panel: Fix a copy/paste type when dealing with panel corners
Since panel corners are currently square, this doesn't really affect much, but it's very clear what the code was supposed to be. At the same time, also fix up a redeclaration with 'let', which technically isnt' kosher.
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046067565a
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@ -1026,16 +1026,19 @@ const Panel = new Lang.Class({
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}
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this._rightBox.allocate(childBox, flags);
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let [cornerMinWidth, cornerWidth] = this._leftCorner.actor.get_preferred_width(-1);
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let [cornerMinHeight, cornerHeight] = this._leftCorner.actor.get_preferred_width(-1);
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let cornerMinWidth, cornerMinHeight;
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let cornerWidth, cornerHeight;
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[cornerMinWidth, cornerWidth] = this._leftCorner.actor.get_preferred_width(-1);
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[cornerMinHeight, cornerHeight] = this._leftCorner.actor.get_preferred_height(-1);
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childBox.x1 = 0;
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childBox.x2 = cornerWidth;
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childBox.y1 = allocHeight;
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childBox.y2 = allocHeight + cornerHeight;
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this._leftCorner.actor.allocate(childBox, flags);
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let [cornerMinWidth, cornerWidth] = this._rightCorner.actor.get_preferred_width(-1);
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let [cornerMinHeight, cornerHeight] = this._rightCorner.actor.get_preferred_width(-1);
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[cornerMinWidth, cornerWidth] = this._rightCorner.actor.get_preferred_width(-1);
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[cornerMinHeight, cornerHeight] = this._rightCorner.actor.get_preferred_height(-1);
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childBox.x1 = allocWidth - cornerWidth;
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childBox.x2 = allocWidth;
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childBox.y1 = allocHeight;
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