopped using it. Classic mode should use a different top bar
style in the overview, so bring it back (but use a pseudo class this
time for consistency with MessageTray and ActivitiesButton).
https://bugzilla.gnome.org/show_bug.cgi?id=693218
In time span between idle and lock the shield should behave like autologin,
but should prevent accidental reactivation (for example when using a touch
screen) by showing the curtain.
https://bugzilla.gnome.org/show_bug.cgi?id=692560
Due to limitations and bugs in SpiderMonkey's GC, wrapper objects
for cairo contexts and similar may not get cleaned up immediately
after repainting, leading to leaking memory. Explicitly disposing
of such objects after they're not needed can clean up large portions
of memory for cairo surfaces.
https://bugzilla.gnome.org/show_bug.cgi?id=685513
With panel buttons changing dynamically on session mode changes we can
no longer rely on a corner's respective box style-changed signal to
find the nearest button.
Instead, make the panel take care of telling the corners to look for a
new button when buttons are changed.
https://bugzilla.gnome.org/show_bug.cgi?id=690180
Use the new meta_window_check_alive() to verify if the application is
responding after the user activates an action from the app menu.
This in particular restores the ability to force quit applications
from the menu, even if the use a custom GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=684340
The panel should change appearance according to the sessionMode,
so add a new panelStyle sessionMode property which allows to
specify a mode specific style class for the panel actors.
https://bugzilla.gnome.org/show_bug.cgi?id=684573
The panel corners overlap the panel in order to hide the underline
used for active buttons where it is supposed to arc downwards
following the roundness of the corner.
Unfortunately this prevents us from using a transparent panel background,
as the overlapped area ends up with the wrong transparency. Work around
this limitation by only overlapping the panel if there is a visible
border.
https://bugzilla.gnome.org/show_bug.cgi?id=684573
The top panel and message tray icons were by default a gnome foot and
are replaced by better ones. The applications icon is now using the
symbolic apps icon of the dash, and the windows icon is also improved.
https://bugzilla.gnome.org/show_bug.cgi?id=641303
The AnimatedIcon does not have an API for controlling the animation but
relies on the :visible property changes to start and stop a timeout used
to update the frame.
This has the inconvenient of having a side effect when visible is set to
true multiple times, and is not really the API expected from such
component. Also, there is a race if it is displayed before the images
are loaded: there is no child yet and thus we get this._frame = NaN
which leads to a crash.
Switch to a play/stop API instead, and add a load event callback to the
TextureCache.load_slice_image to exactly know when we can start using
the images.
https://bugzilla.gnome.org/show_bug.cgi?id=687583
The AnimatedIcon does not have an API for controlling the animation but
relies on the :visible property changes to start and stop a timeout used
to update the frame.
This has the inconvenient of having a side effect when visible is set to
true multiple times, and is not really the API expected from such
component.
Switch to a start/stop API instead. Also, update to the first frame at
startup while we are at it, since this is the expected behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=687583
While we recreate icons on style changes elsewhere, the faded
icon in the application menu will stick around after icon theme
changes until another application is focused.
https://bugzilla.gnome.org/show_bug.cgi?id=687224
GDM has a 'logo' key in its schema to allow distributors to add
some branding. It is currently placed above the user list, which
no longer works too well since the login screen lost its dialog
window. Display the logo in the top-left corner instead of the
Activities button instead.
https://bugzilla.gnome.org/show_bug.cgi?id=685852
Since panel corners are currently square, this doesn't really affect much,
but it's very clear what the code was supposed to be. At the same time,
also fix up a redeclaration with 'let', which technically isnt' kosher.
Panel already forces each item to be a PanelMenu.Button, so it's better
to have the latter handle the bin container too, instead of attaching
a private property that might collide with internal usage by the indicator.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
If we don't freeze the presence icon, we can end up in a place where
we'll be updating the icon before we fade out the panel indicators when
coming back from the lock screen.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
We already could build the right part of the panel declaratively according
to the session mode. Extend that to handle the left and center parts.
Also, move the mapping from the roles to the classes in panel.js, as it shared
by all modes.
https://bugzilla.gnome.org/show_bug.cgi?id=682546
The design has a combined volume-network-power indicator in the lock
screen, which when opened shows a volume slider. Implement it by abstracting
the volume menu into a PopupMenuSection, and by creating three StIcons
bound to the real ones.
https://bugzilla.gnome.org/show_bug.cgi?id=682540
The app menu is hidden when entering the lock screen, however it
might be shown again while the lock is still in place - we don't
want this ever to be the case, so make show() a no-op while the
screen is locked.
https://bugzilla.gnome.org/show_bug.cgi?id=682475
Track locked status and use it to provide a reduced version of
the panel in the locked screen. Accessibility, input sources and
volume menus are preserved, without the link to the control center.
Network, battery and user menu are reduced to pure indicators,
with no menu.
This is similar to the design but not exactly, because designers
in IRC said that network needs more analysis before exposing, and
because the design didn't account for a11y and IM (so the one menu
metaphor is not really appropriate).
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Previous code would access the array element before checking that
the index was within bounds, and therefore cause a TypeError.
It wasn't noticed earlier because at least one visible children
is in each panel box in all session modes.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
When activating the app menu while displaying a startup notification
animation, the application shown in the menu does not match the
application providing the menu. To avoid this case, make the menu
button unreactive while playing the animation.
https://bugzilla.gnome.org/show_bug.cgi?id=672322
Rather than accessing global.session_type / global.session_mode
all over the place, delegate mode information to a dedicated
sessionMode object. While not very useful for now, we will replace
checks for a particular mode with checks for particular properties
that sessionMode defines based on global.session_mode.
https://bugzilla.gnome.org/show_bug.cgi?id=676156
When the appMenu is not available, for instance when no windows are
open (on the current workspace), we make its actor unreactive to
"hide" it from keynav. However the menu can still be triggered
erroneously when using the corresponding keyboard shortcut, so
add a check for the actor's reactivity there as well.
https://bugzilla.gnome.org/show_bug.cgi?id=676316
With the application menu now being more than a stub, it has
become a much more interesting target, so add a keyboard shortcut
to open it directly.
This should also ease some of the pain for focus-follows-mouse users.
https://bugzilla.gnome.org/show_bug.cgi?id=672909
Bailing out of _sync() early if the application lost keyboard focus to
the shell can only be done on actual application focus changes. In
particular, doing this check on a switch to an empty workspace while
the keyboard focus is already on the shell prevents the AppMenuButton
from being hidden as it should.
https://bugzilla.gnome.org/show_bug.cgi?id=672011
Reactive means that the actor is reachable from keyboard
navigation. If the target isn't current that means we are not tweening
the actor to be visible so we shouldn't set it reactive either.
https://bugzilla.gnome.org/show_bug.cgi?id=671998
The preferred way to unmaximize/untile a window is by using a drag
gesture. Extend the available area to start this gesture into
non-reactive parts of the top bar above the window - with that we
take advantage of the "infinite height" of the screen edge, and the
extra space is particularly useful when the window has its titlebar
hidden.
https://bugzilla.gnome.org/show_bug.cgi?id=666359
Currently they return 'undefined' instead of something meaningful,
e.g. DND.DragMotionResult.CONTINUE. This was unnoticed because none
of the ancestors of the Activities button actors do any drag handling.
The only visible issue are JS errors generated when dragging, for example,
a window thumbnail over the button, because the cursor cannot be set.
https://bugzilla.gnome.org/show_bug.cgi?id=669921
When the last window on a workspace is closed the focus goes to some other
window in another workspace which would cause us to show the AppMenuButton for
an application that isn't visible on the current empty workspace.
https://bugzilla.gnome.org/show_bug.cgi?id=643867
Since the application proxy is created asynchronously, at the time
the GActionGroup (GActionMuxer) is created, there is no GDBusMenu yet.
Defer creating the menu in that case.
Also, clear out signal handlers if have no target application.
https://bugzilla.gnome.org/show_bug.cgi?id=633028
GTK+ also exports window-specific actions, by putting the object path
for the exported action group in the _DBUS_OBJECT_PATH X property.
We add this action group to the app's muxer with a 'win' prefix,
since that is what the exported menu expects. Whenever the focus
window changes, we update the window-specific actions of its
application, and emit notify::action-group to cause the app
menu to be updated.
By the time the window is first mapped and the app menu button is
synced, we may not have finished reading the menu. In that case,
connect to notify::menu and update accordingly.
Use the new GApplication support in ShellApp to create the application
menu. Supports plain (no state), boolean and double actions.
Includes a test application (as no other application uses GApplication
for actions)
https://bugzilla.gnome.org/show_bug.cgi?id=621203
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
Making users have to log in to power off the machine isn't a good idea.
This commit adds a power menu similar to the one in the fallback greeter
which offers 3 items:
- Suspend
- Restart
- Power off
https://bugzilla.gnome.org/show_bug.cgi?id=657822
Simplify the layout in rightBox by getting rid of statusBox, and just
putting everything into rightBox directly.
Simplify the handling of the user menu by adding it like it was a
status icon rather than special-casing it. Rename the "tray_icon"
variables to "status_area" to reflect this better.
https://bugzilla.gnome.org/show_bug.cgi?id=651299
Legacy trayicons are mostly gone, so remove some of the special-casing
for them to simplify things.
Also, fix panel.addToStatusArea() to interpret its "position" relative
to tray_icon_order, not relative to the existing contents of
statusBox, so that the order that extension icons appear in does not
depend on the order they are loaded in.
https://bugzilla.gnome.org/show_bug.cgi?id=651299
The underline highlights on the panel menu items normally have a 100ms
transition between highlighted and unhighlighted, but the panel corner
graphics can't do that, so we hacked the Activities button and user
menu to have no transition. But in gdm mode, the user menu isn't the
rightmost item any more. Fix this by modifying the CSS from the code
instead.
https://bugzilla.gnome.org/show_bug.cgi?id=651299
The style of the top bar's corners is bound to the style of the
corresponding button; we used to hardcode this association, but
as the login mode does have a different layout, the button is now
determined programmatically.
Unfortunately, some containers take the text direction into account
when ordering their children, while some don't, so the current
code returned the wrong button in RTL locales.
https://bugzilla.gnome.org/show_bug.cgi?id=658983
This patch fixes the "apps vanish from alt-TAB bug".
If a "package system" rips away and possibly replaces .desktop files
at some random time, we have historically used inotify to detect this
and reread state (in a racy way, but...). In GNOME 2, this was
generally not too problematic because the menu widget was totally
separate from the list of windows - and the data they operate on was
disjoint as well.
In GNOME 3 we unify these, and this creates architectural problems
because the windows are tied to the app.
What this patch tries to do is, when rereading the application state,
if we have a running application, we keep that app around instead of
making a new instance. This ensures we preserve any state such as the
set of open windows.
This requires moving the running state into ShellAppSystem. Adjust
callers as necessary, and while we're at it drop the unused "contexts"
stuff.
This is just a somewhat quick band-aid; a REAL fix would require us
having low-level control over application installation. As long as
we're on top of random broken tar+wget wrappers, it will be gross.
A slight future improvement to this patch would add an explicit
"merge" between the old and new data. I think probably we always keep
around the ShellApp corresponding to a given ID, but replace its
GMenuTreeEntry.
https://bugzilla.gnome.org/show_bug.cgi?id=657990
We haven't actually been calling the top-right menu "status menu" for
quite some time, so use the upcoming code changes as an excuse for
renaming it to "user menu".