116 Commits

Author SHA1 Message Date
Bilal Elmoussaoui
343761e70e st/node-drawing: Pass CoglContext around
We already have access to it in most of places, just pass it around
instead of going through globals.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3528>
2025-01-20 11:50:29 +00:00
Georges Basile Stavracas Neto
572fe52f94 st: Adapt to paint node changes
See https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4160

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3569>
2024-12-03 17:25:53 +00:00
Sebastian Keller
50434f0138 st/theme-node-drawing: Don't skip square top left inset shadow corners
When the inner radius of the top left corner is 0, the corresponding arc
does not get drawn, resulting in a path going from the bottom left
corner to the top right corner when the path is closed.

Fix this by always including a line_to from the bottom left to the top
left corner.

Fixes: dde13b30c ("st/theme-node-drawing: Trace the correct path for inset box shadows")
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/7996
2024-10-21 22:17:35 +02:00
Daniel van Vugt
dde13b30c7 st/theme-node-drawing: Trace the correct path for inset box shadows
Previously we just copied the outer path and scaled it down, but that
resulted in an inconsistent thickness at the corners because the pivot
points for the arcs also moved inward.

So now we trace the inset path explicitly to maintain the correct
thickness (spread) around all the corners.

The spec actually mentions you need to do it in section 6.1 [1]:

> Note that for inner shadows, expanding the shadow (creating more
> shadow area) means contracting the shadow’s perimeter shape.

Despite the fact the example diagram gets it wrong in section 6.1.1 [2],
it does then follow with more confirmation that the shadow radius should
be reduced:

> To preserve the box’s shape when spread is applied, the corner radii
> of the shadow are also increased (decreased, for inner shadows) from
> the border-box (padding-box) radii by adding (subtracting) the spread
> distance (and flooring at zero).

[1] https://www.w3.org/TR/css-backgrounds-3/#box-shadow
[2] https://www.w3.org/TR/css-backgrounds-3/#shadow-shape

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/7913
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3488>
2024-09-26 19:59:22 +08:00
Jonas Ådahl
deb9f05303 st/theme-node-drawing: Fix corner pipeline leak
The corner pipelines state theme node paint state was not necessarily
free of existing pipelines, so make sure to free them before looking up
new ones.

This avoids leaking thousands of CoglPipeline instances after toggling
the overview a bunch of times.

Fixes: e1868cab1a ("st/theme-node-drawing: Factor in border radius in update_resources()")
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3421>
2024-08-19 11:47:32 +00:00
Jonas Ådahl
90f69dcd25 st: Setup color state on nested paint contexts
This requires plumbing the parent paint context around, to get the
current color state of the paint context.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3363>
2024-07-09 17:36:55 +00:00
Jonas Ådahl
6a612e78cb st: Replace 'material' with 'pipeline'
'Material' is an old name for the same Cogl concept, but lets use the
current naming to avoid confusion.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3363>
2024-07-09 17:36:55 +00:00
Jonas Dreßler
e1868cab1a st/theme-node-drawing: Factor in border radius in update_resources()
The reduced border radius from st_theme_node_reduce_border_radius() depends
on the allocation size, and when it changes, has_large_corners can change.
has_large_corners is used to determine whether to pre-render using cairo,
so that means a change to the allocation size can influence whether the
pre-render using cairo should happen or not.

On changes to the allocation size we don't want to call render_resources()
though, but just update_resources() instead. And since we know now that
changes to the allocation size might cause pre-rendering to get enabled
or disabled, we need to do the "should pre-render" checks in
update_resources(), too.

So factor out those "should pre-render" checks into a new function
st_theme_node_maybe_prerender_background(), and then call that function from
both render_resources() and update_resources().

This fixes rendering artifacts with borders or rounded corners after changes
to the actor size.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6567
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3354>
2024-06-21 15:32:34 +00:00
Georges Basile Stavracas Neto
a96868d1b0 st: Switch to render nodes
Switch to render nodes. Most of the changes follow the pattern of
replacing a cogl_framebuffer_draw_*() call by (1) creating a paint
node, and (2) calling the corresponding clutter_paint_node_add_*()
API.

StWidget now overrides ClutterActor.paint_node(), instead of paint.
All subclasses that overrided the paint vfunc also are changed to
override paint_node.

The entry point for CSS rendering, st_widget_paint_background(), now
receives a root ClutterPaintNode, and propagates it to the rendering
machinery.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1538>
2024-06-18 16:59:38 +02:00
Bilal Elmoussaoui
7f0b1e98cf cleanup: Adapt to removed ClutterColor
It was replaced by CoglColor

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3142>
2024-06-13 18:29:13 +00:00
Bilal Elmoussaoui
cd33baff7d cleanup: Prefer CoglColor.init_form_4f
As we are slowly moving colors to be represented by a [0, 1] floats.
The unsigned integer variant will likely be removed in the near future, so be
ready for that already

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3147>
2024-02-16 12:34:30 +01:00
Bilal Elmoussaoui
43d4a12576 cleanup: Adapt to removal of CoglPipeline.set_color_*
Associated Mutter PR: https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3553

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3147>
2024-02-16 12:34:30 +01:00
Bilal Elmoussaoui
71accdd978 st: Adapt to CoglObject removal
Also use more memory management macro helpers

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2964>
2023-10-29 21:28:31 +00:00
Bilal Elmoussaoui
64c8d94d2b Adapt to Clutter -> Cogl pixel format
As the pixel format made more sense to be part of CoglPixelFormat and
was moved there

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2808>
2023-10-25 21:35:18 +02:00
Daniel van Vugt
9b3ee774f6 st/theme-node-drawing: Conditionally paint the center shadow rectangle
Only when part of it is actually visible.

Because the central rectangle is generally the largest part, this
eliminates most of the shadow's render time. For example, animating
`.workspace-background` by tapping Super, the shell's overall render
time is reduced about 15%.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1915>
2022-08-09 07:11:44 +00:00
Daniel van Vugt
6721710932 st/theme-node-drawing: Render box-shadow independently of background-color
Until now, the absence of a `background-color` would cause `box-shadow`s
to be invisible. That was a bug because `box-shadow` is meant to be either
the color specified in `box-shadow`, or if none was specified then the
foreground `color`.

There is nothing in the spec that says the `box-shadow` rendering should
depend on `background-color`, so separate them. This ensures `box-shadow`
is rendered even when `background-color` is absent or transparent.

https://www.w3.org/TR/css-backgrounds-3/#box-shadow

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1904>
2021-06-30 12:28:08 +00:00
Sebastian Keller
9e86cdbe71 st/theme-node-drawing: Fix inner shadow fast path condition
We want to use the fast path of filling the entire area if either the
left and right shadows would overlap or the top and bottom shadows. The
latter check was wrong due to a typo resulting in the regular path
being used in some cases it couldn't (and shouldn't) handle.

This was causing the inset shadow used to highlight panel buttons to
not appear for buttons above a certain width.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1646>
2021-02-07 01:00:05 +00:00
Georges Basile Stavracas Neto
fe90da82b4 st: Rename and fix blur sampling calculation
What the blur shader does is going n_steps in each direction (e.g. in case
we're in the horizontal pass that means left and right direction), sampling
the adjacent texels of the texel we're currently blurring. That means
n_steps actually is the amount of texels we're sampling in one direction,
not in both directions.

Make n_steps match what the blur shader does, and rename it to sampling_radius
to match what it really means. Do that for both st-theme-node-drawing.c and
st-private.c

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1542>
2020-12-17 11:39:38 -03:00
Daniel van Vugt
5492309755 st-theme-node-drawing: Render all shadow sections with thickness > 0
In some styles the top or left sections of box-shadows would go missing
even though they had non-zero thickness. This was because the inner
local coordinates could become very slightly negative and were then
incorrectly judged to be invisible.

Negative coordinates should not be ignored because that's where the
entire top/left sections of shadow are meant to exist. It's only the
sections of shadow with zero thickness that we should skip.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1417>
2020-12-02 00:01:30 +01:00
Jonas Ådahl
bd710ff4fd Adapt to CoglFramebuffers turning into GObjects
Requires some more explicit type casting as things turned into 'void *'
less. Also memory management changes, as we can't use CoglObject
functions anymore for these objects.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1465
2020-10-16 16:18:48 +00:00
Björn Daase
2fc6384bca *: Fix spelling mistakes found by codespell
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1416
2020-08-21 18:25:09 +00:00
Georges Basile Stavracas Neto
9f870aa1c7 st/theme-node: Use the node's scale factor
Each node stores the scale factor in place when it was created.
Creating nodes with the same style, but with different scale
factors, yields different nodes.

Use the node's scale factor instead of retrieving the context's
one.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1176
2020-04-06 11:24:30 -03:00
Daniel García Moreno
cf00231aa8 st: Fix box-shadow drawing with prerendered_texture
The use of box-shadow on a StWidget that has a background-gradient was
not been rendered correctly, the shadow borders was calculated inside
the st_theme_node_prerender_shadow function and in the case that we've a
prerendered_texture the max_borders was not calculated and are 0.

This patch creates a new static function to compute shadow maximum
borders copying the code from st_theme_node_prerender_shadow, and call
this new method in the case that we've a prerendered_texture.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1186
2019-09-18 16:09:36 +00:00
Niels De Graef
ccf646f54a Drop CoglError for GError
From https://gitlab.gnome.org/GNOME/mutter/merge_requests/631

```
CoglError was added at a certain point to remove the hard dependency on
GLib, but since this can't be avoided inside mutter, let's remove this
whole abstraction.
```

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/586
2019-06-20 16:30:40 +02:00
Marco Trevisan (Treviño)
420697693b st-texture-cache: Separate 'scale' to 'paint_scale' and 'resource_scale'
Instead of just passing a scale when getting a cached icon, pass both a
'paint_scale', the scale of which the icon will be painted on the
stage, and a 'resource_scale', the scale of the resource used for
painting.

In effect, the texture size will use the scale 'paint_scale * resource_scale'
in a ceiled value while the size of the actor will use 'paint_scale' when
determining the size.
this would load a bigger texture, but the downscaling would keep the visual
quality.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=765011
2019-03-01 17:12:52 +00:00
Marco Trevisan (Treviño)
37f53a42da st: Create shadow pipeline taking resource scale in account
The shadow pipeline is created doing software blurring of the texture so the
shadow spec blur parameter should be scaled accordingly with the texture scaling
otherwise we won't take enough pixels in account creating stronger shadows.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
2019-03-01 17:12:52 +00:00
Marco Trevisan (Treviño)
5617ffc79c st: Use scaled surfaces for creating cairo background shadows
Create the surfaces for background shadows at scaled sizes and then draw on them
using logical coordinates, by setting the surface device scale accordingly.

Use the said surface scale when generating the actual shadow cairo pattern
but in such case, to reduce the number of code changes, is better to work in
absolute coordinates, and to do so:
  1) Create a temporary shadow-spec copy with scaled values to absolute sizes
  2) Invert the scaling on the shadow matrix
  3) Do the actual painting in absolute coordinates
  4) Set the shadow matrix scaling back to the logical coordinates.

Finally scale down the created shadow pattern surface size when painting it,
applying again a reverse scale to the matrix.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
2019-03-01 17:12:52 +00:00
Marco Trevisan (Treviño)
0141fef561 st-theme-node: Paint elements in resource-scale scaled surfaces
Pass resource-scale to drawing phase, and use it to create texture
surfaces scaled with the widget current scaling.
Also redraw by default widgets when the resource scale changes.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
2019-03-01 17:12:52 +00:00
Georges Basile Stavracas Neto
09addfc87c
st-private: Receive a CoglFramebuffer
Same case of the previous patch; _st_paint_shadow_with_opacity()
uses cogl_get_draw_framebuffer(), and this patch makes it receive
a CoglFramebuffer as a parameter instead.

The cautious reader might notice that this commit apparently goes
against the long-term goal, for it introduces more instances of
cogl_get_draw_framebuffer(). This is not wrong, but these introduced
ones will be removed later on, when ClutterActor.paint() receives
a CoglFramebuffer as a parameter instead.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/283
2019-01-28 12:35:51 -02:00
Niels De Graef
7c4e43c84f Remove deprecated CoglHandle
Prefer something a bit more type-safe instead and in the meantime use
the newly available `cogl_clear_object` to simplify some code a bit.
2019-01-16 17:54:29 +00:00
Florian Müllner
925a25da17 st: Avoid integer overflow on unpremultiply
When computing the effective border color, we operate on colors with
premultiplied alpha to simplify the calculations, then unpremultiply
the result. However we miss a bounds check in the last check, so any
color component can overflow the allowed maximum of 0xff and shift the
result in unexpected ways.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/305
2018-12-04 15:55:39 +00:00
Cosimo Cecchi
6743c18fdf StWidget: don't forget to invalidate the paint state if not on stage
If the actor is not on the stage yet (i.e. does not have a theme
node), but has a paint state cached, we currently fail to invalidate
it, which will lead to the actor painting with old contents once it
gets onto the stage.

This commit fixes the issue by changing our invalidation strategy;
previously we were looking at the widget's own theme node to determine
if it should be invalidated or not.
Now we look at the theme nodes of our cached paint states. When the
widget is mapped on stage, those are the same as the widget's own
theme node, but when the widget is not on the stage, we'll still be
able to invalidate them.

As part of this, we move the invalidation API to StThemeNodePaintState,
which is a more natural place for our use case.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/314
2018-12-04 15:52:36 +00:00
Georges Basile Stavracas Neto
361cc6cf92
st: Remove deprecated cogl_texture_new()
cogl_texture_new() is used in a few places in GNOME Shell, but
it's a deprecated Cogl function. The replacement is the less
verbose cogl_texture_2d_new_with_size(), that is very much a
straightforward replacement.

Remove the few places where this function is used, replacing
it by the CoglTexture2d counterpart.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/287
2018-11-12 21:59:36 -02:00
Jasper St. Pierre
50e849a186 st-texture-cache: Obey cache policy in st_texture_cache_load
https://bugzilla.gnome.org/show_bug.cgi?id=663461
2018-07-13 20:50:08 +00:00
Martin Szulecki
5226d8b086 st: Init framebuffer early to fix gnome-shell crash on NVIDIA drivers
Checking offscreen for COGL_INVALID_HANDLE is not sufficient,
as cogl_offscreen_new_with_texture doesn't initialize framebuffer
objects but lets Cogl solve this the lazy way.
cogl_offscreen_new_with_texture will never return COGL_INVALID_HANDLE
anyways.

https://bugzilla.gnome.org/show_bug.cgi?id=764898
2016-05-17 15:00:04 +02:00
Florian Müllner
8416ba25de st: Don't assert when corner texture creation fails 2016-04-15 19:05:04 +02:00
Florian Müllner
63f6ff9151 Do not skip CoglError parameters
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible

https://bugzilla.gnome.org/show_bug.cgi?id=765061
2016-04-15 18:22:18 +02:00
Florian Müllner
03bf6fa399 theme-node: Use the correct framebuffer in paint_* methods
Since commit 48a54e8ac4, paint() has an explicit framebuffer parameter,
however a couple of submethods are still using the draw framebuffer,
which breaks when rendering to an offscreen buffer.
2015-11-19 14:08:14 +01:00
Florian Müllner
f777e761c0 st: Fix some more cogl deprecations
Replace the remaining cogl_set_source* calls with the explicit
pipeline/framebuffer API.
2015-11-19 14:07:24 +01:00
Owen W. Taylor
8b7464c648 st_theme_node_prerender_shadow: guard against failure to allocate a texture
If we are trying to render a shadow at a size that is very large in one
direction, but small in the other direction (so that we don't 9-slice
the texture), then allocating the backing texture for the offscreen
buffer may fail due to texture-size limits. Don't crash in that case.

https://bugzilla.gnome.org/show_bug.cgi?id=757150
2015-10-27 15:51:40 -04:00
Owen W. Taylor
6d22670307 Defend against failure of cairo_pattern_get_surface()
There are quite a few crashes in retrace.fedoraproject.org that are a result of
of cairo_pattern_get_surface() failing, then a subsequent call to
cairo_image_surface_get_width() crashing because no surface was returned to the
out parameter. Knowing what causes these is hard - my best guess is widgets getting
allocated at ridiculous sizes - but avoiding the crash makes sense in any case.

See https://bugzilla.redhat.com/show_bug.cgi?id=1206754

https://bugzilla.gnome.org/show_bug.cgi?id=756983
2015-10-22 15:14:55 -04:00
Florian Müllner
48a54e8ac4 theme-node: Pass an explicit framebuffer to paint()
This allows us to paint to an offscreen buffer without using the
deprecated cogl_push_framebuffer/cogl_pop_framebuffer functions.
2015-10-16 00:16:38 +02:00
Florian Müllner
113a854048 st: Rename *material to *pipeline
... since the last commit changed the type from CoglMaterial to
CoglPipeline.
2015-10-15 23:42:19 +02:00
Florian Müllner
882f5fa79e st: Fix a bunch of cogl deprecations 2015-10-15 23:05:11 +02:00
Florian Müllner
f5e7530fc7 st: Add default case to switch statements 2015-09-23 21:32:50 +02:00
Florian Müllner
627a393ed6 st: Don't mix declarations and code 2015-09-23 21:32:50 +02:00
Florian Müllner
18b6f13395 st: Fix signed-unsigned comparisons 2015-09-23 21:32:50 +02:00
Jasper St. Pierre
1c1f63a7d7 st-private: Update shadow APIs for Cogl deprecations 2015-02-20 17:40:46 -08:00
Cosimo Cecchi
328bb1c21b st: always use GFile internally
We're moving the theme infrastructure towards GResource, so as a first
step move all the loading to use GFiles instead of URIs or paths.

https://bugzilla.gnome.org/show_bug.cgi?id=736936
2014-10-14 18:53:39 -07:00
Jasper St. Pierre
0810ab62db Port to cogl_texture_2d_new_from_data 2014-08-07 14:49:55 -04:00