st: Adapt to CoglObject removal
Also use more memory management macro helpers Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2964>
This commit is contained in:
parent
8f09b2f4a5
commit
71accdd978
@ -138,7 +138,7 @@ create_brightness_pipeline (void)
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brightness_glsl_declarations,
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brightness_glsl);
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cogl_pipeline_add_snippet (brightness_pipeline, snippet);
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cogl_object_unref (snippet);
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g_object_unref (snippet);
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}
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return cogl_pipeline_copy (brightness_pipeline);
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@ -188,7 +188,7 @@ update_fbo (FramebufferData *data,
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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g_clear_pointer (&data->texture, cogl_object_unref);
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g_clear_object (&data->texture);
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g_clear_object (&data->framebuffer);
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float new_width = floorf (width / downscale_factor);
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@ -269,7 +269,7 @@ update_background_fbo (ShellBlurEffect *self,
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static void
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clear_framebuffer_data (FramebufferData *fb_data)
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{
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g_clear_pointer (&fb_data->texture, cogl_object_unref);
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g_clear_object (&fb_data->texture);
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g_clear_object (&fb_data->framebuffer);
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}
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@ -697,9 +697,9 @@ shell_blur_effect_finalize (GObject *object)
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clear_framebuffer_data (&self->background_fb);
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clear_framebuffer_data (&self->brightness_fb);
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g_clear_pointer (&self->actor_fb.pipeline, cogl_object_unref);
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g_clear_pointer (&self->background_fb.pipeline, cogl_object_unref);
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g_clear_pointer (&self->brightness_fb.pipeline, cogl_object_unref);
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g_clear_object (&self->actor_fb.pipeline);
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g_clear_object (&self->background_fb.pipeline);
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g_clear_object (&self->brightness_fb.pipeline);
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G_OBJECT_CLASS (shell_blur_effect_parent_class)->finalize (object);
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}
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@ -31,7 +31,7 @@ shell_glsl_effect_create_pipeline (ClutterOffscreenEffect *effect,
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
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return cogl_object_ref (priv->pipeline);
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return g_object_ref (priv->pipeline);
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}
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/**
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@ -76,7 +76,7 @@ shell_glsl_effect_add_glsl_snippet (ShellGLSLEffect *effect,
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else
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cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
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cogl_object_unref (snippet);
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g_object_unref (snippet);
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}
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static void
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@ -87,7 +87,7 @@ shell_glsl_effect_dispose (GObject *gobject)
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priv = shell_glsl_effect_get_instance_private (self);
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g_clear_pointer (&priv->pipeline, cogl_object_unref);
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g_clear_object (&priv->pipeline);
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G_OBJECT_CLASS (shell_glsl_effect_parent_class)->dispose (gobject);
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}
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@ -80,7 +80,7 @@ shell_glsl_effect_create_pipeline (ClutterOffscreenEffect *effect,
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cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
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return cogl_object_ref (self->pipeline);
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return g_object_ref (self->pipeline);
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}
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static void
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@ -88,11 +88,7 @@ shell_invert_lightness_effect_dispose (GObject *gobject)
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{
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ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (gobject);
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if (self->pipeline != NULL)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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g_clear_object (&self->pipeline);
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G_OBJECT_CLASS (shell_invert_lightness_effect_parent_class)->dispose (gobject);
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}
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@ -128,7 +124,7 @@ shell_invert_lightness_effect_init (ShellInvertLightnessEffect *self)
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NULL);
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cogl_snippet_set_replace (snippet, invert_lightness_source);
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cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
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cogl_object_unref (snippet);
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g_object_unref (snippet);
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cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
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}
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@ -525,7 +525,7 @@ grab_screenshot_content (ShellScreenshot *screenshot,
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unsigned int width, height;
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CoglContext *ctx;
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CoglPipeline *pipeline;
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CoglTexture2D *texture;
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CoglTexture *texture;
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CoglOffscreen *offscreen;
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ClutterStageView *view;
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@ -548,12 +548,12 @@ grab_screenshot_content (ShellScreenshot *screenshot,
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pipeline,
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-1, 1, 1, -1,
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0, 0, 1, 1);
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cogl_object_unref (pipeline);
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g_object_unref (pipeline);
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g_object_unref (offscreen);
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priv->cursor_content =
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clutter_texture_content_new_from_texture (texture, NULL);
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cogl_object_unref (texture);
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g_object_unref (texture);
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priv->cursor_scale = meta_cursor_tracker_get_scale (tracker);
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@ -1313,7 +1313,7 @@ shell_screenshot_composite_to_stream (CoglTexture *texture,
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cairo_image_surface_get_data (surface));
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cairo_surface_mark_dirty (surface);
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cogl_object_unref (sub_texture);
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g_object_unref (sub_texture);
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cairo_surface_set_device_scale (surface, scale, scale);
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@ -216,7 +216,7 @@ st_entry_dispose (GObject *object)
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StEntry *entry = ST_ENTRY (object);
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StEntryPrivate *priv = ST_ENTRY_PRIV (entry);
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cogl_clear_object (&priv->text_shadow_material);
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g_clear_object (&priv->text_shadow_material);
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G_OBJECT_CLASS (st_entry_parent_class)->dispose (object);
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}
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@ -254,7 +254,7 @@ st_entry_style_changed (StWidget *self)
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if (!priv->shadow_spec || !shadow_spec ||
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!st_shadow_equal (shadow_spec, priv->shadow_spec))
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{
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g_clear_pointer (&priv->text_shadow_material, cogl_object_unref);
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g_clear_object (&priv->text_shadow_material);
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g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
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if (shadow_spec)
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@ -555,7 +555,7 @@ clutter_text_cursor_changed (ClutterText *text,
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st_entry_update_hint_visibility (entry);
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g_clear_pointer (&priv->text_shadow_material, cogl_object_unref);
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g_clear_object (&priv->text_shadow_material);
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}
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static void
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@ -569,7 +569,7 @@ clutter_text_changed_cb (GObject *object,
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st_entry_update_hint_visibility (entry);
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/* Since the text changed, force a regen of the shadow texture */
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cogl_clear_object (&priv->text_shadow_material);
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g_clear_object (&priv->text_shadow_material);
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g_object_notify_by_pspec (G_OBJECT (entry), props[PROP_TEXT]);
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}
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@ -581,7 +581,7 @@ invalidate_shadow_pipeline (GObject *object,
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{
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StEntryPrivate *priv = ST_ENTRY_PRIV (entry);
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g_clear_pointer (&priv->text_shadow_material, cogl_object_unref);
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g_clear_object (&priv->text_shadow_material);
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}
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static void
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@ -839,7 +839,7 @@ st_entry_paint (ClutterActor *actor,
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{
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CoglPipeline *material;
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cogl_clear_object (&priv->text_shadow_material);
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g_clear_object (&priv->text_shadow_material);
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material = _st_create_shadow_pipeline_from_actor (priv->shadow_spec,
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priv->entry);
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@ -173,7 +173,7 @@ st_icon_dispose (GObject *gobject)
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g_clear_object (&priv->gicon);
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g_clear_object (&priv->fallback_gicon);
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g_clear_pointer (&priv->colors, st_icon_colors_unref);
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g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
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g_clear_object (&priv->shadow_pipeline);
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g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
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G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
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@ -377,7 +377,7 @@ st_icon_clear_shadow_pipeline (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
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g_clear_object (&priv->shadow_pipeline);
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graphene_size_init (&priv->shadow_size, 0, 0);
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}
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@ -130,7 +130,7 @@ st_label_style_changed (StWidget *self)
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if (!priv->shadow_spec || !shadow_spec ||
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!st_shadow_equal (shadow_spec, priv->shadow_spec))
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{
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g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
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g_clear_object (&priv->text_shadow_pipeline);
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g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
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if (shadow_spec)
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@ -199,7 +199,7 @@ st_label_dispose (GObject *object)
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StLabelPrivate *priv = ST_LABEL (object)->priv;
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priv->label = NULL;
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g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
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g_clear_object (&priv->text_shadow_pipeline);
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G_OBJECT_CLASS (st_label_parent_class)->dispose (object);
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}
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@ -230,7 +230,7 @@ st_label_paint (ClutterActor *actor,
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width != priv->shadow_width ||
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height != priv->shadow_height)
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{
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g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
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g_clear_object (&priv->text_shadow_pipeline);
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priv->shadow_width = width;
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priv->shadow_height = height;
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@ -261,7 +261,7 @@ st_label_resource_scale_changed (ClutterActor *actor)
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
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g_clear_object (&priv->text_shadow_pipeline);
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if (CLUTTER_ACTOR_CLASS (st_label_parent_class)->resource_scale_changed)
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CLUTTER_ACTOR_CLASS (st_label_parent_class)->resource_scale_changed (actor);
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@ -321,7 +321,7 @@ invalidate_shadow_pipeline (GObject *object,
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{
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StLabelPrivate *priv = st_label_get_instance_private (label);
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g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
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g_clear_object (&priv->text_shadow_pipeline);
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}
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static void
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@ -416,7 +416,7 @@ st_label_set_text (StLabel *label,
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if (clutter_text_get_editable (ctext) ||
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g_strcmp0 (clutter_text_get_text (ctext), text) != 0)
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{
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g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
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g_clear_object (&priv->text_shadow_pipeline);
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clutter_text_set_text (ctext, text);
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@ -420,7 +420,7 @@ _st_create_shadow_pipeline (StShadow *shadow_spec,
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, &error))
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{
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cogl_clear_object (&texture);
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g_clear_object (&texture);
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return NULL;
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}
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@ -450,7 +450,7 @@ _st_create_shadow_pipeline (StShadow *shadow_spec,
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texture_pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_add_snippet (texture_pipeline, snippet);
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cogl_object_unref (snippet);
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g_object_unref (snippet);
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cogl_context_set_named_pipeline (ctx,
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&texture_pipeline_key,
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@ -493,7 +493,7 @@ _st_create_shadow_pipeline (StShadow *shadow_spec,
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pipeline = cogl_pipeline_copy (shadow_pipeline_template);
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cogl_pipeline_set_layer_texture (pipeline, 0, texture);
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cogl_clear_object (&texture);
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g_clear_object (&texture);
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return pipeline;
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}
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@ -535,7 +535,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
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if (shadow_pipeline == NULL)
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{
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CoglTexture *buffer;
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g_autoptr(CoglTexture) buffer = NULL;
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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CoglContext *ctx;
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@ -556,7 +556,6 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
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{
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g_error_free (catch_error);
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g_object_unref (offscreen);
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cogl_object_unref (buffer);
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return NULL;
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}
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@ -582,10 +581,9 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
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g_object_unref (fb);
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shadow_pipeline = _st_create_shadow_pipeline (shadow_spec, buffer,
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shadow_pipeline = _st_create_shadow_pipeline (shadow_spec,
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g_steal_pointer (&buffer),
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resource_scale);
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cogl_object_unref (buffer);
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}
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return shadow_pipeline;
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@ -74,7 +74,7 @@ st_scroll_view_fade_create_texture (ClutterOffscreenEffect *effect,
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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return COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, min_width, min_height));
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return cogl_texture_2d_new_with_size (ctx, min_width, min_height);
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}
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static char *
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@ -234,7 +234,7 @@ st_shadow_helper_update (StShadowHelper *helper,
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helper->height != height)
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{
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if (helper->pipeline)
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cogl_object_unref (helper->pipeline);
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g_object_unref (helper->pipeline);
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helper->pipeline = _st_create_shadow_pipeline_from_actor (helper->shadow, source);
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helper->width = width;
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@ -256,7 +256,7 @@ st_shadow_helper_copy (StShadowHelper *helper)
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copy = g_new (StShadowHelper, 1);
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*copy = *helper;
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if (copy->pipeline)
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cogl_object_ref (copy->pipeline);
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g_object_ref (copy->pipeline);
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st_shadow_ref (copy->shadow);
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return copy;
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@ -272,7 +272,7 @@ void
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st_shadow_helper_free (StShadowHelper *helper)
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{
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if (helper->pipeline)
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cogl_object_unref (helper->pipeline);
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g_object_unref (helper->pipeline);
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st_shadow_unref (helper->shadow);
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g_free (helper);
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@ -978,7 +978,7 @@ st_texture_cache_load (StTextureCache *cache,
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}
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if (texture && policy == ST_TEXTURE_CACHE_POLICY_FOREVER)
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cogl_object_ref (texture);
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g_object_ref (texture);
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return texture;
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}
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@ -1604,7 +1604,7 @@ st_texture_cache_load_file_sync_to_cogl_texture (StTextureCache *cache,
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* clutter_image_set_data(), so it's safe to use the texture
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* of ClutterImage here. */
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texdata = clutter_image_get_texture (CLUTTER_IMAGE (image));
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cogl_object_ref (texdata);
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g_object_ref (texdata);
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ensure_monitor_for_file (cache, file);
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@ -180,11 +180,11 @@ create_corner_material (StCornerSpec *corner)
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cairo_surface_destroy (surface);
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texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx, size, size,
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COGL_PIXEL_FORMAT_CAIRO_ARGB32_COMPAT,
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rowstride,
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data,
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&error));
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texture = cogl_texture_2d_new_from_data (ctx, size, size,
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COGL_PIXEL_FORMAT_CAIRO_ARGB32_COMPAT,
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rowstride,
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data,
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&error);
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if (error)
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{
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@ -427,7 +427,7 @@ st_theme_node_lookup_corner (StThemeNode *node,
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if (texture)
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{
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material = _st_create_texture_pipeline (texture);
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cogl_object_unref (texture);
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g_object_unref (texture);
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}
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g_free (key);
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@ -1341,13 +1341,13 @@ st_theme_node_prerender_background (StThemeNode *node,
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if (interior_path != NULL)
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cairo_path_destroy (interior_path);
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texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx,
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texture_width,
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texture_height,
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COGL_PIXEL_FORMAT_CAIRO_ARGB32_COMPAT,
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rowstride,
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data,
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&error));
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texture = cogl_texture_2d_new_from_data (ctx,
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texture_width,
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texture_height,
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COGL_PIXEL_FORMAT_CAIRO_ARGB32_COMPAT,
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rowstride,
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data,
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&error);
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if (error)
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{
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@ -1371,8 +1371,8 @@ static void st_theme_node_paint_borders (StThemeNodePaintState *state,
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void
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st_theme_node_invalidate_border_image (StThemeNode *node)
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{
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cogl_clear_object (&node->border_slices_texture);
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cogl_clear_object (&node->border_slices_pipeline);
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g_clear_object (&node->border_slices_texture);
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g_clear_object (&node->border_slices_pipeline);
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}
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static gboolean
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@ -1407,9 +1407,9 @@ st_theme_node_load_border_image (StThemeNode *node,
|
||||
void
|
||||
st_theme_node_invalidate_background_image (StThemeNode *node)
|
||||
{
|
||||
cogl_clear_object (&node->background_texture);
|
||||
cogl_clear_object (&node->background_pipeline);
|
||||
cogl_clear_object (&node->background_shadow_pipeline);
|
||||
g_clear_object (&node->background_texture);
|
||||
g_clear_object (&node->background_pipeline);
|
||||
g_clear_object (&node->background_shadow_pipeline);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -1624,16 +1624,16 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
|
||||
|
||||
/* Free handles we can't reuse */
|
||||
had_prerendered_texture = (state->prerendered_texture != NULL);
|
||||
cogl_clear_object (&state->prerendered_texture);
|
||||
g_clear_object (&state->prerendered_texture);
|
||||
|
||||
if (state->prerendered_pipeline != NULL)
|
||||
{
|
||||
cogl_clear_object (&state->prerendered_pipeline);
|
||||
g_clear_object (&state->prerendered_pipeline);
|
||||
|
||||
if (node->border_slices_texture == NULL &&
|
||||
state->box_shadow_pipeline != NULL)
|
||||
{
|
||||
cogl_clear_object (&state->box_shadow_pipeline);
|
||||
g_clear_object (&state->box_shadow_pipeline);
|
||||
had_box_shadow = TRUE;
|
||||
}
|
||||
}
|
||||
@ -2317,7 +2317,7 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
|
||||
/* Render offscreen */
|
||||
fb_width = ceilf (state->box_shadow_width * state->resource_scale);
|
||||
fb_height = ceilf (state->box_shadow_height * state->resource_scale);
|
||||
buffer = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, fb_width, fb_height));
|
||||
buffer = cogl_texture_2d_new_with_size (ctx, fb_width, fb_height);
|
||||
if (buffer == NULL)
|
||||
return;
|
||||
|
||||
@ -2343,7 +2343,7 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
|
||||
|
||||
g_clear_error (&error);
|
||||
g_clear_object (&offscreen);
|
||||
cogl_clear_object (&buffer);
|
||||
g_clear_object (&buffer);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -2754,12 +2754,12 @@ st_theme_node_paint_state_node_free_internal (StThemeNodePaintState *state,
|
||||
{
|
||||
int corner_id;
|
||||
|
||||
cogl_clear_object (&state->prerendered_texture);
|
||||
cogl_clear_object (&state->prerendered_pipeline);
|
||||
cogl_clear_object (&state->box_shadow_pipeline);
|
||||
g_clear_object (&state->prerendered_texture);
|
||||
g_clear_object (&state->prerendered_pipeline);
|
||||
g_clear_object (&state->box_shadow_pipeline);
|
||||
|
||||
for (corner_id = 0; corner_id < 4; corner_id++)
|
||||
cogl_clear_object (&state->corner_material[corner_id]);
|
||||
g_clear_object (&state->corner_material[corner_id]);
|
||||
|
||||
if (unref_node)
|
||||
st_theme_node_paint_state_set_node (state, NULL);
|
||||
@ -2831,14 +2831,14 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
|
||||
state->box_shadow_height = other->box_shadow_height;
|
||||
|
||||
if (other->box_shadow_pipeline)
|
||||
state->box_shadow_pipeline = cogl_object_ref (other->box_shadow_pipeline);
|
||||
state->box_shadow_pipeline = g_object_ref (other->box_shadow_pipeline);
|
||||
if (other->prerendered_texture)
|
||||
state->prerendered_texture = cogl_object_ref (other->prerendered_texture);
|
||||
state->prerendered_texture = g_object_ref (other->prerendered_texture);
|
||||
if (other->prerendered_pipeline)
|
||||
state->prerendered_pipeline = cogl_object_ref (other->prerendered_pipeline);
|
||||
state->prerendered_pipeline = g_object_ref (other->prerendered_pipeline);
|
||||
for (corner_id = 0; corner_id < 4; corner_id++)
|
||||
if (other->corner_material[corner_id])
|
||||
state->corner_material[corner_id] = cogl_object_ref (other->corner_material[corner_id]);
|
||||
state->corner_material[corner_id] = g_object_ref (other->corner_material[corner_id]);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -262,11 +262,11 @@ setup_framebuffers (StThemeNodeTransition *transition,
|
||||
g_return_val_if_fail (width > 0, FALSE);
|
||||
g_return_val_if_fail (height > 0, FALSE);
|
||||
|
||||
cogl_clear_object (&priv->old_texture);
|
||||
priv->old_texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
|
||||
g_clear_object (&priv->old_texture);
|
||||
priv->old_texture = cogl_texture_2d_new_with_size (ctx, width, height);
|
||||
|
||||
cogl_clear_object (&priv->new_texture);
|
||||
priv->new_texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
|
||||
g_clear_object (&priv->new_texture);
|
||||
priv->new_texture = cogl_texture_2d_new_with_size (ctx, width, height);
|
||||
|
||||
if (priv->old_texture == NULL)
|
||||
return FALSE;
|
||||
@ -402,13 +402,13 @@ st_theme_node_transition_dispose (GObject *object)
|
||||
g_clear_object (&priv->old_theme_node);
|
||||
g_clear_object (&priv->new_theme_node);
|
||||
|
||||
cogl_clear_object (&priv->old_texture);
|
||||
cogl_clear_object (&priv->new_texture);
|
||||
g_clear_object (&priv->old_texture);
|
||||
g_clear_object (&priv->new_texture);
|
||||
|
||||
g_clear_object (&priv->old_offscreen);
|
||||
g_clear_object (&priv->new_offscreen);
|
||||
|
||||
cogl_clear_object (&priv->material);
|
||||
g_clear_object (&priv->material);
|
||||
|
||||
if (priv->timeline)
|
||||
{
|
||||
|
@ -127,12 +127,12 @@ st_theme_node_finalize (GObject *object)
|
||||
|
||||
g_clear_object (&node->background_image);
|
||||
|
||||
cogl_clear_object (&node->background_texture);
|
||||
cogl_clear_object (&node->background_pipeline);
|
||||
cogl_clear_object (&node->background_shadow_pipeline);
|
||||
cogl_clear_object (&node->border_slices_texture);
|
||||
cogl_clear_object (&node->border_slices_pipeline);
|
||||
cogl_clear_object (&node->color_pipeline);
|
||||
g_clear_object (&node->background_texture);
|
||||
g_clear_object (&node->background_pipeline);
|
||||
g_clear_object (&node->background_shadow_pipeline);
|
||||
g_clear_object (&node->border_slices_texture);
|
||||
g_clear_object (&node->border_slices_pipeline);
|
||||
g_clear_object (&node->color_pipeline);
|
||||
|
||||
G_OBJECT_CLASS (st_theme_node_parent_class)->finalize (object);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user