Main: move the stage hierarchy initialization to LayoutManager
It is cleaner to concentrate all layout and chrome management in one place, instead of having it scattered around the codebase. https://bugzilla.gnome.org/show_bug.cgi?id=682429
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@ -18,6 +18,7 @@ const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
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const STARTUP_ANIMATION_TIME = 0.2;
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const KEYBOARD_ANIMATION_TIME = 0.15;
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const PLYMOUTH_TRANSITION_TIME = 1;
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const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
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// The message tray takes this much pressure
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// in the pressure barrier at once to release it.
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@ -126,6 +127,42 @@ const LayoutManager = new Lang.Class({
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this._trackedActors = [];
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// Normally, the stage is always covered so Clutter doesn't need to clear
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// it; however it becomes visible during the startup animation
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// See the comment below for a longer explanation
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global.stage.color = DEFAULT_BACKGROUND_COLOR;
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// Set up stage hierarchy to group all UI actors under one container.
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this.uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
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this.uiGroup.connect('allocate',
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function (actor, box, flags) {
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let children = actor.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].allocate_preferred_size(flags);
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});
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this.uiGroup.connect('get-preferred-width',
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function(actor, forHeight, alloc) {
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let width = global.stage.width;
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[alloc.min_size, alloc.natural_size] = [width, width];
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});
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this.uiGroup.connect('get-preferred-height',
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function(actor, forWidth, alloc) {
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let height = global.stage.height;
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[alloc.min_size, alloc.natural_size] = [height, height];
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});
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global.window_group.reparent(this.uiGroup);
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// Now, you might wonder why we went through all the hoops to implement
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// the GDM greeter inside an X11 compositor, to do this at the end...
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// However, hiding this is necessary to avoid showing the background during
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// the initial animation, before Gdm.LoginDialog covers everything
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if (Main.sessionMode.isGreeter)
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global.window_group.hide();
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global.overlay_group.reparent(this.uiGroup);
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global.stage.add_child(this.uiGroup);
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this.screenShieldGroup = new St.Widget({ name: 'screenShieldGroup',
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visible: false,
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clip_to_allocation: true,
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@ -260,7 +297,7 @@ const LayoutManager = new Lang.Class({
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if (!haveTopLeftCorner)
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continue;
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let corner = new HotCorner();
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let corner = new HotCorner(this);
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this._hotCorners.push(corner);
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corner.actor.set_position(cornerX, cornerY);
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this.addChrome(corner.actor);
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@ -422,7 +459,7 @@ const LayoutManager = new Lang.Class({
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if (Main.sessionMode.isGreeter) {
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this._background = Meta.BackgroundActor.new_for_screen(global.screen);
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if (this._background != null) {
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Main.uiGroup.add_actor(this._background);
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this.uiGroup.add_actor(this._background);
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Tweener.addTween(this._background,
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{ opacity: 0,
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time: PLYMOUTH_TRANSITION_TIME,
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@ -540,7 +577,7 @@ const LayoutManager = new Lang.Class({
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// monitor (it will be hidden whenever a fullscreen window is visible,
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// and shown otherwise)
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addChrome: function(actor, params) {
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Main.uiGroup.add_actor(actor);
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this.uiGroup.add_actor(actor);
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this._trackActor(actor, params);
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},
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@ -591,7 +628,7 @@ const LayoutManager = new Lang.Class({
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//
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// Removes @actor from the chrome
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removeChrome: function(actor) {
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Main.uiGroup.remove_actor(actor);
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this.uiGroup.remove_actor(actor);
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this._untrackActor(actor);
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},
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@ -610,7 +647,7 @@ const LayoutManager = new Lang.Class({
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let actorData = Params.parse(params, defaultParams);
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actorData.actor = actor;
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actorData.isToplevel = actor.get_parent() == Main.uiGroup;
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actorData.isToplevel = actor.get_parent() == this.uiGroup;
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actorData.visibleId = actor.connect('notify::visible',
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Lang.bind(this, this._queueUpdateRegions));
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actorData.allocationId = actor.connect('notify::allocation',
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@ -646,7 +683,7 @@ const LayoutManager = new Lang.Class({
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} else {
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let i = this._findActor(actor);
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let actorData = this._trackedActors[i];
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actorData.isToplevel = (newParent == Main.uiGroup);
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actorData.isToplevel = (newParent == this.uiGroup);
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}
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},
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@ -820,7 +857,7 @@ const LayoutManager = new Lang.Class({
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if (actorData.affectsInputRegion &&
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actorData.actor.get_paint_visibility() &&
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!Main.uiGroup.get_skip_paint(actorData.actor))
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!this.uiGroup.get_skip_paint(actorData.actor))
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rects.push(rect);
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if (!actorData.affectsStruts)
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@ -919,7 +956,7 @@ Signals.addSignalMethods(LayoutManager.prototype);
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const HotCorner = new Lang.Class({
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Name: 'HotCorner',
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_init : function() {
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_init : function(layoutManager) {
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// We use this flag to mark the case where the user has entered the
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// hot corner and has not left both the hot corner and a surrounding
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// guard area (the "environs"). This avoids triggering the hot corner
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@ -973,9 +1010,9 @@ const HotCorner = new Lang.Class({
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this._ripple2 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
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this._ripple3 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
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Main.uiGroup.add_actor(this._ripple1);
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Main.uiGroup.add_actor(this._ripple2);
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Main.uiGroup.add_actor(this._ripple3);
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layoutManager.uiGroup.add_actor(this._ripple1);
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layoutManager.uiGroup.add_actor(this._ripple2);
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layoutManager.uiGroup.add_actor(this._ripple3);
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},
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destroy: function() {
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@ -113,37 +113,15 @@ function start() {
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tracker.connect('startup-sequence-changed', _queueCheckWorkspaces);
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// The stage is always covered so Clutter doesn't need to clear it; however
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// the color is used as the default contents for the Mutter root background
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// actor so set it anyways.
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global.stage.color = DEFAULT_BACKGROUND_COLOR;
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global.stage.no_clear_hint = true;
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_loadDefaultStylesheet();
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// Set up stage hierarchy to group all UI actors under one container.
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uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
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uiGroup.connect('allocate',
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function (actor, box, flags) {
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let children = uiGroup.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].allocate_preferred_size(flags);
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});
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uiGroup.connect('get-preferred-width',
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function(actor, forHeight, alloc) {
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let width = global.stage.width;
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[alloc.min_size, alloc.natural_size] = [width, width];
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});
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uiGroup.connect('get-preferred-height',
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function(actor, forWidth, alloc) {
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let height = global.stage.height;
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[alloc.min_size, alloc.natural_size] = [height, height];
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});
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global.window_group.reparent(uiGroup);
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global.overlay_group.reparent(uiGroup);
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global.stage.add_actor(uiGroup);
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// Setup the stage hierarchy early
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layoutManager = new Layout.LayoutManager();
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// Various parts of the codebase still refers to Main.uiGroup
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// instead using the layoutManager. This keeps that code
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// working until it's updated.
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uiGroup = layoutManager.uiGroup;
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xdndHandler = new XdndHandler.XdndHandler();
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ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
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overview = new Overview.Overview();
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@ -644,7 +644,7 @@ const ActivitiesButton = new Lang.Class({
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this.actor.label_actor = this._label;
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this.hotCorner = new Layout.HotCorner();
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this.hotCorner = new Layout.HotCorner(Main.layoutManager);
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container.add_actor(this.hotCorner.actor);
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this.actor.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
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