ui: Don't use Clutter.Group
It is deprecated use Clutter.Actor instead. https://bugzilla.gnome.org/show_bug.cgi?id=694441
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@ -1075,7 +1075,7 @@ const HotCorner = new Lang.Class({
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// multiple times due to an accidental jitter.
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this._entered = false;
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this.actor = new Clutter.Group({ name: 'hot-corner-environs',
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this.actor = new Clutter.Actor({ name: 'hot-corner-environs',
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width: 3,
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height: 3,
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reactive: true });
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@ -1087,7 +1087,7 @@ const HotCorner = new Lang.Class({
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reactive: true });
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this._corner._delegate = this;
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this.actor.add_actor(this._corner);
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this.actor.add_child(this._corner);
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if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
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this._corner.set_position(this.actor.width - this._corner.width, 0);
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@ -80,7 +80,7 @@ const ModalDialog = new Lang.Class({
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let stack = new Shell.Stack();
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this._backgroundBin.child = stack;
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this._eventBlocker = new Clutter.Group({ reactive: true });
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this._eventBlocker = new Clutter.Actor({ reactive: true });
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stack.add_actor(this._eventBlocker);
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stack.add_actor(this.dialogLayout);
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} else {
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@ -203,7 +203,7 @@ const TextShadower = new Lang.Class({
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let child = children[i];
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let childBox = new Clutter.ActorBox();
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// The order of the labels here is arbitrary, except
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// we know the "real" label is at the end because Clutter.Group
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// we know the "real" label is at the end because Clutter.Actor
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// sorts by Z order
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switch (i) {
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case 0: // top
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@ -564,9 +564,9 @@ const WindowManager = new Lang.Class({
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let switchData = {};
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this._switchData = switchData;
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switchData.inGroup = new Clutter.Group();
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switchData.outGroup = new Clutter.Group();
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switchData.movingWindowBin = new Clutter.Group();
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switchData.inGroup = new Clutter.Actor();
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switchData.outGroup = new Clutter.Actor();
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switchData.movingWindowBin = new Clutter.Actor();
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switchData.windows = [];
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let wgroup = global.window_group;
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@ -68,15 +68,15 @@ const WindowClone = new Lang.Class({
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// The MetaShapedTexture that we clone has a size that includes
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// the invisible border; this is inconvenient; rather than trying
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// to compensate all over the place we insert a ClutterGroup into
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// to compensate all over the place we insert a ClutterActor into
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// the hierarchy that is sized to only the visible portion.
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this.actor = new Clutter.Group({ reactive: true,
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this.actor = new Clutter.Actor({ reactive: true,
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x: this.origX,
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y: this.origY,
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width: outerRect.width,
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height: outerRect.height });
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this.actor.add_actor(this._windowClone);
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this.actor.add_child(this._windowClone);
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this.actor._delegate = this;
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@ -814,7 +814,7 @@ const Workspace = new Lang.Class({
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this.monitorIndex = monitorIndex;
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this._monitor = Main.layoutManager.monitors[this.monitorIndex];
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this._windowOverlaysGroup = new Clutter.Group();
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this._windowOverlaysGroup = new Clutter.Actor();
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// Without this the drop area will be overlapped.
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this._windowOverlaysGroup.set_size(0, 0);
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@ -166,8 +166,8 @@ const WorkspaceThumbnail = new Lang.Class({
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style_class: 'workspace-thumbnail' });
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this.actor._delegate = this;
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this._contents = new Clutter.Group();
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this.actor.add_actor(this._contents);
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this._contents = new Clutter.Actor();
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this.actor.add_child(this._contents);
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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