st-box-layout: Remove insert_actor/insert_before
Now that 'insert_child_at_index' and 'insert_child_below' exist on ClutterActor, these aren't necessary. https://bugzilla.gnome.org/show_bug.cgi?id=670034
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@ -677,8 +677,8 @@ const Dash = new Lang.Class({
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}
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for (let i = 0; i < addedItems.length; i++)
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this._box.insert_actor(addedItems[i].item.actor,
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addedItems[i].pos);
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this._box.insert_child_at_index(addedItems[i].item.actor,
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addedItems[i].pos);
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for (let i = 0; i < removedActors.length; i++) {
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let item = removedActors[i]._delegate;
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@ -787,8 +787,8 @@ const Dash = new Lang.Class({
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this._dragPlaceholder = new DragPlaceholderItem();
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this._dragPlaceholder.child.set_width (this.iconSize);
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this._dragPlaceholder.child.set_height (this.iconSize / 2);
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this._box.insert_actor(this._dragPlaceholder.actor,
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this._dragPlaceholderPos);
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this._box.insert_child_at_index(this._dragPlaceholder.actor,
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this._dragPlaceholderPos);
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if (fadeIn)
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this._dragPlaceholder.animateIn();
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}
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@ -1038,7 +1038,7 @@ const LookingGlass = new Lang.Class({
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actor.add(padBin);
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this._completionActor = actor;
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this._evalBox.insert_before(this._completionActor, this._entryArea);
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this._evalBox.insert_child_below(this._completionActor, this._entryArea);
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}
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this._completionText.set_text(completions.join(', '));
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@ -1520,10 +1520,10 @@ const MessageTray = new Lang.Class({
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let summaryItem = new SummaryItem(source);
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if (source.isChat) {
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this._summary.insert_actor(summaryItem.actor, 0);
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this._summary.insert_child_at_index(summaryItem.actor, 0);
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this._chatSummaryItemsCount++;
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} else {
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this._summary.insert_actor(summaryItem.actor, this._chatSummaryItemsCount);
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this._summary.insert_child_at_index(summaryItem.actor, this._chatSummaryItemsCount);
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}
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let titleWidth = summaryItem.getTitleNaturalWidth();
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@ -1078,13 +1078,13 @@ const Panel = new Lang.Class({
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for (i = children.length - 1; i >= 0; i--) {
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let rolePosition = children[i]._rolePosition;
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if (position > rolePosition) {
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this._rightBox.insert_actor(actor, i + 1);
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this._rightBox.insert_child_at_index(actor, i + 1);
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break;
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}
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}
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if (i == -1) {
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// If we didn't find a position, we must be first
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this._rightBox.insert_actor(actor, 0);
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this._rightBox.insert_child_at_index(actor, 0);
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}
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actor._rolePosition = position;
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},
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@ -1010,10 +1010,12 @@ const PopupMenuBase = new Lang.Class({
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let items = this._getMenuItems();
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if (position < items.length) {
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before_item = items[position].actor;
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this.box.insert_before(menuItem.actor, before_item);
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} else
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this.box.insert_child_below(menuItem.actor, before_item);
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} else {
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this.box.add(menuItem.actor);
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}
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}
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if (menuItem instanceof PopupMenuSection) {
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this._connectSubMenuSignals(menuItem, menuItem);
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menuItem._closingId = this.connect('open-state-changed',
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@ -1031,7 +1033,7 @@ const PopupMenuBase = new Lang.Class({
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if (before_item == null)
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this.box.add(menuItem.menu.actor);
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else
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this.box.insert_before(menuItem.menu.actor, before_item);
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this.box.insert_child_below(menuItem.menu.actor, before_item);
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this._connectSubMenuSignals(menuItem, menuItem.menu);
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this._connectItemSignals(menuItem);
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menuItem._closingId = this.connect('open-state-changed', function(self, open) {
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@ -1192,44 +1192,3 @@ st_box_layout_get_pack_start (StBoxLayout *box)
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return box->priv->is_pack_start;
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}
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/**
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* st_box_layout_insert_actor:
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* @self: A #StBoxLayout
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* @actor: A #ClutterActor
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* @pos: position to insert actor
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*
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* Adds @actor to @self at position @pos. If @pos is
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* negative or larger than the number of elements in the
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* list then @actor is added after all the others previously
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* added.
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*/
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void
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st_box_layout_insert_actor (StBoxLayout *self,
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ClutterActor *actor,
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int pos)
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{
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clutter_container_add_actor((ClutterContainer*) self, actor);
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st_container_move_child (ST_CONTAINER (self), actor, pos);
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}
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/**
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* st_box_layout_insert_before:
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* @self: A #StBoxLayout
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* @actor: A #ClutterActor
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* @sibling: A previously added #ClutterActor
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*
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* Adds @actor to @self at the position before @sibling.
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* @sibling cannot be %NULL and must be already a child
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* of @self.
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*/
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void
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st_box_layout_insert_before (StBoxLayout *self,
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ClutterActor *actor,
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ClutterActor *sibling)
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{
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g_return_if_fail (ST_IS_BOX_LAYOUT (self));
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clutter_container_add_actor(CLUTTER_CONTAINER (self), actor);
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st_container_move_before (ST_CONTAINER (self), actor, sibling);
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}
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@ -86,14 +86,6 @@ void st_box_layout_set_pack_start (StBoxLayout *box,
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gboolean pack_start);
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gboolean st_box_layout_get_pack_start (StBoxLayout *box);
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void st_box_layout_insert_actor (StBoxLayout *self,
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ClutterActor *actor,
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int pos);
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void st_box_layout_insert_before (StBoxLayout *self,
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ClutterActor *actor,
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ClutterActor *sibling);
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G_END_DECLS
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#endif /* _ST_BOX_LAYOUT_H */
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@ -30,24 +30,6 @@
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G_DEFINE_ABSTRACT_TYPE (StContainer, st_container, ST_TYPE_WIDGET);
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void
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st_container_move_child (StContainer *container,
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ClutterActor *actor,
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int pos)
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{
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clutter_actor_set_child_at_index (CLUTTER_ACTOR (container),
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actor, pos);
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}
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void
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st_container_move_before (StContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling)
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{
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clutter_actor_set_child_below_sibling (CLUTTER_ACTOR (container),
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actor, sibling);
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}
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/**
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* st_container_get_children_list:
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* @container: An #StContainer
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@ -51,12 +51,6 @@ struct _StContainerClass {
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GType st_container_get_type (void) G_GNUC_CONST;
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/* Only to be used by subclasses of StContainer */
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void st_container_move_child (StContainer *container,
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ClutterActor *actor,
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int pos);
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void st_container_move_before (StContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling);
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GList * st_container_get_children_list (StContainer *container);
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G_END_DECLS
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