panel: programmatic anim. control of AnimatedIcon
The AnimatedIcon does not have an API for controlling the animation but relies on the :visible property changes to start and stop a timeout used to update the frame. This has the inconvenient of having a side effect when visible is set to true multiple times, and is not really the API expected from such component. Switch to a start/stop API instead. Also, update to the first frame at startup while we are at it, since this is the expected behavior. https://bugzilla.gnome.org/show_bug.cgi?id=687583
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@ -82,28 +82,27 @@ const AnimatedIcon = new Lang.Class({
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_init: function(name, size) {
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this.actor = new St.Bin({ visible: false });
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('notify::visible', Lang.bind(this, this._onVisibleNotify));
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this._timeoutId = 0;
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this._frame = 0;
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this._animations = St.TextureCache.get_default().load_sliced_image (global.datadir + '/theme/' + name, size, size);
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this.actor.set_child(this._animations);
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this._update();
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},
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_disconnectTimeout: function() {
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start: function() {
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if (this._timeoutId == 0)
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this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
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},
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stop: function() {
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if (this._timeoutId > 0) {
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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},
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_onVisibleNotify: function() {
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if (this.actor.visible)
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this._timeoutId = Mainloop.timeout_add(ANIMATED_ICON_UPDATE_TIMEOUT, Lang.bind(this, this._update));
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else
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this._disconnectTimeout();
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},
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_showFrame: function(frame) {
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let oldFrameActor = this._animations.get_child_at_index(this._frame);
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if (oldFrameActor)
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@ -122,7 +121,7 @@ const AnimatedIcon = new Lang.Class({
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},
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_onDestroy: function() {
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this._disconnectTimeout();
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this.stop();
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}
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});
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@ -367,6 +366,7 @@ const AppMenuButton = new Lang.Class({
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transition: "easeOutQuad",
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onCompleteScope: this,
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onComplete: function() {
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this._spinner.stop();
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this._spinner.actor.opacity = 255;
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this._spinner.actor.hide();
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}
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@ -376,6 +376,7 @@ const AppMenuButton = new Lang.Class({
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startAnimation: function() {
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this._stop = false;
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this.actor.reactive = false;
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this._spinner.start();
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this._spinner.actor.show();
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},
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